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t+pazolite - Call me it. (500 Tortures)

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Lince Cosmico_old
a little thing about my mod
00:46:593 (4) - o.o why this anchor? (Red)
Topic Starter
Ciyus Miapah

Nepuri wrote:

Quick comment for Terror (too lazy to mod...)

01:17:673 (8,1) - Transition of combos (by that i mean the distance snapped) is a bit too sudden, make it change more smoothly?

No Kds!
fixed

Lince Cosmico wrote:

a little thing about my mod
00:46:593 (4) - o.o why this anchor? (Red)
oh fixed
Invertable
yo
It. diff
02:31:473 (6) - idk maybe its just me but i think this one looks kinda not placed well xd http://prntscr.com/bk9x8u
but that is just me xd
Good Luck with your map :D
Amazing!
Topic Starter
Ciyus Miapah

Invertable wrote:

yo
It. diff
02:31:473 (6) - idk maybe its just me but i think this one looks kinda not placed well xd http://prntscr.com/bk9x8u
but that is just me xd
Good Luck with your map :D
Amazing!
fixed
Mira-san
yo boi Fort!11

tried my best to find errors and give suggestions

it.

  1. 01:24:213 - perhaps you could add a note here since there's like that fast synth sound similar to 01:23:673 (7,8,9) -
  2. 01:27:873 (11,12,13) - ^ same owo

    other parts similar to this one too, though it's up to you. *more difficulty that you could add !!11
  3. 04:23:313 (3) - x:280 y:272 lmao
  4. 04:07:713 (1,2,3,4) - Make the spacing decrease gradually instead? Looks kinda weird lol or probably something like this
    04:09:633 (1,2,3,4) -
  5. 03:02:193 (4) - x:216 y:280?
  6. 00:33:633 (1) - x:256 y:68 maybe so it kinda plays better? lol
  7. 00:41:553 (2) - move a bit higher probably.
  8. BIG SUGGESTION: so i thought about this and i think it plays better
    01:39:513 (6) - move this to x:144 y:172
    01:39:633 (7,8,9,10,1) - ctrl+h this so it's on the right side
    01:40:113 (2) - move this to x:36 y:184 or x:76 y:328
  9. 01:47:193 (6) - x:44 y:184 instead? owo
  10. 03:03:273 (8) - x:60 y:352? those close jumps are kinda weird imo lol
  11. 03:59:433 (3) - x:200 y:37 lol
  12. 04:28:353 (4) - the beat actually starts on the blue tick lol you can probably do it like this 00:46:113 (1,2,3,4,5,6) -
lol this map it's fun ;DDD i don't really know how to judge ++++hard maps like this lol


terror remod

  1. WE MEET ONCE AGAIN, TERROR.
  2. 01:36:993 (1,2,3,4) - looks kinda weird lmao
  3. 02:02:073 (9,10) - don't stack?
  4. 01:50:553 (8,9) - ^ i don't see any reason for the stacking lel tho if there is i'd like to know :D
  5. 02:34:173 - beat here
  6. 02:46:593 (11,12,13) - pretty sure there were more of these but why are they stacked like that lmao
  7. 02:48:153 (8) - x:231 y:334 is a nice alternative to that stack.
  8. 03:05:793 (3,4) - yo on the first kiai you didn't put beats on 01:49:113 so why put beats here lel
  9. 03:18:873 (9) - can unstack and move to x:460 y:44 or somewhere else.
  10. 04:29:313 (3,4,5,6,7,8,9) - could probably make this look more circular? lol
ayy

EKUSUTSURA

  1. 01:12:393 (8) - could probably move this somewhere (i have no problems with the stack) because it kinda feels awkward.
  2. nothing else i could point out lmao

GLHF boi.

Must see this requalified again.
Topic Starter
Ciyus Miapah

Mira-san wrote:

yo boi Fort!11

tried my best to find errors and give suggestions

it.

