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Sasakure.UK - NegaPosi*Continues [OsuMania|Osu]

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Topic Starter
Handryan Bros
This beatmap was submitted using in-game submission on 26 April 2015 at 1:05:51

Artist: Sasakure.UK
Title: NegaPosi*Continues
Source: Vocaloid
Tags: hatsune miku negative positive
BPM: 220
Filesize: 21513kb
Play Time: 01:54
Difficulties Available:
  1. 4K NM - 4Key (1,87 stars, 475 notes)
  2. 7K MX - 7Key (3,48 stars, 1572 notes)
  3. Bros (5,28 stars, 676 notes)
  4. Easy (1,69 stars, 205 notes)
  5. Hard (3,31 stars, 486 notes)
  6. Normal (2,52 stars, 309 notes)
Download: Sasakure.UK - NegaPosi*Continues
Download: Sasakure.UK - NegaPosi*Continues (no video)
Information: Scores/Beatmap Listing
---------------
I want rank
Coming soon , 7K MX, 4K NM, and hitsound

accept guest diff ( standart, taiko, mania )
*"good" map style ( only accept hard to extra difficult, except for taiko and mania )

Still work in progress, not ready for ranking because lack of hitsound
Elianas
Hello :) I'm learning how to mod, so be indulgent with me :p
It is just some suggestions, only for the Normal mod ( i have not so much time actually :p)


[Normal]
I think the timing is good :)

00:25:889 (4,1) - You can maybe add an extra Hit-circle on the red tick
00:27:389 (2,3) - Idem
01:23:153 (1,2) - This gap can be vicious ! rrrh :)
01:40:601 (1,1,1,1) - Youhou ! Festival of combos ! I think you have to put these 4 notes in the same combo :)
01:54:778 (7) - I think this slider is not so esthetic. Just make a simple curve.
02:41:687 (4) - Move it to the previous red tick
02:49:323 (3,4,5) - You can supress the 4, and add a hit-circle on the first red tick, and another on the second red tick. ( Maybe my suggestion make the map too difficult in your opinion) I know i love red ticks <3
02:51:778 (4,5,6) - For me, the notes don't follow the music

I hope my modding will be helpful :)
Topic Starter
Handryan Bros
00:25:889 (4,1) - You can maybe add an extra Hit-circle on the red tick - Fixed
00:27:389 (2,3) - Idem - ?
01:23:153 (1,2) - This gap can be vicious ! rrrh :) - I use distance snap for this
01:40:601 (1,1,1,1) - Youhou ! Festival of combos ! I think you have to put these 4 notes in the same combo :) - Just combination because the pv and lyric say aka, aoi, midori, ni pink ( red, blue, green, pink)
01:54:778 (7) - I think this slider is not so esthetic. Just make a simple curve. - Fixed
02:41:687 (4) - Move it to the previous red tick - Fixed
02:49:323 (3,4,5) - You can supress the 4, and add a hit-circle on the first red tick, and another on the second red tick. ( Maybe my suggestion make the map too difficult in your opinion) I know i love red ticks <3 - Nope
02:51:778 (4,5,6) - For me, the notes don't follow the music - It use same pattern like the other kiai, but use circle instead slider

Thanks
Elianas
No problem, i'm learning about modding :) Thank you for your answer <3

PS : 00:27:389 (2,3) - Idem - ? - Idem means (maybe only in french) "the same" it refers to the previous line ;)
Topic Starter
Handryan Bros

Elianas wrote:

No problem, i'm learning about modding :) Thank you for your answer <3

PS : 00:27:389 (2,3) - Idem - ? - Idem means (maybe only in french) "the same" it refers to the previous line ;)
I dont know that word - Fixed
Elianas
Thanks for kudosu <3 ( i will look at your other difficulties soon ).
Maybe you can see this topic for me :)

t/310241

It's my map :)
Sognux
Hello! Mod here. I havent modded for a while so i might be a bit rusty so just bare with me! o3o

Easy
00:57:526 (1) - Make this into a slider?
01:49:598 (1) - ^
(Do the same with some of them at the end aswell? I think it would feel better to play that way)

