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DM Ashura - Elise

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Frey

appleeaterx wrote:

Frey


* 00:15:816 (1) - Could really use a hitsound... such a strong sound lol. It seems that many downbeats don't have hitsound at all and you many aim for piano emphasis.. that's also fine by me ^^ well, I tried many times. It seems that add hitsounds at downbeats of a waltz song is not a good choice. It just...plays not good.
* 00:27:853 (4,5,6) - I find when you use a straight line with different spacing in the notes, it just plays weird to me? Maybe it's just me ._. maybe;;w;;
* 00:52:482 (1,2,3,4) - The main notes are on the red tick, but 00:53:038 - for example is just on a repeat, rather than being clickable. Would tweak the rhythm here a bit. (You can take a look at the Insane difficulty if you don't understand what I mean xd) fixed
* 01:16:556 (2) - I know you love your symmetry/copypaste stuff.. but three notes instead of a long slider works much better for me, as you did map these sounds before at 01:15:445 (4,5) - 01:19:890 (3,4) - etc. I think it's fine cuz I did the same rthythm at 01:07:667 (2) - , so it's not an individual example.
* 01:29:968 (3,4) - I really think using a slider instead of two 1/4 notes is much more player friendly (note that this is a Light Insane lol). The BPM has changed significantly 5 times in a row within one second... I don't think, even with the sliders, most players will be able to hit those notes with accuracy, even after multiple tries, seeing that the BPM changes from 162 -> 110 here.. fixed and changed the NC
* 01:31:371 - [b]Remove the green line and change the volume + add KIAI setting of the red line. Currently the red & green line conflict with each other in terms of consistency. fixed
* 01:46:556 (6) - Increase distance to avoid overlap? You did that at slower sections as well (01:26:001 (6,1) - 01:26:834 (6,1) - etc.) fixed

Thanks for your mod apple! :)

