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t+pazolite - Call me it. (500 Tortures)

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lit120
Fuck that Terror diff. One hell single tapping jumps wih AR10 ;w;

I should probably warm my fingers up if this map is ranked

STAR
ErunamoJAZZ

Fort wrote:

[hard]
  1. 01:27:273 (4) - here feels wrong. Yeah, you are following the melody, but the bass in 01:27:393 - is very strong. Pls, fix it! whats wrong with this?
My suggestion is for make this more intuitive. Because the bass in 01:27:393 - is very strong but is on half slider way, the brain is like "oh, what happen here, i listen something, but i does not press it...", and, player will be confuced for this.
HootOwlStar
Err hi random mod comes along let's start anyway
Call me shit.

Easy
  • I forgot the distance spacing you provide me because my osu!suddenly crashes due to computer probs
    I assume it is 1.0x because if it is 0.9x then it is too horrible
    If no description then it means distance
  1. 00:22:113 (3,1) -
  2. 00:35:553 (4,1) -
  3. 00:37:473 (2) - **Not on grid, these notes 00:38:913 (4,5) also not on grid
  4. 00:39:393 (5,1) -
  5. 01:13:953 (5,1) -
  6. 01:29:313 (4,1) -
  7. 01:32:193 (3) - Nt on grid
  8. 01:32:193 (3,1) -
  9. 01:36:033 (3,4) -
  10. 01:39:873 (3,4) -
  11. 01:40:353 (4,1) -
  12. 02:26:913 (4,1) -
  13. 02:33:633 (1) - Just suggest you move it to lower as it seems crashing w/ 02:31:713 (2)
  14. 02:51:873 (2,3) -
  15. 02:53:793 (3,1) -
  16. 03:10:113 (1,2) -
  17. 04:20:193 (3,1) -
Normal
  • I assume it is 1.2x
    Same, if no description then it means distance
    "^" is also a description don't mistaken
  1. 00:24:033 (2,3,4) - Make it to equilateral better
  2. 00:45:153 (2,3,4) - Move to right of 00:44:193 (1) for better flow
  3. 01:16:353 - Should add a note here
  4. 01:35:073 (3,4) -
  5. 01:38:673 (2,3) - Not on grid
  6. 01:52:113 (5) - ^
  7. 02:19:233 (5) - ^
  8. 02:27:633 (7,1) -
  9. 02:51:873 (2) - Nt on grid
  10. 02:55:233 (2) - ^
  11. 03:00:273 (5,6,7) - ^
  12. 03:05:793 (8) - ^
  13. 03:09:153 (6) - ^
  14. 03:45:633 (1) - ^
  15. 04:06:273 (3,4) - ^
  16. 04:08:673 (1) - A little bit too out of grid

Good luck in ranking this :D
Topic Starter
Ciyus Miapah

HootOwlStar wrote:

Err hi random mod comes along let's start anyway
Call me shit.

Easy
  • I forgot the distance spacing you provide me because my osu!suddenly crashes due to computer probs
    I assume it is 1.0x because if it is 0.9x then it is too horrible
    If no description then it means distance
  1. 00:22:113 (3,1) -
  2. 00:35:553 (4,1) -
  3. 00:37:473 (2) - **Not on grid, these notes 00:38:913 (4,5) also not on grid
  4. 00:39:393 (5,1) -
  5. 01:13:953 (5,1) -
  6. 01:29:313 (4,1) -
  7. 01:32:193 (3) - Nt on grid
  8. 01:32:193 (3,1) -
  9. 01:36:033 (3,4) -
  10. 01:39:873 (3,4) -
  11. 01:40:353 (4,1) -
  12. 02:26:913 (4,1) -
  13. 02:33:633 (1) - Just suggest you move it to lower as it seems crashing w/ 02:31:713 (2)
  14. 02:51:873 (2,3) -
  15. 02:53:793 (3,1) -
  16. 03:10:113 (1,2) -
  17. 04:20:193 (3,1) -
Normal
  • I assume it is 1.2x
    Same, if no description then it means distance
    "^" is also a description don't mistaken
  1. 00:24:033 (2,3,4) - Make it to equilateral better
  2. 00:45:153 (2,3,4) - Move to right of 00:44:193 (1) for better flow
  3. 01:16:353 - Should add a note here i think i will keep this one, this thing will make this map interesting
  4. 01:35:073 (3,4) -
  5. 01:38:673 (2,3) - Not on grid
  6. 01:52:113 (5) - ^
  7. 02:19:233 (5) - ^
  8. 02:27:633 (7,1) -
  9. 02:51:873 (2) - Nt on grid
  10. 02:55:233 (2) - ^
  11. 03:00:273 (5,6,7) - ^
  12. 03:05:793 (8) - ^
  13. 03:09:153 (6) - ^
  14. 03:45:633 (1) - ^
  15. 04:06:273 (3,4) - ^
  16. 04:08:673 (1) - A little bit too out of grid

