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posted

Aleycks wrote:

Hi ! from my modding queue. Not gonna mod the easy diff cause it seems fine to me.

[Normal]
00:23:910 (1,2,3,4,5) - http://i.imgur.com/47HHFWt.png Maybe try something like this ? felt like it was flowing better. I think I should keep that slider though, make things easier to hit
00:34:196 (1,2) - invert these two for a better flow decided to rotate them slightly instead for easier movement
00:35:910 (6,7) - Maybe it would be better if these two were oriented differently, like I would have seen the 6 oriented the other way, because it's a bit confusing with the spacing if you see what I mean, but maybe that's just me. inverted them I think
01:03:768 (1,1,2,3,4,5,6,7) - I feel like this section with the spinner should begin earlier, like two white ticks before to capture the rythm better. keeping the current rhythm for now though, I want to capture the spinner, which would be affected if I try to shift things up
Good map overall, interesting for a normal :)

[Hard]
00:10:196 (7) - Delete this one, it feels unnecessary I hear the percussion in the music though
00:59:053 (7) - unstack or place it on blue tick, this one is a bit confusing unstacked then
00:29:053 (1,2,3,4,5) - This shape is a bit weird idk, could be improved I think slightly shifted (3)
00:35:910 (6,7,8,9,10,11) - http://prntscr.com/6l50cv Maybe try something like this, it feels better than two triples to me I find the 2 triplets play better than that rhythm
01:08:482 (1,2,3,4,1,2) - I don't really like these, you were giving a nice movement before these and then the player has to slow down. Maybe consider giving them a different shape or unstack the circles, it would feel better I think. unstacked the first 2 but left the 3rd unchanged
Nice job overall, covers the rythm of the song well :)
Good map set, best of luck to you for ranking ! ;)
Thnx for th mod!
posted
Yus my perf Easy is gonna get 0 mods thank me neoneo
posted
Hey, your mod as requested.

ESTELLIA'S- EASY

Ok, the only issue I had with this diff is slider placement, and the issue is the same on every instance, I don't like the slider ending partially down the path of the next slider on an Easy, so I'm just going to list the time-stamps and you know what I mean every time.

00:26:053

00:28:624

Apparently it only happened twice, nvm this diff is pretty good, but still correct those two.

NORMAL

00:35:268 - This slider (Combo 5) feels awkward, try moving it to the right.

00:45:125 - to improve map flow I'd put this circle below combo 2 and 4 instead of above them.

That's all for the Normal

HARD

00:08:910 - So, this star jump, I feel like the circles should be in a different order, I'd recommend the order 5 , 4 , 3 , 2.

00:12:982 - This circle should be a little higher than it is

00:14:268 - This should be a little bit left of where it is right now

00:15:553 - No circle here?

00:25:839 - ^^^^^^

00:29:053 - Move this circle a bit left

00:30:786 - Try making this circle a slider that runs straight down until the red tick.

00:47:910 - This circle is hard top see, offset it from the slider head slightly

00:49:625 - Try moving this circle to be directly above the combo 2 slider

00:52:839 - Move this circle up and to the left

00:55:196 - Offset this circle slightly from the slider head.

And that's everything, Nice work on the map so far, definitely not a song I'd have considered mapping but it seems to work, GL getting this ranked. :D
posted
Because of personal preferences, I'm not gonna change anything. But I will keep this in mind so don't worry!

For now, I liek :3
posted
As requested! :3

[General]
The sliderslides are quite noisy, so just silence them.
01:11:482 (4) - You can use a little higher volume here because the music goes a little louder.

[Estellia-'s Easy]
00:17:910 (4,1) - http://puu.sh/h1c2M/8484273a84.jpg Try this so that you can create a blanket :3


[Normal]
00:24:339 (3,5) - You can stack it perfectly.
00:23:482 (6,1) - Following 3/4 is better just like what you did at 00:28:196 (5,6) -

[Hard]
00:59:160 (1) - This is too short for a Hard ;w;
Personally I think the gap between Normal and Hard is quite large since you use AR8 and CS4 and some jumps. I'd recommend lower the AR to 7 or 7.5, CS to 3.7.

