This map has been deleted on the request of its creator. It is no longer available.
salinqi wrote:
Hi~from #modreqs.
Suggestions only,no need to follow them if you think they are useless
[General]
Title:COMA instead of Coma ? As there
Tags:Add vocaloid ?
Volume:100% sounds too loud....70% is enough for kiai and 50% for the other parts,I think.
Combo colour:Why not have a try on a green-grown-grey set? It fits bg much better than the default colour set
[Normal]
00:02:813 (1,2) - better not use sliders that have more than two turning points in a normal diff
01:38:813 - not suitable for a break,add some notes
02:05:480 (1) - too many spinners ...and this is too long.
[Hard]
try to make kiai part harder (by adding more notes on blue ticks) ..it's too easy now
[Insane]
00:04:813 (9,10,11,12) - press Ctrl+Shift+D to make a square?
00:31:980 - add a note to follow the drumbeat
00:33:980 - ^
00:48:480 (1,2,3,4,5,6,7,8,1,2,3,4) - try to make rhythm funnier
00:56:480 - to 01:03:980 - cannot perform music well,try to use longer sliders and short streams to show rhythm changing
01:32:646 - add a note
I'm afraid the biggest problem is that the way you place the notes makes the map kind of in a mess.....My suggestion is learning how to make the map neater first Try to avoid overlaps and use more stacks and blankets. Always learn from ranked maps Good luck~
164,76,58980,6,0,P|108:56|84:64,2,75,0|8|0,0:0|0:0|0:0,0:0:0:0:
184,224,59480,1,0,0:0:0:0:
284,148,59646,1,0,0:0:0:0:
112,132,59813,1,8,0:0:0:0:
40,236,59980,2,0,P|60:268|92:284,1,75
256,260,60313,1,0,0:0:0:0:
132,204,60480,1,8,0:0:0:0:
148,340,60646,2,0,B|180:340|180:340|188:332|188:332|220:332,1,75
364,340,60980,2,0,B|332:340|332:340|324:332|324:332|292:332,1,75,0|8,0:0|0:0,0:0:0:0:
320,184,61313,1,0,0:0:0:0:
364,340,61480,6,0,P|400:328|424:300,1,75,4|0,0:0|0:0,0:0:0:0:
OMG Just WOWwendao wrote:
[General]
- BPM = 180.000
- Offset = 122
[Insane]
- 00:01:146 (1) - the slidertick kinda noisy, consider reduce the volume.
- 00:02:813 (1,4,7) - why didn't make it proper triangle pattern?
- 00:03:813 (1,4,7) - ^
- 00:04:480 (7,8,9,10,11,12) - this is kinda messed up...
- 00:07:563 (2) - there's no beat here, consider remove.
- 00:08:230 (2) - here too
- 00:10:146 (1) - I'd recommend this
- 00:28:146 (6,8) - badly overlapped
- 00:31:146 (6) - better make it blanket to (4)
- 00:34:146 (8,9,10) - not a good overlap.
- 00:57:980 (8) - stack with (4)
- 00:58:980 (1,2,3,4,5,6,7,8,9,10,1) - I don't care if you want to follow this or not, but pls, make it neat.
164,76,58980,6,0,P|108:56|84:64,2,75,0|8|0,0:0|0:0|0:0,0:0:0:0:
184,224,59480,1,0,0:0:0:0:
284,148,59646,1,0,0:0:0:0:
112,132,59813,1,8,0:0:0:0:
40,236,59980,2,0,P|60:268|92:284,1,75
256,260,60313,1,0,0:0:0:0:
132,204,60480,1,8,0:0:0:0:
148,340,60646,2,0,B|180:340|180:340|188:332|188:332|220:332,1,75
364,340,60980,2,0,B|332:340|332:340|324:332|324:332|292:332,1,75,0|8,0:0|0:0,0:0:0:0:
320,184,61313,1,0,0:0:0:0:
364,340,61480,6,0,P|400:328|424:300,1,75,4|0,0:0|0:0,0:0:0:0:- 01:03:146 (7) - it's better to stack with (5) instead of move it 2 grid away from it.