Normal
00:39:799 (1) - Didnt really like this being here, maybe you can change it to a hit circle and a slider that repeats once.
00:58:753 (4) - Maybe have this look like this? http://puu.sh/gVfyK/cc82d9f14c.jpg
01:54:778 (7) - This dosent sound good ><

Hard
00:12:662 (1,2) - Can this even get ranked? ._.
00:54:799 (1,2,3,4,5,6) - Maybe you can change it up abit here, feels kinda awkward i think with the same things everywhere...
01:16:746 (1,2,3,4) - Remove the hit circles and have the sliders repeat once instead?
03:00:505 (1,2) - Move these so they look like they do here? 02:55:596 (1,2) - 02:57:232 (1,2) -

Will not mod Bros since it's not finished (?)

Good luck getting this ranked~~~~
Topic Starter
Handryan Bros

Sognux wrote:

Hello! Mod here. I havent modded for a while so i might be a bit rusty so just bare with me! o3o

Easy
00:57:526 (1) - Make this into a slider? - Fixed
01:49:598 (1) - ^ - Fixed
(Do the same with some of them at the end aswell? I think it would feel better to play that way) - Half Fixed, i want to give some variation

Normal
00:39:799 (1) - Didnt really like this being here, maybe you can change it to a hit circle and a slider that repeats once. - Just a variation, all kiai time have pattern like that, and in specific order (except the last kiai)
00:58:753 (4) - Maybe have this look like this? http://puu.sh/gVfyK/cc82d9f14c.jpg - Fixed
01:54:778 (7) - This dosent sound good >< - It's match to the drum? sound

Hard
00:12:662 (1,2) - Can this even get ranked? ._. - It was an error, i dont know why i create a extra slider velocity, Fixed
00:54:799 (1,2,3,4,5,6) - Maybe you can change it up abit here, feels kinda awkward i think with the same things everywhere... - I cant think another idea
01:16:746 (1,2,3,4) - Remove the hit circles and have the sliders repeat once instead? - I think its too easy to be hard, 'cause the star difficult, so i made that
03:00:505 (1,2) - Move these so they look like they do here? 02:55:596 (1,2) - 02:57:232 (1,2) - Just variation ( a shock to hidden mod player )

Will not mod Bros since it's not finished (?) - Not finish yet

Good luck getting this ranked~~~~
Thanks for mod
narukami54
02:19:869 - add slider or hit circle for easy and normal difficult
Topic Starter
Handryan Bros

narukami54 wrote:

02:19:869 - add slider or hit circle for easy and normal difficult - Fixed
Thank you ;) :)

*update will delayed because an error while uploading
Setsurei

sorry for delay,
I decided to mod all diffs because I do only a small checks on each of them,
should be mod 2 diffs only based on my length rules lol
[Easy]
check distance spacing!
00:18:253 (1,2) - prefer to make the tail's direction is towards the hitcircle for a better flow better
00:48:526 (1,1,1,1) - why NC spam?
00:57:526 (3,4) - this is surprising, they will think this as 1/4 beat gap. consistencies on DS is important on lower difficulties
01:54:233 (4,5) - DS inconsistency
01:58:596 (2,1) - flow better if (1) is placed 312 | 152, then 01:59:551 (2) - elsewhere
02:56:278 (2,2) - pls, the DS
[Normal]
check distance spacing!
00:10:344 (1,2,3) - widen the flow so it looks better and not overlapping 00:11:980 (4) -
00:39:799 (1,2) - confusing pattern, I suggest don't use many reverse on lower diffs, players might miss || put hitcircle here 00:39:799 - and a single reverse slider here 00:40:071 - ~ 00:40:617 -
00:41:980 (1,2) - same as ^
00:44:162 (1,2) - ^
01:36:784 (3,5) - overlaps like these is bad, I saw some at the front and at the back too
02:20:414 (1,2) - same reason as before (you know what I meant here)
[Hard]
01:41:419 (1,2,1,2,3,4,1) - this part looks so dangerous, after stack and jump, stack again, and triplet jump - I suggest to lower the gap of these 01:42:509 (3,4,1) -
01:43:054 (2,4) - overlap, move (2) down a bit
01:47:962 (5) - prefer following flow like 01:47:144 (3,4) -
there are some strong beat but it is empty. example 01:52:596 - and 01:52:733 -
[Insane]
00:09:253 (3) - velocity change, NC
00:39:253 (1,2,3,4,5,6,7) - splitting stream like this is like triplet pause single pause triplet.. same as the stream at the back
00:45:117 (4) - curve blanket with 00:45:526 (5) - 's tail.
01:51:642 (2) - fix blanket towards 01:51:233 (1) -

