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LUNA SEA - STORM

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Tipsy
Hi M4M (^.^)/

[STORMY]
  1. 01:02:800 (1,2) - Maybe you can swap these notes in the timeline like this: .
    This way 01:02:958 (2) starts on a white tick like 01:02:329 (2).
  2. 02:22:526 (1,3,5) - You can try Strg+G. Maybe on Slider 5 ?
  3. 01:31:577 (4) - You can use 2 Singles and make a jump to emphasize the climax of the vocal. http://puu.sh/gq75w/e4b371aef7.jpg
  4. 01:34:408 (4) - Same.
Very nice map !
Topic Starter
P o M u T a

Tipsy wrote:

Hi M4M (^.^)/

[STORMY]
  1. 01:02:800 (1,2) - Maybe you can swap these notes in the timeline like this: .
    This way 01:02:958 (2) starts on a white tick like 01:02:329 (2). umm, i like this.... sorry!
  2. 02:22:526 (1,3,5) - You can try Strg+G. Maybe on Slider 5 ? keep
  3. 01:31:577 (4) - You can use 2 Singles and make a jump to emphasize the climax of the vocal. http://puu.sh/gq75w/e4b371aef7.jpg fixed!
  4. 01:34:408 (4) - Same. not strong part imo. i keep this.
Very nice map !
thanks for mods! good mod!
Niva
Slight assistance regarding the song's timing :

SPOILER
20:40 P o M u T a: hi  Niva! If you have time, can you check timing?
20:40 Niva: which map? o.o
20:40 Niva: hi btw~
20:40 P o M u T a: maybe it's multiple http://osu.ppy.sh/s/289789
20:42 P o M u T a: this map :D
20:49 Niva: oh I have the map
20:49 *Niva is listening to [http://osu.ppy.sh/b/653086 LUNA SEA - STORM]
20:49 Niva: which part you're unsure of? o.o
20:50 P o M u T a: 04:00:660
20:50 P o M u T a: 04:00:660 - 1/3 part
20:50 P o M u T a: this song some 1/3 part have. but, weird all ;w;
20:51 P o M u T a: 04:45:948 - and this
20:51 P o M u T a: idk. but, this only changed :p 03:46:182 - .
20:51 P o M u T a: 02:01:140 - yeah that's all.
20:52 P o M u T a: if 25% hear, yes, maybe can understand
20:54 Niva: 02:01:140 (1) - is fine imo
20:54 P o M u T a: oh, okay.
20:55 Niva: 04:00:660 (1) - is interesting... it only occurs in this particular slider
20:55 Niva: the following sliders are all fine
20:55 Niva: hmm...
20:55 P o M u T a: fmm..
20:56 Niva: best to leave as is imo as it's not even 1/16 apart (:
20:56 P o M u T a: oh, okay :-)
20:56 Niva: 04:45:948 (1) - there's a shift on this
20:56 Niva: let me try
20:56 P o M u T a: yeah,,,
20:57 P o M u T a: really weird last haha XD
20:58 Niva: 04:45:962 (1) - try
20:58 Niva: BPM 189
20:58 Niva: offset 285962
20:59 Niva: and then 04:46:914 (2) - snap to 1/4
20:59 Niva: yeah, definitely better this way (:
20:59 P o M u T a: okay! try!
21:00 Niva: 04:47:231 (1)'s end - will be snapped in sync with the song at 04:54:374 -
21:00 Niva: yup (:
21:02 P o M u T a: wow
21:02 P o M u T a: really cool now :D
21:02 P o M u T a: thanks ;w;

Good luck on this mapset P o M u T a !~
Topic Starter
P o M u T a
thanks Niva!!
alacat
こんにちは~ :3