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252,124,72853,2,0,L|293:131,3,42.5,2|0|0|0,0:2|0:2|0:2|0:2,0:0:0:0:
196,180,73223,1,2,0:2:0:0:
172,176,73316,1,0,0:2:0:0:
148,172,73409,1,0,0:2:0:0:
124,168,73501,1,0,0:2:0:0:
100,164,73593,6,0,P|52:216|84:312,2,170,6|2|2,0:2|0:2|0:2,0:0:0:0:
256,192,74704,1,2,0:2:0:0:
240,292,75075,1,2,0:2:0:0:
160,224,75445,1,2,0:2:0:0:
160,224,75630,1,2,0:2:0:0:
160,224,75815,6,0,P|168:156|192:56,1,170,2|2,0:2|0:2,0:0:0:0:
352,160,76556,2,0,P|344:228|320:328,1,170,2|2,0:2|0:2,0:0:0:0:
220,344,77297,1,2,0:2:0:0:
140,280,77667,1,2,0:2:0:0:
132,256,77759,1,2,0:2:0:0:
128,232,77852,1,2,0:2:0:0:
124,208,77944,1,2,0:2:0:0:
124,184,78037,5,6,0:2:0:0:
160,88,78408,1,2,0:2:0:0:
256,124,78778,1,2,0:2:0:0:
256,260,79149,5,2,0:2:0:0:
352,296,79519,1,2,0:2:0:0:
388,200,79890,1,2,0:2:0:0:
388,200,80075,1,2,0:2:0:0:
388,200,80260,6,0,L|412:128|444:32,2,170,2|2|2,0:2|0:2|0:2,0:0:0:0:
352,296,81186,1,2,0:2:0:0:
256,260,81371,2,0,P|184:272|136:276,1,85
256,124,81741,2,0,P|328:112|376:108,1,85,2|0,0:2|0:0,0:0:0:0:
440,96,82112,1,2,0:2:0:0:
256,260,82482,5,0,0:0:0:0:
244,256,83964,1,2,0:0:0:0:
72,136,85538,5,0,0:0:0:0:
100,124,85630,1,0,0:0:0:0:
128,120,85723,1,0,0:0:0:0:
156,124,85815,1,0,0:0:0:0:
184,136,85908,1,0,0:0:0:0:
204,160,86001,2,0,P|232:176|272:176,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
316,172,86371,5,0,0:0:0:0:
336,152,86464,1,0,0:0:0:0:
344,124,86556,1,0,0:0:0:0:
344,96,86649,1,0,0:0:0:0:
336,68,86741,1,0,0:0:0:0:
316,48,86834,2,0,P|280:36|244:40,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
212,76,87204,5,0,0:0:0:0:
208,104,87297,1,0,0:0:0:0:
216,132,87390,1,0,0:0:0:0:
236,156,87482,1,0,0:0:0:0:
252,180,87575,1,0,0:0:0:0:
260,208,87667,2,0,P|248:260|236:280,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
184,304,88038,6,0,L|112:316,1,42.5,2|0,0:0|0:0,0:0:0:0:
120,220,88256,2,0,L|76:276,1,42.5,2|0,0:0|0:0,0:0:0:0:
28,184,88475,2,0,L|24:244,1,42.5,2|0,0:0|0:0,0:0:0:0:
72,104,88694,6,0,L|74:61,1,42.5,2|0,0:0|0:0,0:0:0:0:
122,177,88935,6,0,L|120:220,1,42.5,2|0,0:0|0:0,0:0:0:0:
180,112,89185,2,0,L|182:69,1,42.5,2|0,0:0|0:0,0:0:0:0:
232,188,89435,6,0,L|229:230,1,42.5,2|0,0:0|0:0,0:0:0:0:
335,134,89698,6,0,L|332:176,1,42.5,2|0,0:0|0:0,0:0:0:0:
382,311,89968,2,0,L|367:272,1,42.5,2|0,0:0|0:0,0:0:0:0:
452,216,90260,5,2,0:0:0:0:
416,120,90445,1,0,0:0:0:0:
332,176,90630,2,0,P|264:200|216:212,1,85,2|0,0:0|0:0,0:0:0:0:
36,176,91000,1,2,0:0:0:0:
64,80,91185,1,0,0:0:0:0:
136,152,91371,6,0,P|140:236|104:324,1,170,4|2,0:0|0:0,0:0:0:0:
36,176,91926,1,0,0:0:0:0:
136,152,92111,2,0,P|212:164|248:168,1,85,2|0,0:0|0:0,0:0:0:0:
412,128,92482,2,0,P|448:184|412:292,1,170,0|2,0:0|0:0,0:0:0:0:
352,208,93037,1,0,0:0:0:0:
308,116,93222,2,0,P|305:73|312:31,1,85,2|0,0:0|0:0,0:0:0:0:
412,128,93593,6,0,P|420:200|400:312,1,170,0|2,0:0|0:0,0:0:0:0:
256,328,94148,1,0,0:0:0:0:
224,212,94333,2,0,L|336:224,1,85,2|0,0:0|0:0,0:0:0:0:
184,120,94704,1,2,0:0:0:0:
124,200,94889,1,0,0:0:0:0:
164,292,95074,1,2,0:0:0:0:
224,212,95259,1,0,0:0:0:0:
84,112,95445,2,0,P|32:128|0:136,1,85,2|0,0:0|0:0,0:0:0:0:
56,280,95815,6,0,P|168:296|252:320,1,170,0|2,0:0|0:0,0:0:0:0:
392,200,96371,1,0,0:0:0:0:
292,184,96556,2,0,P|295:226|314:264,1,85,2|0,0:0|0:0,0:0:0:0:
356,104,96926,2,0,P|264:76|196:140,1,170,0|2,0:0|0:0,0:0:0:0:
168,208,97482,2,0,L|180:308,1,85,0|2,0:0|0:0,0:0:0:0:
312,308,97852,1,0,0:0:0:0:
344,176,98037,6,0,L|324:7,1,170,0|2,0:0|0:0,0:0:0:0:
156,27,98593,1,0,0:0:0:0:
175,195,98778,1,2,0:0:0:0:
344,176,98963,1,0,0:0:0:0:
228,108,99148,6,0,P|148:100|80:156,1,170,4|2,0:0|0:0,0:0:0:0:
140,336,99704,1,0,0:0:0:0:
175,195,99889,1,2,0:0:0:0:
36,236,100074,1,0,0:0:0:0:
140,336,100259,2,0,L|328:348,1,170,0|2,0:0|0:0,0:0:0:0:
392,288,100815,2,0,P|404:244|396:192,1,85,0|2,0:0|0:0,0:0:0:0:
256,64,101185,1,0,0:0:0:0:
180,132,101370,6,0,P|256:164|336:128,1,170,0|2,0:0|0:0,0:0:0:0:
408,60,101926,1,0,0:0:0:0:
455,242,102111,2,0,L|436:160,1,85,2|0,0:0|0:0,0:0:0:0:
256,120,102482,6,0,L|298:284,2,170,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,120,103593,1,2,0:0:0:0:
104,260,103963,1,0,0:0:0:0:
60,60,104333,1,2,0:0:0:0:
124,140,104519,1,0,0:0:0:0:
220,172,104704,2,0,P|288:164|332:152,1,85,2|0,0:0|0:0,0:0:0:0:
200,72,105074,5,2,0:0:0:0:
124,140,105259,1,0,0:0:0:0:
140,240,105445,2,0,P|152:300|168:348,1,85,2|0,0:0|0:0,0:0:0:0:
256,364,105815,5,2,0:0:0:0:
266,340,105907,1,0,0:0:0:0:
271,315,106000,1,0,0:0:0:0:
271,290,106092,1,0,0:0:0:0:
264,264,106185,2,0,P|252:236|248:192,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
240,156,106556,2,0,P|242:129|251:97,3,42.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
284,56,106926,6,0,P|356:52|404:100,1,127.5,4|0,0:0|0:0,0:0:0:0:
396,85,107296,2,0,L|483:78,1,85,2|0,0:0|0:0,0:0:0:0:
440,212,107667,1,2,0:0:0:0:
324,140,107852,1,0,0:0:0:0:
304,276,108037,2,0,P|236:268|160:256,1,127.5,4|0,0:0|0:0,0:0:0:0:
177,259,108408,2,0,P|116:284|84:320,1,85,2|0,0:0|0:0,0:0:0:0:
0,148,108778,2,0,P|56:148|112:140,1,85,2|0,0:0|0:0,0:0:0:0:
295,52,109148,6,0,P|215:52|135:36,1,127.5,4|0,0:0|0:0,0:0:0:0:
168,44,109519,2,0,P|182:119|182:155,1,85,2|0,0:0|0:0,0:0:0:0:
244,292,109889,1,2,0:0:0:0:
256,192,110074,1,0,0:0:0:0:
344,240,110259,1,2,0:0:0:0:
332,340,110445,1,0,0:0:0:0:
256,192,110630,5,2,0:0:0:0:
268,92,110815,1,0,0:0:0:0:
180,44,111000,1,2,0:0:0:0:
176,69,111092,1,0,0:0:0:0:
173,94,111185,1,0,0:0:0:0:
170,119,111277,1,0,0:0:0:0:
168,148,111370,6,0,P|84:176|44:188,1,127.5,4|0,0:0|0:0,0:0:0:0:
46,187,111741,2,0,P|24:268|24:300,1,85,2|0,0:0|0:0,0:0:0:0:
196,364,112111,2,0,P|218:283|218:251,1,85,2|0,0:0|0:0,0:0:0:0:
180,72,112482,2,0,P|152:132|140:228,1,127.5,4|0,0:0|0:0,0:0:0:0:
140,193,112852,6,0,L|240:220,1,85,2|0,0:0|0:0,0:0:0:0:
384,96,113222,1,2,0:0:0:0:
256,128,113407,1,0,0:0:0:0:
320,244,113593,1,4,0:0:0:0:
256,192,113685,12,0,115722,0:0:0:0:
Topic Starter
Streliteela