good luck!
still need to improve more
Topic Starter
Handryan Bros

Setsurei wrote:


sorry for delay,
I decided to mod all diffs because I do only a small checks on each of them,
should be mod 2 diffs only based on my length rules lol
[Easy]
check distance spacing! - I use distance snap (all of them)
00:18:253 (1,2) - prefer to make the tail's direction is towards the hitcircle for a better flow better - Change it, but not toward hit circle (for flashlight player)
00:48:526 (1,1,1,1) - why NC spam? - Lyric and PV say circle, cross, triangel, square, I use it on all difficult and same section ( is it allowed according to rules ? >:( )
00:57:526 (3,4) - this is surprising, they will think this as 1/4 beat gap. consistencies on DS is important on lower difficulties - Fixed
01:54:233 (4,5) - DS inconsistency - I use distance snapping (from song start and song end in same scale)
01:58:596 (2,1) - flow better if (1) is placed 312 | 152, then 01:59:551 (2) - elsewhere - Fixed
02:56:278 (2,2) - pls, the DS - Fixed
[Normal]
check distance spacing! - ^^
00:10:344 (1,2,3) - widen the flow so it looks better and not overlapping 00:11:980 (4) - Fixed ( I force it )
00:39:799 (1,2) - confusing pattern, I suggest don't use many reverse on lower diffs, players might miss || put hitcircle here 00:39:799 - and a single reverse slider here 00:40:071 - ~ 00:40:617 - Fixed (I think for normal any kiai time will get different pattern)
00:41:980 (1,2) - same as ^ - Fixed
00:44:162 (1,2) - ^ - Fixed
01:36:784 (3,5) - overlaps like these is bad, I saw some at the front and at the back too - Just move it a little
02:20:414 (1,2) - same reason as before (you know what I meant here) - Fixed
[Hard]
01:41:419 (1,2,1,2,3,4,1) - this part looks so dangerous, after stack and jump, stack again, and triplet jump - I suggest to lower the gap of these 01:42:509 (3,4,1) - Fixed (I Lowered the gap a little cause the star difficult is little less for hard)
01:43:054 (2,4) - overlap, move (2) down a bit - Fixed
01:47:962 (5) - prefer following flow like 01:47:144 (3,4) - a little Fixed ( I think hard need a jump)
there are some strong beat but it is empty. example 01:52:596 - and 01:52:733 - Filled
[Insane]
00:09:253 (3) - velocity change, NC - Fixed
00:39:253 (1,2,3,4,5,6,7) - splitting stream like this is like triplet pause single pause triplet.. same as the stream at the back - I just lowered the gap
00:45:117 (4) - curve blanket with 00:45:526 (5) - 's tail. - Not fixed (I think its better to be not blanket )
01:51:642 (2) - fix blanket towards 01:51:233 (1) - Fixed ( still not a perfect blanket )

good luck!
still need to improve more
Thank you for modding :)

*update will delayed because an error while updating
Topic Starter
Handryan Bros
Updated, sorry for inconvenience :o
Litharrale
[Bros]
Change the diff name, doesn't really fit
00:13:208 (2,3,4) - Space out to avoid being mistaken for a stream
00:18:526 (3) - Should start on red tick not white
00:26:708 - should be a note here (other problems like this too, I get you're mapping the vocals, but you can't ignore strong bass kicks)
00:57:526 (1,2,3) - unstack and form into a pattern like a square.
01:13:746 (7,8,1,2) - This is VERY hard to read
02:53:141 (2,3,4,5,6,7,8,9,10,11) - These are so much harder than the rest of the song

That's all from me
Topic Starter
Handryan Bros

Litharrale wrote:

[Bros]
Change the diff name, doesn't really fit - No
00:13:208 (2,3,4) - Space out to avoid being mistaken for a stream - Not fixed
00:18:526 (3) - Should start on red tick not white - Fixed
00:26:708 - should be a note here (other problems like this too, I get you're mapping the vocals, but you can't ignore strong bass kicks) - Fixed
00:57:526 (1,2,3) - unstack and form into a pattern like a square. - Unstack but not square pattern
01:13:746 (7,8,1,2) - This is VERY hard to read - Little Fixed
02:53:141 (2,3,4,5,6,7,8,9,10,11) - These are so much harder than the rest of the song - Fixed

That's all from me
Thanks
makemek
Easy
01:40:601 (1,1) replace them with slider
01:41:691 (1,1) ^
01:49:598 (1) replace with this pattern ?
02:10:596 (1,2) why do you leave these blank ?. You could the map vocal here (part La~ La~ La~)
02:36:096 add note here. It doesn't make it harder for easy player anyway. Thus it emphasize drums before moving to new verse
02:36:914 ^
Osuology
[Hard]
I believe the ar is too high for a hard diff.
00:13:208 (2,3,4) - Seems hard to read for a hard diff.
02:01:869 (1) - The whole section after this seems mapped to nothing.
02:20:141 (2,3,1) - Same as 00:13:208

[Bros]
Also, you seem to have no hitsounds. You need to make some.
00:19:208 (4,5,6) - This spacing is inconsistent from the previous slider.
00:29:980 (1,2,3,4) - Making these 1/6 makes no sense. 1/2 works fine.
00:39:253 (1,2,3,4,5,6,7) - Why is this inconsistent?
01:13:815 (8,1) - This bend is horrible.
01:54:233 (3,4,5) - Hard to read as 1/6 notes.

Ok, other than that. that's my mod!
Fayn
[Bros]

00:26:162 (7,8) - is it even rankable ?
make another pattern 02:55:596 (1,2,3,4) - since this is insane ? add jump here
02:57:232 (1,2,3,4) - ^^
02:58:869 (1,2,3,4) - ^^
03:00:505 (1,2,3,4) - ^^

That's all
Topic Starter
Handryan Bros

makemek wrote:

Easy
01:40:601 (1,1) replace them with slider - No, if i change it like that, it cant red blue green pink again
01:41:691 (1,1) ^ - ^
01:49:598 (1) replace with this pattern ? - It will make it harder
02:10:596 (1,2) why do you leave these blank ?. You could the map vocal here (part La~ La~ La~) - Filled
02:36:096 add note here. It doesn't make it harder for easy player anyway. Thus it emphasize drums before moving to new verse - Fixed
02:36:914 ^
Thanks, DAT miku gif (too kawaii)

Osuology wrote:

[Hard]
I believe the ar is too high for a hard diff. - No, i use other expert mapper for song setup
00:13:208 (2,3,4) - Seems hard to read for a hard diff. - No, want to keep it, its better than i space it out
02:01:869 (1) - The whole section after this seems mapped to nothing. - For la la la and drum
02:20:141 (2,3,1) - Same as 00:13:208 - No

[Bros]
Also, you seem to have no hitsounds. You need to make some. - I make insane mania and hard mania right now, i will give it later
00:19:208 (4,5,6) - This spacing is inconsistent from the previous slider. - Its called jump, anyway Fixed
00:29:980 (1,2,3,4) - Making these 1/6 makes no sense. 1/2 works fine. - Fixed
00:39:253 (1,2,3,4,5,6,7) - Why is this inconsistent? - Fixed
01:13:815 (8,1) - This bend is horrible. - Fixed
01:54:233 (3,4,5) - Hard to read as 1/6 notes. - Change it to slider

Ok, other than that. that's my mod!
Thanks
Topic Starter
Handryan Bros

Haruakino wrote:

[Bros]

00:26:162 (7,8) - is it even rankable ? - Sorry an error, thanks for pointing it for me
make another pattern 02:55:596 (1,2,3,4) - since this is insane ? add jump here - Fixed
02:57:232 (1,2,3,4) - ^^ - Fixed
02:58:869 (1,2,3,4) - ^^ - Fixed
03:00:505 (1,2,3,4) - ^^ - Fixed

That's all
Thank you, :D
Megurine Luka
Hi as requested.