Solid work, nothing much to say.

Good Luck!
posted
[General]

- I don't think the tag can easily find your Song here.
- ~ Beware the distance.
- Some HitSound is Great :3

[Normal]
~ Why Distance Snap x1.1?
00:11:696 - Delete with not following the music
00:21:982 - Remove HitSound.
00:28:518 - Shorten the slider please
00:33:553 - Remove hitsound
00:35:910 - ^
00:41:803 - Shorten the slider please
00:43:518 - ^ (I don't think it's good in Normal)
00:44:375 - ^
00:50:910 - Reverse
00:51:768 - Delete or Shorten the slider please

[Hard]
00:12:982 - Too far away
00:13:518 - O_o
00:22:196 - A little bit fake
00:28:625 - A little bit far away
00:35:910 - Too far away
00:36:018 - ^
00:36:125 - ^
posted

Regraz wrote:

As requested! :3

[General]
The sliderslides are quite noisy, so just silence them.
01:11:482 (4) - You can use a little higher volume here because the music goes a little louder.

[Normal]
00:24:339 (3,5) - You can stack it perfectly. lol not much difference
00:23:482 (6,1) - Following 3/4 is better just like what you did at 00:28:196 (5,6) - ok

[Hard]
00:59:160 (1) - This is too short for a Hard ;w; it's enough to get 2000 bonus score on auto, but I will see if more people still complain about this
Personally I think the gap between Normal and Hard is quite large since you use AR8 and CS4 and some jumps. I'd recommend lower the AR to 7 or 7.5, CS to 3.7. adjusted slightly both

Solid work, nothing much to say.

Good Luck!

Prophecy wrote:

[Normal]
~ Why Distance Snap x1.1? it's a decent spacing? It's not too close either to make it look cramp
00:11:696 - Delete with not following the music there is music there
00:21:982 - Remove HitSound. fits the music here, it's more pronounced
00:28:518 - Shorten the slider please fits the music, like what Regraz mentioned
00:33:553 - Remove hitsound fits the music, it's higher pitched here
00:35:910 - ^ ^
00:41:803 - Shorten the slider please it fits perfectly to the music, and it is generalised enough, furthermore being a slider which is easier to hit
00:43:518 - ^ (I don't think it's good in Normal) ^
00:44:375 - ^ ^
00:50:910 - Reverse do not want to have additional time holding slider
00:51:768 - Delete or Shorten the slider please fits the music here, it's not difficult in this song

[Hard]
00:12:982 - Too far away to make equal triangle of 00:12:768 (7,8,9)
00:13:518 - O_o what's wrong?
00:22:196 - A little bit fake I do not understand this
00:28:625 - A little bit far away adjusted 00:31:625 (1) instead to make things more consistent, the distance for this isn't too far away
00:35:910 - Too far away there is adequate time to reach here
00:36:018 - ^ doesn't make sense, it's not even a spaced stream, how can it be far?
00:36:125 - ^ ^
Thanks both for taking a look
posted

TheOnlyLeon wrote:

Hey, your mod as requested.

NORMAL

00:35:268 - This slider (Combo 5) feels awkward, try moving it to the right. I angled it slightly I guess

00:45:125 - to improve map flow I'd put this circle below combo 2 and 4 instead of above them. k

That's all for the Normal

HARD

00:08:910 - So, this star jump, I feel like the circles should be in a different order, I'd recommend the order 5 , 4 , 3 , 2. I prefer it the way it is

00:12:982 - This circle should be a little higher than it is it's fine for me

00:14:268 - This should be a little bit left of where it is right now I think it's fine

00:15:553 - No circle here? doesn't seem to have the music here

00:25:839 - ^^^^^^ ^ I follow the percussion

00:29:053 - Move this circle a bit left k

00:30:786 - Try making this circle a slider that runs straight down until the red tick. there is no clear music at 00:30:982 - I follow the percussion, not the ambient piano etc. that is heard behind

