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Feint - In Heart & Mind

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Peachtrees
M4M

c:

Krimek's Easy

00:04:820 (4) - place this at 417/196 to perfectly catch the previous sliders movement. Err while the flow between this one and the previous one actually is pretty ok, I think this helps with the flow into the next slider a bit (and it also just looks a little neater I think :c)

00:07:611 (2,3) - why not try something like https://osu.ppy.sh/ss/3270991 this here? could also potentially blanket 2 but I feel like that might look al ittle crowded, so I'll leave that choice to you

00:14:239 (1) - try stretching out the ending of this one a bit? just for the looks...;w;

00:37:960 (4) - doiwnbeat here feels REALLY strong, so I don't know if skipping this for a repeat is a good idea :/

00:43:541 (4,5) - should probably try mapping the piano here without skipping something, you did it everytime this sound came up in the music (I hope you'll get the idea, I'm bad at wording this :c)

01:14:239 (3,4,1) - why not form a triangle here? or was that what you were going for and it just happens to be off by a bit? something like https://osu.ppy.sh/ss/3271033 looks neat I think.

01:24:006 (1) - are slidertails like this rankable in easy diffs? I mean it's fancy and all but does this count as being clearly visibly from start to finish? just curious, I actually don't know

Normal

00:13:890 (4,3) - stack is off :c

00:21:913 (4,5,1) - http://osu.ppy.sh/ss/3271074 why not do something like this here? get's rid of the overlap + I think lining them up here looks a bit cleaner than the little 'bump'

00:42:146 (4,5,6) - try this https://osu.ppy.sh/ss/3271090 rythm? 00:43:018 (2) - currently starts on a red tick with barely anything audible on it :c

00:53:309 (4,1,2) - ^though this will be a bitch to change, your call!

01:00:286 (3,4) - try something like this http://osu.ppy.sh/ss/3271114? blanket looks ugly af becuase I don't have the patience to get it right, but I feel like this gives a little extra swing to the pattern

01:28:890 (5) - mhmm feels like this one might catch a lot of new players off guard since this is kind of repeat wasn't introduced to the player until now

01:39:704 (5) - eh could probably 'fix' the spacing on this if you want

Hard

00:42:146 (5) - putting something clickable on this would feel a lot more fitting I think

00:47:030 (4) - ^ it works better with 00:39:006 (5) - these ones I think (putting the downbeat on the tail that is)

00:59:588 (4,5) - de-curve these sliders a little? they tend to look too butt-y when curved to much I think :c Idk this might be more of a subjective matter I guess..

01:00:809 (3) - ^

01:02:727 (5,1) - asiudaksdblanket

01:07:262 (1) - why does this have a finish but 01:10:053 (1) - 01:12:844 (1) - 01:15:634 (1) - etc don't? is there anything different in the music?

01:18:425 (1) - and then this has a finish again

01:39:006 (4,6) - could stack these two for some extra emphasize on 6

Lovely Memories

00:04:995 (2,3,1,2,3,4) - mhmm I think it looks rather messy with lots of stuff overlapping like this 00:04:995 (2,3,4,1) - this one is visible in-game too :c

00:10:402 (2,5,6,1) - http://osu.ppy.sh/ss/3271217 try something like this? or atleast try to line up 2 5 and 6 perfectly :c you've almost done it with your current pattern anyways, and I think it'd just look a little bit neater

00:16:332 (5,6,1) - a triangle like this https://osu.ppy.sh/ss/3271227 would've probably played a bit nicer I think since it properly emphasizes the downbeat. The current pattern emphasizes 6 more than the downbeat, which feels a bit odd I think

01:03:774 (4,5,6) - hmmmh I kinda feel like the flow here could be a bit smoother. If you try following through this pattern, you'll notice a lot of sharp turns and harsh angles. I like the idea and I think this was properly executed during previous patterns like 00:58:192 (2,3,4,1) - but this one doesn't feel as nice

01:08:658 (1) - see if you can move this up a bit? would play a bit nicer I think

