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onoken feat.b - anqad

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Total Posts
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Topic Starter
sorciere
This beatmap was submitted using in-game submission on Saturday, August 15, 2015 at 3:34:21 PM

Artist: onoken feat.b
Title: anqad
Source: REFLEC BEAT groovin'!! Upper
Tags: bemani konami axsword
BPM: 168
Filesize: 4472kb
Play Time: 01:58
Difficulties Available:
  1. Easy (1.43 stars, 111 notes)
  2. Hard (3 stars, 257 notes)
  3. Insane (3.89 stars, 303 notes)
  4. Normal (2 stars, 167 notes)
Download: onoken feat.b - anqad
Information: Scores/Beatmap Listing
---------------
Q & A
Thank you mraihani for providing a GD!~ Link

List of modders
[Sc4v4ng3r],
mraihani x2,
Del05,
zj0924,
small_hins,
[-MrSergio-],
hanyuu_nanodesu,
Leorda,
[-Deemo-],
Reditum,
DahplA,
monstrata,
Sonnyc,
Owntrolf,
Kuki,
neonat,
Aka
Sc4v4ng3r
Hi there~ Normal modding from our queue~

General
Uncheck Widescreen support in all the difficulties, in your song setup menu > Design tab. Usually used only when storyboards are present.
Not going to touch on .osu in notepad, because I didn't learn how to use it ;-;

Easy
Nothing much to say about the pattern and timing. It is quite good :D
01:54:716 (1) - Except this. At the end of the spinner, I think the volume should be reduced down to maybe 30%?

Normal
00:06:859 (1) - Remove NC, so that the NCs will have constituency.
00:08:109 (5) - A circle could be replacing the slider's end. If that happens you can reduce the slider's length by 1/2.
00:11:859 (1,2) - These are overlapped awkwardly. You can move (1)'s end to somewhere up there.
01:20:430 (1,2) - Same case like above ^^
01:23:287 (1,2) - Same thing ^^
01:26:859 (2) - Starting point of this slider seems to not fit into the song well. Move the slider's starting point to 01:27:037.
01:54:716 (1) - Same thing like easy, reduce volume at the end of spinner.

Hard
00:05:430 (5) - This jump is too sudden for it being a hard difficulty. Make the spacing equal.
00:06:145 (1,2,3,4,5) - If you amended the problem above, make the spacing equal for this 5 notes after.
You will need to change your map's pattern the whole way. But its ok if you don't amend the first point.
00:12:216 (3) - Jump is too sudden. Spacing again should be equal. I don't recommend hard having sudden jumps like this.
00:14:002 (5) - Could avoid overlapping on 00:13:466 (4).
00:45:787 (5) - Ugly overlapping tbh. Change this up.
00:47:216 (4,1) - These are... I am pretty sure this is unrankable technique. Whats more is that the spacing between these isn't equal. You must avoid overlapping your previous slider COMPLETELY on the next slider, as that should be unrankable. And also make the spacing closer.
01:02:930 (5) - This is also overlapped ugly. Also makes the approach circle of 01:03:287 (1) unreadable.
01:08:109 (1) - Just my opinion but the spacing should be equal here.
01:12:930 (3) - Avoid overlapping like that on 01:13:466 (4).
01:14:270 (6) - The approach circle is almost unreadable here. Increase the distance spacing at least a bit more.
01:14:537 (7) - ^^
01:22:037 (3,5) - Ctrl + G (Will swap the position between these 2 - at least makes it a bit more natural)
01:40:787 (1,1) - I think slider speed changes in hard should be not used. Players tend to play out the sliders the same speed like it was in the first half of the song, and I also tend to do that sometimes. Remove the slider speed changes.
01:43:644 (1,1) - ^^
01:51:502 (5) - Avoid overlapping.
01:54:716 (1) - Again, reduce volume at the end of the slider.

Insane
00:14:716 (6) - This slider doesn't fit the song. Remove this slider and instead add a circle.
00:28:109 (3) - You can avoid the overlapping on 00:28:466 (4) awkwardly.
00:57:216 (4) - ^^ Move the slider bit more up.
01:06:145 (1) - ^^
01:11:859 (1) - ^^
01:14:002 (5,6) - These 2 notes doesn't fit in well. Just make these 2 circles.
01:17:573 (1) - Once again, overlap can be avoided.
01:20:966 (2) - ^^
01:54:716 (1) - Reduce volume on the end of spinner.

This map has potential as far as I can see, although there is too much of overlaps. Keep up the good work, GL man :D
Topic Starter
sorciere

[Sc4v4ng3r] wrote:

Hi there~ Normal modding from our queue~

General
Uncheck Widescreen support in all the difficulties, in your song setup menu > Design tab. Usually used only when storyboards are present.
Not going to touch on .osu in notepad, because I didn't learn how to use it ;-; ok!

Easy
Nothing much to say about the pattern and timing. It is quite good :D thanks for the compliment!
01:54:716 (1) - Except this. At the end of the spinner, I think the volume should be reduced down to maybe 30%? k

Normal
00:06:859 (1) - Remove NC, so that the NCs will have constituency. oops misclick
00:08:109 (5) - A circle could be replacing the slider's end. If that happens you can reduce the slider's length by 1/2. that's a great idea
00:11:859 (1,2) - These are overlapped awkwardly. You can move (1)'s end to somewhere up there. brought it up a little
01:20:430 (1,2) - Same case like above ^^ yup that might have been too much
01:23:287 (1,2) - Same thing ^^ brought it down a little
01:26:859 (2) - Starting point of this slider seems to not fit into the song well. Move the slider's starting point to 01:27:037. hmm ok changed it to a 1/2 slider
01:54:716 (1) - Same thing like easy, reduce volume at the end of spinner. k

Hard
00:05:430 (5) - This jump is too sudden for it being a hard difficulty. Make the spacing equal. rejected as the jumps should be manageable for hard players. i will change it when other modders point it out
00:06:145 (1,2,3,4,5) - If you amended the problem above, make the spacing equal for this 5 notes after.
You will need to change your map's pattern the whole way. But its ok if you don't amend the first point. ^
00:12:216 (3) - Jump is too sudden. Spacing again should be equal. I don't recommend hard having sudden jumps like this. ^
00:14:002 (5) - Could avoid overlapping on 00:13:466 (4). i don't think it works because the flow will be ruined
00:45:787 (5) - Ugly overlapping tbh. Change this up. i'll try
00:47:216 (4,1) - These are... I am pretty sure this is unrankable technique. Whats more is that the spacing between these isn't equal. You must avoid overlapping your previous slider COMPLETELY on the next slider, as that should be unrankable. And also make the spacing closer. ok everything is changed now
01:02:930 (5) - This is also overlapped ugly. Also makes the approach circle of 01:03:287 (1) unreadable. ok
01:08:109 (1) - Just my opinion but the spacing should be equal here. jump there is to match with the earlier one, so no
01:12:930 (3) - Avoid overlapping like that on 01:13:466 (4). but it's fine tho
01:14:270 (6) - The approach circle is almost unreadable here. Increase the distance spacing at least a bit more. fixed
01:14:537 (7) - ^^ fixed too
01:22:037 (3,5) - Ctrl + G (Will swap the position between these 2 - at least makes it a bit more natural) this will spoil the triangle pattern so no
01:40:787 (1,1) - I think slider speed changes in hard should be not used. Players tend to play out the sliders the same speed like it was in the first half of the song, and I also tend to do that sometimes. Remove the slider speed changes. argh i treasure these sliders so much as it's somehow playable, but i'll do it if other modders say the same thing
01:43:644 (1,1) - ^^ ^
01:51:502 (5) - Avoid overlapping. ok it's changed now
01:54:716 (1) - Again, reduce volume at the end of the slider. OK

Insane
00:14:716 (6) - This slider doesn't fit the song. Remove this slider and instead add a circle. ok
00:28:109 (3) - You can avoid the overlapping on 00:28:466 (4) awkwardly. stacked them instead
00:57:216 (4) - ^^ Move the slider bit more up. ^
01:06:145 (1) - ^^ ^
01:11:859 (1) - ^^ wait this isn't an overlap, and it feels wrong moving it up
01:14:002 (5,6) - These 2 notes doesn't fit in well. Just make these 2 circles. changed it to circles instead of 1/4 sliders
01:17:573 (1) - Once again, overlap can be avoided. that overlap is ok
01:20:966 (2) - ^^ it plays out fine i think, maybe will change if modders point it out
01:54:716 (1) - Reduce volume on the end of spinner. OK

This map has potential as far as I can see, although there is too much of overlaps. Keep up the good work, GL man :D thanks!
A sincere thank you for being the first to mod and helping out!
mraihani
[General]
Artist: onoken feat. B (with space between feat. and B, and upcase B)
(Yours: onoken feat.b (without space between feat. and B, and lowcase b))
add tag: axsword

[easy]
Is it okay to place at 1/2 beats? yes, it is ok as long as it still land on the beats of the song... right?

00:04:180 (2) - Whistle (slider start)
00:05:252 (3) - remove Whistle
00:06:502 - NC
00:14:716 (1) - remove nc
00:17:573 (1) - see below
00:27:573 (1) - remove nc
00:59:002 (1) - ^
01:14:716 (1) - ^
01:51:859 (1) - see below


nice song btw
Topic Starter
sorciere

mraihani wrote:

[General]
Artist: onoken feat. B (with space between feat. and B, and upcase B)
(Yours: onoken feat.b (without space between feat. and B, and lowcase b)) but official jacket here is a lower case b and it has no spacing, so no change
add tag: axsword ok

[easy]
Is it okay to place at 1/2 beats? yes, it is ok as long as it still land on the beats of the song... right?