00:47:910 - This circle is hard top see, offset it from the slider head slightly maybe I guess

00:49:625 - Try moving this circle to be directly above the combo 2 slider why though, spacing here should be fine as well

00:52:839 - Move this circle up and to the left I edited it my own way

00:55:196 - Offset this circle slightly from the slider head. that would break the pattern

And that's everything, Nice work on the map so far, definitely not a song I'd have considered mapping but it seems to work, GL getting this ranked. :D
Thanks
posted
From Chaoslitz's modding Team :3

[Easy]
  1. 00:08:481 (1,2,3) - (3) is closer to (1)'s slidertail than (2) This will be confusing to people who just started and they'll miss (2)
  2. 01:05:910 (1,2,3,4,1,2,3,4,1,2) - I think this pattern is too hard for easy


[Normal]
  1. 00:15:768 (5) - Please don't use 1/4 reverse sliders in normal. It's too hard to beginners ;_;
  2. 00:23:482 (6,1) - avoid using 1/4 beat spacings in normal, it's too hard and I doubt it's rankable.
  3. 00:28:196 (5,6) - ^
  4. 00:35:910 (6,7) - same as 00:15:768 (5)
  5. 00:40:625 (5) - curve it
  6. 00:43:196 (4,5,6,1) - same as 00:23:482 (6,1)


[Hard]
  1. 00:47:482 (2) - blanket
  2. 00:59:160 (1) - I think this spinner is too short. The player isn't ready since the spinner comes right away and it's too slow. (Is this what they call for ninja spinners?)

good luck ranking this map
posted

nadapan wrote:

From Chaoslitz's modding Team :3

[Easy]
  1. 00:08:481 (1,2,3) - (3) is closer to (1)'s slidertail than (2) This will be confusing to people who just started and they'll miss (2)
  2. 01:05:910 (1,2,3,4,1,2,3,4,1,2) - I think this pattern is too hard for easy


[Normal]
  1. 00:15:768 (5) - Please don't use 1/4 reverse sliders in normal. It's too hard to beginners ;_; feels like they come at a comfortable pace in this slow song, keeping for now
  2. 00:23:482 (6,1) - avoid using 1/4 beat spacings in normal, it's too hard and I doubt it's rankable. ^
  3. 00:28:196 (5,6) - ^ ^ it's not new in Normal and it comes with the gradual increase in this mapset
  4. 00:35:910 (6,7) - same as 00:15:768 (5)
  5. 00:40:625 (5) - curve it ok
  6. 00:43:196 (4,5,6,1) - same as 00:23:482 (6,1)


[Hard]
  1. 00:47:482 (2) - blanket k
  2. 00:59:160 (1) - I think this spinner is too short. The player isn't ready since the spinner comes right away and it's too slow. (Is this what they call for ninja spinners?) since everyone doesn't like the short spinner I extended it

good luck ranking this map
ty
posted
Hi.

[General]
  1. Not sure on the hitsounding of these. I hear some drum sounds (example 00:09:125 (3) ) which would work well with a drum-hitfinish. You would need to decrease the volume on those some, but just having whistles seems kind of empty to me. Try adding some more stuff, I think it'll be worth it.


[Estellia-'s Easy]
  1. 00:47:053 (1,2) - I think this plays more naturally if (2) is lined up to follow the flow of (1) instead.
  2. 00:48:768 (3,4) - tiny spacing inconsistency here. Also, I think the linear flow is kind of awkward here. try making the curve of (3,4,5) have more of a curve downward instead of just going straight down after the flow of (2).