- 01:11:813 (1,2,3,4,5) - inconsistent distance, consider make it consistent, since it's stream
- 01:20:813 (3) - slider tail move to 256,176 so it'll stack with (1)'s tail
- 01:21:646 (6) - overlap
- 01:22:146 (1,2,3) - stack with (5) also
- 01:23:146 (1) - move 1 grid to left
- 01:24:146 (5) - stack with (2)
- 01:24:646 (6,7,8) - move it away from (4)
- 01:28:146 - uhh... wow, 1.5x then 1.25x? that's kinda nonsense, the beat still strong here
- 01:45:813 (3) - move it away from (1)
- 01:50:646 (5) - stack with (2)
- 01:53:480 (1,2,3,4,5,6,7) - you did it better here, why didn't do it to other one? D:
- 01:59:313 (5,6,7,8,9) - it was just good... and it's back to old style one D:
- 02:15:980 (5) - better stack with (4)
there's still many things I wanted to point for you, so PM me in-game if you really want to polish your Insane diff~
nahh TYT I think I've fixed this already for nowChenYa0Ayase wrote:
Ah...Sorry
I'm not ready to post the mod , and you fix it first , so please wait I'll remod
Thanks for the mod!ohad1881 wrote:
hi there!
from my m4m reverse queue!
normal
KEEP DS-after you do that call me back
hard-consider do it ar 7 It's fine with AR8
00:12:121 (1,2) - fix blanket
00:14:955 (3) - ctrl g?
00:26:788 (1,2) - fix blanket!
00:29:455 (1,2) - ^^ It's fine
00:32:121 (1,2) - why are all those red anchors?? remove them
00:35:455 (2) - if u want to make a roundy slider use this pls http://prntscr.com/6mqq4v
00:37:455 (1,2) - fix blanket
00:50:788 (1,2) - ^^
00:51:455 (2,3) - ^^
01:04:788 (2,3) - pls wtf anchors
01:28:788 (3,4) - fix blanket
01:33:455 (3,4) - ^^
02:00:121 (1,2) - ^^
02:10:788 (1,2) - not symmetrical with 02:11:454 (3) -
insane
00:38:455 (3,4,5,6) - stack them
00:42:788 (1,2) - fix blanket
01:32:788 (1,2) - ^^
01:35:788 (1) - improve slider look
01:44:455 (6) - nc I put in 01:46:788 Instead
01:48:038 (8) - reverse slider? no.
01:55:455 (3,4) - fix blanket
gl!
ill send you my map in PM
Thanks for the modding! GL for your Guest duff o/DisheveledFox wrote:
Modding before making guest diff!NormalWhy?? The Easy~Normal Diff needs at least 2 space gaps of notes after the spinner, I did the extension of the spinner before and they said I must trim the spinner's length or replace notes.00:00:621 (1) - Extend this spinner. It's pretty short for a normal difficulty spinner.
01:14:788 (1) - ^ (not as bad though)
01:37:455 (1) - ^Hard01:38:121 (1) - Replace spinner. Maybe replace with a continuation of the pattern you were using.
Nice idea dude o/
Nice and catchy work here!InsaneGreat work! It's fine the way it is.
Like I said up top I'll get to work on the guest difficulty now . Good luck!
If that's what they said then don't listen to me. (I am the newer person after all )Yato3o wrote:
Thanks for the modding! GL for your Guest duff o/DisheveledFox wrote:
Modding before making guest diff!NormalWhy?? The Easy~Normal Diff needs at least 2 space gaps of notes after the spinner, I did the extension of the spinner before and they said I must trim the spinner's length or replace notes.00:00:621 (1) - Extend this spinner. It's pretty short for a normal difficulty spinner.
01:14:788 (1) - ^ (not as bad though)
01:37:455 (1) - ^Hard01:38:121 (1) - Replace spinner. Maybe replace with a continuation of the pattern you were using.
Nice idea dude o/
Nice and catchy work here!InsaneGreat work! It's fine the way it is.
Like I said up top I'll get to work on the guest difficulty now . Good luck!
Thanks for moddingSpaghetti wrote:
Heyo. This might be kind of a nazimod >~>
[Insane]
00:01:121 (1) - A spinner would fit there better.
00:07:455 (1) - I'd make this the same spacing between 00:07:121 (6,7) - (plays better)
00:09:455 (6,7) - Just make it a repeating slider.
00:17:788 (7) - Ctrl JH 00:17:455 (6) - instead?
00:28:455 (4) - Copy 00:28:788 (5) - and Ctrl G.
00:58:788 (11) - Evenly space this in between 00:58:621 (10) - and 00:58:955 (1) -
01:07:955 (3,4,5,6,7,8,9,10,11,12,13) - Use convert sliders to streams on this, or make it smoother somehow.
01:31:621 (5) - I'd stack this under 01:32:455 (10) - .
01:43:455 (9,10,11) - Set this triple so it works with 01:43:121 (7,8) - . Already set to triples here
01:54:121 (5,6) - Ctrl G.
01:56:121 (5) - Blanket 01:55:955 (4) - ?
