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Kasane Teto - Typewriter

posted
Total Posts
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Topic Starter
voynich
This beatmap was submitted using in-game submission on Sunday, January 08, 2017 at 9:46:30 AM

Artist: Kasane Teto
Title: Typewriter
Tags: kasane teto vocaloid utauloid
BPM: 200
Filesize: 4966kb
Play Time: 00:57
Difficulties Available:
  1. Kasane (5.49 stars, 178 notes)
Download: Kasane Teto - Typewriter
Information: Scores/Beatmap Listing
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iiko
This map is really good so far! Good luck on future work! <3
Saoji
Hello, M4M :3

[General]
  1. As you already know, the set needs more diffs in order to be ranked, so good luck!
  2. 01:43:938 (1) - Off screen
  3. 03:13:263 - Off screen
  4. You need to reduce the size of the mp3, you can do it via audacity!
[Kasane]
  1. 00:13:638 (2) - Put the end of the slider as soft sampleset
  2. 00:16:038 (6) - ^
  3. 00:16:338 (1) - Get rid off that finish on the end of the slider.
  4. 00:18:738 (1) - ^ Oh well, maybe you didn't know it but by clicking twice on the circle of the slider you want you can actually put a hitsound at just whether the beginning whether the end.. So try to fix those double hitsounds by yourself! Doesn't sound that hard as I think you kinda got the mechanism!
  5. 00:19:188 (3) - If you move it around x352y212 it'll be more neat with 00:19:338 (4) - as it will create a blanket.
  6. 00:19:638 (5) - ^ x416y304
  7. 00:20:838 (10,1) - The spacing feels wrong between those two. There's a 1/1 gap and yet, it is closer that the previous 1/2 pattern 00:20:688 (9,10) - To fix: stack (10) on (1), or put (1) away, or you can also add a triple stacked on (1) starting from 00:20:988 - here
  8. 00:25:938 (1) - Would suggest a ctrl+h for better flow
  9. 00:30:138 (3) - The flow feels a bit wrong once more with the previous slider. Try to ctrl+g
  10. 00:33:138 (4) - stack on the on end of the previous slider or put it far away! Would suggest a NC too.
  11. 00:37:338 (1,2,3) - That's a detail but I would suggest to delete this. It would be more natural to start on the downbeat here 00:37:938 (1) - after the break!
  12. 00:38:538 (3) - Stack on the next slider? (DS problem~)
  13. 00:46:338 (4) - NC to stay constant with your pattern
  14. 00:46:788 (3) - stream starts here
  15. 00:47:838 (1) - Stack on the previous note?
  16. 00:51:738 (1,2) - The finishes are actually pretty good here xD Well, they're not making that much sense but I like them
  17. 00:58:338 (3,4,5,6,1,2,3,4,1,2,3,4,5,6,1) - Great flow!
  18. 01:02:538 (1,2,3,4) - You missed the shape of your square?
  19. 01:03:738 (1,2,3,4) - ^
  20. 01:12:588 (6,1) - Really not a fan of that DS
  21. 01:16:338 (5) - NC and normal as samplset? (cool pattern btw)
  22. 01:35:538 (11) - ^ NC especially
  23. 01:41:988 (7) - Avoid the overlap with 01:41:538 (6) -
  24. 01:41:538 (6,7,1) - Weird flow by the way... (and the NC should be on (6) ) http://puu.sh/n9bwI/4e64f4f754.jpg for example?
  25. 01:56:838 (1) - Don't overlap with 01:56:238 (3) - doesn't look that neat
  26. 02:15:138 (5) - NC for new rythme
  27. 02:16:938 (3) - The reverse is (or almost?) hidden which is unrankable, care!
  28. 02:17:538 (5) - NC + 02:17:838 (7) - NC? Would look lighter I think :3
  29. 02:21:738 (3) - Ctrl+H would flow better ! then same here 02:22:038 (4) -
  30. 02:27:138 (3) - The flow is really good from this
  31. 02:34:338 (3) - ^
  32. 02:38:988 (4,1) - Not sure about this one though, it does a circle with 02:38:538 (1,2,3,4) - then you suddenly have to break wristle for no reason :c
  33. 02:42:138 (1,2,3,4) - Missed square
  34. 02:58:338 (1,2,3,4) - ^
  35. 03:13:938 (1) - I would go just for a whistle and get rid off that finish !
That's it. It needs work. Can't say everything in one mod, I'm not even sure you'll agree with my suggestions. One thing to work hard on this map especially is the distance snap. I didn't mention each point as they're all the same, and I don't know if you really want them this way but I don't think they play that great. I'm referencing to your 1/1 gap being smaller/equal to your 1/2 patterns. Better put the note far or just stack it (which would give a pretty good flow). The way you did is doable, but contextual and I don't think it does fit here.

