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ensou ft. GUMI - COMA

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Total Posts
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Topic Starter
Akitoshi
This map has been deleted on the request of its creator. It is no longer available.
Hitorikko
yo~

IRC Mod
21:01 Yato3o: hello
21:01 Yato3o: M4M na :D
21:01 Hitorikko: ge.
21:01 Hitorikko: pa link ng map mo
21:01 Yato3o: pa /np sau
21:01 *Yato3o is listening to [http://osu.ppy.sh/b/655193 ensou ft. GUMI - Coma]
21:01 Hitorikko: ito sken
21:01 *Hitorikko is listening to [http://osu.ppy.sh/b/648898 Nanamori-chu * Goraku-bu - Yuriyurarararayuruyuri Daijiken]
21:02 Yato3o: ok lang kahit di ko matapos ngaung araw?
21:03 Hitorikko: ge lang
21:03 Yato3o: ge,
21:11 Hitorikko: gusto irc mod ?
21:11 Hitorikko: mea mo nlang i-mod sken
21:12 Yato3o: irc?
21:12 Yato3o: sry wala pa ako alam masyado ehh
21:12 Hitorikko: dito ko nlang i-chachat ung mod
21:12 Hitorikko: tas popost ko nlang usapan nten sa forum mo para magka star din
21:12 Hitorikko: pag nilagyan mo ng kds
21:13 Yato3o: ahhh geh.
21:13 Hitorikko: ge
21:14 Hitorikko: 1st ndi mo pa na set ung preview point
21:14 Hitorikko: pede mo sya i-set dito
21:14 Hitorikko: 01:16:813 -
21:15 Hitorikko: tapos try ar4. mas ok ata para sa normal
21:16 Yato3o: I see.
21:16 Hitorikko: unrankable ung ganito sa normal na diff. dapat walang overlap pag normal
21:16 Hitorikko: 00:02:813 (1,2) -
21:18 Hitorikko: remove mo ung kiai dito
21:18 Hitorikko: 00:02:813 -
21:18 Hitorikko: ung kiai pde sa chorus lang
21:19 Hitorikko: remove mo lahat. ung sa chorus na dapat may kiai
21:21 Yato3o: nagremove napo ako sa 00:02:813
21:21 Hitorikko: pati ung dito
21:21 Hitorikko: 00:03:146 (2) -
21:21 Yato3o: aye sir
21:21 Hitorikko: actually tanggalin mo nlang ung mga timing points.
21:22 Yato3o: ik.
21:23 Hitorikko: ito lang kelangan mo na timing points
21:23 Hitorikko: http://puu.sh/goMla/bb70e75dbb.png
21:25 Yato3o: done.
21:27 Hitorikko: ung normal mo kelangan ng remapping
21:27 Hitorikko: overlap lahat ng notes ee
21:27 Hitorikko: bawal yan sa normal
21:28 Hitorikko: dapat walang mga white ticks na notes na nag ooverlap
21:30 Hitorikko: remap mo nalng muna ung normal bago ko i-mod. dapat walang overlap
21:30 Hitorikko: try mo 1.8 na DS tas on mo lang lage ung distance snap pag naglagay ka ng note
21:30 Yato3o: overlap??
21:31 Hitorikko: dapat ganto ung porma ng mga note
21:31 Hitorikko: http://puu.sh/goMJc/e5984eb098.jpg
21:32 Hitorikko: kasi ung ganto bawal
21:32 Hitorikko: http://puu.sh/goMKS/b6344373e5.jpg
21:32 Hitorikko: dapat may consistent na distance ung mga notes pag normal na map
21:32 Yato3o: u mean ung patong?
21:32 Hitorikko: uu
21:32 Hitorikko: bawal magpatong
21:33 Yato3o: ahh geh.
21:33 Hitorikko: set mo ung DS mo sa 1.8x
21:33 Hitorikko: hold mo alt+mousewheel para mag set
21:33 Hitorikko: DS = Distance Spacing
21:34 Hitorikko: sasabihin ko nlang muna ung mga kelangan mo ausin ah.
21:34 Yato3o: btw panu pla ako magbigay ng kds?
21:35 Hitorikko: dun na un sa forum pag may nag post ng mod. may pipindutin ka lang sa baba ng username ng nag mod
21:35 Yato3o: d2 ka kc nagmod
21:35 Hitorikko: tsaka ang pinaka importante pag nagmomod ka ng normal na map ee ung flow
21:36 Hitorikko: dapat may sinusundan na flow ung mga notes
21:36 Hitorikko: ung pagkakalagay mo ng notes ee medyo random lang. ung ganyan pde sa hard/insane pero pag normal dapat may flow tlga
21:38 Yato3o: ganyan talaga ung flow ko sa kanta.
21:38 Yato3o: bsta rock
21:39 Hitorikko: which is wrong pag normal
21:40 Hitorikko: http://puu.sh/goN5j/c35f6a9d1f.jpg
21:40 Hitorikko: dapat ganyna ung porma ng mga notes
21:41 Yato3o: aa.
21:41 Hitorikko: sample ng bad flow
21:41 Hitorikko: http://puu.sh/goNc8/2c27b13433.jpg
21:42 Hitorikko: ok na ung pagkakalagay mo ng mga notes ee. maganda sya timing sa kanta tlga
21:42 Hitorikko: ung flow lang tlga
21:42 Yato3o: sige
21:42 Hitorikko: remap mo nlang muna tong normal
21:42 Hitorikko: tignan ko rin ung hard
21:43 Hitorikko: same problem
21:43 Hitorikko: overlap pren
21:43 Hitorikko: pero di na medyo malala dito
21:43 Yato3o: 1/4 ung rhythm ko
21:44 Yato3o: overlap ba ng 1/2
21:44 Yato3o: ?
21:44 Hitorikko: kahit mga gantong overlap bawal to
21:44 Hitorikko: http://puu.sh/goNlj/e32d7ea9bd.jpg
21:45 Hitorikko: dapat tlga may distansya
21:45 Hitorikko: pero minsan ok ung overlap pag sakto sa flow
21:46 Hitorikko: pero ung mga ganyan bawal. nafifix yan ng distance snap
21:46 Hitorikko: lagi mo lang i-on ung DS mo
21:46 Yato3o: ginuwa ko po kc small jumps lng
21:46 Hitorikko: i-off mo lang pag gagawa ka ng jumps
21:47 Yato3o: jumps ko na po yung SS mo dun sa taas
21:47 Hitorikko: pde mo rin sya gawing ganito
21:47 Hitorikko: http://puu.sh/goNtS/5d5cc152eb.jpg
21:48 Hitorikko: basta wag lang magpapatong
21:48 Yato3o: cge2,
21:48 Hitorikko: 00:06:146 (5,6,1) - tsaka ung mga ganto stack mo ng maayus
21:50 Hitorikko: 01:39:146 - lagyan mo din ng notes dito
21:50 Hitorikko: di kelang ng break
21:52 Hitorikko: fix mo din ung mga blanket gaya nito
21:52 Hitorikko: 02:19:813 (4,1,2,3) -
21:53 Hitorikko: tas ung 02:21:813 (2) - ctrl+G for better flow
21:54 Hitorikko: t/37194 <- tuts para sa mga slider. nandyan kung panu gumawa ng balnket
21:54 Hitorikko: blanket*
21:55 Hitorikko: tignan ko ung insane
21:56 Hitorikko: ung insane overmap sya. masyado ka nag spam ng stream
21:57 Hitorikko: sobra ung stream dito 00:07:480 (1,2,3,4,5,6,7,8,1,2,3) -
21:59 Hitorikko: cancel nlang muna ung m4m nten. remap mo nlang muna ung map
21:59 Hitorikko: t/122533 try mo to o. guide
21:59 Hitorikko: ok ung mga timing ng notes ee. ung pagkakalagay lang sa grid ang problema
22:01 Yato3o: gege salamat po idol
22:02 Hitorikko: np
22:02 Yato3o: now hw to give kds
22:02 Yato3o: savelog mo tapos post sa forum?
22:02 Hitorikko: wag nlang muna.
22:03 Hitorikko: remap mo nlang muna ung map tas pag ok na m4m tau
22:03 Yato3o: nah
22:03 Yato3o: ikaw ung nalugi
22:05 Hitorikko: ndi ko nman kasi na mod ng maaus
22:05 Hitorikko: baka bawiin lang ung kds
22:06 Hitorikko: pero cge bahala na.
AkiraOjouSama
Hello <3

