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Fall Out Boy - Alone Together (Krewella Remix)

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Come[Back]Home

XeroiZi HD wrote:

Right, let's see how amateur I am.

osu!standard Mods
[Normal]

  • /!\ REJECTED /!\
[Hard]
  1. 00:42:852 (1,2) - These sliders don't look solid move the 2 a bit to the down to blanketing it
  2. 00:49:404 (3) - Try not to overlap this in, this will be invisible in normal type skins
  3. 01:03:197 (1,2,1) - 2 circles overlapping a slider isn't fun, and in Hard, any player will think this as a stream. Consider to make it like a triangle jump like this http://puu.sh/hQ2BJ/8d50b402e7.jpg
  4. 01:18:887 (4,5) - These two slider must have the same reverse to avoid player from confused when to tap
  5. 02:04:231 (1) - Whoa, this is too long my friend, even there's a next spinner after it. I recommend you to remove it.
  6. 02:17:680 (8) - Try to make this look as same as 02:17:335 (7)
  7. 02:19:231 (4) - Man, don't overlap this. This doesn't look fun ;-;
  8. 02:25:094 (1,2) - Same as 01:18:887 (4,5)
  9. 02:38:369 - Don't skip a downbeat here ;-;
  10. 02:39:749 - ^
  11. 02:41:128 - ^
  12. 02:43:887 - ^
  13. 02:45:266 - ^
  14. 02:46:645 - ^
  15. 02:49:404 - ^
  16. 02:50:783 - ^
  17. 02:52:162 - ^
  18. 02:52:507 (1) - Move the 2nd anchor point to x:288 y:64
  19. 02:54:921 - Same as 02:52:162
  20. 02:56:300 - ^
  21. 02:56:645 (1) - This wiggle looks wierd and you make this slider in wrong time and condition
  22. 03:01:818 - Same as 02:56:300
  23. 03:03:197 - ^
  24. 03:05:956 - ^
[CBH's Insane]
  1. 00:26:300 (1,2,3) - I want you to recorrect the DS at each of them Its supposed to be a jump
  2. 00:33:714 (3,4,5,6,7,8,9) - This DS is pretty jerky for me, can you recorrect it? I love it
  3. 00:34:576 (1,2,3,4,1,2,3,4) - ^ ^
  4. 00:35:266 (1) - Whoa, this is too much DS you know, especially on 1/4, Are you trying to map like HanzeR? I dont know how he maps, and i like it since the beats are getting stronger
  5. 00:47:852 (1,3) - Remove whitsle, this isn't even fancy for hitsoundings No
  6. 00:50:611 (1,3) - ^ ^
  7. 01:07:335 (6,1) - The distance of this on Insane in a high BPM Value stream like this would be confusing (Even this is like HanzeR's idea). Make sure if you want to make a DS break, each of them STILL TOUCHING each other Theres a light Insane in work, so mine is a bit harder to fit to the Extra diff
  8. 01:41:042 (2,3,1,2,3,1,2,3,4,1,2,3,4) - Prepare a reason why did you make this. Ive tried to fit it to the different drums in the background
  9. 02:25:438 (5,6,7,1,2,3,4,5,6,7) - ^
  10. 02:30:094 (4) - Move it to x:164 y:364 Ok
[Alone]
  1. 00:40:611 (3) - Try to rotate it 8 degrees clockwise to make it more mirrored with the 2
  2. 01:05:611 (3) - Try to rotate this 18 degrees clockwise to make it more mirrored with the 2
  3. 01:11:645 (9) - Whoa, you can put the 9 after the 7 it'll overlapping at AR9 and could be confusing, try to put it around x:40 y:348
  4. 01:22:680 (8) - Give a bit DS Multiplier to make it more visible
  5. 01:41:300 (6,7,1) - You should give DS here because it'll be pretty jerky and not nice if you played it
  6. 01:50:783 - Hey, don't skip a downbeat here ;-;
  7. 01:51:473 - ^
  8. 01:52:335 (3,4,5) - Make this looks like the pattern of slider 01:52:852 (7) to make it more solid
  9. 02:12:852 (1,2,3) - I like your idea of this, but you should reverse each slider becasue many player will be confused where to go since the tail and the next head is heading the not right way
  10. 02:23:887 (2) - Use the same slider as 02:23:542 (1)

Taiko Mods
[gh's Muzukashii]
  1. 02:41:818 (573,574,575,576,577) - kdkdk will be better because it'll follow 02:39:059 (564,565,566,567) instead
  2. 02:52:852 (612,613,614,615,616) - Same as 02:41:818 (573,574,575,576,577) because it'll follow 02:50:094 (603,604,605,606)
[/list]

Overview
Is this your fisrt map? If it is, this map is nice. You need to improve to make your slider more neat and more solid. And always avoid skip downbeats.

You want tips from me? Here are some for you

1. Make sure you make your map patterns like a shape
2. Make DS breaks wisely to make a good flow
3. 1/1 beats anti-jumps are good and can be fun, especially for low BPM dubstep songs
4. Make your sliders tidyly
5. Avoid using too much useless sliders
6. Avoid make sliderends at downbeat (White Tick) and use slider start at upbeat (Red Tick)
7. If you're a bit annoyed at hitsounds, just set the hitsound sample to soft and use 20-30% volume, and then you can do the hitsounds after you finish your map pattern.
8. Watch for the CS! Don't use odd CS such as 4.1 and 4.5. Especially on Easy and Normal difficulty
9. Rotation is the best weapon in mapping (Without it, how you could make shapes?)
10. 30 degrees angle is good to make 1/2 repeat sliders
11. Don't make your map orientation too plain. Don't always map patterns that only avail on such as in the osu!wiki
12. Always map from the hardest diff to make hitsounds base, it's the basic of hitsounding
13. Don't use 1/1 antijump in 1/3 and 1/6 songs part, because it's hard to tell where to tap the next note for any player
14. Never skip a downbeat! NEVER! It could be even an unrankable issue!
15. If you want to make a stream shape, make the shaped slider and convert it into stream by using Ctrl+Shift+F
16. In mapping nowadays 2 hitcircles overlapping a slider with 1/2 beats divided isn't fun because many player will think them as a stream
17. If you want your map efficiently done, always pick the song that you like to map. And always watch for the song length. The efficient song lenght to map is 1:30~2:30 or 5:15 ~ 6:00
18. Objects ussualy shouldn't touch each other, unless it's overlapping stars and ends
19. 3/4 distance between objects is confusing, so be careful
20. Square jumps aren't fun anymore, especially right angle

Allright, that's all. If you have any objections, call me trough IRC so maybe we can have a small chit chat about mapping there. Right, that's all see you later, mate.
Topic Starter
Aia

XeroiZi HD wrote:

Right, let's see how amateur I am.

osu!standard Mods
[Hard]
  1. 00:42:852 (1,2) - These sliders don't look solid move the 2 a bit to the down to blanketing it Tried something.
  2. 00:49:404 (3) - Try not to overlap this in, this will be invisible in normal type skins Mm, sure, fixed.
  3. 01:03:197 (1,2,1) - 2 circles overlapping a slider isn't fun, and in Hard, any player will think this as a stream. Consider to make it like a triangle jump like this http://puu.sh/hQ2BJ/8d50b402e7.jpg Done.
  4. 01:18:887 (4,5) - These two slider must have the same reverse to avoid player from confused when to tap Fixed.
  5. 02:04:231 (1) - Whoa, this is too long my friend, even there's a next spinner after it. I recommend you to remove it. Mapped the first spinner.
  6. 02:17:680 (8) - Try to make this look as same as 02:17:335 (7) What exactly is the problem with it now?
  7. 02:19:231 (4) - Man, don't overlap this. This doesn't look fun ;-; You're right. Fixed.
  8. 02:25:094 (1,2) - Same as 01:18:887 (4,5) Fixed.
  9. 02:38:369 - Don't skip a downbeat here ;-; They're fine.
  10. 02:39:749 - ^ ^
  11. 02:41:128 - ^ ^
  12. 02:43:887 - ^ ^
  13. 02:45:266 - ^ ^
  14. 02:46:645 - ^ ^
  15. 02:49:404 - ^ ^
  16. 02:50:783 - ^ ^
  17. 02:52:162 - ^ ^
  18. 02:52:507 (1) - Move the 2nd anchor point to x:288 y:64 Uhh, what? https://osu.ppy.sh/ss/3140328
  19. 02:54:921 - Same as 02:52:162 They're fine.
  20. 02:56:300 - ^ ^
  21. 02:56:645 (1) - This wiggle looks wierd and you make this slider in wrong time and condition Fixed. (Not sure why I made a slider like that lol)
  22. 03:01:818 - Same as 02:56:300 They're fine.
  23. 03:03:197 - ^ They're fine.
  24. 03:05:956 - ^ ^
[CBH's Insane]
  1. 00:26:300 (1,2,3) - I want you to recorrect the DS at each of them
  2. 00:33:714 (3,4,5,6,7,8,9) - This DS is pretty jerky for me, can you recorrect it?
  3. 00:34:576 (1,2,3,4,1,2,3,4) - ^
  4. 00:35:266 (1) - Whoa, this is too much DS you know, especially on 1/4, Are you trying to map like HanzeR?
  5. 00:47:852 (1,3) - Remove whitsle, this isn't even fancy for hitsoundings
  6. 00:50:611 (1,3) - ^
  7. 01:07:335 (6,1) - The distance of this on Insane in a high BPM Value stream like this would be confusing (Even this is like HanzeR's idea). Make sure if you want to make a DS break, each of them STILL TOUCHING each other
  8. 01:41:042 (2,3,1,2,3,1,2,3,4,1,2,3,4) - Prepare a reason why did you make this.
  9. 02:25:438 (5,6,7,1,2,3,4,5,6,7) - ^
  10. 02:30:094 (4) - Move it to x:164 y:364
[Alone]
  1. 00:40:611 (3) - Try to rotate it 8 degrees clockwise to make it more mirrored with the 2 Eeh, okay.
  2. 01:05:611 (3) - Try to rotate this 18 degrees clockwise to make it more mirrored with the 2 ^
  3. 01:11:645 (9) - Whoa, you can put the 9 after the 7 it'll overlapping at AR9 and could be confusing, try to put it around x:40 y:348 No.
  4. 01:22:680 (8) - Give a bit DS Multiplier to make it more visible Sure.
  5. 01:41:300 (6,7,1) - You should give DS here because it'll be pretty jerky and not nice if you played it I can play it just fine.
  6. 01:50:783 - Hey, don't skip a downbeat here ;-; I'm going to skip a downbeat.
  7. 01:51:473 - ^ ^
  8. 01:52:335 (3,4,5) - Make this looks like the pattern of slider 01:52:852 (7) to make it more solid It's fine the way it is.
  9. 02:12:852 (1,2,3) - I like your idea of this, but you should reverse each slider becasue many player will be confused where to go since the tail and the next head is heading the not right way Sorry, I don't agree that it's confusing to play. However, I didn't really like it myself so I tried something else
  10. 02:23:887 (2) - Use the same slider as 02:23:542 (1) I don't really understand. No change.

Taiko Mods
[gh's Muzukashii]
  1. 02:41:818 (573,574,575,576,577) - kdkdk will be better because it'll follow 02:39:059 (564,565,566,567) instead
  2. 02:52:852 (612,613,614,615,616) - Same as 02:41:818 (573,574,575,576,577) because it'll follow 02:50:094 (603,604,605,606)
[/list]

Overview
Is this your fisrt map? If it is, this map is nice. You need to improve to make your slider more neat and more solid. And always avoid skip downbeats.

