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Halozy - Deconstruction Star

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Topic Starter
Hollow Wings
This beatmap was submitted using in-game submission on 2015年11月7日 at 20:52:57

Artist: Halozy
Title: Deconstruction Star
Source: 東方Project
Tags: Starry Presto すみじゅん Sumijun アサヒ Asahi ほたる hotaru 東方永夜抄 ~ Imperishable Night とうほうえいやしょう Eiyashou 上白泽慧音 かみしらさわ けいね Kamishirasawa Keine プレインエイジア Plain Asia th08 c79 ShallICompareThee SICT zun
BPM: 155
Filesize: 22350kb
Play Time: 05:20
Difficulties Available:
  1. Beat Heaven (6.83 stars, 1522 notes)
Download: Halozy - Deconstruction Star
Information: Scores/Beatmap Listing
---------------
Starry Presto ほたる Deconstruction Star

bg by me
sb by ShallICompareThee

nyan

with MillhioreF's help :3
Nathan

Hollow Wings wrote:

nyan
Archaeologian
nyan
N5U5M7R5
nyan
Moecho
nyan~
[ Mephisto ]
nyan~
ignorethis
这map很厉害啊 有种跟曲子电波非常合拍的感觉

另外offset明显late 应该减个十毫秒左右
[CSGA]Ar3sgice
beat heaven
00:04:805 (3,4) - 放两个单点就好了, 不要放滑条, 不要什么音都非填满不可
00:11:096 (4) - ^
01:19:321 (2) - 这个两倍速 然后那里叠一个note 好像比较适合这里
这个2+1的三连 可以两个键一起按233
02:34:902 (2,3) - 怎么不把2叠在滑条下面!
04:23:579 (3,4) - 04:24:354 (1) - 这都跑到followcircle外面了真的能连上吗!
04:48:838 (2) - 233
挑战人体极限

那个蓝的combo color, 你可以屏幕左边的用绿的, 右边用蓝的啊23333

edit: 对了 https://osu.ppy.sh/s/279051 求mod
Topic Starter
Hollow Wings

ignorethis wrote:

这map很厉害啊 有种跟曲子电波非常合拍的感觉 我去。。。一个脑大大!!!OVQ

另外offset明显late 应该减个十毫秒左右 好,我重新调整一下timing。

[CSGA]Ar3sgice wrote:

beat heaven
00:04:805 (3,4) - 放两个单点就好了, 不要放滑条, 不要什么音都非填满不可 我知道不必要全都塞满,但这里其实电子琴的声音是比较改过vocal的,而我又跟的人声,无视那个那么明显的音不太好,所以就滑条尾带过一下(不然就放三连了)
00:11:096 (4) - ^ ^
01:19:321 (2) - 这个两倍速 然后那里叠一个note 好像比较适合这里 这里就想跟vocal了,比较强烈。后面那个嘎巴音就带过吧。
这个2+1的三连 可以两个键一起按233 怎么这么能玩233
02:34:902 (2,3) - 怎么不把2叠在滑条下面! 次奥!这里还挺安静的没必要跳那么大啦!OVQ
04:23:579 (3,4) - 04:24:354 (1) - 这都跑到followcircle外面了真的能连上吗! 若比,这里抄好接的好吗,真正容易断的地方是04:25:128 (1,2) - 啦。
04:48:838 (2) - 233 233
挑战人体极限 能打的人还不少。

那个蓝的combo color, 你可以屏幕左边的用绿的, 右边用蓝的啊23333 关于combo color和bg的关系,我是要做sb的,到时候放sb梗需要用到,所以就不改啦。

edit: 对了 https://osu.ppy.sh/s/279051 求mod 好,回头看看。
thanks for modding! (ar3姥爷的摸怎么越来越水233
Suikami
nyan~
do you forget to convert this to ctb ?
[Seraphin]

uh oh...
Moe
好……整齐的滑条[惊]
pw384
nyan
Akiyama Mizuki

[Seraphin] wrote:


uh oh...
HW loominarty mapper confirmd!!1!!!!!1!!!111!!!
N5U5M7R5
is this going for rank? if not please use a 320kbps mp3 for this beautiful song
shahme_old
Nyan

Hakurei Yoru
好图不需要再改梗

当然我觉得这是创作(啥

01:40:014 (1,2,1) - 1到2为什么是左上呢? 全图似乎这样的节奏只有这个是不同的flow 其他的都是较水平的(其实就是kiai
对于有实力的玩家这个好像也不影响可玩性..