[General]

  1. You can close the letterbox in break?
  2. Add "Vocaloid2" in tag.
  3. Well, overall I think the arrangement of your map is good enough. But it seems that the hitsound is a bit missing imo. You might consider more hitsound in your map?
[Easy]

  1. 00:48:526 (1,1,1,1) - You can try to make these four circles a rhombus shape? Or parallelogram
  2. 00:58:208 (4) - just a suggestion, but you can pull the break time and start it from 00:59:162.
  3. 02:37:869 (1) - kinda nazi but might be better if you move right a bit, so that you can avoid overlap with 02:36:505 (2) -
  4. 03:02:209 (1) - make it silent at the end? Same with other diffs.
[Normal]

  1. Nothing.
[Hard]

  1. 00:25:480 (3) - try to stack on 00:24:117 (5) - It makes your map more clean.
  2. 00:43:617 (6) - You might try CTRL+G this slider, it makes more fun :3
  3. 00:49:344 (2) - try to make it symmetrical with the previous slider:
  4. 02:20:141 (2) - well, this spacing is awkward imo.
[Bros]

  1. 00:39:253 (1,2,3,4,5,6,7,8) - I don't know why you use two different spacing in this stream. I can't see any hint from the song to indicate this change of spacing.
  2. 02:08:823 (8) - NC to indicate slider velocity change.
That's all~ Good Luck!
Topic Starter
Handryan Bros

Megurine Luka wrote:

Hi as requested.

[General]

  1. You can close the letterbox in break? - Fixed
  2. Add "Vocaloid2" in tag. - I think people will search vocaloid instead vocaloid2
  3. Well, overall I think the arrangement of your map is good enough. But it seems that the hitsound is a bit missing imo. You might consider more hitsound in your map? - I currently making the hitsound


[Easy]

  1. 00:48:526 (1,1,1,1) - You can try to make these four circles a rhombus shape? Or parallelogram - Changed, but not that pattern
  2. 00:58:208 (4) - just a suggestion, but you can pull the break time and start it from 00:59:162. - Fixed
  3. 02:37:869 (1) - kinda nazi but might be better if you move right a bit, so that you can avoid overlap with 02:36:505 (2) - Avoided overlap
  4. 03:02:209 (1) - make it silent at the end? Same with other diffs. - Coming soon
[Normal]

  1. Nothing.
[Hard]

  1. 00:25:480 (3) - try to stack on 00:24:117 (5) - It makes your map more clean. - Fixed
  2. 00:43:617 (6) - You might try CTRL+G this slider, it makes more fun :3 - Fixed
  3. 00:49:344 (2) - try to make it symmetrical with the previous slider: - Fixed , I want to make it look like a cross so thank for suggestion
  4. 02:20:141 (2) - well, this spacing is awkward imo. - Space out will make it strange
[Bros]

  1. 00:39:253 (1,2,3,4,5,6,7,8) - I don't know why you use two different spacing in this stream. I can't see any hint from the song to indicate this change of spacing. - Fixed
  2. 02:08:823 (8) - NC to indicate slider velocity change.- Fixed
That's all~ Good Luck!
Thanks 8-)
Osuology

Osuology wrote:

[Hard]
I believe the ar is too high for a hard diff. - No, i use other expert mapper for song setup
00:13:208 (2,3,4) - Seems hard to read for a hard diff. - No, want to keep it, its better than i space it out
02:01:869 (1) - The whole section after this seems mapped to nothing. - For la la la and drum
02:20:141 (2,3,1) - Same as 00:13:208 - No

[Bros]
Also, you seem to have no hitsounds. You need to make some. - I make insane mania and hard mania right now, i will give it later
00:19:208 (4,5,6) - This spacing is inconsistent from the previous slider. - Its called jump, anyway Fixed
00:29:980 (1,2,3,4) - Making these 1/6 makes no sense. 1/2 works fine. - Fixed
00:39:253 (1,2,3,4,5,6,7) - Why is this inconsistent? - Fixed
01:13:815 (8,1) - This bend is horrible. - Fixed
01:54:233 (3,4,5) - Hard to read as 1/6 notes. - Change it to slider

Ok, other than that. that's my mod!
Thanks[/quote]
Ok, I understand
Bara-

Sorry it took so long to mod this ;-;