[Normal]
  • 00:09:125 - I feel like you're missing a circle here
    00:20:053 (5,6,1) - Here, I recommend moving (6) up and adding some curve to (1). Right now, the flow is very linear which doesn't feel as good to me. You can bring (2) to line up with the new end of (1), and I think that works pretty well.
  1. 00:35:268 (5,6) - I feel like the angle on (5) is awkward from the previous objects. I also think (6) works better if you ctrl+g it.Maybe try this?
  2. 00:41:482 (6) - move the midpoints closer to the middle of the slider so that the bends are not right on the slider head and end.
  3. 00:45:125 (3,4) - (1,2,3) feel too linear for me, so maybe try moving (3) up above (2) instead? You can add a curve on (4) afterward. I think this zig zag motion feels better to play, whereas before, it was a straight near-vertical flow that suddenly went back up into a horizontal slider, which didn't seem that great.
  4. 00:54:768 (1,2) - flow here seems a bit goofy. Maybe angle (1) down more so that it leads to (2) more naturally?


[Hard]
  1. 00:08:910 (2,3,4,5,6) - star looks pretty squished
  2. 00:18:339 (7,1,2) - the flow between these objects is really awkward. Something like this plays better I think.
  3. 00:25:625 (7,8) - I don't particularly care for this antijump, maybe use the same spacing as 00:15:339 (6,7) .
  4. 00:29:053 (1,2,3,4,5) - I think a pentagon shape works here. Your current object placement is kind of random looking.
  5. 00:39:339 (1,2,3,4,5) - the spacing changes and the irregular shape make this kind of sloppy looking. I would use uniform spacing here and make the zig zag shape the same between all the objects.
  6. 00:30:768 (7,8) - This is kind of an awkward antijump. I would move (8) further.
  7. 00:40:625 (6) - I would probably just make this a straight slider, the curve looks kind of weird next to 00:40:196 (5).
  8. 00:57:339 (1,3) - fix this stack, or offset it more to make it a little more obvious that it isn't supposed to be a stack
  9. 00:58:410 (5,6) - this jump is pretty out of place considering how in line the circles before it are. Make it 1.0 spacing also.
  10. 00:59:160 (1) - I can't really tell what this spinner is mapped to. I would actually just remove it and map to the same time that the other diffs are mapped to.
  11. 01:08:482 (1,2) - less curve for better blanket
  12. 01:08:910 (2,3) - this jump creates unnecessary emphasis compared to the rest of this part. Space consistently with the rest of the section (so 1.5)
  13. 01:09:125 (3,4) - same as 01:08:482 (1,2)


I think some of the flow on Hard can still be improved. Good luck!
posted

Moway wrote:

Hi.

[General]
  1. Not sure on the hitsounding of these. I hear some drum sounds (example 00:09:125 (3) ) which would work well with a drum-hitfinish. You would need to decrease the volume on those some, but just having whistles seems kind of empty to me. Try adding some more stuff, I think it'll be worth it. added more hitsounds into the song


[Normal]
  • 00:09:125 - I feel like you're missing a circle here I think it is fine empty
    00:20:053 (5,6,1) - Here, I recommend moving (6) up and adding some curve to (1). Right now, the flow is very linear which doesn't feel as good to me. You can bring (2) to line up with the new end of (1), and I think that works pretty well. edited slightly
  1. 00:35:268 (5,6) - I feel like the angle on (5) is awkward from the previous objects. I also think (6) works better if you ctrl+g it.Maybe try this? changed pattern
  2. 00:41:482 (6) - move the midpoints closer to the middle of the slider so that the bends are not right on the slider head and end.
  3. 00:45:125 (3,4) - (1,2,3) feel too linear for me, so maybe try moving (3) up above (2) instead? You can add a curve on (4) afterward. I think this zig zag motion feels better to play, whereas before, it was a straight near-vertical flow that suddenly went back up into a horizontal slider, which didn't seem that great. tried a different way
  4. 00:54:768 (1,2) - flow here seems a bit goofy. Maybe angle (1) down more so that it leads to (2) more naturally? made it curved instead