You want tips from me? Here are some for you

1. Make sure you make your map patterns like a shape
2. Make DS breaks wisely to make a good flow
3. 1/1 beats anti-jumps are good and can be fun, especially for low BPM dubstep songs
4. Make your sliders tidyly
5. Avoid using too much useless sliders
6. Avoid make sliderends at downbeat (White Tick) and use slider start at upbeat (Red Tick)
7. If you're a bit annoyed at hitsounds, just set the hitsound sample to soft and use 20-30% volume, and then you can do the hitsounds after you finish your map pattern.
8. Watch for the CS! Don't use odd CS such as 4.1 and 4.5. Especially on Easy and Normal difficulty
9. Rotation is the best weapon in mapping (Without it, how you could make shapes?)
10. 30 degrees angle is good to make 1/2 repeat sliders
11. Don't make your map orientation too plain. Don't always map patterns that only avail on such as in the osu!wiki
12. Always map from the hardest diff to make hitsounds base, it's the basic of hitsounding
13. Don't use 1/1 antijump in 1/3 and 1/6 songs part, because it's hard to tell where to tap the next note for any player
14. Never skip a downbeat! NEVER! It could be even an unrankable issue!
15. If you want to make a stream shape, make the shaped slider and convert it into stream by using Ctrl+Shift+F
16. In mapping nowadays 2 hitcircles overlapping a slider with 1/2 beats divided isn't fun because many player will think them as a stream
17. If you want your map efficiently done, always pick the song that you like to map. And always watch for the song length. The efficient song lenght to map is 1:30~2:30 or 5:15 ~ 6:00
18. Objects ussualy shouldn't touch each other, unless it's overlapping stars and ends
19. 3/4 distance between objects is confusing, so be careful
20. Square jumps aren't fun anymore, especially right angle

Allright, that's all. If you have any objections, call me trough IRC so maybe we can have a small chit chat about mapping there. Right, that's all see you later, mate.
EDIT: Thank you for the mod! Updated with some of my own fixes aswell!
Asfand
[General]
  1. Not modding Normal at this time because it isn't done
  2. Some points are moot because they've already been modded before I uploaded my mod. I'll try to cross them over if I notice them but some might pass.
[Hard]
  1. 00:14:576 (3,4) - You could curve these slider to
  2. 00:15:266 (5) - move up x=368 y=324 (or something along those lines) to better the flow from 4 to 5
  3. Suggestion:
    1. 00:16:300 (2) - ctrl+g
    2. Then move 3 and lessen the curve something like this? http://puu.sh/hOvBU/62a879a5ee.jpg
    I also curved 1 and 2
    3. moved these around a bit too to compensate
    00:17:162 (4,5,6,7) - http://puu.sh/hOvJ2/fa7144840d.jpg
    I feel like this flows a bit better
  4. 00:19:749 (5,6) - I don't think you should stack these two notes, I hear movement maybe stack 00:19:921 (6) - on 00:20:094 (1) -
  5. 00:22:162 (1,2) - move 1 and two like this for better flow http://puu.sh/hOwa0/319555776a.jpg
  6. 00:30:094 (8,1) - blanket fix
  7. 00:30:438 (1) - note ends on blue intended? if so then you need to change spacing
  8. 00:31:128 (3) - why is this the only non-curved slider in combo
  9. 00:33:542 (3,4) - move to create better flow Suggest: http://puu.sh/hOwpo/6ddd4d60b0.jpg
  10. 01:26:300 (3,4) - blanket fix
  11. 02:21:300 (2,3) - blanket?
[CBH's Insane]
  1. 01:07:420 (1,2,3,4) - move this combo so that it flows a bit better. Something like this? http://puu.sh/hRRj6/a5cda60702.jpg
  2. 01:20:783 (3,4) - seems you don't intend to blanket this, but I think it would look nice with a blanket here
  3. 01:23:542 (3,4) - stack 4 on slider end 3 just like with 01:22:852 (1,2) - because its same sound and combo
  4. 01:44:576 (4,1,2) - blanket fix
  5. 01:53:025 (7,1) - ^
[Alone]
  1. 00:04:231 (3,4) - blanket fix
  2. 00:22:162 (4,5) - ^
  3. 01:33:197 (1) - how about stacking this on the slider end of 01:32:507 (1) - It flows better imo. You might have to change the shape (optional works either way)
  4. if you decide to keep same slider shape above move 01:33:714 (2) - for flow to 01:33:887 (1) -
[Normal]
  1. Not going to mod this hardcore you can call me back once its done and I'll do it
  2. but for now 00:56:990 (2,3) - spacing inconsistency
riffy
Poke me when we're ready for mods. I'll try to help you at least a little :)
Topic Starter
Aia

Asfano wrote:

[General]
  1. Not modding Normal at this time because it isn't done
  2. Some points are moot because they've already been modded before I uploaded my mod. I'll try to cross them over if I notice them but some might pass.
[Hard]
  1. 00:14:576 (3,4) - You could curve these slider to Sure, done.
  2. 00:15:266 (5) - move up x=368 y=324 (or something along those lines) to better the flow from 4 to 5 Done.
  3. Suggestion:
    1. 00:16:300 (2) - ctrl+g
    2. Then move 3 and lessen the curve something like this? http://puu.sh/hOvBU/62a879a5ee.jpg
    I also curved 1 and 2
    3. moved these around a bit too to compensate
    00:17:162 (4,5,6,7) - http://puu.sh/hOvJ2/fa7144840d.jpg
    I feel like this flows a bit better Fixed 1. and 2. I didn't really understand the picture you linked in the 3rd part of this suggestion, because you didn't take a picture of your whole osu window, instead you took it zoomed in, but I tired doing something myself.
  4. 00:19:749 (5,6) - I don't think you should stack these two notes, I hear movement maybe stack 00:19:921 (6) - on 00:20:094 (1) - Mm, alright.
  5. 00:22:162 (1,2) - move 1 and two like this for better flow http://puu.sh/hOwa0/319555776a.jpg Don't think this fix affects flow in any way, and it's fine the way it is now.
  6. 00:30:094 (8,1) - blanket fix Done.
  7. 00:30:438 (1) - note ends on blue intended? if so then you need to change spacing
  8. 00:31:128 (3) - why is this the only non-curved slider in combo Can it not be?
  9. 00:33:542 (3,4) - move to create better flow Suggest: http://puu.sh/hOwpo/6ddd4d60b0.jpg Done.
  10. 01:26:300 (3,4) - blanket fix Changed it a bit, maybe it's better now? :x
  11. 02:21:300 (2,3) - blanket? I moved 02:21:300 (2) - to make it better :)
[CBH's Insane]
  1. 01:07:420 (1,2,3,4) - move this combo so that it flows a bit better. Something like this? http://puu.sh/hRRj6/a5cda60702.jpg
  2. 01:20:783 (3,4) - seems you don't intend to blanket this, but I think it would look nice with a blanket here
  3. 01:23:542 (3,4) - stack 4 on slider end 3 just like with 01:22:852 (1,2) - because its same sound and combo
  4. 01:44:576 (4,1,2) - blanket fix
  5. 01:53:025 (7,1) - ^
[Alone]
  1. 00:04:231 (3,4) - blanket fix Fixed.
  2. 00:22:162 (4,5) - ^ Fixed.
  3. 01:33:197 (1) - how about stacking this on the slider end of 01:32:507 (1) - It flows better imo. You might have to change the shape (optional works either way)
  4. if you decide to keep same slider shape above move 01:33:714 (2) - for flow to 01:33:887 (1) - I believe it's fine the way it is now. (I moved 01:33:714 (2) - a bit though)
[Normal]
  1. Not going to mod this hardcore you can call me back once its done and I'll do it
  2. but for now 00:56:990 (2,3) - spacing inconsistency This difficulty is going to be a lot different anyways :).
Thanks for the mod! Let me know when you need me to mod for you :)
Illyasviel
Loving the song and mapping so far.

Suggestion

[Hard]


01:17:680 You should add a note there. While the last slider does follow the background drum, the flow is immediately broken by skipping a note here. IMHO, you should do the same thing you did here 02:24:749

03:06:645 While it's almost the ending of the song, i don't think that a spinner is justified here, based on the background sound. The drums and the background synthesizer from the music are still too loud to add a spinner and make it feel awkward. But then again, this is a suggestion reply.

Good luck getting it ranked!
[R]
Suggesting taiko map Jona reQ

[gh's Muzukashi]
02:05:438 - d
02:52:507 - d do in 02:58:025 - too
03:00:611 (642,643) - ctrl+g (switch) do at same patter 03:06:128 - 03:08:887 -
[jona' Oni]
01:20:007 - d
01:19:495 - fill d
01:19:576 - d
01:20:007 - delete
02:08:197 (355,356) - dd
02:09:577 (363,364,365) - ctrl+g
02:22:680 (57,58,59,60,61) - kdddk ?
[agu's Inner Oni]
i can't with this xD
that's all from me , hope helpfull
Jona

[R] wrote:

Suggesting taiko map Jona reQ

[jona' Oni]
01:20:007 - d No change
01:19:495 - fill d Added
01:19:576 - d Added (+made it into a 5circle pattern instead of a triple)
01:20:007 - delete Fixed
02:08:197 (355,356) - dd Fixed
02:09:577 (363,364,365) - ctrl+g Added k here 02:09:662 instead
02:22:680 (57,58,59,60,61) - kdddk ? Sounds better, fixed

that's all from me , hope helpfull
Thanks for the mod, it was helpful 8-)

Update code
osu file format v14

[General]
AudioFilename: Fall_Out_Boy_-_Alone_Together_Krewella_Remix.mp3
AudioLeadIn: 0
PreviewTime: 68369
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13887,24921,35956,58025,113197,190438
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:Alone Together (Krewella Remix)
TitleUnicode:Alone Together (Krewella Remix)
Artist:Fall Out Boy
ArtistUnicode:Fall Out Boy
Creator:Mentional
Version:Jona's Taiko Oni
Source:
Tags:dnb drum and bass cassu2 krfawy come[back]home kyshiro euny jona agu ghm12
BeatmapID:695096
BeatmapSetID:290995

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"crash_by_majora28-d49gx6h.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
94,344.827586206897,4,1,0,100,1,0
59404,-90.9090909090909,4,1,0,100,0,0
60783,-86.9565217391304,4,1,0,100,0,0
62162,-83.3333333333333,4,1,0,100,0,0
63542,-80,4,1,0,100,0,0
64921,-76.9230769230769,4,1,0,100,0,0
66300,-74.0740740740741,4,1,0,100,0,0
67680,-71.4285714285714,4,1,0,100,0,0
68197,-66.6666666666667,4,1,0,100,0,0
69059,-100,4,1,0,100,0,1
88369,-100,4,1,0,100,0,0
124231,-90.9090909090909,4,1,0,100,0,0
126300,-86.9565217391304,4,1,0,100,0,0
127680,-83.3333333333333,4,1,0,100,0,0
129059,-80,4,1,0,100,0,0
130438,-76.9230769230769,4,1,0,100,0,0
131818,-74.0740740740741,4,1,0,100,0,0
134231,-71.4285714285714,4,1,0,100,0,0
134576,-66.6666666666667,4,1,0,100,0,0
135266,-100,4,1,0,100,0,1
155956,-100,4,1,0,100,0,0


[Colours]
Combo1 : 255,200,34
Combo2 : 81,40,40
Combo3 : 255,83,0
Combo4 : 95,95,95

[HitObjects]
256,192,13887,5,0,0:0:0:0:
256,192,14231,1,8,0:0:0:0:
256,192,14749,1,0,0:0:0:0:
256,192,14921,1,8,0:0:0:0:
256,192,15266,1,0,0:0:0:0:
256,192,15611,1,8,0:0:0:0:
256,192,16128,1,0,0:0:0:0:
256,192,16300,1,8,0:0:0:0:
256,192,16645,1,0,0:0:0:0:
256,192,16990,1,8,0:0:0:0:
256,192,17507,1,0,0:0:0:0:
256,192,17680,1,8,0:0:0:0:
256,192,18025,1,0,0:0:0:0:
256,192,18369,1,8,0:0:0:0:
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Topic Starter
Aia
Added Kyshiro's Insane, Updated Jona's Taiko diff and made a few changes to Hard.

