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Iris Freyja (CV: Hidaka Rina), Mononobe Mitsuki (CV: Numakur

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Topic Starter
Nardoxyribonucleic
This beatmap was submitted using in-game submission on 2015年7月15日 at 14:51:06

Artist: Iris Freyja (CV: Hidaka Rina), Mononobe Mitsuki (CV: Numakura Manami)
Title: Ray of bullet
Source: 銃皇無尽のファフニール
Tags: Taiko Juuou Mujin no Fafnir Ending
BPM: 185
Filesize: 6795kb
Play Time: 03:57
Difficulties Available:
  1. Futsuu (2.24 stars, 549 notes)
  2. Kantan (1.49 stars, 283 notes)
  3. Muzukashii (3.02 stars, 902 notes)
  4. Oni (4.41 stars, 1394 notes)
Download: Iris Freyja (CV: Hidaka Rina), Mononobe Mitsuki (CV: Numakura Manami) - Ray of bullet
Information: Scores/Beatmap Listing
---------------
#12 - Taiko mapset
BG - 100%
Kantan - 100%
Futsuu - 100%
Muzukashii - 100%
Oni - 100%
tina71129
好評 (y)
tina71129
Hi~

Muzukashii
00:06:803 (18) - k
00:51:884 (184,185) - Ctrl+G
00:57:073 (205,206) - Ctrl+G
01:05:019 (237) - d
02:39:397 (631) - d
02:41:181 (637) - k
03:17:181 (756) - 移動到 03:17:343 - 03:17:505 (757) - 刪除

Oni
00:19:938 (94) - K?
00:20:262 (95) - d
00:29:992 (161) - d 00:30:316 (163) - K?

good luck! :)
Topic Starter
Nardoxyribonucleic

-Eternal Love- wrote:

Hi~

Muzukashii
00:06:803 (18) - k Retained for pattern consistency as other similar parts.
00:51:884 (184,185) - Ctrl+G moved 00:51:884 (184) - to 00:52:208 - instead.
00:57:073 (205,206) - Ctrl+G I think k d k would result in a smoother flow.
01:05:019 (237) - d k could maintain a better snare consistency.
02:39:397 (631) - d ^
02:41:181 (637) - k d would be better as vocal pitch decreases.
03:17:181 (756) - 移動到 03:17:343 - 03:17:505 (757) - 刪除 changed 03:17:181 (756) - to d instead.

Oni
00:19:938 (94) - K? D would be better for consistency across all diffs.
00:20:262 (95) - d k could maintain a better snare consistency.
00:29:992 (161) - d 00:30:316 (163) - K? same as above.

good luck! :)
Thanks for your mod~ :)
tasuke912
Hi, from M4M.
[ General]
  1. I think you should change the sourse to "銃皇無尽のファフニール" and, "Juuou Mujin no Fafnir" move to tags.
[ Kantan]
  1. set SV to 1.2. I think 185bpm is so fast for Beginner Player.
  2. 00:48:478 Why don't you put spinner here?
    01:58:532 ^
  3. 03:13:775 delete - this note is not needed.
  4. 03:56:586 (227,228,229)
    I don't know what these notes follow in any sound. I propose to delete these notes and, put the spinner on 03:55:289.
[ Futsuu]
  1. 00:40:694 (79) Finish?
  2. 03:27:721 (435,439) Finish.
[ Muzukashii]
  1. 03:16:370 (753,754,755,756,757) These notes have not been able to follow the vocal.
    03:16:370 ~ 03:18:640
    You should change to same as between 03:21:559 to 03:23:830 for the consistency.
  2. 03:03:316 (315) delete - I think ddd-kkk is so hard. If you delete it, I think it is good to add finish to 03:03:397 (315)
[ Oni]
  1. No problem. good!
Nice mapset. Good luck! 8-)
Topic Starter
Nardoxyribonucleic

tasuke912 wrote:

Hi, from M4M.
[ General]
  1. I think you should change the sourse to "銃皇無尽のファフニール" and, "Juuou Mujin no Fafnir" move to tags. fixed
[ Kantan]
  1. set SV to 1.2. I think 185bpm is so fast for Beginner Player. fixed
  2. 00:48:478 Why don't you put spinner here? I will reconsider this later.
    01:58:532 ^ ^
  3. 03:13:775 delete - this note is not needed. fixed
  4. 03:56:586 (227,228,229)
    I don't know what these notes follow in any sound. I propose to delete these notes and, put the spinner on 03:55:289. same as 00:48:478 -
[ Futsuu]
  1. 00:40:694 (79) Finish? I think it would be better to keep it consistent to 01:50:748 (242) -
  2. 03:27:721 (435,439) Finish. fixed
[ Muzukashii]
  1. 03:16:370 (753,754,755,756,757) These notes have not been able to follow the vocal. fixed
    03:16:370 ~ 03:18:640
    You should change to same as between 03:21:559 to 03:23:830 for the consistency.
  2. 03:03:316 (315) delete - I think ddd-kkk is so hard. If you delete it, I think it is good to add finish to 03:03:397 (315) Currently I would like to keep this to make a better spread from Futsuu to Oni.
[ Oni]
  1. No problem. good! Nice to hear that~ :3
Nice mapset. Good luck! 8-)
Thanks for your mod~ :)
BlackHairEND
Hi! Nardo~!
from game in chat!
I am sorry The late ;w;

[Kantan]

  • <<Mapping>>
  1. 01:37:127 - add d I think the sound of the drum, and try to put?
  2. 03:16:370 - change k I think that there is a high voice of the piano sound and lyrics
[Futsuu]

  • <<Mapping>>
  1. 03:23:505 - add k I think that it may be arranged to fit the sound of the lyrics
    there is no problem. very good map :)
[Muzukashii]

  • <<Mapping>>
  1. 01:16:857 (292,293) - change d   This part (01:17:019 - ) has the sound of the piano, but I think ddk is good because this part (01:16:857 (292,293) - ) is not
  2. 03:10:208 (741) - change k I sound of guitar sounded high
  3. 03:23:181 - add d this part is a sound and piano. is better to add a d
[Oni]

  • <<Mapping>>
  1. 00:12:154 (53) - change k & 00:12:316 - moved 00:12:478 -  I felt very unnatural. I think that the to move..
  2. 03:31:938 - ~ 03:32:100 - is
    1/3 I feel as unreasonable placement. I tried to place as think . Please refer :)
I'm sorry in a short mod. I think that it is very good Beatmap as a whole. good luck! :)
Topic Starter
Nardoxyribonucleic

BlackHairEND wrote:

Hi! Nardo~!
from game in chat!
I am sorry The late ;w;

[Kantan]

  • <<Mapping>>
  1. 01:37:127 - add d I think the sound of the drum, and try to put? I think leaving it blank could result in a better flow.
  2. 03:16:370 - change k I think that there is a high voice of the piano sound and lyrics The pitch is lower than 03:18:965 (225) - , so d would be better imo.
[Futsuu]

  • <<Mapping>>
  1. 03:23:505 - add k I think that it may be arranged to fit the sound of the lyrics I think it would be better to keep the break similar to 03:18:316 - for consistency.
    there is no problem. very good map :) Thanks :3
[Muzukashii]

  • <<Mapping>>
  1. 01:16:857 (292,293) - change d   This part (01:17:019 - ) has the sound of the piano, but I think ddk is good because this part (01:16:857 (292,293) - ) is not ddk in 1/4 would be too hard for Muzukashii.
  2. 03:10:208 (741) - change k I sound of guitar sounded high The don is placed intentionally so that the high-pitched piano at 03:10:532 (742,743,744) - could be emphasized.
  3. 03:23:181 - add d this part is a sound and piano. is better to add a d same as Futsuu, it would be better to keep the break consistent with 03:17:992 -
[Oni]

  • <<Mapping>>
  1. 00:12:154 (53) - change k & 00:12:316 - moved 00:12:478 -  I felt very unnatural. I think that the to move.. fixed
  2. 03:31:938 - ~ 03:32:100 - is
    1/3 I feel as unreasonable placement. I tried to place as think . Please refer :) I would prefer following the 1/3 beats there.
I'm sorry in a short mod. I think that it is very good Beatmap as a whole. good luck! :)
Thanks for your mod~ :)
streeteelf
From SEE's Taiko Modding Queue

[General]

  1. 1/3 map is Kiai, dunno if it is rankable, but I believe that as BN you know what you've done. :P
  2. Change SV to 1.4, 1.6 could be a little too fast
[Kantan]

  1. 01:13:127 (79) - d
  2. 01:23:343 (91) - D
  3. 01:24:803 (93) - k
  4. If you apply 2 last - 01:28:694 (97,98,99) - Change them like 01:23:343 (91,92,93) and 01:31:289 (100,101) - Ctrl+G
  5. 02:21:235 - k
  6. 02:23:830 (169,170,171) - d_k_d
  7. 02:39:397 (187) - d?
  8. 03:38:424 (248) - d
  9. 03:46:857 (259,260) - Ctrl+G
[Futsuu]