[Hard]
  1. 00:08:910 (2,3,4,5,6) - star looks pretty squished edited it slightly
  2. 00:18:339 (7,1,2) - the flow between these objects is really awkward. Something like this plays better I think. adjusted the pattern
  3. 00:25:625 (7,8) - I don't particularly care for this antijump, maybe use the same spacing as 00:15:339 (6,7) . I just made it 0.1x further
  4. 00:29:053 (1,2,3,4,5) - I think a pentagon shape works here. Your current object placement is kind of random looking. I don't think the pattern is too random, I am fine with what it is right now
  5. 00:39:339 (1,2,3,4,5) - the spacing changes and the irregular shape make this kind of sloppy looking. I would use uniform spacing here and make the zig zag shape the same between all the objects. made it constant, except for the last one
  6. 00:30:768 (7,8) - This is kind of an awkward antijump. I would move (8) further. k
  7. 00:40:625 (6) - I would probably just make this a straight slider, the curve looks kind of weird next to 00:40:196 (5). I think curve looks better
  8. 00:57:339 (1,3) - fix this stack, or offset it more to make it a little more obvious that it isn't supposed to be a stack did what I could
  9. 00:58:410 (5,6) - this jump is pretty out of place considering how in line the circles before it are. Make it 1.0 spacing also. I think it goes fine with the hitsound emphasis of the part there, but I adjusted the position slightly
  10. 00:59:160 (1) - I can't really tell what this spinner is mapped to. I would actually just remove it and map to the same time that the other diffs are mapped to. k
  11. 01:08:482 (1,2) - less curve for better blanket don't really want a blanket
  12. 01:08:910 (2,3) - this jump creates unnecessary emphasis compared to the rest of this part. Space consistently with the rest of the section (so 1.5)
  13. 01:09:125 (3,4) - same as 01:08:482 (1,2) adjusted patterns


I think some of the flow on Hard can still be improved. Good luck!
thanks~
posted
hihi!

[general]
00:59:910 - i seriously do not understand this break..

mp3 cuts off really quickly too imo

[estellia-]
00:35:053 (2) - consider making this more horizontal to have better flow?
00:55:839 (2) - not an overlap i'd use in the easiest diff..
00:57:339 (1) - this is pretty harsh flow, maybe like this http://puu.sh/hx5ul/b5c8d9253f.jpg
01:05:910 (1,2,3,1,2,3,1,2,3) - holy crap, this is too long of a 1/2 slidertrain.... replace some sliders with 2 circles please.

tbh with all these 1/2's this feels more like a normal..

[normal]
00:16:625 (2,3) - this is kinda weird flow, how about stacking these 2?
00:35:268 (5,6) - this flow isnt so great
01:06:768 (1,2,3) - what's this following ==

this is also pretty condensed too .. especially with the spaced 1/2s and frequent usage of 1/4 rhythms o3o

[hard]
00:18:125 - add a circle here? theres piano, and white -> blue is like nooooooo ;w;
00:22:196 (3,4) - lol whaaat this stack plssss
00:35:053 (4) - this flow tho
00:53:053 (4) - ^
flow seems really harsh sometimes too ><

imo, easy is like normal, normal is like hard and hard is like insane....?

good luck have fun o3o
posted

Gaia wrote:

hihi!

[general]
00:59:910 - i seriously do not understand this break..

mp3 cuts off really quickly too imo

[estellia-]
00:35:053 (2) - consider making this more horizontal to have better flow?
00:55:839 (2) - not an overlap i'd use in the easiest diff..
00:57:339 (1) - this is pretty harsh flow, maybe like this http://puu.sh/hx5ul/b5c8d9253f.jpg
01:05:910 (1,2,3,1,2,3,1,2,3) - holy crap, this is too long of a 1/2 slidertrain.... replace some sliders with 2 circles please.

tbh with all these 1/2's this feels more like a normal..

[normal]
00:16:625 (2,3) - this is kinda weird flow, how about stacking these 2? I adjusted instead of stacking
00:35:268 (5,6) - this flow isnt so great feels fine because with the break, the movement isn't immediate
01:06:768 (1,2,3) - what's this following == the music tbh, and I don't want to over-complicate it, and use fancy rhythm like Easy lol, in the end they all differ so that gives variety

this is also pretty condensed too .. especially with the spaced 1/2s and frequent usage of 1/4 rhythms o3o

[hard]
00:18:125 - add a circle here? theres piano, and white -> blue is like nooooooo ;w; following quite strictly to the percussion though, we'll see
00:22:196 (3,4) - lol whaaat this stack plsss k I won't stack :\
00:35:053 (4) - this flow tho made some adjustments
00:53:053 (4) - ^ feels decent enough, can't really call that harsh
flow seems really harsh sometimes too ><

imo, easy is like normal, normal is like hard and hard is like insane....?

good luck have fun o3o
thanks lols
posted


Hello there from my Queue! Don't forget to vote on my poll. Thank you!