Moved to pending!
ghm12

[R] wrote:

Suggesting taiko map Jona reQ

[gh's Muzukashi]
02:05:438 - d | vocal with k here looks better :(
02:52:507 - d do in 02:58:025 - too | gonna consider because k follow vocal better in this part, so no for now
03:00:611 (642,643) - ctrl+g (switch) do at same patter 03:06:128 - 03:08:887 - | This k is following the vocal, not the bass, so no
Next time use notice code for you post, better than quote c:
Thanks for the mod!
Beautiful
pm req~



  • gh's Muzukashii

  1. 00:33:714 (95) - k OR 00:34:576 (100) - k // I think this is important, because it will help non eperienced players read the patterns (two triplets nearby), since they are going be the same.
  2. 01:09:576 (216) - 01:12:335 (229) - 01:15:094 (243) - 01:20:611 (268) - 01:23:369 (281) - 01:26:128 (295) // Make those k (so they become k k d) // I think it will sound better, because 01:12:162 (228,229,230) - sounds different than 01:11:473 (225,226,227) // I also think there are too many k d d already, so it will help spread the patterns a bit and your map will become even more fun to play.
    *Don't apply the above changes on second kiai, to keep the difference.
    *For the second kiai, I have these suggestions for you:

  3. 02:24:749 (496,497,498,499,500,501,502) // Make these patterns d k d k k d like in the first kiai, because it is a really good pattern, and I think it is worth keeping it.
  4. 02:35:611 (550) - remove 02:36:473 (555,556) - ctrl g // Not only it will add more breaks, this will also fits the song better.
ghm12

Beautiful wrote:

pm req~



  • gh's Muzukashii

  1. 00:33:714 (95) - k OR 00:34:576 (100) - k // I think this is important, because it will help non eperienced players read the patterns (two triplets nearby), since they are going be the same. Changed 00:34:576 - to k for now
  2. 01:09:576 (216) - 01:12:335 (229) - 01:15:094 (243) - 01:20:611 (268) - 01:23:369 (281) - 01:26:128 (295) // Make those k (so they become k k d) // I think it will sound better, because 01:12:162 (228,229,230) - sounds different than 01:11:473 (225,226,227) // I also think there are too many k d d already, so it will help spread the patterns a bit and your map will become even more fun to play. yeah fits better and looks funnier, fixed
    *Don't apply the above changes on second kiai, to keep the difference.
    *For the second kiai, I have these suggestions for you:

  3. 02:24:749 (496,497,498,499,500,501,502) // Make these patterns d k d k k d like in the first kiai, because it is a really good pattern, and I think it is worth keeping it. Already explained why didn't apply
  4. 02:35:611 (550) - remove 02:36:473 (555,556) - ctrl g // Not only it will add more breaks, this will also fits the song better. also said, but going to deny because this part of the song is more intense than the others that have the same sound, so no for remove too :c
Thanks for the mod (but sadly I almost denied everything, I'm turning more nazi on accepting mods lol)
up
Willjoy
Hi) I want help you with your beatmap.
[General]
  1. Your resolution is 1000*600. I can give 1024*768. I hope, you take it.
    http://puu.sh/icprj/a5e509b97f.jpg
[Euny's Easy]
  1. 00:15:611 (3,4) - Why are you use slider this form? I think in 'Easy' should be something that http://puu.sh/icqMB/c6d895abc6.jpg
  2. 00:31:473 (2,3) - Overlap (stack), can you fixed it? It's so hardly for 'Easy". For example: http://puu.sh/icrbS/80dfb42aa5.jpg
  3. 00:38:369 (3,4) - ^
  4. 00:41:128 (2,3) - ^
  5. 00:49:404 (2,3) - ^
  6. 00:52:162 (2,3) - ^
  7. 00:54:576 (2,3) - ^
  8. 01:15:611 (2,3) - ^
  9. 01:26:645 (2,3) - ^
  10. 01:39:059 (5,1) - ^
  11. 01:44:576 (4,5) - ^
  12. 01:55:610 (2,3) - ^
  13. 01:58:369 (2,3) - ^
  14. 02:03:541 (1,2) - ^
  15. 02:06:645 (2,3) - ^
  16. 02:09:403 (2,3) - ^
  17. 02:11:817 (2,1) - ^
  18. 02:21:818 (2,3,1) - ^
  19. 02:32:851 (2,1) - ^
  20. 02:35:266 (2,3) - ^
  21. 00:23:197 (1) - I think remove NC here,
  22. 00:24:231 (2) - And NC here.
  23. 02:33:196 (1) - Remove NC
[Normal]
  1. 00:22:162 (1) - Сan you reduce the size of spinner. And put some notes here. http://puu.sh/ictWo/63b06fff4c.jpg
  2. 00:33:197 (1) - ^ (http://puu.sh/icu9Z/f164bdb547.jpg)
  3. 01:13:887 (6,1) - Overlap (http://puu.sh/icunE/940575dda7.jpg, http://puu.sh/icult/de4df2bbc2.jpg)
  4. 01:35:611 (7) - NC? )
  5. 01:40:094 (2,3) - Overlap (http://puu.sh/icuz0/e31211ed42.jpg)
  6. 01:46:645 (7) - NC
  7. 01:48:025 (1) - NC[
  8. 02:04:231 (1,1) - So long sponners.. Can you put some notes?
  9. 02:15:611 (2) - NC
  10. 02:22:162 (3,1) - Overlap)
  11. 02:42:162 (7) - Rework slider (http://puu.sh/icv1K/5e91815966.jpg)
  12. 02:45:956 (5) - NC
  13. 02:56:990 (5) - NC
  14. 03:04:921 (1) - Overlap (Ctrl + H)
I can't mod hard and insane (Sorry). I hope, you enjoed this mod. Good luck)
Cool song)
Euny

Willjoy wrote:

[Euny's Easy]
  1. 00:15:611 (3,4) - Why are you use slider this form? I think in 'Easy' should be something that http://puu.sh/icqMB/c6d895abc6.jpg - flow feels weird.
  2. 00:31:473 (2,3) - Overlap (stack), can you fixed it? It's so hardly for 'Easy". For example: http://puu.sh/icrbS/80dfb42aa5.jpg - so many stack easy diffs in osu. i think its fine cause 174 bpm isnt slow. also sometimes stack helps streaming.
  3. 00:38:369 (3,4) - ^
  4. 00:41:128 (2,3) - ^
  5. 00:49:404 (2,3) - ^
  6. 00:52:162 (2,3) - ^
  7. 00:54:576 (2,3) - ^
  8. 01:15:611 (2,3) - ^
  9. 01:26:645 (2,3) - ^
  10. 01:39:059 (5,1) - ^
  11. 01:44:576 (4,5) - ^
  12. 01:55:610 (2,3) - ^
  13. 01:58:369 (2,3) - ^
  14. 02:03:541 (1,2) - ^
  15. 02:06:645 (2,3) - ^
  16. 02:09:403 (2,3) - ^
  17. 02:11:817 (2,1) - ^
  18. 02:21:818 (2,3,1) - ^
  19. 02:32:851 (2,1) - ^
  20. 02:35:266 (2,3) - ^
  21. 00:23:197 (1) - I think remove NC here, - i think here is nc spot
  22. 00:24:231 (2) - And NC here. - ^
  23. 02:33:196 (1) - Remove NC - ✔fixed
I can't mod hard and insane (Sorry). I hope, you enjoed this mod. Good luck)
Cool song)
thanks for mod

fixed
osu file format v14

[General]
AudioFilename: Fall_Out_Boy_-_Alone_Together_Krewella_Remix.mp3
AudioLeadIn: 0
PreviewTime: 68369
Countdown: 0
SampleSet: None
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13887,35956,69059,88369,114576,135266,154576,190266
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Alone Together (Krewella Remix)
TitleUnicode:Alone Together (Krewella Remix)
Artist:Fall Out Boy
ArtistUnicode:Fall Out Boy
Creator:Mentional
Version:Euny's Easy
Source:
Tags:dnb drum and bass cassu2 krfawy come[back]home kyshiro euny jona agu ghm12
BeatmapID:706158
BeatmapSetID:290995

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"crash_by_majora28-d49gx6h.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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135266,-100,4,1,1,80,0,1
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190266,-100,4,2,1,30,0,0


[Colours]
Combo1 : 255,200,34
Combo2 : 81,40,40
Combo3 : 255,83,0
Combo4 : 95,95,95