  1. 01:24:213 - perhaps you could add a note here since there's like that fast synth sound similar to 01:23:673 (7,8,9) - it's 1/6 rip so i only follow basic beat there
  2. 01:27:873 (11,12,13) - ^ same owo

    other parts similar to this one too, though it's up to you. *more difficulty that you could add !!11
  3. 04:23:313 (3) - x:280 y:272 lmao
  4. 04:07:713 (1,2,3,4) - Make the spacing decrease gradually instead? Looks kinda weird lol or probably something like this
    04:09:633 (1,2,3,4) -
  5. 03:02:193 (4) - x:216 y:280?
  6. 00:33:633 (1) - x:256 y:68 maybe so it kinda plays better? lol
  7. 00:41:553 (2) - move a bit higher probably.
  8. BIG SUGGESTION: so i thought about this and i think it plays better
    01:39:513 (6) - move this to x:144 y:172
    01:39:633 (7,8,9,10,1) - ctrl+h this so it's on the right side
    01:40:113 (2) - move this to x:36 y:184 or x:76 y:328 damn cool
  9. 01:47:193 (6) - x:44 y:184 instead? owo
  10. 03:03:273 (8) - x:60 y:352? those close jumps are kinda weird imo lol
  11. 03:59:433 (3) - x:200 y:37 lol idk why you did this but okay
  12. 04:28:353 (4) - the beat actually starts on the blue tick lol you can probably do it like this 00:46:113 (1,2,3,4,5,6) - placement fix
lol this map it's fun ;DDD i don't really know how to judge ++++hard maps like this lol


terror remod

  1. WE MEET ONCE AGAIN, TERROR. T E R R O R I Z M
  2. 01:36:993 (1,2,3,4) - looks kinda weird lmao
  3. 02:02:073 (9,10) - don't stack?
  4. 01:50:553 (8,9) - ^ i don't see any reason for the stacking lel tho if there is i'd like to know :D i think that stacking is handsome
  5. 02:34:173 - beat here consistency with 00:46:473 (2,3,4) - ? or just fix? idk don't have idea
  6. 02:46:593 (11,12,13) - pretty sure there were more of these but why are they stacked like that lmao
  7. 02:48:153 (8) - x:231 y:334 is a nice alternative to that stack.
  8. 03:05:793 (3,4) - yo on the first kiai you didn't put beats on 01:49:113 so why put beats here lel
  9. 03:18:873 (9) - can unstack and move to x:460 y:44 or somewhere else.
  10. 04:29:313 (3,4,5,6,7,8,9) - could probably make this look more circular? lol
ayy

EKUSUTSURA

  1. 01:12:393 (8) - could probably move this somewhere (i have no problems with the stack) because it kinda feels awkward.
  2. nothing else i could point out lmao

GLHF boi.

Must see this requalified again. hope i can have that luck
thanks for this, mira-san
fix all except red
-NanoRIPE-
Hai kak ~ izin ngemod ;w; *mau uji kemampuan mod saya di map dengan star yang tinggi hehehe ~

[it]
dari level yg tersusah lel ~ *seingatku terakhir kali download nih beatmap nggk ada nih level deh xd

01:30:273 (1,2,3) - mengapa ini nggk di stack? sedangkan pattern yg lainnya di stack kayak 01:29:793 (3,4,5)
01:35:433 (4) - coba circle ini di kurangi jumpnya karena udah terlalu jauh dan juga jump antara slider 3 dan 5 lebih smooth ~ (dan juga setengah bagian circlenya udah keluar dari kotak)
02:25:473 (3) - mengapa pakai slider kayak ginian? aku pikir curve slider lebih baik
02:27:873 (1) - ehh coba potong slidernya menjadi 1/2 terus tambah circle di white tick *lebih mengarah vocal
02:35:013 (8,9) - ini mengapa di kasih berdampingan? kan bagus kalau selajur kebawah gitu ~
02:52:833 (1,3) - stacked? *biar nggk overlap atau dipindahkan dimana yg penting nggk overlap
02:58:353 (5,1) - ini kok ujung ke ujung? (susah banget menggapainya) :3 coba di kurangi jaraknya (kan pattern sebelumnya juga jaraknya nggk jauh2 amat
03:02:193 (4) - coba pindahkan ke (200,296) biar flownya enak
03:14:193 (2,3) - hmmm ini mengapa di jauhin jaraknya?
03:13:953 sampai 03:21:513 - ini finishnya banyak banget ya? emangnya kenapa harus di bagian ini banyak finishnya? dari lagunyakah? *saking banyak finishnya nggk terlalu kedengaran musiknya
03:30:273 (1) - remove NC *musiknya/ritmenya sama dengan pattern selanjutnya terus ngapain di NC?
03:40:593 (5,1) - agak sedikitttttttt bersentuhan
03:58:593 (3) - coba di geser ke kana dikit *setengah bagiannya dah keluar dari kotak editor tuh
04:22:113 (1,2) - tukar tempat *menurutku jangan kasih jump setelah melewati pattern kayak gini 04:21:153 (1,2,3,4)
04:28:353 (4) - finish? *biar tambah rame kwkwkw

