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t+pazolite - Call me it. (500 Tortures)

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LigerZero
ranked >> dq >> ranked >> dq >> ranked >> dq >> ranked >> dq

Nanti diam"

SPOILER
cieeeee ada yang iri nggak mau ranked map gregetnya.....
Surono

PatZar wrote:

eanjir bukan gw yang ngetik serius akwakwakw
dikit2 reqf dikit2 redq, dikit2 reqf dikit2 redq
legend banget, warbyazah

rido amats ga ngurus, yg penting jampi2 lu manjur :V mantra dq kwKOWKOWKowk aliran zezat *tetaps di jalan setan nax*
Topic Starter
Ciyus Miapah
mod my map :)
Lince Cosmico_old

Fort wrote:

mod my map :)
too hard for me
Mechanizen
Is [It] for rank or it's troll? (Should i mod it or it's gona be firetrucked next week?)
Topic Starter
Ciyus Miapah

Mechanizen wrote:

Is [It] for rank or it's troll? (Should i mod it or it's gona be firetrucked next week?)
that diff is for rank for sure, just mod it, im really appreciated it
DeletedUser_6637817
Heyo!

This is really just a small comment on your Terror diff, nothing big

While routinely playing the map on Terror, one part bugs me quite a bit.

02:15:873 (5,6) - This is way too oddly spaced and plays weirdly (For me, who plays this map often enough) I never seem to FC this part, even tho i do FC other parts, so i think you should make this more readable.

No Kudosu.
Topic Starter
Ciyus Miapah

Nepuri wrote:

Heyo!

This is really just a small comment on your Terror diff, nothing big

While routinely playing the map on Terror, one part bugs me quite a bit.

02:15:873 (5,6) - This is way too oddly spaced and plays weirdly (For me, who plays this map often enough) I never seem to FC this part, even tho i do FC other parts, so i think you should make this more readable.

No Kudosu.
tested and updated, now pattern has follow point

thanks for help :)
Silverboxer
mod for it.

00:21:153 (5) - nc?
00:28:833 (5) - nc?
00:35:553 (1) - very noticeable sound on the blue tick. turn into repeat 1/4 slider maybe
00:43:233 (1) - ^
01:22:143 end break on white tick, not yellow one
02:02:433 (9,10) - circle on blue tick and move sliders closer?
02:15:753 (4) - y:84 and 02:15:873 (5) - y:96 if this pattern is supposed to be perfect straight line
02:23:073 (1) - repeat 1/4 or triple
02:35:013 (8) - circle moved by mistake? also nc on 02:35:073 (9)
02:42:753 end break on white tick, not yellow
02:44:673 (12,13) - circle between these on blue tick?
02:48:513 (5,6) - ^
03:07:713 (12,13) - ^
03:08:313 (2,3) - ^
03:11:553 (12,13) - ^
03:12:153 (2,3) - ^
03:19:233 (10,11) - ^
03:39:633 (5,6,1) - weird flow
03:59:073 (1,2,3) - I know it's ar10 but maybe don't have circle 3 perfectly under slider 1? just move it to the right a little
04:17:313 (1) - repeat 1/4 or triple
04:23:793 (6) - ^
04:24:993 (1,2) - ^
04:25:713 (6) - why not 4 circle stream into next combo like all of the other patterns?
04:27:633 (7,8,1) - same here
04:32:673 maybe lower volume about as the noise fades out

modding because this mapset is crazy good and I want to see a 8.59 star map get ranked. good luck Fort
Topic Starter
Ciyus Miapah

Silverboxer wrote:

mod for it.

00:21:153 (5) - nc?
00:28:833 (5) - nc?
00:35:553 (1) - very noticeable sound on the blue tick. turn into repeat 1/4 slider maybe i prefer to follow drum sound for consistency
00:43:233 (1) - ^
01:22:143 end break on white tick, not yellow one
02:02:433 (9,10) - circle on blue tick and move sliders closer? it's 1/6 i can't map 1/4
02:15:753 (4) - y:84 and 02:15:873 (5) - y:96 if this pattern is supposed to be perfect straight line
02:23:073 (1) - repeat 1/4 or triple i can say im going to keep this map consistent with this
02:35:013 (8) - circle moved by mistake? also nc on 02:35:073 (9) i accidentally blanket'd 02:33:393 (5) -
02:42:753 end break on white tick, not yellow
02:44:673 (12,13) - circle between these on blue tick? it's 1/6 i can't map 1/4
02:48:513 (5,6) - ^
03:07:713 (12,13) - ^
03:08:313 (2,3) - ^
03:11:553 (12,13) - ^
03:12:153 (2,3) - ^
03:19:233 (10,11) - ^
03:39:633 (5,6,1) - weird flow
03:59:073 (1,2,3) - I know it's ar10 but maybe don't have circle 3 perfectly under slider 1? just move it to the right a little
04:17:313 (1) - repeat 1/4 or triple
04:23:793 (6) - ^ looks good for final move
04:24:993 (1,2) - ^
04:25:713 (6) - why not 4 circle stream into next combo like all of the other patterns? i change to repeat, so yeah
04:27:633 (7,8,1) - same here
04:32:673 maybe lower volume about as the noise fades out don't hear the noise but yeah im gonna keep this one, cuz 5% volume at end spinner is enough i guess

modding because this mapset is crazy good and I want to see a 8.59 star map get ranked. good luck Fort
thanks for mod, silverboxer :)
O-Moei
Nyahoo, Fort !, NM from In-Game request. >w</ . Another singletaps owo ! I shall not pass ! X'D
Ini quick mods karna faktor cuaca (panas) xd , ati2 milihnya xd

General :
00:48:033 (1) - Timing point yg ini kyknya bagus volume < 60%. Pelan banget musiknya disini

Easy :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal
02:06:753 (2) - Tarik Break Timing kesini xp , biar sama kyk yg ini 02:37:473 (2) -
03:24:513 (2) - Break Timing disini biar sama ^

Normal :
Excellent !

