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Yooh - Dynasty -da capo-

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Topic Starter
10nya
i'll fix the hs probably like this one https://osu.ppy.sh/s/467308 and will fix on this weekend orz"
Saturnalize
if you say so, then change the snare since it sounds worst on this song.

also yeah you should do it like that one

not to mention you can actually use normal whistle because I find it fits quite nice

you just have to be brave enough

lastly, add another spinner at 06:16:180

no kd [this is not even a mod lmao]
Topic Starter
10nya

Pentori wrote:

hello 10nya!
decided to give this a look since the hitsounds made me feel uneasy :/

00:40:224 (1,2,3,4) - i feel this is a little too intense for what the music provides. 00:41:176 (2,3,4,5) - feels a lot more powerful, yet is easier to play ah yeah, fixed
00:42:128 (3,1) - combo usage here seems inconsistent with how you did combo's later on 00:44:668 (3,4) - 00:47:208 (3,4) - etc.
01:00:541 (1) - and yeah this is really awkward because of how close it is to 01:01:811 (2) . ending it on the red or blue tick would've been more appropriate
01:06:255 (1) - there is nothing on the white tick specifically, the fade in comes a little after it. tbh you might as well remove it i do believe the fade starts here tho
01:17:684 (3,5) - not entirely sure what these are following, the other ticks you skipped feel a lot stronger 01:17:843 - 01:18:319
01:19:747 (2,4) - ^
01:22:287 (2,3) - similar kind of thing, the emphasis feels off. also you should add whistles to 01:22:605 - 01:23:081 - and remove the one on 01:22:763 - to follow the main melody
01:27:208 - i feel as if your hitsounding doesn't complement your rhythms at all. you are hitsounding to every 2nd beat, yet your rhythms are following the melody which leads to lots of anticipated claps to be skipped 01:28:795 - 01:30:065 - etc. imo, using whistles or something for the melody would've been more appropriate. sliders like 01:44:985 (1,2) - have no hitsounds on the head yet at 01:46:414 (4) - you're emphasising the melody with a clap hitsound which is extremely strange