GENERAL:

  • - i think the mp3 should have a fade at the end or something. End is too sudden.
Estellia-'s Easy:
  1. idk if you did this on purpose but some of ur notes points are like this Please fix.
  2. 00:43:196 (3) - curve this? It kinda feels odd with the same direction as (2)
  3. 00:13:196 (3) - move to x:144 y:224
NORMAL:
  1. 00:22:625 (4,5) - blanket this
  2. 00:24:339 (2,4) - don't overlap
  3. 00:35:910 (6,7) - remove hitsound here or reduce volume doesn't fit well with the music
  4. 00:58:625 (5,6) - blanket this
HARD:
  1. 00:24:339 (2,3,4) - triangle better
  2. 00:29:053 (1,2,3,4,5) - try this?
  3. 00:43:196 (5) - move downwards
  4. 00:52:625 (2,4) - blanket better

Hope this mod helps. Goodluck! :)
posted
Changed the overlap in Normal, adjusted the triangle in Hard. The blanket suggestions don't really fit into the flow, and the one in Hard was nice enough

Thanks for the mod :)
posted

Hiyori wrote:



Hello there from my Queue! Don't forget to vote on my poll. Thank you!


Estellia-'s Easy:
  1. idk if you did this on purpose but some of ur notes points are like this Please fix. I don't know what's wrong
  2. 00:43:196 (3) - curve this? It kinda feels odd with the same direction as (2) no need for fix, its fine as of now
  3. 00:13:196 (3) - move to x:144 y:224 completely destroys my intention for lead in to 00:13:625 (1) -

Hope this mod helps. Goodluck! :)
No fix, but thanks for mod anyways!
posted
Hi! from queue :3 can't find much so no kds if necessary

[General]

  1. no kiai?


[Estellia-'s Easy]

  1. 00:10:196 (3,1) - only suggestion, i'd make these two's shapes somehow connected with each other, maybe something like this http://puu.sh/iVEiv/50a1291b7a.jpg but idk it's up to you
  2. 00:41:910 (1) - whistle at slider's head?
  3. 00:54:768 (1,2) - i don't really like these sliders because the flow isn't really good and 00:55:839 (2) - 's head is kinda covered by previous slider's body. at first time it's kinda hard to predict the rhythm because of it so idk only suggestion http://puu.sh/iVF85/985dc858fe.jpg this requires huge change tho. i made these two 00:54:768 (1,3) - a blanket http://puu.sh/iVFbl/914da71540.jpg and for the pattern afterwards http://puu.sh/iVFe0/9f6bc16fc5.jpg . so yeah probably you wont change but i really suggest you to improve the flow of these two sliders 00:54:964 -


[Normal]

  1. 00:44:482 (1) - i'd put a whistle at slider's tail since you put whistle at 00:54:982 -
  2. 01:11:053 (6) - idk i'd rather nc this since it's not in the same rhythm pattern with 01:06:768 (1,2,3,4,5) - and nc-ing 01:11:053 (6) - makes a good emphasis for the ending but yea up to you


[Hard]

  • 00:08:482 - the volume here is 35% while at the same time, Normal and Easy's volume are 45%. why not make them the same?