appleeaterx wrote:

Hey! Hihi apple-chan OwO/

As your request... really sorry for late ;w; nvm~I know you are really busy in modding and mapping OvQ

:idea: General


* Not unrankable, but I found that 01:53:685 (1) - would work better if it ended on the blue tick (see Frey's diff) as the guitar stops there.
Yea I agree with you, fixed it in both 3 diffs <3

Hard


* 00:56:186 (4,5,6,1) - This is too harsh imo... and it's not even KIAI time ;w;
Okay changed the order of the objects, hope it better now :3
* 01:44:333 (1,2,3,4,1,2,3,4,1,2) - While I think this is a brilliant pattern, I do think this kinda ruins the spread a bit. Of course, you won't see any of these tap patterns in the Normal difficulty, but I don't recall any heavy single-tap patterns in Frey's diff either..
Yea really...changed the pattern and used sliders instead of those heavy single taps ;w;

Insane


* 01:47:296 (2,3) - Not a major issue or anything, but I find using an offbeat rhythm here rather strange. You didn't really use this kind of stuff throughout the whole difficulty and the claps 'till now have been clickable, all except this one? Would use notes (something like 00:58:038 (1,2,3) - ) instead for better emphasis
Nice suggestion! Changed the pattern here :D

Well.. I hope you can get confirmation ._.
Feel free to call me back after you're done :3/
Thanks apple-chan for your really nice and helpful mod~~:D

And about the metadata problem, I've sent checking request to IamKwan and here's her checking reply:


So I've changed the metadata as what she told me~also added 'Infinity' and the Korean translation title to the tag >wO~Thanks for your metadata checking~>w<

Updated all diffs~please recheck~:3
Mint
Looks good to me :3
Qualified!
xtrem3x
Source: Pump It Up Fiesta 2 or PIU Fiesta 2