[Normal]
00:12:146 (1) - move to X:412 Y:356 (Too near =w=/)

[Hard]
00:35:480 (2) - Just Change the shape of slider ;)
01:11:813 (4) - Move to X:184 Y:256 For balanced distance :D

[Insane]
00:15:480 (7) - Better to Change that Shape of Slider. Let their cursor move XD
00:28:313 (7) - Move to X:424 Y:148 For Clean pattern ;)
01:00:980 (9) - Recommended to Move to X:352 Y:344

That's all <3
domSaur
I'm no good but here it goes...

[General]
  1. No Preview Point
[Normal]
  1. i'm pretty sure it also applies to Normals but your spacing has to be consistent(use 1.8x and only 1.8x throughout..
  2. try moving that spinner to 00:00:646
  3. sorry but try mo ulit pakinggan yung buong kanta and try on mapping just on the primary parts since there are large beats that ends up being empty(and what's with all these kicksliders?
[Hard]
  1. try setting this to AR8
  2. 00:05:480 (1,2,3,4) - snap this properly
  3. 00:10:813 (1,2,3,4) - ^
  4. 00:13:480 (1,2,3,4,5) - ^
  5. 00:06:813 (1) - remove NC and put it on 00:08:146 (3) instead
  6. 00:10:813 (1,2,3,4) - snap properly
  7. 00:26:313 (7) - maybe you can switch place with 00:26:480 (8) or just make the entire triangle upside down
  8. 00:35:480 (2) - prolly just me but this slider looks bad.. idk
  9. 00:37:480 (1,2) - blanket these properly
  10. 00:42:813 (1) - try mapping this section instead rather than having a spinner
  11. 00:45:480 - nandito na yung "Sa" so put the notes from here
  12. 00:50:146 (5,6) - try making this into a slider instead
  13. 00:53:480 (1,2,3) - blanket/space this properly as well
  14. 00:54:813 (3) - move this to 00:54:646
  15. 01:08:480 (5) - maybe remove this and extend the slider up to this part instead
  16. 01:38:146 - dito mo na lang simulan yung spinner
  17. 01:44:480 - the verse is here.. put the first note here
  18. 02:28:480 (2,3,4,5,6,7,8) - idk, the placement is too all-over-the-place

    [Insane]
  19. 00:31:146 (6) - extend to 00:31:646
  20. 01:32:980 - there's a beat here
  21. 01:57:480 (1,2) - try fixing the spacing of the sliders
  22. 02:00:146 - just a suggestion.this part is kinda slow.. calm down and try mapping stuff according to maybe just the lyrics
dunno if these were of any help but yeah :D
xmbrx
Modder from #modreqs here

Normal
00:04:813 - Shorten the distance of Slider 3 to slider 1, move slider one a little closer.
00:06:146 - Adjust the slider a little closer to slider 1 from 00:05:480
00:15:813 - Move the hit circle down a little, it's a little too far from the previous slider.
00:33:146 to 00:33:480 - Avoid stacking the notes
00:34:146 to 00:34:480 - Avoid stacking the notes.
00:38:480 to 00:38:980 - the distances between the sliders are a little too far.
00:45:813 - The slider and the circle from 00:46:480 are too far, move the hit circle to the west a little
00:47:480 to 00:48:146 - The slider and circle distance are too far, move it to the south east.
00:56:146 - Start new combo here.
00:57:146 to 00:57:146 - Slider to hit circle distance is too far, adjust to the west slightly
1:10:146 to 1:10:480 - Move the hit circle a little closer to the south.
1:24:313 to 1:24:814 - distance too far
1:30:146 to 1:30:813 - ^^
1:41:313 - Start New combo here

-Set the 1st preview point on the start of the first kiai

I hope this helps. I'll mod the other Diffs tomorrow aswell :)
xmbrx
Hard
1:22:146 - instead of making this part triples, put doubles instead.
1:23:480 - Improve blanket
2:31:480 - Remove slider, start spinner here

Insane
1:13:146 - Start new combo here
1:15:980 - Start new combo
1:23:146 - Start new combo here
2:16:146 - start new combo here
2:26:646 - Remove hit circle here
salinqi
Hi~from #modreqs.
Suggestions only,no need to follow them if you think they are useless :)

[General]
Title:COMA instead of Coma ? As there
Tags:Add vocaloid ?
Volume:100% sounds too loud....70% is enough for kiai and 50% for the other parts,I think.
Combo colour:Why not have a try on a green-grown-grey set? It fits bg much better than the default colour set :P

[Normal]
00:02:813 (1,2) - better not use sliders that have more than two turning points in a normal diff
01:38:813 - not suitable for a break,add some notes
02:05:480 (1) - too many spinners ...and this is too long.

[Hard]
try to make kiai part harder (by adding more notes on blue ticks) ..it's too easy now

[Insane]
00:04:813 (9,10,11,12) - press Ctrl+Shift+D to make a square?
00:31:980 - add a note to follow the drumbeat
00:33:980 - ^
00:48:480 (1,2,3,4,5,6,7,8,1,2,3,4) - try to make rhythm funnier
00:56:480 - to 01:03:980 - cannot perform music well,try to use longer sliders and short streams to show rhythm changing
01:32:646 - add a note

I'm afraid the biggest problem is that the way you place the notes makes the map kind of in a mess.....My suggestion is learning how to make the map neater first :) Try to avoid overlaps and use more stacks and blankets. Always learn from ranked maps :) Good luck~
Topic Starter
Akitoshi

salinqi wrote:

Hi~from #modreqs.
Suggestions only,no need to follow them if you think they are useless :)

[General]
Title:COMA instead of Coma ? As there
Tags:Add vocaloid ?
Volume:100% sounds too loud....70% is enough for kiai and 50% for the other parts,I think.
Combo colour:Why not have a try on a green-grown-grey set? It fits bg much better than the default colour set :P

[Normal]
00:02:813 (1,2) - better not use sliders that have more than two turning points in a normal diff
01:38:813 - not suitable for a break,add some notes
02:05:480 (1) - too many spinners ...and this is too long.

[Hard]
try to make kiai part harder (by adding more notes on blue ticks) ..it's too easy now

[Insane]
00:04:813 (9,10,11,12) - press Ctrl+Shift+D to make a square?
00:31:980 - add a note to follow the drumbeat
00:33:980 - ^
00:48:480 (1,2,3,4,5,6,7,8,1,2,3,4) - try to make rhythm funnier
00:56:480 - to 01:03:980 - cannot perform music well,try to use longer sliders and short streams to show rhythm changing
01:32:646 - add a note

I'm afraid the biggest problem is that the way you place the notes makes the map kind of in a mess.....My suggestion is learning how to make the map neater first :) Try to avoid overlaps and use more stacks and blankets. Always learn from ranked maps :) Good luck~

^
Thanks for the Sound check and Circle Colours :D
I Just won't follow in the 00:56:480 - to 01:03:980 in [Insane] Because I based on their Elec Guitar...
Yuii-
I will be modding this map in the next couple of hours, stay tunned!