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216,192,41473,2,0,P|176:216|80:180,1,140,4|2,1:0|0:0,0:0:0:0:
207,92,42852,6,0,P|242:95|276:112,1,70,4|8,1:0|0:0,0:0:0:0:
344,140,43542,2,0,P|375:155|409:158,1,70,2|8,0:0|0:0,0:0:0:0:
465,104,44231,2,0,L|488:244,2,140,4|2|2,1:0|0:0|0:0,0:0:0:0:
325,39,46300,6,0,L|243:55,1,70,2|8,0:0|0:0,0:0:0:0:
180,36,46990,2,0,P|214:75|206:175,1,140,4|2,1:0|0:0,0:0:0:0:
227,313,48369,6,0,L|298:264,2,70,4|8|2,1:0|0:0|0:0,0:0:0:0:
152,291,49404,1,8,0:0:0:0:
84,251,49749,2,0,P|143:218|144:151,1,140,4|2,1:0|0:0,0:0:0:0:
274,69,51128,6,0,L|357:41,2,70,4|8|2,1:0|0:0|0:0,0:0:0:0:
258,144,52162,1,8,0:0:0:0:
181,156,52507,2,0,P|236:213|234:286,1,140,4|2,1:0|0:0,0:0:0:0:
366,358,53887,6,0,L|388:283,1,70,2|8,0:0|0:0,0:0:0:0:
427,226,54576,2,0,L|384:141,1,70,2|8,0:0|0:0,0:0:0:0:
386,86,55266,2,0,P|351:144|279:183,2,140,4|2|2,1:0|0:0|0:0,0:0:0:0:
240,35,57335,2,0,L|162:59,1,70,2|8,0:0|0:0,0:0:0:0:
96,48,58025,6,0,P|134:106|127:177,1,140,2|2,0:0|0:0,0:0:0:0:
80,234,59059,1,8,0:0:0:0:
80,311,59404,6,0,P|114:303|158:308,1,70,2|8,0:0|0:0,0:0:0:0:
219,336,60094,2,0,L|267:272,1,70,2|8,0:0|0:0,0:0:0:0:
316,226,60783,2,0,P|303:180|311:141,1,70,2|8,0:0|0:0,0:0:0:0:
304,81,61473,2,0,L|221:109,1,70,2|8,0:0|0:0,0:0:0:0:
168,136,62162,6,0,L|55:111,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
208,200,63542,2,0,P|188:249|197:300,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
278,170,64921,6,0,P|286:118|267:70,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
208,201,66300,2,0,P|87:156|180:297,1,420,2|0,0:0|0:0,0:0:0:0:
330,308,69059,6,0,P|369:313|407:334,2,70,4|8|0,0:0|0:0|0:0,0:0:0:0:
264,269,70094,1,8,0:0:0:0:
303,203,70438,2,0,L|350:143,1,70,0|8,0:0|0:0,0:0:0:0:
333,71,71128,2,0,P|282:68|231:56,1,70,0|8,0:0|0:0,0:0:0:0:
186,69,71818,6,0,L|114:25,2,70,2|8|0,3:0|0:0|0:0,0:0:0:0:
170,144,72852,2,0,P|172:216|140:297,2,140,8|8|8,0:0|0:0|0:0,0:0:0:0:
230,96,74576,6,0,L|373:69,1,140,2|0,3:0|0:0,0:0:0:0:
427,119,75611,1,8,0:0:0:0:
499,146,75956,2,0,P|456:171|487:307,1,210,0|8,0:0|0:0,0:0:0:0:
414,339,77335,6,0,L|337:315,1,70,4|8,0:0|0:0,0:0:0:0:
270,307,78025,2,0,P|258:264|243:230,1,70,0|8,0:0|0:0,0:0:0:0:
178,207,78714,2,0,P|70:182|62:76,1,210,0|8,0:0|0:0,0:0:0:0:
109,43,80094,6,0,L|199:14,2,70,2|8|0,3:0|0:0|0:0,0:0:0:0:
52,96,81128,1,8,0:0:0:0:
93,160,81473,2,0,L|89:248,1,70,0|8,0:0|0:0,0:0:0:0:
90,306,82162,2,0,P|133:296|169:304,1,70,0|8,0:0|0:0,0:0:0:0:
233,322,82852,5,2,3:0:0:0:
310,317,83197,1,8,0:0:0:0:
344,248,83542,1,0,0:0:0:0:
267,248,83887,2,0,B|260:205|307:174|307:174|361:164,2,140,8|8|8,0:0|0:0|0:0,0:0:0:0:
344,248,85611,6,0,L|501:221,1,140,2|0,3:0|0:0,0:0:0:0:
486,147,86645,1,8,0:0:0:0:
495,70,86990,2,0,P|424:98|308:33,1,210,0|8,0:0|0:0,0:0:0:0:
238,63,88369,6,0,L|197:129,1,70,4|8,2:0|0:0,0:0:0:0:
144,174,89059,2,0,P|174:192|197:228,1,70,4|8,0:0|0:0,0:0:0:0:
184,296,89749,2,0,P|224:266|401:271,1,210,4|8,2:0|0:0,0:0:0:0:
454,270,91128,6,0,L|474:176,1,70,2|8,0:0|0:0,0:0:0:0:
464,124,91818,2,0,P|423:91|403:59,1,70,2|8,0:0|0:0,0:0:0:0:
349,33,92507,2,0,P|314:26|264:25,2,70,2|8|2,0:0|0:0|0:0,0:0:0:0:
343,110,93542,1,8,0:0:0:0:
306,177,93887,2,0,P|282:258|180:212,1,210,2|8,0:0|0:0,0:0:0:0:
255,365,95611,6,0,P|329:341|404:222,1,210,8|2,0:0|0:0,0:0:0:0:
454,179,96990,2,0,L|407:107,1,70,8|2,0:0|0:0,0:0:0:0:
348,82,97680,2,0,P|303:91|246:84,1,70,8|2,0:0|0:0,0:0:0:0:
205,67,98369,2,0,L|182:150,1,70,8|2,0:0|0:0,0:0:0:0:
151,203,99059,1,8,0:0:0:0:
146,279,99404,6,0,P|177:253|279:258,1,140,2|8,0:0|0:0,0:0:0:0:
406,330,100783,2,0,L|413:100,1,210,6|8,0:0|0:0,0:0:0:0:
341,89,102162,6,0,L|252:80,1,70,4|8,0:0|0:0,0:0:0:0:
194,80,102852,2,0,P|201:119|186:152,1,70,2|8,0:0|0:0,0:0:0:0:
160,217,103542,2,0,L|199:295,2,70,2|8|2,0:0|0:0|0:0,0:0:0:0:
117,152,104576,1,8,0:0:0:0:
51,111,104921,2,0,P|59:214|-20:291,1,210,2|8,0:0|0:0,0:0:0:0:
136,335,106645,6,0,L|286:314,1,140,8|8,0:0|0:0,0:0:0:0:
343,280,107680,2,0,P|337:245|321:213,1,70,2|8,0:0|0:0,0:0:0:0:
332,137,108369,2,0,P|347:104|353:70,1,70,2|8,0:0|0:0,0:0:0:0:
430,72,109059,2,0,P|435:106|448:138,1,70,2|8,0:0|0:0,0:0:0:0:
456,216,109749,2,0,P|439:246|432:280,1,70,2|8,0:0|0:0,0:0:0:0:
360,307,110438,5,4,0:0:0:0:
207,282,111128,1,4,0:0:0:0:
54,305,111818,2,2,P|77:196|220:132,1,280,4|4,0:0|1:0,0:0:0:0:
220,132,114576,6,0,L|316:140,2,70,4|8|2,1:0|0:0|0:0,0:0:0:0:
142,129,115610,1,8,0:0:0:0:
104,197,115955,2,0,P|90:139|5:103,1,140,2|2,0:0|0:0,0:0:0:0:
38,255,117335,6,0,L|12:326,2,70,4|8|2,1:0|0:0|0:0,0:0:0:0:
106,290,118369,1,8,0:0:0:0:
149,226,118714,2,0,P|169:267|269:290,1,140,2|2,0:0|0:0,0:0:0:0:
237,141,120093,6,0,P|256:111|287:89,1,70,4|8,1:0|0:0,0:0:0:0:
344,140,120783,2,0,P|375:155|409:158,1,70,2|8,0:0|0:0,0:0:0:0:
465,104,121472,2,0,L|488:244,2,140,4|2|2,1:0|0:0|0:0,0:0:0:0:
325,39,123541,6,0,L|243:55,1,70,2|8,0:0|0:0,0:0:0:0:
180,36,124231,2,0,P|214:75|206:175,1,140,4|2,1:0|0:0,0:0:0:0:
227,313,125610,6,0,L|298:264,2,70,4|8|2,1:0|0:0|0:0,0:0:0:0:
152,291,126645,1,8,0:0:0:0:
84,251,126990,2,0,P|143:218|144:151,1,140,4|2,1:0|0:0,0:0:0:0:
274,69,128369,6,0,L|357:41,2,70,4|8|2,1:0|0:0|0:0,0:0:0:0:
258,144,129403,1,8,0:0:0:0:
181,156,129748,2,0,P|236:213|234:286,1,140,4|2,1:0|0:0,0:0:0:0:
366,358,131128,6,0,L|388:283,1,70,2|8,0:0|0:0,0:0:0:0:
427,226,131817,2,0,L|384:141,1,70,2|8,0:0|0:0,0:0:0:0:
386,86,132507,6,0,P|351:144|279:183,2,140,4|2|2,1:0|0:0|0:0,0:0:0:0:
240,35,134576,2,0,L|162:59,1,70
101,83,135266,6,0,P|79:50|70:7,2,70,4|8|0,0:0|0:0|0:0,0:0:0:0:
126,156,136301,1,8,0:0:0:0:
130,232,136645,2,0,L|215:251,1,70,0|8,0:0|0:0,0:0:0:0:
274,247,137335,2,0,P|291:218|324:194,1,70,0|8,0:0|0:0,0:0:0:0:
383,239,138025,6,0,L|450:310,2,70,2|8|0,3:0|0:0|0:0,0:0:0:0:
391,162,139059,2,0,P|445:115|484:37,2,140,8|8|8,0:0|0:0|0:0,0:0:0:0:
330,113,140783,6,0,L|187:86,1,140,2|0,3:0|0:0,0:0:0:0:
133,136,141818,1,8,0:0:0:0:
61,163,142163,2,0,P|104:188|73:324,1,210,0|8,0:0|0:0,0:0:0:0:
146,356,143542,6,0,L|223:332,1,70,4|8,0:0|0:0,0:0:0:0:
290,324,144232,2,0,P|302:281|317:247,1,70,0|8,0:0|0:0,0:0:0:0:
382,224,144921,2,0,P|490:199|498:93,1,210,0|8,0:0|0:0,0:0:0:0:
449,62,146300,6,0,L|359:33,2,70,2|8|0,3:0|0:0|0:0,0:0:0:0:
506,115,147334,1,8,0:0:0:0:
465,179,147679,2,0,L|469:267,1,70,0|8,0:0|0:0,0:0:0:0:
468,325,148368,2,0,P|425:315|389:323,1,70,0|8,0:0|0:0,0:0:0:0:
325,341,149059,5,2,3:0:0:0:
248,336,149404,1,8,0:0:0:0:
214,267,149749,1,0,0:0:0:0:
291,267,150093,2,0,B|298:224|251:193|251:193|197:183,2,140,8|8|8,0:0|0:0|0:0,0:0:0:0:
214,267,151817,6,0,L|57:240,1,140,2|0,3:0|0:0,0:0:0:0:
72,166,152851,1,8,0:0:0:0:
63,89,153196,2,0,P|134:117|250:52,1,210,0|8,0:0|0:0,0:0:0:0:
320,80,154576,6,0,L|361:146,1,70,4|0,2:0|0:0,0:0:0:0:
414,190,155266,2,0,P|384:208|361:244,1,70,4|0,0:0|0:0,0:0:0:0:
372,312,155956,2,0,P|348:215|181:247,1,280,4|4,2:0|1:0,0:0:0:0:
236,75,158025,6,0,P|328:78|384:103,1,140,8|8,0:0|0:0,0:0:0:0:
475,209,159404,1,8,0:0:0:0:
391,338,160094,6,8,P|299:335|243:310,1,140
128,229,161473,1,8,0:0:0:0:
158,78,162162,1,8,0:0:0:0:
311,87,162852,6,8,L|452:128,1,140
440,280,164231,1,8,0:0:0:0:
293,327,164921,1,8,0:0:0:0:
141,297,165611,6,8,B|131:263|165:237|165:237|167:201|139:160,1,140
58,43,166990,1,8,0:0:0:0:
211,30,167680,1,8,0:0:0:0:
364,42,168369,6,8,P|356:84|398:187,1,140
494,284,169749,1,8,0:0:0:0:
343,314,170438,1,8,0:0:0:0:
248,192,171128,6,8,B|225:215|171:193|171:193|117:202|103:241,2,140
219,40,173197,1,8,0:0:0:0:
341,133,173887,6,8,P|358:199|327:268,2,140
219,39,175956,1,8,0:0:0:0:
71,82,176645,6,8,P|48:177|68:218,1,140
191,298,178025,1,8,0:0:0:0:
336,249,178714,1,8,0:0:0:0:
452,148,179404,6,8,P|403:143|305:80,2,140
457,301,181473,1,8,0:0:0:0:
303,285,182162,6,8,L|140:261,1,140
55,155,183542,1,8,0:0:0:0:
188,79,184231,1,8,0:0:0:0:
341,67,184921,6,8,B|371:102|422:100|422:100|403:177,2,140
256,192,186990,1,8,0:0:0:0:
256,192,187680,12,0,190266,0:0:0:0:
Topic Starter
Aia

Willjoy wrote:

Hi) I want help you with your beatmap.
[General]
  1. Your resolution is 1000*600. I can give 1024*768. I hope, you take it.
    http://puu.sh/icprj/a5e509b97f.jpg
[Normal]
  1. 00:22:162 (1) - Can you reduce the size of spinner. And put some notes here. http://puu.sh/ictWo/63b06fff4c.jpg
  2. 00:33:197 (1) - ^ (http://puu.sh/icu9Z/f164bdb547.jpg)
  3. 01:13:887 (6,1) - Overlap (http://puu.sh/icunE/940575dda7.jpg, http://puu.sh/icult/de4df2bbc2.jpg)
  4. 01:35:611 (7) - NC? )
  5. 01:40:094 (2,3) - Overlap (http://puu.sh/icuz0/e31211ed42.jpg)
  6. 01:46:645 (7) - NC
  7. 01:48:025 (1) - NC[
  8. 02:04:231 (1,1) - So long sponners.. Can you put some notes?
  9. 02:15:611 (2) - NC
  10. 02:22:162 (3,1) - Overlap)
  11. 02:42:162 (7) - Rework slider (http://puu.sh/icv1K/5e91815966.jpg)
  12. 02:45:956 (5) - NC
  13. 02:56:990 (5) - NC
  14. 03:04:921 (1) - Overlap (Ctrl + H)
I can't mod hard and insane (Sorry). I hope, you enjoed this mod. Good luck)
Cool song)
Didn't apply anything except the BG. Thanks for modding anyways.
Willjoy
Star ~ :) I am really like this song))
Topic Starter
Aia

Willjoy wrote:

Star ~ :) I am really like this song))
Thank you! :)
Exa
I just adore both the song and the mapset.
Kudo for you :D
Topic Starter
Aia

Exahilosys wrote:

I just adore both the song and the mapset.
Kudo for you :D
Thank you \o/
Dawns
Hi
General:
Unused Image Files:
sb\2.png
sb\a.png
sb\c.png
sb\e.png
sb\i.png
sb\l.png
sb\m.png
sb\n.png
sb\o.png
sb\s.png
sb\t.png
sb\u.png

Hard:
01:31:818 (3) - Unsnapped slider (end).
Topic Starter
Aia

[ C R O W N S ] wrote:

Hi
General:
Unused Image Files:
sb\2.png
sb\a.png
sb\c.png
sb\e.png
sb\i.png
sb\l.png
sb\m.png
sb\n.png
sb\o.png
sb\s.png
sb\t.png
sb\u.png Forgot those were still there, removed.

Hard:
01:31:818 (3) - Unsnapped slider (end). Fixed.
Saoji
[Alone]
Your combo color doesn't feel really natural to me. So here's a few example of how I would improve it and see if you're ok with it.
  1. 00:16:645 (3) - NC (and im this case, remove NC 00:16:300 (1) - here obviously)
  2. 00:19:404 (6) - ^ remove here 00:19:749 (1) -
  3. 00:20:783 (4) - NC remove here 00:21:645 (1) -
  4. 00:22:162 (4) - NC
  5. 00:26:300 (7) - NC remove here 00:26:645 (1) -
  6. 00:27:680 (4) - NC remove 00:28:025 (1) -
  7. 00:28:714 (3) - NC remove 00:29:921 (1) -
  8. 00:30:438 (3) - NC
  9. 00:31:818 (2) - NC remove here 00:31:645 (1) -
  10. 00:55:266 (5) - NC (and then from this part, kiai included, it's getting better)
  11. 01:25:438 (1) - not here though, remove NC and add it 01:25:611 (2) - here, you even put a finish on the slider...
  12. 00:35:956 (2) - Add a NC on all those parts cause new SV (this isn't subjective and you should really fix those)
  13. 00:36:645 (3) - Add NC here too to follow the "Yaaaay"
  14. 00:37:335 (4) - Then obviously here too cause new rythme.
  15. 01:53:887 (2) - Here too! (well I think you got it now xD)
  16. 02:11:473 (7) - NC ?
  17. 02:15:266 (2) - NC cause new SV
  18. 02:35:611 (5) - NC? cause you added one here 02:25:611 (1) -
  19. 02:36:645 (6) - nc cause new sv
  20. 00:33:714 (5) - Add NC here instead of 00:33:800 (1) - here? It's a bit tricky the way you did
etc.
As you see I'm just following the stronger beats, or the stronger part in the vocal.

About your hitsounds.. I don't really agree with everything. It's a bit subjective, but I still think it can be improved.