[General]
  1. コンボカラーの1,4の色が似ているので、ちょっとだけ異なって見えるように修正してください。02:01:140 (1,1,1,1,1,1) - こういった部分で変化がわかりづらかったです。
[STORMY]
  1. 00:14:997 (2) - 特に大きい音があるわけでもないのでここにジャンプがあると不自然に見えました、また00:14:210 (1) - からの流れを考えるとすこしやりにくいかと思います。こういったデザインはどうでしょう?少し互いに間を空けてもいいかもです。
  2. 00:57:454 (2) - もう少し間隔をあけたほうがプレイしやすいと思います。+ x0.2 ~ x0.5
  3. 01:10:034 (2,3,4,5) - 直線よりも角度をつけたほうが流れがいいと思います。
  4. 01:15:538 (4) - 始点に強い音があるのでジャンプさせてみてはどうでしょう?また前のスライダーの(3)とは異なる音なので同じ形のスライダーではない物を使用するとより良いと思います。
  5. 01:42:270 (1) - 始点のfinishはsoftの方がいいと思います。
  6. 01:46:673 (5,6,7) - 見た目1/2の音と変わりないなので01:46:673 (5) - にnew comboを入れてあげるとよりプレイヤーにわかりやすくなると思います。
  7. 02:33:061 (4) - 1/1のスライダーだとギターの音を若干無視することになるので違和感を感じました。音取りを統一するためにギターの音を取ってみてはどうでしょう?
  8. 03:55:943 (2) - 配置的にここからnew comboを入れたほうがまとまりがあります。
  9. 04:18:901 (5,6,7,8) - 全体から見ると静かめなパートなのでここのジャンプは大きすぎると思います。
  10. 05:01:676 - Softの音にしませんか?こちらは前のスピナーの終点とは違いギターの音もないので
がんばです :)
Topic Starter
P o M u T a

alacat wrote:

こんにちは~ :3

[General]
  1. コンボカラーの1,4の色が似ているので、ちょっとだけ異なって見えるように修正してください。02:01:140 (1,1,1,1,1,1) - こういった部分で変化がわかりづらかったです。
[STORMY]
  1. 00:14:997 (2) - 特に大きい音があるわけでもないのでここにジャンプがあると不自然に見えました、また00:14:210 (1) - からの流れを考えるとすこしやりにくいかと思います。こういったデザインはどうでしょう?少し互いに間を空けてもいいかもです。
  2. 00:57:454 (2) - もう少し間隔をあけたほうがプレイしやすいと思います。+ x0.2 ~ x0.5
  3. 01:10:034 (2,3,4,5) - 直線よりも角度をつけたほうが流れがいいと思います。
  4. 01:15:538 (4) - 始点に強い音があるのでジャンプさせてみてはどうでしょう?また前のスライダーの(3)とは異なる音なので同じ形のスライダーではない物を使用するとより良いと思います。
  5. 01:42:270 (1) - 始点のfinishはsoftの方がいいと思います。
  6. 01:46:673 (5,6,7) - 見た目1/2の音と変わりないなので01:46:673 (5) - にnew comboを入れてあげるとよりプレイヤーにわかりやすくなると思います。
  7. 02:33:061 (4) - 1/1のスライダーだとギターの音を若干無視することになるので違和感を感じました。音取りを統一するためにギターの音を取ってみてはどうでしょう?
  8. 03:55:943 (2) - 配置的にここからnew comboを入れたほうがまとまりがあります。
  9. 04:18:901 (5,6,7,8) - 全体から見ると静かめなパートなのでここのジャンプは大きすぎると思います。
  10. 05:01:676 - Softの音にしませんか?こちらは前のスピナーの終点とは違いギターの音もないので
がんばです :)
all fixedです~。moddingありがとうございました!
hehe
hi

  1. 04:52:238 - snap this greenline? lol
  2. 00:23:016 (4,5,6,7) - 00:25:532 (4,5,6,7) - the guitar riffs are on red tick so maybe you can change? http://i.imgur.com/4gKvxtC.png
  3. 00:36:225 (1) - bad stack, you can check ingame.
  4. 00:51:636 - map to this beat?
  5. 02:31:489 - map to this beat
  6. 02:33:061 (4) - this feels weird, cuz its 2/1 hold, quite boring don't you think. can map the white ticks~
  7. 02:42:654 - better to put a not ehere, not reverse, so it can emphasize more the loud sound.
  8. 02:43:912 (1,2,3,4) - this don't suit rhythm cuz red tick no sounds, maybe: http://i.imgur.com/w1IzTQ4.png
  9. 02:52:560 (6,1) - feels odd to switch to drum when follow guitar all along... maybe: http://i.imgur.com/h5DefyH.png
  10. 02:59:244 (3,5,8,11) - no sounds~
  11. 03:30:615 (2,5,6) - no sounds~
  12. there are few sliders in the kiai section that miss clap sound/white tick, but i think you won't change haha