00:04:180 (2) - Whistle (slider start) yup that sound better
00:05:252 (3) - remove Whistle ok
00:06:502 - NC ok
00:14:716 (1) - remove nc ok
00:17:573 (1) - see below ok shortened the slider, i made the shape curvier that the one in the pic tho
00:27:573 (1) - remove nc yup
00:59:002 (1) - ^ ok
01:14:716 (1) - ^ ok
01:51:859 (1) - see below the current pattern is to match with the music, so no change there


nice song btw haha onoken always delivers
thanks for the sorta random mod!
Del05
Hi
From \o\ Recaro! Mania & Std Modding Team /o/
Will do it part by part. Status DONE.
Thanks for waiting

Mod
[General]
  1. Please use 128 kbps mp3 --> http://puu.sh/hMKGP/9b1723fe2a.mp3
  2. Since you not use custom hitsound. I think i cant help with hitsound so much
[Easy]
  1. 00:14:716 (1) --> what about move to x:148 ; y:76 ? and delete NC
  2. 01:22:930 (4) --> avoid stacking for easy. So change it
  3. 01:38:645 (2) --> overlap with 01:40:430 (1), move it please
  4. 01:51:859 --> remove this timing point cause in easy and normal you cant change SV multiplier
  5. 01:54:716 (1) --> end at 01:59:002
  6. 01:57:573 --> add timing point with volume 28%
  7. 01:57:930 --> add timing point with volume 26%
  8. 01:58:287 --> add timing point with volume 24%
  9. 01:58:645 --> add timing point with volume 22%
  10. 01:59:002 --> add timing point with volume 20%

    Nice Easy :)

[Normal]
  1. Please check again for Distance snapping cause you place many object too close and too far from previous object. (normal use constant DS -- use AiMod)
  2. 00:27:395 (7) --> what about stack with 00:27:573 (1) ? if so please move 00:27:573 (1), must use constant DS
  3. 00:47:573 , 00:59:002 , 01:46:145 --> delete this timing points cause in easy and normal you cant change SV multiplier
  4. 00:53:823 (5) --> stack with 00:54:002 (6)
  5. 01:10:966 (4) --> overlap with 01:11:859 (1), so move it
  6. 01:14:002 (3) --> delete this 01:14:716 (1) and
  7. 01:46:502 (2) --> overlap with 01:47:573 (1), so move it
  8. 01:54:716 (1) --> end at 01:59:002
  9. 01:57:573 --> add timing point with volume 28%
  10. 01:57:930 --> add timing point with volume 26%
  11. 01:58:287 --> add timing point with volume 24%
  12. 01:58:645 --> add timing point with volume 22%
  13. 01:59:002 --> add timing point with volume 20%

[Hard]
  1. 01:54:716 (1) --> end at 01:59:002
  2. 01:57:573 --> add timing point with volume 28%
  3. 01:57:930 --> add timing point with volume 26%
  4. 01:58:287 --> add timing point with volume 24%
  5. 01:58:645 --> add timing point with volume 22%
  6. 01:59:002 --> add timing point with volume 20%

    For me, there are no problem for hard

That's all from me. Sorry cant mod insane. Hard and easy are good, but normal need more works, especially about distance snapping
Topic Starter
sorciere

Del05 wrote:

Hi
From \o\ Recaro! Mania & Std Modding Team /o/
Will do it part by part. Status DONE.
Thanks for waiting

Mod
[General]
  1. Please use 128 kbps mp3 --> http://puu.sh/hMKGP/9b1723fe2a.mp3 thanks for this! i'll do it later
  2. Since you not use custom hitsound. I think i cant help with hitsound so much it's alright
[Easy]
  1. 00:14:716 (1) --> what about move to x:148 ; y:76 ? and delete NC ok
  2. 01:22:930 (4) --> avoid stacking for easy. So change it brought it up
  3. 01:38:645 (2) --> overlap with 01:40:430 (1), move it please why does everyone hate overlaps :(, changed it still
  4. 01:51:859 --> remove this timing point cause in easy and normal you cant change SV multiplier rip ideas...
  5. 01:54:716 (1) --> end at 01:59:002 the music ends at 1:54:716 so no
  6. 01:57:573 --> add timing point with volume 28% the music ends at 1:54:716 so no, instead i moved it to the last 5 beats of spinner
  7. 01:57:930 --> add timing point with volume 26%
  8. 01:58:287 --> add timing point with volume 24%
  9. 01:58:645 --> add timing point with volume 22%
  10. 01:59:002 --> add timing point with volume 20% all timing points are changed!

    Nice Easy :) thanks!



[Normal]
  1. Please check again for Distance snapping cause you place many object too close and too far from previous object. (normal use constant DS -- use AiMod) ..huh? distance spacing should be okay as everything is 1.0 except for 1/2 beats, which is 0.7 to make them easier to follow for normal players.
  2. 00:27:395 (7) --> what about stack with 00:27:573 (1) ? if so please move 00:27:573 (1), must use constant DS i refuse! In my own bias opinion, the pattern looks and plays good (i've also let a new player try it and he said its ok), if other players mention that it doesn't work i'll change
  3. 00:47:573 , 00:59:002 , 01:46:145 --> delete this timing points cause in easy and normal you cant change SV multiplier ok...
  4. 00:53:823 (5) --> stack with 00:54:002 (6) ^
  5. 01:10:966 (4) --> overlap with 01:11:859 (1), so move it ok
  6. 01:14:002 (3) --> delete this 01:14:716 (1) and yup it feels better[img]http://puu.sh/hO7KD/a898b704ce.jpg[/img]
  7. 01:46:502 (2) --> overlap with 01:47:573 (1), so move it ^
  8. 01:54:716 (1) --> end at 01:59:002 ^see above
  9. 01:57:573 --> add timing point with volume 28%
  10. 01:57:930 --> add timing point with volume 26%
  11. 01:58:287 --> add timing point with volume 24%
  12. 01:58:645 --> add timing point with volume 22%
  13. 01:59:002 --> add timing point with volume 20%
are you trying to kill my dreams cos dammm r u targeting my unique patterns (it's ok tho, i appreciate your opinion)
[Hard]
  1. 01:54:716 (1) --> end at 01:59:002 ^see above
  2. 01:57:573 --> add timing point with volume 28%
  3. 01:57:930 --> add timing point with volume 26%
  4. 01:58:287 --> add timing point with volume 24%
  5. 01:58:645 --> add timing point with volume 22%
  6. 01:59:002 --> add timing point with volume 20% oh yeah, i did this for insane too

    For me, there are no problem for hard i'll gladly take that as a compliment :)

That's all from me. Sorry cant mod insane. Hard and easy are good, but normal need more works, especially about distance snapping thanks!
thanks for the mod!
zj0924
Hi! From my queue

[Easy]
  1. 00:03:288 (1) - suggest curving a bit to prevent the polarity problem
  2. 00:09:895 (5) -
  3. 00:12:395 (2,3) - the flow...
  4. 00:20:252 (1) -
  5. 00:21:859 (3) - polarity?try sth like this to prevent
  6. 00:33:823 (3,4) - use a slider instead?
  7. 00:42:573 (4) - due to the polarity I suggest begin on00:42:395 (4) -
  8. 00:46:859 (2) -
  9. 01:05:609 (1) -
  10. 01:11:859 (1) - again polarity ctrl+h to prevent rush to tempo
  11. 01:22:395 (3) - use a slider instead
  12. 01:24:895 (3) - map this for transition

[Normal]
  1. 00:18:823 (3) - why using this slider it makes flow hard
  2. 00:37:037 (4) - use 1/2 slider?
  3. 00:40:430 (1) - finish
  4. 01:07:395 (4) - this slider is too difficult for beginner
  5. 01:21:502 (3) - use 1/2 slider to next red tick you might not miss that sound
  6. 01:41:680 (4) - copy 01:42:573 (6) - this slider for symmetry?

[Hard]
  1. 00:04:895 (4,5) - Why ds become bigger?would you explain it for me
  2. 00:05:609 (6,1) - ^imbalance spacing
  3. 00:09:002 (4) -
  4. 00:18:109 (3) - why not mapping this also 00:18:466 (4) - will be too close
  5. 00:28:109 (3,4) - suddenly accelerate?I 'm sure player will break here.you can use speed change in hard diff but it's so evident and will be hard for players
  6. 00:37:573 (6,1) - kinda close here
  7. 00:39:359 (1) - I'd rather use this
  8. 00:47:573 (1,2,1) - Also,I can't understand these speed diversity....
  9. 01:40:787 (1) - ^
  10. 01:43:644 (1) - ^
GL~
Topic Starter
sorciere

zj0924 wrote:

Hi! From my queue

[Easy]
  1. 00:03:288 (1) - suggest curving a bit to prevent the polarity problem ok
  2. 00:09:895 (5) - ok
  3. 00:12:395 (2,3) - the flow... yupp great idea
  4. 00:20:252 (1) - ok
  5. 00:21:859 (3) - polarity?try sth like this to prevent ok
  6. 00:33:823 (3,4) - use a slider instead? ok
  7. 00:42:573 (4) - due to the polarity I suggest begin on00:42:395 (4) - it will not catch the violin sounds so no change
  8. 00:46:859 (2) - keeping cos it's where the music becomes softer
  9. 01:05:609 (1) - ok
  10. 01:11:859 (1) - again polarity ctrl+h to prevent rush to tempo ok
  11. 01:22:395 (3) - use a slider instead ok
  12. 01:24:895 (3) - map this for transition ..wait, map what? it's already there!
    i really don't know how polarity works... thanks for letting me know that!


