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Ke$ha - Tik Tok (Rom.C Remix)

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Komeiji Yuki
1OOth! :D
Topic Starter
ZLOdeuka-
oh yeah! :D
Gomo Psivarh
so many star :D

GL for rank!
Happy606510
star+1
cool!
Kodora
ohoho nice bg

hope can be ranked this time

good luck
Topic Starter
ZLOdeuka-

Kodora wrote:

ohoho nice bg

hope can be ranked this time

good luck
Thank you :3
Xiaolin
Why did you deleted the other diffs? ;o

-----------------------------------------------------------------
Can I make hard? o w o
Topic Starter
ZLOdeuka-

Lapis Aoki wrote:

Why did you deleted the other diffs? ;o

-----------------------------------------------------------------
Can I make hard? o w o
Soon there will be new diffs :)
Xiaolin

ZLOdeuka- wrote:

Lapis Aoki wrote:

Why did you deleted the other diffs? ;o

-----------------------------------------------------------------
Can I make hard? o w o
Soon there will be new diffs :)
So, does that means yes or no? :o
Topic Starter
ZLOdeuka-

Lapis Aoki wrote:

Can I make hard? o w o

Soon there will be new diffs :)
you can make a Normal < 3 star
Xiaolin
Speaking of Normal GD~
Aoki's Normal
osu file format v12

[General]
AudioFilename: Keisha - Tik Tok (Rom.C Remix) www.the-best-mp3.ucoz.lv.mp3
AudioLeadIn: 0
PreviewTime: 103996
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16515,31171,45828,60484,75141,89797
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Tik Tok (Rom.C Remix)
TitleUnicode:Tik Tok (Rom.C Remix)
Artist:Ke$ha
ArtistUnicode:Ke$ha
Creator:ZLOdeuka-
Version:Aoki's Normal
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,60684,66493
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
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And also, take a star~ GL! ^^
Xiaolin
GL with the insane diff~ c:
Aurele
omg it's reveived <3

+3kds for u
Topic Starter
ZLOdeuka-
AAAAAND DONE!
- Melody
♥ ~ M4M ~ ♥


: Must fix
: Suggestion


General ;

You forgot this! :



Gabe's Easy ;

00:23:385 - Add a Circle here
00:31:171 (1) - x28 y252 , for a better flow
00:50:866 - Add Circle
01:20:179 (5) - Add a Circle at : x368 y192 , at the Slider Head from 01:18:805 (3)
00:37:355 (4) - That's hard to hear because it's a quiet sound, i prefer to use the white ticks here
01:35:981 (4) - ^
01:45:828 - Add Circle
01:49:492 - ^
02:05:981 - ^ (But at this point it doesn't matter)



Bakari's Normal ;

00:34:378 - Add Soft-Whistle at the Slider Head
00:41:248 (6) - x452 y252 , for better flow
01:14:683 - Add Circle maybe?
02:02:775 (1) - x356 y176 , then it's on the same place as 02:00:484 (3) - it looks better imo



Hard ;

01:00:713 - Maybe you should expand the Break to 01:02:317 01:43:309 (4) - x108 y220 the jump fits in imo



Insane ;

00:39:072 - Add Circle because of the lyrics
00:57:164 (1,2) - Move them like this : 00:58:996 (2,3) - ^^
01:55:790 (1,2) - ^^
01:57:622 (1,2) - ^^
01:43:996 - Add Finish
01:59:797 (2,4,5) - You should place them like a line , it looks better : 02:08:385 - Add a Circle, to make a stream




That was it. ~ Good Luck ♥ ~
Neku Okazaki
This mod is from Shinsei mapuu team


Easy
00:36:668 (3,4) - try not to have much time between notes, this may confuse beginners
00:38:958 (2,4) - Delete the overlap

Normal
00:37:355 - Add a circle
00:45:370 - ^

Hard
Perfect /._./ ♪

Insane
I dont mod insanes \._./
Squichu
hi there, mod from queue ~ :3

[General]
  1. aren't 1.jpg and 2.jpg the exact same picture..? .o. is that needed?
  2. the background picture rocks..! :D
[Gabe's Easy]
I guess previous mods aren't applied yet and I don't want to repeat what they said.. .o. meh. let's see..
  1. there really are a few beats where I'd expect an object
    like - 00:23:385 - 00:47:202 - I guess smn mentoned them somewhere already ~
  2. 00:29:339 (3,4) - I like when ppl change between white/red ticks correctly, nj! '^'
    yes, I have to mention this cause I've seen a quadrillion weird things the last few days.
  3. 00:30:484 (4) - move closer to 3, cause DS?
    or why not just move 00:29:339 (3) to 116|68?
  4. 00:36:668 (3,4,5) - same for the similar ones ofc
  5. 00:42:164 (1) - match better with 00:40:332 (4), it's a bit too close at the beginning
    (second anchor to 208|0?)
  6. 00:58:652 (5) - NC, to avoid long combo
  7. 01:18:805 (3) - second anchor one grid down
    I'm getting nazi now.. sorry.. x:
  8. 01:20:637 (5) - adjust to ^
  9. 01:56:362 (1) - remove NC from here to 01:57:278 (2)
nice diff.. owo looks kinda "oldschool"

[Bakari's Normal]
nuffin to say here. only
  1. 00:59:110 (4,5,1,2) - if they are supposed to form a square 2 is a bit off.
    if not, maybe move 1 to same place as 5 and 2 to 308|64? (i like triangles, sorry. orz)
  2. 01:18:805 (1) - replace with slider til next red tick?
  3. 01:42:164 (3,4,5) - 3+5 blanket is a bit off
  4. 01:46:744 (5) - shape looks a bit meeh, cause everything else is so perfectly matched..
    -shrug- just sayin xD
  5. 01:52:698 (3) - bend in opposite direction and move further down?
great diff c:

[Hard]
  1. 00:17:889 (5,6) - I guess the overlaps with 00:16:744 (2,3) are intentional
    but to me it looks more random.. maybe place 5 a bit closer to 3 and 6 closer to 2?
    another suggestion

    don't wanna mess with your style, I just think it fits well. .o.
  2. 00:20:179 (1,2,3) - align 1+2 better to 3?
    I noticed a few more sliders like this, maybe you want to rework the shape abit, looks more appealing to me
    examples - 00:23:843 (1,2,3) - 00:41:019 (3,4) - 00:45:828 (1,3) - 01:23:385 (4,5) ~
  3. 00:22:698 (2) - move to 36|156 (better symmetry)
  4. 01:16:744 (5,1,2,3,4) - pentagon pattern instead of square + overlap maybe? .o.
  5. 01:20:179 (4) - I think it's fine if you break DS here to fit perfectly with 1,2,3
  6. 01:51:324 (4) - ctrl + g?
I like your mapping style, it's creative and flows niclely! o,o gj

[Insane]
skip, cause I hate triplets/streams in general and can't deal with them. sorry. x:
but you might wanna think about the shapes here as well, up to you!

Good luck with the mapset! <3
*squee*
jossieP
Hi~

Insane

  1. 00:29:339 (1) - maybe make this until the red tick and add other slider from 00:29:683 - to 00:29:912 - (blue ticks change)
  2. 01:13:309 (1) - I know you are supporting the clap on the song, but there are 2 suggestions from me:
    1.- Decrease the volume for make the clap more soft, because the clap of the song and the hitsound of the clapmake the overall sounding awful, since most of it have a very low volume
    2.- Remove the clap from the spinner, the clap of the song sounds good enough, as said upper, the hitsounding is really soft on whole map
  3. 01:16:515 (5) - ~ clapping gets irregular here, maybe make the "additions" soft for make it more soft? 01:20:179 (5) - etc, I was expecting other clapping patter to be honest
  4. 02:08:500 (2) - (Nazi) make a better "square" shape?
Meh map, you don't really take any risk at mapping, simple patterns and predictable rhythm, try more blue ticks changes, like suggested on 00:29:339 (1) -

Hard

  1. 01:13:309 (1) - as said on [Insane]
As this is just a simplified version of [Insane] there is no many things to say

Bakari

  1. 00:22:011 (3,4) - make bouncing slider like 00:22:927 (5) - ? moar simple~
  2. 00:33:004 (5) - maybe...
  3. 01:16:515 ~ that weird clapping again :c

Gabe

  1. 00:23:385 - maybe use SB hitsound?
  2. 00:36:668 (3,4,5) - maybe make a long slider, you know newbies are not used to rhythm changes like this
  3. 01:23:843 (2) - , 01:27:507 (2) - remove clap? unfitting with your normal hit normal hitsounding
  4. 01:35:294 (3,4,5) - ~
  5. 01:57:278 (2,3,4,5,6) - many circles in a row IMO
  6. 02:11:935 (3,4,5,6,7) - ~
[Akito]
Ello :3 !

M4M so , first i love this Song its awesome <3 thanks for mapping !!

[Gabe]
00:42:164 (1) - should end at 00:43:538
00:58:652 (5) - Nc
01:40:790 (1) - ^
01:42:164 - add Note

[Bakari]
00:38:271 - add Note

[Hard]
Well done :) !

[Insane]
00:57:164 (1,2,3) - Try to make something different :c ?
00:58:652 (1,2,3) - ^
01:55:790 (1,2,3) - ^
01:57:622 (1,2,3) - ^

Well Not alot because its already a Good map :)! hope it get ranked soon.
riffy

- Melody wrote:

Bakari's Normal ;

00:34:378 - Add Soft-Whistle at the Slider Head I think that normal hitsound fits better here, sorry :(
00:41:248 (6) - x452 y252 , for better flow yeah
01:14:683 - Add Circle maybe? nope, sorry. I think it's better to avoid this circle because it is kinda against my rhythm :(
02:02:775 (1) - x356 y176 , then it's on the same place as 02:00:484 (3) - it looks better imo yeah, why not
I don't think that doing any of these things will make the rhythm any better because they sound random/out of place to me. Sorrry. @ Sensualdango

Squirrel wrote:

[Bakari's Normal]
nuffin to say here. only
  1. 00:59:110 (4,5,1,2) - if they are supposed to form a square 2 is a bit off. yeah, nice catch
    if not, maybe move 1 to same place as 5 and 2 to 308|64? (i like triangles, sorry. orz)
  2. 01:18:805 (1) - replace with slider til next red tick? nope, I don't want to overuse 1/2 beats, sorry :(
  3. 01:42:164 (3,4,5) - 3+5 blanket is a bit off blame copypasta and DS for this, it's the best I can do here!
  4. 01:46:744 (5) - shape looks a bit meeh, cause everything else is so perfectly matched.. yay, fixed >3</
    -shrug- just sayin xD
  5. 01:52:698 (3) - bend in opposite direction and move further down? wanna keep it this way because it's kinda my-style and I really like it, sorry :(
great diff c:
gonna apply the rest of the mods soon

le coed
osu file format v12

[General]
AudioFilename: Keisha - Tik Tok (Rom.C Remix) www.the-best-mp3.ucoz.lv.mp3
AudioLeadIn: 0
PreviewTime: 118652
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16515,31171,45828,60484,75141,89797
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Tik Tok (Rom.C Remix)
TitleUnicode:Tik Tok (Rom.C Remix)
Artist:Ke$ha
ArtistUnicode:Ke$ha
Creator:ZLOdeuka-
Version:Bakari's Normal
Source:
Tags:Gabe Animal Electropop -Bakari- dance-pop Rose Sebert Dr. Luke Benny Blanco
BeatmapID:62131
BeatmapSetID:16220

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,60684,73821
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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119110,-100,4,2,1,70,0,1
133652,-100,4,2,1,70,0,0
133767,-100,4,2,1,70,0,1
133881,-100,4,2,1,70,0,0