[Teror]
00:38:433 (1) - kenapa slidernya dibikin kayak gini? *kan lebih consistent kalau curve slider atau straight slider
01:24:513 (1) - ini suara whistle menyendiri lel ~
01:39:873 (1) - curve slider pls :>
02:46:113 (7,10) - hmm kayaknya gantung amat ~ coba di stack ~
03:30:273 (1) - sama dengan it

[Hyper]
02:23:313 (2,3) - tukar *biar orang nggk kebinungan lihatnya,saya tadi pertama kali lihat mengira ikuti DS eh ternyata nggk jadi bingung sendiri kwkwkw
03:30:273 (1) - sama dengan terror
03:38:913 (1) - lebih baik curve slider aja *biar lebih enak gitu hehehe

sudah itu aja xd mod 3 diff aja ya,puyeng negmoddingnya karena patternya kwkwkw (maaf kalau ada kata2 kurang yg di mengerti :3 )
GL ~ moga ranked lagi ~ enak loh beatmapnya
Topic Starter
Ciyus Miapah

-NanoRIPE- wrote:

Hai kak ~ izin ngemod ;w; *mau uji kemampuan mod saya di map dengan star yang tinggi hehehe ~

[it]
dari level yg tersusah lel ~ *seingatku terakhir kali download nih beatmap nggk ada nih level deh xd

01:30:273 (1,2,3) - mengapa ini nggk di stack? sedangkan pattern yg lainnya di stack kayak 01:29:793 (3,4,5)
01:35:433 (4) - coba circle ini di kurangi jumpnya karena udah terlalu jauh dan juga jump antara slider 3 dan 5 lebih smooth ~ (dan juga setengah bagian circlenya udah keluar dari kotak)
02:25:473 (3) - mengapa pakai slider kayak ginian? aku pikir curve slider lebih baik
02:27:873 (1) - ehh coba potong slidernya menjadi 1/2 terus tambah circle di white tick *lebih mengarah vocal gw bosen masang slider 1/2 sama circle mulu dimap ini, lagian ini slow part jadi enak lah
02:35:013 (8,9) - ini mengapa di kasih berdampingan? kan bagus kalau selajur kebawah gitu ~ ane udah bilang berkali-kali kalau ane blanket ini 02:33:393 (5) - ;-;
02:52:833 (1,3) - stacked? *biar nggk overlap atau dipindahkan dimana yg penting nggk overlap 02:53:073 (2,3,5,6) - square
02:58:353 (5,1) - ini kok ujung ke ujung? (susah banget menggapainya) :3 coba di kurangi jaraknya (kan pattern sebelumnya juga jaraknya nggk jauh2 amat perasaan ini map semua jump yg gw buat dari ujung ke ujung deh :/
03:02:193 (4) - coba pindahkan ke (200,296) biar flownya enak
03:14:193 (2,3) - hmmm ini mengapa di jauhin jaraknya? ini lebih jauh 8)
03:13:953 sampai 03:21:513 - ini finishnya banyak banget ya? emangnya kenapa harus di bagian ini banyak finishnya? dari lagunyakah? *saking banyak finishnya nggk terlalu kedengaran musiknya emang dari lagunya haha
03:30:273 (1) - remove NC *musiknya/ritmenya sama dengan pattern selanjutnya terus ngapain di NC? ini 01:03:393 (1) -
03:40:593 (5,1) - agak sedikitttttttt bersentuhan
03:58:593 (3) - coba di geser ke kana dikit *setengah bagiannya dah keluar dari kotak editor tuh
04:22:113 (1,2) - tukar tempat *menurutku jangan kasih jump setelah melewati pattern kayak gini 04:21:153 (1,2,3,4) flow kaya gini kayanya gk seimbang sama jump yang bakal dateng
04:28:353 (4) - finish? *biar tambah rame kwkwkw 04:28:593 (5) - fix sample finish (disana ada pola 3/4 jadi kalau di finish jadi kgk nyambung)