  1. 00:14:921 (3) - Add a whistle at the tail? To follow the whistle in the song.
  2. 00:19:404 (6) - I'd rather put a whistle or even a finish than a clap.
  3. 00:24:921 (1) - Finish instead of clap
  4. 00:27:680 (4) - ^
  5. 00:30:438 (3) - ^
  6. 00:33:197 (2) - ^
  7. 00:33:887 (2) - ^ (maybe)
  8. 00:35:956 (2) - Instead of 5% the end of the slider you should just put soft as sampleset (volume under 20% is supposed to be unrankable by the way).
  9. 00:37:680 (5) - This one is a clap ?
  10. 00:47:680 (2) - ^
  11. 01:11:818 (1) - Finish instead.
etc.
Well basically, if you fix your NCs it will be way easier for you to find the same finishes than me. After that, I sort of feel that there's a lack of structure between your claps and whistles. For example: 01:11:818 (1) - Take this part, remove all your hitsounds (on the red tick included) and try something like this:
01:11:818 (1) - Finish on the start. 01:12:162 (2) - Clap on the start. 01:12:507 (3) - whistle. 01:12:852 (5) - clap. 01:13:025 (6) - Clap or finish as you prefer on the start, and in any case, you could even add a finish on the end to customize a bit. I think it feels more constructed than "lots of whistles at the beginning, and lots of clap at the end" and I'm just following the music. After that, as I said, hitsounds is a subjective thing.

Ok, now the important things, the rythme/flow etc.
  1. 00:13:714 (3) - Not mean to change it. But keep in mind that I totally understand the fact that you're following vocal, but you also miss the first beat of the song with this reverse. (If somehow, you want to change it, think about adding a NC on this beat instead of here 00:14:231 (1) - :P)
  2. 00:42:162 (2) - Put it around x436 y72 so it will follow the movement.
  3. 01:55:438 (1) - I would remove and add a 1/1 slider from 01:55:266 (6) - here. To recall 01:54:576 (4) -
Well, I guess that's all actually. The map by itself doesn't have big problems of flow or rythme, it's good.
Topic Starter
Aia

Yales wrote:

[Alone]
Your combo color doesn't feel really natural to me. So here's a few example of how I would improve it and see if you're ok with it.
  1. 00:16:645 (3) - NC (and im this case, remove NC 00:16:300 (1) - here obviously)
  2. 00:19:404 (6) - ^ remove here 00:19:749 (1) -
  3. 00:20:783 (4) - NC remove here 00:21:645 (1) -
  4. 00:22:162 (4) - NC
  5. 00:26:300 (7) - NC remove here 00:26:645 (1) -
  6. 00:27:680 (4) - NC remove 00:28:025 (1) -
  7. 00:28:714 (3) - NC remove 00:29:921 (1) -
  8. 00:30:438 (3) - NC
  9. 00:31:818 (2) - NC remove here 00:31:645 (1) -
  10. 00:55:266 (5) - NC (and then from this part, kiai included, it's getting better)
  11. 01:25:438 (1) - not here though, remove NC and add it 01:25:611 (2) - here, you even put a finish on the slider...
  12. 00:35:956 (2) - Add a NC on all those parts cause new SV (this isn't subjective and you should really fix those)
  13. 00:36:645 (3) - Add NC here too to follow the "Yaaaay"
  14. 00:37:335 (4) - Then obviously here too cause new rythme.
  15. 01:53:887 (2) - Here too! (well I think you got it now xD)
  16. 02:11:473 (7) - NC ?
  17. 02:15:266 (2) - NC cause new SV
  18. 02:35:611 (5) - NC? cause you added one here 02:25:611 (1) -
  19. 02:36:645 (6) - nc cause new sv
  20. 00:33:714 (5) - Add NC here instead of 00:33:800 (1) - here? It's a bit tricky the way you did
etc.
As you see I'm just following the stronger beats, or the stronger part in the vocal. Fixed everything.

About your hitsounds.. I don't really agree with everything. It's a bit subjective, but I still think it can be improved.

  1. 00:14:921 (3) - Add a whistle at the tail? To follow the whistle in the song.
  2. 00:19:404 (6) - I'd rather put a whistle or even a finish than a clap.
  3. 00:24:921 (1) - Finish instead of clap
  4. 00:27:680 (4) - ^
  5. 00:30:438 (3) - ^
  6. 00:33:197 (2) - ^
  7. 00:33:887 (2) - ^ (maybe)
  8. 00:35:956 (2) - Instead of 5% the end of the slider you should just put soft as sampleset (volume under 20% is supposed to be unrankable by the way).
  9. 00:37:680 (5) - This one is a clap ?
  10. 00:47:680 (2) - ^
  11. 01:11:818 (1) - Finish instead.
etc. Fixed everything.
Well basically, if you fix your NCs it will be way easier for you to find the same finishes than me. After that, I sort of feel that there's a lack of structure between your claps and whistles. For example: 01:11:818 (1) - Take this part, remove all your hitsounds (on the red tick included) and try something like this:
01:11:818 (1) - Finish on the start. 01:12:162 (2) - Clap on the start. 01:12:507 (3) - whistle. 01:12:852 (5) - clap. 01:13:025 (6) - Clap or finish as you prefer on the start, and in any case, you could even add a finish on the end to customize a bit. I think it feels more constructed than "lots of whistles at the beginning, and lots of clap at the end" and I'm just following the music. After that, as I said, hitsounds is a subjective thing. Indeed, it is subjective. I don't agree. -Cassu

Ok, now the important things, the rythme/flow etc.
  1. 00:13:714 (3) - Not mean to change it. But keep in mind that I totally understand the fact that you're following vocal, but you also miss the first beat of the song with this reverse. (If somehow, you want to change it, think about adding a NC on this beat instead of here 00:14:231 (1) - :P)
  2. 00:42:162 (2) - Put it around x436 y72 so it will follow the movement.
  3. 01:55:438 (1) - I would remove and add a 1/1 slider from 01:55:266 (6) - here. To recall 01:54:576 (4) -
Fixed everything.

Well, I guess that's all actually. The map by itself doesn't have big problems of flow or rythme, it's good.
EDIT: Had to edit this bunch of times because of messing up things myself... but everything should be fine now, thanks for modding!
Topic Starter
Aia
100 FAVOURITES GUYS
Cassu2
Good stuff m8s :^)
Topic Starter
Aia
Removed taiko difficulties, but added a download link for them in the beatmap description.
lit120
hi. i will mod some diffs only here

[Euny's Easy]
  1. hi Euny o/. will do a GD mod for you here
  2. 01:29:059 (2) - Sampleset --> Soft
  3. 01:39:404 (1) - remove whistle, then add clap
[Normal]
  1. 00:25:956 (1) - if you remove this, it will be better to play
  2. 02:15:611 (2) - NC
[Kyshiro's Insane]
  1. 00:41:300 (5) - this should be whistle
  2. 00:58:025 (1) - finish
  3. 01:33:714 (4) - remove finish since it's not fitable
[Alone]
  1. 00:40:438 (2,5) - clap
  2. 00:47:680 (1) - remove clap
  3. 01:00:783 (1,2,3) - (1) remove clap (tail), (2) add clap, (3) remove clap (head)
  4. 01:02:852 (3) - the tail should be clap. remove clap at head
  5. 01:33:714 (2) - why finish?
  6. 01:45:611 (9) - the head should be finish
  7. 01:50:438 (8) - the head should be finish, not the tail
  8. 01:50:956 (1) - the tail should be finish, not the head
  9. quite lazy to check others =w=. just need to improve hitsounds as well
that's all i can find here. GL!
Euny

-Hakurei- wrote:

hi. i will mod some diffs only here

[Euny's Easy]
  1. hi Euny o/. will do a GD mod for you here hey haku o/
  2. 01:29:059 (2) - Sampleset --> Soft - no its intentional
  3. 01:39:404 (1) - remove whistle, then add clap- ✔fixed
that's all i can find here. GL!
fixed
osu file format v14

[General]
AudioFilename: Fall_Out_Boy_-_Alone_Together_Krewella_Remix.mp3
AudioLeadIn: 0
PreviewTime: 68369
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13887,35956,69059,88369,114576,135266,154576,190266
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Alone Together (Krewella Remix)
TitleUnicode:Alone Together (Krewella Remix)
Artist:Fall Out Boy
ArtistUnicode:Fall Out Boy
Creator:Mentional
Version:Euny's Easy
Source:
Tags:dnb drum and bass cassu2 krfawy come[back]home kyshiro euny
BeatmapID:706158
BeatmapSetID:290995

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
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0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Topic Starter
Aia

-Hakurei- wrote:

hi. i will mod some diffs only here

[Normal]
  1. 00:25:956 (1) - if you remove this, it will be better to play
  2. 02:15:611 (2) - NC
[Alone]
  1. 00:40:438 (2,5) - clap
  2. 00:47:680 (1) - remove clap
  3. 01:00:783 (1,2,3) - (1) remove clap (tail), (2) add clap, (3) remove clap (head)
  4. 01:02:852 (3) - the tail should be clap. remove clap at head
  5. 01:33:714 (2) - why finish?
  6. 01:45:611 (9) - the head should be finish
  7. 01:50:438 (8) - the head should be finish, not the tail
  8. 01:50:956 (1) - the tail should be finish, not the head
  9. quite lazy to check others =w=. just need to improve hitsounds as well
Applied everything except NC in Normal

that's all i can find here. GL!
Thank you for modding :).
Snaggletooth
From my Q. The length is quite tiring.

  1. It seems that you have 2 BG imiges in your folder. Please
    delete the smaller .jpg file since it isn't in use.

[Euny's Easy]

Nazi-Overlap-festival here. I'm serious tho. The map dosn't seem to have any issues
besides all the tiny overlaps and non-alignments. I don't point these out in my mods tho,
as the quality of play dosn't suffer from this.
I ask you to look through it yourself and move objects around without DS by one or two ticks.
If you want me to point them all out, poke me about it and I'll give you the list.

  1. You have unsanpped objects. Please check AiMod and fix them.
  2. You can easily set HP and/or OD to 3, considering that the DS is extremely close.
    You also have a lot of NCs which means that the player will recieve quite often a signifficant
    boost in HP.

[Normal]
  1. Raise OD and HP to 4 if not 4.5. I highly suggest 4 on HP, due to the rather long combos,
    and 4.5 on OD, since the rhythm is very easy to follow, since its only 1/1, never 1/2.
  2. Rhythmical Issues:
    1. 00:21:818 - You can easily add a circle here to accommodate the snare here.
      The beat density of this map is very low anyways, and esspecially right before a spinner,
      where they player has quite a lot of time to catch themselfes, if it turns out to be 'too much'
      or 'too stressy', it wouldn't even hurt the difficulty.
    2. 00:26:300 (1,2) - I highly suggest you shorten the spinner 00:22:162 (1) - to 00:24:231
      so you can start the sliders on where the spinner originally ended 00:24:921
      Currently, you begin the beat on... well, nothing. Theres no drum-hits on 00:26:300
      and frankly, I feel as if the vocals here are far too 'weak' to replace it properly,
      which makers the sliders feel quite weird and 'off' while playing, esspecially since
      you have [b]2 very strong snares on slider ends. That reduces playablillity and fun.
      (Also, yes 2/1 is far enough to recover from spinner for a normal)
    3. 00:57:335 (5) - It'd be a good idea to use a 1/2 with 1 repeat slider here. That will 'end'
      the build-up nicely and fits with the rhythm very well while keeping simplicity.
    4. 01:09:059 - I think it's a mistake to have the start of Kiai + major downbeat on a slider-
      end and basically taking away all the power that could have potentially been there.
      Consider using something like this. A stack. The vocals here build a lot of tension. Keeping
      the player on one place will amplify the satisfaction from playing on.
    5. 02:14:576 (1) - ^
    6. 01:53:714 - Consider adding a Circle here. The Vocals and the 2/1 beat here, that continues
      through-out the next measures, should be hittable.
    7. 02:17:335 (1) - The repeat covers major downbeat. Please make this hit-able
      with a circle or a slider, to increase the playabillity here. I highly suggest you use a 1/1 rhythm
      since you miss a lot of beats on this slider as well, unnecessarily, considering that this is a normal,
      not an easy.
    8. 02:29:059 - ^ // Please make this hit-able.