Hard :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal

Hyper :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal
03:35:073 (2,3,4) - Di diff hard, ini semua New Combo (Combo 1 semua). Mungkin klo mau disamain xd

Insane :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal
02:14:433 (1) - 02:18:753 (1) - 02:19:953 (1) - Di diff Another dan seterusnya, ini kombo abu2
01:44:433 (4) - Repeat 1 lagi, Ctrl+G, trus agak di stack dengan ini 01:44:673 (1) - lebih enak (Mirip ini 02:53:553 (4) - )
03:30:273 (1,1) - Jauhin dikit, biar terasa Hype nya XP

Another :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal
02:19:953 (4) - Di diff Expert dan Terror, ini NC berwarna

Expert :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal
01:29:313 (1,2,3,4) - Kombo yg ini harusnya masih berwarna
02:04:113 (8) - NC ?
02:34:593 (1,2,3,4,5,6,7,8,9,10,11) - Di diff lain, ini bukan kombo ungu

Extra :
00:16:833 (4) - Slider 1/2 repeat 3x, lebih readable (atau enggak buat diff Extra ini wkwk)
00:20:673 (4) - ^
00:24:513 (4) - ^
00:28:353 (4) - ^ repeat 2x
(Note : Mods diatas buat nyamain dengan beat2 ini aja 00:18:753 (6,7) - 00:22:593 (5,6) - 00:22:593 (5,6,6,7) - 00:30:273 (5,6) - . Ga diubah pun no problem)
02:18:153 (1,2,3,4,5) - Di diff lain, ini masih kombo abu2
02:19:953 (7) - Di diff Expert dan Terror, ini NC berwarna
02:35:553 (1) - Mending NC warna merah aja (sama dengan diff lain)
03:12:873 (6) - NC ?
03:20:553 (6) - ^

Terror :
04:14:433 (1) - s/d 04:21:873 (4) - Di diff lain, sistem warnanya : Merah, Kuning, Ungu, Ungu Muda. Nah tapi ini enggak xp

it. :
02:04:593 (7) - Sliderhead Whistle ?
02:19:953 (1) - Di diff Expert dan Terror, ini NC berwarna
02:35:553 (1) - Mending NC warna merah aja (sama dengan diff lain)
03:21:393 (6) - Sliderhead Whistle ?
04:14:433 (1) - s/d 04:21:873 (4) - Di diff lain(selain Terror), sistem warnanya : Merah, Kuning, Ungu, Ungu Muda. Nah tapi ini enggak xp
04:29:673 (1) - Di diff lain, ini enggak NC

250 BPM !!! Good luck ! >w</
Topic Starter
Ciyus Miapah

O-Moei wrote:

Nyahoo, Fort !, NM from In-Game request. >w</ . Another singletaps owo ! I shall not pass ! X'D
Ini quick mods karna faktor cuaca (panas) xd , ati2 milihnya xd

General :
00:48:033 (1) - Timing point yg ini kyknya bagus volume < 60%. Pelan banget musiknya disini

Easy :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal
02:06:753 (2) - Tarik Break Timing kesini xp , biar sama kyk yg ini 02:37:473 (2) -
03:24:513 (2) - Break Timing disini biar sama ^ gk ngerti maksud dari break timing ini dah

Normal :
Excellent !

Hard :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal 00:26:913 (1) - ini slider

Hyper :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal same
03:35:073 (2,3,4) - Di diff hard, ini semua New Combo (Combo 1 semua). Mungkin klo mau disamain xd

Insane :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal
02:14:433 (1) - 02:18:753 (1) - 02:19:953 (1) - Di diff Another dan seterusnya, ini kombo abu2
01:44:433 (4) - Repeat 1 lagi, Ctrl+G, trus agak di stack dengan ini 01:44:673 (1) - lebih enak (Mirip ini 02:53:553 (4) - )
03:30:273 (1,1) - Jauhin dikit, biar terasa Hype nya XP

Another :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal
02:19:953 (4) - Di diff Expert dan Terror, ini NC berwarna

Expert :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal plis man timestamp ini isinya slider bukan spinner :<<<<<
01:29:313 (1,2,3,4) - Kombo yg ini harusnya masih berwarna
02:04:113 (8) - NC ?
02:34:593 (1,2,3,4,5,6,7,8,9,10,11) - Di diff lain, ini bukan kombo ungu

Extra :
00:16:833 (4) - Slider 1/2 repeat 3x, lebih readable (atau enggak buat diff Extra ini wkwk)
00:20:673 (4) - ^
00:24:513 (4) - ^
00:28:353 (4) - ^ repeat 2x coba dengerin sekali lagi musik nya, itu emang 1/4
(Note : Mods diatas buat nyamain dengan beat2 ini aja 00:18:753 (6,7) - 00:22:593 (5,6) - 00:22:593 (5,6,6,7) - 00:30:273 (5,6) - . Ga diubah pun no problem)
02:18:153 (1,2,3,4,5) - Di diff lain, ini masih kombo abu2 fix diff lain pakai red
02:19:953 (7) - Di diff Expert dan Terror, ini NC berwarna
02:35:553 (1) - Mending NC warna merah aja (sama dengan diff lain) NC abu" disamain kaya TR sama it.
03:12:873 (6) - NC ?
03:20:553 (6) - ^

Terror :
04:14:433 (1) - s/d 04:21:873 (4) - Di diff lain, sistem warnanya : Merah, Kuning, Ungu, Ungu Muda. Nah tapi ini enggak xp ane bikin combo khusus buat diff Terror sama it.

it. :
02:04:593 (7) - Sliderhead Whistle ? lol ngapain pakai whistle
02:19:953 (1) - Di diff Expert dan Terror, ini NC berwarna
02:35:553 (1) - Mending NC warna merah aja (sama dengan diff lain)
03:21:393 (6) - Sliderhead Whistle ? sama kaya diatas
04:14:433 (1) - s/d 04:21:873 (4) - Di diff lain(selain Terror), sistem warnanya : Merah, Kuning, Ungu, Ungu Muda. Nah tapi ini enggak xp ane udah jelaskan diatas
04:29:673 (1) - Di diff lain, ini enggak NC penutupan diff itu wkwkwkwk

250 BPM !!! Good luck ! >w</
ty for mod Omoi, fix all kecuali yg merah" itu
BeatofIke
8.5+ stars? Is that even passable? :o
Topic Starter
Ciyus Miapah

BeatofIke wrote:

8.5+ stars? Is that even passable? :o
LOL many testplayers can pass, like Vaxei and Azer
Deppyforce
hi!!!!