  1. 00:42:154 (82) - d
  2. 00:44:424 (87,90) - d
  3. 00:55:613 and 00:55:938 - k to follow the vocal as you've done whole map
  4. 01:04:370 (135) - d
  5. 02:18:803 (312,313) - Ctrl+G
  6. 02:43:289 (365,366,367,371,372,373) - d_d_k maybe?
  7. 03:57:559 (504,505) - d
[Muzukashii]

  1. 00:05:992 (13,14) - Ctrl+G or 00:06:316 (14) - d - depends on you
  2. 00:45:721 (165,166,167) - d
  3. 00:53:181 (189,190) - Ctrl+G
  4. 01:16:857 (292,293,294) - d
  5. 01:21:560 (309) - d - like 00:06:316 (14)
  6. 01:24:316 (323,324,325) - d
  7. 01:55:775 (453,454,455) - d
  8. 02:03:235 (480,481) - Ctrl+G
  9. 02:26:911 (583,584,585) - d
  10. 02:31:614 (600) - d
  11. 02:34:370 (614,615,616) - d
  12. 03:13:775 - You can use here SV x0.8 or 0.75 to follow the music
  13. 03:26:100 - SV x0.9
  14. 03:26:748 - SV x1.0
  15. 03:41:667 (836) - d
  16. 03:46:857 (856) - d
  17. 03:49:613 (870,871,872) - d
  18. 03:52:046 (878) - d
[Oni]

  1. 00:58:208 (322) - k
  2. 01:08:586 (393) - k
  3. 01:09:073 (396,397) - Ctrl+G
  4. 01:24:640 (499,500,501) - ddk
  5. 02:08:830 (773) - d
  6. 02:27:559 (906,907,908) - ddk
  7. 02:28:532 (912,913,914) - kkd
  8. 02:34:694 (950,951,952) - ddk
  9. 03:26:100 - Same as Muzukashii, so add section and make it SV x0.9
  10. 03:49:938 (1350,1351,1352) - ddk
IMO nice mapset, I'm impressed that you got all these weird (for me) rhythm changes. ;) Good luck~ :3
Topic Starter
Nardoxyribonucleic

streeteelf wrote:

From SEE's Taiko Modding Queue

[General]

  1. 1/3 map is Kiai, dunno if it is rankable, but I believe that as BN you know what you've done. :P The length of kiai depends on the song itself. In fact, it is definitely not an unrankable issue.
  2. Change SV to 1.4, 1.6 could be a little too fast It is 1.4 already.
[Kantan]

  1. 01:13:127 (79) - d k would be better as the vocal pitch is high.
  2. 01:23:343 (91) - D Retained to make a contrast to 01:23:992 (92) -
  3. 01:24:803 (93) - k d would be fine it is lower-pitched than 01:25:775 (94,95) -
  4. If you apply 2 last - 01:28:694 (97,98,99) - Change them like 01:23:343 (91,92,93) and 01:31:289 (100,101) - Ctrl+G The rhythms among the two specified groups are different. Also, I followed the high-pitched piano at 01:31:289 (100) - using k.
  5. 02:21:235 - k The break here is intentional.
  6. 02:23:830 (169,170,171) - d_k_d k d k could fit the vocal in a way better.
  7. 02:39:397 (187) - d? Remain unchanged to maintain snare consistency.
  8. 03:38:424 (248) - d same as 01:13:127 (79) -
  9. 03:46:857 (259,260) - Ctrl+G I think k D would follow the vocal well.
[Futsuu]

  1. 00:42:154 (82) - d The vocal has the same pitch as 00:42:965 (84) -
  2. 00:44:424 (87,90) - d ^
  3. 00:55:613 and 00:55:938 - k to follow the vocal as you've done whole map I would prefer following the break like 00:50:424 -
  4. 01:04:370 (135) - d k could fit the trend of vocal more.
  5. 02:18:803 (312,313) - Ctrl+G d k would match both the vocal and the snare there.
  6. 02:43:289 (365,366,367,371,372,373) - d_d_k maybe? The current pattern would result in a smoother flow imo.
  7. 03:57:559 (504,505) - d Retained for hitsound consistency across all diffs.
[Muzukashii]