[Colours]
Combo1 : 255,174,121
Combo2 : 255,255,170
Combo3 : 255,170,170
Combo4 : 180,159,240

[HitObjects]
280,320,16515,2,0,P|284:264|244:216,1,120,4|0,0:0|1:0,0:0:0:0:
164,168,17431,2,0,L|144:48,2,120,0|0|2,0:0|1:0|0:0,0:0:0:0:
100,240,18805,1,0,1:0:0:0:
192,264,19263,2,0,P|244:224|264:164,1,120,0|0,0:0|1:0,0:0:0:0:
260,80,20179,6,0,L|380:88,1,120,2|0,0:0|1:0,0:0:0:0:
468,128,21095,2,0,P|488:160|476:240,1,120,0|0,0:0|1:0,0:0:0:0:
380,244,22011,2,0,L|312:240,1,60,2|0,0:0|0:0,0:0:0:0:
280,264,22469,1,0,1:0:0:0:
204,204,22927,2,0,L|196:128,2,60,0|2|0,0:0|0:0|1:0,0:0:0:0:
140,276,23843,6,0,P|100:252|68:184,1,120,2|0,0:0|1:0,0:0:0:0:
140,124,24759,2,0,P|172:132|208:132,1,60,0|0,0:0|0:0,0:0:0:0:
244,116,25217,2,0,P|292:104|368:112,2,120,0|2|0,1:0|0:0|1:0,0:0:0:0:
196,200,26591,1,0,0:0:0:0:
116,148,27049,1,0,1:0:0:0:
60,228,27507,6,0,P|80:288|128:320,1,120,2|0,0:0|1:0,0:0:0:0:
220,320,28423,2,0,P|204:264|152:228,1,120,0|0,0:0|1:0,0:0:0:0:
60,228,29339,2,0,L|48:104,1,120,2|0,0:0|0:0,0:0:0:0:
120,48,30255,1,0,0:0:0:0:
204,92,30713,1,0,0:0:0:0:
292,52,31171,6,0,P|340:40|420:56,1,120,4|0,0:0|1:0,0:0:0:0:
448,80,31858,1,0,0:0:0:0:
492,64,32088,1,2,0:0:0:0:
508,160,32546,1,0,1:0:0:0:
432,220,33004,2,0,P|384:228|316:208,1,120,2|0,0:0|1:0,0:0:0:0:
228,172,33920,2,0,L|236:248,1,60,2|0,0:0|0:0,0:0:0:0:
192,252,34378,2,0,L|200:328,1,60,0|0,1:0|0:0,0:0:0:0:
176,356,34836,6,0,P|124:368|64:344,1,120,2|0,0:0|1:0,0:0:0:0:
24,256,35752,1,2,0:0:0:0:
92,188,36210,1,0,1:0:0:0:
48,104,36668,2,0,P|36:72|36:40,2,60,2|0|0,0:0|0:0|1:0,0:0:0:0:
136,68,37584,2,0,P|148:40|168:16,2,60,2|0|0,0:0|0:0|1:0,0:0:0:0:
228,92,38500,6,0,L|348:76,1,120,2|0,0:0|1:0,0:0:0:0:
384,48,39187,2,0,L|456:56,1,60,0|2,0:0|0:0,0:0:0:0:
488,140,39874,1,0,1:0:0:0:
400,172,40332,2,0,L|320:164,2,60,2|0|0,0:0|0:0|1:0,0:0:0:0:
424,212,41019,1,0,0:0:0:0:
452,252,41248,2,0,P|420:284|336:288,1,120,2|0,0:0|1:0,0:0:0:0:
256,192,42164,12,0,44912,0:0:0:0:
376,256,45828,6,0,P|344:244|316:248,1,60,0|0,0:0|0:0,0:0:0:0:
276,272,46286,2,0,P|272:216|220:168,1,120,0|2,1:0|0:0,0:0:0:0:
140,204,47202,1,0,1:0:0:0:
56,160,47660,2,0,P|36:104|68:36,2,120,2|0|2,0:0|1:0|0:0,0:0:0:0:
136,104,49034,6,0,P|192:124|192:288,1,240,0|0,1:0|1:0,0:0:0:0:
152,280,50179,1,0,0:0:0:0:
104,272,50408,2,0,L|40:264,2,60,2|0|0,0:0|0:0|1:0,0:0:0:0:
156,192,51324,2,0,L|288:168,2,120,2|0|2,0:0|1:0|0:0,0:0:0:0:
100,116,52698,1,0,1:0:0:0:
172,52,53156,6,0,P|216:44|280:84,1,120,2|0,0:0|1:0,0:0:0:0:
292,176,54072,2,0,P|352:160|412:184,1,120,2|0,0:0|1:0,0:0:0:0:
444,208,54759,1,0,0:0:0:0:
484,236,54988,2,0,L|496:112,2,120,2|0|2,0:0|1:0|0:0,0:0:0:0:
412,300,56362,1,0,1:0:0:0:
328,348,56820,6,0,P|292:356|256:348,1,60,2|0,0:0|0:0,0:0:0:0:
248,312,57278,2,0,P|192:320|136:280,2,120,0|2|0,1:0|0:0|1:0,0:0:0:0:
312,240,58652,2,0,L|320:172,1,60,2|0,0:0|0:0,0:0:0:0:
356,148,59110,2,0,L|364:88,1,60,0|0,1:0|0:0,0:0:0:0:
404,60,59568,1,2,0:0:0:0:
492,100,60026,5,0,1:0:0:0:
452,188,60484,1,4,0:0:0:0:
184,104,75141,6,0,P|148:88|68:96,2,120,4|2|2,0:0|3:0|0:0,0:0:0:0:
216,196,76515,2,0,P|240:192|280:200,1,60,0|0,2:0|0:0,0:0:0:0:
316,216,76973,2,0,L|332:88,2,120,2|0|2,0:0|0:0|0:0,0:0:0:0:
364,300,78347,1,0,0:0:0:0:
448,256,78805,5,2,0:0:0:0:
404,172,79263,2,0,P|308:128|216:224,1,240,2|8,0:0|2:0,0:0:0:0:
236,252,80408,1,0,0:0:0:0:
264,292,80637,2,0,L|140:304,2,120,2|0|2,0:0|0:0|0:0,0:0:0:0:
348,340,82011,1,0,0:0:0:0:
412,268,82469,6,0,P|428:212|408:156,1,120,2|0,0:0|1:0,0:0:0:0:
348,80,83385,1,2,0:0:0:0:
268,136,83843,2,0,P|240:144|208:136,1,60,0|0,1:0|0:0,0:0:0:0:
168,116,84301,2,0,L|180:240,1,120,2|0,0:0|1:0,0:0:0:0:
196,280,84988,2,0,L|260:288,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
160,312,85675,1,0,1:0:0:0:
72,276,86133,6,0,P|48:240|56:156,1,120,2|0,0:0|1:0,0:0:0:0:
140,132,87049,2,0,P|188:148|260:136,1,120,2|0,0:0|1:0,0:0:0:0:
296,112,87736,2,0,P|304:84|296:40,2,60,0|2|0,0:0|0:0|0:0,0:0:0:0:
312,156,88423,2,0,P|330:191|419:219,1,120,0|2,1:0|0:0,0:0:0:0:
480,168,89339,1,0,0:0:0:0:
484,264,89797,6,0,P|464:292|364:308,1,120,4|0,0:0|1:0,0:0:0:0:
292,288,90713,2,0,L|308:360,2,60,2|0|0,0:0|0:0|1:0,0:0:0:0:
212,236,91629,2,0,P|248:204|328:200,1,120,2|0,0:0|1:0,0:0:0:0:
360,220,92317,1,0,0:0:0:0:
400,248,92546,2,0,L|376:128,1,120,2|0,0:0|1:0,0:0:0:0:
408,40,93462,5,2,0:0:0:0:
312,24,93920,1,0,1:0:0:0:
264,108,94378,2,0,P|220:124|148:108,1,120,2|0,0:0|1:0,0:0:0:0:
80,44,95294,1,2,0:0:0:0:
28,124,95752,2,0,P|16:168|44:236,2,120,0|2|0,1:0|0:0|1:0,0:0:0:0:
112,172,97126,6,0,L|244:156,1,120,2|0,0:0|1:0,0:0:0:0:
312,208,98042,1,2,0:0:0:0:
380,144,98500,1,0,1:0:0:0:
460,200,98958,2,0,P|480:152|460:88,2,120,2|0|2,0:0|1:0|0:0,0:0:0:0:
412,204,100103,2,0,L|344:192,2,60,0|0|0,0:0|1:0|0:0,0:0:0:0:
432,248,100790,6,0,P|424:296|360:328,1,120,2|0,0:0|1:0,0:0:0:0:
276,292,101706,1,2,0:0:0:0:
188,328,102164,1,0,1:0:0:0:
108,276,102622,2,0,P|88:236|108:164,1,120,2|0,0:0|0:0,0:0:0:0:
188,220,103538,2,0,P|212:268|184:328,1,120,0|0,0:0|0:0,0:0:0:0:
104,372,104454,5,4,0:0:0:0:
28,316,104912,2,0,P|16:284|24:244,1,60,0|0,1:0|0:0,0:0:0:0:
48,220,105370,2,0,P|64:176|40:104,1,120,2|0,0:0|1:0,0:0:0:0:
8,20,106286,1,2,0:0:0:0:
100,48,106744,2,0,P|140:56|220:52,1,120,0|2,1:0|0:0,0:0:0:0:
312,24,107660,1,0,1:0:0:0:
392,76,108118,6,0,L|384:200,1,120,2|0,0:0|1:0,0:0:0:0:
408,236,108805,1,0,0:0:0:0:
384,276,109034,2,0,P|328:288|268:252,1,120,2|0,0:0|1:0,0:0:0:0:
276,164,109950,2,0,P|212:184|156:172,1,120,2|0,0:0|1:0,0:0:0:0:
92,108,110866,2,0,L|80:228,1,120,2|0,0:0|1:0,0:0:0:0:
128,312,111782,5,2,0:0:0:0:
200,248,112240,2,0,P|232:240|272:248,1,60,0|0,1:0|0:0,0:0:0:0:
304,232,112698,2,0,P|328:216|368:212,1,60,2|0,0:0|0:0,0:0:0:0:
404,220,113156,2,0,L|428:92,2,120,0|2|0,1:0|0:0|1:0,0:0:0:0:
368,308,114530,2,0,P|428:316|480:272,1,120,2|0,0:0|0:0,0:0:0:0:
480,188,115446,6,0,L|472:64,2,120,2|0|2,0:0|1:0|0:0,0:0:0:0:
388,216,116820,1,0,1:0:0:0:
300,180,117278,2,0,P|256:160|176:168,2,120,2|0|2,0:0|1:0|0:0,0:0:0:0:
312,276,118652,1,0,1:0:0:0:
352,304,118881,1,0,0:0:0:0:
400,300,119110,6,0,P|444:280|480:216,1,120,6|0,0:0|1:0,0:0:0:0:
440,132,120026,1,2,0:0:0:0:
356,176,120484,2,0,P|332:184|288:180,1,60,0|0,1:0|0:0,0:0:0:0:
252,164,120942,2,0,P|228:140|224:52,2,120,2|0|2,0:0|1:0|0:0,0:0:0:0:
312,92,122317,1,0,1:0:0:0:
356,176,122775,6,0,L|348:308,1,120,2|0,0:0|1:0,0:0:0:0:
264,344,123691,2,0,L|152:292,1,120,2|0,0:0|1:0,0:0:0:0:
132,252,124378,1,0,0:0:0:0:
120,204,124607,2,0,P|124:172|200:120,1,120,2|0,0:0|1:0,0:0:0:0:
280,152,125523,2,0,L|400:136,1,120,2|0,0:0|1:0,0:0:0:0:
480,84,126439,5,2,0:0:0:0:
480,180,126897,2,0,L|476:240,1,60,0|0,1:0|0:0,0:0:0:0:
448,280,127355,2,0,P|412:300|328:284,1,120,2|0,0:0|1:0,0:0:0:0:
272,220,128271,1,2,0:0:0:0:
208,148,128729,2,0,P|150:134|96:157,2,120,0|2|0,1:0|0:0|1:0,0:0:0:0:
272,220,130103,6,0,L|280:280,1,60,2|0,0:0|0:0,0:0:0:0:
316,308,130561,2,0,P|364:320|432:296,2,120,0|2|0,1:0|0:0|1:0,0:0:0:0:
248,240,131935,2,0,P|208:224|128:232,2,120,2|0|2,0:0|1:0|0:0,0:0:0:0:
312,312,133309,6,0,P|344:256|336:200,1,120,2|6,0:0|0:0,0:0:0:0:

thanks a lot, guys!
jogfi2002
[General]

Delete 1.jpg and 2.jpg in the folder.
I am not sure if it is OK for ranking that you use serveral 1ms Kiai time in order to make a flash.

Try to use finish sounds at down beats.

[Gabe's Easy]

00:57:736 (1) - You may use a slider here, to fill the blank.
01:15:599 - Well, I'm not sure why you are placing a green stick here
01:20:637 (5) - New combo
01:31:630 (4) - New combo
01:35:981 (4) - This is not friendly to a newbie, just place notes on the white lines and make new combo.
01:56:362 (1) - New combo
01:57:278 (2) - New combo if you accepted my last advice
02:00:942 (2) - New combo
02:11:935 (3) - New combo


[Bakari's Normal]

01:20:408 (3) - Move it to (240, 252)
01:58:652 (4) - New combo, delete new combo at the coming slider
02:02:775 (1) - Delete new combo
02:03:691 (2) - New combo


[Hard]

01:28:652 (4,5) - Delete 5 and make 4 repeat once
00:42:164 (1,2,3,4,5,6,7,8,9) - This stream is not comfortable, as the background music only have half beats. You

can try to place short sliders instead of stream here.


[Insane]

Not too much to mod, but I don't think it differs from Hard very much, the arrangement is almost the same.
Try to make more difference.
Shiro
As per your request. Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  • The SB goes several times over 5.00 load and it lags me enough to cause 100/50/misses. Please check that.
Gabe's Easy
  1. Ticksounds are the worst things in existence and should be unrankable. If you're not capable of holding a rhythm properly, then don't try to. Things like 00:23:385 - or 00:37:126 - ruin your map because you try to go for a certain type of hitsounding following the drum and highlighting the beat, except you fail because you're missing some and it plays, sounds and feels horrible. Don't make me point them all out, you know where they are. Instead of focusing on the beat, which is impossible because of the rhythms you went for, try focusing on the vocals for the hitsounds. You could also do that and focus on the beat for the chorus, which would give it extra emphasis, but please make sure that you do not miss a single clap.
  2. Talking about hearing, I could absolutely not hear the hitsounds in this map. I only guessed there were hitsounds because of holes in the hitsounding.
  3. Your comboing is horribly inconsistent. Sliders ending on big white ticks tend to ruin the comboing because they end where a new combo should have been. See 00:18:347 (3) - 00:43:996 (1) - 00:49:034 (3) - 00:51:324 (3) - 00:54:988 (3) - 01:13:309 (1) - 01:42:622 (1) - 01:47:660 (3) - 01:49:950 (3) - 01:53:614 (3) -
  4. 00:36:668 (3,4,5) - This feels really empty. If you insist on ruining your hitsounding, I would rather this was a slider, it makes it feel a bit better.
  5. 00:43:996 (1,1,2) - You have a certain rhythm at this point - why not use this exact same rhythm in the second part of the chorus (starting at 00:49:492 - ) since the song goes for the same exact rhythm too ? Then in the second and third choruses you can change it a bit and it will give your map a lot more structure and variety while still being consistent !
  6. 01:23:843 (2,2) - Why do these two have a clap ? This isn't a repeated or continued pattern in the map. I'm enclined to tihnk it was a mistake.
  7. 01:59:110 (6) - This note should bear the new combo, not 02:00:026 (1) - . You're starting a brand new phrase in the map, and even a kiai time. Granted, Having the new combo on 02:00:026 (1) - makes it consistent with previous choruses, but these had wrong comboing.
  8. 01:45:370 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,6) - This is a copypasted version of the first chorus... You could have been a bit more creative.
  9. 00:58:652 (2,3,4,5,6) - 01:57:278 (2,3,4,5,6) - 02:11:935 (3,4,5,6,7) - I like the fact that all choruses end with a star pattern. It gives the map a bit of structure and consistency, which it lacks. It would have been better if the stars had not been all at the same spot, in my opinion, but this works.
Bakari's Normal
  1. I'm not a big fan of the circle size because I tend to think that Easy/Normal should have kind of big circles because it makes them easier to play. >.<
  2. 00:45:828 (1) - I was kind of expecting a finish here, to highlight the beginning of the chorus, although it has no kiai, and to saty consistent with the other choruses later in the map.
  3. 00:49:034 (1) - Noooooo I had hopes that this diff would have some form of consistency, but you jinxed it. :( Anyway this slider breaks your comboing, since the new combo should be on 00:49:492 - and your slider just dashes over it not giving a fuck. I'd suggest to use the same rhythm as 00:42:164 (1,1,2) - for consistency, so something like a 1/1 slider (with a new combo) at 00:49:492 - and nothing between 00:47:660 (4) - and it (or maybe a circle if you want to go for 00:51:324 (4,5,1) - in terms of consistency).
  4. 00:58:652 (3,4,5,1) - Instead of this rhythm, I think the same pattern as 00:56:820 (1,2) - would feel awesome here. The song goes for twice the very exact same rhythm, but your map changes (and breaks the comboing, see below) and I don't think it should.
  5. 01:00:026 (1) - Jinx #2 :( :( The new combo should be on 01:00:484 (2) -
  6. 01:19:263 (2) - The clap on here sounds really weird and quite out-of-place. Also it makes the arrival of hitnormals as claps on 01:22:469 (1) - less epic because it's already bringing in a new kind of sound... And it shouldn't.
  7. 02:13:309 (1) - Jinx #3. :( :( :( This is the end of the map though so I think I see what you're going for. I'd just avice to keep it all consistent and use two circles here.
    This is the first difficulty I've modded in years that manages to keep consistency in the comboing and hitsounding (despite a few mistakes), so congratulations ! b.<
Hard
  1. The comboing is horrible but reading the mod for the other difficulties should help you with it. Other than that, I like the attempt at structure/consistency, unfortunately spoilt by the comboing. This plays rather well, good job.
Insane
  1. This was pretty cool. The Insane plays well, has flow and fits the song. It's really nice to see an Insane that's rather relaxing without being boring, and appropriately difficult, too. Changes from all these i-wanna-be-the-hardest kinds of Insane I've seen floating around in recent maps. I like this.
  2. Just got a couple things about hitsounds: to keep it all consistent, add a finish on 00:45:828 (1) - remove the finish on 01:43:538 (5) - and add a finish on 01:44:454 (1) -
Pretty cool map. As I said, it's nice to see a map that isn't solely focused on difficulty. This was really cool to play.
Topic Starter
ZLOdeuka-