[Teror]
00:38:433 (1) - kenapa slidernya dibikin kayak gini? *kan lebih consistent kalau curve slider atau straight slider
01:24:513 (1) - ini suara whistle menyendiri lel ~ hah?
01:39:873 (1) - curve slider pls :> edge better :/
02:46:113 (7,10) - hmm kayaknya gantung amat ~ coba di stack ~ kayanya gk bakal enak flow nya ke 02:46:593 (11) -
03:30:273 (1) - sama dengan it alasan diatas

[Hyper]
kau ngemod hyper apa extra?
02:23:313 (2,3) - tukar *biar orang nggk kebinungan lihatnya,saya tadi pertama kali lihat mengira ikuti DS eh ternyata nggk jadi bingung sendiri kwkwkw AR9.6 pattern gini gk kebaca, wew
03:30:273 (1) - sama dengan terror ini slider favorit gw lah, mana mungkin ane fix soalnya ane udah perhatiin lagunya enak buat dibikin gini
03:38:913 (1) - lebih baik curve slider aja *biar lebih enak gitu hehehe

sudah itu aja xd mod 3 diff aja ya,puyeng negmoddingnya karena patternya kwkwkw (maaf kalau ada kata2 kurang yg di mengerti :3 ) semuanya ngerti ;p
GL ~ moga ranked lagi ~ enak loh beatmapnya amin amin :)
ty Nripe, red = denied
Bara-
Oh god, why did I decide to check this

[it.]
00:18:273 (4,5) - imo, a stack would work much better here, since there is no flow in the song. Having 0 movement in those 2 empty beats complements it really well. You do have a stack at 00:22:113 (4,5) -
00:37:713 (2,3) - Make them perfectly symmetrical (as in, the location of the sliders should be symmetrical too. So move (2) to 366:19
00:38:673 (2,3) - ^^ (but these sliders aren't really symmetrical at all (oh, the location ofc is different :P up to you (either change 2 or 3)
00:39:393 (1,2,3,4) - This isn't following the proper rhythm at all. The correct rhythm is as following (but it requires much more density than the other parts, so 1/2 sliders would be fine for the first 2 sliders as well. A 3/4 slider can be used for the (3,4,5)
01:04:713 (8,9) - This jump is way too large. The music is really calm, has no beat, yet you use a 5x DS jump.
01:05:313 (1,2,3,4,5,6) - The DS between (3,4,5,6) is fine. The DS between (1,2,3) is not. The spacing seems way too high for such a calm part. Actually for the whole part of 01:03:633 (1) - 01:10:953 (6) - I'd advise you to use constant spacing, since the music doesn't change power/intensity much
01:18:513 (7) - Should be a 1/8 slider (with normal-whistle on all reverses)
01:22:593 (1) - I'd really prefer if this was a circle, and you'd remove 01:22:833 (2,3,4,5,6,7,8,9,10,11) - This way you'll give much more emphasis to the song's main track (drums)
01:24:513 (1) - Same, delete 01:24:753 (2,3,4,5) -
01:25:353 (6) - ^^ delete 01:25:593 (7,8,9,11,12,13) - (Keep (10) as a circle)
01:26:433 (1,2) - Would work much better as a 1/1 slider, to give some sort of fade from the strong beat. Try to stack 01:26:913 (3) - with (1) then like this, since it looks pretty :P
01:28:353 (1) - Same
01:27:273 (5,5,1) - Why are the rhythms so different here (and the Nc'ing)?
01:32:193 (1) - stop it at 01:33:033, since that sound just get ignored
01:33:873 - Then add a note here (preferrably stacked un top of the next note)
01:36:993 (1,2,3) - OMG this is pretty as fuck fort
01:40:473 (5,6,1) - You don't seem to follow the 1.4 when it's due to the ring-type of sound. However, when the drums are 1/4 you do follow it. Here there are drums with 1/4, so can you please have a 1/4 burst between these notes?
01:44:433 (6,7) - ^^
01:48:153 (5,6,1) - ^^ The same thing applies for the later similar kiais (I'm too lazy to mention them al... /me runs)
02:15:393 (1,2,3,4,5) - Everything is all spaced out, while the song isn't that intense. Here is a really powerful drum at 1/2, yet you map it really calmly. Increase the spacing here by making this a zig-zaggy pattern
02:29:313 (8) - It might be me, but imo it'll be sooo much better if it were to start at 02:29:553, or at least make it 2 sliders, the sound at 02:29:553 is too strong to ignore
02:26:913 (1,2,3,4) - Same as 00:39:393 (1,2,3,4)
03:53:553 (2) - I really disagree with this slider. The offbeat-ness makes it feel really weird. Try this (mostly rhythm based, but imo for such rhythm, patterns as these work best)
03:54:513 (2) - 03:55:473 (2) - 03:56:433 (2) - 03:57:393 (2) - 03:58:353 (2) - Same. you do have proper rhythm in the next part
04:10:953 (3) - NC. The sound calls for an NC
04:11:313 (5) - ^^
04:11:553 (1) - Remove NC/ the sounds are much more powerful than the downbeat, no need to NC that one
04:11:673 (2) - NC
04:12:033 (4) - NC
04:12:273 (5,6,7,8) - Either NC (5) or all of them just to give much more emphasis to this strong part before going into the final kiai
04:21:153 (1,2,3,4) - Same as 00:39:393 (1,2,3,4)