[it.]
00:32:193 (1) - yo this anti climatic length pls use higher sv!!

btw if u listen with lower spood in kiai u should hear the melody rhythm like this http://puu.sh/pBFH2/e7755d29ab.jpg
kinda wish this rhythm got mapped too so its more diverse cuz 1/2 spam gets boring fast!! (maybe on last kiai cuz it should be most intense!!!)
also mayb e add finish hitsound on the downbeats on each stanza cuz map is so extrem it might need more intense hitsounds for better xperience

00:47:913 (15) - make this a kickslider would b e nice cuz theres a little stretched sound
01:18:753 (1) - try this lol http://puu.sh/pBFUy/494c768926.jpg
01:34:113 - theres also 1/4 melody thing here in this whole kiai so try thi s http://puu.sh/pBFYn/217512d5e5.jpg cuz why not its last diff (also u mapped 1/4 like 01:41:493 (4) -
01:57:153 (1) - rly dude this is so nOISY i dont see ho w should this part have such stronk hitsounds
02:34:953 (7,8,9) - lol wtf is this intentional cuz 8 should be above 9 (also u could make ds from 9 ~ 16 higher too!!)
03:13:953 (1) - same as b e fore
04:29:673 (1) - could make long slider that ends at 04:31:233 - for a bit more interesting rhythm

fek batman bg its so bad

[Terror]
00:32:193 (1) - kinda same as last diff
00:39:873 (3) - try this to emphasize more melody http://puu.sh/pBGts/d049967ce4.jpg
01:49:083 - useless timing point s
02:18:153 (1) - why is this have red nc? still makes not much sense to me in terms of rhythm if u say its following vocals cuz the rest in this nc is all bw thing thus this looks random
02:27:873 (1) - 2 circles? x d
03:36:513 (3) - nc ? cuz u made jump so its a bit more constant

[Eckstra]
00:39:873 (3,1) - why start of new verse has so low spacing lo l maybe atleast ctrl+g 1
00:46:533 - theres no sound here yO 1/4 double thing is on 00:46:593 - 00:46:653 -
01:14:433 (7,8) - should be emphasized more i m o maybe split them to 1/2 stack circles!!!
01:51:513 (2,3) - dont know why 1/4 got ignored since u mapped 01:50:553 (7,8,9) - rhythm thing (same for next stanza s)
02:29:343 - delete this timing poin t

imo second half is fine rhythm wise



good luck!!
Bara-
it.

Best diffname 2k16
Topic Starter
Ciyus Miapah

Deppyforce wrote:

hi!!!!

[it.]
00:32:193 (1) - yo this anti climatic length pls use higher sv!!

btw if u listen with lower spood in kiai u should hear the melody rhythm like this http://puu.sh/pBFH2/e7755d29ab.jpg
kinda wish this rhythm got mapped too so its more diverse cuz 1/2 spam gets boring fast!! (maybe on last kiai cuz it should be most intense!!!)
also mayb e add finish hitsound on the downbeats on each stanza cuz map is so extrem it might need more intense hitsounds for better xperience

00:47:913 (15) - make this a kickslider would b e nice cuz theres a little stretched sound
01:18:753 (1) - try this lol http://puu.sh/pBFUy/494c768926.jpg
01:34:113 - theres also 1/4 melody thing here in this whole kiai so try thi s http://puu.sh/pBFYn/217512d5e5.jpg cuz why not its last diff (also u mapped 1/4 like 01:41:493 (4) - i can't even hear this on 250bpm song
01:57:153 (1) - rly dude this is so nOISY i dont see ho w should this part have such stronk hitsounds fixed hitsounding structure
02:34:953 (7,8,9) - lol wtf is this intentional cuz 8 should be above 9 i blanket with 02:33:393 (5) - xD (also u could make ds from 9 ~ 16 higher too!!) add more distance 0.1x
03:13:953 (1) - same as b e fore same fix
04:29:673 (1) - could make long slider that ends at 04:31:233 - for a bit more interesting rhythm

fek batman bg its so bad

[Terror]
00:32:193 (1) - kinda same as last diff
00:39:873 (3) - try this to emphasize more melody http://puu.sh/pBGts/d049967ce4.jpg i think it same haha
01:49:083 - useless timing point s
02:18:153 (1) - why is this have red nc? still makes not much sense to me in terms of rhythm if u say its following vocals cuz the rest in this nc is all bw thing thus this looks random red, it's my style :>
02:27:873 (1) - 2 circles? x d i never made a single circle in here lol
03:36:513 (3) - nc ? cuz u made jump so its a bit more constant too hard, better ctrl+g'd

[Eckstra]
00:39:873 (3,1) - why start of new verse has so low spacing lo l maybe atleast ctrl+g 1
00:46:533 - theres no sound here yO 1/4 double thing is on 00:46:593 - 00:46:653 -
01:14:433 (7,8) - should be emphasized more i m o maybe split them to 1/2 stack circles!!! looks that circles too hard to hit, change sampleset sound to Normal
01:51:513 (2,3) - dont know why 1/4 got ignored since u mapped 01:50:553 (7,8,9) - rhythm thing (same for next stanza s) it's too hard i almost didn't hear 1/4 there
02:29:343 - delete this timing poin t

imo second half is fine rhythm wise xD



good luck!!
fix all, except red
thanks Deppy :)

Bara- wrote:

it.

