M4M
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Krimek's Easy
00:04:820 (4) - place this at 417/196 to perfectly catch the previous sliders movement. Err while the flow between this one and the previous one actually is pretty ok, I think this helps with the flow into the next slider a bit (and it also just looks a little neater I think :c)
00:07:611 (2,3) - why not try something like https://osu.ppy.sh/ss/3270991 this here? could also potentially blanket 2 but I feel like that might look al ittle crowded, so I'll leave that choice to you
00:14:239 (1) - try stretching out the ending of this one a bit? just for the looks...;w;
00:37:960 (4) - doiwnbeat here feels REALLY strong, so I don't know if skipping this for a repeat is a good idea :/
00:43:541 (4,5) - should probably try mapping the piano here without skipping something, you did it everytime this sound came up in the music (I hope you'll get the idea, I'm bad at wording this :c)
01:14:239 (3,4,1) - why not form a triangle here? or was that what you were going for and it just happens to be off by a bit? something like https://osu.ppy.sh/ss/3271033 looks neat I think.
01:24:006 (1) - are slidertails like this rankable in easy diffs? I mean it's fancy and all but does this count as being clearly visibly from start to finish? just curious, I actually don't know
Normal
00:13:890 (4,3) - stack is off :c
00:21:913 (4,5,1) - http://osu.ppy.sh/ss/3271074 why not do something like this here? get's rid of the overlap + I think lining them up here looks a bit cleaner than the little 'bump'
00:42:146 (4,5,6) - try this https://osu.ppy.sh/ss/3271090 rythm? 00:43:018 (2) - currently starts on a red tick with barely anything audible on it :c
00:53:309 (4,1,2) - ^though this will be a bitch to change, your call!
01:00:286 (3,4) - try something like this http://osu.ppy.sh/ss/3271114? blanket looks ugly af becuase I don't have the patience to get it right, but I feel like this gives a little extra swing to the pattern
01:28:890 (5) - mhmm feels like this one might catch a lot of new players off guard since this is kind of repeat wasn't introduced to the player until now
01:39:704 (5) - eh could probably 'fix' the spacing on this if you want
Hard
00:42:146 (5) - putting something clickable on this would feel a lot more fitting I think
00:47:030 (4) - ^ it works better with 00:39:006 (5) - these ones I think (putting the downbeat on the tail that is)
00:59:588 (4,5) - de-curve these sliders a little? they tend to look too butt-y when curved to much I think :c Idk this might be more of a subjective matter I guess..
01:00:809 (3) - ^
01:02:727 (5,1) - asiudaksdblanket
01:07:262 (1) - why does this have a finish but 01:10:053 (1) - 01:12:844 (1) - 01:15:634 (1) - etc don't? is there anything different in the music?
01:18:425 (1) - and then this has a finish again
01:39:006 (4,6) - could stack these two for some extra emphasize on 6
Lovely Memories
00:04:995 (2,3,1,2,3,4) - mhmm I think it looks rather messy with lots of stuff overlapping like this 00:04:995 (2,3,4,1) - this one is visible in-game too :c
00:10:402 (2,5,6,1) - http://osu.ppy.sh/ss/3271217 try something like this? or atleast try to line up 2 5 and 6 perfectly :c you've almost done it with your current pattern anyways, and I think it'd just look a little bit neater
00:16:332 (5,6,1) - a triangle like this https://osu.ppy.sh/ss/3271227 would've probably played a bit nicer I think since it properly emphasizes the downbeat. The current pattern emphasizes 6 more than the downbeat, which feels a bit odd I think
01:03:774 (4,5,6) - hmmmh I kinda feel like the flow here could be a bit smoother. If you try following through this pattern, you'll notice a lot of sharp turns and harsh angles. I like the idea and I think this was properly executed during previous patterns like 00:58:192 (2,3,4,1) - but this one doesn't feel as nice
01:08:658 (1) - see if you can move this up a bit? would play a bit nicer I think
01:24:530 (2,3,4,5) - jump feels a little uncomfortable I think, since the stack basically takes away all the momentum the player hard, forcing him to speed up afterwards to properly catch this jump
01:33:774 (1,3,4,5,6) - try this http://osu.ppy.sh/ss/3271273 ? increasing the distance between 3->4 actually feels more appropriate for this pattern than de-creasing I think, and this would be one way of achieving that while still having it look pretty neat (in my opinion). would probably have to do some minor re-arranging for the following sliders, though I'm hoping this won't be too much of a bother
Good luck o3o
00:04:820 (4) - place this at 417/196 to perfectly catch the previous sliders movement. Err while the flow between this one and the previous one actually is pretty ok, I think this helps with the flow into the next slider a bit (and it also just looks a little neater I think :c)
00:07:611 (2,3) - why not try something like https://osu.ppy.sh/ss/3270991 this here? could also potentially blanket 2 but I feel like that might look al ittle crowded, so I'll leave that choice to you
00:14:239 (1) - try stretching out the ending of this one a bit? just for the looks...;w;
00:37:960 (4) - doiwnbeat here feels REALLY strong, so I don't know if skipping this for a repeat is a good idea :/
00:43:541 (4,5) - should probably try mapping the piano here without skipping something, you did it everytime this sound came up in the music (I hope you'll get the idea, I'm bad at wording this :c)
01:14:239 (3,4,1) - why not form a triangle here? or was that what you were going for and it just happens to be off by a bit? something like https://osu.ppy.sh/ss/3271033 looks neat I think.