Also, please!

Change the name of the song to "COMA" (instead of "Coma")
wendao

[General]
  1. BPM = 180.000
  2. Offset = 122

[Insane]
  1. 00:01:146 (1) - the slidertick kinda noisy, consider reduce the volume.
  2. 00:02:813 (1,4,7) - why didn't make it proper triangle pattern?
  3. 00:03:813 (1,4,7) - ^
  4. 00:04:480 (7,8,9,10,11,12) - this is kinda messed up...
  5. 00:07:563 (2) - there's no beat here, consider remove.
  6. 00:08:230 (2) - here too
  7. 00:10:146 (1) - I'd recommend this
  8. 00:28:146 (6,8) - badly overlapped
  9. 00:31:146 (6) - better make it blanket to (4)
  10. 00:34:146 (8,9,10) - not a good overlap.
  11. 00:57:980 (8) - stack with (4)
  12. 00:58:980 (1,2,3,4,5,6,7,8,9,10,1) - I don't care if you want to follow this or not, but pls, make it neat.
    164,76,58980,6,0,P|108:56|84:64,2,75,0|8|0,0:0|0:0|0:0,0:0:0:0:
    184,224,59480,1,0,0:0:0:0:
    284,148,59646,1,0,0:0:0:0:
    112,132,59813,1,8,0:0:0:0:
    40,236,59980,2,0,P|60:268|92:284,1,75
    256,260,60313,1,0,0:0:0:0:
    132,204,60480,1,8,0:0:0:0:
    148,340,60646,2,0,B|180:340|180:340|188:332|188:332|220:332,1,75
    364,340,60980,2,0,B|332:340|332:340|324:332|324:332|292:332,1,75,0|8,0:0|0:0,0:0:0:0:
    320,184,61313,1,0,0:0:0:0:
    364,340,61480,6,0,P|400:328|424:300,1,75,4|0,0:0|0:0,0:0:0:0:
  13. 01:03:146 (7) - it's better to stack with (5) instead of move it 2 grid away from it.
  14. 01:11:813 (1,2,3,4,5) - inconsistent distance, consider make it consistent, since it's stream
  15. 01:20:813 (3) - slider tail move to 256,176 so it'll stack with (1)'s tail
  16. 01:21:646 (6) - overlap
  17. 01:22:146 (1,2,3) - stack with (5) also
  18. 01:23:146 (1) - move 1 grid to left
  19. 01:24:146 (5) - stack with (2)
  20. 01:24:646 (6,7,8) - move it away from (4)
  21. 01:28:146 - uhh... wow, 1.5x then 1.25x? that's kinda nonsense, the beat still strong here
  22. 01:45:813 (3) - move it away from (1)
  23. 01:50:646 (5) - stack with (2)
  24. 01:53:480 (1,2,3,4,5,6,7) - you did it better here, why didn't do it to other one? D:
  25. 01:59:313 (5,6,7,8,9) - it was just good... and it's back to old style one D:
  26. 02:15:980 (5) - better stack with (4)

there's still many things I wanted to point for you, so PM me in-game if you really want to polish your Insane diff~ :D
Topic Starter
Akitoshi

wendao wrote:


[General]
  1. BPM = 180.000
  2. Offset = 122

[Insane]
  1. 00:01:146 (1) - the slidertick kinda noisy, consider reduce the volume.
  2. 00:02:813 (1,4,7) - why didn't make it proper triangle pattern?
  3. 00:03:813 (1,4,7) - ^
  4. 00:04:480 (7,8,9,10,11,12) - this is kinda messed up...
  5. 00:07:563 (2) - there's no beat here, consider remove.
  6. 00:08:230 (2) - here too
  7. 00:10:146 (1) - I'd recommend this
  8. 00:28:146 (6,8) - badly overlapped
  9. 00:31:146 (6) - better make it blanket to (4)
  10. 00:34:146 (8,9,10) - not a good overlap.
  11. 00:57:980 (8) - stack with (4)
  12. 00:58:980 (1,2,3,4,5,6,7,8,9,10,1) - I don't care if you want to follow this or not, but pls, make it neat.
    164,76,58980,6,0,P|108:56|84:64,2,75,0|8|0,0:0|0:0|0:0,0:0:0:0:
    184,224,59480,1,0,0:0:0:0:
    284,148,59646,1,0,0:0:0:0:
    112,132,59813,1,8,0:0:0:0:
    40,236,59980,2,0,P|60:268|92:284,1,75
    256,260,60313,1,0,0:0:0:0:
    132,204,60480,1,8,0:0:0:0:
    148,340,60646,2,0,B|180:340|180:340|188:332|188:332|220:332,1,75
    364,340,60980,2,0,B|332:340|332:340|324:332|324:332|292:332,1,75,0|8,0:0|0:0,0:0:0:0:
    320,184,61313,1,0,0:0:0:0:
    364,340,61480,6,0,P|400:328|424:300,1,75,4|0,0:0|0:0,0:0:0:0:
  13. 01:03:146 (7) - it's better to stack with (5) instead of move it 2 grid away from it.
  14. 01:11:813 (1,2,3,4,5) - inconsistent distance, consider make it consistent, since it's stream
  15. 01:20:813 (3) - slider tail move to 256,176 so it'll stack with (1)'s tail
  16. 01:21:646 (6) - overlap
  17. 01:22:146 (1,2,3) - stack with (5) also
  18. 01:23:146 (1) - move 1 grid to left
  19. 01:24:146 (5) - stack with (2)
  20. 01:24:646 (6,7,8) - move it away from (4)
  21. 01:28:146 - uhh... wow, 1.5x then 1.25x? that's kinda nonsense, the beat still strong here
  22. 01:45:813 (3) - move it away from (1)
  23. 01:50:646 (5) - stack with (2)
  24. 01:53:480 (1,2,3,4,5,6,7) - you did it better here, why didn't do it to other one? D:
  25. 01:59:313 (5,6,7,8,9) - it was just good... and it's back to old style one D:
  26. 02:15:980 (5) - better stack with (4)

there's still many things I wanted to point for you, so PM me in-game if you really want to polish your Insane diff~ :D
OMG Just WOW :D
Thanks for modding me! I'll do my best
ChenYa0Ayase
Ah...Sorry
I'm not ready to post the mod , and you fix it first , so please wait I'll remod
Topic Starter
Akitoshi

ChenYa0Ayase wrote:

Ah...Sorry
I'm not ready to post the mod , and you fix it first , so please wait I'll remod
nahh TYT ;) I think I've fixed this already for now :o
Tenderz
Hi, M4M from PM :)
General

  • blankets :'(
    You should probably go though all your sliders and make sure they flow nicely and look good. More so on the Normal and Hard, Insane looks better imo.
    Also check the spacing as it seems inconsistent at some points.
Normal