Best diffname 2k16
it. just a 3 letters diffname (with point)
LigerZero
8.5 bintang mending hapus saja menurutku kalau ranked dan cookiezi main bisa dapat 850pp kalau FC ngarep mode on
Tassadar
sections at 01:34:113 (1) and 02:50:913 (1) should have a lot more 1/4 than 1/2, i mean i know it's a legitimate mapping style to map the 1/2 jumps but there's so much being missed out it feels like the song isn't being mapped right
then again it's just an opinion, one that has been voiced many times so not like this is gonna change anything

you should make the section beginning at 03:36:993 (1) a lot more spaced imo, because it feels about as hard/even easier than the section beginning at 01:03:393 (1) even though it's a lot more intense

i have my qualms about the aesthetics of 02:35:073 (9) but it's not a big deal if it plays fine

honestly i wouldn't have commented if it was just that because all above is just a bunch of opinionated stuff
the main thing i wanted to say was 04:01:953 (1) why is that snapped to 5/8 when the rest is 1/2, pretty sure the beat is on 1/2 and it feels just completely out of place, just a minor fix so it doesn't get in the way of pushing this forward i guess

best of luck!
Lince Cosmico_old
Im gonna try XD
it.
00:34:233 - stream starting here and ending here 00:34:473 -
00:35:193 - http://puu.sh/pCfeD/c0fe589f79.jpg ???
00:35:553 (1) - make this a reverse short slider?
00:46:593 (4) - same
01:13:713 (6) - overlap xD
01:28:113 (12,3) - weird overlap o3o http://osu.ppy.sh/ss/5450583 (idk why i have no bg XD)
01:36:813 - what if you make a stream here?
01:40:653 - triple?
01:48:333 - same
02:00:753 (4) - http://osu.ppy.sh/ss/5450625
02:26:913 - http://puu.sh/pCgeH/e38e8022a5.jpg just a suggestion
03:43:473 (5,1) - seems like you can do this blanket better *maybe im wrong lol*
03:46:353 (5,1) - same
04:15:393 (1) - http://osu.ppy.sh/ss/5450736 made a blanket here?
04:21:153 - same than 02:26:913 -
04:33:273 - end spinner here?

Enjoy my random shitty mod, lol
Topic Starter
Ciyus Miapah

Tassadar wrote:

sections at 01:34:113 (1) and 02:50:913 (1) should have a lot more 1/4 than 1/2, i mean i know it's a legitimate mapping style to map the 1/2 jumps but there's so much being missed out it feels like the song isn't being mapped right im trying to make jump and streams more playable in game
then again it's just an opinion, one that has been voiced many times so not like this is gonna change anything

you should make the section beginning at 03:36:993 (1) a lot more spaced imo, because it feels about as hard/even easier than the section beginning at 01:03:393 (1) even though it's a lot more intense fix 01:03:393 (1) distance instead add more distance for 03:36:993 (1)

i have my qualms about the aesthetics of 02:35:073 (9) but it's not a big deal if it plays fine okay

honestly i wouldn't have commented if it was just that because all above is just a bunch of opinionated stuff
the main thing i wanted to say was 04:01:953 (1) why is that snapped to 5/8 when the rest is 1/2, pretty sure the beat is on 1/2 and it feels just completely out of place, just a minor fix so it doesn't get in the way of pushing this forward i guess good catch, mapping a 250bpm map with 1/8 beat snap really tiring for me

best of luck!

Lince Cosmico wrote:

Im gonna try XD
it.
00:34:233 - stream starting here and ending here 00:34:473 -
00:35:193 - http://puu.sh/pCfeD/c0fe589f79.jpg ???
00:35:553 (1) - make this a reverse short slider?
00:46:593 (4) - same
01:13:713 (6) - overlap xD
01:28:113 (12,3) - weird overlap o3o http://osu.ppy.sh/ss/5450583 (idk why i have no bg XD)
01:36:813 - what if you make a stream here?
01:40:653 - triple? i've decide to not doing a triple in there cuz it's sudden transition on red tick
01:48:333 - same
02:00:753 (4) - http://osu.ppy.sh/ss/5450625 it makes flow more hard, it's just a mirror slider
02:26:913 - http://puu.sh/pCgeH/e38e8022a5.jpg just a suggestion
03:43:473 (5,1) - seems like you can do this blanket better *maybe im wrong lol*
03:46:353 (5,1) - same
04:15:393 (1) - http://osu.ppy.sh/ss/5450736 made a blanket here? edge slider good
04:21:153 - same than 02:26:913 - same
04:33:273 - end spinner here?

Enjoy my random shitty mod, lol
thanks for mod guys, fix all except red
DeletedUser_6637817
Quick comment for Terror (too lazy to mod...)

01:17:673 (8,1) - Transition of combos (by that i mean the distance snapped) is a bit too sudden, make it change more smoothly?

No Kds!


Expect me posting more when i find anything worth noting ^^
Lince Cosmico_old
a little thing about my mod
00:46:593 (4) - o.o why this anchor? (Red)
Topic Starter
Ciyus Miapah

Nepuri wrote:

Quick comment for Terror (too lazy to mod...)

01:17:673 (8,1) - Transition of combos (by that i mean the distance snapped) is a bit too sudden, make it change more smoothly?

No Kds!
fixed

Lince Cosmico wrote:

a little thing about my mod
00:46:593 (4) - o.o why this anchor? (Red)
oh fixed
Invertable
yo
It. diff
02:31:473 (6) - idk maybe its just me but i think this one looks kinda not placed well xd http://prntscr.com/bk9x8u
but that is just me xd
Good Luck with your map :D
Amazing!
Topic Starter
Ciyus Miapah

Invertable wrote:

yo
It. diff
02:31:473 (6) - idk maybe its just me but i think this one looks kinda not placed well xd http://prntscr.com/bk9x8u
but that is just me xd
Good Luck with your map :D
Amazing!
fixed
Mira-san
yo boi Fort!11

tried my best to find errors and give suggestions

it.