  1. 00:05:992 (13,14) - Ctrl+G or 00:06:316 (14) - d - depends on you I would prefer following the snare by using k there.
  2. 00:45:721 (165,166,167) - d ^
  3. 00:53:181 (189,190) - Ctrl+G ^
  4. 01:16:857 (292,293,294) - d ^
  5. 01:21:560 (309) - d - like 00:06:316 (14) ^
  6. 01:24:316 (323,324,325) - d ^
  7. 01:55:775 (453,454,455) - d ^
  8. 02:03:235 (480,481) - Ctrl+G ^
  9. 02:26:911 (583,584,585) - d ^
  10. 02:31:614 (600) - d ^
  11. 02:34:370 (614,615,616) - d ^
  12. 03:13:775 - You can use here SV x0.8 or 0.75 to follow the music I would like to use SV changes in Oni only.
  13. 03:26:100 - SV x0.9 ^
  14. 03:26:748 - SV x1.0 ^
  15. 03:41:667 (836) - d I followed the high-pitched vocal there.
  16. 03:46:857 (856) - d same as 00:05:992 (13,14) -
  17. 03:49:613 (870,871,872) - d ^
  18. 03:52:046 (878) - d ^
[Oni]

  1. 00:58:208 (322) - k d would fit the drop in vocal pitch there.
  2. 01:08:586 (393) - k ^
  3. 01:09:073 (396,397) - Ctrl+G fixed
  4. 01:24:640 (499,500,501) - ddk Retained for snare consistency.
  5. 02:08:830 (773) - d fixed
  6. 02:27:559 (906,907,908) - ddk Remain unchanged for pattern consistency as 02:30:154 (922,923,924) -
  7. 02:28:532 (912,913,914) - kkd ddk would fit the vocal in a way better.
  8. 02:34:694 (950,951,952) - ddk same as 01:24:640 (499,500,501) -
  9. 03:26:100 - Same as Muzukashii, so add section and make it SV x0.9 fixed
  10. 03:49:938 (1350,1351,1352) - ddk same as 01:24:640 (499,500,501) -
IMO nice mapset, I'm impressed that you got all these weird (for me) rhythm changes. ;) Good luck~ :3
Thanks for your mod~ :)
Nofool
o/

No real big changes suggestion, looks good as always.

[Kantan]
- 00:52:370 (48,49,50,51) - k ddk instead if kkd k ? it works aswell and is not too similar to the following patterns.
- 01:07:938 (70,71,72,73) - ^.
- 01:17:992 (86) - a finisher here but not at - 01:02:424 (63) - ? it looks intended but maybe think more about it (worth or not). well same for the next kiai so i guess is was intended.
- 01:45:559 (119) - no finisher here but one at - 00:35:505 - again x_x.
- 01:50:424 (124,125) - Kd might be kind of hard to handle.
- 02:02:424 (137,138,139,140) - refer to - 00:52:370 -.
- 02:17:992 (159,160,161,162) -.
- 03:03:397 (214) - no finisher here but one at - 00:14:748 (13) - ? <= maybe remove the first one.
- 03:34:208 (241) - d ? fits my other suggestions and for no two dkk in a row.

[Futsuu]
- 00:26:424 - what about dk (on white lines) instead of k here ? same at - 00:29:019 -.
- 00:53:019 (105,106,107,108) - maybe i would've done d kdk instead of ddk k here 'cause of drums but idk if it really is worth it.
- 00:55:613 - k could be added here (at the same other parts too).
nothing else (except the similar part ^).

[Muzukashii]
two things that could be improved imo here (5 suggestions for two similar changes).
- 00:22:208 - try k d kdd instead of dk dkdd here ? then you miss one vocal beat but the structure looks better imo, because you got something like xxx xx xxxx being repeated and it plays better (i don't really know how to explain x_x...).
- 00:31:289 - here try something like kd dkdd k d instead of kdk kd dkdd ? it fits more what you did at the other part i mentionned and also what i suggested above.
- 01:05:830 (241) - remove ? i think a little break here is alright, prepare for the triplet pattern and the following part which is kinda harder.
- 01:30:965 - try kd dk(ddd 1/4)dk d instead of kdk k(ddd 1/4)dkdk here ? still fitting more the similar part i mentionned earlier and my suggestions about them.
- 02:15:884 (532) - refer to - 01:05:830 -.
- 03:06:965 - the following pattern sounds kinda sad without a d here (that awesome piano part there btw!).