  • Lowest star rating in the map should be below 2.0, you might want to make this diff just a little easier
    00:03:121 (2,4) - Put these both at consistent spacing (1.6?)
    and make sure 00:03:788 (3,4) - is in a straight line
    00:06:788 (3) - Maybe copy 00:05:455 (1) - and mirror it to make it look nicer
    00:09:455 (4) - Snap to 1.6
    00:10:788 (2) - Move slightly down to connect better with the previous slider and blanket this slider around 00:11:455 (3)
    00:14:455 (3) - Blanket around 00:13:455 (1)
    00:15:121 (4) - Maybe instead of a return slider a circle at 00:15:455 (5). better matches the music
    00:22:121 (2) - Move a little up and curve more and also curve 00:23:455 (2) a bit more (like http://puu.sh/gD5Xp/e74e2eea6d.jpg)
    and maybe blanket the slider if you want
    00:24:621 (1) - start NC here, makes more sense
    00:27:788 (3) - Align horizontally with previous slider (It's slightly off)
    00:30:455 (3) - You could use a circle here instead, the two connected slider come kind of unexpected.
    00:36:788 (4) - This overlap looks ugly
    00:53:455 (1) - Weird 1.1 distance snap(use 1.6 like the rest) rotate a bit if it doesn't fit or something
    00:54:455 (2) - blanket
    00:56:455 (1) - remove NC
    00:56:121 (1,1) - Align these so it looks better (http://puu.sh/gD7h7/b789da9c81.jpg)
    00:59:455 (2) - Here as well
    01:00:455 (3) - Little to the left then to or overlap with previous circle
    01:04:121 (1,2,3,4) - Move this a bit down-left to blanket with 01:03:455 (4)
    make some more space for 01:06:121 (4) - and move it a little up
    01:08:121 (3) - Put the return slider here and make 01:07:455 (2) - end on the red tick before that
    01:24:121 (3) - Move this slider to the white tick and remove the return slider. Additionally a circle at 01:24:455 (4).
    01:25:455 (1) - Blanket with 01:27:121 (2)
    01:30:121 (4) - Slightly more curved?
    01:35:455 (4) - blanket
    01:40:788 (4) - less curve to match 01:39:455 (2) -
    02:17:121 (2) - Same as 01:23:788 (2) -
    02:31:455 (4) - make 1 shorter (till white tick), sounds better with the hitsounds
Hard

  • 00:15:788 (6) - Tripple doesn't fit as the drums start before that, maybe make 00:15:455 (5) shorter and add a circle in between
    or start a tripple at 00:16:121 (1) - because it feels better than the slider ending at the big white tick
    00:28:621 (4) - Make this 1.5x (equal)
    00:32:121 (1) - Move the hill into the slider exactly onto the red tick, then copy it and place it above there (http://puu.sh/gD9wG/18936fde58.jpg)
    00:54:788 (3,1) - Try adding 2 sliders in between here. the empty space is weird
    01:04:788 (2) - blanket better, move a little down
    01:07:871 (3) - Tripple doesn't match the music, can you try something else
    01:23:455 (2) - weird flow, Ctrl-G maybe
    01:31:455 (3) - move curved to match next note
    01:34:621 (1) - return point on the blue tick sounds weird, you can make it a bit shorter and then add a circle on the white tick
    02:16:788 (2) - Flip as well
Insane

  • 00:05:455 (1) - blanket
    00:05:788 (2) - curve to match previous if blanketed
    00:08:288 (1) - Maybe move NC here, looks a bit strange on the end of the stream
    00:08:288 (1,8) - Curve a tiny bit more
    00:24:121 (1) - Curve less to connect to 00:24:788 (2) -
    00:28:455 (8) - Point towards 00:28:788 (9)
    00:58:788 (1) - Move slider to white tick and move clap to first note
    02:07:455 (1) - NC
    02:20:788 (12) - Prety long, NC maybe?
Ok, Good luck :) :)
wendao
re-mod (don't kd)

[Insane]
  1. 00:05:455 (1) - blanket || 2nd node move to 80,100 || 3rd node move to 128,100
  2. 00:09:538 - add circle?
  3. 00:12:121 (8) - why not make it 2 sliders instead?
  4. 00:23:455 (9) - I'd recommend NC here since you change the slider multiplier
  5. 00:58:955 (1,2,3,4,5,6,7,8,9,10,1) - aww... you didn't do anything with this?
  6. 01:15:955 (1,2) - swap NC here
  7. 01:27:788 (10) - NC
  8. 01:32:788 (1,3) - swap NC here too
  9. 01:57:455 (1) - consider make it like this
  10. 02:21:121 (15) - NC
  11. 02:25:121 (1) - remove NC?
  12. 02:31:538 - add circle

[Hard]
  1. 00:06:788 (1,3) - swap NC
  2. 00:17:788 (2) - stack with 00:16:621 (3)
  3. 00:18:121 (3) - stack with 00:16:788 (4)
  4. 00:32:121 (1,2) - those sliders quite creepy...
  5. 00:56:455 (2,3,4,5) - dunno, this is just boring to me.

[Normal]

  • Wow, your Normal diff got so much inconsistent jump, it made this diff so hard for beginner, consider to remap those 'inconsistent jump' part. (use Distance Snap (Y) and set the Distance Spacing to 1.5x or 1.6x) fyi, Normal usually had 1.0x -> 1.3x distance spacing, which make your diff not a regular Normal diff.
  1. 00:00:621 (1) - I don't know this is fine or not, Normal diff need at least 2 beats after spinner
  2. 00:19:455 (2,3) - this is quite tricky
  3. 00:20:788 (4,2) - nooo, this is bad overlap
  4. 00:24:288 (3,1) - swap NC here would be great; keep consistency with 00:26:788 (1)
  5. 00:42:788 (1) - same with my first point, better move 00:45:788 (1) to 00:46:121
  6. 01:37:455 (1) - ^ (actually it's applied to all spinner in your Normal diff)
  7. 01:18:788 (3) - move to 01:18:955 and remove the repeat? looks better
  8. 01:21:455 (4) - same with above and applies to all slider like this
  9. 01:28:788 (2,3) - nah, this is good one
  10. 01:30:788 (1) - better stack with (3)

I'll mod it again when I have time~

have 3 stars! :D
Yuii-
Sorry for being lateeee ~

General: BG Recommendationhttp://puu.sh/gGbqk/665c9dbfd4.jpg (Why? Because the other BG is already used in another map, so you have to be original and try new things (?)

Insane


Change OD to "8,0", that will give the Insane a little boost of difficulty.
In addition, try not to overlap the circles so much, it doesn't look that good, actually.


00:02:788 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12) - I moved everything just a bit, it is not a big difference with your version, but I think this one is even better: http://puu.sh/gGa04/ebefcc7f17.jpg

00:09:621 (7,8,9) - Same as above, some minor changes, but they have to be made in order to improve with the mapping style. Moved (7) to the left, (8) to the right, and (9) to the right: http://puu.sh/gGa73/70bfbe612c.jpg

00:26:455 (1) - Move it to the right and 00:26:788 (3) - a bit to the left.

01:07:955 (3,4,5,6,7,8,9,10,11,12,13) - I don't like how you mapped this stream...

01:10:121 (5) - Left.

01:18:121 (3) - Ctrl+G

01:38:955 (1) - ^

01:58:121 (3) - ^

01:59:288 (6,7,8,9,10) - Another suggestion ~ http://puu.sh/gGaPP/f8d4e97f01.jpg

02:04:121 (5) - Ctrl+G

02:04:455 (6) - ^

02:10:121 (1) - You could reduce the slider velocity, it would be even better if you could finish the slider at 02:10:621 -

02:11:455 (3) - Ctrl+G

02:15:955 (5) - Place that circle under the triplets 02:15:454 (1,2,3) -

02:21:121 (1) - Same as I told you before, try reducing the slider velocity for this slider.

02:24:955 (2) - Place this in another part.