01:47:208 (1,2) - using whistles here instead of claps works better with the strings. also there is nothing in the music that sets apart 01:47:366 (2) - and 01:47:208 (1) - so the hitsounds should be the same
01:47:843 - 01:51:017 - 01:51:970 (3) - another example of how you're hitsounding to a track that you generally aren't following.
01:48:636 - whistle?
01:49:589 - missing a circle or something? generally you utilised 1/1 pauses 01:48:319 (3,1) - 01:52:128 (4,1)
01:50:382 (3,4,5) - quite uncomfortable to play imo. after everything was so back and forth, using linear flow can catch ppl off
01:54:033 (2,3,4,5) - 01:55:144 (1,2,3,4) - why dont you stay consistent with previous patterning? the kinda stuff you did with 01:52:605 (1,2,3,4,5) - works well here
02:03:239 (4) - finish cos strong beat, like you did with 02:02:763 (1)
02:02:763 - you should probably take another look at the clap usage in this part. there is no reason why you should hitsound 02:03:081 (3) - over 02:02:922 (2) - when all of the beats are the same kick drum in the music. removed all clap till 02:06:652 -
02:04:271 - add note for triplet? u mapped the other triplets in this section 02:03:319 (5) - 02:03:795 (9) somekind of break to player because next part is stream
02:06:255 (3) - why not something like http://puu.sh/tXDIE/ae81be90c5.jpg to keep the circular movement from the stream? tried it but the pattern 'exit' would be strange at the last slider imo
02:06:652 (1) - you can finish this spinner on the red or blue ticks, since the sound doesnt actually end that early and you dont need as much recovery time in an extra
02:13:874 (3) - why finish this on the blue tick? there are still melodies on the red 02:14:032
02:19:588 (3) - ^ same with the rest of the extended sliders. they dont really work in this section imo ;w;
02:31:969 (3,1,2) - ctrl g rhythm? emphasis seems the wrong way around
02:35:143 (1,2) - i dont see the need to do this, the music hasn't really picked up or changed yet to be changing your patterns. ppl will just break here since they are expecting a 1/6 reverse
02:56:255 (2) - not really a fan of this artificial hitsounding
02:59:905 (1,2) - seems inconsistent since you normally started ur claps on the red tick 02:56:255 (2)
03:07:842 - 03:08:477 - hitsounding every 2nd beat no longer works out that well since the time signature is 3/4 so the claps end up on all sorts of beats
03:08:477 (5) - nc for downbeat?
03:13:397 (2,3,4) - misleading, since the hitsounds imply that you are hitting 2 notes yet there are 3 here i follow my previous HS pattern and if i put clap on the blue tick it'll sound strange and not fit, and also the AR helps player to recognize its triplet despite the hs is 1/2
03:18:953 (1,2,3) - flow seems pretty restricted here, when everything else has such high spacing
03:28:159 (1) - extended slider doesn't work well since you are skipping over the strings on 03:28:318
03:28:159 (1,2) - comboing seems a bit strange. shouldn't these be swapped?
03:30:381 (1,2,3,4) - could pay more attention to the violin here by making 03:30:858 - clickable, since most of your rhythms were following the melody 03:29:429 (5,6,7)
03:35:778 (1,2) - swap nc
03:41:810 - dont think the clap is necessary
03:45:937 (2,3) - ctrl g rhythm? emphasis on strings
04:12:921 (5) - clap should be here instead of 04:12:604 (4) - ? since you normally put claps on the 3rd white tick of each measure 04:13:874 - 04:14:826 - 04:15:778
04:18:635 (3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - claps all over the place
04:27:524 - and in this section you don't use many claps, when it's just a repeat of the last section which makes it very inconsistent
04:51:492 - you should change red tick samplesets to soft, so you can emphasise white ticks with hitsounds. you did this in the last kiai 02:57:207 - 02:57:524 - and it works well
05:57:524 (8,9,1,2,3,4,5,6,7,8) - the drums are so weak at this point, it's honestly overkill to map this as a full stream. breaking this up with 1/4 reverse sliders would be a lot more appropriate and makes the build up stronger yeah i agree but since its the end of the map i feel like to add streams here, thus the ds is increasing i think its ok to build the feeling
05:49:270 (1,2) - 05:53:080 (1,2) - 06:00:699 (1) - these are 1/8

the hitsounds are really concerning, since they aren't really following the music at all and don't work with the time signature. imo you should just use normal sampleset for strong drums, whistles for the melodies and soft sampleset for everything else that isn't important. 02:40:858 - is a great example of this

best of luck !
didnt reply means fixed, thanks for actually respect the way i mapped lol <3
Topic Starter
10nya
took me 11 month to fix stuff HAHA
Natsu

10nya wrote:

took me 11 month to fix stuff HAHA
congratz
Topic Starter
10nya

Natsu wrote:

10nya wrote:

took me 11 month to fix stuff HAHA
congratz
wendao
all are optional, but whatever, modded it once, probably no need to kd

02:10:065 - unused inherited point
02:16:731 (1,2) - 02:37:683 (1,2) - I'd swap these NC coz of metronome
02:21:175 (3,4) - umm, swap whistle?
02:26:096 - 02:32:286 - 02:35:620 - 02:42:762 - 02:40:858 - 02:40:964 - whistle
03:12:445 - 03:12:762 - 03:16:255 - 03:16:572 - soft sampleset
03:24:191 - remove clap
04:22:762 - clap
05:36:096 (3,4) - swap place (not reverse)
04:58:636 - umm, unused timing point (udah dimention di mod sebelumnya sih, but rejected karena dikira inherited point, but it's not) ada shift 1 ms sih, dan ga terlalu noticeable, well... not really want to argue about it
Topic Starter
10nya

wendao wrote:

all are optional, but whatever, modded it once, probably no need to kd

02:10:065 - unused inherited point fixed
02:16:731 (1,2) - 02:37:683 (1,2) - I'd swap these NC coz of metronome nah i put it to emphasize the jump pattern
02:21:175 (3,4) - umm, swap whistle? whoops done
02:26:096 - 02:32:286 - 02:35:620 - 02:42:762 - 02:40:858 - 02:40:964 - whistle
03:12:445 - 03:12:762 - 03:16:255 - 03:16:572 - soft sampleset
03:24:191 - remove clap
04:22:762 - clap
05:36:096 (3,4) - swap place (not reverse) all fixed
04:58:636 - umm, unused timing point (udah dimention di mod sebelumnya sih, but rejected karena dikira inherited point, but it's not) ada shift 1 ms sih, dan ga terlalu noticeable, well... not really want to argue about it
gonna check after i finish my modelling assignment lol

edit: ok don3
theowest
I guess this is what they call pp mapping huh.
Noticable difficulty spikes for seemingly few good reasons.
Topic Starter
10nya
ouch
sahuang
This doesn't sound like a pp mapping to me, it's not a very modern style as well, please take a look at all those recent maps :d

Anyways rebubbled after my DQ mod a year ago!!!

IRC mod i miss this feature
2018-04-01 21:56 10nya: hi halo o/
2018-04-01 21:56 sahuang: owo
2018-04-01 21:58 10nya: are u free now? u said to find you in weekend xD
2018-04-01 21:58 sahuang: giid
2018-04-01 21:59 10nya: niiiceee
2018-04-01 21:59 sahuang: 00:09:351 (5) - why do you add this? i think its the only place at the beginning where you add 1/4..
2018-04-01 21:59 10nya: eh forgot to fix that one sorry
2018-04-01 22:00 sahuang: btw you replied to all mods?
2018-04-01 22:00 sahuang: i think there are a few during dq or
2018-04-01 22:01 10nya: i fixed all on the mod on previous pages
2018-04-01 22:01 sahuang: k
2018-04-01 22:02 sahuang: 01:38:478 (5,3) - stack
2018-04-01 22:03 10nya: done
2018-04-01 22:03 sahuang: 01:48:478 - cant understand the rhythm here, its very tricky
2018-04-01 22:03 sahuang: and idk why you ignore sound here?
2018-04-01 22:04 sahuang: 01:49:747 - and shouldn't it be 1/4 spam here?
2018-04-01 22:04 10nya: hmm add a circle here 01:48:478 - would be better? i followed the loudest sound there
2018-04-01 22:04 10nya: for those triplet and stuff
2018-04-01 22:05 sahuang: hmm
2018-04-01 22:05 sahuang: i see
2018-04-01 22:05 sahuang: so maybe no 1/4
2018-04-01 22:05 sahuang: add 1/2s?
2018-04-01 22:06 sahuang: 01:48:795 (1,3,5) - also would be good if yu use same spacing so it looks more visually appealing
2018-04-01 22:07 sahuang: 02:06:414 (4) - maybe 1/6 is better here as you can hear the music instrument
2018-04-01 22:07 10nya: http://osu.ppy.sh/ss/10609279 i just realize there's only a violin(?) sound at 01:49:747 - so i changed into 1/1 is that ok
2018-04-01 22:07 10nya: ahh okay
2018-04-01 22:08 sahuang: yah its ok
2018-04-01 22:09 sahuang: 02:57:048 (4,1) - stack?
2018-04-01 22:09 10nya: ohhh this 02:06:414 - is really strange because some people said its 1/8 @_@
2018-04-01 22:09 10nya: but changed into 1/6 now
2018-04-01 22:09 10nya: ok
2018-04-01 22:09 sahuang: 02:58:477 (3,5) - bad overlap...
2018-04-01 22:10 sahuang: hmm 1/8 1/6 both ok but ure using 1/6 later and the insrument here kinda implies 1/6
2018-04-01 22:10 sahuang: not a big deal anyways w
2018-04-01 22:10 10nya: fixed, also fixed 02:59:747 - stack
2018-04-01 22:11 10nya: ahahah okai okai changed into 1/6 anyways i think 1/6 more fit
2018-04-01 22:11 sahuang: 03:18:001 (4,5,6,7) - better use 03:08:477 (1,2,3) - for consistent rhythm
2018-04-01 22:12 sahuang: 03:45:620 (1,2) - BLANKET
2018-04-01 22:14 sahuang: 05:12:921 (5,1) - swap nc
2018-04-01 22:15 sahuang: 05:47:207 (7,1) - same
2018-04-01 22:15 10nya: aye all done
2018-04-01 22:16 sahuang: ok
2018-04-01 22:16 sahuang: should be all
2018-04-01 22:18 10nya: updated o/
2018-04-01 22:20 sahuang: ok
2018-04-01 22:23 sahuang: will rebub
Topic Starter
10nya