[General]
The spread in both Standard and mania are unrankable
In standard, there is a HUGE gap between star ratings between Hard and Bros
Mania needs to have a spread on each keycount, you only have 4K HD and 7K MX. You NEED at least the following diffs
Insane (Standard ~~4 stars)
(4K NM)/4K MX
(7K NM)/7K HD
Between brackets is optional
Also, your 4K HD diffs has breaks, which is not allowed for mania
Also, that diff is VERY easy, it's recommended to call it 4K NM instead of HD
Give the mania diffs proper names, they need to say what keycount they are, and mania use useless in the diff name
Make them 4K Normal (or hard if you make the diff harder) and 7K Insane, or (preferred) 4K NM (Or HD) and 7K MX

[Easy]

It is NOT allowed to have an SV change in Easy, however, I see this happen more lately. Try to ask some older BN/QAT for confirmation about this (Please also tell that to me, so I can bear that in my mind)
Also, you seem to change DS quite a lot. Some parts have 1.0, others have 1.1 and others have 1.2. It's better if you keep them the same everywhere
Edit: Loctav told me this is NOT unrankable, SV changes in Easies are fine now

00:09:253 (2,3) - These 2 notes seems to have a bad flow. (2) is of the right of (3), so you must go left to hit (3), them you go to the right, which flows bad IMO
00:17:980 - Perhaps add a note here, it feels weid leaving this out. It's recommended to put it at 272:160, then slightly change the next note to have proper distance
00:29:980 (5) - Sliders such as these, kicksliders, should be avoided to have in an Easy diff. They are really confusing for a newbie, due to multiple reverses suddenly showing up (220 1/1 is quite fast for easy). Try making it a circle + reverse slider, 2 sliders or a reverse slider and then a circle
00:40:344 (3,1,2) - These notes are strongly overlapping, which is something you will want to avoid; It looks really ugly. Try changing the shape of (3) so those sliders don't overlap (make (3) go downwards for example)
00:46:344 (3) - Kicksliders (refer to above) should be avoided, this one might be feasible, but it still goes pretty fast, so I strongly recommend you to change it
00:49:071 (1,1,1) - Is there any reason all the circles should have a NC? It feels rather awkward
00:55:071 (1) - Kicksliders (refer to above) should be avoided, this one might be feasible, but it still goes pretty fast, so I strongly recommend you to change it
01:14:707 (1,2,3,1,2,3,4,1,2,3) - This whole part feels really weird, because it focusses on the claps, while previous parts don't do this. I strongly recommend you to remap it (or move it all back in time 1/1) so it feels better.
01:12:252 (5,1) - The distance between these two is too low, it needs to have constant spacing if the next object is visible. If you look at it, when the sliders (5) is still going on, (1) already appears
01:22:071 (2) - Like I said before, don't use kicksliders in easy, as those are confusing
01:25:343 (3,4) - Flows rather bad, try moving (4) to the right (then move the next note so it gets good spacing). It'll feel much better
01:38:434 (1) - Kickslider, which should be avoided (refer to above)
01:41:162 (1,1,1) - Is there any reason all the circles should have a NC? It feels rather awkward
01:47:162 (1) - Kickslider, you know what to do right?
01:50:298 (2,1) - The spacing between these 2 is too high, it needs to be even everywhere
01:51:252 (1) - Kickslider, refer to above
02:12:797 (3) - Distance is WAAYYY too high for an easy, make it 1.2 like the rest
02:13:888 (4) - This sldier should be snapped to 4/3, not 3/2. Set the Beat Snap divisor to 1/3 and make the reverse start on the 4th tick (the purple one after the second beat, counting the start as the first beat)
02:23:706 (3,4) - These sliders look kinda ugly, as they blanket bad, try to move 02:24:251 (4) - to 160:88 to have a ood blanket (then move (1) for proper spacing)
02:26:978 (1) - Kickslider, refer to above
02:35:706 (1,2) - Try to improve the blanket, make (1) less curvy, then move (2) to the place where it blankets good and it has a good pacing
02:44:433 (5) - Kickslider, refer to above
02:53:160 (1) - ^^


[Normal]
Distance is WAYY to high in the kiais. It uses 1.5 while the rest uses 1.0. That's not good man