    9. 02:22:162 (3) - You're missing a beat on 02:22:507 - I really recommend you to stay with
      max. 2/1 sliders here. The wait for the slider to finally pass is too long and renders the map 'boring'.
      Esspecially when you have these sliders in Kiai.
    10. 03:08:025 (1) - Spinner should start on 03:06:990 - the 'swirl'-up starts here and is quite hearable.
      Otherwise the spinner seems like useless filler.
  3. Placement Issues:
    1. 00:40:094 (1,2) - It's not exactly 'unrankable' or unacceptable, but stack on normal
      with AR 4 might be a little questionable. I recommend you to unstack them, simply to avoid
      any unnecessary drama here. I also don't think there is anything quite noteworthy in sound,
      that would be highlighted with the stack. Same on 00:43:542 (2,3) -
    2. Not particularly 'wrong' but something that I found to be questionable: 01:23:197 (5) -
      The sliderpath here is really crammed which could potentially confuse new players and cause
      them to release earlier. I also don't hear anything in the music, that would be highlighted wich
      such an unusual slider. I highly suggest you straighten it out a tad bit to
      make it more clear. As the one above, this is more to avoid drama, than it is a 'huge' problem.-
      fix.
    3. 01:31:128 (1) - ^
    4. 02:40:094 (5) - ^
    5. 02:54:576 (2,4) - ^
    6. 02:01:473 (1,2,3,4) - Please keep the spacing consistent. I understand, you wanted to
      empathize the build-up, but considering the recent spacing of 1/1 on 01:59:748 (2,3) - makes this
      really deceptive. This can cause players to simply not look and hit anyways because its the same
      spacing. As far as I know, Correct DS is mandatory on lower difficulties.
    Cosmetical Issues:
    1. 01:45:266 (5) - Consider NC'ing here. The combo is quite high for a Normal.
    2. 02:33:197 (1) - No need for NC here. This seems overdone, since you consistently use 6, and
      7 combos.

[Kyshiro's Insane]
  1. Rhythmical Issues:
    1. 00:10:611 (4) - Eh, I highly suggest you either use a 1/1 slider here or use a circle instead of
      00:05:094 (3) - to keep some consistency. I personally would prefere a 1/1 slider to keep the break
      to a minimum, but I can also see how that would be a pain to fix. Consider doing either of
      these solutions.
    2. 01:24:059 (4,5) - If you're already silencing slider-end (4) then MAYBE the slider shouldn't end there.
      There isn't anything gained by using this rhythm. The slider dosn't empathize and off-beat change ect,
      which makes this seem very inconsistent since this rhythm isn't used anywhere else (as far as I see it).
      If you want (5) to be tappable, then please reduce the slider to the red tick. That sounds and plays
      a lot better.
  2. Placement Issues:
    1. 00:04:921 (2,3) - The Jump here is rather excessive and also feels really uncomfortable at the
      current angle. The drastic change in DS really dosn't play well on such a calm part. I suggest you
      try a more-flow-like pattern with smaller angles to ensure a nice beginning of the map.

    2. 00:13:714 (3,1) - The stack here really dosn't represent anything in the music in particular.
      It was stacked because pattern and space-issues. The problem with this is, that it really stops the
      flow unnecessarily. I'd go as far and suggest that you should consider using 4 circles here instead of
      00:13:197 (2) - to match it with the vocals and to get rid of the stack.
    3. 01:11:645 (6) - As above, the stack really interferes with the flow and breaks it on a vital
      position in time. I suggest you move (6) to x:105 y:270 to catch the drums and vocals better,
      and to get rid of the rather uncomfortable cursor-movement.
    4. 02:24:404 (4) - Have you considered curving this to achive flow between 02:24:231 (3,4) - ?
      I highly suggest you do that. You'll then end up with 2 flow-breaks rhythmically between 02:23:714 (2,3) -
      and 02:24:404 (4,1) - which plays very nicely imo.

  3. Cosmetical Issues:
    1. 01:18:025 (3,1) - I'm not entirely sure why you wouldn't just stack/unstack them. The rest of
      the map is so clean, that this seems rather inconsistent and messy. Please try to fix the overlap.

[CBH's Insane]
  1. Rhythmical Issues:
    1. 00:24:231 (4) - It's clear that the music here suggests a tripplet. Ontop of that, 00:24:662 - there
      should be a circle here, since there is clearly a beat. Not only is it missing, but using a triplet and a stream
      really helps the build-up to stand out and build power which is currently not the case.
    2. 00:26:300 (1,2,3,4) - Have you thought about using two 1/2 slider instead? The current
      beat... well, the Tapping-Rhythm isn't bad, but the placement and flow certainly feels uncomfortable due
      to the sharp turn on (3). I highly suggest you use sliders here because the vocals are very prevelant here.
      I get that this isn't mapped on vocals, but it would certainly play overall better AND catch the
      snare on 00:26:645
    3. 02:42:335 (4) - There's a clear shift in vocals here that you missed and I wouldn't have said
      something about this unless you would've mapped the vocals prior, but you did on 02:47:852 (3,4,5) -
      and 02:53:197 (3,4,5) - So I assume that the last section will be mapped including vocals. I really think
      replacing 02:41:818 (3,4) - with 3 1/2 sliders will really benfit this part in terms of rhythm and play-abillity.
  2. Placement Issues:
    1. 00:16:128 (4,5) - The Jumps seems rather harsh here and the spacing inconsistencies on
      00:16:300 (5,6,1) - makes it play even more uncomfortable. I think this is due to the lack of
      beat on (4), as there isn't any change in music or beat. I suggest you set 00:16:300 (5) - with DS
      1.3x and have a Jump from anywhere between 1.8x - 2.1x. That highlights the beats much better
      imo and makes the jump feel 'expected'. (Or you can simply equalize the spacing between
      00:16:300 (5,6,1) - )
    2. 00:38:369 (3,4,5) - Please equalize the spacing here. The changes in pitch occur at an equal
      pace, meaning the distance for their jumps should be somewhat the same. It also looks rather messy,
      at least to me. Same goes for 00:41:128 (3,4,5) -
    3. 01:07:335 (6,1) - Eh, at least to me the spacing here is uncalled for. I can't heare a very
      signifficant change in key, beat ect here which makes the spacing change play very uncomfortably.
      It would have made more sense if the spacing changed on 01:07:680
  3. Cosmetical Issues:
    1. 01:39:921 (3) - Please NC here to make the anti-jump more readable.
    2. Swap NC on 01:40:611 (4,1) - ^

[Alone]
  1. You can easily bump HP up to 8 considering that it is an Extra diff, it shouldn't
    have such similar difficulty-settings as the other Insanes.

  2. Rhythmical Issues:
    1. 02:48:369 - A new section, the final section begins here. You mapped this part mostly
      with 1/2, so why have the gap on 02:49:404 - ? This seems awefully inconsistent. Please map
      this gap.
  3. Placement Issues:
    1. 00:03:714 (2,3) - Looks neat but the flow is broken quite heavily here. I highly suggest
      you use a more flow-like pattern, considering that the vocals here don't suddenly change dramatically,
      to warrant such an angle between 2 1/1 sliders.

    2. 00:05:094 (6,1) - Please unstack these, or stack 00:08:197 (6,1) - 00:10:611 (4,1) -
      for consistencies sake. Both fit well, but please pick one and stay with it.
    3. 00:58:542 (2,3) - The spacing here is really deceptive. I think the desired feeling, that you
      wanted to achieve was one of tension. It would work much better if you'd stack 00:59:059 (3) -
      under the sliderend of 00:58:542 (2) - . The keeps the player waiting and builds some tension.
      Same on 01:00:438 (3) - ALTHO I really think that if you're gonna use stacks, you should do the same
      on 01:01:473 (3,3) - as well or use 1/1 sliders on the previously mentioned to keep consistency.
    4. 01:52:852 (7,1,1) - If you're going to use this many objects in the same area, at least stack
      them to make it less crowded and messy.
  4. Hitsound Issues:
    1. 00:36:645 (1) - Meh, it's not such a big deal, but consider using soft sampleset instead of the
      normal hit. The 'emptyness' of the song here (except vocals) really dont damand anything more.
      It sounds rather cringy to have a normal hit here. This ofc goes for the following ones as well
      00:39:404 (1) - 00:42:162 (1) -
  5. Cosmetical Issues:
    1. 01:33:197 (1) - Please remove NC. the vocals here are empathized enough with the slider.
    2. 01:49:404 (5) - Set this circle to x:252 y:24 to make the star.. well more star-like.

Hard not modded because you said so.

Good luck with this set
Euny

Snaggletooth wrote:

From my Q. The length is quite tiring.

  1. It seems that you have 2 BG imiges in your folder. Please
    delete the smaller .jpg file since it isn't in use.

[Euny's Easy]

Nazi-Overlap-festival here. I'm serious tho. The map dosn't seem to have any issues
besides all the tiny overlaps and non-alignments. I don't point these out in my mods tho,
as the quality of play dosn't suffer from this.
I ask you to look through it yourself and move objects around without DS by one or two ticks.
If you want me to point them all out, poke me about it and I'll give you the list.

i think that overlaps are fine.
this isnt low bpm song. and i wanted to more ds for my diff but i couldnt cause normal ds already decided.
anyways, its playable imo.


  1. You have unsanpped objects. Please check AiMod and fix them. - ✔fixed
  2. You can easily set HP and/or OD to 3, considering that the DS is extremely close.
    You also have a lot of NCs which means that the player will recieve quite often a signifficant
    boost in HP. - good point. i'll change when after hear bn's opinion.
thanks for mod

E'sE
osu file format v14

[General]
AudioFilename: Fall_Out_Boy_-_Alone_Together_Krewella_Remix.mp3
AudioLeadIn: 0
PreviewTime: 68369
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13887,35956,69059,88369,114576,135266,154576,190266
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Alone Together (Krewella Remix)
TitleUnicode:Alone Together (Krewella Remix)
Artist:Fall Out Boy
ArtistUnicode:Fall Out Boy
Creator:Mentional
Version:Euny's Easy
Source:
Tags:dnb drum and bass cassu2 krfawy come[back]home kyshiro euny
BeatmapID:706158
BeatmapSetID:290995

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 255,200,34
Combo2 : 81,40,40
Combo3 : 255,83,0
Combo4 : 95,95,95