2013 is complementary with title but not nessesary
IamKwaN
Please take a look at apple's thread on this.
Little
Grats!
Topic Starter
Streliteela
Thanks everyone >w<
Myxo
Lovely map! ♥
Mao
Grats!
Bonsai
Oy, I have a few concerns about the highest diff : \
  1. 01:25:538 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - While I understand the rhythm that you are mapping here, it is at least for me hardly recongizable at 100%, even though I listened to it a lot of times slowed down and really force myself to hearing it, but it doesn't really work because the piano doesn't set any real accents, it's just a melody that might play that rhythm which hasn't appeared in the song before but it might as well be a complete different rhythm - What I'm getting at is that I think this is the worst possible place to introduce streamjumps in the map, because the rhythm itself is not recognizable easily, and streamjumps need a very confident control over your finger movement and that is not really possible when you might not even get the rhythm itself, and the player can't expect streamjumps at all as they haven't appeared before. As I mentioned already, the piano doesn't set any accents, so I don't really understand what these streamjumps should represent anyways, just making turning points like in all previous streams would be totally sufficient imo, or inserting reverse-sliders and then starting the jumps from their tails.
    Not even minding that pattern, introducing streamjumps after 75% is questionable anyways imo, especially since I don't see any strong sounds in particular that get emphasized at 01:30:630 (1,1) that haven't been present at the streams from the first Kiais too, like 00:30:630 (1,5) -, and not minding that I don't understand why 01:31:277 (4,1) isn't a jump either. And ofc the same applies to 01:45:815 (1,2,3,4,1,2,3,4,1,2,3,4,1) - I think you should either introduce streamjumps earlier on or don't use them that late, and express the slightly higher song intensity differently, for example by just spacing the streams themselves more.
  2. Why are 01:34:889 (4,5) and 01:50:815 (6,7) so big, inconsistent with it's equivalent patterns? (these two jumps are in the same kind of section but you emphasized completely different beats) - same goes for 01:01:556 (4,5)
    And 01:45:074 (1,2,3,4) seems a bit too much too, there is no circle-jump in the whole diff that is bigger than (3,4) although this is only a buildup, not even the end of the buildup, so the intensity shouldn't be at it's highest point already imo; And along with the jumps I already pointed out and 01:52:667 (3,4,5,1) -, these are the biggest jumps in the whole map, which seems pretty inconsistent/imbalanced as those specific notes are not more intense than the rest of the section they are in, but much higher spaced o:
  3. rather minor: 01:23:964 (2) - I think this could use a NC for drain-balance, just prior to this you have a lot of combos that are just 1/1 or 2/1 long with notes on at least every white tick and then suddenly a 8/1-combo with only two notes in it, seems really imbalanced to me
  4. even more minor: 01:42:482 (1,2,3,4,5,6,7,8,9) - How about decreasing the SV a bit too? Bc rn the song gets quieter a lot and you reduce the hitsound-volume too, but the effective gameplay stays exactly the same which isn't quite right imo
  5. and lastly, but again very minor, all these points like 00:18:778 - 00:34:334 -01:01:001 - etc. - I can see why you put the hitsounds like that, because the piano plays this rather uncommon rhythm, but hitsounding it as if it were 2/4- or 4/4-signature too feels way too confusing, after all the song is still in 3/4-signature and the piano has a slight variety, but that doesn't change the structure of the whole song here imo, so I'd rather you just hitsounded those like normal 3/4-measures
So yeah, sorry if I seem rude or anything like that, I'd just really like to have your expalanation for these points, and also hear what other qualified people think of them, because to me these few patterns make the whole map feel imbalanced, which is a pity :(
Okoratu
the streamjumps baumi mentioned work fine for me, even though splitting them like this seems odd to me because the actual accents where it starts over are at 01:26:556 - and 01:27:297 - so splitting them like http://puu.sh/nauOt/95771af43b.jpg would have worked just as well

if this should dq for what bonsai said you could fix the stack at 00:51:741 (3,4,5) - which looks pretty odd lol
Little
The stream jumps are totally fine imo. In fact, they actually help to highlight the rhythm, and the accents in the song (which ARE correct in the map).
kisata

Okoratu wrote:

the streamjumps baumi mentioned work fine for me, even though splitting them like this seems odd to me because the actual accents where it starts over are at 01:26:556 - and 01:27:297 - so splitting them like http://puu.sh/nauOt/95771af43b.jpg would have worked just as well
Slow down the music to 25% and listen to it over and over again a few times.

Each is a repeating sequence of nine notes, one higher after the other. While 01:26:649 (4) - sonically stands out due to it's loudness, splitting it here I think would be incorrect in terms of the note sequence.

The argument should be whether stream jumps are appropriate in the pattern at large, not whether they were incorrectly divided/sequenced. The mapper split them correctly.
Little

Little wrote:

The notes should be in groups of nine, as in the original Für Elise. You can see that these arpeggios are in groups of nine notes: http://puu.sh/mqY0y/ddfcd02f87.png The notes should be groups like this, with emphasis on (1) and (7) of each combo: http://puu.sh/mqYzJ/5ff139d9c4.jpg
For reference.
Okoratu
oh ooops they're cool, totally
Bonsai
Yeah, I didn't really complain about the grouping itself, just that it's very unintuitive for the player and hence should be mapped easier imo

Also, according to the reference Little posted, the timing signature is off, right? (there's a power breakdown in my village rn so I can't check anything lol, but I think it's off by 1/4 iirc)

(also, I pointed out more than just the streamjumps)
Little

Bonsai wrote:

Yeah, I didn't really complain about the grouping itself, just that it's very unintuitive for the player and hence should be mapped easier imo

Also, according to the reference Little posted, the timing signature is off, right? (there's a power breakdown in my village rn so I can't check anything lol, but I think it's off by 1/4 iirc)
No, I think that's just how the music artist decided to interpret it.
I find those streams intuitive to play. They go well with the music and apply emphasis to the significant beats. I mean yeah, the last three notes of each stream could be turned into a 1/4 repeat slider to make it "easier", but I don't think that makes it any more intuitive than the current pattern.
Topic Starter
Streliteela
Something to explain:

1. About the spacing pattern in 01:25:538 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - : Just see what Little have said above, his explanation is almost what I want to explain.

