forum

Halozy - Deconstruction Star

posted
Total Posts
166
show more
Kalibe
oh
ktgster
Just a few things that seem questionable. I only suggest the mapper to respond to this post and not anyone else.

[Beat Heaven]

2015-11-07 11:25 Jaitonat: actually tbh
2015-11-07 11:25 Jaitonat: it should be o10
2015-11-07 11:25 Jaitonat: *od10
2015-11-07 11:25 Jaitonat: for full emphisis on the beat part
Considering the 1/8's and the huge amount of potential notelocking this map can bring, I don't see any reason for it to be OD 8. It would be better to use OD 9 or higher to prevent this issue and allow a less frustrating map.

If you do not know what notelocking is, please refer to this thread.
>:(
01:01:884 (2,2,2,2) - why do these sliders have different rhythms from each other?
01:36:723 (1,2,1,2) - It's strange that this part has a higher spacing than 01:35:949 (1,2,1,2) why is that. This also applies to 01:55:303 (1,2,1,2) and many other parts in other kiais.
01:37:497 (1,2,3,4,5,6,7,8,9) - this is also questionable as you have just established before that you made 2 doubles with jumps in between so just having a straight line is already off.
01:41:271 (9,10) - why is the intersection on 9 and not 10. Before, you had 01:40:981 (6) which is on a white tick, but 9 is not on a white tick and so it feels inconsistent and off from this stream. In fact, you even do it differently from this pattern 01:52:981 (2,3,4,5,6,7,8,9,10,11,12,13) and 02:45:626 (2,3,4,5,6,7,8,9,10,11,12,13) please explain.
04:08:368 (4,5) - considering the nature of this part, it is strange that this is stacked
04:17:562 (6,7) - compared to the rest of the map, this looks incredibly off compared to the rest of the map.
00:33:723 (2,3) - speaking of which, this is also off.
04:25:110 (1,2) - I would suggest to remove one repeat from each slider as it is a part easy to break and is pretty much a "be more lucky to keep combo" part
04:33:240 (1,2,1,2) - this is strange compared to the ones before. It is smaller in spacing and the notes after it have a higher ascent in the vocals.
04:40:595 (1,2,3,4) - it is also strange this is flipped compared to the other streamjumps

Again, please explain the reasoning behind all these points.
Ozato Fumika
what a beautiful map and SB

but i just found a few small things

I just thought it might be something worth saying

03:14:658 -
03:20:852 -
03:23:949 -
03:27:045 -

the star burst is delayed

maybe on purpose? idk lol

also around 04:25:734 - SB load goes over 5.0 and maximum at 5.5

i know it's a guideline but just saying
Topic Starter
Hollow Wings

ktgster wrote:

Just a few things that seem questionable. I only suggest the mapper to respond to this post and not anyone else.

[Beat Heaven]

2015-11-07 11:25 Jaitonat: actually tbh
2015-11-07 11:25 Jaitonat: it should be o10
2015-11-07 11:25 Jaitonat: *od10
2015-11-07 11:25 Jaitonat: for full emphisis on the beat part
Considering the 1/8's and the huge amount of potential notelocking this map can bring, I don't see any reason for it to be OD 8. It would be better to use OD 9 or higher to prevent this issue and allow a less frustrating map.

If you do not know what notelocking is, please refer to this thread.
>:( yes, i know what notelock is before, and i talked about this to some staffs as well. and if you exactly know how it works and look at this map which i put much more effort than you, you can easily figure out that unless i can set od over 11 otherwise i can't completely avoid the overlapping hitwindow anyway, because 1/8 155bpm streams' gap is about 46.4ms. so, considering about most of other objs are in lower bpm (they are the main part of the map), and also high bpm streams are not that hard than you've thought becasue i already stacked all of them which are easy to read and hit if you have enough streaming skill. i choose od8 for compromise. if you think higher od is at least solve it a bit better, i would say it really makes no differences if you can't completely get it clear because its bpm is actually 310. and in fact, most of ranked maps didn't avoid the notelock as well, you can calculate why if you care.