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156,284,38369,1,8,0:0:0:0:
88,248,38714,2,0,P|108:304|56:380,1,140,2|0,0:0|0:0,0:0:0:0:
224,340,40094,6,0,L|312:324,2,70,4|8|2,1:0|0:0|0:0,0:0:0:0:
200,268,41128,1,8,0:0:0:0:
216,192,41473,2,0,P|176:216|80:180,1,140,4|2,1:0|0:0,0:0:0:0:
207,92,42852,6,0,P|242:95|276:112,1,70,4|8,1:0|0:0,0:0:0:0:
344,140,43542,2,0,P|375:155|409:158,1,70,2|8,0:0|0:0,0:0:0:0:
465,104,44231,2,0,L|488:244,2,140,4|2|2,1:0|0:0|0:0,0:0:0:0:
325,39,46300,6,0,L|243:55,1,70,2|8,0:0|0:0,0:0:0:0:
180,36,46990,2,0,P|214:75|206:175,1,140,4|2,1:0|0:0,0:0:0:0:
227,313,48369,6,0,L|298:264,2,70,4|8|2,1:0|0:0|0:0,0:0:0:0:
152,291,49404,1,8,0:0:0:0:
84,251,49749,2,0,P|143:218|144:151,1,140,4|2,1:0|0:0,0:0:0:0:
274,69,51128,6,0,L|357:41,2,70,4|8|2,1:0|0:0|0:0,0:0:0:0:
258,144,52162,1,8,0:0:0:0:
181,156,52507,2,0,P|236:213|234:286,1,140,4|2,1:0|0:0,0:0:0:0:
366,358,53887,6,0,L|388:283,1,70,2|8,0:0|0:0,0:0:0:0:
427,226,54576,2,0,L|384:141,1,70,2|8,0:0|0:0,0:0:0:0:
386,86,55266,2,0,P|351:144|279:183,2,140,4|2|2,1:0|0:0|0:0,0:0:0:0:
240,35,57335,2,0,L|162:59,1,70,2|8,0:0|0:0,0:0:0:0:
96,48,58025,6,0,P|134:106|127:177,1,140,2|2,0:0|0:0,0:0:0:0:
80,234,59059,1,8,0:0:0:0:
80,311,59404,6,0,P|114:303|158:308,1,70,2|8,0:0|0:0,0:0:0:0:
219,336,60094,2,0,L|267:272,1,70,2|8,0:0|0:0,0:0:0:0:
316,226,60783,2,0,P|303:180|311:141,1,70,2|8,0:0|0:0,0:0:0:0:
304,81,61473,2,0,L|221:109,1,70,2|8,0:0|0:0,0:0:0:0:
168,136,62162,6,0,L|55:111,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
208,200,63542,2,0,P|188:249|197:300,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
278,170,64921,6,0,P|286:118|267:70,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
208,201,66300,2,0,P|87:156|180:297,1,420,2|0,0:0|0:0,0:0:0:0:
330,308,69059,6,0,P|369:313|407:334,2,70,4|8|0,0:0|0:0|0:0,0:0:0:0:
264,269,70094,1,8,0:0:0:0:
303,203,70438,2,0,L|350:143,1,70,0|8,0:0|0:0,0:0:0:0:
333,71,71128,2,0,P|282:68|231:56,1,70,0|8,0:0|0:0,0:0:0:0:
186,69,71818,6,0,L|114:25,2,70,2|8|0,3:0|0:0|0:0,0:0:0:0:
170,144,72852,2,0,P|172:216|140:297,2,140,8|8|8,0:0|0:0|0:0,0:0:0:0:
230,96,74576,6,0,L|373:69,1,140,2|0,3:0|0:0,0:0:0:0:
427,119,75611,1,8,0:0:0:0:
499,146,75956,2,0,P|456:171|487:307,1,210,0|8,0:0|0:0,0:0:0:0:
414,339,77335,6,0,L|337:315,1,70,4|8,0:0|0:0,0:0:0:0:
270,307,78025,2,0,P|258:264|243:230,1,70,0|8,0:0|0:0,0:0:0:0:
178,207,78714,2,0,P|70:182|62:76,1,210,0|8,0:0|0:0,0:0:0:0:
109,43,80094,6,0,L|199:14,2,70,2|8|0,3:0|0:0|0:0,0:0:0:0:
52,96,81128,1,8,0:0:0:0:
93,160,81473,2,0,L|89:248,1,70,0|8,0:0|0:0,0:0:0:0:
90,306,82162,2,0,P|133:296|169:304,1,70,0|8,0:0|0:0,0:0:0:0:
233,322,82852,5,2,3:0:0:0:
310,317,83197,1,8,0:0:0:0:
344,248,83542,1,0,0:0:0:0:
267,248,83887,2,0,B|260:205|307:174|307:174|361:164,2,140,8|8|8,0:0|0:0|0:0,0:0:0:0:
344,248,85611,6,0,L|501:221,1,140,2|0,3:0|0:0,0:0:0:0:
486,147,86645,1,8,0:0:0:0:
495,70,86990,2,0,P|424:98|308:33,1,210,0|8,0:0|0:0,0:0:0:0:
238,63,88369,6,0,L|197:129,1,70,4|8,2:0|0:0,0:0:0:0:
144,174,89059,2,0,P|174:192|197:228,1,70,4|8,0:0|0:0,0:0:0:0:
184,296,89749,2,0,P|224:266|401:271,1,210,4|8,2:0|0:0,0:0:0:0:
454,270,91128,6,0,L|474:176,1,70,2|8,0:0|0:0,0:0:0:0:
464,124,91818,2,0,P|423:91|403:59,1,70,2|8,0:0|0:0,0:0:0:0:
349,33,92507,2,0,P|314:26|264:25,2,70,2|8|2,0:0|0:0|0:0,0:0:0:0:
343,110,93542,1,8,0:0:0:0:
306,177,93887,2,0,P|282:258|180:212,1,210,2|8,0:0|0:0,0:0:0:0:
255,365,95611,6,0,P|329:341|404:222,1,210,8|2,0:0|0:0,0:0:0:0:
454,179,96990,2,0,L|407:107,1,70,8|2,0:0|0:0,0:0:0:0:
348,82,97680,2,0,P|303:91|246:84,1,70,8|2,0:0|0:0,0:0:0:0:
205,67,98369,2,0,L|182:150,1,70,8|2,0:0|0:0,0:0:0:0:
151,203,99059,1,8,0:0:0:0:
146,279,99404,6,0,P|177:253|279:258,1,140,2|2,0:0|0:0,0:0:0:0:
406,330,100783,2,0,L|413:100,1,210,6|8,0:0|0:0,0:0:0:0:
341,89,102162,6,0,L|252:80,1,70,4|8,0:0|0:0,0:0:0:0:
194,80,102852,2,0,P|201:119|186:152,1,70,2|8,0:0|0:0,0:0:0:0:
160,217,103542,2,0,L|199:295,2,70,2|8|2,0:0|0:0|0:0,0:0:0:0:
117,152,104576,1,8,0:0:0:0:
51,111,104921,2,0,P|59:214|-20:291,1,210,2|8,0:0|0:0,0:0:0:0:
136,335,106645,6,0,L|286:314,1,140,8|8,0:0|0:0,0:0:0:0:
343,280,107680,2,0,P|337:245|321:213,1,70,2|8,0:0|0:0,0:0:0:0:
332,137,108369,2,0,P|347:104|353:70,1,70,2|8,0:0|0:0,0:0:0:0:
430,72,109059,2,0,P|435:106|448:138,1,70,2|8,0:0|0:0,0:0:0:0:
456,216,109749,2,0,P|439:246|432:280,1,70,2|8,0:0|0:0,0:0:0:0:
360,307,110438,5,4,0:0:0:0:
207,282,111128,1,4,0:0:0:0:
54,305,111818,2,2,P|77:196|220:132,1,280,4|4,0:0|1:0,0:0:0:0:
220,132,114576,6,0,L|316:140,2,70,4|8|2,1:0|0:0|0:0,0:0:0:0:
142,129,115610,1,8,0:0:0:0:
104,197,115955,2,0,P|90:139|5:103,1,140,2|2,0:0|0:0,0:0:0:0:
38,255,117335,6,0,L|12:326,2,70,4|8|2,1:0|0:0|0:0,0:0:0:0:
106,290,118369,1,8,0:0:0:0:
149,226,118714,2,0,P|169:267|269:290,1,140,2|2,0:0|0:0,0:0:0:0:
237,141,120093,6,0,P|256:111|287:89,1,70,4|8,1:0|0:0,0:0:0:0:
344,140,120783,2,0,P|375:155|409:158,1,70,2|8,0:0|0:0,0:0:0:0:
465,104,121472,2,0,L|488:244,2,140,4|2|2,1:0|0:0|0:0,0:0:0:0:
325,39,123542,6,0,L|247:51,1,70,2|8,0:0|0:0,0:0:0:0:
180,36,124231,2,0,P|214:75|206:175,1,140,4|2,1:0|0:0,0:0:0:0:
227,313,125610,6,0,L|298:264,2,70,4|8|2,1:0|0:0|0:0,0:0:0:0:
152,291,126645,1,8,0:0:0:0:
84,251,126990,2,0,P|143:218|144:151,1,140,4|2,1:0|0:0,0:0:0:0:
274,69,128369,6,0,L|357:41,2,70,4|8|2,1:0|0:0|0:0,0:0:0:0:
258,144,129403,1,8,0:0:0:0:
181,156,129748,2,0,P|236:213|234:286,1,140,4|2,1:0|0:0,0:0:0:0:
366,358,131128,6,0,L|388:283,1,70,2|8,0:0|0:0,0:0:0:0:
427,226,131817,2,0,L|384:141,1,70,2|8,0:0|0:0,0:0:0:0:
386,86,132507,6,0,P|351:144|279:183,2,140,4|2|2,1:0|0:0|0:0,0:0:0:0:
240,35,134576,2,0,L|162:59,1,70
101,83,135266,6,0,P|79:50|70:7,2,70,4|8|0,0:0|0:0|0:0,0:0:0:0:
126,156,136301,1,8,0:0:0:0:
130,232,136645,2,0,L|215:251,1,70,0|8,0:0|0:0,0:0:0:0:
274,247,137335,2,0,P|291:218|324:194,1,70,0|8,0:0|0:0,0:0:0:0:
383,239,138025,6,0,L|450:310,2,70,2|8|0,3:0|0:0|0:0,0:0:0:0:
391,162,139059,2,0,P|445:115|484:37,2,140,8|8|8,0:0|0:0|0:0,0:0:0:0:
330,113,140783,6,0,L|187:86,1,140,2|0,3:0|0:0,0:0:0:0:
133,136,141818,1,8,0:0:0:0:
61,163,142163,2,0,P|104:188|73:324,1,210,0|8,0:0|0:0,0:0:0:0:
146,356,143542,6,0,L|223:332,1,70,4|8,0:0|0:0,0:0:0:0:
290,324,144232,2,0,P|302:281|317:247,1,70,0|8,0:0|0:0,0:0:0:0:
382,224,144921,2,0,P|490:199|498:93,1,210,0|8,0:0|0:0,0:0:0:0:
449,62,146300,6,0,L|359:33,2,70,2|8|0,3:0|0:0|0:0,0:0:0:0:
506,115,147334,1,8,0:0:0:0:
465,179,147680,2,0,L|469:267,1,70,0|8,0:0|0:0,0:0:0:0:
468,325,148369,2,0,P|425:315|389:323,1,70,0|8,0:0|0:0,0:0:0:0:
325,341,149059,5,2,3:0:0:0:
248,336,149404,1,8,0:0:0:0:
214,267,149749,1,0,0:0:0:0:
291,267,150093,2,0,B|298:224|251:193|251:193|197:183,2,140,8|8|8,0:0|0:0|0:0,0:0:0:0:
214,267,151817,6,0,L|57:240,1,140,2|0,3:0|0:0,0:0:0:0:
72,166,152851,1,8,0:0:0:0:
63,89,153196,2,0,P|134:117|250:52,1,210,0|8,0:0|0:0,0:0:0:0:
320,80,154576,6,0,L|361:146,1,70,4|0,2:0|0:0,0:0:0:0:
414,190,155266,2,0,P|384:208|361:244,1,70,4|0,0:0|0:0,0:0:0:0:
372,312,155956,2,0,P|348:215|181:247,1,280,4|4,2:0|1:0,0:0:0:0:
236,75,158025,6,0,P|328:78|384:103,1,140,8|8,0:0|0:0,0:0:0:0:
475,209,159404,1,8,0:0:0:0:
391,338,160094,6,8,P|299:335|243:310,1,140
128,229,161473,1,8,0:0:0:0:
158,78,162162,1,8,0:0:0:0:
311,87,162852,6,8,L|452:128,1,140
440,280,164231,1,8,0:0:0:0:
293,327,164921,1,8,0:0:0:0:
141,297,165611,6,8,B|131:263|165:237|165:237|167:201|139:160,1,140
58,43,166990,1,8,0:0:0:0:
211,30,167680,1,8,0:0:0:0:
364,42,168369,6,8,P|356:84|398:187,1,140
494,284,169749,1,8,0:0:0:0:
343,314,170438,1,8,0:0:0:0:
248,192,171128,6,8,B|225:215|171:193|171:193|117:202|103:241,2,140
219,40,173197,1,8,0:0:0:0:
341,133,173887,6,8,P|358:199|327:268,2,140
219,39,175956,1,8,0:0:0:0:
71,82,176645,6,8,P|48:177|68:218,1,140
191,298,178025,1,8,0:0:0:0:
336,249,178714,1,8,0:0:0:0:
452,148,179404,6,8,P|403:143|305:80,2,140
457,301,181473,1,8,0:0:0:0:
303,285,182162,6,8,L|140:261,1,140
55,155,183542,1,8,0:0:0:0:
188,79,184231,1,8,0:0:0:0:
341,67,184921,6,8,B|371:102|422:100|422:100|403:177,2,140
256,192,186990,1,8,0:0:0:0:
256,192,187680,12,0,190266,0:0:0:0:
Snaggletooth
@Euny: Yeah, the overlaps aren't a big issue, like I said, it dosn't affect the quality of play. It's just somethign that caught my attention :)
Come[Back]Home
From my Q. The length is quite tiring.