……………………
十分抱歉……真的不知道该说什么好QAQ
但是虽然说不能学习HW,我也学到了很多!
mapping的红白会坚持自己的想法的!

希望可以找更会mod的人让这张图变得更好!
Pappy
are you pregnant?

Dk-_old
Crazy and very original as always~

BG is perfect too <3
liangv587
这比源流怀古还要屌让我怎么摸,然而吝啬的我只射一颗星
Depths
As Requested

Beat Heaven

00:26:852 (6) - ctl+g this? feels more fun to play

00:31:884 (4,5,1) - this feels awkward pls change

01:21:626 (1,2,3,4) - curve and angle these sliders, the straight feels really bland.

02:23:561 (1) - curve fits better here, straight feels overly boring

03:05:368 to 03:27:045 why only use straight sliders here? I think you have them curve to the pitch of the vocal. straight feels a bit boring

Really fun map :D
Topic Starter
Hollow Wings

N5U5M7R5 wrote:

is this going for rank? if not please use a 320kbps mp3 for this beautiful song yes it's for rank map.

Hakurei Yoru wrote:

好图不需要再改梗

当然我觉得这是创作(啥

01:40:014 (1,2,1) - 1到2为什么是左上呢? 全图似乎这样的节奏只有这个是不同的flow 其他的都是较水平的(其实就是kiai
对于有实力的玩家这个好像也不影响可玩性.. 为什么要全都一样呢?


……………………
十分抱歉……真的不知道该说什么好QAQ
但是虽然说不能学习HW,我也学到了很多!
mapping的红白会坚持自己的想法的! 噗,太客气了233

希望可以找更会mod的人让这张图变得更好!

Its Depths wrote:

As Requested

Beat Heaven

00:26:852 (6) - ctl+g this? feels more fun to play here's not a heated part, so patterns shall be easier ones imo.

00:31:884 (4,5,1) - this feels awkward pls change hmm ok~

01:21:626 (1,2,3,4) - curve and angle these sliders, the straight feels really bland. the whole map's sliders are straight, on purpose. and this plays fine, too.

02:23:561 (1) - curve fits better here, straight feels overly boring same as above.

03:05:368 to 03:27:045 why only use straight sliders here? I think you have them curve to the pitch of the vocal. straight feels a bit boring same as above.

Really fun map :D
thx for modding!
Kinshara
Please use 東方Project for source~

Good luck!
SoGa
[Beat Heaven]
  1. 不知道还做不做sb,不做widescreen还是关了吧
  2. 01:06:916 (2,3) - 这俩个用和这个同样的音效? 01:06:142 (1) -
  3. 01:09:432 (2,3) - Ctrl+G 试试
  4. 01:25:497 (3,4,5) - (4)和(5)放近点?
  5. 01:35:949 (1,2,1,2) - 不能弄成从右到左的顺序连打吗。。
  6. 01:42:143 (1,2,1,2) - ^
  7. 02:17:561 (5,6) - Ctrl + G
  8. 02:18:529 (2) - ^

总之先水一发,可以的话 求m4m :(
Shad0w1and
01:20:852 (1) - 太反人类了,感觉就算重在3上也好得多
04:41:950 (1,2) - 下移一格会好点吧
00:36:626 (3) - 这个相当难读,个人建议192,352
00:46:594 (6,7,8) - 注意DS,特别是打开Stack之后
00:54:529 (1) - 感觉太近了。437,262?
01:57:142 (2) - 建议重到滑条尾
02:28:981 (1) - 还是觉得DS不好。。
03:35:755 - 故意放掉的?
04:29:369 (1,2,1,2,1) - 最好别在这种地方切flow,04:35:561 (1,2,1,2,1) - 这地方就善良得多
04:42:820 (2) - 这note的前后DS要日天,还是连打啊
04:48:336 (1,1,2,1,2,1) - 1和1之间的DS误导,后面DS也反人类了点

不知道怎么下手。。就这样了
m4m:https://osu.ppy.sh/s/300612
Rizia
[Beat Heaven]
00:08:078 (5) - 感覺會不太好讀
00:13:885 (3,4) - 也跟前面00:13:497 (1,2) - 加大間距?
01:52:208 (1,2,1,2) - 這個我覺得感覺跟面前面01:49:110 (1,2,1,2) - 之類的一樣做法...
02:58:787 (5,6,7,8) - 為何不是繞下去而是繞上來呢...
03:05:368 - 到 03:27:045 - 不扭點有趣的slider?