I honestly don't know what to say... It's too hard

Good luck Fort!
shailist
Fort
Are you going about ranking this beatmap?
Lince Cosmico_old

TheRedCoder wrote:

Fort
Are you going about ranking this beatmap?
I think he wants it o3o.. At least this map was qualified but it got dq :( maybe is time for another try :^)
Topic Starter
Ciyus Miapah

Bara- wrote:

Oh god, why did I decide to check this

[it.]
00:18:273 (4,5) - imo, a stack would work much better here, since there is no flow in the song. Having 0 movement in those 2 empty beats complements it really well. You do have a stack at 00:22:113 (4,5) -
00:37:713 (2,3) - Make them perfectly symmetrical (as in, the location of the sliders should be symmetrical too. So move (2) to 366:19
00:38:673 (2,3) - ^^ (but these sliders aren't really symmetrical at all (oh, the location ofc is different :P up to you (either change 2 or 3)
00:39:393 (1,2,3,4) - This isn't following the proper rhythm at all. The correct rhythm is as following (but it requires much more density than the other parts, so 1/2 sliders would be fine for the first 2 sliders as well. A 3/4 slider can be used for the (3,4,5) well to be honest i can't hear any 1/4 parts there it's just a bouncy sound on 00:39:393 -, and that 1/4 is really covered with 00:39:393 - another 1/1 sound effect there, so i prefer put 1/1 pattern instead of doing some 1/4 there
01:04:713 (8,9) - This jump is way too large. The music is really calm, has no beat, yet you use a 5x DS jump.
01:05:313 (1,2,3,4,5,6) - The DS between (3,4,5,6) is fine. The DS between (1,2,3) is not. The spacing seems way too high for such a calm part. Actually for the whole part of 01:03:633 (1) - 01:10:953 (6) - I'd advise you to use constant spacing, since the music doesn't change power/intensity much
01:18:513 (7) - Should be a 1/8 slider (with normal-whistle on all reverses) wow i think NotLikeThis
01:22:593 (1) - I'd really prefer if this was a circle, and you'd remove 01:22:833 (2,3,4,5,6,7,8,9,10,11) - This way you'll give much more emphasis to the song's main track (drums) i don't want to (because i love this)
01:24:513 (1) - Same, delete 01:24:753 (2,3,4,5) -
01:25:353 (6) - ^^ delete 01:25:593 (7,8,9,11,12,13) - (Keep (10) as a circle) rip me, i won't
01:26:433 (1,2) - Would work much better as a 1/1 slider, to give some sort of fade from the strong beat. Try to stack 01:26:913 (3) - with (1) then like this, since it looks pretty :P i buff this part for more Hardcore experience
01:28:353 (1) - Same
01:27:273 (5,5,1) - Why are the rhythms so different here (and the Nc'ing)? 01:26:673 (2,3,4) - cuz im focusing on melody in here
01:32:193 (1) - stop it at 01:33:033, since that sound just get ignored did you get the whoooooooooooooosh sound? it's pretty hidden but it's a easter eggs haha xD
01:33:873 - Then add a note here (preferrably stacked un top of the next note)
01:36:993 (1,2,3) - OMG this is pretty as fuck fort damn this is ugly 01:37:713 (4) -
01:40:473 (5,6,1) - You don't seem to follow the 1.4 when it's due to the ring-type of sound. However, when the drums are 1/4 you do follow it. Here there are drums with 1/4, so can you please have a 1/4 burst between these notes? new notes: 1/4 sliders jumps
01:44:433 (6,7) - ^^
01:48:153 (5,6,1) - ^^ The same thing applies for the later similar kiais (I'm too lazy to mention them al... /me runs)
02:15:393 (1,2,3,4,5) - Everything is all spaced out, while the song isn't that intense. Here is a really powerful drum at 1/2, yet you map it really calmly. Increase the spacing here by making this a zig-zaggy pattern
02:29:313 (8) - It might be me, but imo it'll be sooo much better if it were to start at 02:29:553, or at least make it 2 sliders, the sound at 02:29:553 is too strong to ignore
02:26:913 (1,2,3,4) - Same as 00:39:393 (1,2,3,4)
03:53:553 (2) - I really disagree with this slider. The offbeat-ness makes it feel really weird. Try this (mostly rhythm based, but imo for such rhythm, patterns as these work best)
03:54:513 (2) - 03:55:473 (2) - 03:56:433 (2) - 03:57:393 (2) - 03:58:353 (2) - Same. you do have proper rhythm in the next part try to adapt with these patterning. im doing this to make sure increasing distance there is easier to hit, i put hitfinish to put consistent rhythm, then after this short part im continue again using that pattern on 04:00:993 - with extreme distance (that kiai part makes the rhythm looks more varied with that short pattern, so im avoid much repetitive patterns on there, just to make sure im doing a good patterning choice)
04:10:953 (3) - NC. The sound calls for an NC
04:11:313 (5) - ^^
04:11:553 (1) - Remove NC/ the sounds are much more powerful than the downbeat, no need to NC that one
04:11:673 (2) - NC
04:12:033 (4) - NC
04:12:273 (5,6,7,8) - Either NC (5) or all of them just to give much more emphasis to this strong part before going into the final kiai
04:21:153 (1,2,3,4) - Same as 00:39:393 (1,2,3,4) well i can say, i morely like follow 04:21:153 - 04:21:393 - 04:21:633 - 04:21:873 - bassline in here, so i think it will be okay and it looks good for small spacing pattern like this