good luck!
Topic Starter
P o M u T a

handsome wrote:

hi

  1. 04:52:238 - snap this greenline? lol done!
  2. 00:23:016 (4,5,6,7) - 00:25:532 (4,5,6,7) - the guitar riffs are on red tick so maybe you can change? oh, nice catch!
    http://i.imgur.com/4gKvxtC.png
  3. 00:36:225 (1) - bad stack, you can check ingame. okay. fixed DS.
  4. 00:51:636 - map to this beat? follow vocal and i won't follow drum this part.
  5. 02:31:489 - map to this beat okay.
  6. 02:33:061 (4) - this feels weird, cuz its 2/1 hold, quite boring don't you think. can map the white ticks~ actually, bit worried. but, play is good work now. done.
  7. 02:42:654 - better to put a not ehere, not reverse, so it can emphasize more the loud sound. okay.
  8. 02:43:912 (1,2,3,4) - this don't suit rhythm cuz red tick no sounds, maybe: http://i.imgur.com/w1IzTQ4.png okay.
  9. 02:52:560 (6,1) - feels odd to switch to drum when follow guitar all along... maybe: http://i.imgur.com/h5DefyH.png okay.
  10. 02:59:244 (3,5,8,11) - no sounds~ done.
  11. 03:30:615 (2,5,6) - no sounds~ oh, i can hear (5,6) drums sound. please hear 25%speed. so, i remove (2) and fixed.
  12. there are few sliders in the kiai section that miss clap sound/white tick, but i think you won't change haha yeah, my mapping style won't tick hitsound.

good luck!
i'm going fix your suggestion. but, it's crazy. i'll need big time.
thanks for mods! really helpful.I hope clear overmapping now ;)
Mazzerin
00:30:093 (2) - move to x208 y272 for consistent spacing
01:25:602 (4,1) - align them so they go in the same line?
03:25:425 (1,2,3,4) - holy fuk maybe reduce spacing a bit here
also your intro was offtime so i kinda fixed it http://puu.sh/h2Fr4/a5ee4c17bb.png http://puu.sh/h2FsW/5bc56ca814.png
1647,356.083086053412,4,2,1,100,1,0
2003,314.13612565445,4,2,1,100,1,0
2317,291.26213592233,4,2,1,100,1,0
2608,363.636363636364,4,2,1,100,1,0
2789,289.855072463768,4,2,1,100,1,0
3225,314.13612565445,4,2,1,100,1,0
5738,335.195530726257,4,2,1,100,1,0
6073,317.460317460317,4,2,1,100,1,0
6707,298.26213592233,4,2,1,100,1,0
7005,319.122448979592,4,2,1,100,1,0
7324,326.281437125748,4,2,1,100,1,0
7650,303.789473684211,4,2,1,100,1,0
7801,317.460317460317,4,2,1,100,1,0
8593,312.5,4,2,1,100,1,0
11405,289.314285714285,4,2,0,100,1,0
11694,314.498375091729,4,2,1,50,1,0
Topic Starter
P o M u T a

Mazzerin wrote:

00:30:093 (2) - move to x208 y272 for consistent spacing okay.
01:25:602 (4,1) - align them so they go in the same line? i like this flow. so, keep.
03:25:425 (1,2,3,4) - holy fuk maybe reduce spacing a bit here 5.46→5.44
also your intro was offtime so i kinda fixed it http://puu.sh/h2Fr4/a5ee4c17bb.png http://puu.sh/h2FsW/5bc56ca814.png
1647,356.083086053412,4,2,1,100,1,0
2003,314.13612565445,4,2,1,100,1,0
2317,291.26213592233,4,2,1,100,1,0
2608,363.636363636364,4,2,1,100,1,0
2789,289.855072463768,4,2,1,100,1,0
3225,314.13612565445,4,2,1,100,1,0
5738,335.195530726257,4,2,1,100,1,0
6073,317.460317460317,4,2,1,100,1,0
6707,298.26213592233,4,2,1,100,1,0
7005,319.122448979592,4,2,1,100,1,0
7324,326.281437125748,4,2,1,100,1,0
7650,303.789473684211,4,2,1,100,1,0
7801,317.460317460317,4,2,1,100,1,0
8593,312.5,4,2,1,100,1,0
11405,289.314285714285,4,2,0,100,1,0
11694,314.498375091729,4,2,1,50,1,0
thanks added your timing! yeah feels good!!
but, bit play weird haha.
thanks you really Mazzerin :)
Lumael

My Mod:


00:08:593 Are you sure this slider should end at 00:09:061 ? It's a bit inconsistent with the rhythm. Imo it should end at 00:08:905 and the spinner should start at 00:09:061

00:53:836 a circle here? I prefer, put it stacked on the (1) to make a little jump and make it a more beautiful pattern.