細心一看還真不讓人活了
很好 所以摸有點水
先good luck
[Twinkle]
[Beat Heaven]

00:12:916 (5) - 这里的whistle加在00:12:723 (4) -
04:19:691 (1) - 这里打的时候很容易断 2次折返滑条速度又快 感觉主要是两次折返会反应不过来
04:56:078 (1,2,3,4) - 这里间距可以比后面04:56:465 (1,2,3,4) - 稍微大一些 和这里一样00:45:239 (1,2,3,4,1,2,3,4) -
05:03:820 (1,2,3,4) - 这也是同理

sry for very short
真的太diao了 y-axis sliders 射~
Megurine Luka
[General]

  1. 感觉这个stack lixxxxxx(不会拼)设最低很危险诶;w;
[wa]

  1. 00:36:336 (1) - 不能稍微左上一点放个五角?
  2. 01:19:303 (2) - 感觉ctrl+g更好点-。-
  3. 01:22:400 (3) - 感觉和01:22:013 (2) - 太近了再往左上拉开一点?x=16 y=32的地方大概好点?
  4. 01:41:755 (9) - 为啥突然下去了?不和前面的note摆直线吗;w;
  5. 01:42:143 (1,2,1,2) - 总感觉并不太直,后面四个也是..稍微修一下吧
  6. 01:53:368 (1,2,3,4,5) - 其实ctrl+g一下呢?就是01:52:981 (2,3,4,5) - 打完跳一下到左边=,=好像很有趣?!(就是后面也要修位置就是了
  7. 01:58:206 (2) - 我是觉得把跳放在前面的节拍点会比较好,就是把这个note放到3的上面._.
  8. 03:02:465 (2) - ^
  9. 03:05:368 (1) - 这里后面的slider都好直啊;w;是偷懒吗?!!!一定是了!!
  10. 04:28:400 (1,1,2,1,2) - not I say, really twisty ;w;
  11. 05:18:529 (1) - mute
目测half-time我都打不动系列
Autumn
FBI WARNING:再等一等楼主就将得到2枚KD!

那么下面是小学生作文时间

00:46:787 (1)


  1. 尾巴和 00:46:594 (6,7,8) 叠起来,看着舒服。另外左右两边的滑条也可以微调一下
  2. 00:55:787 - 00:57:336 - 00:58:884 - 01:00:432 还有个 03:35:755 - 这几个地方都有点想加note

01:52:208 (1)


  1. 下移一点,让01:52:208 (1,2,1,2) 这四个两两一组 弧形排列
  2. 或者把01:52:497 (2,1)下移变成直线排列

04:35:755 (1,2) - 04:36:529 (1,2)


  1. 这两组跳ctrl+g一下,变成Z型跳如何?前一小节04:29:369 (1,2,1,2) 和 04:30:143 (1,2,1,2)都是U字型flow,感觉整个kiai都用这个单调了点,可以试试后面换点花样用Z型flow..其实kiai后半段那两组跳我也想建议换成Z型,不过发现太鬼畜了
Halozy还有啥好砖啊 推荐几张最棒的吧,我找到资源了不过积分不够下所有专辑的。。。
Frim4503
another crazy map by HW

shoot shoot shoot
bigfishlovers
I'm mapping this too.
Wow 6,83 stars rating :)
SnowNiNo_
我的MOD純屬個人意見
所以可更改可不更改@@

[Beat Heaven]
00:38:416 (2) - 刪掉
00:47:948 (3,4) - 改為2個SLIDER
01:01:497 (1) - 錯位@@?
01:46:014 (1,2,1) - 讓這邊距離一樣八
02:51:046 (1,2,1) - ^
03:15:432 (1) - 應該在03:15:529 才對的到音樂
03:16:206 (2) - ^ 03:16:303
03:27:916 (1,2) - ^
Hard
well let's try this.