[Oni]
- 00:14:424 (65,66,67) - i prefer kdK rather then getting a dD but personnal pref here. if you do, you can change the next kdk pattern to kkd to not get two kdk in a row btw.
- 03:01:938 - strong complexe pattern potential here (1/3 into 1/4), if you don't mind getting it a bit more difficult, it could look like this :

(from - 03:01:451 (1099) - to - 03:03:397 (1119) -). kdd 1/3 at - 03:03:100 - and ddd 1/3 at - 03:02:748 -. If fits the melody pretty well imo, try it x_x'. (the last kkd could also be changed but i think it is enough lol).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Good luck'
Topic Starter
Nardoxyribonucleic

Nofool wrote:

o/

No real big changes suggestion, looks good as always.

[Kantan]
- 00:52:370 (48,49,50,51) - k ddk instead if kkd k ? it works aswell and is not too similar to the following patterns. fixed
- 01:07:938 (70,71,72,73) - ^. ^
- 01:17:992 (86) - a finisher here but not at - 01:02:424 (63) - ? it looks intended but maybe think more about it (worth or not). well same for the next kiai so i guess is was intended. Yes, it is intended.
- 01:45:559 (119) - no finisher here but one at - 00:35:505 - again x_x. fixed
- 01:50:424 (124,125) - Kd might be kind of hard to handle. Deleted the note at 01:50:424 -
- 02:02:424 (137,138,139,140) - refer to - 00:52:370 -. fixed
- 02:17:992 (159,160,161,162) -. ^
- 03:03:397 (214) - no finisher here but one at - 00:14:748 (13) - ? <= maybe remove the first one. added finish at 03:03:397 (213,216) -
- 03:34:208 (241) - d ? fits my other suggestions and for no two dkk in a row. fixed

[Futsuu]
- 00:26:424 - what about dk (on white lines) instead of k here ? same at - 00:29:019 -. Retained for a better spread from Kantan to Muzukashii.
- 00:53:019 (105,106,107,108) - maybe i would've done d kdk instead of ddk k here 'cause of drums but idk if it really is worth it. I think ddk k would result in a smoother flow here.
- 00:55:613 - k could be added here (at the same other parts too). A longer break would work better because of the previous lengthy pattern from 00:52:370 to 00:54:803 -
nothing else (except the similar part ^).

[Muzukashii]
two things that could be improved imo here (5 suggestions for two similar changes).
- 00:22:208 - try k d kdd instead of dk dkdd here ? then you miss one vocal beat but the structure looks better imo, because you got something like xxx xx xxxx being repeated and it plays better (i don't really know how to explain x_x...). I would prefer following the vocal there for consistency.
- 00:31:289 - here try something like kd dkdd k d instead of kdk kd dkdd ? it fits more what you did at the other part i mentionned and also what i suggested above. ^
- 01:05:830 (241) - remove ? i think a little break here is alright, prepare for the triplet pattern and the following part which is kinda harder. fixed
- 01:30:965 - try kd dk(ddd 1/4)dk d instead of kdk k(ddd 1/4)dkdk here ? still fitting more the similar part i mentionned earlier and my suggestions about them. ^
- 02:15:884 (532) - refer to - 01:05:830 -. ^
- 03:06:965 - the following pattern sounds kinda sad without a d here (that awesome piano part there btw!). ^

[Oni]
- 00:14:424 (65,66,67) - i prefer kdK rather then getting a dD but personnal pref here. if you do, you can change the next kdk pattern to kkd to not get two kdk in a row btw. Retained for hitsound consistency as 00:09:559 (41) -
- 03:01:938 - strong complexe pattern potential here (1/3 into 1/4), if you don't mind getting it a bit more difficult, it could look like this :

(from - 03:01:451 (1099) - to - 03:03:397 (1119) -). kdd 1/3 at - 03:03:100 - and ddd 1/3 at - 03:02:748 -. If fits the melody pretty well imo, try it x_x'. (the last kkd could also be changed but i think it is enough lol). Nice suggestion! However, It would be too hard for Oni.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Good luck'
Thanks for your mod Nofool~ :)
Yuzeyun
douze (m4m)

taiko tag isn't really necessary anymore as you can do a search like this: mode=t (giving taiko maps)

[Muzukashii]
00:29:667 (104) - Make it a k perhaps? That would give some consistency with the previous iteration + snares at that point (kk d k pattern)
01:06:478 (245) - There should be a k here, for both simplicity and because the song is snare-snare-snare snare-snare-kick.
02:16:532 (534) - ^
02:56:424 (689,690,691,692,693) - They're all the same pitch, why not making them 1 color? (688 may be different)

[Oni]
defuk bg
00:16:532 (75,76) - probably invert these notes because the background instrument that goes toc toc toc goes up to down.

