osu! is somewhat of a niche kind of game (nippon music, skill ceiling, etc); niche things almost never become mainstream (esp. with the anti-chinese cartoons senrtiment in western countries).
With the prescence of many people from western countries being interested in asian culture and rhythm games, osu! will definitely grow very large; but mainstream? I really don't think so. Theres a reason why the highest amount of osu! players are either from asia or NA.
Another trend I've discovered recently is that many new players are younger than 15; this probably coinciding with younger weeaboos (I really don't see your average western call of duty kid seeing the appeal in osu!).
As for what growth will bring osu!, it is most likely for the better; more supporters=peppy being able to continue developing the game. As for the "quality" of the community, you can't really say that it will worsen because with an equal amount of bad people is also an equal amount of good people.
tl;dr weeaboos
With the prescence of many people from western countries being interested in asian culture and rhythm games, osu! will definitely grow very large; but mainstream? I really don't think so. Theres a reason why the highest amount of osu! players are either from asia or NA.
Another trend I've discovered recently is that many new players are younger than 15; this probably coinciding with younger weeaboos (I really don't see your average western call of duty kid seeing the appeal in osu!).
As for what growth will bring osu!, it is most likely for the better; more supporters=peppy being able to continue developing the game. As for the "quality" of the community, you can't really say that it will worsen because with an equal amount of bad people is also an equal amount of good people.
tl;dr weeaboos