01:01:884 (2,2,2,2) - why do these sliders have different rhythms from each other? listen to the song carefully and you will find different rhythm track i was following.
01:36:723 (1,2,1,2) - It's strange that this part has a higher spacing than 01:35:949 (1,2,1,2) why is that. This also applies to 01:55:303 (1,2,1,2) and many other parts in other kiais. guitar. and they are notes.
01:37:497 (1,2,3,4,5,6,7,8,9) - this is also questionable as you have just established before that you made 2 doubles with jumps in between so just having a straight line is already off. idk why this is off, i map notes for different patterns.
01:41:271 (9,10) - why is the intersection on 9 and not 10. Before, you had 01:40:981 (6) which is on a white tick, but 9 is not on a white tick and so it feels inconsistent and off from this stream. In fact, you even do it differently from this pattern 01:52:981 (2,3,4,5,6,7,8,9,10,11,12,13) and 02:45:626 (2,3,4,5,6,7,8,9,10,11,12,13) please explain. 1st, 9 is not the start of notes' part, even it looks like it is. 2nd, they are notes in different patterns. do you give all same patterns for same melody in your maps as well? i don't see issue here.
04:08:368 (4,5) - considering the nature of this part, it is strange that this is stacked i don't see issue here.
04:17:562 (6,7) - compared to the rest of the map, this looks incredibly off compared to the rest of the map. what? you mean overlap is issue as well? i still don't see issue here.
00:33:723 (2,3) - speaking of which, this is also off. same as above.
04:25:110 (1,2) - I would suggest to remove one repeat from each slider as it is a part easy to break and is pretty much a "be more lucky to keep combo" part nope, it's easy to hit and combo.
04:33:240 (1,2,1,2) - this is strange compared to the ones before. It is smaller in spacing and the notes after it have a higher ascent in the vocals. special vocal beat is at 04:33:530 (2) - , changing ds jump at 04:33:336 (2,1,2) - request players aiming note 1 and jump to note 2 which emphasis the vocal better after jump at 2-1. stack the slider following because the vocal is more heated than basic instr tracks.
04:40:595 (1,2,3,4) - it is also strange this is flipped compared to the other streamjumps i don't see issue here.

Again, please explain the reasoning behind all these points. i think this is so rude... thou i've explained above already, and i think i won't do it again unless there're unrankble issues :<

Moeka wrote:

what a beautiful map and SB

but i just found a few small things

I just thought it might be something worth saying

03:14:658 -
03:20:852 -
03:23:949 -
03:27:045 -

the star burst is delayed shall's codes designed that.

maybe on purpose? idk lol

also around 04:25:734 - SB load goes over 5.0 and maximum at 5.5 it's ok imo, not in a really long time. and also, actually there are lots of over 5.5 sb in ranked sections recently already.

i know it's a guideline but just saying i'm glad you take care about the sb, most other modders just skip or ignore it...

KaedekaShizuru wrote:

waitwaitwait
where is your signature on BG?
by the way, so fantasy map see bottom right...
......
orbital gun
Just saying this as a third wheel - but, since when has mapping / modding ever been related to player skill level? As far as i can remember, it's never really been a thing; people have always mapped / modded maps that they cannot play themselves. Using a modder's skill level in defense to anything shouldn't be a thing under any circumstance.
Yuii-
To be honest, this map has plenty of inconsistencies regarding rhythm, spacing, stacks, NCs... everything. But one of the /main/ problems here is... 04:25:110 (1,2) - . The jump to (2) is just ridiculously high and unexpected, in all the previous sliders you left a couple of ms right after the following object. But here there's nothing. This is completely unfun and exaggerated. But as I said, some patterns are way too different and inconsistent from others, even when the music does not change at all. I have to agree with ktgster here.
Epiphany

Yuii- wrote:

To be honest, this map has plenty of inconsistencies regarding rhythm, spacing, stacks, NCs... everything. But one of the /main/ problems here is... 04:25:110 (1,2) - . The jump to (2) is just ridiculously high and unexpected, in all the previous sliders you left a couple of ms right after the following object. But here there's nothing. This is completely unfun and exaggerated. But as I said, some patterns are way too different and inconsistent from others, even when the music does not change at all. I have to agree with ktgster here.

honestly, i've played this map a couple times and never broke on those 2 repeats, if i broke, then earlier. those 2 clearly arent an issue, if they are, then you are not ready for this map in general.


edit: im totally fine when people mod maps that they cant really play themselves, but then atleast find real issues.
Lanturn
Grats! I have no chance of actually being able to play this, but the SB is amazing, and the vertical sliders are pretty cool. :D
Meg
HW is so cool!
Asahina Momoko

Meg wrote:

HW is so cool!
yes!!!!!!!!!!!!!!
VINXIS

Meg wrote:

HW is so cool!
yes!!!!!!!!!!!!!!
hehe

Meg wrote:

HW is so cool!
yes!!!!!!!!!!!!!!
RikiH_
This is so cool :D
Kayano
nani
Bearizm
gh
[Shiny]
Very original sliders, very unique patterns.
Avishay

Kiyame wrote:

Yuii- wrote:

To be honest, this map has plenty of inconsistencies regarding rhythm, spacing, stacks, NCs... everything. But one of the /main/ problems here is... 04:25:110 (1,2) - . The jump to (2) is just ridiculously high and unexpected, in all the previous sliders you left a couple of ms right after the following object. But here there's nothing. This is completely unfun and exaggerated. But as I said, some patterns are way too different and inconsistent from others, even when the music does not change at all. I have to agree with ktgster here.

honestly, i've played this map a couple times and never broke on those 2 repeats, if i broke, then earlier. those 2 clearly arent an issue, if they are, then you are not ready for this map in general.


edit: im totally fine when people mod maps that they cant really play themselves, but then atleast find real issues.