The rest seems a lot more fine. Maybe you could call me after you get one or two additional mods for a BN check. Or if you get a bub before, wHY NOT
Topic Starter
Nardoxyribonucleic

_Gezo_ wrote:

douze (m4m)

taiko tag isn't really necessary anymore as you can do a search like this: mode=t (giving taiko maps) Yeah, but including the word in tags could enable users to find the map by typing "taiko" as keyword.

[Muzukashii]
00:29:667 (104) - Make it a k perhaps? That would give some consistency with the previous iteration + snares at that point (kk d k pattern) fixed
01:06:478 (245) - There should be a k here, for both simplicity and because the song is snare-snare-snare snare-snare-kick. fixed
02:16:532 (534) - ^ ^
02:56:424 (689,690,691,692,693) - They're all the same pitch, why not making them 1 color? (688 may be different) There exist two sets of sounds actually and I followed the pitch changes in the other set.

[Oni]
defuk bg
00:16:532 (75,76) - probably invert these notes because the background instrument that goes toc toc toc goes up to down. I think the sound is quite similar to 00:16:046 (73,74) - , so I used d k there.

The rest seems a lot more fine. Maybe you could call me after you get one or two additional mods for a BN check. Or if you get a bub before, wHY NOT
Thanks for your mod and star Gezo~ :) I will call you after receiving one more mod.
Hanjamon
Hi Nardoxy, here a mod :3

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  • All seems fine
[Kantan]

  • 00:08:748 (7) - how about change this note to k? i think notes in 1/2 beat is a bit hard for a Kantan but changing this note to k (k k D) is easier than k d D
    00:18:478 (16) - for avoid notes in 1/2, how about delete this note and make a slider from 00:17:992 - to 00:18:478 - ?
    01:05:992 (67) - how about delete this note? you don't have note in 00:50:424 - so consistency
    01:23:992 (91) - same as before, change this note to k for make the pattern easier?
    02:16:046 (154) - same as before, delete? ;w;
    02:34:046 (178) - same as before, change this note to k for a easier pattern?
    03:49:289 (259) - you know, as before, change to k?
    03:54:478 (265) - change to k for make this easier and different to the Futsuu?
[Futsuu]

  • 00:48:154 (96) - change this note to D? sounds better imo
    01:58:208 (261) - if you changed ^ change this too to D for consistency?
[Muzukashii]

  • 00:29:830 (105,106) - delete these notes for consistency with the break of 00:25:127 (89,90,91,92,93,94,95,96) - ?
[Oni]

  • really good diff, i can't suggest nothing here :3

This is all, nice map, good luck!! ^^
Topic Starter
Nardoxyribonucleic

Hanjamon wrote:

Hi Nardoxy, here a mod :3

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  • All seems fine
[Kantan]

  • 00:08:748 (7) - how about change this note to k? i think notes in 1/2 beat is a bit hard for a Kantan but changing this note to k (k k D) is easier than k d D Although k would make the pattern easier, d could reflect the different instrument as well as the decreasing vocal pitch, so I would like to keep mine here.
    00:18:478 (16) - for avoid notes in 1/2, how about delete this note and make a slider from 00:17:992 - to 00:18:478 - ? I think a note would reflect the crash cymbal sound in a way better. Red line notes could be used sparingly to accompany the prominent sounds provided that breaks are long and sufficient.
    01:05:992 (67) - how about delete this note? you don't have note in 00:50:424 - so consistency The note is necessary because of the vocal pattern among 01:04:046 (64,65,66,67) -
    01:23:992 (91) - same as before, change this note to k for make the pattern easier? refer to 00:08:748 (7) -
    02:16:046 (154) - same as before, delete? ;w; same as 01:05:992 (67) -
    02:34:046 (178) - same as before, change this note to k for a easier pattern? refer to 00:08:748 (7) -
    03:49:289 (259) - you know, as before, change to k? ^
    03:54:478 (265) - change to k for make this easier and different to the Futsuu? Remain unchanged for pattern consistency as ^ is not changed.
[Futsuu]

  • 00:48:154 (96) - change this note to D? sounds better imo As the vocal pitch increases abruptly, K would be better.
    01:58:208 (261) - if you changed ^ change this too to D for consistency? ^
[Muzukashii]

  • 00:29:830 (105,106) - delete these notes for consistency with the break of 00:25:127 (89,90,91,92,93,94,95,96) - ? Keeping these notes could make it coherent to 01:39:721 -
[Oni]