Good luck in ranking this :D
fix all except red one, thanks for spacing check HOS :3

ErunamoJAZZ wrote:

Fort wrote:

[hard]
  1. 01:27:273 (4) - here feels wrong. Yeah, you are following the melody, but the bass in 01:27:393 - is very strong. Pls, fix it! whats wrong with this?
My suggestion is for make this more intuitive. Because the bass in 01:27:393 - is very strong but is on half slider way, the brain is like "oh, what happen here, i listen something, but i does not press it...", and, player will be confuced for this. this is nice idea, i will consider this one because i think its okay if i follow smelody in here, and the hitsounds looks nice too
Rumia-
last rebub ww good lck
Sky Trias
hmmm....
Rank This!

more crazy map plz!
Topic Starter
Ciyus Miapah

Sky Trias wrote:

hmmm....
Rank This!

more crazy map plz!
oke crazy
Nathan
aaaaaaaa
Oracle
did an irc mod mostly on lower diffs, call me when you're ready
Oracle
ok
Len
GOOD
10nya
grats \o\
Arphimigon
Mfw this actually got qualified haha
I still remember when it just looked like spam everywhere, grats!
Timorisu
This is horrible in every aspect I could imagine
PatZar
are you ready for screamminggg sooonnn?!!??!?!
lets count down, 3 2 1 , wooooghhhhhhhhh:^)
grazt!
Yohanes
OMG!!!
You actually did it!!
ErunamoJAZZ
:D confrats fort ^^
-Nanaka-
7.05 lol
grazt! Fort 8-)
Cerulean Veyron
Lol, y still in pending beatmaps thread? wtf

Gz Fort, nice 7 star diff waow
jodmangel
I'm really not sure if this is relevant at all, but how is BPM handled for speedcore maps? The bass during the kiais would make it (if they're counted as seperate beats) 500bpm during those parts (like in the title of the song). Of course the map plays like a 250bpm map but I'd like some clarification anyway.
John Cena

Timorisu wrote:

This is horrible in every aspect I could imagine
Good, constructive criticism.

Nice.
Aka
terror diff is messy as hell duh
Deif
Moved to the appropriate subforum. Good luck on passing the QAT's tests :)
Sky Trias
Single tap like hell .. gratz :3
Nathan
(`・ω・´)
byfar

Aka wrote:

terror diff is messy as hell duh
who cares when u got flow :^)
Euny
welcome to fort's hell


gratz i just saw xD.
Timorisu
00:16:113 (2) - Unstack for better movement

00:16:833 (4) - Soft sampleset

00:20:673 (5) - Soft sampleset

00:22:833 (6) - CTRL+G for better spacing and lead-in to 00:23:073 (1) -

00:23:793 (2) - Unstack for better movement

00:24:513 (4) - Soft sampleset

00:28:353 (4) - Soft sampleset

00:28:713 (5,1,2) - Since these follow the lyrics there's -

00:29:433 - A missing circle here

00:32:223 (1) - Why the hell is this such a strong sound. A quiet soft sampleset (with removed whistles) would sound way better, since there's no actual 1/8
sound

00:32:673 (1,2,3,4,5,6) - This would work WAY better as 2 sliders followed by 4 circles, just CTRL+G 00:32:913 (2,3,4) - to see how much better this sounds and would play

00:33:633 (1,2,3,4,5,6,7) - These center points, 00:33:633 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow.

00:33:693 - Also missed a beat here

00:34:593 (1,2,3,4,5,6) - Again, this would work WAY better as 2 sliders followed by 4 circles

00:35:613 - Also missed one more beat here

00:35:553 (1,2,3,4,5,6,7) - These center points, 00:35:553 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow.