02:00:121 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Waaaay too much slider, or at least change the shapes/patterns of them somehow. Part of the song is weaker than usual.
02:18:955 (2,3,4,5,6,7,8,9,10) - NC every three notes and use the rotation tool so it's even. I tried funnier pattern instead lol
02:16:788 (2) - Copy and Ctrl G 02:17:454 (4) - . (Don't forget to take out the repeat .)
02:17:121 (3) - ^
02:31:454 (3,4,5,6,7,8,9,10) - Use convert sliders to streams on this, or make it smoother somehow.
02:29:121 (1) - Ctrl GH 02:29:788 (3) - or Vice Versa for symmetry.Great job! I hope you reach whatever goal you're aiming for with this map!
GJ o/DisheveledFox wrote:
Here's my easy guest difficulty packaged with everything else!
http://www.mediafire.com/download/ijy4m ... -_COMA.osz
ThanksYato3o wrote:
GJ o/DisheveledFox wrote:
Here's my easy guest difficulty packaged with everything else!
http://www.mediafire.com/download/ijy4m ... -_COMA.osz
Thanks for the advice. It can helps me a lot ;w;guineaQ wrote:
#modreqs works m8
naziness of your heart moddingGeneral
- Your BG seems...squashed.. oh, you are using 1024 x 768, it works, but I recommend finding 16:9 version OR at least find other BG so GUMI doesn't look so squashed lol
- Multiple BGs are kinda eh, its allowed but eh
- Conflicting Tags between Easy/Insane and Normal/Hard
- Yea, GDs may have different combo colors but it doesn't make much sense when its different among your own difficulties lol, Normal/Hard has different combo colors compared to your easy and insane
- Consider adding 1500 ms of audio lead in manually through .osu file
Easy
Ay I was afraid that I might see design level problems
Ok let me pinpoint you individual problems in this difficulty and try to bring out some alternatives
Ok, so here are some major issues I see with this difficultyMinor issues
- Excessive usage of 2/1 breaks between note to note: yes I know it's 180 bpm, but you should not have over used same rhythm over and over and over again, it makes the map feel like you are tapping to the BPM instead of the music itself.
- High slider velocity: 180 BPM 1.0 SV (Slider Velocity) is basically same as 120 BPM 1.5 SV. Do you see 1.5 SV in 120 BPM easies? Noooooo. Slider velocities are important in lower difficulties because it basically defines how your map is going to turn out as it effects distance snap as well.
- Aesthetics: It's actually a problem caused by high slider velocity, but yeah, your map looks so empty with all these gaps between note to note :3
So here are my suggestions:
- New Combos: Some places looked random to me
- Stacks: there are 2/1 gaps between each note to note so it doesn't cause any 'readability' issues, but it kills what little movement in the map and makes it even more stale :<
- Use lower sldier velocity: I could highlight this with big font with italics and pretty rainbow colors on individual letters. This one is very important. Having lower slider velocity will allow you to increase rhythm density, having more connectivity between patterns (As in like, your patterns will feel like they are connected instead of 'jumping' from one pattern from to next one), also it allows you to do some kewl aesthetics stuffs as the notes will be close together ~o~ (PS. I recommend 0.6 ~ 0.8)
- Put some variety in rhythm: To help you with this, CHOOSE AN INSTRUMENT AND FOLLOW IT CONSISTENTLY: used caps for emphasis bruh, for place like 00:02:788 - , there are 3 key instruments you can follow, drums, guitar and the synth. Following synth would give you most interesting rhythm, but synth's rhythm is too complex for an easy, for guitar, well it basically overlaps with drum most of the time. So yeah, follow the drums and guitar like you tried(I think) to follow in this difficulty.
Some sample rhythm you could useFor 00:02:788 - to 00:07:455 -
For 00:08:121 - to 00:12:788 -- Aesthetics: Unfortunately, no matter how much you try, you will end up with some repetitive rhythm especially in Easy difficulty. So in order to offset that repetitiveness, we use aesthetics \o\
Huge box of aesthetics found in other easy difficultiesColorful.(Anime ver.) - Sekai's Easy <153 BPM>
artcore JINJA - Easy <190 BPM>
daze (short ver.) - Dakeversible's Easy <198 BPM>
and there are many more but im too lazy to screenshot them all, (just open one of the recently ranked (2014~2015) mapset's easy (and preferrably high bpm)- For new combo, I highly recommend that you new combo every TWO BIG WHITE TICKS.
pic explanation- and about stacks: don't do it in easy difficulty
Well, that's all for now (don't feel like modding other difficulties) and GL