Shiro wrote:

As per your request. Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  • The SB goes several times over 5.00 load and it lags me enough to cause 100/50/misses. Please check that.
hm, oddly, I have everything in order

Hard
  1. The comboing is horrible but reading the mod for the other difficulties should help you with it. Other than that, I like the attempt at structure/consistency, unfortunately spoilt by the comboing. This plays rather well, good job.
it seemed to me the most best one to do so as I have now :< I am afraid that just ruin everything.so I'll leave as is

Insane
  1. This was pretty cool. The Insane plays well, has flow and fits the song. It's really nice to see an Insane that's rather relaxing without being boring, and appropriately difficult, too. Changes from all these i-wanna-be-the-hardest kinds of Insane I've seen floating around in recent maps. I like this.thank you
  2. Just got a couple things about hitsounds: to keep it all consistent, add a finish on 00:45:828 (1) - remove the finish on 01:43:538 (5) - and add a finish on 01:44:454 (1) -
okay! fixed!

Pretty cool map. As I said, it's nice to see a map that isn't solely focused on difficulty. This was really cool to play.
Thank you, Shiro!
riffy

ikari_kyon wrote:

Hi~

Bakari

  1. 00:22:011 (3,4) - make bouncing slider like 00:22:927 (5) - ? moar simple~ don't know, I feel like keeping it this way brings some vary and looks a bit more interesting :(
  2. 00:33:004 (5) - maybe... why? I don't want to overuse 1/2 beats, sorry
  3. 01:16:515 ~ that weird clapping again :c up to the host-mapper. I use her hitsounds
I don't want to overuse 1/2 beats, sorry. This one doesn't seem to be fiting, imo.:( @ Sebo-Chan

Sorry, I can't understand why do you want me to do it. It looks kinda random to me :( @ jogfi2002

Shiro wrote:

Bakari's Normal
  1. I'm not a big fan of the circle size because I tend to think that Easy/Normal should have kind of big circles because it makes them easier to play. >.< well, I believe that this CS is totally playable and makes this (rather easy) diff a bit more challenging and interesting for normal-players

    This is the first difficulty I've modded in years that manages to keep consistency in the comboing and hitsounding (despite a few mistakes), so congratulations ! b.< thank you :)
Note: everything which is not mentioned = applied
code
osu file format v12

[General]
AudioFilename: Keisha - Tik Tok (Rom.C Remix) www.the-best-mp3.ucoz.lv.mp3
AudioLeadIn: 0
PreviewTime: 118652
Countdown: 0
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StackLeniency: 0.7
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DistanceSpacing: 0.8
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Title:Tik Tok (Rom.C Remix)
TitleUnicode:Tik Tok (Rom.C Remix)
Artist:Ke$ha
ArtistUnicode:Ke$ha
Creator:ZLOdeuka-
Version:Bakari's Normal
Source:
Tags:Gabe Animal Electropop -Bakari- dance-pop Rose Sebert Dr. Luke Benny Blanco
BeatmapID:62131
BeatmapSetID:16220

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Sonnyc
minyeob's gold star=wut? lol
Such an old map ><
Topic Starter
ZLOdeuka-

Sonnyc wrote:

minyeob's gold star=wut? lol
Such an old map ><
yeah, 4 year o3o
Aurele

Shiro wrote:

As per your request. Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

Gabe's Easy
  1. Ticksounds are the worst things in existence and should be unrankable. If you're not capable of holding a rhythm properly, then don't try to. Things like 00:23:385 - or 00:37:126 - ruin your map because you try to go for a certain type of hitsounding following the drum and highlighting the beat, except you fail because you're missing some and it plays, sounds and feels horrible. Don't make me point them all out, you know where they are. Instead of focusing on the beat, which is impossible because of the rhythms you went for, try focusing on the vocals for the hitsounds. You could also do that and focus on the beat for the chorus, which would give it extra emphasis, but please make sure that you do not miss a single clap. I tend to add hitsounds on the upbeats only (except finishes). So basically, I don't really understand what you mean..
  2. Talking about hearing, I could absolutely not hear the hitsounds in this map. I only guessed there were hitsounds because of holes in the hitsounding.
  3. Your comboing is horribly inconsistent. Sliders ending on big white ticks tend to ruin the comboing because they end where a new combo should have been. See 00:18:347 (3) - 00:43:996 (1) - 00:49:034 (3) - 00:51:324 (3) - 00:54:988 (3) - 01:13:309 (1) - 01:42:622 (1) - 01:47:660 (3) - 01:49:950 (3) - 01:53:614 (3) - Yeah, I understand your point and this was totally intentional due to what you have said. However, I love the rhythm like it is right now and I must follow the comboing with it. I tried to make it consistent but I can't do better. If you have any suggestion, I'm open to it.
  4. 00:36:668 (3,4,5) - This feels really empty. If you insist on ruining your hitsounding, I would rather this was a slider, it makes it feel a bit better. Done
  5. 00:43:996 (1,1,2) - You have a certain rhythm at this point - why not use this exact same rhythm in the second part of the chorus (starting at 00:49:492 - ) since the song goes for the same exact rhythm too ? Then in the second and third choruses you can change it a bit and it will give your map a lot more structure and variety while still being consistent ! We had a talk by irc since I was not understanding it. I prefer keeping it the way it is since I followed the vocals. Oh also, I added a circle on 00:47:202 -.
  6. 01:23:843 (2,2) - Why do these two have a clap ? This isn't a repeated or continued pattern in the map. I'm enclined to tihnk it was a mistake. used grumd's hitsounds copier to copy Insane's hitsounds (yes, I'm that lazy), but still, I deleted them (:
  7. 01:59:110 (6) - This note should bear the new combo, not 02:00:026 (1) - . You're starting a brand new phrase in the map, and even a kiai time. Granted, Having the new combo on 02:00:026 (1) - makes it consistent with previous choruses, but these had wrong comboing. It was supposed to be that way, I don't know why I didn't do it LOL..
  8. 01:45:370 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,6) - This is a copypasted version of the first chorus... You could have been a bit more creative. Should be better (:
  9. 00:58:652 (2,3,4,5,6) - 01:57:278 (2,3,4,5,6) - 02:11:935 (3,4,5,6,7) - I like the fact that all choruses end with a star pattern. It gives the map a bit of structure and consistency, which it lacks. It would have been better if the stars had not been all at the same spot, in my opinion, but this works. Yeah, I understand. Keeping them the way they are :3
Pretty cool map. As I said, it's nice to see a map that isn't solely focused on difficulty. This was really cool to play.
Merci Shutroh♥

osu file format v12

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Title:Tik Tok (Rom.C Remix)
TitleUnicode:Tik Tok (Rom.C Remix)
Artist:Ke$ha
ArtistUnicode:Ke$ha
Creator:ZLOdeuka-
Version:Gabe's Easy
Source:
Tags:Gabe Animal Electropop -Bakari- Gabe dance-pop Rose Sebert Dr. Luke Benny Blanco
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133767,-100,4,2,1,70,0,1
133881,-100,4,2,1,70,0,0


[Colours]
Combo1 : 255,174,121
Combo2 : 255,255,170
Combo3 : 255,170,170
Combo4 : 180,159,240

[HitObjects]
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Winek
umm. I'm not sure I can fit in here... ;
You don't need to asnwer and tell me what you corrrected here ; I don't mind i prefer not seeing my fails

[Gabe's Easy]
There are really alot of blank space that are odds, Consider adding notes, at place like: 00:50:866
The rythm change from 1/1 to 2/1 alot... Like 00:46:744 (1,2) - her you have 2/1 and then the second after you get back to 1/1... Try to correct it. Avoid Blank space like that, i've seen this in many mod.
00:58:194 and 00:57:278 - add notes here, or remove 00:59:110 (3,5) To mkae some rythm.
01:23:843 (2) - I'll tell you, this clap hitsound doesn't fit in. In this part, we here much costum hitsound, and only this clap feels like.. random.
01:27:507 (2) - ^ same as up, it looks a bit random since it's not constant ><

[Baka]
Don't you think CS 4 is a bit high for Normal? I mean, if you play it with Hard Rock, you get size of Insane circles...
00:22:011 (3,4) - It shouldn,t be a 1/2. Same for 00:24:759 (2,3) which doesn't feel the vocals. Part like 00:27:507 (1,2) are more suitable for 1/2.
00:33:691 - Add a note to fits more the vocals of 1/2.
00:45:370 - Adding a note here would complete the vocals "Don't" and 00:45:828 (1) "Stop" orelse, it feels lonely.
00:49:492 (1) - Forgot a wistle? Also, The clap is like a random lone wolf, it should be removed...
00:59:110 (4) - Again, it would fit better if it followed the hitsound. Remove the clap and adding a whistle at the reverse arrow would sound less random..

[Hard]
Seems rather fine to me

[Insane]
00:57:507 (3,4) - I would rather remove the whistle, it doesn't fit in, Or add the whistle hitsound to 00:58:652 (1,2,5) to fit the "Ouh" and same 00:56:362 (5,1,4) - here.
01:43:538 (5) - For this note i have a little suggestion. YOu could reduce slider velocity of x0.50 and half it. It would be a little way to challenge hurried players :oops:

I really hopes you will think my suggestion are somewhat useful.
Bara-
Hi,, Testplay from my queue!
Good map, even though this song version is not my fav.

Looking at the links, something might went wrong with uploading.
If you can't DL the .OSR files, PM me, and I'll send them