01:24:530 (2,3,4,5) - jump feels a little uncomfortable I think, since the stack basically takes away all the momentum the player hard, forcing him to speed up afterwards to properly catch this jump

01:33:774 (1,3,4,5,6) - try this http://osu.ppy.sh/ss/3271273 ? increasing the distance between 3->4 actually feels more appropriate for this pattern than de-creasing I think, and this would be one way of achieving that while still having it look pretty neat (in my opinion). would probably have to do some minor re-arranging for the following sliders, though I'm hoping this won't be too much of a bother

Good luck o3o
Krimek

Peachtrees wrote:

Krimek's Easy

00:04:820 (4) - place this at 417/196 to perfectly catch the previous sliders movement. Err while the flow between this one and the previous one actually is pretty ok, I think this helps with the flow into the next slider a bit (and it also just looks a little neater I think :c)
It actually was on purpose. I like to make objects slightly 'outplaced' but still flow well.

00:07:611 (2,3) - why not try something like https://osu.ppy.sh/ss/3270991 this here? could also potentially blanket 2 but I feel like that might look al ittle crowded, so I'll leave that choice to you
Strg+H 00:04:820 (4) - , no need to change I guess...

00:14:239 (1) - try stretching out the ending of this one a bit? just for the looks...;w;
Also this was on purpose too. This might look ugly for some ppl but it has some style imo~

00:35:867 (3) - doiwnbeat here feels REALLY strong, so I don't know if skipping this for a repeat is a good idea :/
I don't get it. There is a circle lol

00:43:541 (4,5) - should probably try mapping the piano here without skipping something, you did it everytime this sound came up in the music (I hope you'll get the idea, I'm bad at wording this :c)
This is an easy, mapping those piano sounds would make it too hard imo.

01:14:239 (3,4,1) - why not form a triangle here? or was that what you were going for and it just happens to be off by a bit? something like https://osu.ppy.sh/ss/3271033 looks neat I think.
It was off, fixed.

01:24:006 (1) - are slidertails like this rankable in easy diffs? I mean it's fancy and all but does this count as being clearly visibly from start to finish? just curious, I actually don't know
There are many overlapping or spiky slidershapes. Tbh I don't know how far this is "rankable" or not but I will defend and represent my opinion that this is totaly readable/playable and makes the map more interesting for "Beginners".
Thanks for the mod. Sorry for refusing so much but I hope you can understand why.
Peachtrees
00:37:960 (4) - is the downbeat I was talking about, not sure why I linked 00:35:867 (3)

also I don't really mind you rejecting most of this, as none of the things I pointed out were objectively wrong/bad, I just ended up being very subjective to try and come up with things that you might or might not like. Rejecting these is perfectly fine c:
Topic Starter
Famous

Peachtrees wrote:

M4M

c:

Normal

00:13:890 (4,3) - stack is off :c | Shouldn't even stack. And it does not effect anyone while playing.

00:21:913 (4,5,1) - http://osu.ppy.sh/ss/3271074 why not do something like this here? get's rid of the overlap + I think lining them up here looks a bit cleaner than the little 'bump' | Changed it.

00:42:146 (4,5,6) - try this https://osu.ppy.sh/ss/3271090 rythm? 00:43:018 (2) - currently starts on a red tick with barely anything audible on it :c | I don't think this is a problem but I'll change if other people also see this as problem.

00:53:309 (4,1,2) - ^though this will be a bitch to change, your call! | ^

01:00:286 (3,4) - try something like this http://osu.ppy.sh/ss/3271114? blanket looks ugly af becuase I don't have the patience to get it right, but I feel like this gives a little extra swing to the pattern Cool suggestion! Changed it.

01:28:890 (5) - mhmm feels like this one might catch a lot of new players off guard since this is kind of repeat wasn't introduced to the player until now | Really not sure about it. Trying to get some more opinions befor changing it.

01:39:704 (5) - eh could probably 'fix' the spacing on this if you want | Not necessary to point that out and it's not even a 'problem' but I fixed it.

Hard

00:42:146 (5) - putting something clickable on this would feel a lot more fitting I think | I don't really understand, because it is clickable.