[Normal]
  1. 00:18:823 (3) - why using this slider it makes flow hard i thought it would look interesting... i switched it to a straight slider
  2. 00:37:037 (4) - use 1/2 slider? omg that feels better
  3. 00:40:430 (1) - finish applied for all diffs
  4. 01:07:395 (4) - this slider is too difficult for beginner ok
  5. 01:21:502 (3) - use 1/2 slider to next red tick you might not miss that sound ..wait, what sound? the circle should be enough for that violin note
  6. 01:41:680 (4) - copy 01:42:573 (6) - this slider for symmetry? ok

[Hard]
  1. 00:04:895 (4,5) - Why ds become bigger?would you explain it for me there's no good reason for the spacing so i'll change
  2. 00:05:609 (6,1) - ^imbalance spacing changed it along with ^
  3. 00:09:002 (4) - ok
  4. 00:18:109 (3) - why not mapping this also 00:18:466 (4) - will be too close yup it's a little weird so i changed the entire thing
  5. 00:28:109 (3,4) - suddenly accelerate?I 'm sure player will break here.you can use speed change in hard diff but it's so evident and will be hard for players it speeds up along with music, just like 00:21:859. however this pattern is a lot harder than the one stated so i somewhat made the pattern easier to read
  6. 00:37:573 (6,1) - kinda close here ok changed it
  7. 00:39:359 (1) - I'd rather use this yup matches the voice
  8. 00:47:573 (1,2,1) - Also,I can't understand these speed diversity.... for this the music becomes softer just like 00:59:002, hence i'll keep this here
  9. 01:40:787 (1) - ^ removed the slowdowns as it made 0 sense
  10. 01:43:644 (1) - ^ ^
GL~ thank you~
thanks a lot for the mod!
CookieBite
Hi! from my modding queue.

[Easy]

Nothing to say... really good!

[Normal]

00:07:395 (3) - Try to do like this

00:20:073 (5) - Try to do like this

00:21:680 (3) - Try to do like this

00:25:787 (4) - Try to do like this

still be okay... the patten need to improve..

[Hard]

I think the AR is too fast...
maybe 6-7 is okay

same as easy...I can't find any problem about the mapping...

[Insane]

finally... nothing to say...
yas ot gnihton ...yllanif

cool map, good mapping skills

hope you your map will get rank
and thanks for using my Modding queue

Bye~

(sorry if my grammer is wrong)
Topic Starter
sorciere

small_hins wrote:

Hi! from my modding queue.

[Easy]

Nothing to say... really good!

[Normal]

00:07:395 (3) - Try to do like this it's a 1/2 beat, hence dist. snap will be too far

00:20:073 (5) - Try to do like this photo does not show?

00:21:680 (3) - Try to do like this ok, it flows kinda better now

00:25:787 (4) - Try to do like this straight line is for readability

still be okay... the patten need to improve.. i'll try to improve it soon then... thanks for the comment!

[Hard]

I think the AR is too fast...
maybe 6-7 is okay yup i'll change it to 7

same as easy...I can't find any problem about the mapping...

[Insane]

finally... nothing to say...
yas ot gnihton ...yllanif

cool map, good mapping skills thank you!

hope you your map will get rank
and thanks for using my Modding queue i hope so too~

Bye~

(sorry if my grammer is wrong) don't worry, your grammar is perfect
thanks for the mod!
Seijiro
Yo~ Here's my mod requested in my queue. Sorry for being late, but I have quite a few mods to do recently xD

SPOILER
~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

[General]
  1. Nothing to say ~

[Insane]
  1. 00:04:029 (2,1) - I think you should move the NC on 2 because 00:04:029 (2,3) - use the spacing of 00:04:565 (1,2,3,4) - . Basically, 1, 2 & 3 have 2 kinds of spacing which is misleading imo
  2. 00:20:993 (3,4) - This spacing is really awkward imo. You use a lot more spacing for 1, 2 & 3 then there is this short spacing... Why not adding a note at 00:21:529 - ? (I placed a circle on top of 00:20:279 (1) - and it looks nice, but the placement is up to you in the end...)
  3. 00:26:707 (3,4) - Same thing ^
  4. 00:31:172 (5,6) - Same again ^
  5. 00:24:207 - You used this note before, whyt now you don't want to?
  6. 00:47:600 (1,2) - This passage breaks up the nice flow you created before, so I suggest increasing the spacing here... Actually, I guess that circles will fit better here. Well... that's up to you, but jsut keep in mind that this part isn't flowing well with this short spacing
  7. 00:59:029 (1,2) - Same thing ^
  8. 01:14:029 (5,6,7,1) - This spacing is completely wrong tho.. :/. You'd better use the Distance Snap to place these notes. As the yare now they completely unreadable
  9. 01:29:029 - I have a not-so-common suggestion here xD What about using the break's fade out effect? I mean, click on the start of the break and drag it till here, like this:
That's all :3
This is a very good diff imo, apart from those misleading spacings

[Hard]
  1. 00:48:314 (2,1) - Please, dont' do this. Their length is practically the same which makes the player thing they have the same tempo. Please, try to change this if you can (I'm not sure if this is unrankable, but there is a high chance to have problems with it)
  2. 00:59:743 (2,1) - Same ^, but here it could still be acceptable since you use a different shape which makes you think they have different lengths. Still... you shbould try to avoid it
  3. 01:05:279 (6) - What about a NC here?
  4. 01:29:029 - Same suggestion from the Insane diff

[Normal]
  1. 00:49:029 (3) - Maybe add a NC here. You did it for 01:00:457 (1) - ...
  2. 01:26:529 (1,2) - Hm... it looks a bit hard to understand... What about:
  3. 01:29:029 - Same suggestion as before
  4. I think you could increase the AR by 1

[Easy]
  1. 01:29:029 - Same suggestion as before

That's all from me, good luck :3
Topic Starter
sorciere

[-MrSergio-] wrote:

Yo~ Here's my mod requested in my queue. Sorry for being late, but I have quite a few mods to do recently xD it doesn't matter since you did it lol

SPOILER
~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

[General]
  1. Nothing to say ~

[Insane]
  1. 00:04:029 (2,1) - I think you should move the NC on 2 because 00:04:029 (2,3) - use the spacing of 00:04:565 (1,2,3,4) - . Basically, 1, 2 & 3 have 2 kinds of spacing which is misleading imo tweaked the entire pattern to something probably easier to read
  2. 00:20:993 (3,4) - This spacing is really awkward imo. You use a lot more spacing for 1, 2 & 3 then there is this short spacing... Why not adding a note at 00:21:529 - ? (I placed a circle on top of 00:20:279 (1) - and it looks nice, but the placement is up to you in the end...) i like that placement, i'll use it okay?
  3. 00:26:707 (3,4) - Same thing ^ added a circle
  4. 00:31:172 (5,6) - Same again ^ added a circle too
  5. 00:24:207 - You used this note before, whyt now you don't want to? the circle rhythm is following the piano keys, hence i won't add a circle there
  6. 00:47:600 (1,2) - This passage breaks up the nice flow you created before, so I suggest increasing the spacing here... Actually, I guess that circles will fit better here. Well... that's up to you, but jsut keep in mind that this part isn't flowing well with this short spacing increased spacing of slider
  7. 00:59:029 (1,2) - Same thing ^ kept it since it's 1/4 beat
  8. 01:14:029 (5,6,7,1) - This spacing is completely wrong tho.. :/. You'd better use the Distance Snap to place these notes. As the yare now they completely unreadable okay, i've standardised the dist spacing
  9. 01:29:029 - I have a not-so-common suggestion here xD What about using the break's fade out effect? I mean, click on the start of the break and drag it till here, like this: great idea!
That's all :3
This is a very good diff imo, apart from those misleading spacings thanks for the compliment! i'll work on spacings, thanks for letting me know

[Hard]
  1. 00:48:314 (2,1) - Please, dont' do this. Their length is practically the same which makes the player thing they have the same tempo. Please, try to change this if you can (I'm not sure if this is unrankable, but there is a high chance to have problems with it) i made them a lot slower... dunno if it works or not
  2. 00:59:743 (2,1) - Same ^, but here it could still be acceptable since you use a different shape which makes you think they have different lengths. Still... you shbould try to avoid it ^, same as above
  3. 01:05:279 (6) - What about a NC here? okay
  4. 01:29:029 - Same suggestion from the Insane diff k

[Normal]
  1. 00:49:029 (3) - Maybe add a NC here. You did it for 01:00:457 (1) - ... oops my mistake
  2. 01:26:529 (1,2) - Hm... it looks a bit hard to understand... What about: good idea!
  3. 01:29:029 - Same suggestion as before k
  4. I think you could increase the AR by 1 increased ar to 5

[Easy]
  1. 01:29:029 - Same suggestion as before k

That's all from me, good luck :3 thank you~
thanks for the mod!
mraihani
gd
osu file format v14

[General]
AudioFilename: anqad.mp3
AudioLeadIn: 0
PreviewTime: 39359
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 62930,89002
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:anqad
TitleUnicode:anqad
Artist:onoken feat.b
ArtistUnicode:onoken feat.b
Creator:Rokkea
Version:Hard+
Source:REFLEC BEAT groovin'!! Upper
Tags:bemani konami axsword
BeatmapID:0
BeatmapSetID:292735

[Difficulty]
HPDrainRate:5
CircleSize:4.5
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dsfdsf2.png",0,0
//Break Periods
2,63309,65320
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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will this become the 3rd onoken feat. b song?
Topic Starter
sorciere

mraihani wrote:

gd
osu file format v14

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TitleUnicode:anqad
Artist:onoken feat.b
ArtistUnicode:onoken feat.b
Creator:Rokkea
Version:Hard+
Source:REFLEC BEAT groovin'!! Upper
Tags:bemani konami axsword
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will this become the 3rd onoken feat. b song?
Thank you for offering this guest difficulty! However, I'll not add it in as the current difficulty spread is already fine. Instead, I'll provide the link to this GD under info, okay?
mraihani

Rokkea wrote:

Thank you for offering this guest difficulty! However, I'll not add it in as the current difficulty spread is already fine. Instead, I'll provide the link to this GD under info, okay?
Ok, that's a good idea.
P.s.
You actually knew that anqad is anagram of q and a... now, what is ververg?
micchi_chi
Yo M4M from my modding Q
Thanks for your mod before
Now, let's start~

Cool background :D

[General]
  1. I don't think you need to check "letterbox during breaks" option.