Mod


  1. 00:03:626 (3) - maybe add a soft whistle here? the piano's pitch is changing drastically and i think it would fit. this note's somehow emphasized, I think (maybe do this for more of those kind of notes?)
  2. 00:04:981 - I don't think that note should be on a sliderend. it's really emphasized so maybe tap this?
  3. 00:08:078 (5) - maybe some hitfinish here? because of sound?
  4. 00:11:174 - same as 00:04:981
  5. 00:22:981 (3,4) - I'm not sure about this. This may be a bit difficult to read because you use a higher distance for 00:22:594 (1,2) - (those 1/4) than for the 1/2 afterwards. maybe make the 1/4 smaller or the 1/2 gap bigger?
  6. 00:33:045 (3,4,3,4) - again this may be difficult to read because you stack 1/2 AND 1/4 (00:34:207 (6,7,8) - )
  7. 01:13:400 - maybe add a circle here? the guitar is really loud and put it so it's good to map this, imo
  8. 01:58:400 (3,4,1) - I don't understand the purpose of this jump. there's nothing becoming louder, no emphasize. just a sudden jump. doesn't fit the music, imo
  9. 02:06:529 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - maybe add some inheriting sections here and make a volume vortex? uhm...increase the volume slowly, maybe? i think that'd be nice
  10. 02:18:432 - again maybe map the loud guitar here?
  11. 03:16:594 (1,1) - i'm not sure if the slider should follow the spinner so fast.
  12. 04:05:755 - add a soft whistle here because sound? the new beat begins here
  13. 04:06:529 - ^ ( for all of those, actually)
  14. 04:14:078 (4,5,6) - not sure about the readability of those notes again there's 1/4 jumps that are bigger or as big as the 1/2 ones and this is weird to read and play. (04:13:884 (3,4) - and 04:14:271 (5,6) - )
  15. 04:15:432 (3,4,5,6) - ^
I'm sorry I couldn't find much. Ignore this if it didn't help.
hehe
hi, m4m

  • Beat Heaven
  1. solid map! good work
  2. 00:11:078 (4,5) - a bit of spacing for slider leniency would be nice like: 00:04:884 (4,5) -
  3. 00:21:239 (9) - try changing NC in this area to something like this: http://i.imgur.com/62EwEGl.png i think it reflects the patterns and song more appropriately.
  4. 00:31:884 (4,5,1) - this pattern 'stops' the cursor during this 'high speed' portion. maybe separate 4 and 5.
  5. 02:06:529 - why not have a slowly increasing SV for this buildup portion?

    good luck
Asahina Momoko
hi, from your M4M queue

all of comments are mere placement suggestion, based on considering the flow and the beat scale.

Beat Heaven

  1. 00:12:142 (2,5) - i think these flow should be put like this, as your style that put stuffs following scale(F to C#, G to D# is downscale sound)
  2. 00:21:626 (2) - how about stack it to 00:22:400 (3) - to make a consistency with 00:22:400 (3) - , the object that hit on the third beat of a bar
  3. 00:52:981 (1,2,3,4,5,6,7,8) - following downscale sound, how about put like this?
  4. 00:50:271 (3) - ctrl+g should be make there good flow
  5. 01:21:626 (1,2,3,4) - 01:27:819 (1,2,3,4) - both of them have the same scale, so why don't you make their direction the same ones? or make the same with 02:26:658 (1,2,3,4) - ?
  6. 01:36:723 (1,2) - 01:36:917 (1,2) - those are not the same forms, is there any thinking to put like them?
  7. 02:28:787 (3,1) - too close each other, pls make more space
  8. 02:41:368 (1,1,2,1,2) - how about this one?
  9. 05:00:723 (1,2,3,4,5,1) - downscale beat, so flow should be downward

good luck!!
FreeSongs
Hello~ M4M from your queue!!

[Beat Heaven]
00:29:368 - How about adding a spinner here?
00:33:239 (1,2) - Ctrl+g?
00:50:271 (3) - Ctrl+g? fits the pattern 00:49:884 (1,2,3,4,5,1,2,3,4,5,1) - better imo
01:19:303 (2) - Try something like this?
http://puu.sh/hzXm8/ce3e42860f.jpg
02:11:174 (1,2,3,4,5,6,1) - Increasing the distance between those sliders would be better imo
02:26:270 (3,1) - Ctrl+g? (and change the hitsounds accordingly)
02:29:560 (1) - Try this?
02:45:045 (1,2) - Try Ctrl+G? (to emphasize 02:45:239 - as what you did here 01:40:014 (1,2,1) - )
02:57:432 (1,2) - ^
03:57:529 (4,5) - stack with 03:57:045 (1,2) - respectively? (To make 03:56:465 (1,2,3,1,2,3,4,5,6) - and 03:54:916 (1,2,3,1,2,3,4,5,6) - similar)
04:37:885 (1) - move left a bit like this?