00:36:513 (1,2,3,4,5,6) - You know it, 2 sliders followed by 4 circles

00:37:473 (1,2,3,4,5,6) - These center points, 00:37:473 (1,3,5) - , are way too clustered. Stacking 00:38:073 (6,7) - under 00:37:833 (4,5) - is completely redundant looking at the other patterns like this, since they're all based on "circular "flow"". Mapping a sharp repeat like this after the previous patterns is off-putting.

00:37:533 - Again, a missed beat

00:38:433 (1,2,3,4) - You know what I'm going to say

00:40:113 (5) - CTRL+Shift+F? You missed a rather promiment sound at 00:40:173 -

00:40:353 (1,2,3) - This back and forth thing doesn't play well at all, move 00:40:353 (1) - to the right to create a more circular motion

00:40:353 (1,2,3,4,5,6,7) - Unlike the first part I'd make this 4 circles followed by 2 sliders, for consistency's sake

00:41:553 (2,3,4,5,6) - This doesn't play well at all, especially the sharp back and forth thing again. Try a star pattern of some sort http://i.imgur.com/ZqtGUUO.png

00:42:753 (5,6,7) - Again, for consistency's sake I'd place 4 circles followed by 2 sliders here

00:42:993 (6,7,2) - This is a complete bitch to read, since 00:43:473 (2) - is still hidden under the expanding 00:42:993 (6,7) - at the time of having to be hit

00:43:593 (3,4,5,6) - Again, these close back and forth things make no sense, a more spaced out square or something would work better

00:44:193 (1,2,3,4,5,6,7) - The 4 circles followed by 2 sliders thing again

00:44:193 (1,2,3,4) - The overlap on 00:44:193 (1,3) - is bugging me, you could use a zigzag square to clean this up a little http://i.imgur.com/xerZv09.png

00:45:393 (2,3,4) - Again, these close back and forth things make no sense and are horrible to play

00:46:293 - Missed out on a beat here

00:47:493 (8) - There's no sound here - remove this

00:48:033 (1) - Id' rather have this spinner end on 00:51:393 - with two circles after it placed at 00:51:633 - and 00:51:873 -

The best thing about this map is that it'd play just fine with AR9 if your patterns weren't so clustered and ugly (and no, that is NOT a valid excuse to use AR10)

Please don't reply with things like "but this is my mapping style, deal with it 8)" but instead reason your mapping. Afterall, you're thinking about the song and the best possible map you can give it by placing circles and sliders which compliment the song. Therefore all/most of your objects should have a reason to be where they are. If they do you shouldn't have a problem reasoning your mapping.


And I'm not even a minute in, how did this get qualified?
Honestly at this point it looks like a random circle dump with the wrong intentions and flawed execution, probably because that's what it is.





Edit because why not

01:05:793 (3,4,5,6,7) - This pattern does not play well at all, you're forcing sharp and quick angles on the player on a calm part. Especially the direction change 01:05:913 (4,5,6,7) - has is horrible

01:05:793 (3,5) - This stack is concerning. Again, the second circle is still covered by the first circle's expanding effect after being hit, even with transparent 300s

01:06:273 (7,8,9,10) - This spacing doesn't make any sense. Work on an even arc at least

01:09:033 (11) - Move this upwards to avoid those stacks I've mentioned like 20 times already. You should know why they're problematic by now. This also brings more of a circular motion into the pattern and eases the movement, making the created pattern (01:08:793 (9,10,11,1) - ) more comfortable to play

01:09:993 (6) - Place this somewhere around 240|112 to ease reading. This still keeps a similiar movement from 01:09:993 (6) - to 01:10:113 (7) - like 01:09:753 (4) - to 01:09:873 (5) - has

01:10:593 (9,10,11,12,1) - While I agree that there should be a more spaced part here it shouldn't be nearly as jump as this, concidering the general tone of the part this is set in. This could easily be fixed by moving 01:10:953 (12) - upwards a little

01:12:153 (7,8,9) - The change from small spacing to rather big spacing is kind of off-putting, especially with the slider on a red tick. Consider moving 01:12:153 (7) - outwards a little

01:14:433 (9) - Move this to where 01:12:993 (1) - was, then CTRL+G for a pattern that doesn't cause the player to do these awkward back-and-forth-stopping motions on the sliders

01:18:753 (1) - This spinner doesn't make any sense at all. Doesn't add to the map or the song and feels plain wrong.