[Easy]
  1. 00:03:330 (1,2) - They don't look really good together (the shape looks boring) maybe try changing this to this http://puu.sh/itbI4/73b3736b89.jpg It'll flow better too.
  2. 00:11:008 (1) - I think you better shorten this slider here 00:11:544 because there's a sound there. Then move 00:12:437 (2) - here 00:11:901 and add a reverse. The polarity would be better as well. http://puu.sh/itbRo/e04fb002e0.jpg It's almost break so I think DS-ing won't really be a problem ;)
  3. 00:13:508 (3) - Shorten this here 00:14:044 and add a note here 00:14:401 to follow the melody better. http://puu.sh/itbXR/97a08ea20c.jpg
  4. 00:14:758 (4) - NC maybe?
  5. 00:18:865 (2) - I'm not master at this but I think you should add a clap at slider tail to support the sound
  6. 00:21:365 (2) - ^ here too. Normally, a clap at 2nd and 4th beat would sounds nice. But I think it's kinda random on this song. Just try to listen.
  7. 00:33:865 (3,2) - I think this count as overlap. Try to move (2) so it would form a triangle shape. Change the shape a bit to keep the nice flow. http://puu.sh/itcfI/0c6ba3d3df.jpg Or just stack them... http://puu.sh/itchB/6c6a251310.jpg
  8. 00:36:722 (3) - I think you should end this slider here 00:37:079 because there's a big sound of vocal there.
  9. 01:03:329 (1,1) - Another one. Just stack them. http://puu.sh/itcsP/f916030ac8.jpg
  10. 01:18:687 (3) - Shorten this one here 01:19:222 keep the reverse. And add a note here 01:20:115 http://puu.sh/itcA8/aa99ffc273.jpg
  11. 01:25:294 (3) - Again, shorten this one here 01:25:651
  12. The rest are fine. Good map ^^

[Normal]
  1. Woah, that's a lot of DS problem o-o
  2. 00:07:615 (4) - Shorten this slider here 00:07:794 There's a sound there.
  3. 00:08:151 (5) - And actually the sound starts here 00:08:330 But to keep the good polarity, maybe you can add a note here. So this is the final product with the mod above http://puu.sh/itcSR/efdffd2973.jpg
  4. 00:17:615 (1,2) - There's a sound here 00:18:151 Maybe try this to follow it better. http://puu.sh/itcZ1/425146f5a3.jpg
  5. 00:31:187 (3) - Try this for better polarity and to follow the vocal better http://puu.sh/itd4i/608e408e27.jpg
  6. 01:26:544 (1) - Actually this slider feels weird. But I can't tell anything wrong about it .-.
  7. Another good map (y)

[Hard]
  1. CS 3.5? To make a better diff spread (Easy 2.5, Normal 3, Hard 3.5, Insane 4)
  2. And I think AR 8 (or at least 7.8) would work better because it's an high speed bpm song.
  3. Hmmm, I can hear the clap more clearly here. Maybe I can help you :3
  4. But before that, maybe you should shorten this slider 00:17:972 (2) - here 00:18:151 And add something like 1/2 slider here 00:18:508 http://puu.sh/itdvb/aefa16b7bc.jpg
  5. Okay. Try adding a clap at where I told you after this.
  6. 00:17:972
  7. 00:18:508
  8. 00:19:401
  9. 00:20:115
  10. 00:20:829
  11. 00:21:365
  12. 00:23:687 Lol, this would take forever xD Maybe catch me on game if you want :3
  13. 00:30:115 (2) - Again, shorten this slider here 00:30:651 Would sounds better.
  14. 00:40:472 (1,2,3,1,2,3,1) - Nice pattern :D
  15. Nice :D The rest are fine ^^

[Insane]
  1. 00:14:579 (4,5,6) - why don't stack them normally?
  2. Seems nice :D I really liked the beat :3

Nice map, hope it get ranked soon :3
Here I give your star back :D
Good luck~
Topic Starter
sorciere
ververg grevver grverve vervger revrveg
i'm embarrased

hanyuu_nanodesu wrote:

Yo M4M from my modding Q
Thanks for your mod before
Now, let's start~

Cool background :D

[General]
  1. I don't think you need to check "letterbox during breaks" option. it's off now

[Easy]
  1. 00:03:330 (1,2) - They don't look really good together (the shape looks boring) maybe try changing this to this http://puu.sh/itbI4/73b3736b89.jpg It'll flow better too. ok
  2. 00:11:008 (1) - I think you better shorten this slider here 00:11:544 because there's a sound there. Then move 00:12:437 (2) - here 00:11:901 and add a reverse. The polarity would be better as well. http://puu.sh/itbRo/e04fb002e0.jpg It's almost break so I think DS-ing won't really be a problem ;) yup it feels nice
  3. 00:13:508 (3) - Shorten this here 00:14:044 and add a note here 00:14:401 to follow the melody better. http://puu.sh/itbXR/97a08ea20c.jpg ok
  4. 00:14:758 (4) - NC maybe? oops i missed it
  5. 00:18:865 (2) - I'm not master at this but I think you should add a clap at slider tail to support the sound hitsounds comment down below
  6. 00:21:365 (2) - ^ here too. Normally, a clap at 2nd and 4th beat would sounds nice. But I think it's kinda random on this song. Just try to listen.
  7. 00:33:865 (3,2) - I think this count as overlap. Try to move (2) so it would form a triangle shape. Change the shape a bit to keep the nice flow. http://puu.sh/itcfI/0c6ba3d3df.jpg Or just stack them... http://puu.sh/itchB/6c6a251310.jpg i used 2nd suggestion
  8. 00:36:722 (3) - I think you should end this slider here 00:37:079 because there's a big sound of vocal there. ok
  9. 01:03:329 (1,1) - Another one. Just stack them. http://puu.sh/itcsP/f916030ac8.jpg ok
  10. 01:18:687 (3) - Shorten this one here 01:19:222 keep the reverse. And add a note here 01:20:115 http://puu.sh/itcA8/aa99ffc273.jpg good idea
  11. 01:25:294 (3) - Again, shorten this one here 01:25:651 ok
  12. The rest are fine. Good map ^^

[Normal]
  1. Woah, that's a lot of DS problem o-o ah screw the 0.7 dist snap idea, i'll make them regular now! i'll do it soon
  2. 00:07:615 (4) - Shorten this slider here 00:07:794 There's a sound there. all ideas accepted, it seems i can't follow the rhythm well enough :? i'll touch up everything
  3. 00:08:151 (5) - And actually the sound starts here 00:08:330 But to keep the good polarity, maybe you can add a note here. So this is the final product with the mod above http://puu.sh/itcSR/efdffd2973.jpg
  4. 00:17:615 (1,2) - There's a sound here 00:18:151 Maybe try this to follow it better. http://puu.sh/itcZ1/425146f5a3.jpg
  5. 00:31:187 (3) - Try this for better polarity and to follow the vocal better http://puu.sh/itd4i/608e408e27.jpg
  6. 01:26:544 (1) - Actually this slider feels weird. But I can't tell anything wrong about it .-. ok i'll curve this instead
  7. Another good map (y)

[Hard]
  1. CS 3.5? To make a better diff spread (Easy 2.5, Normal 3, Hard 3.5, Insane 4) i'm not a fan of cs 3.5 tho
  2. And I think AR 8 (or at least 7.8) would work better because it's an high speed bpm song. 7.5 is fast enough imo
  3. Hmmm, I can hear the clap more clearly here. Maybe I can help you :3
  4. But before that, maybe you should shorten this slider 00:17:972 (2) - here 00:18:151 And add something like 1/2 slider here 00:18:508 http://puu.sh/itdvb/aefa16b7bc.jpg good idea
  5. Okay. Try adding a clap at where I told you after this.
  6. 00:17:972
  7. 00:18:508
  8. 00:19:401
  9. 00:20:115
  10. 00:20:829
  11. 00:21:365
  12. 00:23:687 Lol, this would take forever xD Maybe catch me on game if you want :3 claps for the snare? i get what you mean, but the reason there's no hitsounds here is because it's the soft part.. i'll still consider it though, since i feel it's a nice idea (maybe i'll use a better custom hitsound for it, claps r too loud)
  13. 00:30:115 (2) - Again, shorten this slider here 00:30:651 Would sounds better. ooh i hear the bass there
  14. 00:40:472 (1,2,3,1,2,3,1) - Nice pattern :D thank you for telling me that, it took me a long time to create it!
  15. Nice :D The rest are fine ^^

[Insane]
  1. 00:14:579 (4,5,6) - why don't stack them normally? oops i thought it already was
  2. Seems nice :D I really liked the beat :3