00:47:030 (4) - ^ it works better with 00:39:006 (5) - these ones I think (putting the downbeat on the tail that is) | I'm a friend of objects overlapping with sliders but in that case it's kinda... ugly. Changed it.

00:59:588 (4,5) - de-curve these sliders a little? they tend to look too butt-y when curved to much I think :c Idk this might be more of a subjective matter I guess.. | Doesn't seem like something that need to be changed.

01:00:809 (3) - ^ | ^

01:02:727 (5,1) - asiudaksdblanket | Such blanket fixes are not necessary but I fixed it anyway.

01:07:262 (1) - why does this have a finish but 01:10:053 (1) - 01:12:844 (1) - 01:15:634 (1) - etc don't? is there anything different in the music? | While mapping this I tried fitting hitsounds. This Finish 01:07:262 (1) shouldn't be there anymore. Removed Finish.

01:18:425 (1) - and then this has a finish again | Same reason as above.

01:39:006 (4,6) - could stack these two for some extra emphasize on 6 | You'll not recognize while playing.

Lovely Memories

00:04:995 (2,3,1,2,3,4) - mhmm I think it looks rather messy with lots of stuff overlapping like this 00:04:995 (2,3,4,1) - this one is visible in-game too :c | I don't think this isn't bad.

00:10:402 (2,5,6,1) - http://osu.ppy.sh/ss/3271217 try something like this? or atleast try to line up 2 5 and 6 perfectly :c you've almost done it with your current pattern anyways, and I think it'd just look a little bit neater | I understand your thoughts but to me it looks TOO linear.

00:16:332 (5,6,1) - a triangle like this https://osu.ppy.sh/ss/3271227 would've probably played a bit nicer I think since it properly emphasizes the downbeat. The current pattern emphasizes 6 more than the downbeat, which feels a bit odd I think | I'm really like this that way but I'll change it if more poeple complain about it.

01:03:774 (4,5,6) - hmmmh I kinda feel like the flow here could be a bit smoother. If you try following through this pattern, you'll notice a lot of sharp turns and harsh angles. I like the idea and I think this was properly executed during previous patterns like 00:58:192 (2,3,4,1) - but this one doesn't feel as nice | Changed that part a bit.

01:08:658 (1) - see if you can move this up a bit? would play a bit nicer I think | Changed.

01:24:530 (2,3,4,5) - jump feels a little uncomfortable I think, since the stack basically takes away all the momentum the player hard, forcing him to speed up afterwards to properly catch this jump | There are way worse jump pattern than this.

01:33:774 (1,3,4,5,6) - try this http://osu.ppy.sh/ss/3271273 ? increasing the distance between 3->4 actually feels more appropriate for this pattern than de-creasing I think, and this would be one way of achieving that while still having it look pretty neat (in my opinion). would probably have to do some minor re-arranging for the following sliders, though I'm hoping this won't be too much of a bother | Moved 01:34:123 (3) more up because I want to emphasize the clap there and fixed the different spacing.

Good luck o3o
Thanks for mod~ :3
Krimek
Thank you for getting back to the mod to answere this question.

Peachtrees wrote:

00:37:960 (4) - is the downbeat I was talking about, not sure why I linked 00:35:867 (3)
I can totaly see the point that skipping that sound is suboptimal, but I think it's fine for an easy diff to not map all of these notes.
Also an interesting thing I did in this diff (that self-congratulation) is that the number of notes I mapped (like such downbeat too) in this slow part are getting more and intensive over time to time from 00:34:820 (1) - to 00:54:704 (1) -; a good reason to keep such a long reverseslider at the beginning.