  • really good diff, i can't suggest nothing here :3 Nice to hear that~ :3

This is all, nice map, good luck!! ^^
Thanks for your mod and star Hanja~ :)
Yuzeyun
it's time to B-B-B-B-BN check

[Spread checking]
02:34:857 - ~ 02:52:857 - K: 22 | F: 32 | M: 67 | O: 114 same comment, futsuu has barely more notes than kantan and every other diff doubles the note count
03:16:370 - ~ 03:26:748 - more noticeable on Futsuu->Muzu but that part is clearly way too easy compared to muzu, in Futsuu.
I feel like Futsuu is undermapped at parts, you might want to double-check that. As it stands now, the spread is something of the sort, for the few parts I mentioned:
[K]————[F]—————————[M]——————[O].
also 271 to 505 and 505 to 902 is huge but the star rating aaaaaah damnit

[Kantan]
Fine.

[Futsuu]
01:39:721 - ~ 01:45:559 - I think it's a little bit too hard for futsuu :v
Other than that, it's clearly fine, note-wise. Of course, as mentioned above, there's a big gap between Muzu and Futsuu that might become a problem for spread. And Ono will clearly nope

[Muzu]
ok it's ok

[Oni]
i said it was ok so it's ok
toc toc toc
i think i had the best way to describe an instrument ever


the ~ONLY~ real problem in the map and that's my biggest concern is that the spread is not really linear or anything at times, especially between the Futsuu and the Muzu diffs. You may want to smoothen on both sides (and probably need to retroactively modify the other two diffs) so the spread is nice and cool and everything. :3/
Topic Starter
Nardoxyribonucleic

_Gezo_ wrote:

it's time to B-B-B-B-BN check

[Spread checking]
02:34:857 - ~ 02:52:857 - K: 22 | F: 32 | M: 67 | O: 114 same comment, futsuu has barely more notes than kantan and every other diff doubles the note count Pattern-wise I think they are of suitable difficulty (main snapping of 2/1, 1/1, 1/2, 1/2+1/4 respectively). Added some notes in Futsuu for a more even spread (F: 32->40). I cannot use too many notes in this part for Futsuu because it will become similar to Muzukashii. Spread from M to O could be a bit greater since Oni is the hardest diff of the set.
03:16:370 - ~ 03:26:748 - more noticeable on Futsuu->Muzu but that part is clearly way too easy compared to muzu, in Futsuu. Added notes in Futsuu as well.
I feel like Futsuu is undermapped at parts, you might want to double-check that. As it stands now, the spread is something of the sort, for the few parts I mentioned:
[K]————[F]—————————[M]——————[O].
also 271 to 505 and 505 to 902 is huge but the star rating aaaaaah damnit

[Kantan]
Fine.

[Futsuu]
01:39:721 - ~ 01:45:559 - I think it's a little bit too hard for futsuu :v deleted the note at 01:40:046 - to make the pattern shorter.
Other than that, it's clearly fine, note-wise. Of course, as mentioned above, there's a big gap between Muzu and Futsuu that might become a problem for spread. And Ono will clearly nope iirc Futsuu cannot contain long 1/2 patterns. I think the current difficulty of Futsuu is standard enough.

[Muzu]
ok it's ok

[Oni]
i said it was ok so it's ok
toc toc toc
i think i had the best way to describe an instrument ever lol Gezo


the ~ONLY~ real problem in the map and that's my biggest concern is that the spread is not really linear or anything at times, especially between the Futsuu and the Muzu diffs. You may want to smoothen on both sides (and probably need to retroactively modify the other two diffs) so the spread is nice and cool and everything. :3/
Thanks for your check~ :)
Yuzeyun
further spread checking
If two notes with a big offset are selected (e.g. 147,229) it means the range from a to b
bolded = diff where the numbers are from; which also is where the fix needs to be

00:19:938 (17,20) - Kantan : maybe here you could add some 2/1 (between 18 and 19 seems to be a good spot) as Futsuu has 12 notes in the same timespan.
00:27:721 (97,135) - Muzu : add more 2/1 breaks?
01:23:343 (193,194,195) - Futsuu : add more notes here as kantan is the exact same thing but muzu has way more notes
01:29:992 (339,376) - Muzu : breaks plox (it's not as intense as the kiai) and futsuu is way less dense
01:29:992 (99,102) - Kantan : same thing as 00:19:938 (17,20) - .
01:37:775 (377,419) - Muzu : ^ (but in a lesser measure?)
01:51:884 (436,443) - Muzu : tone down to have breaks and smooth spread to oni
02:42:640 (191,196) - Kantan : very few notes compared to futsuu, you will probably need to add more notes.
03:00:803 (210,211,212,213) - Kantan : same as above, but in a lesser measure.
03:10:694 (1156,1157,1158,1159) - Dissimilar rhythms between Muzu and other diffs, maybe make Oni the same as Muzu rhythm wise?
03:35:667 (492,493) - Futsuu is a big gap (bigger than Kantan) but Muzu has already a good amount of notes here. You may need more notes here.