01:20:673 - And what is this break doing here? You're basically covering up the interesting speeding up part with these

01:24:393 (15) - There's no sound here - remove this

01:25:653 (9) - There's no sound here - remove this. Then adjust either 01:25:593 (8) - or 01:25:713 (9) - to remove the 1/2 stack

01:28:033 - and 01:28:073 - You missed out on two important 1/6 beats here

01:28:353 (1,5) - You know why I dislike these stacks by now. Hidden objects and bad playability.

01:28:473 (2,3,4,6) - Yeah

01:31:113 (6) - Remove the repeat and add a circle at 01:31:353 - to keep consistency with the previous patterns

01:32:073 (12) - There's no sound here - remove this

01:34:113 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - There's no reason for variable spacing, especially accelerating one. This is mindless 1/2 spam from the music with no change in tone or pitch whatsoever, so it should be mapped accordingly, not like something that gets more intense by the second

01:34:953 (8,2) - Stacks and stuff

01:35:433 (4,6) - The darn problematic stacks

01:35:073 (1,2,3,4,5,6,7) - This pattern especially is shit to play. 01:35:073 (1,2) - Is forcing the player to speed up and move horizontally, 01:35:193 (2,3) - promptly speeds down again and is placed to play in an awkward going-up-but-not-really place. 01:35:313 (3,4,5) - This completely random spacing isn't only bad to look at but bad to play also, plus 01:35:433 (4,5,6) - being basically a repeat could really screw the player over.

01:35:553 (5,6,7) - This change of spacing is random and illogical

01:36:273 (2) - CTRL+G

01:36:513 (3,4) - CTRL+G

01:36:513 (3,5) - CTRl+G

In that order, so a circular motion will be created. The dropdown from 01:36:753 (5) - to 01:36:873 (6) - will also make the transition into the slider better

01:36:813 - Missed out on part of the stream here

01:38:193 (3,5) - I'd write a comment for each stack I find but then this post would be 300% longer

01:38:313 (4,5,6,7) - Again, this spacing change is sudden and irrational, the sharp angle from 01:38:313 (4) - to 01:38:433 (5) - is a bitch to read and play, which sucks because 01:38:433 (5,6,7) - is kinda nice

01:38:553 (6,7,8,1) - But then again, this spacing is really weird

01:38:313 (4,8) - Oh look, another stack that hides the second circle

01:39:393 (5,6,7) - These spacing changes are... you know. This could easily be solved by moving 01:39:513 (6) - somewhere around 268|352

01:40:113 (2) - CTRL+G

01:40:353 (3,4,5,6) - Switch these placements

01:40:653 - Missed a part of the stream here

01:42:633 (8,3) - The first circle hides half of the second circle. Clean yo stacks

01:42:273 (5,6,7,8,1,2,3,4) - The reducing spacing is weird since you previously based this kiai on accelerating spacing, rather then reducing it

01:43:113 (4,5,6,7) - You even have accelerating spacing right in this pattern, starting at a completely random point

01:45:633 (1,2,3,4) - From 1.2 to 3.3 to 1.4? Nonononono

01:45:753 (2,3) - Plus this is a complete bitch to play especially with follow points since you're forcing the player to go through the end of 01:45:393 (4) - and 01:45:633 (1) - again

01:45:873 (3,7) - First circle hides more than half of the second circle on this stack

01:46:113 (5,8) - The first circle nearly hides the complete second circle

01:47:193 (6) - Uneven spacing. Move this further to the top left

01:48:333 - Missed out on part of the stream again

01:49:653 - Missed a triple here

01:49:833 (4,5,6) - This is not nice to play at all, especially with 01:49:953 (5) - being a slider, making the player drag away from 01:50:193 (6) - even more

01:51:073 - and 01:51:113 - You missed out on two important 1/6 beats here

01:51:573 (3) - Missed a triple here

01:51:633 (3,4,5) - Random, uneven spacing

01:53:493 - Missed a triple here

01:54:033 (6) - Move 1 grid up

01:54:633 (11,12) - CTRL+G and move 01:54:633 (11) - out a little. Pay attention to even spacing