  1. 01:24:213 - perhaps you could add a note here since there's like that fast synth sound similar to 01:23:673 (7,8,9) -
  2. 01:27:873 (11,12,13) - ^ same owo

    other parts similar to this one too, though it's up to you. *more difficulty that you could add !!11
  3. 04:23:313 (3) - x:280 y:272 lmao
  4. 04:07:713 (1,2,3,4) - Make the spacing decrease gradually instead? Looks kinda weird lol or probably something like this
    04:09:633 (1,2,3,4) -
  5. 03:02:193 (4) - x:216 y:280?
  6. 00:33:633 (1) - x:256 y:68 maybe so it kinda plays better? lol
  7. 00:41:553 (2) - move a bit higher probably.
  8. BIG SUGGESTION: so i thought about this and i think it plays better
    01:39:513 (6) - move this to x:144 y:172
    01:39:633 (7,8,9,10,1) - ctrl+h this so it's on the right side
    01:40:113 (2) - move this to x:36 y:184 or x:76 y:328
  9. 01:47:193 (6) - x:44 y:184 instead? owo
  10. 03:03:273 (8) - x:60 y:352? those close jumps are kinda weird imo lol
  11. 03:59:433 (3) - x:200 y:37 lol
  12. 04:28:353 (4) - the beat actually starts on the blue tick lol you can probably do it like this 00:46:113 (1,2,3,4,5,6) -
lol this map it's fun ;DDD i don't really know how to judge ++++hard maps like this lol


terror remod

  1. WE MEET ONCE AGAIN, TERROR.
  2. 01:36:993 (1,2,3,4) - looks kinda weird lmao
  3. 02:02:073 (9,10) - don't stack?
  4. 01:50:553 (8,9) - ^ i don't see any reason for the stacking lel tho if there is i'd like to know :D
  5. 02:34:173 - beat here
  6. 02:46:593 (11,12,13) - pretty sure there were more of these but why are they stacked like that lmao
  7. 02:48:153 (8) - x:231 y:334 is a nice alternative to that stack.
  8. 03:05:793 (3,4) - yo on the first kiai you didn't put beats on 01:49:113 so why put beats here lel
  9. 03:18:873 (9) - can unstack and move to x:460 y:44 or somewhere else.
  10. 04:29:313 (3,4,5,6,7,8,9) - could probably make this look more circular? lol
ayy

EKUSUTSURA

  1. 01:12:393 (8) - could probably move this somewhere (i have no problems with the stack) because it kinda feels awkward.
  2. nothing else i could point out lmao

GLHF boi.

Must see this requalified again.
Topic Starter
Ciyus Miapah

Mira-san wrote:

yo boi Fort!11

tried my best to find errors and give suggestions

it.

  1. 01:24:213 - perhaps you could add a note here since there's like that fast synth sound similar to 01:23:673 (7,8,9) - it's 1/6 rip so i only follow basic beat there
  2. 01:27:873 (11,12,13) - ^ same owo

    other parts similar to this one too, though it's up to you. *more difficulty that you could add !!11
  3. 04:23:313 (3) - x:280 y:272 lmao
  4. 04:07:713 (1,2,3,4) - Make the spacing decrease gradually instead? Looks kinda weird lol or probably something like this
    04:09:633 (1,2,3,4) -
  5. 03:02:193 (4) - x:216 y:280?
  6. 00:33:633 (1) - x:256 y:68 maybe so it kinda plays better? lol
  7. 00:41:553 (2) - move a bit higher probably.
  8. BIG SUGGESTION: so i thought about this and i think it plays better
    01:39:513 (6) - move this to x:144 y:172
    01:39:633 (7,8,9,10,1) - ctrl+h this so it's on the right side
    01:40:113 (2) - move this to x:36 y:184 or x:76 y:328 damn cool
  9. 01:47:193 (6) - x:44 y:184 instead? owo
  10. 03:03:273 (8) - x:60 y:352? those close jumps are kinda weird imo lol
  11. 03:59:433 (3) - x:200 y:37 lol idk why you did this but okay
  12. 04:28:353 (4) - the beat actually starts on the blue tick lol you can probably do it like this 00:46:113 (1,2,3,4,5,6) - placement fix
lol this map it's fun ;DDD i don't really know how to judge ++++hard maps like this lol


terror remod

  1. WE MEET ONCE AGAIN, TERROR. T E R R O R I Z M
  2. 01:36:993 (1,2,3,4) - looks kinda weird lmao
  3. 02:02:073 (9,10) - don't stack?
  4. 01:50:553 (8,9) - ^ i don't see any reason for the stacking lel tho if there is i'd like to know :D i think that stacking is handsome
  5. 02:34:173 - beat here consistency with 00:46:473 (2,3,4) - ? or just fix? idk don't have idea
  6. 02:46:593 (11,12,13) - pretty sure there were more of these but why are they stacked like that lmao
  7. 02:48:153 (8) - x:231 y:334 is a nice alternative to that stack.
  8. 03:05:793 (3,4) - yo on the first kiai you didn't put beats on 01:49:113 so why put beats here lel
  9. 03:18:873 (9) - can unstack and move to x:460 y:44 or somewhere else.
  10. 04:29:313 (3,4,5,6,7,8,9) - could probably make this look more circular? lol
ayy

EKUSUTSURA

  1. 01:12:393 (8) - could probably move this somewhere (i have no problems with the stack) because it kinda feels awkward.
  2. nothing else i could point out lmao

GLHF boi.

Must see this requalified again. hope i can have that luck
thanks for this, mira-san
fix all except red
-NanoRIPE-
Hai kak ~ izin ngemod ;w; *mau uji kemampuan mod saya di map dengan star yang tinggi hehehe ~

[it]
dari level yg tersusah lel ~ *seingatku terakhir kali download nih beatmap nggk ada nih level deh xd