根本摸不出东西 orz

Hope it helps!!
Good Luck! :)
Topic Starter
Hollow Wings

SoGa wrote:

[Beat Heaven]
  1. 不知道还做不做sb,不做widescreen还是关了吧 做的。
  2. 01:06:916 (2,3) - 这俩个用和这个同样的音效? 01:06:142 (1) - 这边不太需要,毕竟没那么响。
  3. 01:09:432 (2,3) - Ctrl+G 试试 不,3拍我要放中间。
  4. 01:25:497 (3,4,5) - (4)和(5)放近点? 这里不动。
  5. 01:35:949 (1,2,1,2) - 不能弄成从右到左的顺序连打吗。。不能。
  6. 01:42:143 (1,2,1,2) - ^ ^
  7. 02:17:561 (5,6) - Ctrl + G ^
  8. 02:18:529 (2) - ^ ^

总之先水一发,可以的话 求m4m :(

Shad0w1and wrote:

01:20:852 (1) - 太反人类了,感觉就算重在3上也好得多 有nc没事。
04:41:950 (1,2) - 下移一格会好点吧 ignore.
00:36:626 (3) - 这个相当难读,个人建议192,352 这个并不难读。
00:46:594 (6,7,8) - 注意DS,特别是打开Stack之后 这么点差距没事。
00:54:529 (1) - 感觉太近了。437,262? 起新轨不需要跳太远。
01:57:142 (2) - 建议重到滑条尾 不好。
02:28:981 (1) - 还是觉得DS不好。。 就是这么摆的。
03:35:755 - 故意放掉的? 是啊,全程跟鼓。
04:29:369 (1,2,1,2,1) - 最好别在这种地方切flow,04:35:561 (1,2,1,2,1) - 这地方就善良得多 然而你并没有发现最后kiai没有一个梗是一样的,所以不改。
04:42:820 (2) - 这note的前后DS要日天,还是连打啊 然而这图其实是单指向,并且这梗我自己也能打。
04:48:336 (1,1,2,1,2,1) - 1和1之间的DS误导,后面DS也反人类了点 然而你并没有发现最后kiai没有一个梗是一样的*2

不知道怎么下手。。就这样了 噗。
m4m:https://osu.ppy.sh/s/300612

Kawaiwkyik wrote:

[Beat Heaven]
00:08:078 (5) - 感覺會不太好讀 大ds跳过来感觉应该还行。
00:13:885 (3,4) - 也跟前面00:13:497 (1,2) - 加大間距? 想了一下,好像不太需要,毕竟只想表现那个比较剧烈的钢琴变化的地方,后面跟着的就ds一致过去好了。
01:52:208 (1,2,1,2) - 這個我覺得感覺跟面前面01:49:110 (1,2,1,2) - 之類的一樣做法... 因为这里的vocal比较特殊,所以我换了个梗。
02:58:787 (5,6,7,8) - 為何不是繞下去而是繞上來呢... 这。。。为什么呢233,大概是因为之后的音依旧激昂所以我就并没有要把物件都放的很低的意思。其实相同的部分我处理方式虽然不同但是意思差不多,第一个kiai是换了方向往上,第三个虽然往下但是间距放的很大这样。
03:05:368 - 到 03:27:045 - 不扭點有趣的slider? 全图slider都是上下直滑条,所以就这么地吧233.

細心一看還真不讓人活了
很好 所以摸有點水 抱歉让你摸那么恶心的图噗。
先good luck

[Twinkle] wrote:

[Beat Heaven]

00:12:916 (5) - 这里的whistle加在00:12:723 (4) - 不好。
04:19:691 (1) - 这里打的时候很容易断 2次折返滑条速度又快 感觉主要是两次折返会反应不过来 其实并没有那么容易断。
04:56:078 (1,2,3,4) - 这里间距可以比后面04:56:465 (1,2,3,4) - 稍微大一些 和这里一样00:45:239 (1,2,3,4,1,2,3,4) - 想了一下本来想改的,但是看到我之前那个部分也如你所说没去动,所以我觉得不改问题也不大。这个先保留吧,以后我再看看。
05:03:820 (1,2,3,4) - 这也是同理 同上。

sry for very short sry for very cruel.
真的太diao了 y-axis sliders 射~

Megurine Luka wrote:

[General]

  1. 感觉这个stack lixxxxxx(不会拼)设最低很危险诶;w; 现在调成2是没问题的,我现在几乎所有难图都是2.
[wa]