After that, as I told you, fix those double hitsounds on sliders. About your hitsounds, didn't check in detail tbh but the finishes are making sense, sometimes it gets a bit too spammy though ( 03:12:738 (1,2,3,4,1,2,3,4,5,6,7,8,1) - ) or 03:09:738 (3,4,5,6) - don't put any HS on the red ticks and to me it will already sound way better. I think it's a good start though! (Oh and good point, all your sliders are catchy and well placed

About the NCs, they're mostly correct, but sometimes they're not I'm not sure why tbh (cf. 02:29:538 (3) - 02:31:938 (3) - 02:34:338 (3) - ) Why not but since there's a 1/1 gap a NC would prevent it visually I think. Then for example, NC goes here 02:31:938 (3) - not 02:32:538 (1) - then nc here 01:28:338 (2) - etc.

Then about the flow, sometimes it's really good! And sometimes it's not, I gave you some examples on the mod. Keep in mind that your hand is supposed to make a circle while following the patterns! Overall it was pretty good though ;) It's just a few patterns that you need to work on about that!

After that, I think the map is pretty fun, it's a good start! I think you'll improve even more!
Topic Starter
voynich

Yales wrote:

Hello, M4M :3

[General]
  1. As you already know, the set needs more diffs in order to be ranked, so good luck!
  2. 01:43:938 (1) - Off screen Fixed.
  3. 03:13:263 - Off screen Fixed.
  4. You need to reduce the size of the mp3, you can do it via audacity! I'd have to disagree.I think the ending is just a nice thing at the end for beating it.Something relaxing.
[Kasane]
  1. 00:13:638 (2) - Put the end of the slider as soft sampleset That's sounds better.Fixed.
  2. 00:16:038 (6) - ^ Fixed.
  3. 00:16:338 (1) - Get rid off that finish on the end of the slider. Fixed.
  4. 00:18:738 (1) - ^ Oh well, maybe you didn't know it but by clicking twice on the circle of the slider you want you can actually put a hitsound at just whether the beginning whether the end.. So try to fix those double hitsounds by yourself! Doesn't sound that hard as I think you kinda got the mechanism! Welp,TIL.Thanks!
  5. 00:19:188 (3) - If you move it around x352y212 it'll be more neat with 00:19:338 (4) - as it will create a blanket. Fixed.
  6. 00:19:638 (5) - ^ x416y304 Fixed.
  7. 00:20:838 (10,1) - The spacing feels wrong between those two. There's a 1/1 gap and yet, it is closer that the previous 1/2 pattern 00:20:688 (9,10) - To fix: stack (10) on (1), or put (1) away, or you can also add a triple stacked on (1) starting from 00:20:988 - here I did something similar,but fixed.
  8. 00:25:938 (1) - Would suggest a ctrl+h for better flow Yeah,fixed.
  9. 00:30:138 (3) - The flow feels a bit wrong once more with the previous slider. Try to ctrl+g Fixed.
  10. 00:33:138 (4) - stack on the on end of the previous slider or put it far away! Would suggest a NC too. Fixed the beat problem,I'm leaving the combo the same though.
  11. 00:37:338 (1,2,3) - That's a detail but I would suggest to delete this. It would be more natural to start on the downbeat here 00:37:938 (1) - after the break! Like the idea,but I would rather just delete the first two beats.
  12. 00:38:538 (3) - Stack on the next slider? (DS problem~) Fixed.
  13. 00:46:338 (4) - NC to stay constant with your pattern Yeah,fixed.
  14. 00:46:788 (3) - stream starts here I just made it a kickslider.
  15. 00:47:838 (1) - Stack on the previous note? Eh...not really feeling that,but I did move that slider.
  16. 00:51:738 (1,2) - The finishes are actually pretty good here xD Well, they're not making that much sense but I like them Yeah,thanks!I thought it sounded barren when I was first looking it over,so I added some finishes.
  17. 00:58:338 (3,4,5,6,1,2,3,4,1,2,3,4,5,6,1) - Great flow! Thanks!
  18. 01:02:538 (1,2,3,4) - You missed the shape of your square? Not really...
  19. 01:03:738 (1,2,3,4) - ^ That's a bit of a problem,though,so fixed.
  20. 01:12:588 (6,1) - Really not a fan of that DS Fixed so it blankets.
  21. 01:16:338 (5) - NC and normal as samplset? (cool pattern btw) No NC,but normal sampleset.Also,thanks!
  22. 01:35:538 (11) - ^ NC especially Fixed.
  23. 01:41:988 (7) - Avoid the overlap with 01:41:538 (6) A bit different,but following a style nevertheless.
  24. 01:41:538 (6,7,1) - Weird flow by the way... (and the NC should be on (6) ) http://puu.sh/n9bwI/4e64f4f754.jpg for example? Fixed.
  25. 01:56:838 (1) - Don't overlap with 01:56:238 (3) - doesn't look that neat Fixed.
  26. 02:15:138 (5) - NC for new rythme Fixed.
  27. 02:16:938 (3) - The reverse is (or almost?) hidden which is unrankable, care! Fixed.
  28. 02:17:538 (5) - NC + 02:17:838 (7) - NC? Would look lighter I think :3 Fixed.
  29. 02:21:738 (3) - Ctrl+H would flow better ! then same here 02:22:038 (4) - Fixed.
  30. 02:27:138 (3) - The flow is really good from this Thanks!
  31. 02:34:338 (3) - ^
  32. 02:38:988 (4,1) - Not sure about this one though, it does a circle with 02:38:538 (1,2,3,4) - then you suddenly have to break wristle for no reason :c A bit strange of a fix,but a slight fix.
  33. 02:42:138 (1,2,3,4) - Missed square Fixed.
  34. 02:58:338 (1,2,3,4) - ^
  35. 03:13:938 (1) - I would go just for a whistle and get rid off that finish ! Yeah...fixed.
That's it. It needs work. Can't say everything in one mod, I'm not even sure you'll agree with my suggestions. One thing to work hard on this map especially is the distance snap. I didn't mention each point as they're all the same, and I don't know if you really want them this way but I don't think they play that great. I'm referencing to your 1/1 gap being smaller/equal to your 1/2 patterns. Better put the note far or just stack it (which would give a pretty good flow). The way you did is doable, but contextual and I don't think it does fit here.