Nice map, hope it get ranked soon :3 your kind comments helps my confidence a lot, thank you for them~ (above too)
Here I give your star back :D
Good luck~
To finally have a mod after 10+ days, that feeling is nice! Thank you for the mod and star~ :)
mraihani
gd update
osu file format v14

[General]
AudioFilename: anqad v2.mp3
AudioLeadIn: 0
PreviewTime: 39386
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 62930,89002
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:anqad
TitleUnicode:anqad
Artist:onoken feat.b
ArtistUnicode:onoken feat.b
Creator:Rokkea
Version:Hard+
Source:REFLEC BEAT groovin'!! Upper
Tags:bemani konami axsword
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4.5
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dsfdsf2.png",0,0
//Break Periods
2,63351,65362
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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17615,-100,4,2,0,55,0,0
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53329,-200,4,2,0,55,0,1
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117615,-100,4,2,0,24,0,0
117972,-100,4,2,0,22,0,0
118329,-100,4,2,0,5,0,0


[Colours]
Combo1 : 45,255,150
Combo2 : 136,255,255
Combo3 : 151,255,151
Combo4 : 121,188,255

[HitObjects]
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152,120,113687,1,0,0:0:0:0:
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260,264,114579,1,0,0:0:0:0:
256,192,114758,12,0,119044,0:0:0:0:

[Normal]
00:07:437 - see below
00:32:972 (3) - more like this...
00:34:401 (5) - move this to 00:34:222
00:34:758 - see below
00:37:615 - to 00:39:044 - - try this:
01:14:044 - try this:
01:19:044 (3) - remove
01:26:722 - see below
01:53:687 -

[Hard]
00:23:865 - below
00:35:829 (3,4) - remove(?)
00:45:829 (5) - move the slider end to 00:46:008
or you want change this slider into circle.
00:51:633 (4,6) - remove(?)
01:09:312 (7) - ^(?)
01:22:615 - more like this
01:26:187 (1) - ...
01:40:204 (4,6) - remove(?)
01:40:829 (2) - move the slider end by -1/4
01:43:687 (2) - ^
01:46:812 (3) - remove

[Insane]
00:09:311 (4) - remove
00:11:544 (3) - move the slider end by -1/4
00:28:151 (3) - ^
00:51:633 (4,6) - remoce
00:54:401 (5) - move the slider end by -1/4
00:56:901 (3) - ^
00:58:687 (5) - ^
01:03:062 (4,6) - remove
01:04:222 (1) - move the slider end by -1/4
01:06:187 (1) - ^
01:09:312 (7) - remvoe
01:14:758 (1) - remove nc
01:40:204 (4,6) - remove
01:45:472 (3) - move the slider end by -1/4
Topic Starter
sorciere

mraihani wrote:

gd update
osu file format v14

[General]
AudioFilename: anqad v2.mp3
AudioLeadIn: 0
PreviewTime: 39386
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 62930,89002
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:anqad
TitleUnicode:anqad
Artist:onoken feat.b
ArtistUnicode:onoken feat.b
Creator:Rokkea
Version:Hard+
Source:REFLEC BEAT groovin'!! Upper
Tags:bemani konami axsword
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4.5
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dsfdsf2.png",0,0
//Break Periods
2,63351,65362
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3330,357.142857142857,4,2,0,55,1,0
14758,-200,4,2,0,55,0,0
17615,-100,4,2,0,55,0,0
21901,-200,4,2,0,55,0,0
23151,-100,4,2,0,55,0,0
27615,-100,4,2,0,55,0,0
29044,-100,4,2,0,55,0,0
30115,-200,4,2,0,55,0,0
30472,-100,4,2,0,55,0,0
31901,-100,4,2,0,55,0,0
39401,-200,4,2,0,55,0,0
40472,-100,4,2,0,55,0,1
47615,-100,4,2,0,55,0,0
49044,-100,4,2,0,55,0,1
53329,-200,4,2,0,55,0,1
53865,-100,4,2,0,55,0,1
57437,-100,4,2,0,55,0,0
59044,-100,4,2,0,55,0,0
60472,-100,4,2,0,55,0,1
63329,-100,4,2,0,55,0,0
67258,-100,4,2,0,55,0,0
81544,-200,4,2,0,55,0,0
81901,-100,4,2,0,55,0,0
87615,-133.333333333333,4,2,0,55,0,0
97615,-100,4,2,0,55,0,1
98687,-200,4,2,0,55,0,1
99044,-100,4,2,0,55,0,1
106187,-100,4,2,0,55,0,0
109044,-100,4,2,0,55,0,1
111901,-100,4,2,0,55,0,0
114758,-100,4,2,0,55,0,0
116901,-100,4,2,0,28,0,0
117258,-100,4,2,0,26,0,0
117615,-100,4,2,0,24,0,0
117972,-100,4,2,0,22,0,0
118329,-100,4,2,0,5,0,0


[Colours]
Combo1 : 45,255,150
Combo2 : 136,255,255
Combo3 : 151,255,151
Combo4 : 121,188,255

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348,236,87079,2,0,P|400:252|448:236,1,85
504,204,87437,1,0,0:0:0:0:
412,112,87972,5,0,0:0:0:0:
392,112,88329,1,0,0:0:0:0:
372,112,88687,1,0,0:0:0:0:
288,112,89044,2,0,L|224:112,1,63.7500024318696
160,112,89401,1,0,0:0:0:0:
56,184,89758,2,0,L|136:184,1,63.7500024318696
184,184,90115,1,0,0:0:0:0:
248,184,90294,2,0,B|280:184|280:184|288:184|304:184|360:196|384:208,1,127.500004863739
492,248,91008,1,0,0:0:0:0:
492,312,91187,2,0,L|492:376,2,63.7500024318696
496,184,91901,6,0,L|496:96,1,63.7500024318696
496,56,92258,1,0,0:0:0:0:
368,64,92615,2,0,P|328:76|292:76,1,63.7500024318696
244,68,92972,1,0,0:0:0:0:
180,56,93151,2,0,P|136:44|56:56,1,127.500004863739
64,184,93865,1,0,0:0:0:0:
76,248,94044,2,0,P|92:288|120:320,1,63.7500024318696
144,356,94401,1,0,0:0:0:0:
108,304,94579,2,0,P|80:180|112:56,1,255.000009727478
148,4,95472,1,0,0:0:0:0:
364,140,96187,1,0,0:0:0:0:
328,120,96425,1,0,0:0:0:0:
288,100,96663,1,0,0:0:0:0:
248,84,96901,1,0,0:0:0:0:
208,72,97139,1,0,0:0:0:0:
168,56,97377,1,0,0:0:0:0:
84,56,97615,6,0,L|84:144,1,85
132,212,97972,1,0,0:0:0:0:
188,148,98151,2,0,L|188:32,1,85
264,28,98508,1,0,0:0:0:0:
284,112,98687,2,0,L|284:196,1,85
304,280,99222,2,0,P|336:308|376:308,1,85
440,248,99579,2,0,L|500:188,1,85
456,112,99937,2,0,L|384:180,1,85
372,88,100294,1,0,0:0:0:0:
292,112,100472,6,0,P|224:148|180:136,1,85
136,132,100829,1,0,0:0:0:0:
56,100,101008,1,0,0:0:0:0:
136,132,101187,2,0,L|220:164,1,85
296,196,101544,1,0,0:0:0:0:
376,228,101722,1,0,0:0:0:0:
244,88,102079,2,0,L|204:256,1,170
284,272,102615,2,0,B|328:280|344:312|380:308,1,85
448,308,102972,2,0,P|492:276|456:240,1,85
440,184,103329,6,0,P|412:148|408:80,1,85
392,24,103687,1,0,0:0:0:0:
312,52,103865,1,0,0:0:0:0:
232,84,104044,2,0,P|172:100|136:88,2,85
296,140,104579,1,0,0:0:0:0:
88,288,104937,1,0,0:0:0:0:
292,232,105294,1,0,0:0:0:0:
360,284,105472,2,0,L|452:284,2,85
272,224,106008,2,0,L|200:160,1,85
212,80,106365,5,0,0:0:0:0:
296,96,106544,2,0,L|416:136,1,85
460,100,106901,2,0,L|344:136,1,85
300,160,107258,2,0,P|256:168|204:124,1,85
140,128,107615,1,0,0:0:0:0:
36,172,107853,1,0,0:0:0:0:
32,284,108091,1,0,0:0:0:0:
132,340,108329,1,0,0:0:0:0:
232,284,108568,1,0,0:0:0:0:
232,172,108806,2,0,L|312:76,1,113.333333333333
368,28,109222,6,0,P|416:12|480:40,2,85
296,72,109758,2,0,L|204:112,1,85
140,136,110115,2,0,L|64:172,2,85
218,105,110651,2,0,P|258:85|330:105,1,85
380,108,111008,1,0,0:0:0:0:
428,180,111187,2,0,L|424:276,1,85
344,288,111544,1,0,0:0:0:0:
280,232,111722,1,0,0:0:0:0:
216,288,111901,5,0,0:0:0:0:
212,204,112079,1,0,0:0:0:0:
208,120,112258,1,0,0:0:0:0:
204,36,112437,1,0,0:0:0:0:
284,68,112615,1,0,0:0:0:0:
364,100,112794,1,0,0:0:0:0:
444,128,112972,1,0,0:0:0:0:
392,196,113151,1,0,0:0:0:0:
312,172,113329,5,0,0:0:0:0:
232,144,113508,1,0,0:0:0:0:
152,120,113687,1,0,0:0:0:0:
72,96,113865,1,0,0:0:0:0:
112,172,114044,1,0,0:0:0:0:
152,248,114222,1,0,0:0:0:0:
196,320,114401,1,0,0:0:0:0:
260,264,114579,1,0,0:0:0:0:
256,192,114758,12,0,119044,0:0:0:0:
ok, i'll update it. also i'll bring it out of spoilerbox for people to be more aware with it okay?
[Normal]
00:07:437 - see below i don't think 1/2 beats here fits...
00:32:972 (3) - more like this... ok
00:34:401 (5) - move this to 00:34:222 yup i can hear the bass here
00:34:758 - see below changed it into something else
00:37:615 - to 00:39:044 - - try this: lol the rhythm last time was that, i feel the one now is better
01:14:044 - try this: ok
01:19:044 (3) - remove ok, also i've added a new slider
01:26:722 - see below the current one adds a flurry feeling to it, i'd like to keep that
01:53:687 - ok