  1. 00:36:336 (1) - 不能稍微左上一点放个五角?你盯着00:35:949 (1,2,3) - 看五秒再盯着00:36:336 (1,2,3) - 看五秒(
  2. 01:19:303 (2) - 感觉ctrl+g更好点-。- 其实两种都还行,不过嘛确实反向更合vocal所以改啦~
  3. 01:22:400 (3) - 感觉和01:22:013 (2) - 太近了再往左上拉开一点?x=16 y=32的地方大概好点? 进新的小节我觉得其实ds可以灵活地处理,比如01:25:109 (2,3) - 类似于这种地方的我都不太在乎ds的大小,毕竟玩家通过打图也可以强制进行位置的判定,ds的大小就并没有那么重要了。
  4. 01:41:755 (9) - 为啥突然下去了?不和前面的note摆直线吗;w; 噗当时就是为了做个emphasis,不过好像确实有点过,看了下前后我稍微调整了下位置。
  5. 01:42:143 (1,2,1,2) - 总感觉并不太直,后面四个也是..稍微修一下吧 擦,强迫症那要死了,这图没有一个stream是完全直线因为我全都是手摆的hue
  6. 01:53:368 (1,2,3,4,5) - 其实ctrl+g一下呢?就是01:52:981 (2,3,4,5) - 打完跳一下到左边=,=好像很有趣?!(就是后面也要修位置就是了
    卧槽。。。长连打前面先别做的太难吧我觉得,不然后面就没那个难度差了233.
  7. 01:58:206 (2) - 我是觉得把跳放在前面的节拍点会比较好,就是把这个note放到3的上面._. 姆,我还是觉得现在这样好。
  8. 03:02:465 (2) - ^ ^
  9. 03:05:368 (1) - 这里后面的slider都好直啊;w;是偷懒吗?!!!一定是了!! 怎么可能!!(死不承认状)嘛其实就是为了直而直,不然多没劲(
  10. 04:28:400 (1,1,2,1,2) - not I say, really twisty ;w; 噗,大跳还twisty个毛线233.
  11. 05:18:529 (1) - mute changed.
目测half-time我都打不动系列 目测half-time你都打不动系列

Autumn wrote:

FBI WARNING:再等一等楼主就将得到2枚KD![/color]

那么下面是小学生作文时间下面是凹凸卖萌时间。

00:46:787 (1)


  1. 尾巴和 00:46:594 (6,7,8) 叠起来,看着舒服。另外左右两边的滑条也可以微调一下 不啊现在这样更能建立organization啊,叠一起反而难看。
  2. 00:55:787 - 00:57:336 - 00:58:884 - 01:00:432 还有个 03:35:755 - 这几个地方都有点想加note 不太需要,obj数量渐进就行。

01:52:208 (1)


  1. 下移一点,让01:52:208 (1,2,1,2) 这四个两两一组 弧形排列
  2. 或者把01:52:497 (2,1)下移变成直线排列我懂你的意思但这里我并不想摆弧形或者直线,就是想三个在一直线然后另一个突出一点这样。

04:35:755 (1,2) - 04:36:529 (1,2)


  1. 这两组跳ctrl+g一下,变成Z型跳如何?前一小节04:29:369 (1,2,1,2) 和 04:30:143 (1,2,1,2)都是U字型flow,感觉整个kiai都用这个单调了点,可以试试后面换点花样用Z型flow..其实kiai后半段那两组跳我也想建议换成Z型,不过发现太鬼畜了 Z型不好,这个曲子的吉他还没到用Z型的力度,U型刚刚好。
Halozy还有啥好砖啊 推荐几张最棒的吧,我找到资源了不过积分不够下所有专辑的。。。halozy的曲子都很好听,然而适合做图的曲子已经被我挖光了(仅限hotaru),其他的话tsubaki和mamemi的几首曲子挺不错的,你去按着artist搜一下就行(要具体歌名再戳我)。

SnowNiNo_ wrote:

我的MOD純屬個人意見
所以可更改可不更改@@

[Beat Heaven]
00:38:416 (2) - 刪掉 不。
00:47:948 (3,4) - 改為2個SLIDER 不。
01:01:497 (1) - 錯位@@? 嗯。
01:46:014 (1,2,1) - 讓這邊距離一樣八 不。
02:51:046 (1,2,1) - ^ ^
03:15:432 (1) - 應該在03:15:529 才對的到音樂 思考。。。这边其实当时确实注意到了这个,不过还是压downbeat比较好打,以及其实有零星的铃声支持所以这边就这样好了。不过我会注意这点的,多谢提醒。
03:16:206 (2) - ^ 03:16:303 ^
03:27:916 (1,2) - ^ ^

Hard wrote:

well let's try this.