01:54:913 - and 01:54:953 - You missed out on two important 1/6 beats here

01:55:413 - Missed a triple here

01:55:713 (5,1) - This overlap is unnecessary and easily avoidable

01:56:793 (4,5,6,7,1,2) - Very uneven spacing

01:57:333 - Missed a triple here

01:57:633 (5,6,7) - Even though this isn't the worst spacing this map has to show, it certainly isn't the best either. Try moving and rotating 01:57:993 (7) - around to create an even spacing from 01:57:873 (6) - to 01:57:993 (7) - to 01:58:233 (8) -

01:58:293 - Missed a triple here

01:58:753 - and 01:58:793 - You missed out on two important 1/6 beats here

01:59:253 - Missed a triple here

01:59:193 (2,3,4,5) - This is the most uneven spacing I have seen

02:00:273 (2,3) - These being so close together doesn't make much sense, looking at 02:00:033 (1,2) - and 02:00:513 (3,4) - , both of which transitions are highly spaced

02:00:753 (4,1) - Same thing here, these being so close together after the really jumpy and highly spaced part doesn't make much sense

02:01:173 - Missed a triple here

02:01:113 (2,3,4,5) - Honestly what the fuck is this spacing? From 1.1 to 2.5 to 3.1?

02:01:953 (8,12) - The first circle covers most of the second circle

02:02:593 - and 02:02:633 - You missed out on two important 1/6 beats here

02:03:093 - Missed a triple here

02:03:993 (2,4) - Ugh

02:03:993 (2,3,4,5,6,7,8,9) - The sudden change from high to low spacing is kind of weird but whatevs

After looking at 50% of this... thing I've come to the conclusion that you should work on easier maps at first. Learn to be way more consistent with both, timeline and grid placement. Your current map looks like you played the song at 100% speed and placed the circles where you thought they belong, which is not what you should do on 250/500 BPM maps. After working on making easier, more consistent maps, try getting those ranked to get a grasp of what a good mod is and how to properly reply to a mod. When you've got the basics nailed down (which you should have done by now) try to slowly transition into making harder maps. Trying to map stuff like this out of the blue, overnight, will end up as the mess that you currently offer as a map.

My two cents. I'm not going to look at the rest of the map since I can't imagine anything good coming out of this.

Sorry if I sound a little harsh.
Bass

Timorisu wrote:

00:16:113 (2) - Unstack for better movement

00:16:833 (4) - Soft sampleset

00:20:673 (5) - Soft sampleset

00:22:833 (6) - CTRL+G for better spacing and lead-in to 00:23:073 (1) -

00:23:793 (2) - Unstack for better movement

00:24:513 (4) - Soft sampleset

00:28:353 (4) - Soft sampleset

00:28:713 (5,1,2) - Since these follow the lyrics there's -

00:29:433 - A missing circle here

00:32:223 (1) - Why the hell is this such a strong sound. A quiet soft sampleset (with removed whistles) would sound way better, since there's no actual 1/8
sound

00:32:673 (1,2,3,4,5,6) - This would work WAY better as 2 sliders followed by 4 circles, just CTRL+G 00:32:913 (2,3,4) - to see how much better this sounds and would play

00:33:633 (1,2,3,4,5,6,7) - These center points, 00:33:633 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow.

00:33:693 - Also missed a beat here

00:34:593 (1,2,3,4,5,6) - Again, this would work WAY better as 2 sliders followed by 4 circles

00:35:613 - Also missed one more beat here

00:35:553 (1,2,3,4,5,6,7) - These center points, 00:35:553 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow.

00:36:513 (1,2,3,4,5,6) - You know it, 2 sliders followed by 4 circles

00:37:473 (1,2,3,4,5,6) - These center points, 00:37:473 (1,3,5) - , are way too clustered. Stacking 00:38:073 (6,7) - under 00:37:833 (4,5) - is completely redundant looking at the other patterns like this, since they're all based on "circular "flow"". Mapping a sharp repeat like this after the previous patterns is off-putting.