Peachtrees wrote:

also I don't really mind you rejecting most of this, as none of the things I pointed out were objectively wrong/bad, I just ended up being very subjective to try and come up with things that you might or might not like. Rejecting these is perfectly fine c:
I'm glad to hear this. I can totaly share most of your suggestions/opinions you've mentioned.
Come[Back]Home
Krimek's Easy

00:43:541 (4,5) You could do something else here, the melodics suggest it. Try this instead It fits perfect with the music
01:07:262 (1,2,4) I think the multiple stack here takes out the movement a bit, you should overthink this again
01:31:332 (2) Move the slidertail too 516/172 so it shows into the direction of 01:32:379 (3) which looks and plays nice

Normal

00:19:820 (1) I saw a few maps getting unranked for a slider like this in Normal... maybe you should overthing it
00:22:437 (5,1) I think a slider here would fit more since the beat is strong there
00:41:099 (2,3,4,1) Just a straight line is kinda boring, you should try to get more movement into it
00:44:588 (5,6) I think a slider here would fit with a finish on his tail to show the end of the "first" calm part. I hope you know what i mean...
00:55:751 (6) A single circle instead to get a little break?
01:28:890 (5) I think a multiple repeat here is kinda confusing for a normal since newer players dont expect one, and you havent used them before which makes it kinda unpredictable

Hard

00:11:099 (6,2) Dont you think they are a bit too close which looks weird?

I dont know why this diff needs mod, really awesome mapped

Lovely Memories

00:01:332 (6) I dont think this should be a repeat because the part it covers with the repeat is totally mappable and it feels like something is missing especially because its an Insane, i think you should map that part
00:06:913 (1) ^
00:12:495 (1) ^
00:18:076 (5) ^
00:35:867 (4,5,6) Its not a perfect line because of (6)


I love this Beatmap, really awesome and well mapped.
Good Luck~ :3
Topic Starter
Famous

Come[Back]Home wrote:

Normal

00:19:820 (1) I saw a few maps getting unranked for a slider like this in Normal... maybe you should overthing it | I changed that slider.
00:22:437 (5,1) I think a slider here would fit more since the beat is strong there | I don't think so but I guess a slider would be more comfortable to play.
00:41:099 (2,3,4,1) Just a straight line is kinda boring, you should try to get more movement into it | Right, but making parts like these are okay to me if you don't overuse it. No change.
00:44:588 (5,6) I think a slider here would fit with a finish on his tail to show the end of the "first" calm part. I hope you know what i mean... | I understand and it seems to be a nice idea. Replaced circles into a slider.
00:55:751 (6) A single circle instead to get a little break? | I guess that's fine and it's a nice lead into kiai-time.
01:28:890 (5) I think a multiple repeat here is kinda confusing for a normal since newer players dont expect one, and you havent used them before which makes it kinda unpredictable | Also read that in previous mod and I think I really should change it. Replaced that reversed slider into 2 slider.

Hard

00:11:099 (6,2) Dont you think they are a bit too close which looks weird? | Not really but I spaced it a bit.

I dont know why this diff needs mod, really awesome mapped | Thanks! :D

Lovely Memories

00:01:332 (6) I dont think this should be a repeat because the part it covers with the repeat is totally mappable and it feels like something is missing especially because its an Insane, i think you should map that part | I added these sliders to emphasize the calm beginning of the song. I also like it like that and it feels not bad while playing.
00:06:913 (1) ^
00:12:495 (1) ^
00:18:076 (5) ^
00:35:867 (4,5,6) Its not a perfect line because of (6) | I guess it's fixed. Should be better now.


I love this Beatmap, really awesome and well mapped.
Good Luck~ :3
Thanks for modding~ :D/
Krimek
#100

Come[Back]Home wrote:

Krimek's Easy

00:43:541 (4,5) You could do something else here, the melodics suggest it. Try this instead Nice suggestion! It fits perfect with the music
01:07:262 (1,2,4) I think the multiple stack here takes out the movement a bit, you should overthink this again I think its okay
01:31:332 (2) Move the slidertail too 516/172 so it shows into the direction of 01:32:379 (3) which looks and plays nice okay
Thanks for the mod!
Kyle Y
#modding queue
[general]
remember to add the source
and add guest diff mapper's name as the tags
[NM]
00:00:286 (1) - becasue it is NM diff, you can map 1 beat slider and using 1/2 also
00:05:169 (4,5) - suggestion: 2 1/2 beat slider
00:58:192 (5,6,7) - 1/2 slider reverse
01:03:774 (6,7,8) - ^
01:10:053 (1,2) - I am not sure about this flowing... I know this is okay, but not sure about it