Mod


  1. 00:03:626 (3) - maybe add a soft whistle here? the piano's pitch is changing drastically and i think it would fit. this note's somehow emphasized, I think (maybe do this for more of those kind of notes?) i totally caught your idea, and i agree with you in some kind of level, but here this part is just at the start of the whole song, and further more this is a really quiet part at the beginning. so i think too much hs for it is not that valued, and currently i just set soft whistle at main downbeat here.
  2. 00:04:981 - I don't think that note should be on a sliderend. it's really emphasized so maybe tap this? hmm agree... wow you really make me hesitate to this... i just wanna give more emphasis to the vocal track, but your idea is good to me as well... orz i choose to not change 1st, and consider that later on.
  3. 00:08:078 (5) - maybe some hitfinish here? because of sound? jump at 00:07:884 (4,5) - can express dat sound enough imo.
  4. 00:11:174 - same as 00:04:981 same as above.
  5. 00:22:981 (3,4) - I'm not sure about this. This may be a bit difficult to read because you use a higher distance for 00:22:594 (1,2) - (those 1/4) than for the 1/2 afterwards. maybe make the 1/4 smaller or the 1/2 gap bigger? jesus lol you can just catch my composing's point, but i should say jump at 00:22:981 (3,4) - is not that confusing. in mapping i can say it's just express lower emotion in vocal track with shorter ds, and in playing that pattern's not really difficult for players tapping those 1/4 sliders and notes just like pure notes jumping patterns. so even ds' changed it's not that hard to read. but yeah from the ds setting view this may have issue, thou in testing i can say no one treat this like a trap and focus on it carefully, so just let it be like this. (and now i can say your modding skill is awesome.
  6. 00:33:045 (3,4,3,4) - again this may be difficult to read because you stack 1/2 AND 1/4 (00:34:207 (6,7,8) - ) this is fine imo, at least better than the previous one.
  7. 01:13:400 - maybe add a circle here? the guitar is really loud and put it so it's good to map this, imo ooops, added. great job.
  8. 01:58:400 (3,4,1) - I don't understand the purpose of this jump. there's nothing becoming louder, no emphasize. just a sudden jump. doesn't fit the music, imo vocal's pitch becoming higher here.
  9. 02:06:529 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - maybe add some inheriting sections here and make a volume vortex? uhm...increase the volume slowly, maybe? i think that'd be nice haha yeah, that's nice but... well here's really quiet part and i need to make sure tapping hs can be clearly heard. so yeah i've thought of that but didn't do it because of this.
  10. 02:18:432 - again maybe map the loud guitar here? added as well.
  11. 03:16:594 (1,1) - i'm not sure if the slider should follow the spinner so fast. it's allowed in an extra level map.
  12. 04:05:755 - add a soft whistle here because sound? the new beat begins here nope for actually there's a hs system organized, you can check that in general view.
  13. 04:06:529 - ^ ( for all of those, actually) ^
  14. 04:14:078 (4,5,6) - not sure about the readability of those notes again there's 1/4 jumps that are bigger or as big as the 1/2 ones and this is weird to read and play. (04:13:884 (3,4) - and 04:14:271 (5,6) - ) for patterns' consistent, it'll be no problem.
  15. 04:15:432 (3,4,5,6) - ^ ^
I'm sorry I couldn't find much. Ignore this if it didn't help. i'm glad to know another pro modder here :3

handsome wrote:

hi, m4m

  • Beat Heaven
  1. solid map! good work lol.
  2. 00:11:078 (4,5) - a bit of spacing for slider leniency would be nice like: 00:04:884 (4,5) - uhh... i even want to set sl0 in this map but it won't be allowed. for those 1/4 beats sl2 is great enough to me thou, don't wanna change them because i'd like to stack them for preparing crazy parts with lots of objs appear together, which can make the structure neet imo.
  3. 00:21:239 (9) - try changing NC in this area to something like this: http://i.imgur.com/62EwEGl.png i think it reflects the patterns and song more appropriately. changed nc setting but a bit different from yours.
  4. 00:31:884 (4,5,1) - this pattern 'stops' the cursor during this 'high speed' portion. maybe separate 4 and 5. hmm ok, changed.
  5. 02:06:529 - why not have a slowly increasing SV for this buildup portion? because there's a sudden slow down slider pattern later, i don't wanna make that pattern's too complex because current slider tick is only 2 and can't distinguish 1/4 and 1/2 with same slider length by it. so i set same sliders here on purpose to force players remember to slow down at 02:09:239 (1,2,1,2) - so the pattern can work better than give various sv settings here imo.

    good luck

M o k o r i wrote:

hi, from your M4M queue

all of comments are mere placement suggestion, based on considering the flow and the beat scale.