Anyway, you have my compleeeete support for this map. Is a song I love.
If you can hook me up in-game for a modding of the 2 other difficulties, better. I would really like to mod the whole set, but I have no time and I wanted to post this as soon as possible!!
Good luck :D
Kaifin
Hi friend, mods for your set! :)

Normal
General Map Spacing (PLS READ THIS IS REALLY IMPORTANT AND MAJOR)
Ok, so this might seem counter-intuitive, but for Easy/Normal mapping you basically leave distance snap on 99.9% of the time, usually set to something like 1x in the case of a Normal map. This consistent spacing is basically common place and expected, and your spacing in this map is anything but constant (which would be fine if it was not a Normal map, especially not the only "Beginner" diff in your set. However, since it is, I recommend you take the time to respace the whole thing to some constant values so that the map is rankable! Other than that, here is some mods:

00:33:121 (3,4,5) - stacks like these are very difficult for the target audience to read, and unless you add an easy difficulty I would space all instances of these out
00:34:121 (7,8,9) - same
01:09:121 (1,2,3) - stack removal
01:16:788 (1,2) - this is ok since they are farther apart imo but you might want to look at it either way
01:29:455 (3,4) - same as above

Hard
00:12:121 (1) - stack this note with the two proceeding it or respace the two proceeding it to make a clearer line rather than this kind of off pattern
00:16:788 (4,5,1) - same, the rhythm is fine its just the odd stacking that makes it look weird and unnatural
00:22:121 (4,5,1) - same as two above
01:10:121 (7,8,1) - same
01:12:121 (1,2,3) - same issue different pattern

Other than those spacing hiccups, this map is pretty clean! 8-)

Insane
00:03:788 (1,2,3) - maybe stack this like the others? there's no other unstacked in this section so its a tad out of place, that's your choice though
00:45:205 (5,6,7) - the spacing changes on these three notes, please respace so the spacing is constant with the previous 0.96
01:07:955 (3,4,5,6,7,8,9,10,11,12,13) - its not really major, but some of the spacing in here is a bit off, make constant while keeping the same shape if you can
01:11:788 (1,2,3,4) - make spacing constant
01:36:455 (3,4,5,6,7) - make spacing constant
01:38:288 (4,5,6,7,8,9,10) - i know i probably sound like a broken record, but fix spacing
01:43:788 (1,2,3,4) - fix spacing
01:48:788 (1,2,3,4,5,6,7,8,9) - make constant if possible, these shapes are hard to do that with but just try your best to go through it
02:31:454 (3,4,5,6,7,8,9,10) - spacing fix

Just as a note: by fix spacing, I'm not talking about the flow or design of the map, or how wide apart the notes are spaced, but rather the fact that it is inconsistent! Consistent spacing is not just a choice it's kind of a requirement, so please take these into consideration!

Fun map though, really like the flow on it :D

Hope this helps! :)
Shushan
hi there!
from my m4m reverse queue!
normal
KEEP DS-after you do that call me back
hard-consider do it ar 7
00:12:121 (1,2) - fix blanket
00:14:955 (3) - ctrl g?
00:26:788 (1,2) - fix blanket!
00:29:455 (1,2) - ^^
00:32:121 (1,2) - why are all those red anchors?? remove them
00:35:455 (2) - if u want to make a roundy slider use this pls http://prntscr.com/6mqq4v
00:37:455 (1,2) - fix blanket
00:50:788 (1,2) - ^^
00:51:455 (2,3) - ^^
01:04:788 (2,3) - pls wtf anchors
01:28:788 (3,4) - fix blanket
01:33:455 (3,4) - ^^
02:00:121 (1,2) - ^^
02:10:788 (1,2) - not symmetrical with 02:11:454 (3) -
insane
00:38:455 (3,4,5,6) - stack them
00:42:788 (1,2) - fix blanket
01:32:788 (1,2) - ^^
01:35:788 (1) - improve slider look
01:44:455 (6) - nc
01:48:038 (8) - reverse slider?
01:55:455 (3,4) - fix blanket
gl!
ill send you my map in PM
Topic Starter
Akitoshi

ohad1881 wrote:

hi there!
from my m4m reverse queue!
normal
KEEP DS-after you do that call me back
hard-consider do it ar 7 It's fine with AR8
00:12:121 (1,2) - fix blanket
00:14:955 (3) - ctrl g?
00:26:788 (1,2) - fix blanket!
00:29:455 (1,2) - ^^ It's fine
00:32:121 (1,2) - why are all those red anchors?? remove them
00:35:455 (2) - if u want to make a roundy slider use this pls http://prntscr.com/6mqq4v
00:37:455 (1,2) - fix blanket
00:50:788 (1,2) - ^^
00:51:455 (2,3) - ^^
01:04:788 (2,3) - pls wtf anchors
01:28:788 (3,4) - fix blanket
01:33:455 (3,4) - ^^
02:00:121 (1,2) - ^^
02:10:788 (1,2) - not symmetrical with 02:11:454 (3) -
insane
00:38:455 (3,4,5,6) - stack them
00:42:788 (1,2) - fix blanket
01:32:788 (1,2) - ^^
01:35:788 (1) - improve slider look
01:44:455 (6) - nc I put in 01:46:788 Instead
01:48:038 (8) - reverse slider? no.
01:55:455 (3,4) - fix blanket
gl!
ill send you my map in PM
Thanks for the mod! :D
ComfyWolf
Modding before making guest diff!

Normal
00:00:621 (1) - Extend this spinner. It's pretty short for a normal difficulty spinner.

01:14:788 (1) - ^ (not as bad though)

01:37:455 (1) - ^

Hard
01:38:121 (1) - Replace spinner. Maybe replace with a continuation of the pattern you were using.

Nice and catchy work here! :D

Insane
Great work! It's fine the way it is. :)

Like I said up top I'll get to work on the guest difficulty now ;) . Good luck!
Topic Starter
Akitoshi

DisheveledFox wrote:

Modding before making guest diff!

Normal
00:00:621 (1) - Extend this spinner. It's pretty short for a normal difficulty spinner.

01:14:788 (1) - ^ (not as bad though)

01:37:455 (1) - ^
Why?? The Easy~Normal Diff needs at least 2 space gaps of notes after the spinner, I did the extension of the spinner before and they said I must trim the spinner's length or replace notes.

Hard
01:38:121 (1) - Replace spinner. Maybe replace with a continuation of the pattern you were using.
Nice idea dude o/
Nice and catchy work here! :D

Insane
Great work! It's fine the way it is. :)

Like I said up top I'll get to work on the guest difficulty now ;) . Good luck!
Thanks for the modding! :D GL for your Guest duff o/
ComfyWolf

Yato3o wrote:

DisheveledFox wrote:

Modding before making guest diff!

Normal
00:00:621 (1) - Extend this spinner. It's pretty short for a normal difficulty spinner.

01:14:788 (1) - ^ (not as bad though)

01:37:455 (1) - ^
Why?? The Easy~Normal Diff needs at least 2 space gaps of notes after the spinner, I did the extension of the spinner before and they said I must trim the spinner's length or replace notes.