01:30:273 (1,2,3) - mengapa ini nggk di stack? sedangkan pattern yg lainnya di stack kayak 01:29:793 (3,4,5)
01:35:433 (4) - coba circle ini di kurangi jumpnya karena udah terlalu jauh dan juga jump antara slider 3 dan 5 lebih smooth ~ (dan juga setengah bagian circlenya udah keluar dari kotak)
02:25:473 (3) - mengapa pakai slider kayak ginian? aku pikir curve slider lebih baik
02:27:873 (1) - ehh coba potong slidernya menjadi 1/2 terus tambah circle di white tick *lebih mengarah vocal
02:35:013 (8,9) - ini mengapa di kasih berdampingan? kan bagus kalau selajur kebawah gitu ~
02:52:833 (1,3) - stacked? *biar nggk overlap atau dipindahkan dimana yg penting nggk overlap
02:58:353 (5,1) - ini kok ujung ke ujung? (susah banget menggapainya) :3 coba di kurangi jaraknya (kan pattern sebelumnya juga jaraknya nggk jauh2 amat
03:02:193 (4) - coba pindahkan ke (200,296) biar flownya enak
03:14:193 (2,3) - hmmm ini mengapa di jauhin jaraknya?
03:13:953 sampai 03:21:513 - ini finishnya banyak banget ya? emangnya kenapa harus di bagian ini banyak finishnya? dari lagunyakah? *saking banyak finishnya nggk terlalu kedengaran musiknya
03:30:273 (1) - remove NC *musiknya/ritmenya sama dengan pattern selanjutnya terus ngapain di NC?
03:40:593 (5,1) - agak sedikitttttttt bersentuhan
03:58:593 (3) - coba di geser ke kana dikit *setengah bagiannya dah keluar dari kotak editor tuh
04:22:113 (1,2) - tukar tempat *menurutku jangan kasih jump setelah melewati pattern kayak gini 04:21:153 (1,2,3,4)
04:28:353 (4) - finish? *biar tambah rame kwkwkw

[Teror]
00:38:433 (1) - kenapa slidernya dibikin kayak gini? *kan lebih consistent kalau curve slider atau straight slider
01:24:513 (1) - ini suara whistle menyendiri lel ~
01:39:873 (1) - curve slider pls :>
02:46:113 (7,10) - hmm kayaknya gantung amat ~ coba di stack ~
03:30:273 (1) - sama dengan it

[Hyper]
02:23:313 (2,3) - tukar *biar orang nggk kebinungan lihatnya,saya tadi pertama kali lihat mengira ikuti DS eh ternyata nggk jadi bingung sendiri kwkwkw
03:30:273 (1) - sama dengan terror
03:38:913 (1) - lebih baik curve slider aja *biar lebih enak gitu hehehe

sudah itu aja xd mod 3 diff aja ya,puyeng negmoddingnya karena patternya kwkwkw (maaf kalau ada kata2 kurang yg di mengerti :3 )
GL ~ moga ranked lagi ~ enak loh beatmapnya
Topic Starter
Ciyus Miapah

-NanoRIPE- wrote:

Hai kak ~ izin ngemod ;w; *mau uji kemampuan mod saya di map dengan star yang tinggi hehehe ~

[it]
dari level yg tersusah lel ~ *seingatku terakhir kali download nih beatmap nggk ada nih level deh xd

01:30:273 (1,2,3) - mengapa ini nggk di stack? sedangkan pattern yg lainnya di stack kayak 01:29:793 (3,4,5)
01:35:433 (4) - coba circle ini di kurangi jumpnya karena udah terlalu jauh dan juga jump antara slider 3 dan 5 lebih smooth ~ (dan juga setengah bagian circlenya udah keluar dari kotak)
02:25:473 (3) - mengapa pakai slider kayak ginian? aku pikir curve slider lebih baik
02:27:873 (1) - ehh coba potong slidernya menjadi 1/2 terus tambah circle di white tick *lebih mengarah vocal gw bosen masang slider 1/2 sama circle mulu dimap ini, lagian ini slow part jadi enak lah
02:35:013 (8,9) - ini mengapa di kasih berdampingan? kan bagus kalau selajur kebawah gitu ~ ane udah bilang berkali-kali kalau ane blanket ini 02:33:393 (5) - ;-;
02:52:833 (1,3) - stacked? *biar nggk overlap atau dipindahkan dimana yg penting nggk overlap 02:53:073 (2,3,5,6) - square
02:58:353 (5,1) - ini kok ujung ke ujung? (susah banget menggapainya) :3 coba di kurangi jaraknya (kan pattern sebelumnya juga jaraknya nggk jauh2 amat perasaan ini map semua jump yg gw buat dari ujung ke ujung deh :/
03:02:193 (4) - coba pindahkan ke (200,296) biar flownya enak
03:14:193 (2,3) - hmmm ini mengapa di jauhin jaraknya? ini lebih jauh 8)
03:13:953 sampai 03:21:513 - ini finishnya banyak banget ya? emangnya kenapa harus di bagian ini banyak finishnya? dari lagunyakah? *saking banyak finishnya nggk terlalu kedengaran musiknya emang dari lagunya haha
03:30:273 (1) - remove NC *musiknya/ritmenya sama dengan pattern selanjutnya terus ngapain di NC? ini 01:03:393 (1) -
03:40:593 (5,1) - agak sedikitttttttt bersentuhan
03:58:593 (3) - coba di geser ke kana dikit *setengah bagiannya dah keluar dari kotak editor tuh
04:22:113 (1,2) - tukar tempat *menurutku jangan kasih jump setelah melewati pattern kayak gini 04:21:153 (1,2,3,4) flow kaya gini kayanya gk seimbang sama jump yang bakal dateng
04:28:353 (4) - finish? *biar tambah rame kwkwkw 04:28:593 (5) - fix sample finish (disana ada pola 3/4 jadi kalau di finish jadi kgk nyambung)

[Teror]
00:38:433 (1) - kenapa slidernya dibikin kayak gini? *kan lebih consistent kalau curve slider atau straight slider
01:24:513 (1) - ini suara whistle menyendiri lel ~ hah?
01:39:873 (1) - curve slider pls :> edge better :/
02:46:113 (7,10) - hmm kayaknya gantung amat ~ coba di stack ~ kayanya gk bakal enak flow nya ke 02:46:593 (11) -
03:30:273 (1) - sama dengan it alasan diatas