Beat Heaven

  1. 00:12:142 (2,5) - i think these flow should be put like this, as your style that put stuffs following scale(F to C#, G to D# is downscale sound) lol you even can figure out those pitches? awesome www, but i have to say that those ds are just for that large changing in electrical piano track, and ignore those detail up or down style shifting... and further more, the composing is fine here so i choose not change here yet.
  2. 00:21:626 (2) - how about stack it to 00:22:400 (3) - to make a consistency with 00:22:400 (3) - , the object that hit on the third beat of a bar hmm i love the current pattern so... will skip yours ;w;
  3. 00:52:981 (1,2,3,4,5,6,7,8) - following downscale sound, how about put like this? lol better idea tbh, i do hesitate again because i agree with that. thou the reason i don't wanna change is just because i personally think it makes no differences by expressing that with different jumping's direction... so for organization's already locked i need to consider more if i should change this or not... ;w;
  4. 00:50:271 (3) - ctrl+g should be make there good flow well here 00:50:078 (2,3) - has same melody in beats or pitches' scale like you've mentioned before, so i think keep the current one can be better. and aside jumps are a bit large with high bpm and sv, flow can be less important than structure here.
  5. 01:21:626 (1,2,3,4) - 01:27:819 (1,2,3,4) - both of them have the same scale, so why don't you make their direction the same ones? or make the same with 02:26:658 (1,2,3,4) - ?
  6. 01:36:723 (1,2) - 01:36:917 (1,2) - those are not the same forms, is there any thinking to put like them? because i don't need to force to give same directions to all of them, that'll be some kind of so called boring and actually the feeling in playing is the most important thing which we should care in mapping progress, here i set all of those directions just by playing experience with some testing and select those fluent or flexible ones here to fit the relaxing part of the song.
  7. 02:28:787 (3,1) - too close each other, pls make more space nope for this patterns' designed like that.
  8. 02:41:368 (1,1,2,1,2) - how about this one? still great, but well in second kiai i mainly wanna hide those streams' 1st note at the end of last slider, so no change here.
  9. 05:00:723 (1,2,3,4,5,1) - downscale beat, so flow should be downward no change yet as what i've mentioned above.

good luck!! i think there're so much good modders in this game i haven't known yet... ;w;

FreeSongs wrote:

Hello~ M4M from your queue!!

[Beat Heaven]
00:29:368 - How about adding a spinner here? hmm ok.
00:33:239 (1,2) - Ctrl+g? nope.
00:50:271 (3) - Ctrl+g? fits the pattern 00:49:884 (1,2,3,4,5,1,2,3,4,5,1) - better imonope for wanna following main melody's pitch here.
01:19:303 (2) - Try something like this? no i think that's not good, here i just wanna emphasis vocal track.
http://puu.sh/hzXm8/ce3e42860f.jpg
02:11:174 (1,2,3,4,5,6,1) - Increasing the distance between those sliders would be better imo nope for force to create pattern. see what i've mentioned in others' mods as above.
02:26:270 (3,1) - Ctrl+g? (and change the hitsounds accordingly) not necessary here.
02:29:560 (1) - Try this? nope. see what i've set in structure level at 02:28:981 (1,1,3,1,1) - and you'll see why i set objs like this.
02:45:045 (1,2) - Try Ctrl+G? (to emphasize 02:45:239 - as what you did here 01:40:014 (1,2,1) - ) good, but i'll only do ctrl+g at 02:57:240 (1,2) - .
02:57:432 (1,2) - ^ ^
03:57:529 (4,5) - stack with 03:57:045 (1,2) - respectively? (To make 03:56:465 (1,2,3,1,2,3,4,5,6) - and 03:54:916 (1,2,3,1,2,3,4,5,6) - similar) nope for... these streams are just set in different style on purpose, won't give some consistent type because the whole part has just same and repeating pattern of beats.
04:37:885 (1) - move left a bit like this? fixed.

根本摸不出东西 orz 什么居然是中文?然后还是mu?为何忘了你是谁23333

Hope it helps!!
Good Luck! :)
thx for modding!!!
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