I honestly don't know what to say... It's too hard

Good luck Fort!
will continue the reply later

thanks for mod bara, fix all except red one :3
Nezzar
warmed up testplay
Mijii
Pending again :)
Lifdrasir

Spread wrote:

it. -> ??? (Unknown map type.... SYSTEM ERROR!)
:( That's made me worry indeed. I'm about cry
ekafjr
Hi ~ M4m req
nub mod jangan di bully bang XD

[Normal]

  • 00:34:593 (4,5) - ini mending di simetris aja bang biar enak keliatannya XD
[Hard]

  • 01:39:153 (4) - blanket ? bisa di rapihin lagi
    03:39:393 (5) - ^
    00:45:633 (5) - slidernya jelek bang :V klo gini gmana http://puu.sh/pNJNU.PNG
    04:08:673 (1,2) - blanket aja bang kurang alus nih
    04:10:113 (3,1) - ^

Segitu aja deh dari ane Good luck :)
Topic Starter
Ciyus Miapah

ekafjr wrote:

Hi ~ M4m req
nub mod jangan di bully bang XD

[Normal]

  • 00:34:593 (4,5) - ini mending di simetris aja bang biar enak keliatannya XD itu udah simetris :/
[Hard]

  • 01:39:153 (4) - blanket ? bisa di rapihin lagi lah itu blanket nya dh rapi, knp mesti dirapihin lagi?
    03:39:393 (5) - ^
    00:45:633 (5) - slidernya jelek bang :V klo gini gmana http://puu.sh/pNJNU.PNG
    04:08:673 (1,2) - blanket aja bang kurang alus nih
    04:10:113 (3,1) - ^

Segitu aja deh dari ane Good luck :)
thanks for mod :3
Cyrzai
Aren't you only allowed to make the hardest diff a special name? (The only exception being mapsets that clearly indicates their level of difficulty). I'm not sure if Terror is a regular difficulty name (when I mean regular, I mean it can be used for other diffs other than the hardest one). So, maybe rename Terror to Extreme? Extreme is usually higher than your regular Extra map.


:oops:


P.S: I might just be too picky with this I dunno.
Luel Roseline
HOPE

(Please wake up all nominators for him...)
HanamaruFag
Waiting Cookiezi or Rafis FC.
PD: Awesome map Fort
schlafi
Rest in Peace..
Topic Starter
Ciyus Miapah
rip
haunte
nice map fort
Zyl
Fort = God Mapper!