01:12:146 (5,6,7) - same
01:13:541 (2) - curve slider
01:17:727 (5,6) - slider
01:20:518 (4,5,6) - same
01:34:472 (4,5,6) - ^
Topic Starter
Famous

Kyle Y wrote:

#modding queue
[general]
remember to add the source | There is no source
and add guest diff mapper's name as the tags | The GD mappers name is already named in tags...?
[NM]
00:00:286 (1) - becasue it is NM diff, you can map 1 beat slider and using 1/2 also | What?
00:05:169 (4,5) - suggestion: 2 1/2 beat slider | This is still a normal diff. It shouldn't be that hard. It's enough that I added so many 1/2 sliders 00:54:704 (3,4,5,6) for a nice lead into kiai-part. I don't want to spam too many 1/2 things.
00:58:192 (5,6,7) - 1/2 slider reverse | Why?
01:03:774 (6,7,8) - ^ | Same as above... why?
01:10:053 (1,2) - I am not sure about this flowing... I know this is okay, but not sure about it | Okay the flow here is really strange. Fixed flow.

01:12:146 (5,6,7) - same | Already said.
01:13:541 (2) - curve slider | Why?
01:17:727 (5,6) - slider | It's still okay.
01:20:518 (4,5,6) - same | And again...
01:34:472 (4,5,6) - ^ | ^
The main problem of this mod is that there's lack of explanations. I don't really understand why to change all these. :/
It would be nice if you could explain your changes/suggestions in further mods. I still appreciate your time you took for this mod. :3
Hikaru Rose
doin it reversed because im special, ha

[Lovely memories]
00:42:495 (1,2) - these notes are placed like they are somehow connected to the notes before, which can cause confusion. Try to place these two on a different position. (maybe a bit to the left?)

00:53:658 (1,2) - Same thing here. Maybe slightly to the right.

00:59:937 (6) - i don't know if it's just me but reversing this slider holds the flow better in my opinion.

01:24:530 (2,3,4) - this is one in general, but i only noticed it really much with this triple. All you triples are stacked. I don't know if that is what you wanted, but you can try to place some triples in a line so it becomes more 'lively' (haha i don't know how to word this).

[Hard]
I don't necessarily think that anything feels off, but still... The triples... Same story with the insane diff. Don't know if this is planned but i think it would be better to not place all triples stacked like that.

Now comes the hardest difficulties to mod >.>

[Normal]
00:22:437 (5) - i think this is very confusing for normal diff players. I suggest making this a single note, like in the other difficulties.

That's about it for the normal. I think it's better to let actual normal players mod this >.>

[Krimek's Easy]
Seems about fine i think... good job on this!
_____________________________________

That's about it for my mod.
I hope this was helpful in any way and I'm looking forward to seeing this getting ranked. (is that a normal sentence?) ^^;
Feint and DnB <3
Topic Starter
Famous

HikaruR wrote:

doin it reversed because im special, ha

[Lovely memories]
00:42:495 (1,2) - these notes are placed like they are somehow connected to the notes before, which can cause confusion. Try to place these two on a different position. (maybe a bit to the left?) | I stacked them to emphasize that part. It's not even that hard to read and it's a Insane difficulty. It should be at least a bit challenging. :3

00:53:658 (1,2) - Same thing here. Maybe slightly to the right. | ^

00:59:937 (6) - i don't know if it's just me but reversing this slider holds the flow better in my opinion. | You can actually do both but I prefer doing it like I did it.

01:24:530 (2,3,4) - this is one in general, but i only noticed it really much with this triple. All you triples are stacked. I don't know if that is what you wanted, but you can try to place some triples in a line so it becomes more 'lively' (haha i don't know how to word this). | I understand what you mean. Yes it was planned to stack all these triples. This song feels like stacked triples to me so that's why I used them so much.

[Hard]
I don't necessarily think that anything feels off, but still... The triples... Same story with the insane diff. Don't know if this is planned but i think it would be better to not place all triples stacked like that. | Just like I said above. It's not bad to stack all these triples.