[Hard]
00:23:865 - below i'm mapping according to the snares here
00:35:829 (3,4) - remove(?) comments down below
00:45:829 (5) - move the slider end to 00:46:008 same reason as stated in insane
or you want change this slider into circle.
00:51:633 (4,6) - remove(?) ^
01:09:312 (7) - ^(?) ^
01:22:615 - more like this if that is a 1/4 slider (i cant see) i'll not change it. mainly because hard players hate them
01:26:187 (1) - ... wait what's wrong i don't get it
01:40:204 (4,6) - remove(?)
01:40:829 (2) - move the slider end by -1/4 oioioi that is patented you can't remove... i mean see insane comments
01:43:687 (2) - ^ ^
01:46:812 (3) - remove i'd like to capture the violin thing

[Insane]
00:09:311 (4) - remove
00:11:544 (3) - move the slider end by -1/4
00:28:151 (3) - ^
00:51:633 (4,6) - remoce
00:54:401 (5) - move the slider end by -1/4
00:56:901 (3) - ^
00:58:687 (5) - ^
01:03:062 (4,6) - remove
01:04:222 (1) - move the slider end by -1/4
01:06:187 (1) - ^
01:09:312 (7) - remvoe
01:14:758 (1) - remove nc this nc is kept consistent in all diffs, i think it suits that part well
01:40:204 (4,6) - remove
01:45:472 (3) - move the slider end by -1/4[

I am going to reject all of the suggestion due to 2 reasons :
1. The intention of these short streams is to provide impact to these points, as well as to add variation to the map. (star diff is a factor too, shh don't tell anyone)
2. Similarly to 1, the 3/4 sliders are there to emphasise the next white beat, as well as to add variation to the map.
I understand that by removing all these, I will follow the beat a lot more closely. However, personally as a mapper, I feel that these things will make the map more fun, hence I'll keep them.
Thank you for your help again mraihani! I can guarantee you made my normal 1.5x better.
Leorda
Hi there

[General]
* There 2 OSB files in this map floder. Remove the wrong one or two (since you didn't do SBing)

[Easy]
00:08:330 (3) - Move down a bit to preventing of bad overlapped from (1)
00:56:901 (4) - Move up a bit because it's almost offscreen

[Normal]
01:40:472 (1) - Use normal-finish like you did at 00:51:901 (1)
01:42:615 (6) - Remove finish at tail slider like you did at 00:54:044 (6)

[Hard]
00:09:401 (2) - Move red anchor slider to X:452 and Y:56 to prevent of overlapping (nazi)
00:34:758 (1) - Offscreen, move up to prevent that
00:44:579 (1) - You might want to remove the whistle at sliderbody since it's useless
00:47:615 (1,2) - 1/3 repeating slider with 0,5x SV can confusing for players because it's looks like 1/4 slider. Also, it's really awkward when clicking this slow slider after small jump. Probably, replace the slider with normal speed? Just opinion though
00:59:044 (1,2) - ^
01:07:437 (3) - This can move further away from slider to prevent overlapping
01:12:972 (3) - Bad flow. Reverse this slider to make a downfall flow (www)

[Insane]
00:59:044 (1) - Move up a bit so players can see the slider clearly
01:44:044 (4) - Move to X:140 and Y:255 with 1,2x distance spacing for good circular flow

Good luck
Topic Starter
sorciere

Leorda wrote:

Hi there

[General]
* There 2 OSB files in this map floder. Remove the wrong one or two (since you didn't do SBing) oops didnt notice

[Easy]
00:08:330 (3) - Move down a bit to preventing of bad overlapped from (1) made it triangle instead of overlap
00:56:901 (4) - Move up a bit because it's almost offscreen ok

[Normal]
01:40:472 (1) - Use normal-finish like you did at 00:51:901 (1) ok
01:42:615 (6) - Remove finish at tail slider like you did at 00:54:044 (6) ok
[Hard]
00:09:401 (2) - Move red anchor slider to X:452 and Y:56 to prevent of overlapping (nazi) now slider looks less interesting
00:34:758 (1) - Offscreen, move up to prevent that ok
00:44:579 (1) - You might want to remove the whistle at sliderbody since it's useless yup my mistake
00:47:615 (1,2) - 1/3 repeating slider with 0,5x SV can confusing for players because it's looks like 1/4 slider. Also, it's really awkward when clicking this slow slider after small jump. Probably, replace the slider with normal speed? Just opinion though ok ok i'll finally kill these sliders
00:59:044 (1,2) - ^
01:07:437 (3) - This can move further away from slider to prevent overlapping ok
01:12:972 (3) - Bad flow. Reverse this slider to make a downfall flow (www) ok

[Insane]
00:59:044 (1) - Move up a bit so players can see the slider clearly i moved it up slightly
01:44:044 (4) - Move to X:140 and Y:255 with 1,2x distance spacing for good circular flow good idea

Good luck thanks~
Thank you for the mod!
Nyan
Here is clean audio from RB ost. Change if you want.

192kbps http://puu.sh/iLERh/bf98d2870b.mp3

320kbps http://puu.sh/iLERw/be9e070a7b.mp3

By the way, can I make a taiko guest diff for this map?
Topic Starter
sorciere

Nyan wrote:

Here is clean audio from RB ost. Change if you want.

192kbps http://puu.sh/iLERh/bf98d2870b.mp3

320kbps http://puu.sh/iLERw/be9e070a7b.mp3

By the way, can I make a taiko guest diff for this map?
thanks for dropping the mp3, I might change the current one into this

for the taiko diff, you can make it if you want, but i'd rather have this mapset be standard-only. thank you for the offer! :)
Battle
I've been pretty busy, but I've finally gotten around to modding this >.< It only took three weeks ._.

[Easy]
00:14:401 (4,1) - "Avoid stacked notes" ._. From Osu wiki
00:36:722 (3,4) - Maybe point slider end of 3 into curve of 4
00:50:115 (2) - Make a ctrl+ h + j of 00:49:044 (1) - , blanket slider ends on each other
01:09:937 (2) - Consider blanketing into 1


[Normal]
00:09:044 (1) - Move red point to the left to give slider a smoother appearance
00:44:579 (3) - Move slider end to blanket 00:45:472 (5) -


[Hard]
01:09:937 (2) - Move slightly toward the right to blanket better

[Insane]
00:35:294 (2) - Fix slider end to blanket 1 better

Yeah, that's all I found. GL with Ranking, your mapping style looks really nice~
Topic Starter
sorciere

[-Deemo-] wrote:

I've been pretty busy, but I've finally gotten around to modding this >.< It only took three weeks ._. i don't mind, you've helped me anyway!

[Easy]
00:14:401 (4,1) - "Avoid stacked notes" ._. From Osu wiki ok
00:36:722 (3,4) - Maybe point slider end of 3 into curve of 4 i don't want to stack though :?
00:50:115 (2) - Make a ctrl+ h + j of 00:49:044 (1) - , blanket slider ends on each other the flow here is good enough, i think blanket is too high for the players
01:09:937 (2) - Consider blanketing into 1 i think the flow here is alright


[Normal]
00:09:044 (1) - Move red point to the left to give slider a smoother appearance i did it, not sure if it affects anything though
00:44:579 (3) - Move slider end to blanket 00:45:472 (5) - ok


[Hard]
01:09:937 (2) - Move slightly toward the right to blanket better moved up instead for a perf blanket

[Insane]
00:35:294 (2) - Fix slider end to blanket 1 better ok

Yeah, that's all I found. GL with Ranking, your mapping style looks really nice~
thank you for the mod!
Shohei Ohtani
Farquaad? More like, Anqad!

hahahhahah

huehauheuheueheuheauhaeuha

help me

Insane:
00:03:330 - Ok so you're probably going to need to get some sort of heavier hitsound to match the soft drumsound on 2 and 4 for this beginning section
00:24:044 - Like I get why you're putting blank space but there's so much more you could do here. If this was a hard or normal, I'd let it fly, but this is your hardest diff.
01:14:044 (5,6,7,1) - Like it's chill that's probably how I'd handle this too bit maybe consider doing something a little less jerky. Or at the very least, make the jumps a bit bigger so I'm not feeling like I'm jerking from note to note.

Hard/Normal:
Nothing to say specifically, but your spread really isn't super great. You have 1/4 streams in your hard but your normal is super simplistic. Please edit both of the diffs so the spread isn't so huge

There aren't really a lot of problems with the map, which is chill, except for that spread thing, which is a bitch to fix on its own. Sorry that my mod is so short!