01:02:642 this snap needs a circle too ^^

02:32:510 AiMod says there's a problem here, I couldn't see anything, but... :P

I think you could extend the last spinner till 05:02:469 because I could hear the guitar till there lol. Also think of lowering the volume of the hitsound on the last spinner.

That's it, sorry for small modding but your beatmap is already very good!
Topic Starter
P o M u T a
last spinner done!
thanks for mods!
Gamu
こんばんは从✿╹ヮ╹) 

[ STORMY]
  1. 01:12:077 (1) - これをCTRL+Gしたほうが流れがもっと良くなると思います。
    {*]01:25:915 (1) - 個人的には、01:25:601 (4)と並行なスライダーを作成したほうが見た目的に良いかな?
  2. 01:31:733 (5,6,1) - (5)⇒(6)⇒(1)の流れが少し悪く感じたので、(6)スライダーをx:148 y:172あたりに移動させて、向きを逆に変えてみてはどうでしょうか?(下の図を参考に)
  3. 02:20:009 (1) - 終点でハッキリとした音が聞こえないので、soft-hitnormalの音に変えませんか?normal-hitnormalだと音量を下げても少し聞こえてしまうので。
  4. 03:01:208 (1,2,1) - 下から上の流れが良いかなって思いました。なので、03:01:208 (1,2)をCTRL+Gして、03:01:680 (1)は(2)にスタックさせてみてください。
  5. 03:10:171 (1) - 02:20:009 (1)と同じで、soft-hitnormalに変えてみてはどうでしょうか?
  6. 03:11:587 (P) - PreviewTimeがここに設定されているのですが、03:11:429 (1)のスライダーの始点の時間にしたほうが良いと思います。そこからサビ?が始まっているように感じたので。
  7. 03:55:628 (1) - new comboが浮いてるかな? 外すしたほうがいいかも。
  8. 04:52:238 (T) - 04:52:231にsnapさせたほうがいいかもです。

大したmodができなくてごめんなさい。
がんばってください~
Topic Starter
P o M u T a
全部直しました。
modいつもありがとう~
BeatofIke
Timing Request via queue!
The notes at 00:04:079 and 00:06:592 are actually playing in 1/3.
Good luck with your map!
:D

Topic Starter
P o M u T a
changed timing! It's great!
thanks BeatofIke!
HabiHolic
Hey~ Sorry for late~ i will your map mod tomorrow~

Edit : Mod Time~

[STORMY]

01:02:651 - Note add?
01:12:401 (2) - This ctrl+gflow better imo
01:42:751 (2) - this move (1) slider tail. now is very bad flow~

02:45:025 (7) - Ctrl+G
04:42:035 (1) - same (^)
04:42:506 (2) - smae (^) so you can made this patten

04:46:909 (2) - better this 1/3 rhythm

nice map!

call me back your already
Topic Starter
P o M u T a

HabiHolic wrote:

Hey~ Sorry for late~ i will your map mod tomorrow~

Edit : Mod Time~

[STORMY]

01:02:651 - Note add? i follow guitar sound here. so, not add.
01:12:401 (2) - This ctrl+gflow better imo ok.
01:42:751 (2) - this move (1) slider tail. now is very bad flow~ done!

02:45:025 (7) - Ctrl+G done
04:42:035 (1) - same (^) i tried, but, more spacing is feel good play and keep flow.
04:42:506 (2) - smae (^) so you can made this patten ^

04:46:909 (2) - better this 1/3 rhythm nice.

nice map!

call me back your already
thanks for mods!
also, i fixed own some bad spacing and hitsound!
HabiHolic
bubbled #1
Euny
just quick check for safe bubble and rank.