[Hyper]
kau ngemod hyper apa extra?
02:23:313 (2,3) - tukar *biar orang nggk kebinungan lihatnya,saya tadi pertama kali lihat mengira ikuti DS eh ternyata nggk jadi bingung sendiri kwkwkw AR9.6 pattern gini gk kebaca, wew
03:30:273 (1) - sama dengan terror ini slider favorit gw lah, mana mungkin ane fix soalnya ane udah perhatiin lagunya enak buat dibikin gini
03:38:913 (1) - lebih baik curve slider aja *biar lebih enak gitu hehehe

sudah itu aja xd mod 3 diff aja ya,puyeng negmoddingnya karena patternya kwkwkw (maaf kalau ada kata2 kurang yg di mengerti :3 ) semuanya ngerti ;p
GL ~ moga ranked lagi ~ enak loh beatmapnya amin amin :)
ty Nripe, red = denied
Bara-
Oh god, why did I decide to check this

[it.]
00:18:273 (4,5) - imo, a stack would work much better here, since there is no flow in the song. Having 0 movement in those 2 empty beats complements it really well. You do have a stack at 00:22:113 (4,5) -
00:37:713 (2,3) - Make them perfectly symmetrical (as in, the location of the sliders should be symmetrical too. So move (2) to 366:19
00:38:673 (2,3) - ^^ (but these sliders aren't really symmetrical at all (oh, the location ofc is different :P up to you (either change 2 or 3)
00:39:393 (1,2,3,4) - This isn't following the proper rhythm at all. The correct rhythm is as following (but it requires much more density than the other parts, so 1/2 sliders would be fine for the first 2 sliders as well. A 3/4 slider can be used for the (3,4,5)
01:04:713 (8,9) - This jump is way too large. The music is really calm, has no beat, yet you use a 5x DS jump.
01:05:313 (1,2,3,4,5,6) - The DS between (3,4,5,6) is fine. The DS between (1,2,3) is not. The spacing seems way too high for such a calm part. Actually for the whole part of 01:03:633 (1) - 01:10:953 (6) - I'd advise you to use constant spacing, since the music doesn't change power/intensity much
01:18:513 (7) - Should be a 1/8 slider (with normal-whistle on all reverses)
01:22:593 (1) - I'd really prefer if this was a circle, and you'd remove 01:22:833 (2,3,4,5,6,7,8,9,10,11) - This way you'll give much more emphasis to the song's main track (drums)
01:24:513 (1) - Same, delete 01:24:753 (2,3,4,5) -
01:25:353 (6) - ^^ delete 01:25:593 (7,8,9,11,12,13) - (Keep (10) as a circle)
01:26:433 (1,2) - Would work much better as a 1/1 slider, to give some sort of fade from the strong beat. Try to stack 01:26:913 (3) - with (1) then like this, since it looks pretty :P
01:28:353 (1) - Same
01:27:273 (5,5,1) - Why are the rhythms so different here (and the Nc'ing)?
01:32:193 (1) - stop it at 01:33:033, since that sound just get ignored
01:33:873 - Then add a note here (preferrably stacked un top of the next note)
01:36:993 (1,2,3) - OMG this is pretty as fuck fort
01:40:473 (5,6,1) - You don't seem to follow the 1.4 when it's due to the ring-type of sound. However, when the drums are 1/4 you do follow it. Here there are drums with 1/4, so can you please have a 1/4 burst between these notes?
01:44:433 (6,7) - ^^
01:48:153 (5,6,1) - ^^ The same thing applies for the later similar kiais (I'm too lazy to mention them al... /me runs)
02:15:393 (1,2,3,4,5) - Everything is all spaced out, while the song isn't that intense. Here is a really powerful drum at 1/2, yet you map it really calmly. Increase the spacing here by making this a zig-zaggy pattern
02:29:313 (8) - It might be me, but imo it'll be sooo much better if it were to start at 02:29:553, or at least make it 2 sliders, the sound at 02:29:553 is too strong to ignore
02:26:913 (1,2,3,4) - Same as 00:39:393 (1,2,3,4)
03:53:553 (2) - I really disagree with this slider. The offbeat-ness makes it feel really weird. Try this (mostly rhythm based, but imo for such rhythm, patterns as these work best)
03:54:513 (2) - 03:55:473 (2) - 03:56:433 (2) - 03:57:393 (2) - 03:58:353 (2) - Same. you do have proper rhythm in the next part
04:10:953 (3) - NC. The sound calls for an NC
04:11:313 (5) - ^^
04:11:553 (1) - Remove NC/ the sounds are much more powerful than the downbeat, no need to NC that one
04:11:673 (2) - NC
04:12:033 (4) - NC
04:12:273 (5,6,7,8) - Either NC (5) or all of them just to give much more emphasis to this strong part before going into the final kiai
04:21:153 (1,2,3,4) - Same as 00:39:393 (1,2,3,4)

I honestly don't know what to say... It's too hard

Good luck Fort!
shailist
Fort
Are you going about ranking this beatmap?
Lince Cosmico_old

TheRedCoder wrote:

Fort
Are you going about ranking this beatmap?
I think he wants it o3o.. At least this map was qualified but it got dq :( maybe is time for another try :^)
Topic Starter
Ciyus Miapah

Bara- wrote:

Oh god, why did I decide to check this

[it.]
00:18:273 (4,5) - imo, a stack would work much better here, since there is no flow in the song. Having 0 movement in those 2 empty beats complements it really well. You do have a stack at 00:22:113 (4,5) -
00:37:713 (2,3) - Make them perfectly symmetrical (as in, the location of the sliders should be symmetrical too. So move (2) to 366:19
00:38:673 (2,3) - ^^ (but these sliders aren't really symmetrical at all (oh, the location ofc is different :P up to you (either change 2 or 3)
00:39:393 (1,2,3,4) - This isn't following the proper rhythm at all. The correct rhythm is as following (but it requires much more density than the other parts, so 1/2 sliders would be fine for the first 2 sliders as well. A 3/4 slider can be used for the (3,4,5) well to be honest i can't hear any 1/4 parts there it's just a bouncy sound on 00:39:393 -, and that 1/4 is really covered with 00:39:393 - another 1/1 sound effect there, so i prefer put 1/1 pattern instead of doing some 1/4 there
01:04:713 (8,9) - This jump is way too large. The music is really calm, has no beat, yet you use a 5x DS jump.
01:05:313 (1,2,3,4,5,6) - The DS between (3,4,5,6) is fine. The DS between (1,2,3) is not. The spacing seems way too high for such a calm part. Actually for the whole part of 01:03:633 (1) - 01:10:953 (6) - I'd advise you to use constant spacing, since the music doesn't change power/intensity much
01:18:513 (7) - Should be a 1/8 slider (with normal-whistle on all reverses) wow i think NotLikeThis
01:22:593 (1) - I'd really prefer if this was a circle, and you'd remove 01:22:833 (2,3,4,5,6,7,8,9,10,11) - This way you'll give much more emphasis to the song's main track (drums) i don't want to (because i love this)
01:24:513 (1) - Same, delete 01:24:753 (2,3,4,5) -
01:25:353 (6) - ^^ delete 01:25:593 (7,8,9,11,12,13) - (Keep (10) as a circle) rip me, i won't
01:26:433 (1,2) - Would work much better as a 1/1 slider, to give some sort of fade from the strong beat. Try to stack 01:26:913 (3) - with (1) then like this, since it looks pretty :P i buff this part for more Hardcore experience
01:28:353 (1) - Same
01:27:273 (5,5,1) - Why are the rhythms so different here (and the Nc'ing)? 01:26:673 (2,3,4) - cuz im focusing on melody in here
01:32:193 (1) - stop it at 01:33:033, since that sound just get ignored did you get the whoooooooooooooosh sound? it's pretty hidden but it's a easter eggs haha xD
01:33:873 - Then add a note here (preferrably stacked un top of the next note)
01:36:993 (1,2,3) - OMG this is pretty as fuck fort damn this is ugly 01:37:713 (4) -
01:40:473 (5,6,1) - You don't seem to follow the 1.4 when it's due to the ring-type of sound. However, when the drums are 1/4 you do follow it. Here there are drums with 1/4, so can you please have a 1/4 burst between these notes? new notes: 1/4 sliders jumps
01:44:433 (6,7) - ^^
01:48:153 (5,6,1) - ^^ The same thing applies for the later similar kiais (I'm too lazy to mention them al... /me runs)
02:15:393 (1,2,3,4,5) - Everything is all spaced out, while the song isn't that intense. Here is a really powerful drum at 1/2, yet you map it really calmly. Increase the spacing here by making this a zig-zaggy pattern
02:29:313 (8) - It might be me, but imo it'll be sooo much better if it were to start at 02:29:553, or at least make it 2 sliders, the sound at 02:29:553 is too strong to ignore
02:26:913 (1,2,3,4) - Same as 00:39:393 (1,2,3,4)
03:53:553 (2) - I really disagree with this slider. The offbeat-ness makes it feel really weird. Try this (mostly rhythm based, but imo for such rhythm, patterns as these work best)
03:54:513 (2) - 03:55:473 (2) - 03:56:433 (2) - 03:57:393 (2) - 03:58:353 (2) - Same. you do have proper rhythm in the next part try to adapt with these patterning. im doing this to make sure increasing distance there is easier to hit, i put hitfinish to put consistent rhythm, then after this short part im continue again using that pattern on 04:00:993 - with extreme distance (that kiai part makes the rhythm looks more varied with that short pattern, so im avoid much repetitive patterns on there, just to make sure im doing a good patterning choice)
04:10:953 (3) - NC. The sound calls for an NC
04:11:313 (5) - ^^
04:11:553 (1) - Remove NC/ the sounds are much more powerful than the downbeat, no need to NC that one
04:11:673 (2) - NC
04:12:033 (4) - NC
04:12:273 (5,6,7,8) - Either NC (5) or all of them just to give much more emphasis to this strong part before going into the final kiai
04:21:153 (1,2,3,4) - Same as 00:39:393 (1,2,3,4) well i can say, i morely like follow 04:21:153 - 04:21:393 - 04:21:633 - 04:21:873 - bassline in here, so i think it will be okay and it looks good for small spacing pattern like this

I honestly don't know what to say... It's too hard

Good luck Fort!
will continue the reply later

thanks for mod bara, fix all except red one :3
Nezzar
warmed up testplay
Mijii
Pending again :)
Lifdrasir

Spread wrote:

it. -> ??? (Unknown map type.... SYSTEM ERROR!)
:( That's made me worry indeed. I'm about cry
ekafjr
Hi ~ M4m req
nub mod jangan di bully bang XD

[Normal]

  • 00:34:593 (4,5) - ini mending di simetris aja bang biar enak keliatannya XD
[Hard]

  • 01:39:153 (4) - blanket ? bisa di rapihin lagi
    03:39:393 (5) - ^
    00:45:633 (5) - slidernya jelek bang :V klo gini gmana http://puu.sh/pNJNU.PNG
    04:08:673 (1,2) - blanket aja bang kurang alus nih
    04:10:113 (3,1) - ^

Segitu aja deh dari ane Good luck :)
Topic Starter
Ciyus Miapah

ekafjr wrote:

Hi ~ M4m req
nub mod jangan di bully bang XD

[Normal]

  • 00:34:593 (4,5) - ini mending di simetris aja bang biar enak keliatannya XD itu udah simetris :/
[Hard]

  • 01:39:153 (4) - blanket ? bisa di rapihin lagi lah itu blanket nya dh rapi, knp mesti dirapihin lagi?
    03:39:393 (5) - ^
    00:45:633 (5) - slidernya jelek bang :V klo gini gmana http://puu.sh/pNJNU.PNG
    04:08:673 (1,2) - blanket aja bang kurang alus nih
    04:10:113 (3,1) - ^

Segitu aja deh dari ane Good luck :)
thanks for mod :3
Cyrzai
Aren't you only allowed to make the hardest diff a special name? (The only exception being mapsets that clearly indicates their level of difficulty). I'm not sure if Terror is a regular difficulty name (when I mean regular, I mean it can be used for other diffs other than the hardest one). So, maybe rename Terror to Extreme? Extreme is usually higher than your regular Extra map.


:oops:


P.S: I might just be too picky with this I dunno.
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