00:47:980 (3,4,1) - Try to avoid having stacks in lower difficulties, try moving them appart a little (even spacing though)
00:49:071 (1,1,1) - Why the NC?
00:57:526 (1) - This kickslider is way too hard for a normal, believe me. change it, into a 3/2 slider
01:10:071 (1) - Move to 315:204, so it blankets (4) better, as the current "bllanket" was really bad
01:15:525 (3,1) - Try to avoid such ugly overlaps, move (1) away from (3) to prevent this from happening
01:17:162 (2,3) - Try to blanket
Use the following coordinates for (3)
Start - 440:192
Grey point - 416:128
Red point 352:112
End - 315:33
01:40:889 (1,1,1) - Why the NC?
01:49:616 (1) - Kickslider which is too fast, refer to above
02:05:297 (4) - It has too low distance, refer to The distance between these two is too low, it needs to have constant spacing if the next object is visible. If you look at it, when the sliders (5) is still going on, (1) already appears from the mod part of Easy
02:13:888 (3,4) - It's snapped at 4/3, not 3/2 (refer to easy)
02:20:433 (1,2) - Don't stack in low diffs, it's very confusing for newbies (refer to above)
02:24:797 (1,2,3) - ^^
02:31:615 (2,3) - Change the shape of (3) a little to improve the blanket
02:35:706 (1,2) - This doesn't follow any rhythm at all, make it just a 3/2 slier, not a 3/4, as that feels terrible
02:55:615 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Redo this part please. The kcick sliders are too fast, and the rest has terrible rhythm. The music (in 1/2 goes like this - XXXX X X XX XXXX X X XX XXXX X X XX XXXX X X XXXX(Spinner)
Follow this rhythm and it'll be much better

[Hard]
Set AR to 7, 8 feels very high, considering you have an Extra, and for spread issues you'll also need an Insane, and then the AR will have a bad spread (3-5-8-9-9 is bad, it's better if it's like 3-5-7-8-9)
00:15:935 (1,2) - Improve the blanket (move (2) to 176:60)
00:22:344 - How on earth can you miss such an important beat, map this note as well
00:39:117 (4) - Move to 348:116 for a better blanket
00:41:435 (6,7) - Why is (7) curved while (6) is not, it looks rather weird. Make both straight or both curved
00:54:799 (1,2,3,4,5,6,7) - This has TERRIBLE timing. Why? The strong beats should be the start of each slider, not the end. You put the emphasis on the wrong notes. Nudge this whole part 1/2 forward in time
01:43:071 (2,4) - Try to blanket these 2, move (2) to 224:352
01:43:752 (4,5) - Improve the blanket, move (5) to 332:308
01:45:525 (4,5) - Improve blanket, coordinates of the slider
Start - 104:144
Red - 88:212
Grey - 52:232
End - 40:272
01:49:616 (1,2) - The low distanced overlap looks weird, you can keep it, but I stongly recommend you to move them more apart
01:58:888 (5,6,1) - Really confusing distance. It looks like 1/2 the whole time, but (1) is 1/1 instead of the 1/2, move (1)and thus (2) furhter away
02:07:069 (3) - Distance is way to high, it's 220 BPM, so a 1/2 jump is really hard
02:10:342 (6) - This should be 1/4 to follow the music, not 1/3
02:13:888 (4) - As mentioned at the other diffs, this should be snapped to a 4/3, not a 3/2
02:19:888 (1,2,3,1) - No, just no... The distance at the 3 circles looks a lot like 1/4, causing people to miss, it wasn't bad at the beginning, but here the spacing between the slider and the circles is just too high for it all to be 1/2
02:31:342 (3,5) - These sliders are overlapping, which looks really ugly, please change this, move (5) downward to prevent this overlap from happening
02:46:206 (1) - This one should be 1/3, but it should start the the white tick (where (5) is for proper sound
02:55:615 (1,2) - The low distanced overlap looks weird, you can keep it, but I stongly recommend you to move them more apart
02:56:842 (5) - Should be 1/2
02:57:251 (1,2,5) - ^^ (Above 2 lines)
02:58:888 (1,2) - ^^
03:00:251 (6) - Works better as a circle, for more emphasis at the finishes


Overall, this mapset needs a lot of work, and ít's nowhere near completion due to missing many diffs (You need at least 3 more diffs)
But still, good luck with it!
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