  • STORMY
  1. 01:44:481 (3,1) - touching HP bar

  2. 02:06:497 (4,5) - guys, lets safe. i think these are nearby hp bar too.

  3. 03:10:029 (2) - hope you place it up little bit.

its hard to modding by dont using gif and blingblingfancy
whatever, lets safe. hope you dont ignore it xD..
i'll tell habi she will rebub for this map.
regards, your lovely tamago
Topic Starter
P o M u T a
HP bar is rankable. I will never change these.
Also, last suggest, it's already good play. So, no changed.

But thanks mod!
HabiHolic

Euny wrote:

just quick check for safe bubble and rank.

  • STORMY
  1. 01:44:481 (3,1) - touching HP bar

  2. 02:06:497 (4,5) - guys, lets safe. i think these are nearby hp bar too.

  3. 03:10:029 (2) - hope you place it up little bit.

its hard to modding by dont using gif and blingblingfancy
whatever, lets safe. hope you dont ignore it xD..
i'll tell habi she will rebub for this map.
regards, your lovely tamago
OMG. my forgot check this..

Thanks Euny!
Topic Starter
P o M u T a
Yeah but sorry no changed!

Edit: i checked in game, so, y: axis have -1. so,it's need fix. i changed both about hp bar.
last suggest is no changed. before reason.
thanks for mods Euny!

EDIT: i changed 02:41:251 (4,1) - 5 circles → 2 sliders. so, because bit awkward for me before place. so, more playable changed. 01:43:381 (5,1) - so, I took this sound. because same sound part! I hope you agree this change. thanks you.
HabiHolic
Rebubbled~
Lilynn
I agree!
Euny

P o M u T a wrote:

Yeah but sorry no changed!

Edit: i checked in game, so, y: axis have -1. so,it's need fix. i changed both about hp bar.
last suggest is no changed. before reason.
thanks for mods Euny!

EDIT: i changed 02:41:251 (4,1) - 5 circles → 2 sliders. so, because bit awkward for me before place. so, more playable changed. 01:43:381 (5,1) - so, I took this sound. because same sound part! I hope you agree this change. thanks you.

sure :D nice changed..! looks better also good tempo.
now, everything looks fine to me :)
Secretpipe
As P o M u Ta request , I'm modding this :D/

[STORMY]

  1. 00:08:580 (4,1) - Since you used to create a long slider like 00:07:795 (3) - , it should be logic to start your spinner at a white tick! →00:09:209 -
    It'll also adjust the flow cause the spinners is way too early here.
  2. 00:21:607 (5) - Maybe you should move it a little bit to the right to blanket it w/ 00:21:764 (1) - . I don't think it'll be hard in that diff cause there are some long streams before and some little jump at 00:21:371 (3,4) - for example!
  3. 00:26:324 (4,1,2,3,4,5) - Flow could be improved here cause the shape of the slider 00:26:324 (4) - isn't following the beginning of the stream's shape.
  4. 00:27:425 (1,2) - Maybe that you can do something like that , it's another idea of the pattern who can be improved :
  5. 00:41:107 (2,3) - stack could be better hue
  6. 00:43:465 (2,3,4,5) - Your parallelogramm shaped pattern could be nicer tho !
  7. 00:47:711 (3,4,5,1) - Maybe you can do a star shaped pattern with 00:47:240 (2) - 's tail ! It'd be nice for the visual aspect of the map!
  8. 00:56:518 (4,5,6) - huh? It's really weird here. I don't get how you can aim that triplet if the previous note is really far from the beginning of the triplet. It's kinda hard to say but the cursor movement between 00:56:361 (3) - and 00:56:518 (4,5,6) - is kinda hard to aim.
  9. 01:15:546 (4) - I'm curious to know why you didn't make a slider like 01:15:231 (3) - to follow the pattern logic :D
  10. 01:46:054 (1,2,3,4) - It's the same thing as 00:56:518 (4,5,6) -
  11. 01:56:590 (2,3,4) - I don't really think that a slider would fit here owo Maybe add some circles instead?
  12. 02:24:425 (1) - lol xD Maybe you could use another shape but hey it's following the synth at least xD
  13. 02:37:870 (2) - I'm not really sure but I highly doubt if it's following the song actually lol. It's clearly overmapped for me imo and awkward to play owo
  14. 02:42:352 (3) - Same here as above, it's really hard to aim and look at that HUGE jump with 02:42:667 (1) - :o
  15. 04:42:035 (1) - Felt like that there's a strong beat who could be covered by a circle or a jump. But well , it's up to u c:
By the way , I don't know if you really want to keep that diff name but at least, consider to remove the caps xDD

That's all otherwise !