Now comes the hardest difficulties to mod >.>

[Normal]
00:22:437 (5) - i think this is very confusing for normal diff players. I suggest making this a single note, like in the other difficulties. | This is pretty fine and readable. Normal player are not that bad to not know how to deal with this. But I like the way you care about them! :D

That's about it for the normal. I think it's better to let actual normal players mod this >.>

[Krimek's Easy]
Seems about fine i think... good job on this!
_____________________________________

That's about it for my mod.
I hope this was helpful in any way and I'm looking forward to seeing this getting ranked. (is that a normal sentence?) ^^;
Feint and DnB <3
I really appreciate your mod but no changes though. Your suggestions are pretty decent so I'll give you kudosu for this. I'm glad to see that you like this mapset. :D
Kotori-Chan
small mod,,

pls dont mind >///<


Hard
you can change this slider 00:58:890 (1) -

so that it blankets better with 00:59:413 (2,3,4) - something like this http://puu.sh/iTeIn/5c207d2637.jpg

maybe change these two 01:01:332 (5,6) - to that ? http://puu.sh/iTeRb/c0962337e0.jpg

do the same with 01:13:890 (4,5) - ^^^^^^^^

rest of the diff seems well to me :3

welp,,, actually thats all D:

Didnt realy find anything else.
I really like the map hope that it gets ranked ;w;
Good luck and i hope that mod could help you a little bit >w</
Topic Starter
Famous

HolyNightmare wrote:

small mod,,

pls dont mind >///<


Hard
you can change this slider 00:58:890 (1) -

so that it blankets better with 00:59:413 (2,3,4) - something like this http://puu.sh/iTeIn/5c207d2637.jpg | The idea is not bad but it will destroy the flow here and I like this little overlap.

maybe change these two 01:01:332 (5,6) - to that ? http://puu.sh/iTeRb/c0962337e0.jpg | Hm... I don't really understand why I should cahnge it. Seems fine to me~

do the same with 01:13:890 (4,5) - ^^^^^^^^ | ^

rest of the diff seems well to me :3

welp,,, actually thats all D:

Didnt realy find anything else.
I really like the map hope that it gets ranked ;w;
Good luck and i hope that mod could help you a little bit >w</
I'm really thankful and appreciate your suggestions but no changes~
I'm glad that you like it and I try to rank this soon. x)
Yahuri
From my queue~

General
-I feel like the green and yellow combos are too vibrant. Try making the green more yellow and the yellow more white.

Hard
00:58:890 (1,2,3,4) - looks a little weird to me, but you don't have to change it. Occurs here too 01:30:983 (1,2,3,4)

Lovely Memories
00:59:762 (5,6) - This kind of jump doesn't flow very well.
01:34:820 (7,1) - ^
01:02:379 (3) - overlap?

Great job, I think you're pretty close to ranking! Hope this mod helped, and good luck~
Topic Starter
Famous
I'm REALLY SORRY for replying so late...

Yahuri wrote:

From my queue~

General
-I feel like the green and yellow combos are too vibrant. Try making the green more yellow and the yellow more white. | Gonna think about that.

Hard
00:58:890 (1,2,3,4) - looks a little weird to me, but you don't have to change it. Occurs here too 01:30:983 (1,2,3,4) | I'll leave it like that. This is not that hard to read imo. But of course I'll change it if more people complain about this.

Lovely Memories
00:59:762 (5,6) - This kind of jump doesn't flow very well. | Changed the pattern. Should flow better now.
01:34:820 (7,1) - ^ | I guess that's fine.
01:02:379 (3) - overlap? | I don't really understand what you meant, but I moved these sliders.

Great job, I think you're pretty close to ranking! Hope this mod helped, and good luck~
Thanks for mod~ >u<b
...and have fun with your late Kudosu xD
Strategas
from queue

[general]

Audio file bitrate is too high (320 kbs). 192 is max.

can you fix your break time in all diffs? it's kind of delayed now (remove the break then add it)

spread from normal to hard is kinda huge... might want another diff

[I took your memories]

00:11:448 (1) - could space a little more for emphasis on downbeat

00:30:983 (1) - I don't feel like finish fits on the spinner

00:42:495 (1,2) - because of autostack your patern is kinda broken here http://i.imgur.com/U2K5i9B.png it looks like this atm.