00:37:533 - Again, a missed beat

00:38:433 (1,2,3,4) - You know what I'm going to say

00:40:113 (5) - CTRL+Shift+F? You missed a rather promiment sound at 00:40:173 -

00:40:353 (1,2,3) - This back and forth thing doesn't play well at all, move 00:40:353 (1) - to the right to create a more circular motion

00:40:353 (1,2,3,4,5,6,7) - Unlike the first part I'd make this 4 circles followed by 2 sliders, for consistency's sake

00:41:553 (2,3,4,5,6) - This doesn't play well at all, especially the sharp back and forth thing again. Try a star pattern of some sort http://i.imgur.com/ZqtGUUO.png

00:42:753 (5,6,7) - Again, for consistency's sake I'd place 4 circles followed by 2 sliders here

00:42:993 (6,7,2) - This is a complete bitch to read, since 00:43:473 (2) - is still hidden under the expanding 00:42:993 (6,7) - at the time of having to be hit

00:43:593 (3,4,5,6) - Again, these close back and forth things make no sense, a more spaced out square or something would work better

00:44:193 (1,2,3,4,5,6,7) - The 4 circles followed by 2 sliders thing again

00:44:193 (1,2,3,4) - The overlap on 00:44:193 (1,3) - is bugging me, you could use a zigzag square to clean this up a little http://i.imgur.com/xerZv09.png

00:45:393 (2,3,4) - Again, these close back and forth things make no sense and are horrible to play

00:46:293 - Missed out on a beat here

00:47:493 (8) - There's no sound here - remove this

00:48:033 (1) - Id' rather have this spinner end on 00:51:393 - with two circles after it placed at 00:51:633 - and 00:51:873 -

The best thing about this map is that it'd play just fine with AR9 if your patterns weren't so clustered and ugly (and no, that is NOT a valid excuse to use AR10)

Please don't reply with things like "but this is my mapping style, deal with it 8)" but instead reason your mapping. Afterall, you're thinking about the song and the best possible map you can give it by placing circles and sliders which compliment the song. Therefore all/most of your objects should have a reason to be where they are. If they do you shouldn't have a problem reasoning your mapping.





And I'm not even a minute in, how did this get qualified?
Honestly at this point it looks like a random circle dump with the wrong intentions and flawed execution, probably because that's what it is.
:^)


sorry i just had to
Timorisu

Bass wrote:

:^)
(^:
Birdy
unrank when
Topic Starter
Ciyus Miapah
hahahahaha i FC this map :>

if this map dq'ed, i feel so sorry for players who play this map and get good score in here. just want to be honest i map for players who want to improve them skill as well yeah :)

edit:
atleast i can map this 7.05 stars map, if this going DQ i will make another new map, it'll be nightmare for pro player hahahahahaha >:D
PatZar
as BN, you should give some spirit for other mappers >___>
also gratz fort, go map other nightmare GUA GK BISA PASS NI MAP BTW//runs

EDIT:
Please don't make an argument before get disqualified except you want to get better for this mapset!
Timorisu
How to avoid having to answer to a lengthy post: Ignore it. But that's none of my business :^)

Also how come every single time I post criticism on a qualified map it is automatically seen as me trying to start drama? I don't see how giving advice on something with a leaderboard is different on giving advice on something without a leaderboard. Apparently only QATs are allowed to speak about qualified maps?
69653863
If I were you, I would've taken any kind of feedbacks into account given in my own map, no matter it is already ranked or not, no matter whoever given them. Considering every feedbacks are meant to be constructive and aimed towards better quality, there's no reason to just simply ignoring it.

Unless of course, you didn't really care about the quality of your own (ranked) map.
Topic Starter
Ciyus Miapah

Genocide wrote:

Please don't make an argument before get disqualified except you want to get better for this mapset!

Timorisu wrote:

How to avoid having to answer to a lengthy post: Ignore it. But that's none of my business :^)

inverness wrote:

Unless of course, you didn't really care about the quality of your own (ranked) map.
i lol'd :v
Euny
nah., dont dq this :( sdlkagfdjskfagsdfjlkgfaf;gfg'sfdgl
Sky Trias

Timorisu wrote:

Apparently only QATs are allowed to speak about qualified maps?
Yauxo
In case anybody wants/needs this for difficulty reference

_tasty
Congrats for qualify, Fort!
Hope it won't get a DQ :D

Gw takut main nya... ~_~;
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