thank you! yes i really lack of understanding rhythm hhhhh i remapped and fixed all i hope its okay now _:'3Okorin wrote:
yeah only took like half a year <3
[general]
combo 1 is much darker than the rest making it harder to read over this dark bg and complete black, would suggest making it brighter works okidoki
[map]most of the problems i have with this are things that just dont really represent what the song is putting emphasis on through rhythm, my willingness to push this further basically depends on how you go about addressing the fundamental things (read as rhythm things i pointed out and generalised)
- 00:05:938 (1,2) - i don't see what's different here from the previous measures, why suddenly twice as many circles ah no wait i see it, but that way i feel like want to emphasize the Bell(??) sound so i put circles there
- 00:15:462 (3) - makes less sense as it's the same thing
- 00:14:192 (2,1) - this comes out of nowhere and doesn't really do anything it's not indicated or anything so idk i can't make sense of as to why you do that fixd
- 00:24:668 (4,1,2) - thiss doesn't make sense with the way you did rhythm before (00:22:287 (5) - 00:23:557 (5) - ) besides 00:25:144 (2) - isn't really helping achieve anything
- 00:26:255 (1) - might want to have this stand out through either breaking flow or spacing
- 00:28:636 (5,1,2) - crtl+g ing rhythm here would make way more sense with what the song does and what your map usually does for this
- 00:32:446 (6,1,2) - similar thing, just not with the reverse
at this pint imma just say this applies to most of the intro lol- 00:33:239 (3,4) - 00:35:779 (3,4) - song is constantly picking up pace in this part but you alternate between sliders and not sliders
- 00:41:176 (2,3,4,5,1) - the cutoff from stream to slider doesn't look very neat mostly due to the sliders shape not complimenting anything the stream did
- 00:56:890 (4) - would make more sense as just circles i think
- 01:00:541 (1) - should not go back over itself (which it kinda does now)
- 01:20:065 (3,4) - would be more expected to be stacked
- 01:20:700 (1,2) - doing something like https://puu.sh/sMpt5/59c24ed929.png would make way more sense with what's happening in the song and what's happened in the map so far, alternatively you should maybe also reconsider ending 01:20:224 (4) - in the same sound you had clicked at 01:18:001 (4) -
- 01:22:287 (2) - same
- 01:24:033 - 01:24:351 - not clicking these goes against everything you established with 01:08:795 (1,2) - 01:11:335 (1,2) - 01:13:874 (1,2,3,4) -
- 01:16:414 (1,2,3,4) -
- 01:25:938 (1,2,3,1,2,3) - music isn't suggesting groups of 3, it's doing three groups of two instead so emphasis should be on each white tick ideally
- 01:29:906 (2,3) - not too much a fan of these for known reasons
- 01:42:446 (1,2,3,4,1,2) - represent the song much better, the rest of this section kinda doesn't do that though
- 01:48:319 (4) - 01:49:589 (4) - i don't hear anything that would suggest anything being held, playing these in this part kinda doesn't fit anything
- 02:33:239 (1,2) - playing these or any others of this is kinda uncomfortable because the way you simplified them they play like an 1/3 pattern with a weird cutoff at the end
- 02:45:620 - extends seem kinda unnecessary for this but i guess that's preference
- 03:08:477 (5,6) - doesn't really reflect what's happening music wise
- 03:22:762 (1,2,3,4) - 03:23:715 (6,7) - should be way more similar since they represent the same
- 03:51:810 (3) - music doesn't suggest this, kinda overmappwed for no reason
- 03:53:080 (3) - could leave 1/4 delay between sliders like this if they're followed by objects, would make interpreting them less mean for players
- 03:56:096 - would prefer clicking this as it's quite essential to the song but not represented in the map
- 04:31:334 (6,1,2) - 04:34:032 (1,2) - 04:35:620 (4) - why do you suddenly switch to red ticks nothing really suggests this ;_;
a few parts of this work pretty well so i'd hope to push this
thank you
can't update yet bancho won't connect ggwp new laptop zz