2. About the big jump in 01:34:889 (4,5) - and 01:50:815 (6,7) - : Firstly, both of them are in the last kiai part, which I deliberately increase the difficulty, by using big jumps and speed-up sliders. Secondly, these jumps are not only make for fun, but also work for patterns. Take 01:50:815 (6,7) - as an example, it's actually a part of a 'invisible' square pattern(see the red square in the image):

3. About the NC: I don't think it's essential; As I have use NC in 01:22:482 (1) - , it's no need to use other nc to emphasize 01:23:964 (2) - alone, since there's no rhythm differences between them.

4. About 01:42:482 (1,2,3,4,5,6,7,8,9) - : Sry but I wanna keep this pattern

5. About the hitsound: I really don't understand where I'm wrong, as I'm not a professional musician, even I don't know anything about music theory. I just know that it doesn't confuse players and fits the music well imo. So I think that's not a serious problem.

Anyway thanks for your opinions~
@Little: Thanks for helping me so many times, really really appreciate ;w; If you need any help feel free to poke me~>w<
AncuL
Is "3/4 waltz time" necessary for the tag?
Also as told before, the source should be "Pump It Up Fiesta 2"
Bonsai

Streliteela wrote:

Something to explain:

1. About the spacing pattern in 01:25:538 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - : Just see what Little have said above, his explanation is almost what I want to explain.
Yeah the grouping of the notes is correct and it seems like everybody thinks the streamjumps are fine too, but still: Why are 01:31:277 (4,1) and 01:46:833 (4,1) not spaced like the others? The downbeat is the most important beat after all o:

2. About the big jump in 01:34:889 (4,5) - and 01:50:815 (6,7) - : Firstly, both of them are in the last kiai part, which I deliberately increase the difficulty, by using big jumps and speed-up sliders. Secondly, these jumps are not only make for fun, but also work for patterns. Take 01:50:815 (6,7) - as an example, it's actually a part of a 'invisible' square pattern(see the red square in the image):
Well, I don't see any pattern for 01:35:074 (5) really (and that 'invisible sqaure' doesn't even make sense since it's incomplete, putting (7) at 383:118 would make much more sense), but even so, the priority in mapping should not be to make patterns because they are cool, patterns should still be according to the music, and those are definitely not as they empahsize random beats just to have difficulty-spikes towards the end of the song when not supported by music, the overall spacing is bigger already, why do you need to add sudden big jumps on top of that?

3. About the NC: I don't think it's essential; As I have use NC in 01:22:482 (1) - , it's no need to use other nc to emphasize 01:23:964 (2) - alone, since there's no rhythm differences between them.
It's not to emphasize that note, it's to keep the drain more balanced as there are barely are only three notes for 8/1 which is pretty imbalanced, if you missed any of the previous notes you are pretty certain to fail here

4. About 01:42:482 (1,2,3,4,5,6,7,8,9) - : Sry but I wanna keep this pattern
Decreasing the SV wouldn't destroy the pattern, it would just make the sliders slightly shorter which would be really nice imo!

5. About the hitsound: I really don't understand where I'm wrong, as I'm not a professional musician, even I don't know anything about music theory. I just know that it doesn't confuse players and fits the music well imo. So I think that's not a serious problem.
The song is 3/4 but on those places you hitsounded it like it's 2/4 or 4/4 because you put a Whistle at 00:34:704 (3) even though it's the downbeat, but didn't put one at 00:34:334 (1) which is the upbeat - Just compare it with the rest of the song, you hitsounded differently there and it doesn't fit the measure
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