00:52:611 (4,5,6,1,2) - ^

[Hard]

00:30:983 (1) - no finish

00:44:588 (6) - you have a slider end on strong beat, rather have that clickable, especially since you have finish on it, which doesn't even fit tbh xd . that also applies to the whole section with your repeat sliders

01:23:832 (7,1) - flow

01:40:751 (1) - you forgot a spinner like in the rest of diffs

[Normal]

00:30:983 (1) - no finish

00:44:588 (5) - same as hard

[Easy]

00:30:983 (1) - no finish

00:54:704 (1) - I'm highly against using a spinner here, you lose all of the power for the kiai start

01:07:262 (1,2) - this one specific part that has this awkward pause

usnapped timing green lines... not too important but yeh

01:02:130
01:04:920
01:10:502
01:13:292
01:16:083
01:18:874
01:19:572
01:21:665
01:22:362
01:24:455
01:25:153
01:27:246
01:27:944
01:30:037
01:30:734
01:32:827
01:33:525
01:35:618
01:36:316
01:38:409
01:39:106

pretty decent and clean set, good luck!
Krimek
Reply

Strategas wrote:

[Easy]

00:30:983 (1) - no finish
Why no finish? It fits well if you ask me. But hitsounding is up to -Famous- so let's see what he says.

00:54:704 (1) - I'm highly against using a spinner here, you lose all of the power for the kiai start
It works as a great lead in and the pause gives the players time to focus on clicking again.

01:07:262 (1,2) - this one specific part that has this awkward pause
I like it :v If others say so, maybe I gonna change~

usnapped timing green lines... not too important but yeh
It makes no difference and having it like it is now gives me better orientation about what hitsounding is focused on.

01:02:130
01:04:920
01:10:502
01:13:292
01:16:083
01:18:874
01:19:572
01:21:665
01:22:362
01:24:455
01:25:153
01:27:246
01:27:944
01:30:037
01:30:734
01:32:827
01:33:525
01:35:618
01:36:316
01:38:409
01:39:106
Thanks for modding!
Topic Starter
Famous

Strategas wrote:

from queue

[general]

Audio file bitrate is too high (320 kbs). 192 is max. | Wow, I totally forgot checking this. Changed mp3.

can you fix your break time in all diffs? it's kind of delayed now (remove the break then add it) | Everything seems fine and also after changing the mp3 + offset it's still fitting imo.

spread from normal to hard is kinda huge... might want another diff | Thought about the same. Maybe I'm going to decreas the difficulty for hard but I'm not sure yet.

[I took your memories]

00:11:448 (1) - could space a little more for emphasis on downbeat | I didn't even increased the spacing at the other parts. I rather decreased it. Why should I increase it here now?

00:30:983 (1) - I don't feel like finish fits on the spinner | Why? It's the same like 00:00:339 (1), 00:22:664 (1), 00:56:152 (1) and 01:40:804 (1) to emphasize those woosh~.

00:42:495 (1,2) - because of autostack your patern is kinda broken here http://i.imgur.com/U2K5i9B.png it looks like this atm. Well it's really odd. I changed that part a little bit.

00:52:611 (4,5,6,1,2) - ^ | ^

[Hard]

00:30:983 (1) - no finish | Already mentioned above.

00:44:588 (6) - you have a slider end on strong beat, rather have that clickable, especially since you have finish on it, which doesn't even fit tbh xd . that also applies to the whole section with your repeat sliders | Tbh I don't really understand why so many people are complaining "strong beats" in calm parts like this. Imo that's totally fine to me. I'll ask more people about that.

01:23:832 (7,1) - flow | Seems fine to me. I mean... in Insane that's totally fine?

01:40:751 (1) - you forgot a spinner like in the rest of diffs | Oh! Added spinner~

[Normal]

00:30:983 (1) - no finish | Same as above.