My biggest concern now that your new futsuu is overall fine with the muzu is that Kantan doesn't really follow well and feels greatly undermapped due to a high amount of 4/1 and 2/1 notes but rarely any 1/1 (while most futsuu has a fair amount of 1/2 notes). I'll see with more people what they think about that.


the word said at 00:22:857 - is probably what describes how making sure the spread is very nice to go for ranking feels like.
thomas1195
d=Don
k=Katsu

Oni
00:11:667 change k>d
02:12:478 change d into finisher
02:42:559 delete k
03:50:019 delete k
03:57:235 can add a speed-up


Muzu
00:00:000 fix the background offset(or change)...the taiko bar is "killing" the girl
^Please don't slap me, but really...

sorry if I'm too late to mod, and I can't give much comment of kantan and futsuu...but really good try.
Topic Starter
Nardoxyribonucleic

_Gezo_ wrote:

further spread checking
If two notes with a big offset are selected (e.g. 147,229) it means the range from a to b
bolded = diff where the numbers are from; which also is where the fix needs to be

00:19:938 (17,20) - Kantan : maybe here you could add some 2/1 (between 18 and 19 seems to be a good spot) as Futsuu has 12 notes in the same timespan. fixed
00:27:721 (97,135) - Muzu : add more 2/1 breaks? Remain unchanged to keep a similar flow like 00:19:938 (65,96) -
01:23:343 (193,194,195) - Futsuu : add more notes here as kantan is the exact same thing but muzu has way more notes Owing to the hard pattern at 01:21:235 (186,187,188,189,190,191,192) - , it would be better to leave more breaks.
01:29:992 (339,376) - Muzu : breaks plox (it's not as intense as the kiai) and futsuu is way less dense Reduced the note density there while keeping the flow like 00:19:938 (65,96) -
01:29:992 (99,102) - Kantan : same thing as 00:19:938 (17,20) - . fixed
01:37:775 (377,419) - Muzu : ^ (but in a lesser measure?) I think this part should have slightly more notes than the previous one since the music becomes denser.
01:51:884 (436,443) - Muzu : tone down to have breaks and smooth spread to oni The current one already easier than that in Oni. I think it would be fine to use a note pattern that has the similar 2/1 break pattern like 00:40:694 -
02:42:640 (191,196) - Kantan : very few notes compared to futsuu, you will probably need to add more notes. fixed
03:00:803 (210,211,212,213) - Kantan : same as above, but in a lesser measure. ^
03:10:694 (1156,1157,1158,1159) - Dissimilar rhythms between Muzu and other diffs, maybe make Oni the same as Muzu rhythm wise? Oni has a denser rhythm here because of difficulty concern. The current pattern would be harder and have a smoother flow imo due to the presence of 1/4 notes at 03:10:451 (1154,1155) -
03:35:667 (492,493) - Futsuu is a big gap (bigger than Kantan) but Muzu has already a good amount of notes here. You may need more notes here. fixed

My biggest concern now that your new futsuu is overall fine with the muzu is that Kantan doesn't really follow well and feels greatly undermapped due to a high amount of 4/1 and 2/1 notes but rarely any 1/1 (while most futsuu has a fair amount of 1/2 notes). I'll see with more people what they think about that.


the word said at 00:22:857 - is probably what describes how making sure the spread is very nice to go for ranking feels like.
Thanks again~ Most of the suggestions are applied. :)

thomas1195 wrote:

d=Don
k=Katsu

Oni
00:11:667 change k>d fixed
02:12:478 change d into finisher I think the sound there is not significant enough.
02:42:559 delete k Retained for the sound there.
03:50:019 delete k ^
03:57:235 can add a speed-up I rarely use gimmicks like this. The pace of music is almost constant.


Muzu
00:00:000 fix the background offset(or change)...the taiko bar is "killing" the girl The BG shift is intentional because it is impossible to show the two girls simultaneously in gameplay.
^Please don't slap me, but really...

sorry if I'm too late to mod, and I can't give much comment of kantan and futsuu...but really good try.
Thanks for your mod~ :)
Yuzeyun
no spread check ? ;_;
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