  1. It seems that you have 2 BG imiges in your folder. Please
    delete the smaller .jpg file since it isn't in use.

[CBH's Insane]
  1. Rhythmical Issues:
    1. 00:24:231 (4) - It's clear that the music here suggests a tripplet. Ontop of that, 00:24:662 - there
      should be a circle here, since there is clearly a beat. Not only is it missing, but using a triplet and a stream
      really helps the build-up to stand out and build power which is currently not the case. I barely hear anything, and i dont want to overdo the mapset with triplets etc.
    2. 00:26:300 (1,2,3,4) - Have you thought about using two 1/2 slider instead? The current
      beat... well, the Tapping-Rhythm isn't bad, but the placement and flow certainly feels uncomfortable due
      to the sharp turn on (3). I highly suggest you use sliders here because the vocals are very prevelant here.
      I get that this isn't mapped on vocals, but it would certainly play overall better AND catch the
      snare on 00:26:645 Yep, done
    3. 02:42:335 (4) - There's a clear shift in vocals here that you missed and I wouldn't have said
      something about this unless you would've mapped the vocals prior, but you did on 02:47:852 (3,4,5) -
      and 02:53:197 (3,4,5) - So I assume that the last section will be mapped including vocals. I really think
      replacing 02:41:818 (3,4) - with 3 1/2 sliders will really benfit this part in terms of rhythm and play-abillity.
  2. Placement Issues:
    • fixed
    1. 00:16:128 (4,5) - The Jumps seems rather harsh here and the spacing inconsistencies on Okay
      00:16:300 (5,6,1) - makes it play even more uncomfortable. I think this is due to the lack of
      beat on (4), as there isn't any change in music or beat. I suggest you set 00:16:300 (5) - with DS
      1.3x and have a Jump from anywhere between 1.8x - 2.1x. That highlights the beats much better
      imo and makes the jump feel 'expected'. (Or you can simply equalize the spacing between
      00:16:300 (5,6,1) - ) I think its okay now since i deleted the jump before
    2. 00:38:369 (3,4,5) - Please equalize the spacing here. The changes in pitch occur at an equal
      pace, meaning the distance for their jumps should be somewhat the same. It also looks rather messy,
      at least to me. Same goes for 00:41:128 (3,4,5) - fixed
    3. 01:07:335 (6,1) - Eh, at least to me the spacing here is uncalled for. I can't heare a very
      signifficant change in key, beat ect here which makes the spacing change play very uncomfortably.I like it, and its easy to play
      It would have made more sense if the spacing changed on 01:07:680
  3. Cosmetical Issues:
    1. 01:39:921 (3) - Please NC here to make the anti-jump more readable. Okay
    2. Swap NC on 01:40:611 (4,1) - ^
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Aia wrote:

Oh, small edit just saying that you can just mod everything that's not Easy or Extra ^^
Sure thing

General
  1. The AR spread is questionable, there's too many difficulties with AR 8 or above. I recommend lowering the AR of Hard to around 7.8 and maybe raising the AR of Normal
Collab Normal
  1. 00:57:335 (5) - You should change this in favour of a clickable downbeat
  2. 01:18:714 (5) - ^
  3. 01:23:197 (5) - This shape might be too hard for newer players to read. I recommend changing this
  4. 01:26:645 (2) - ^ The spike here is hard to react to
  5. 01:29:749 (3) - ^
  6. 01:31:128 (1) - ^ This one especially, since it self-overlaps
  7. 02:20:438 (1) - Place object on downbeat, similar to above recommendation
  8. 02:40:094 (5) - Same thing about shape reading
  9. 02:54:576 (2,4) - ^
Hard
  1. 00:16:300 (1) - Remove NC
  2. 00:32:335 (8) - Clap?
  3. 01:18:887 (6,7) - I know it's in the middle, but I recommend not having the slider change on a blue tick. Change it to something like 01:40:956 (2,3) -
  4. 02:25:094 (1,2) - Same thing here
Kyshiro's Insane
  1. 02:18:542 (2,3) - The flow here feels really awkwardly snappy
CBH's (AKA, future waifu) Insane
  1. 00:36:645 (1) - Not stacked properly

Omg...so good. I love it ^_^
Topic Starter
Aia

Snaggletooth wrote:

From my Q. The length is quite tiring.

  1. It seems that you have 2 BG imiges in your folder. Please
    delete the smaller .jpg file since it isn't in use. Fixed.

[Alone]
  1. You can easily bump HP up to 8 considering that it is an Extra diff, it shouldn't
    have such similar difficulty-settings as the other Insanes.
    With HP 8 it becomes near impossible to pass the map using HardRock.
    I set it to 7.5 instead.
  2. Rhythmical Issues:
    1. 02:48:369 - A new section, the final section begins here. You mapped this part mostly
      with 1/2, so why have the gap on 02:49:404 - ? This seems awefully inconsistent. Please map
      this gap. No. -Cassu
  3. Placement Issues:
    1. 00:03:714 (2,3) - Looks neat but the flow is broken quite heavily here. I highly suggest
      you use a more flow-like pattern, considering that the vocals here don't suddenly change dramatically,
      to warrant such an angle between 2 1/1 sliders. Fixed.

    2. 00:05:094 (6,1) - Please unstack these, or stack 00:08:197 (6,1) - 00:10:611 (4,1) -
      for consistencies sake. Both fit well, but please pick one and stay with it. Fixed.
    3. 00:58:542 (2,3) - The spacing here is really deceptive. I think the desired feeling, that you
      wanted to achieve was one of tension. It would work much better if you'd stack 00:59:059 (3) -
      under the sliderend of 00:58:542 (2) - . The keeps the player waiting and builds some tension.
      Same on 01:00:438 (3) - ALTHO I really think that if you're gonna use stacks, you should do the same
      on 01:01:473 (3,3) - as well or use 1/1 sliders on the previously mentioned to keep consistency. Fixed. (I think D:)
    4. 01:52:852 (7,1,1) - If you're going to use this many objects in the same area, at least stack
      them to make it less crowded and messy. Fixed.
  4. Hitsound Issues:
    1. 00:36:645 (1) - Meh, it's not such a big deal, but consider using soft sampleset instead of the
      normal hit. The 'emptyness' of the song here (except vocals) really dont damand anything more.
      It sounds rather cringy to have a normal hit here. This ofc goes for the following ones as well Fixed.
      00:39:404 (1) - 00:42:162 (1) - Fixed.
  5. Cosmetical Issues:
    1. 01:33:197 (1) - Please remove NC. the vocals here are empathized enough with the slider. Fixed.
    2. 01:49:404 (5) - Set this circle to x:252 y:24 to make the star.. well more star-like. Done.

Hard not modded because you said so.

Good luck with this set
Thanks for the amazing mod, I will answer to the mod about Normal diff later when I get Krfawy to fix stuff.
Topic Starter
Aia

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Aia wrote:

Oh, small edit just saying that you can just mod everything that's not Easy or Extra ^^
Sure thing

[notice]General
  1. The AR spread is questionable, there's too many difficulties with AR 8 or above. I recommend lowering the AR of Hard to around 7.8 and maybe raising the AR of Normal I don't see a problem with the AR spread, and about raising Normal AR:
Hard
  1. 00:16:300 (1) - Remove NC Fixed.
  2. 00:32:335 (8) - Clap? There is a clap already? o:
  3. 01:18:887 (6,7) - I know it's in the middle, but I recommend not having the slider change on a blue tick. Change it to something like 01:40:956 (2,3) - Fixed.
  4. 02:25:094 (1,2) - Same thing here
Fixed.

Omg...so good. I love it ^_^
Will answer to Collab Normal later. Thanks for modding :)
Euny
as your request!


  • General
  1. check-out the widescreen support please cause bg ratio is 4:3
  2. Found unused .wav files:
    - normal-hitclap4.wav
    - normal-hitfinish2.wav
    - drum-hitclap2.wav
    - normal-hitclap3.wav
    - normal-hitwhistle2.wav
    - normal-hitclap2.wav
    - normal-hitfinish4.wav
    - normal-hitwhistle5.wav
    - normal-hitclap5.wav
    - normal-hitfinish3.wav
    - normal-hitwhistle4.wav
  • Collab Normal
  1. you guys are need to keep nc for same measure. this is too mass :( ....

    to. Aia
  2. check aimod please. you should fix some ds. cause its probably unrankable issues. please replacing to keep ds.
  3. 00:26:300 (1) - remove nc cause seems you want to keep nc for every 4th measure
  4. 00:44:231 (1) - ^
  5. 01:55:955 (4,1) - these are too close. also add note for 01:57:680 (5) - here it will be make better tempo imo.
  6. 02:02:162 (2,4) - i think clap should be more fit for these.
  7. 02:04:231 (1,1) - remove which one. seems not good for normal. spins are too close.
  8. 02:15:611 (2) - nc cause Krfawy part already did that.
  9. 02:22:162 (3) - i feel bit awkward from this part. when i play. so,, make this just rounder. thats more better for flow imo.
  10. 02:29:059 (4) - change this addition to normal >> soft.
  11. 02:29:059 (4,1) - swap nc
  12. 02:34:576 (1) - i recommend to make this for long slider. cause 02:34:576 (1,1) - these objects are too close for normal diff.

    to. Krfawy
  13. 01:18:714 (5) - clap more better for this reverse arrow.
  • Hard
  1. hit sounding pretty weird to me. especially, random whistle on red tick feels not good. i think you need to replacing for hitsounds. follow your 'Alone'diff or other insane's.
  2. 00:24:231 (1,2,3) - too far. really far xD... i recommend patterns. try it
  3. 00:30:094 (8,1) - (8) >> move it on 222l238 and (1) >> 108l321 for makes better flow.
  4. 01:18:542 (5,6) - its not good for music. how about this time line?

  5. 01:50:956 (1) - remove nc seems not necessary
  6. 01:51:645 (1) - ^
  7. 01:51:818 (2) - and add nc. here is nc spot.
  8. 02:04:576 (1) - remove nc.
  9. 02:04:749 (2,3,4) - make these for 1/2 slider.
  10. 02:05:094 (3,4) - placing to separate for these. cause bit hard to reading.
  11. 02:48:369 (5) - seems nc spot
  12. 02:53:887 (5) - ^
  13. 03:00:783 (5) - ^

i wiil mod other diffs continue..
Lumael
Hello :), you are the next from my modding queue! don't give kudosu


  • Easy

    00:13:887 (1,2) - Overlap feels weird, try a blanket?
    00:15:611 (3,4) - This one too, but here maybe finish the arc? http://puu.sh/iyMGb/204852b925.jpg
    00:31:818 (3,4) - Kind of too
  1. Kiais are the same but flipped ^^ (I'm not saying to change, but it's easy to see)



Good mapset, I don't have too much to say :) GL
cihy
CBH's Insane:

01:55:611 (5,6,1,2,3,4,5,6,7,8) - Am I only who thinks this part is not clarity and jumping between 2 diffrent spacing is making the player confused?
01:58:369 (5,6,1,2,3,4,5,6,7,8) - ^
02:01:128 (5,6,1,2,3,4,5,6,7,8) - ^
-Tochi
M4M
Sorry for a late one >.<
I've been busy with something.


  • General

  1. Information Time:
    No problems were found in this map!


  • Alone

  1. 00:04:921 (5,1) - Stack properly, move it 1 Tiny grid to the left.
  2. 00:15:783 (5,8,1) - This small overlay looks bad, even tho it's so small. Move 00:16:473 (8,1) - 1 grid or something to t he right?
  3. 00:29:404 (3,4) - Blanket properly.
  4. 00:34:404 (1) - Move this a bit to the right, for more circular flow after it.
  5. Try this: Move 01:11:300 (7) - to x:196 y:304, and 01:11:473 (8) - to x:308 y:124, better flow imo. I think it's better back and forth than a stacking pair of back and forth.
  6. 01:13:025 (6,1) - Ahem... idk if this is supposed to be like this, but... The DS is waaay too close. Please move the slider or circle. Maybe like?: http://puu.sh/izMP2/ad3c011401.png
  7. 01:18:025 (3,4) - This stack kinda breaks the flow.. Imo do something like: http://puu.sh/izMSj/c02136323f.png
  8. 01:18:714 (6,1,2) - Idk about this spacing. Maybe make it bigger?
  9. 01:21:300 - Maybe this part click-able? Since the "hard" part is here.
  10. 01:23:197 (2,5) - I don't really like overlaps like this. Stack the circle on the slider's end (?)
  11. Try to make the parts where the slider-end is click-able. Not on long sliders tho.
  12. 01:34:404 (2,4) - It's not always good at stacking the closest slider. Maybe stack the slider on 01:33:887 (1) 's end?
  13. 01:54:576 (1,3) - " I don't really like overlaps like this." Move 01:55:266 (3) - more to the left or something.
  14. 02:23:542 (1) - The kinda breaks the flow because of the sudden direction. Don't do Ctrl + G, because the flow for the next slider gets bad. So idk what to do here.. the only choice imo is to remap this little part.
  15. 02:31:818 (1) - Move a bit more down, for better downbeat on the slider or what it's called, lol.
  16. 02:36:128 (3,4) - This sudden spacing. Way too big, please move 02:36:300 (4) - closer.
  17. I think you should work more on how you place the notes, but you will probably get better by the time ^^



  • CBH's Insane

  1. 00:23:542 (1,2) - & 00:23:714 (2,3) - I don't really like this flow. 00:23:369 (4) - Move this a bit down, and move 00:23:714 (2) - more to the left, so it should look like: http://puu.sh/izNFx/7f82bc2318.png
  2. 00:24:231 (4,5,6,7,1) - And then the spacing suddenly gets really low. Space it out (?) I recommend to make this 00:24:231 (4) - to a triple.
  3. 00:25:956 (4,1) - "And then the spacing suddenly gets really low. Space it out (?)"
  4. 01:20:094 - Make this part click-able and make a new combo, like: http://puu.sh/izNUl/e3aed4c443.png
  5. 01:41:042 (3,4) - Stack on 01:41:214 (1) - Instead?
  6. 02:09:749 - Map from this part to 02:11:042 - And then start the spinner
  7. I think you should work more on your spacing ^^



  • Kyshiro's Insane

  1. 00:33:887 (5) - NC?
  2. 01:33:197 (3,3) - Stack properly.
  3. 02:00:094 - Add a spinner from here to 02:03:542 - ?
  4. 03:04:231 (3,2) - Stack properly (?)
  5. Hmm, not much to say.


  • Feedback


    Nice map, good luck ^^
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