Hard
01:38:121 (1) - Replace spinner. Maybe replace with a continuation of the pattern you were using.
Nice idea dude o/
Nice and catchy work here! :D

Insane
Great work! It's fine the way it is. :)

Like I said up top I'll get to work on the guest difficulty now ;) . Good luck!
Thanks for the modding! :D GL for your Guest duff o/
If that's what they said then don't listen to me. (I am the newer person after all :?)
Spaghetti
Heyo. This might be kind of a nazimod >~>

[Insane]
00:01:121 (1) - A spinner would fit there better.
00:07:455 (1) - I'd make this the same spacing between 00:07:121 (6,7) - (plays better)
00:09:455 (6,7) - Just make it a repeating slider.
00:17:788 (7) - Ctrl JH 00:17:455 (6) - instead?
00:28:455 (4) - Copy 00:28:788 (5) - and Ctrl G.
00:58:788 (11) - Evenly space this in between 00:58:621 (10) - and 00:58:955 (1) -
01:07:955 (3,4,5,6,7,8,9,10,11,12,13) - Use convert sliders to streams on this, or make it smoother somehow.
01:31:621 (5) - I'd stack this under 01:32:455 (10) - .
01:43:455 (9,10,11) - Set this triple so it works with 01:43:121 (7,8) - .
01:54:121 (5,6) - Ctrl G.
01:56:121 (5) - Blanket 01:55:955 (4) - ?
02:00:121 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Waaaay too much slider, or at least change the shapes/patterns of them somehow.
02:18:955 (2,3,4,5,6,7,8,9,10) - NC every three notes and use the rotation tool so it's even.
02:16:788 (2) - Copy and Ctrl G 02:17:454 (4) - . (Don't forget to take out the repeat :P.)
02:17:121 (3) - ^
02:31:454 (3,4,5,6,7,8,9,10) - Use convert sliders to streams on this, or make it smoother somehow.
02:29:121 (1) - Ctrl GH 02:29:788 (3) - or Vice Versa for symmetry.

Great job! I hope you reach whatever goal you're aiming for with this map! :D

ComfyWolf
Here's my easy guest difficulty packaged with everything else! :)

[REDACTED]
Topic Starter
Akitoshi

Spaghetti wrote:

Heyo. This might be kind of a nazimod >~>

[Insane]
00:01:121 (1) - A spinner would fit there better.
00:07:455 (1) - I'd make this the same spacing between 00:07:121 (6,7) - (plays better)
00:09:455 (6,7) - Just make it a repeating slider.
00:17:788 (7) - Ctrl JH 00:17:455 (6) - instead?
00:28:455 (4) - Copy 00:28:788 (5) - and Ctrl G.
00:58:788 (11) - Evenly space this in between 00:58:621 (10) - and 00:58:955 (1) -
01:07:955 (3,4,5,6,7,8,9,10,11,12,13) - Use convert sliders to streams on this, or make it smoother somehow.
01:31:621 (5) - I'd stack this under 01:32:455 (10) - .
01:43:455 (9,10,11) - Set this triple so it works with 01:43:121 (7,8) - . Already set to triples here
01:54:121 (5,6) - Ctrl G.
01:56:121 (5) - Blanket 01:55:955 (4) - ?
02:00:121 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Waaaay too much slider, or at least change the shapes/patterns of them somehow. Part of the song is weaker than usual.
02:18:955 (2,3,4,5,6,7,8,9,10) - NC every three notes and use the rotation tool so it's even. I tried funnier pattern instead lol
02:16:788 (2) - Copy and Ctrl G 02:17:454 (4) - . (Don't forget to take out the repeat :P.)
02:17:121 (3) - ^

02:31:454 (3,4,5,6,7,8,9,10) - Use convert sliders to streams on this, or make it smoother somehow.
02:29:121 (1) - Ctrl GH 02:29:788 (3) - or Vice Versa for symmetry.

Great job! I hope you reach whatever goal you're aiming for with this map! :D

Thanks for modding :D
Topic Starter
Akitoshi

DisheveledFox wrote:

Here's my easy guest difficulty packaged with everything else! :)

http://www.mediafire.com/download/ijy4m ... -_COMA.osz
GJ o/
ComfyWolf

Yato3o wrote:

DisheveledFox wrote:

Here's my easy guest difficulty packaged with everything else! :)

http://www.mediafire.com/download/ijy4m ... -_COMA.osz
GJ o/
Thanks :)
wendao
Hello again, as requested (pls don't kd, this mod isn't worth for a kd)

[Easy]
  1. tbh I kinda not like this diff... boring 2/1 sliders, boring pattern also
  2. 01:49:455 - you should have mapped this part, one and half minute break make will make player bored
  3. I don't see any problem in particular... `-`

[Normal]
  1. overdone 1/2 sliders, very annoying tho.
  2. 00:04:788 (5) - quite jumpy (1.4x)
  3. 00:08:121 (1) - 1.8x
    --- you should have checked the jump properly, a Normal diff should not have any inconsistent jump (0.2x differences is fine) ---
  4. 00:24:288 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - you could done this in another way than full of 1/2 sliders
  5. 00:39:455 (1) - I don't know this slider is fine or not, better ask BN

good luck
guineaQ

#modreqs works m8
naziness of your heart modding

General

  1. Your BG seems...squashed.. oh, you are using 1024 x 768, it works, but I recommend finding 16:9 version OR at least find other BG so GUMI doesn't look so squashed lol
  2. Multiple BGs are kinda eh, its allowed but eh
  3. Conflicting Tags between Easy/Insane and Normal/Hard
  4. Yea, GDs may have different combo colors but it doesn't make much sense when its different among your own difficulties lol, Normal/Hard has different combo colors compared to your easy and insane
  5. Consider adding 1500 ms of audio lead in manually through .osu file

Easy

Ay I was afraid that I might see design level problems
Ok let me pinpoint you individual problems in this difficulty and try to bring out some alternatives
Ok, so here are some major issues I see with this difficulty
  1. Excessive usage of 2/1 breaks between note to note: yes I know it's 180 bpm, but you should not have over used same rhythm over and over and over again, it makes the map feel like you are tapping to the BPM instead of the music itself.
  2. High slider velocity: 180 BPM 1.0 SV (Slider Velocity) is basically same as 120 BPM 1.5 SV. Do you see 1.5 SV in 120 BPM easies? Noooooo. Slider velocities are important in lower difficulties because it basically defines how your map is going to turn out as it effects distance snap as well.
  3. Aesthetics: It's actually a problem caused by high slider velocity, but yeah, your map looks so empty with all these gaps between note to note :3
Minor issues
  1. New Combos: Some places looked random to me
  2. Stacks: there are 2/1 gaps between each note to note so it doesn't cause any 'readability' issues, but it kills what little movement in the map and makes it even more stale :<
So here are my suggestions:
  1. Use lower sldier velocity: I could highlight this with big font with italics and pretty rainbow colors on individual letters. This one is very important. Having lower slider velocity will allow you to increase rhythm density, having more connectivity between patterns (As in like, your patterns will feel like they are connected instead of 'jumping' from one pattern from to next one), also it allows you to do some kewl aesthetics stuffs as the notes will be close together ~o~ (PS. I recommend 0.6 ~ 0.8)
  2. Put some variety in rhythm: To help you with this, CHOOSE AN INSTRUMENT AND FOLLOW IT CONSISTENTLY: used caps for emphasis bruh, for place like 00:02:788 - , there are 3 key instruments you can follow, drums, guitar and the synth. Following synth would give you most interesting rhythm, but synth's rhythm is too complex for an easy, for guitar, well it basically overlaps with drum most of the time. So yeah, follow the drums and guitar like you tried(I think) to follow in this difficulty.
    Some sample rhythm you could use
    For 00:02:788 - to 00:07:455 -