Yuii- wrote:

To be honest, this map has plenty of inconsistencies regarding rhythm, spacing, stacks, NCs... everything. But one of the /main/ problems here is... 04:25:110 (1,2) - . The jump to (2) is just ridiculously high and unexpected, in all the previous sliders you left a couple of ms right after the following object. But here there's nothing. This is completely unfun and exaggerated. But as I said, some patterns are way too different and inconsistent from others, even when the music does not change at all. I have to agree with ktgster here.

You see, the deal is: As long as you have a big name around here you're allowed to do what the fuck you want, even create retarded patterns, why you ask? Obviously some players will achieve playability with those patterns and might build some affection and start liking it because they can play it, while everyone else is welcome to eat cream.

A lot of BNs wouldn't even look or think about ranking or hell bubbling it before completely overhauling everything the system wants you to, unless you are goddamn known.
ac8129464363

Bearizm wrote:

gh
A Mystery

Avishay wrote:

You see, the deal is: As long as you have a big name around here you're allowed to do what the fuck you want, even create retarded patterns, why you ask? Obviously some players will achieve playability with those patterns and might build some affection and start liking it because they can play it, while everyone else is welcome to eat cream.

A lot of BNs wouldn't even look or think about ranking or hell bubbling it before completely overhauling everything the system wants you to, unless you are goddamn known.
Unfortunately this is true for the qualifying part, I just hope the QATs will look at it completely objectively.
Depths
Congrats HW!
Lach
this is bait
Bearizm

Lach wrote:

this is bait
tbh
Luel Roseline


?!?!?
Kayla
Its a shame that you made this map completely unplayable. Storyboard is so nice.

Auto plays it pretty nice.

Should not be ranked.
Jordan

Kayla wrote:

Its a shame that you made this map completely unplayable. Storyboard is so nice.

Auto plays it pretty nice.

Should not be ranked.
It's a very very difficult map and it is playable if you're good enough. Not all maps are meant to be FCed by everyone. Challenges once in a while are fine.
Stjpa

Jordan wrote:

Kayla wrote:

Its a shame that you made this map completely unplayable. Storyboard is so nice.

Auto plays it pretty nice.

Should not be ranked.
It's a very very difficult map and it is playable if you're good enough. Not all maps are meant to be FCed by everyone. Challenges once in a while are fine.
It's not like that we're getting a lot of unfc'able maps from Mazzerin or something...
Yauxo
It's not like we get shit on every map that's basically perfectly fine, yet there's no shit on the maps that'd need (to be) shit (on) to improve.

Edit: Well, looks like everything is perfectly rankable nowadays. I'd really like to know what kind of thought-process or flowchart you guys have when checking a map.
buny


everyone failing at end
LigerZero
done added in Discography
kneepel

Kayla wrote:

Its a shame that you made this map completely unplayable. Storyboard is so nice.

Auto plays it pretty nice.

Should not be ranked.
found the guy who can't pass it
Artorias_DELETED
The argument of "it can't be passed, can't be FCed , so don't rank it" is insanely stupid and I can't believe people are still making that argument about maps that are just hard (mainly HW style hard, or hanzer )

If you don't wanna play it, don't play it. If you can't play it, don't play it. If someone wants to FC it when its ranked, or play it when its ranked, what is your fcking problem?

Anyways, I hope we see a lot of HW maps ranked, even if i can't play them, even if I don't agree with their style completely.
Nealth
nyan
Fatfan Kolek
I think i know why the red bar is there :V (it's a hacker btw)

Frans Bauer
Sorry, but how is this ranked? It goes against (almost) all the ranking criterias. There is little to no flow and repetative 2009 sliders... If it was submitted by anyone but HW it would not be ranked.
BRAH

marty45 wrote:

Sorry, but how is this ranked? It goes against (almost) all the ranking criterias. There is little to no flow and repetative 2009 sliders... If it was submitted by anyone but HW it would not be ranked.
Performance: 2,178pp (#38,969). you're not supposed to play this map.
you joined 2 years ago. in 2012

Why are you talking? kneusje
Okoratu
tfw it's 2014
ac8129464363
because it's 2015
Yuii-
damn time travel
it's really 2015? and still no flying cars!?
MCFLY, CONSIDER YOURSELF DEAD! YOU LIED TO ME
Ntasuto
You forgot to add "TAG4" to the diff name.
Gangsterkill
I really don't get how this Asymmetry gets DQ'd two times, but this goes unnoticed like it is perfectly fine *smh*
show more
Please sign in to reply.

New reply