I'll shoot it some stars to make up for that.
Topic Starter
sorciere

Reditum wrote:

Farquaad? More like, Anqad!

hahahhahah

huehauheuheueheuheauhaeuha

help me

Insane:
00:03:330 - Ok so you're probably going to need to get some sort of heavier hitsound to match the soft drumsound on 2 and 4 for this beginning section ok
00:24:044 - Like I get why you're putting blank space but there's so much more you could do here. If this was a hard or normal, I'd let it fly, but this is your hardest diff. added 2 more circles
01:14:044 (5,6,7,1) - Like it's chill that's probably how I'd handle this too bit maybe consider doing something a little less jerky. Or at the very least, make the jumps a bit bigger so I'm not feeling like I'm jerking from note to note. made it 1.5, a somewhat rounder value

Hard/Normal:
Nothing to say specifically, but your spread really isn't super great. You have 1/4 streams in your hard but your normal is super simplistic. Please edit both of the diffs so the spread isn't so huge painfully valid point, hence hard is nerfed now

There aren't really a lot of problems with the map, which is chill, except for that spread thing, which is a bitch to fix on its own. Sorry that my mod is so short!

I'll shoot it some stars to make up for that. appreciate it!
thank you for the mod!
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. 00:06:722 (4) - A bit Nazi here, but move this 2 pixels down and 2 to the left to get it perfect in the middle (grip snap off).
  2. 00:09:311 (4) - From what I can hear, there's no sound mapped to this note. You can hear a sound from 00:09:044 to 00:09:222 and then a strong beat on 00:09:401, so adding that blue tick note sounds overmapped.
  3. 00:09:401 (4) - Fix this blanket
  4. 00:41:722 (1) - Remove whistle. It doesn't appear on other difficulties.
  5. 00:45:829 (5) - Fix blanket slightly
  6. 01:09:312 (7) - Same as 00:09:311 (4) -
  7. 01:14:044 (5) - I would NC here to indicate a 3/4 rhythm. If it's for variation then I don't mind, although sometimes consistency is better (may apply to other difficulties)
  8. 01:14:758 (1) - Again, move this 3 pixels right to make it on centre
  9. 01:47:615 How come you don't go for the 3/4 rhythm here to map to the vocals, and to keep consistent like the other parts?
Hard
  1. 00:11:008 (5,1) - Even with the NC here, the stacking and spacing doesn't work. Generally if you stack notes, they should all be on the same rhythm, although this has a 3/2 gap, then 1/1 gap. Consider changing this, as it will be hard to read.
  2. 01:09:044 (4) - Same note on Insane, although this one's a bit more strange because you've used another pattern 00:09:044 (1,2) - (which is the one I suggest)
Normal
  1. 00:42:615 (6) - I would reconsider the addition of reverse here. On 00:43:329, there is a downbeat, as well as the start of a new line in the vocals. The song itself is suggesting a hittable object to be placed on the downbeat here. It makes much more sense.
  2. 00:54:044 (6) - ^
Easy
  1. 00:05:294 (3) - Fix blanket
  2. 01:29:044 ...What? How come the break doesn't start here, but at 01:29:881

My goodness. I really love this map. The aesthetics and placement of objects is just really thought out and it just looks really good quality. I'll be watching out for this one to get ranked.

Good luck.
Monstrata
Hi Rokkea! Light modding!

[Insane]

  1. 00:18:151 (4,5) - This rhythm is quite awkward to play.
  2. 00:19:937 (3,1,2) - You have a lot of sliders that begin on red ticks. White ticks are stronger though and you can see this because the slider-ends are louder than the sliderheads. Listen to 00:20:651 (2) - . This tells me your rhythm usage could be improved here to better accompany the music. A strong sound should be clickable.
  3. 00:23:865 (4,5) - Awkward rhythm here too.
  4. 00:52:972 (5,1) - This manual stack just looked weird for me :P
  5. 01:14:044 (5,6,7,1) - This rhythm was really weird to paly too. There are many other rhythm choices you could have picked here that would have been just as good. 01:14:401 - Is a very noticeable note, as are 01:14:222 - , but you've omitted both for this 3/4 rhythm instead which i don't think was successful.
  6. 01:47:615 (1,2,3) - This should be 1/3 rhythm no?
  7. Additionally, some places could benefit from just small aesthetic improvements: (blankets, stacks, etc...)
  8. 00:09:401 (5,1) -
  9. 00:11:008 (2,3) -
[Hard]

  1. 00:09:044 (1) - This rhythm isn't necessary on a Hard... 1/2 slider is fine!
  2. 00:10:651 (4,5,1) - This rhythm is rather misleading. You also miss beats like 00:11:365 -
  3. 00:17:972 (2,3) - Same as Insane about weird rhythms. The rhythm i recommend on Insane can be used here too. You could always substitute 2 circles for 1 slider instead (and have the sliders on white ticks)
  4. 00:28:151 - This SV change is unreasonable... It changes way too many times in a short amount of time.
  5. 01:07:079 (2,3) - Rhythm could be improved here too to accommodate 01:07:258 - .
  6. Another issue i had was your spacing in between objects.
  7. 01:44:579 (3,4) - Notice the spacing here and 01:45:829 (6,1) - are very similar, but the first set, there is a time gap of 1/1 beats, whereas the second example only had a time gap of 1/2. This makes reading confusing and you'll need to either make the 1/1 spaced jumps a bit bigger or make the 1/2 jumps smaller so the player can more easily tell when there's a 1/1 gap and when it's going to be a 1/2 jump.
[Normal]
  1. This difficulty is well done. But it could benefit from aesthetic improvements too. Small list of things you can definitely improve.
  2. 00:08:151 (4,1) -
  3. 00:26:722 (5,6) -
  4. 00:27:615 (1,2) - Not linear but almost. so it looks weird.
  5. 00:28:151 (2,1) -
  6. 00:48:329 (2,1) - Small things like avoiding those 2 pixel overlaps lol.
[Easy]

  1. 01:29:044 - Shouldn't the break start here?
  2. Same as Normal, about aesthetic improvements.
  3. 00:54:044 (4,1) -
  4. 01:02:615 (3,1) -
This map has a lot of potential. You've designed this map very well. Sliders and circles all relate to others, and there are really interesting patterns that you've created on Hard and Insane. However, the rhythm you've chosen on Insane and Hard are not always optimal. Sometimes, notes are left out, and other times you've made weaker beats clickable while mapping stronger beats to slider-ends.

All your difficulties could also benefit from aesthetic improvements. What I've pointed out are just some examples. There are others.



I will star this set because design and pattern wise, it's ready. Rhythm and aesthetic wise I still see room for improvement. I think you should get ~4-5 mods and then call me back for a recheck. Good luck!
Topic Starter
sorciere

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. 00:06:722 (4) - A bit Nazi here, but move this 2 pixels down and 2 to the left to get it perfect in the middle (grip snap off). ok
  2. 00:09:311 (4) - From what I can hear, there's no sound mapped to this note. You can hear a sound from 00:09:044 to 00:09:222 and then a strong beat on 00:09:401, so adding that blue tick note sounds overmapped. nice catch, 1/4 slider here now
  3. 00:09:401 (4) - Fix this blanket ok
  4. 00:41:722 (1) - Remove whistle. It doesn't appear on other difficulties. oops my mistake
  5. 00:45:829 (5) - Fix blanket slightly ok
  6. 01:09:312 (7) - Same as 00:09:311 (4) - changed it to 1/4 silder too
  7. 01:14:044 (5) - I would NC here to indicate a 3/4 rhythm. If it's for variation then I don't mind, although sometimes consistency is better (may apply to other difficulties) good suggestion
  8. 01:14:758 (1) - Again, move this 3 pixels right to make it on centre kinda did it
  9. 01:47:615 How come you don't go for the 3/4 rhythm here to map to the vocals, and to keep consistent like the other parts? very apparent 1/2 rhythm here, i feel 3/4 doesn't work
Hard
  1. 00:11:008 (5,1) - Even with the NC here, the stacking and spacing doesn't work. Generally if you stack notes, they should all be on the same rhythm, although this has a 3/2 gap, then 1/1 gap. Consider changing this, as it will be hard to read. moved (5) to somewhere of equal dist. spacing
  2. 01:09:044 (4) - Same note on Insane, although this one's a bit more strange because you've used another pattern 00:09:044 (1,2) - (which is the one I suggest) ok it's now a 1/4 silder
Normal
  1. 00:42:615 (6) - I would reconsider the addition of reverse here. On 00:43:329, there is a downbeat, as well as the start of a new line in the vocals. The song itself is suggesting a hittable object to be placed on the downbeat here. It makes much more sense. yup yup good point, i'll put 2 1/1 sliders here instead of 1 circle & 1 1/1 reverse slider
  2. 00:54:044 (6) - ^ ^
Easy
  1. 00:05:294 (3) - Fix blanket ok
  2. 01:29:044 ...What? How come the break doesn't start here, but at 01:29:881 i feel really stupid now

My goodness. I really love this map. The aesthetics and placement of objects is just really thought out and it just looks really good quality. I'll be watching out for this one to get ranked. this made me giggle in delight, I'm glad the effort I made on this wasn't in vain

Good luck.
Sorry for the reply arriving a little late, I was really busy. Anyway, thank you for the mod!

EDIT : monstrata, i'll look at your mod tomorrow, if that's ok. i need some rest!
Aka
the set is pretty good indeed. if you ever need a 2nd BN for this, i would be glad to help out here :)
by now, i would recommend 3337 offset, the current one hurries quite a bit
Topic Starter
sorciere

monstrata wrote:

Hi Rokkea! Light modding!