Call me back~
Topic Starter
P o M u T a

Secretpipe wrote:

As P o M u Ta request , I'm modding this :D/

[STORMY]

  1. 00:08:580 (4,1) - Since you used to create a long slider like 00:07:795 (3) - , it should be logic to start your spinner at a white tick! →00:09:209 -
    It'll also adjust the flow cause the spinners is way too early here. done.
  2. 00:21:607 (5) - Maybe you should move it a little bit to the right to blanket it w/ 00:21:764 (1) - . I don't think it'll be hard in that diff cause there are some long streams before and some little jump at 00:21:371 (3,4) - for example! i made simply blanket.
  3. 00:26:324 (4,1,2,3,4,5) - Flow could be improved here cause the shape of the slider 00:26:324 (4) - isn't following the beginning of the stream's shape. play is not awkward imo. i think keep ok.
  4. 00:27:425 (1,2) - Maybe that you can do something like that , it's another idea of the pattern who can be improved : okay.
  5. 00:41:107 (2,3) - stack could be better hue (1) slider end and (2) and (3) stacked, Automatically here, it's already fine.
  6. 00:43:465 (2,3,4,5) - Your parallelogramm shaped pattern could be nicer tho ! done.
  7. 00:47:711 (3,4,5,1) - Maybe you can do a star shaped pattern with 00:47:240 (2) - 's tail ! It'd be nice for the visual aspect of the map! i was image trapezoid. sorry.
  8. 00:56:518 (4,5,6) - huh? It's really weird here. I don't get how you can aim that triplet if the previous note is really far from the beginning of the triplet. It's kinda hard to say but the cursor movement between 00:56:361 (3) - and 00:56:518 (4,5,6) - is kinda hard to aim. umm i don't think so. 1.30x spacing and actually rise triplet nice flow imo.
  9. 01:15:546 (4) - I'm curious to know why you didn't make a slider like 01:15:231 (3) - to follow the pattern logic :D (3) is vocal, (4) is finish drum and next force, fit music that's all.
  10. 01:46:054 (1,2,3,4) - It's the same thing as 00:56:518 (4,5,6) - really playable. also, you are the first man who say that to me. (was suggest too)
  11. 01:56:590 (2,3,4) - I don't really think that a slider would fit here owo Maybe add some circles instead? nice
  12. 02:24:425 (1) - lol xD Maybe you could use another shape but hey it's following the synth at least xD I am serious. fit guitar slider!
  13. 02:37:870 (2) - I'm not really sure but I highly doubt if it's following the song actually lol. It's clearly overmapped for me imo and awkward to play owo um, higher sound and flow is fine, not hard play. it's no problem imo.
  14. 02:42:352 (3) - Same here as above, it's really hard to aim and look at that HUGE jump with 02:42:667 (1) - :o no problem here imo. but, i agree awkward pettern. i changed more easily play.
  15. 04:42:035 (1) - Felt like that there's a strong beat who could be covered by a circle or a jump. But well , it's up to u c: nice play and 3.16x spacing. no problem here.
By the way , I don't know if you really want to keep that diff name but at least, consider to remove the caps xDD this title caps. so, diff name caps really fit and fine. why you suggest this D:

That's all otherwise !

Call me back~
thanks you for mods!
Secretpipe
#2
BeatofIke
We fixed an unsnapped slider and readjusted/polished some patterns.
Map nominated for qualification. Flame icon for marathon (5+ minute) map~
Topic Starter
P o M u T a
thanks habi and Secret and Ike!!!!
dosyeru
Omg congrats :)
Topic Starter
P o M u T a
thanks Dsyeru!
Asahina Momoko
!おめでとございます :)
Topic Starter
P o M u T a
もこりさんありがとうございます! :)
caren_sk
congratz PMT !!
Topic Starter
P o M u T a
Thanks CRN!!!!
Norman
Congratz!
Topic Starter
P o M u T a
thanks Norman 8-)
Asphyxia
Always a pleasure to see your maps ranked, grats!
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