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posted
This beatmap was submitted using in-game submission on August 24, 2016 at 10:53:59 PM

Artist: Ariabl'eyeS
Title: Kegare naki Bara Juuji
Tags: 瑠璃色のローゼンクロイツ Ruriiro no Rena Lyse リゼ Rosicrucian pkk pkmnyab
BPM: 88.1
Filesize: 10713kb
Play Time: 05:47
Difficulties Available:
  1. pk's Rosicrucianism (5.46 stars, 1304 notes)
  2. Rosenkreuz (7.14 stars, 1321 notes)


Download: Ariabl'eyeS - Kegare naki Bara Juuji
Information: Scores/Beatmap Listing
---------------
Probably the hardest thing that I have and ever will make.
Ty Vincent for most of the hitsounding.
Ty Meyrink for timing xD.
Prime example of when u should not follow vocals q:

Rest in Peace Garven-Meow
Rest in Peace Old diff

blame kite


Kibbleru inc.™
posted
Ninja'd 1st heheheh
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:D
posted
whoa
posted
ty for hitsounds vincent c:

posting this here so i can click timestamps
Some questionable hitsounds u may wanna review:
00:43:787 (1) - that head
01:09:633 (1) - 2nd/3rd circle on the slider (possible snare?)
01:41:479 (2) - possible bass+snare? (more in the same section)
01:50:594 (2) - ?
02:09:017 (2) - questionable sample
02:56:940 (2) - head
03:27:055 (4) - want to add snare for consistency or follow truly to the music?
04:42:861 (1,2,3,1,2) - /me shrugs
04:58:554 (1) - derp
05:00:400 (1,2,3,1) - bass+snare?
05:04:092 (1,2,3,4,5) - not 100% sure bout this

also applied w/e changes necessary about ur concerns
posted
Meow
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Woof
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Rawr
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Moo
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Nyao~
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from my queue:

found this version and just cropped to 1366x768 to avoid rescaling.
also made a horizontally flipped version, so the characters are more visible on the song select screen (i.e. not covered by song titles)
no kds
posted
ty ringating
posted
somebody give ringating Graphics Assistance Team title already
posted
M4M from queue

oh god, as i said in irc i won't be able to mod this sufficiently :p

[Rosenkreuz]
  1. 00:39:018 (6,7) - I recommend removing these, since there's no 1/6 beat unlike 00:40:787 (4,5,6) - . plus, removing those would accent (5) imo
  2. 00:47:133 (3,4) - these contrasting movements are pretty hard and awkward, I think. Having (4) slide upwards instead of to the left would have better flow
  3. I'm not really fond of the fact that a lot of the parts where the vocal follows half-beat half-beat, you map it as dotted-quarter dotted-quarter quarter. If you could change those patterns (01:12:402 (1,2,3,4) - , 01:17:940 (1,2,3) - , 01:28:094 (1,2,3) - , etc.) to emphasize the half beats it would prob improve rhythmically. But if you can't find any better implementation for those patterns to follow the rhythm, oh well :P
  4. 02:41:709 (2,3,4,5) - (2) leading into (3) feels a little too crowded, maybe have (3)'s slider move downwards?
  5. 03:55:554 (4,5,4,5) - I'm not really sure about these circles as a replacement for sliders. The benefit of those sliders was that you didn't have to move so far, making movement into the next slider much easier.
  6. 05:11:246 (4,5,4,5) - Same as above suggestion
  7. 04:12:400 (1) - It would be nice if you somewhat stacked this on top of the next slider's head. The angle of the jump when you place it like that feels nice :3
  8. 04:41:015 (1) - Why is this so muted? Sounds weird as a finish to such a strong part of the song


I guess this mod was okay, pro map

Good luck! ^^
posted
and so it begins
posted

toybot wrote:

M4M from queue

oh god, as i said in irc i won't be able to mod this sufficiently :p

[Rosenkreuz]
  1. 00:39:018 (6,7) - I recommend removing these, since there's no 1/6 beat unlike 00:40:787 (4,5,6) - . plus, removing those would accent (5) imo yeh i agree but it's kinda weird if i map this 00:38:018 (2) - but don't map the 1/6
  2. 00:47:133 (3,4) - these contrasting movements are pretty hard and awkward, I think. Having (4) slide upwards instead of to the left would have better flow fix did something
  3. I'm not really fond of the fact that a lot of the parts where the vocal follows half-beat half-beat, you map it as dotted-quarter dotted-quarter quarter. If you could change those patterns (01:12:402 (1,2,3,4) - , 01:17:940 (1,2,3) - , 01:28:094 (1,2,3) - , etc.) to emphasize the half beats it would prob improve rhythmically. But if you can't find any better implementation for those patterns to follow the rhythm, oh well :Paha, its just something i do :X lol but following vocals would be quite hard for this map since the vocals are so off time
  4. 02:41:709 (2,3,4,5) - (2) leading into (3) feels a little too crowded, maybe have (3)'s slider move downwards? think it seems fine tbh o-o i dont think moving 3 downards would help much, but the link was a bit weird so idk if u linked the right thing
  5. 03:55:554 (4,5,4,5) - I'm not really sure about these circles as a replacement for sliders. The benefit of those sliders was that you didn't have to move so far, making movement into the next slider much easier. well i have 2 circles instead because u can hear the kicks and stuff there
  6. 05:11:246 (4,5,4,5) - Same as above suggestion ^
  7. 04:12:400 (1) - It would be nice if you somewhat stacked this on top of the next slider's head. The angle of the jump when you place it like that feels nice :3 moved it a bit,, i wana try to keep this general shape
  8. 04:41:015 (1) - Why is this so muted? Sounds weird as a finish to such a strong part of the song oops o-o


I guess this mod was okay, pro map

Good luck! ^^
ty ^^
posted

Kibbleru wrote:

toybot wrote:

M4M from queue

  1. 02:41:709 (2,3,4,5) - (2) leading into (3) feels a little too crowded, maybe have (3)'s slider move downwards? think it seems fine tbh o-o i dont think moving 3 downards would help much, but the link was a bit weird so idk if u linked the right thing
Oops, i guess i need better explanation, here's picture of what I mean, same link:

(3) moving downward like that would better accent the piano imo
posted

Kibbleru wrote:

pishifat wrote:

hhhhhhhhhhhhhhhhhhh
yolo
sexy garven

[Rosenkreuz]
  1. 03:01:324 (1) - Curving this should flow slightly better, it would carry more rightward movement coming from the jump on 03:01:208 (5), basically the same thing as 02:59:362 (5,1)
  2. 03:02:939 (4) - Ctrl+g here would probably play smoother, with the current one you create momentum for the opposite direction the player needs to move to jump onto 03:03:170 (1)
  3. 04:20:361 (2) - Try this maybe
  4. 04:20:477 (3) - Maybe NC here for the 1/3?
  5. 04:51:977 (4,1) - Shouldn't the spacing here be larger than in 04:51:861 (3,4) it's much more emphasized owo


idk wat i'm doing
posted

sukiNathan wrote:

yolo
sexy garven

[Rosenkreuz]
  1. 03:01:324 (1) - Curving this should flow slightly better, it would carry more rightward movement coming from the jump on 03:01:208 (5), basically the same thing as 02:59:362 (5,1) uhh i think its flows well enough though
  2. 03:02:939 (4) - Ctrl+g here would probably play smoother, with the current one you create momentum for the opposite direction the player needs to move to jump onto 03:03:170 (1) breaking flow on purpose for emphasis on the violin
  3. 04:20:361 (2) - Try this maybe blah looks bad to me lol
  4. 04:20:477 (3) - Maybe NC here for the 1/3? makes sense, but ill consider this late since it seems a bit spammed to NC
  5. 04:51:977 (4,1) - Shouldn't the spacing here be larger than in 04:51:861 (3,4) it's much more emphasized owo ah, well ur right, but. idk its another one of the things i just do lol.


idk wat i'm doing
@toybot that doesn't look bad but i want the antijump since i think it works rly well

ty u guys!
posted
oh yeah also shouldn't the OD be higher, with this bpm the time frame to hit a note is already very small
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