[Insane]

  1. 00:18:151 (4,5) - This rhythm is quite awkward to play. i made something different which i hope works
  2. 00:19:937 (3,1,2) - You have a lot of sliders that begin on red ticks. White ticks are stronger though and you can see this because the slider-ends are louder than the sliderheads. Listen to 00:20:651 (2) - . This tells me your rhythm usage could be improved here to better accompany the music. A strong sound should be clickable.
  3. 00:23:865 (4,5) - Awkward rhythm here too. changed this part as well
  4. 00:52:972 (5,1) - This manual stack just looked weird for me :P autostacked it somewhat
  5. 01:14:044 (5,6,7,1) - This rhythm was really weird to paly too. There are many other rhythm choices you could have picked here that would have been just as good. 01:14:401 - Is a very noticeable note, as are 01:14:222 - , but you've omitted both for this 3/4 rhythm instead which i don't think was successful. created new pattern for this part too EDIT: guitar sound here is very overwhelming, hence it is 3/4. i tried other rhythms, but this is the one that works best imo
  6. 01:47:615 (1,2,3) - This should be 1/3 rhythm no? imo a very strong 1/2 rhythm here, i don't think 1/3 works
  7. Additionally, some places could benefit from just small aesthetic improvements: (blankets, stacks, etc...)
  8. 00:09:401 (5,1) - fixed blanket
  9. 00:11:008 (2,3) - ^

also i'm now wondering whether a note at 00:21:551 and 00:27:265 is really required. future modders, if you see this please help!

[Hard]

  1. 00:09:044 (1) - This rhythm isn't necessary on a Hard... 1/2 slider is fine! consistency with 01:09:044 (4) - to capture the violin sound
  2. 00:10:651 (4,5,1) - This rhythm is rather misleading. You also miss beats like 00:11:365 - (5) is now a slider
  3. 00:17:972 (2,3) - Same as Insane about weird rhythms. The rhythm i recommend on Insane can be used here too. You could always substitute 2 circles for 1 slider instead (and have the sliders on white ticks)
  4. 00:28:151 - This SV change is unreasonable... It changes way too many times in a short amount of time. removed 1.3 megaspeed, only 1.0 now
  5. 01:07:079 (2,3) - Rhythm could be improved here too to accommodate 01:07:258 - . i think rhythm is ok as i am focusing on the violin part, hence i think its ok to not map the guitar sound
  6. Another issue i had was your spacing in between objects.
  7. 01:44:579 (3,4) - Notice the spacing here and 01:45:829 (6,1) - are very similar, but the first set, there is a time gap of 1/1 beats, whereas the second example only had a time gap of 1/2. This makes reading confusing and you'll need to either make the 1/1 spaced jumps a bit bigger or make the 1/2 jumps smaller so the player can more easily tell when there's a 1/1 gap and when it's going to be a 1/2 jump. its now 1.0 dist. spacing for (1)
[Normal]
  1. This difficulty is well done. But it could benefit from aesthetic improvements too. Small list of things you can definitely improve.
  2. 00:08:151 (4,1) - ok
  3. 00:26:722 (5,6) - ok
  4. 00:27:615 (1,2) - Not linear but almost. so it looks weird. ok
  5. 00:28:151 (2,1) - i think this blanket is fine
  6. 00:48:329 (2,1) - Small things like avoiding those 2 pixel overlaps lol. ok
[Easy]

  1. 01:29:044 - Shouldn't the break start here? fixed
  2. Same as Normal, about aesthetic improvements.
  3. 00:54:044 (4,1) - ok
  4. 01:02:615 (3,1) - ok
This map has a lot of potential. You've designed this map very well. Sliders and circles all relate to others, and there are really interesting patterns that you've created on Hard and Insane. However, the rhythm you've chosen on Insane and Hard are not always optimal. Sometimes, notes are left out, and other times you've made weaker beats clickable while mapping stronger beats to slider-ends.

All your difficulties could also benefit from aesthetic improvements. What I've pointed out are just some examples. There are others.



I will star this set because design and pattern wise, it's ready. Rhythm and aesthetic wise I still see room for improvement. I think you should get ~4-5 mods and then call me back for a recheck. Good luck!
Thank you so much monstrata! :)

Aka wrote:

the set is pretty good indeed. if you ever need a 2nd BN for this, i would be glad to help out here :)
by now, i would recommend 3337 offset, the current one hurries quite a bit changed offset (i'm not sure if that means a kudosu)
Aka, I appreciate the (impending) help, thank you!
Sonnyc
Get rid of the issues stated in the ai-mod.
[Easy]
  1. 00:06:551 (1) - None will notice, but a grid right.
  2. 01:26:194 (4) - None will notice, but maintain distance please.
[Hard]
  1. 00:35:919 (4) - I don't think a triplet is needed here. This extra note only results as an overmap.
[Insane]
  1. 00:52:979 (5,1) - No need here for the manual stack. If you are not sure what I'm meaning, go to "View" and turn off "Stacking".
Nice map. Liked your insane since it contained good patterns while having nothing exaggerated from the song. Have some stars and good luck for your ranking. My mod won't help enough since this set is already good to go.
Owntrolf
Check your aimod for all your difficulties
You basically have to resnap all your green ticks (inherited points)

  • Easy

    -Your DS in the beginning is a bit weird because it keeps going between 1.1x and 1.3x up to 00:06:551 -
    00:03:337 (1,2) - Maybe change to this to avoid the 3/2 gap 00:30:122 (3) - I think this should be a 3/2 repeat slider then fit a circle at 00:31:551 -
    01:17:265 (1,2) - Maybe change 1 into a circle then put a 3/2 slider where 1 used to end

  • Normal

    00:38:336 (2) - Maybe change this into a 1/1 slider then add a circle where it used to end
    01:04:229 (4,5,6) - Maybe move this near the middle for symmetry, you might need to move some other things to make it fit in the spot
    01:19:765 (4) - I think this playhs better as a 1/1 slider
    01:26:908 (6) - Missing note?
    01:26:729 (1,2) - Maybe delete 1 and move 2 where 1 used to start to follow the string sound
    01:51:908 (1) - I think a 3/2 repeat should fit in here
    [/lsit]

[list:1337]

Hard

00:07:258 (5) - I think it plays better without this circle
00:14:579 (6) - ^
01:22:615 (1) - Maybe shorten this to 1 repeat instead of 2
01:47:615 (1,2,3,4) - Why not change to this pattern to follow vocals

  • Insane

    00:06:729 (4) - Make this look nicer by putting it in the center of the triangle by moving it to x152 y115
    00:08:158 (1,2,3) - mayber change 1 into a repeat slider then delete 3 and move 2 over
Topic Starter
sorciere

Sonnyc wrote:

Get rid of the issues stated in the ai-mod. oops my bad
[Easy]
  1. 00:06:551 (1) - None will notice, but a grid right. ok
  2. 01:26:194 (4) - None will notice, but maintain distance please. ok
[Hard]
  1. 00:35:919 (4) - I don't think a triplet is needed here. This extra note only results as an overmap. good point
[Insane]
  1. 00:52:979 (5,1) - No need here for the manual stack. If you are not sure what I'm meaning, go to "View" and turn off "Stacking". i kinda did it... not sure if it affects anything though
Nice map. Liked your insane since it contained good patterns while having nothing exaggerated from the song. Have some stars and good luck for your ranking. My mod won't help enough since this set is already good to go. i'm almost there!~
Thank you for the mod (+stars) Sonnyc!

Owntrolf wrote:

Check your aimod for all your difficulties
You basically have to resnap all your green ticks (inherited points) fixed!

  • Easy

    -Your DS in the beginning is a bit weird because it keeps going between 1.1x and 1.3x up to 00:06:551 - 1.2x now
    00:03:337 (1,2) - Maybe change to this to avoid the 3/2 gap but... there is no sound where the silderend is
    00:30:122 (3) - I think this should be a 3/2 repeat slider then fit a circle at 00:31:551 - yup good idea
    01:17:265 (1,2) - Maybe change 1 into a circle then put a 3/2 slider where 1 used to end based on personal preference i feel easy shouldn't start with circle. also, i'm following the rhythm at 00:29:051 (1,2,3) - anyway.

  • Normal

    00:38:336 (2) - Maybe change this into a 1/1 slider then add a circle where it used to end
    01:04:229 (4,5,6) - Maybe move this near the middle for symmetry, you might need to move some other things to make it fit in the spot but dat circular flow will be rip
    01:19:765 (4) - I think this playhs better as a 1/1 slider you're right
    01:26:908 (6) - Missing note? it'll feel awkward if there's no note here... wait where did circle (6) come from
    01:26:729 (1,2) - Maybe delete 1 and move 2 where 1 used to start to follow the string sound i feel (1) and (2) should be strong beats, hence no change here
    01:51:908 (1) - I think a 3/2 repeat should fit in here the repeat's a little too sudden imo
    [/lsit]

[list:1337]

Hard

00:07:258 (5) - I think it plays better without this circle ok
00:14:579 (6) - ^ this circle is meant to capture the self-named 'violin rush', hence i'll keep it here. also, it makes the map more fun, right?
01:22:615 (1) - Maybe shorten this to 1 repeat instead of 2 style points. also, i want it to differ from parts like 01:09:044 (4) - where there is a violin sound which means the 1/2 reverse slider
01:47:615 (1,2,3,4) - Why not change to this pattern to follow vocals bahhhh its the third time this has been mentioned, i'll think hard about it (i still think it must be 1/2 though)

  • Insane

    00:06:729 (4) - Make this look nicer by putting it in the center of the triangle by moving it to x152 y115 ok
    00:08:158 (1,2,3) - mayber change 1 into a repeat slider then delete 3 and move 2 over i fear players won't realise the reverse side since it's half-hidden by a slider
Thank you for the mod! (don't worry about the rejections, i can guarantee it helps me quite a bit)
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