    For 00:08:121 - to 00:12:788 -
  3. Aesthetics: Unfortunately, no matter how much you try, you will end up with some repetitive rhythm especially in Easy difficulty. So in order to offset that repetitiveness, we use aesthetics \o\
    Huge box of aesthetics found in other easy difficulties
    Colorful.(Anime ver.) - Sekai's Easy <153 BPM>

    artcore JINJA - Easy <190 BPM>

    daze (short ver.) - Dakeversible's Easy <198 BPM>

    and there are many more but im too lazy to screenshot them all, (just open one of the recently ranked (2014~2015) mapset's easy (and preferrably high bpm)
  4. For new combo, I highly recommend that you new combo every TWO BIG WHITE TICKS.
    pic explanation
  5. and about stacks: don't do it in easy difficulty

Well, that's all for now (don't feel like modding other difficulties) and GL
Topic Starter
Akitoshi

guineaQ wrote:


#modreqs works m8
naziness of your heart modding

General

  1. Your BG seems...squashed.. oh, you are using 1024 x 768, it works, but I recommend finding 16:9 version OR at least find other BG so GUMI doesn't look so squashed lol
  2. Multiple BGs are kinda eh, its allowed but eh
  3. Conflicting Tags between Easy/Insane and Normal/Hard
  4. Yea, GDs may have different combo colors but it doesn't make much sense when its different among your own difficulties lol, Normal/Hard has different combo colors compared to your easy and insane
  5. Consider adding 1500 ms of audio lead in manually through .osu file

Easy

Ay I was afraid that I might see design level problems
Ok let me pinpoint you individual problems in this difficulty and try to bring out some alternatives
Ok, so here are some major issues I see with this difficulty
  1. Excessive usage of 2/1 breaks between note to note: yes I know it's 180 bpm, but you should not have over used same rhythm over and over and over again, it makes the map feel like you are tapping to the BPM instead of the music itself.
  2. High slider velocity: 180 BPM 1.0 SV (Slider Velocity) is basically same as 120 BPM 1.5 SV. Do you see 1.5 SV in 120 BPM easies? Noooooo. Slider velocities are important in lower difficulties because it basically defines how your map is going to turn out as it effects distance snap as well.
  3. Aesthetics: It's actually a problem caused by high slider velocity, but yeah, your map looks so empty with all these gaps between note to note :3
Minor issues
  1. New Combos: Some places looked random to me
  2. Stacks: there are 2/1 gaps between each note to note so it doesn't cause any 'readability' issues, but it kills what little movement in the map and makes it even more stale :<
So here are my suggestions:
  1. Use lower sldier velocity: I could highlight this with big font with italics and pretty rainbow colors on individual letters. This one is very important. Having lower slider velocity will allow you to increase rhythm density, having more connectivity between patterns (As in like, your patterns will feel like they are connected instead of 'jumping' from one pattern from to next one), also it allows you to do some kewl aesthetics stuffs as the notes will be close together ~o~ (PS. I recommend 0.6 ~ 0.8)
  2. Put some variety in rhythm: To help you with this, CHOOSE AN INSTRUMENT AND FOLLOW IT CONSISTENTLY: used caps for emphasis bruh, for place like 00:02:788 - , there are 3 key instruments you can follow, drums, guitar and the synth. Following synth would give you most interesting rhythm, but synth's rhythm is too complex for an easy, for guitar, well it basically overlaps with drum most of the time. So yeah, follow the drums and guitar like you tried(I think) to follow in this difficulty.
    Some sample rhythm you could use
    For 00:02:788 - to 00:07:455 -

    For 00:08:121 - to 00:12:788 -
  3. Aesthetics: Unfortunately, no matter how much you try, you will end up with some repetitive rhythm especially in Easy difficulty. So in order to offset that repetitiveness, we use aesthetics \o\
    Huge box of aesthetics found in other easy difficulties
    Colorful.(Anime ver.) - Sekai's Easy <153 BPM>

    artcore JINJA - Easy <190 BPM>

    daze (short ver.) - Dakeversible's Easy <198 BPM>

    and there are many more but im too lazy to screenshot them all, (just open one of the recently ranked (2014~2015) mapset's easy (and preferrably high bpm)
  4. For new combo, I highly recommend that you new combo every TWO BIG WHITE TICKS.
    pic explanation
  5. and about stacks: don't do it in easy difficulty

Well, that's all for now (don't feel like modding other difficulties) and GL
Thanks for the advice. It can helps me a lot ;w;
Exa
Modding done:

[Insane]

00:08:288 - Suggested for the 1 to be moved so that the distance between it and 2, 6 is equal.
- Provided a neat trick to equalize distances and an example ( http://i.imgur.com/IXTAiuJ.jpg).
00:09:121 - Suggested an alternative placing for the stream and provided an example (http://imgur.com/NJB1PZZ).
00:02:788 - Same as the above and provided example (http://imgur.com/UMzpqz0).
00:18:455 - Shitty claps removed.
00:10:788 - Suggested a way to make the pattern more interesting and provided example (http://i.imgur.com/tv2aaYv.jpg).
00:18:121 - Suggested alternatives and provided expamples (http://i.imgur.com/xPFx1K9.jpg followed by http://i.imgur.com/0DWnrT5.jpg).
00:19:621 - Suggested for the clap to be removed.
00:21:121 - Suggested for the stream to be smoother and provided example (http://i.imgur.com/6lAMaOo.jpg).
00:34:288 - Suggested for a smaller jump to be done here due to the lack of tension.
00:38:121 - Spacing fixing.
00:59:621 - Spacing fixing.
01:02:788 - Suggested another shape and provided example (http://i.imgur.com/2onN4jt.jpg).
01:06:705 - Suggested for the slider to end here.
01:11:955 - Suggested for the stream to be smoothed.
01:21:288 - Suggested for the 6 to be moved half a fingertip up.
01:22:121 - Suggested an alternative and provided an example (http://i.imgur.com/hJ6SuA1.jpg).
- Talked about spacing, jumps and tension.
01:42:955 - Spacing fixing.
01:44:455 - Spacing fixing.
02:14:954 - Spacing fixing.
- Provided own opinion.

[Normal]

- Provided own opinion on spacing.

All modding was provided using the in-game chat.