+1 Star :)
dadadok
LETS PLAY GOLFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Scarlet Evans
I think that Terror diff name is okay. For me, it clearly indicates that the difficulty is.. well... very high and above the standard extra :)
As a side note, if I remember correctly, there was an idea about naming very hard difficulties, above Extra, as Ultra (was it ztrot's idea?), so I suppose that it could be also used as a "standard" name too, in case of needing greater naming diversity?

Anyway, I hope that Terror can stay and it's more a guideline in this case, especially as the name itself is kind of intuitive and says what are we going to find there <3

Take my star! Good luck with ranking!
Ayyri
y e s
Weber

Zocto wrote:

Aren't you only allowed to make the hardest diff a special name?
I think this is probably something that'll be fixed in the upcoming RC changes, but as it stands, if a mapset has more than 1 7*+ difficulties, there isn't really an appropriate general diff name for 7* difficulties, except for custom names.

I can think of only two examples of this actually happening: Toumei Elegy (Skystar's Tragic Love Extra) and the recent Kegare Naki Bara Juuji (https://osu.ppy.sh/b/1003565).

Terror should be fine, especially since there isn't really an alternative.
Weber
Also please change hardest diff bg back, the reference to batman really takes away from the map's unique feel, kind of like the Cheatreal mapset's bg.

(Also theres already a ranked marathon with that bg)
ClrSCR
oh no
squirrelpascals
yeah the batman bg really isn't relevant lol
Zyl
And the names AREN'T REALLY THAT IMPORTANT! remember that the custom names are... well... custom... ok you understood the point... But you can put any name to your diff that's because it's "custom" try to check "No Title" map, is "Lemur" custom name something that is related to the map? i don't really think so... before make that comments remember that the names are totally customizable is fun if you put some crazy or creative name instead of the "Default" or "Original" ones!~

& well the BG aren't really "that important" to mention it once and once and once there's THOUSANDS of maps that have irrelevant BG's (just check mostly of t+pazolite (<- Artist, not mapper...) ranked maps and the BG's aren't really relevant, and if you see a ranked map in osu with the same BG it's like... to say that your map is ranked and other map haves the BG so you can not use it... (Zyl were in this situation...) (<- sorry) so the BG isn't really that important ¡TO MAKE SUCH A SPAM OF IT! remember that is the mapper choice if he use that BG and not yours... Don't hate me...!

Yes... i'm kinda fanboy of Fort Keh heh heh~

8-)
O-Moei
Brace yourself everyone !

Oke
ah tae, kalo pun enggak. Bercanda bercanda :V buat nakutin doang
Jayne
Love this map and song, but I'm going to complain about a small segment in your insane difficulty.

The part at 01:27:273 (4,5,6,7,8,9,10,1) just isn't fun to play. I read it wrong everytime, and it annoys the hell out of me even when I practice it it's awkward.

Specifically this part 01:27:873 (8,9,10) just has weird flow entering and exiting the repeating slider.
Moeruattack
666 favorited
Nice hell
Dianthus
I don't get the diff name hate.. There are maps that have many if not all custom diff names.
Examples:
Hatsune Miku - World is Mine (yeah, I realize the mapset has too low quality for today's standards, just wanted to show an example)
Daisuke Achiwa - BASARA
Shindehai - ONE-PUNCH MAN FOREVER

Also, the Terror one actually makes sense, you read "Terror" and you know it's gonna nearly impossible, don't even have to check star count.

Get this ranked please.
#batmanbghatetrain
Zyl

Hedgeturtle wrote:

I don't get the diff name hate.. There are maps that have many if not all custom diff names.
Examples:
Hatsune Miku - World is Mine (yeah, I realize the mapset has too low quality for today's standards, just wanted to show an example)
Daisuke Achiwa - BASARA
Shindehai - ONE-PUNCH MAN FOREVER

Also, the Terror one actually makes sense, you read "Terror" and you know it's gonna nearly impossible, don't even have to check star count.

Get this ranked please.
#batmanbghatetrain
1-2009
2-2010
3-Class is a single diff name, in some way things like those are rankable Example, something like that map aren't really a problem, but no "relevant" diff names are not rankable (i don't know if this is clear)

Resumed: You can not have more than 1 custom name
Ashton
loved hype
frozz
My hand!
Kingo
great beatmap but the end is fucking inconsistent. maybe it's just me, but I keep dying there... like 90% of my deaths are right before the end.
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