  1. 00:32:910 (5,6) - kinda weird when they have different ds with 00:33:768 (8,1) - (00:32:910 (5,6) - is 0.72x while 00:33:768 (8,1) - is 1.03x) while they have the same rhythm gap. well i know ds variation is common in hard diff but both of them are quite close in rhythm so yea i prefer if they have the same ds. or you can lessen the ds difference, like 00:53:482 (5,6) - and 00:54:339 (8,1) - . ok i'm making simple things more complicated gdi
  2. 00:44:482 (1) - whistle at slider's tail?


hella thats all
goodluck~
posted

jyu wrote:

Hi! from queue :3 can't find much so no kds if necessary

[Estellia-'s Easy]

  1. 00:10:196 (3,1) - only suggestion, i'd make these two's shapes somehow connected with each other, maybe something like this http://puu.sh/iVEiv/50a1291b7a.jpg but idk it's up to you
  2. 00:41:910 (1) - whistle at slider's head?
  3. 00:54:768 (1,2) - i don't really like these sliders because the flow isn't really good and 00:55:839 (2) - 's head is kinda covered by previous slider's body. at first time it's kinda hard to predict the rhythm because of it so idk only suggestion http://puu.sh/iVF85/985dc858fe.jpg this requires huge change tho. i made these two 00:54:768 (1,3) - a blanket http://puu.sh/iVFbl/914da71540.jpg and for the pattern afterwards http://puu.sh/iVFe0/9f6bc16fc5.jpg . so yeah probably you wont change but i really suggest you to improve the flow of these two sliders 00:54:964 -
mm all fix in my own way thank you

osu file format v14

[General]
AudioFilename: 11 Tinfoil.mp3
AudioLeadIn: 0
PreviewTime: 11053
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Tinfoil
TitleUnicode:Tinfoil
Artist:Linkin Park
ArtistUnicode:Linkin Park
Creator:neonat
Version:Estellia-'s Easy
Source:
Tags:Living Things Estellia-
BeatmapID:659251
BeatmapSetID:292477

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"linkin_park___living_things_fanart_by_thevollstad-wallpaper-1024x768.jpg",0,0
//Break Periods
2,60110,62328
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
8482,428.571428571429,3,3,0,45,1,0
59910,-100,3,3,0,20,0,0
65482,-100,3,3,0,30,0,0


[Colours]
Combo1 : 153,184,118
Combo2 : 138,153,134
Combo3 : 143,57,48
Combo4 : 128,191,182