01:24:006 (1) - are slidertails like this rankable in easy diffs? I mean it's fancy and all but does this count as being clearly visibly from start to finish? just curious, I actually don't know
Normal
00:13:890 (4,3) - stack is off :c
00:21:913 (4,5,1) - http://osu.ppy.sh/ss/3271074 why not do something like this here? get's rid of the overlap + I think lining them up here looks a bit cleaner than the little 'bump'
00:42:146 (4,5,6) - try this https://osu.ppy.sh/ss/3271090 rythm? 00:43:018 (2) - currently starts on a red tick with barely anything audible on it :c
00:53:309 (4,1,2) - ^though this will be a bitch to change, your call!
01:00:286 (3,4) - try something like this http://osu.ppy.sh/ss/3271114? blanket looks ugly af becuase I don't have the patience to get it right, but I feel like this gives a little extra swing to the pattern
01:28:890 (5) - mhmm feels like this one might catch a lot of new players off guard since this is kind of repeat wasn't introduced to the player until now
01:39:704 (5) - eh could probably 'fix' the spacing on this if you want
Hard
00:42:146 (5) - putting something clickable on this would feel a lot more fitting I think
00:47:030 (4) - ^ it works better with 00:39:006 (5) - these ones I think (putting the downbeat on the tail that is)
00:59:588 (4,5) - de-curve these sliders a little? they tend to look too butt-y when curved to much I think :c Idk this might be more of a subjective matter I guess..
01:00:809 (3) - ^
01:02:727 (5,1) - asiudaksdblanket
01:07:262 (1) - why does this have a finish but 01:10:053 (1) - 01:12:844 (1) - 01:15:634 (1) - etc don't? is there anything different in the music?
01:18:425 (1) - and then this has a finish again
01:39:006 (4,6) - could stack these two for some extra emphasize on 6
Lovely Memories
00:04:995 (2,3,1,2,3,4) - mhmm I think it looks rather messy with lots of stuff overlapping like this 00:04:995 (2,3,4,1) - this one is visible in-game too :c
00:10:402 (2,5,6,1) - http://osu.ppy.sh/ss/3271217 try something like this? or atleast try to line up 2 5 and 6 perfectly :c you've almost done it with your current pattern anyways, and I think it'd just look a little bit neater
00:16:332 (5,6,1) - a triangle like this https://osu.ppy.sh/ss/3271227 would've probably played a bit nicer I think since it properly emphasizes the downbeat. The current pattern emphasizes 6 more than the downbeat, which feels a bit odd I think
01:03:774 (4,5,6) - hmmmh I kinda feel like the flow here could be a bit smoother. If you try following through this pattern, you'll notice a lot of sharp turns and harsh angles. I like the idea and I think this was properly executed during previous patterns like 00:58:192 (2,3,4,1) - but this one doesn't feel as nice
01:08:658 (1) - see if you can move this up a bit? would play a bit nicer I think
01:24:530 (2,3,4,5) - jump feels a little uncomfortable I think, since the stack basically takes away all the momentum the player hard, forcing him to speed up afterwards to properly catch this jump
01:33:774 (1,3,4,5,6) - try this http://osu.ppy.sh/ss/3271273 ? increasing the distance between 3->4 actually feels more appropriate for this pattern than de-creasing I think, and this would be one way of achieving that while still having it look pretty neat (in my opinion). would probably have to do some minor re-arranging for the following sliders, though I'm hoping this won't be too much of a bother
Good luck o3o