Fuck that Terror diff. One hell single tapping jumps wih AR10 ;w;
I should probably warm my fingers up if this map is ranked
STAR
I should probably warm my fingers up if this map is ranked
STAR
My suggestion is for make this more intuitive. Because the bass in 01:27:393 - is very strong but is on half slider way, the brain is like "oh, what happen here, i listen something, but i does not press it...", and, player will be confuced for this.Fort wrote:
[hard]
- 01:27:273 (4) - here feels wrong. Yeah, you are following the melody, but the bass in 01:27:393 - is very strong. Pls, fix it! whats wrong with this?
fix all except red one, thanks for spacing check HOS :3HootOwlStar wrote:
Err hi random mod comes along let's start anyway
Call me shit.Easy
- I forgot the distance spacing you provide me because my osu!suddenly crashes due to computer probs
I assume it is 1.0x because if it is 0.9x then it is too horrible
If no description then it means distance
- 00:22:113 (3,1) -
- 00:35:553 (4,1) -
- 00:37:473 (2) - **Not on grid, these notes 00:38:913 (4,5) also not on grid
- 00:39:393 (5,1) -
- 01:13:953 (5,1) -
- 01:29:313 (4,1) -
- 01:32:193 (3) - Nt on grid
- 01:32:193 (3,1) -
- 01:36:033 (3,4) -
- 01:39:873 (3,4) -
- 01:40:353 (4,1) -
- 02:26:913 (4,1) -
- 02:33:633 (1) - Just suggest you move it to lower as it seems crashing w/ 02:31:713 (2)
- 02:51:873 (2,3) -
- 02:53:793 (3,1) -
- 03:10:113 (1,2) -
- 04:20:193 (3,1) -
Normal
- I assume it is 1.2x
Same, if no description then it means distance
"^" is also a description don't mistaken
- 00:24:033 (2,3,4) - Make it to equilateral better
- 00:45:153 (2,3,4) - Move to right of 00:44:193 (1) for better flow
- 01:16:353 - Should add a note here i think i will keep this one, this thing will make this map interesting
- 01:35:073 (3,4) -
- 01:38:673 (2,3) - Not on grid
- 01:52:113 (5) - ^
- 02:19:233 (5) - ^
- 02:27:633 (7,1) -
- 02:51:873 (2) - Nt on grid
- 02:55:233 (2) - ^
- 03:00:273 (5,6,7) - ^
- 03:05:793 (8) - ^
- 03:09:153 (6) - ^
- 03:45:633 (1) - ^
- 04:06:273 (3,4) - ^
- 04:08:673 (1) - A little bit too out of grid
Good luck in ranking this
ErunamoJAZZ wrote:
My suggestion is for make this more intuitive. Because the bass in 01:27:393 - is very strong but is on half slider way, the brain is like "oh, what happen here, i listen something, but i does not press it...", and, player will be confuced for this. this is nice idea, i will consider this one because i think its okay if i follow smelody in here, and the hitsounds looks nice tooFort wrote:
[hard]
- 01:27:273 (4) - here feels wrong. Yeah, you are following the melody, but the bass in 01:27:393 - is very strong. Pls, fix it! whats wrong with this?
oke crazySky Trias wrote:
hmmm....
Rank This!
more crazy map plz!
Good, constructive criticism.Timorisu wrote:
This is horrible in every aspect I could imagine
who cares when u got flow :^)Aka wrote:
terror diff is messy as hell duh
:^)Timorisu wrote:
00:16:113 (2) - Unstack for better movement
00:16:833 (4) - Soft sampleset
00:20:673 (5) - Soft sampleset
00:22:833 (6) - CTRL+G for better spacing and lead-in to 00:23:073 (1) -
00:23:793 (2) - Unstack for better movement
00:24:513 (4) - Soft sampleset
00:28:353 (4) - Soft sampleset
00:28:713 (5,1,2) - Since these follow the lyrics there's -
00:29:433 - A missing circle here
00:32:223 (1) - Why the hell is this such a strong sound. A quiet soft sampleset (with removed whistles) would sound way better, since there's no actual 1/8
sound
00:32:673 (1,2,3,4,5,6) - This would work WAY better as 2 sliders followed by 4 circles, just CTRL+G 00:32:913 (2,3,4) - to see how much better this sounds and would play
00:33:633 (1,2,3,4,5,6,7) - These center points, 00:33:633 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow.
00:33:693 - Also missed a beat here
00:34:593 (1,2,3,4,5,6) - Again, this would work WAY better as 2 sliders followed by 4 circles
00:35:613 - Also missed one more beat here
00:35:553 (1,2,3,4,5,6,7) - These center points, 00:35:553 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow.
00:36:513 (1,2,3,4,5,6) - You know it, 2 sliders followed by 4 circles
00:37:473 (1,2,3,4,5,6) - These center points, 00:37:473 (1,3,5) - , are way too clustered. Stacking 00:38:073 (6,7) - under 00:37:833 (4,5) - is completely redundant looking at the other patterns like this, since they're all based on "circular "flow"". Mapping a sharp repeat like this after the previous patterns is off-putting.
00:37:533 - Again, a missed beat
00:38:433 (1,2,3,4) - You know what I'm going to say
00:40:113 (5) - CTRL+Shift+F? You missed a rather promiment sound at 00:40:173 -
00:40:353 (1,2,3) - This back and forth thing doesn't play well at all, move 00:40:353 (1) - to the right to create a more circular motion
00:40:353 (1,2,3,4,5,6,7) - Unlike the first part I'd make this 4 circles followed by 2 sliders, for consistency's sake
00:41:553 (2,3,4,5,6) - This doesn't play well at all, especially the sharp back and forth thing again. Try a star pattern of some sort http://i.imgur.com/ZqtGUUO.png
00:42:753 (5,6,7) - Again, for consistency's sake I'd place 4 circles followed by 2 sliders here
00:42:993 (6,7,2) - This is a complete bitch to read, since 00:43:473 (2) - is still hidden under the expanding 00:42:993 (6,7) - at the time of having to be hit
00:43:593 (3,4,5,6) - Again, these close back and forth things make no sense, a more spaced out square or something would work better
00:44:193 (1,2,3,4,5,6,7) - The 4 circles followed by 2 sliders thing again
00:44:193 (1,2,3,4) - The overlap on 00:44:193 (1,3) - is bugging me, you could use a zigzag square to clean this up a little http://i.imgur.com/xerZv09.png
00:45:393 (2,3,4) - Again, these close back and forth things make no sense and are horrible to play
00:46:293 - Missed out on a beat here
00:47:493 (8) - There's no sound here - remove this
00:48:033 (1) - Id' rather have this spinner end on 00:51:393 - with two circles after it placed at 00:51:633 - and 00:51:873 -
The best thing about this map is that it'd play just fine with AR9 if your patterns weren't so clustered and ugly (and no, that is NOT a valid excuse to use AR10)
Please don't reply with things like "but this is my mapping style, deal with it 8)" but instead reason your mapping. Afterall, you're thinking about the song and the best possible map you can give it by placing circles and sliders which compliment the song. Therefore all/most of your objects should have a reason to be where they are. If they do you shouldn't have a problem reasoning your mapping.
And I'm not even a minute in, how did this get qualified?
Honestly at this point it looks like a random circle dump with the wrong intentions and flawed execution, probably because that's what it is.
Genocide wrote:
Please don't make an argument before get disqualified except you want to get better for this mapset!
Timorisu wrote:
How to avoid having to answer to a lengthy post: Ignore it. But that's none of my business :^)
i lol'd :vinverness wrote:
Unless of course, you didn't really care about the quality of your own (ranked) map.