[HitObjects]
76,277,8482,6,0,P|132:321|280:270,1,240
176,209,9768,1,2,0:0:0:0:
280,149,10196,2,0,P|273:89|297:17,1,120
404,66,11053,6,0,B|426:123|404:180|393:180|381:180|358:238|381:295,1,240,0|4,0:0|0:0,0:0:0:0:
275,352,12339,2,0,L|155:342,1,120,2|0,0:0|0:0,0:0:0:0:
36,358,13196,1,0,0:0:0:0:
25,238,13625,6,0,L|14:97,1,120,0|0,0:0|0:0,0:0:0:0:
128,77,14482,2,0,L|120:176,2,60,0|2|2,0:0|0:0|0:0,0:0:0:0:
232,136,15339,2,0,P|314:157|380:122,1,120
421,54,16196,5,0,0:0:0:0:
471,163,16625,2,0,L|461:258,1,60,2|2,0:0|0:0,0:0:0:0:
451,281,17053,2,0,P|391:308|327:292,1,120,4|2,0:0|0:0,0:0:0:0:
241,230,17910,2,0,P|182:221|129:247,1,120
19,295,18768,6,0,B|-3:230|30:180|30:180|15:125|15:125|32:90|33:61,1,240
149,35,20053,1,2,0:0:0:0:
223,129,20482,2,0,L|210:261,1,120
325,287,21339,6,0,L|336:167,1,120,2|2,0:0|0:0,0:0:0:0:
451,203,22196,2,0,L|456:296,2,60,4|4|2,0:0|0:0|0:0,0:0:0:0:
503,95,23053,2,0,P|428:84|359:123,1,120
326,202,23910,6,0,P|243:255|131:189,1,240
120,131,24982,2,0,P|128:96|151:65,1,60,2|2,0:0|0:0,0:0:0:0:
258,51,25625,1,0,0:0:0:0:
368,100,26053,2,0,L|446:89,1,60,0|4,0:0|0:0,0:0:0:0:
470,49,26482,6,0,L|466:224,1,120,2|2,0:0|0:0,0:0:0:0:
490,287,27339,2,0,P|428:272|391:287,1,60,4|4,0:0|0:0,0:0:0:0:
378,295,27768,2,0,P|320:313|239:293,1,120,2|0,0:0|0:0,0:0:0:0:
173,224,28625,2,0,L|70:217,1,60,0|2,0:0|0:0,0:0:0:0:
72,176,29053,6,0,L|81:331,2,120
151,85,30339,1,2,0:0:0:0:
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438,238,32482,2,0,L|430:324,2,60,4|4|2,0:0|0:0|0:0,0:0:0:0:
322,205,33339,2,0,L|325:279,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
215,150,34196,6,0,L|209:271,1,120
113,341,35053,2,0,L|105:257,2,60,0|2|2,0:0|0:0|0:0,0:0:0:0:
232,356,35910,2,0,L|382:343,1,120
438,261,36768,6,0,P|452:196|441:134,1,120,0|2,0:0|0:0,0:0:0:0:
366,52,37625,2,0,P|301:38|239:49,1,120,4|2,0:0|0:0,0:0:0:0:
152,116,38482,2,0,L|142:258,1,120
94,345,39339,6,0,B|152:368|210:345|210:333|210:322|267:300|324:322,1,240
437,362,40625,1,2,0:0:0:0:
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50,351,44053,1,0,0:0:0:0:
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311,245,45553,2,0,L|299:324,1,60,2|2,0:0|0:0,0:0:0:0:
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42,166,49196,1,2,0:0:0:0:
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160,201,50482,2,0,L|164:323,1,120,0|2,0:0|0:0,0:0:0:0:
280,352,51339,2,0,P|359:358|428:301,1,120
411,222,52196,6,0,P|392:192|364:173,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
497,305,53053,2,0,L|500:150,1,120,4|2,0:0|0:0,0:0:0:0:
460,71,53910,2,0,P|367:45|299:75,1,120
244,113,54768,6,0,P|170:143|5:54,1,240
8,145,55839,2,0,L|-4:256,1,60,2|2,0:0|0:0,0:0:0:0:
120,225,56482,2,0,L|125:344,1,120
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219,159,59053,2,0,L|83:152,2,120
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453,116,68482,2,0,P|394:101|326:127,1,120
300,163,69124,1,0,0:0:0:0:
132,98,69768,6,0,L|123:230,1,120
151,271,70410,1,0,0:0:0:0:
320,332,71053,1,2,0:0:0:0:
439,315,71482,1,2,0:0:0:0:
posted
Hi hi, requested

[General]

Hm.. really interesting song. Kind of sad, no?
The background looks quite blurry, you might have interest finding another one. Or maybe it's intended, not quite sure LOL

[Estellia-'s Easy]

00:08:482 (1,2) - This blanket looks a tad off, it's quite visible that's why I'm pointing it out.
00:30:339 (2,3) - In my opinion you should soften the angle a bit here, to support the flow. Should look like http://puu.sh/jmIKI/262b1becb6.jpg this after.

[Normal]

00:25:196 (4) - This overlap bothers me slightly, but it's not a big deal. If you can find something that could avoid it, it would be appreciated nevertheless. For the cleanliness.
00:36:339 (7) - DS is not off here, yet it looks so, because the distance between the objects themselve is different, Moving it slightly to the left will fix this : http://puu.sh/jmIYr/61612ef43f.jpg
00:37:410 (2) - Visuable DS mistake.

[Hard]

00:24:982 (5,6) - Compare this and 00:25:625 (7,8) - this spacing once; you created an awkward feeling antijump. Please adjust the DS properly.
00:45:768 (5,6) - This DS seems a bit too low here, compared to the rest of the map. You might want to increase it.
01:10:196 (2) - This antijump is anticlimatic to me. I wouldn't stop the player here, and rather unstack it.

Good luck!
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