After that, as I told you, fix those double hitsounds on sliders. About your hitsounds, didn't check in detail tbh but the finishes are making sense, sometimes it gets a bit too spammy though ( 03:12:738 (1,2,3,4,1,2,3,4,5,6,7,8,1) - ) or 03:09:738 (3,4,5,6) - don't put any HS on the red ticks and to me it will already sound way better. I think it's a good start though! (Oh and good point, all your sliders are catchy and well placed

About the NCs, they're mostly correct, but sometimes they're not I'm not sure why tbh (cf. 02:29:538 (3) - 02:31:938 (3) - 02:34:338 (3) - ) Why not but since there's a 1/1 gap a NC would prevent it visually I think. Then for example, NC goes here 02:31:938 (3) - not 02:32:538 (1) - then nc here 01:28:338 (2) - etc.

Then about the flow, sometimes it's really good! And sometimes it's not, I gave you some examples on the mod. Keep in mind that your hand is supposed to make a circle while following the patterns! Overall it was pretty good though ;) It's just a few patterns that you need to work on about that!

After that, I think the map is pretty fun, it's a good start! I think you'll improve even more!
Thanks for the mod!
As a side note,I need a bit of help with difficulties,and I really like your style of mapping,so is it possible that you could make a guest difficulty?It would be nice to have your style in this mapset.
I hope that your map gets ranked as well!Good luck! :)
Saoji

-Nishiki- wrote:

You need to reduce the size of the mp3, you can do it via audacity! I'd have to disagree.I think the ending is just a nice thing at the end for beating it.Something relaxing.
I really meant the size, not the length! Check AiMod and ask #modhelp how to do it (I forgot but it's really easy and doesn't change quality nor offset usually).

-Nishiki- wrote:

Thanks for the mod!
As a side note,I need a bit of help with difficulties,and I really like your style of mapping,so is it possible that you could make a guest difficulty?It would be nice to have your style in this mapset.
I hope that your map gets ranked as well!Good luck! :)
Thank you very much. But I gotta decline the offer though. I'm not really into mapping anymore as ranking a map is something that takes your motivation out... On the other hand, if you need some help/advice/thoughts on your work and about mapping in general, feel free to PM me.
Topic Starter
voynich

Yales wrote:

-Nishiki- wrote:

You need to reduce the size of the mp3, you can do it via audacity! I'd have to disagree.I think the ending is just a nice thing at the end for beating it.Something relaxing.
I really meant the size, not the length! Check AiMod and ask #modhelp how to do it (I forgot but it's really easy and doesn't change quality nor offset usually).

-Nishiki- wrote:

Thanks for the mod!
As a side note,I need a bit of help with difficulties,and I really like your style of mapping,so is it possible that you could make a guest difficulty?It would be nice to have your style in this mapset.
I hope that your map gets ranked as well!Good luck! :)
Thank you very much. But I gotta decline the offer though. I'm not really into mapping anymore as ranking a map is something that takes your motivation out... On the other hand, if you need some help/advice/thoughts on your work and about mapping in general, feel free to PM me.
Whoop.A bit stupid.Sorry.
iiko
Good luck on this. Some tips from me: It is very very jumpy, and too hard if you're going for approval, needing to be simply more on rhythm with normal movements; if you're not going for rank, then this is just a simple jump training, and its doing great. Also, again, if going for approval, you need to have more than one difficulty. Only marathons are allowed to have one difficulty if being ranked.

But anyway, I hope this goes well, seems really cool. Good luck! <3
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