thank you
Natsu
yo change your avatar and I mod
Topic Starter
10nya

Natsu wrote:

yo change your avatar and I mod

rude >:(

ok changd
Natsu
k

2018-04-08 15:46 10nya: :3
2018-04-08 15:52 Natsu: :3
2018-04-08 15:53 10nya: rank my map pls thx :3333333
2018-04-08 15:54 Natsu: sjcsdjc
2018-04-08 15:54 Natsu: oki
2018-04-08 15:58 10nya: all hail nats
2018-04-08 15:58 10nya: my nigga
2018-04-08 15:58 Natsu: link it
2018-04-08 15:58 10nya: ACTION is listening to [https://osu.ppy.sh/b/658120 Yooh - Dynasty -da capo-]
2018-04-08 15:58 10nya: done nigga
2018-04-08 16:02 Natsu: 00:28:954 (1,2) - blanket off
2018-04-08 16:02 Natsu: 00:29:589 (4,1) - same
2018-04-08 16:03 10nya: done nigg
2018-04-08 16:03 Natsu: 00:40:858 (1) - the slider tails sounds too loud
2018-04-08 16:04 Natsu: 01:06:255 (1) - same
2018-04-08 16:04 10nya: changed to 30%
2018-04-08 16:05 Natsu: 01:13:874 (1,2,3,4) - 4 circles don't fit the music, 2 sliders represents the music better
2018-04-08 16:06 10nya: i want some variety tho since the previous patterns are sliderish :'c
2018-04-08 16:07 Natsu: 01:55:620 (3,4) - blanket sucks
2018-04-08 16:07 Natsu: 01:59:271 (2,1) - ugly overlap
2018-04-08 16:08 10nya: >:'c
2018-04-08 16:09 10nya: all doney
2018-04-08 16:10 10nya: 01:59:827 - btw volume decreased
2018-04-08 16:12 Natsu: 04:39:905 (1,2,3,4,5,6) -
2018-04-08 16:12 Natsu: this feels really overdone
2018-04-08 16:12 Natsu: maybe reduce the sv or smth
2018-04-08 16:15 10nya: reduced
2018-04-08 16:15 10nya: yea
2018-04-08 16:15 10nya: blame my skill 3 years ago
2018-04-08 16:15 10nya: HAHA
2018-04-08 16:15 Natsu: 05:25:302 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8) - the comboing division seems randomm lol
2018-04-08 16:15 Natsu: like 4 . 8 -4 -8
2018-04-08 16:15 Natsu: just go for 8
2018-04-08 16:15 Natsu: lol
2018-04-08 16:15 Natsu: nah
2018-04-08 16:16 10nya: btw added whistle to 04:39:905 - since i think i heard piano idk
2018-04-08 16:16 Natsu: leave it like that lmao u will have to rebuild the pattern and bla bla
2018-04-08 16:16 Natsu: ye it's fine
2018-04-08 16:16 10nya: oh iyea
2018-04-08 16:16 10nya: leave it to 8
2018-04-08 16:17 Natsu: k upload it
2018-04-08 16:19 10nya: done nigg
Natsu
kx2
Topic Starter
10nya
arigatou natsu senpai <3
wendao
lmao
Shurelia
whoa, congrats
Topic Starter
10nya
<3

ps dignity is much better
KSHR
yatto...................................
omedetou!
Topic Starter
10nya
yattazeeeeeeeee
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