Chat log:
SPOILER
16:35 Exahilosys: Alright, the timming seems fine.
16:36 [-AKiTOSHi-]: my mapping sucks
16:36 Exahilosys: btw, I am doing the insane
16:36 Exahilosys: XD donn't say that!
16:36 Exahilosys: If you are not satisfied with it, I will work with you so we make it as good as possible ;)
16:37 [-AKiTOSHi-]: I tried my best, and now I'm waiting for suggestions to fix my mistakes
16:38 Exahilosys: Ok, first here 00:08:288 - I suggest you move the 1 a bit up, so it has the same distance between the 6 and 2
16:39 [-AKiTOSHi-]: like Distance = x1.5?
16:40 Exahilosys: hm, here is what you can do to know if you have it at the right spot, make a new combo starting from the 6 and turn off the new combo from the 2
16:41 Exahilosys: if between the 2 and 1 now are as many arrows as they are between the 2 and 3 then you are good :3
16:41 Exahilosys: like so http://i.imgur.com/IXTAiuJ.jpg
16:42 [-AKiTOSHi-]: oh that
16:42 Exahilosys: :)
16:42 Exahilosys: But do that just to see the distance, and then take it on its original state
16:43 [-AKiTOSHi-]: yep
16:44 Exahilosys: I also suggest you do the stream here 00:09:121 - like so http://imgur.com/NJB1PZZ
16:46 Exahilosys: and why not do it here 00:02:788 - too? Like this http://imgur.com/UMzpqz0
16:46 Exahilosys: for example, you did well here 00:07:788 -
16:46 [-AKiTOSHi-]: 00:18:455 - Ignore this shitty claps, I just removed
16:47 Exahilosys: XD ok
16:47 [-AKiTOSHi-]: well I've done in 00:09:121 (4,5,6) - Thanks
16:48 Exahilosys: also, this is just a suggestion to make the map more interesting, why not do that part 00:10:788 - like this? http://i.imgur.com/tv2aaYv.jpg
16:50 [-AKiTOSHi-]: makes sense
16:50 Exahilosys: :)
16:51 Exahilosys: And here 00:18:121 - why not do it like this http://i.imgur.com/xPFx1K9.jpg follows with this http://i.imgur.com/0DWnrT5.jpg
16:52 Exahilosys: And if you have not already done it, remove the clap from here 00:19:621 -
16:53 Exahilosys: This could be done smoother 00:21:121 -
16:53 Exahilosys: It has a weird, edgy shape :P
16:54 Exahilosys: Maybe do it like that http://i.imgur.com/6lAMaOo.jpg ?
16:54 Exahilosys: I love that part 00:24:788 - <3
16:54 [-AKiTOSHi-]: I'll make it more round instead
16:55 Exahilosys: Rounder = smoother = perfect
16:55 Exahilosys: Do not change that 00:33:121 - just saying
16:56 Exahilosys: This jump here could be smaller 00:34:288 - since there is no emphasis to indicate here with a big jump
16:57 [-AKiTOSHi-]: done =w=)/
16:58 Exahilosys: Another nice touch would be to do the slider here like that http://i.imgur.com/DTbV4EC.jpg
16:58 Exahilosys: and make that 2 00:38:121 - have the same distance with the 1 and 3 (use the trick I taught you)
16:58 Exahilosys: Loving that part 00:38:455-
16:59 Exahilosys: 00:38:455 - *
17:00 Exahilosys: Also, you could move that 11 00:58:788 - where that 2 00:59:455 - is
17:00 Exahilosys: so it does not make a straight, plain line
17:00 Exahilosys: same distance trick done here 00:59:621 - pwease
17:00 Exahilosys: on the 3
17:02 [-AKiTOSHi-]: hmm
17:02 Exahilosys: And here 01:02:788 - a shape like that http://i.imgur.com/2onN4jt.jpg would be nice
17:03 Exahilosys: Also, make sure the reverse slider ends here 01:06:705 -
17:03 Exahilosys: And same edgy-shaped problem is here 01:11:955 -
17:04 Exahilosys: Move that 5 01:21:288 - half a fingertip up
17:05 Exahilosys: And why not do something like that http://i.imgur.com/hJ6SuA1.jpg here 01:22:121
17:06 Exahilosys: Give me some feedback please >.<
17:07 [-AKiTOSHi-]: about this 00:59:621 -
17:07 Exahilosys: what about it
17:07 Exahilosys: ?
17:07 [-AKiTOSHi-]: random distance won't accept in insane?
17:08 Exahilosys: Its not that it is not acceptable, sure you can do it but keeping the same distance during some parts feels better for the player
17:08 Exahilosys: usualy you make big jumps when there is emphasis on the song
17:08 Exahilosys: and small ones when the pace of the song goes still
17:09 Exahilosys: like when the vocalist is catching a high pits and "screaming" it
17:10 [-AKiTOSHi-]: I just considered as normal jumps for insane
17:10 Exahilosys: They are
17:10 Exahilosys: but one is biger than the other
17:10 Exahilosys: but both are normal
17:10 Exahilosys: ...meh
17:10 [-AKiTOSHi-]: Some other ranked map had harder jumps so
17:11 [-AKiTOSHi-]: but wait
17:11 Exahilosys: other maps, have other songs and other mapping techniques :)
17:11 [-AKiTOSHi-]: I'll look it carefully
17:12 Exahilosys: Ah, I just remembered
17:12 [-AKiTOSHi-]: well I got it
17:12 Exahilosys: https://osu.ppy.sh/s/45242 this is a map that I modded
17:12 Exahilosys: take a look at it
17:12 Exahilosys: :)
17:13 Exahilosys: And you will see that jumps go with maps
17:14 Exahilosys: continueing here... I think that here 01:40:788 - you could do the stream like that http://i.imgur.com/RTqisWB.jpg
17:14 [-AKiTOSHi-]: I just avoided to commit more than 3x distance for this map
17:14 [-AKiTOSHi-]: hmm
17:15 Exahilosys: did you take a look at the map that I sent you?
17:15 Exahilosys: And I made a kinda bigger jump here on my screenshot 01:41:121 - intentionaly, because this spot has emphasis
17:15 Exahilosys: or needs emphasis
17:16 Exahilosys: And do the same distance trick here 01:42:955 - with the 3
17:16 Exahilosys: I suggest you move that 01:44:455 - 6 a bit left-down, just a bit
17:17 [-AKiTOSHi-]: 01:41:121 - this one should be same x axis with 01:41:121 -
17:17 [-AKiTOSHi-]: so I didn't copied all thing
17:17 Exahilosys: You gave 2 same times
17:18 Exahilosys: Please give me the correct 2nd times >.<
17:18 Exahilosys: time*
17:19 Exahilosys: but, I think I understood what you wanted to say, yes the 11 should be on the same x-axis with the 12
17:19 Exahilosys: 01:48:788 - nice one
17:20 Exahilosys: 02:14:454 - Big jump here, but it fits nicely so keep it
17:21 Exahilosys: Do distance trick with the 7 02:14:954 -
17:22 [-AKiTOSHi-]: aye.
17:23 [-AKiTOSHi-]: 02:31:455 - Well I know what you'll gonna say so...
17:23 [-AKiTOSHi-]: gonna soften it
17:23 Exahilosys: the shape or the sound?
17:23 Exahilosys: And why not do a star shape here 02:24:788 - ?
17:24 [-AKiTOSHi-]: shape
17:24 Exahilosys: the shape is fine
17:24 [-AKiTOSHi-]: 02:25:121 (3) - Star begins here
17:24 Exahilosys: just lower the sound at 80%
17:24 Exahilosys: volume *
17:24 Exahilosys: Oh yeah, right I just saw it myself
17:25 Exahilosys: At the end, all you have to move is the 10 , just take it a bit to the right
17:25 Exahilosys: and it will be extra smooth :)
17:25 [-AKiTOSHi-]: hmm I think it's alright with full vol since it's inside of kiai zone
17:25 Exahilosys: It does not really matter if its in kiai zone >.<
17:26 [-AKiTOSHi-]: [http://osu.ppy.sh/ss/3042204 I fked up like this]
17:26 Exahilosys: XD I think It look better before
17:26 [-AKiTOSHi-]: but it's before when the gumi screaming ;w;
17:27 Exahilosys: wut?
17:27 Exahilosys: oh, ok
17:28 Exahilosys: if you like it like this, then keep it :D It is still smooth so its not a problem
17:28 Exahilosys: But if change your mind, here is how it was http://i.imgur.com/feBKAA4.jpg
17:29 [-AKiTOSHi-]: ohh i see
17:29 Exahilosys: :)
17:30 [-AKiTOSHi-]: post your IRC mod for kds
17:30 Exahilosys: I will :)
17:30 Exahilosys: Is there anything you want to ask me?
17:31 [-AKiTOSHi-]: oh one thing
17:31 Exahilosys: yes?
17:31 [-AKiTOSHi-]: the normal diff's spacing is stay at x1 ?
17:31 Exahilosys: Hm, yeah looks good like it
17:32 [-AKiTOSHi-]: ok thanks =v=)b
17:33 Exahilosys: And as for my opinion, I think your map is way better now that we took care of the spacing >.< and smoothen the streams, it is certainly a good one.
17:33 Exahilosys: :3

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