00:44:588 (5) - same as hard | Same as above.
Thank you very much for mod~ o/
ReFaller
Hey, guy! Mod because of an issue below.

I'm waiting for ranked status, and when i Re-DL'ed, i found and Error by your change .mp3
You have now new offset, which is 295, your current is extremely too late. Yes, careless with checking offset after new .mp3 :)
Be also caferul careful with resnap all notes, because some of them will moved to ?inappriopriate? ticks, (mostly blue).

Other thing: I'm able to do Advanced guest to fill the gap between normal and hard diffs
Topic Starter
Famous
Well I cheked the timing and it's totally fine to me. I don't know if I misunderstood you, but my current offset is 339, not 295. Then I checked the offset 295 and ... you're right. It IS offset but my offset is still 339. I also don't understand what offset I should use instead. You didn't metioned it. You just said, that the offset is wrong.

Additional I guess another diff is not necessary, because this got also ranked and the spread is even worse. I'm sorry :c
ReFaller
In this case i Re-DL'ed, but I removed song from the game before, and offset is good, nvm.
Topic Starter
Famous
No problem ^-^
Lully
mdq

whoa 1 year old


lovely daydrea- memories
00:00:862 (2) - this pls
00:02:780 (4,1) - fix blanket
00:16:385 (4,1) - stack onegai

ok done why please this map whoa nice cool!
Topic Starter
Famous

CookieKivi wrote:

mdq

whoa 1 year old | Yea...


lovely daydrea- memories
00:00:862 (2) - this pls | I think it's okay like that.
00:02:780 (4,1) - fix blanket | Aye!
00:16:385 (4,1) - stack onegai | Nah, overlap is better imo~

ok done why please this map whoa nice cool! | Thanks and I need mods :v
Well thanks for modding but no kudosu, sorry ~ :s
RyoKazuka


here come dat mod

tbh not much to say about NM and EZ as both look superb
but I do have smth to say about EZ as in
01:40:804 (1) - i generally think this is a good idea as a finale but this is like the only tight blanket that has an overlap, it might not look good but i do suggest moving it to 390 | 141 or make 01:38:013 (3) - this slider's blanket big enough so that it fits the circle

HD
are you okay with making this AR 7.2 so that it fits the spread? the current one is okay but the suggestion is keep to you safe lo

not much to point but I do advise you to keep a DS limit if its hard diff
making the DS over 2.05x makes it feel less comfortable to play after some tries

for example like 00:05:397 (4) -
and 01:28:245 (1) -

but this 00:10:455 (3) - and 01:22:664 (1) - this is an exception because the ds right now is acceptable and plays fine
the flow feels a bit forced compared to the ones with 2.0x ds but more than that feels wrong
imo you should make emphasis like this more 00:19:525 (7) -

00:55:455 (3) - setting an NC here would be nice because players can notice the sv change by now

01:15:339 (5) - id really ctrl g this for better flow and emphasis but it feels inconsistent

MX
OD 8 is really like for smth extra-ish but since the flow here and the song is calm
7 fits perfectly but then your hard is 6.5- you should do smth about hard and insane's od liek hd is 6 and insane 7

00:02:780 (4) - id ctrl g this too for better flow

00:05:571 (5) - i really recommend making this a 2 stacked circles because of the drum part here, it plays better with that kind of rhythm and i recommend using this kind of slider to this circles here 00:08:362 (6,7) -

basically switch these two rhythm so that it plays more well

example pic http://sta.sh/0kcqy0aagw8

00:11:152 (7,8) - ya using this technique emphasis more than the one you did above

00:16:734 (5) - you know what i mean ^

00:22:315 (7) - ^

01:10:106 (1) - i hate explaining long things but if you make it a straight slider like this http://sta.sh/02gap112y3sc
it wont force the flow as the slider's angle is not facing the the previous flow which makes the flow a bit rough
I really recommend changing the slider's angle for a better flow

01:38:013 (1) - this is questionable but it plays fine to me

other than that everything looks so chill

mapset is very creative i like +star

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