Good map, it truly deserves its star rating ;)
Good Lcuk
Kodora
p/769685

I believe this map should have popped status instead of starred :v

It was popped long time ago when popped icon wasn't implimented, can someone change it pls?
Andrea
~General~
  1. Disable the Epilepsy Warning on all the difficulties, it's not necessary.
~Gabe's Easy~
  1. 00:16:515 (1,2,3) - Spacing is inconsistent here, make sure to fix it properly with distance snap enabled.
  2. 00:36:668 (3,4,5) - I'm not sure but this red tick in the middle might be confusing to hit, better making a slider with repeat here.
  3. 01:35:294 (3,4,5) - Same as above.
~Bakari's Normal~
  1. 01:58:652 (4,5) - I think these two circles would be better as a single slider.
  2. 02:13:309 (1) - I think it would be better here if you remove the new combo.
~Hard~
  1. 00:29:683 (1) - This circle on blue tick might be a bit confusing to sightread, but that could be just me.
  2. 00:46:744 (4) - I think adding a new combo here would help to read better this slider here.
  3. 00:50:408 (4) - Same as above.
  4. 01:41:706 (5) - This slider is touching the HP Bar, try to move it down a bit if you can.
  5. 01:43:538 (5) - Whistle at the end of this slider would be better instead of finish, which is too powerful.
  6. 01:45:370 (4) - I think adding a new combo here would help to read better this slider here.
  7. 01:49:034 (4) - Same as above.
  8. 01:54:988 (5) - You forgot the normal sampleset at the begin of this slider, add it to be consistent with your hitsounds.
~Insane~
  1. 00:57:049 - Add a note here, it feels like you're missing it.
  2. 00:58:881 - Same as above.
  3. 01:19:263 (3) - This slider should be soft sampleset like the previous one where you did the same effect.
  4. 01:43:538 (5) - This slider is touching the HP Bar, try to move it down a bit if you can.
  5. 01:55:675 - Add a note here, it feels like you're missing it.
  6. 01:57:507 - Same as above.
Topic Starter
ZLOdeuka-

Andrea wrote:

~General~
  1. Disable the Epilepsy Warning on all the difficulties, it's not necessary.
~Gabe's Easy~
  1. 00:16:515 (1,2,3) - Spacing is inconsistent here, make sure to fix it properly with distance snap enabled.
  2. 00:36:668 (3,4,5) - I'm not sure but this red tick in the middle might be confusing to hit, better making a slider with repeat here.
  3. 01:35:294 (3,4,5) - Same as above.
~Bakari's Normal~
  1. 01:58:652 (4,5) - I think these two circles would be better as a single slider.
  2. 02:13:309 (1) - I think it would be better here if you remove the new combo.
~Hard~
  1. 00:29:683 (1) - This circle on blue tick might be a bit confusing to sightread, but that could be just me.
  2. 00:46:744 (4) - I think adding a new combo here would help to read better this slider here.
  3. 00:50:408 (4) - Same as above.
  4. 01:41:706 (5) - This slider is touching the HP Bar, try to move it down a bit if you can.
  5. 01:43:538 (5) - Whistle at the end of this slider would be better instead of finish, which is too powerful.
  6. 01:45:370 (4) - I think adding a new combo here would help to read better this slider here.
  7. 01:49:034 (4) - Same as above.
  8. 01:54:988 (5) - You forgot the normal sampleset at the begin of this slider, add it to be consistent with your hitsounds.
~Insane~
  1. 00:57:049 - Add a note here, it feels like you're missing it.
  2. 00:58:881 - Same as above.
  3. 01:19:263 (3) - This slider should be soft sampleset like the previous one where you did the same effect.
  4. 01:43:538 (5) - This slider is touching the HP Bar, try to move it down a bit if you can.
  5. 01:55:675 - Add a note here, it feels like you're missing it.
  6. 01:57:507 - Same as above.
fixed all. Thanks
Andrea
After a small recheck this is good to go! 4 years have been too much.

Bubbled~
UnderminE
holy shit yellow stars

this map is history itself, rank4respect
Irreversible
General

I think the hitsounds in the first part could be a bit louder. Maybe 60% would be better.
Don't feel like naziing at all, because yeah, it's pretty old I guess, the flow is okay most of the time, so it's going to be a really short checking mod.

Insane

01:46:286 (1) - http://puu.sh/6OUDs/b60ac26033.jpg What do you think of this pattern here? Imo it has a pretty great flow, you'd have to adjust 2 circle afterwards tho. Totally up to you!

Hard

01:18:118 (5) - Sounds like a hitsound is missing here.. not sure if you were just following a pattern tho. Maybe add whistle on the end?

Baka's Normal

02:13:767 (5) - add a NC to empahsize the end?

Gabe's Easy

Kinda can't believe that this is 4 years old

00:51:324 (3,3) - add a finish on boths end? Sounds really empty and really quiet and boring without that, I guess.
01:49:950 (3,3) - same here (copy paste whuehu)
02:13:767 (7) - NC? same reason as in bakaris

Even if this is 4 years old, it's not a bad map at all. There are way worse ones
Aurele
http://puu.sh/6OWoI.txt

I'm unsure about these finishes.. they sounds a bit weird and random. Except this NC, if Bakari does it, it should be fine in my end.
Topic Starter
ZLOdeuka-

Irreversible wrote:

General

I think the hitsounds in the first part could be a bit louder. Maybe 60% would be better. fixed
Don't feel like naziing at all, because yeah, it's pretty old I guess, the flow is okay most of the time, so it's going to be a really short checking mod.

Insane

01:46:286 (1) - http://puu.sh/6OUDs/b60ac26033.jpg What do you think of this pattern here? Imo it has a pretty great flow, you'd have to adjust 2 circle afterwards tho. Totally up to you! not fixed :<

Hard

01:18:118 (5) - Sounds like a hitsound is missing here.. not sure if you were just following a pattern tho. Maybe add whistle on the end? not fixed :<

Baka's Normal

02:13:767 (5) - add a NC to empahsize the end? fixed

Gabe's Easy

Kinda can't believe that this is 4 years old

00:51:324 (3,3) - add a finish on boths end? Sounds really empty and really quiet and boring without that, I guess.
01:49:950 (3,3) - same here (copy paste whuehu)
02:13:767 (7) - NC? same reason as in bakaris

Even if this is 4 years old, it's not a bad map at all. There are way worse ones
thanks
Irreversible
After some metadata Fixing on Gabe's diff (tags and epileptic warning), let's rank some history!

Ranked!~
Topic Starter
ZLOdeuka-

Irreversible wrote:

After some metadata Fixing on Gabe's diff (tags and epileptic warning), let's rank some history!

Ranked!~
Thanks! <3
Topic Starter
ZLOdeuka-
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