Thank you for the random mod
LMT1996 wrote:First of all turn off your hitsound by having effect volume = 0% before considering my map because I want it to be more consistent with the music. The idea of this map is in general really good (except for the jumps in the kiai section which is too much like CRN/arles sort of nonsense jumps).-
00:21:857 (3,3) - I think there should be a reverse arrow on the red tick for these sliders because of the violin note, that tick should be mapped. It's intentionally not mapped to, to keep the map simple at the start with some 1/1. Makes the whole part 1/2 is way too intense for this part.
00:29:436 (3) - ^
Same for this pattern throughout the song.
00:26:278 (1,2,3) - why is this different from the rest (eg. 00:23:751 (1,2,3) - ) . Also it misses the violin notes and the strong note is on the sliderend of this 00:26:593 (2) - is not a good idea. Simply because of the break flow at the NC, it's not worth changing imo.
00:55:172 (5) - This should be extended by 1 more tick to match the vocal better. I didn't map to the vocal here, so it's not necessary to change.
00:46:015 (5) - this note should be on the blue tick just before 6 if you're following the violin (hmm this is slightly tricky because this kind of breaks the consistency a bit, but try it out. You can stack this circle on to 6). Hmm, i do this over and over again, and it fits better D:
01:03:383 - stream should start here. There's no sound at the blue tick.
01:08:120 (5,6) - is this spacing intentional ? If not then you might want to fix it. If it's intentional eerrr... it's not too bad but I wouldn't map it like this. It's intentional
01:42:225 (2) - this note is silent. I will consider this, it feels weird to make a small break here tbh.
01:49:962 (2) - should be extended by 1 tick due to the vocals. Not worth skipping the strong beat.
02:14:278 - This tick should be mapped as well due to the drums. The drum sound here is not strong enough to be mapped. It's basically the "end sound"
02:15:067 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Umm don't you think this is like forced difficulty for a supposedly fairly calm section here? The vocals is not doing much and the instruments are being harmonious rather than being strong. I think you should nerf this. Try this: https://osu.ppy.sh/ss/4958348 . There's a lot of things you can do here instead of forced jumps. This is supposed to be a jump map, and it doesn't have a constant limit of how jumpy it should be.. The song here is not calm at all compared to the other parts.
02:20:120 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - same thing here.
02:30:066 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - ^
02:40:646 - This tick should be mapped. I didn't map to the drums at all in this part, the "click" sound fits more to be mapped, that's why i skipped the jumps.
02:41:436 (1) - What's this slider mapped to? It doesn't seem like it's mapped to the violin from what I've seen. Try this : https://osu.ppy.sh/ss/4958403 . Then you can try different things but you need to get the rhythm here right. Same as above.
02:43:172 - This tick is way too strong to be ignored I think. lol, it's the same sound as the other drums.
02:43:804 - same.
02:46:330 - same. I know what you're thinking, but the lead violin is a lot more prominent than the rhythm violin in the background so it's not a good idea to ignore it. I didn't map to any violins in this part.
02:46:962 - same.
02:47:751 (1,2,3,4,5,6,7,8,1) - And this whole section is just the same. ^.
04:00:383 - This tick should be mapped (like 02:14:278 - here) . Try this : https://osu.ppy.sh/ss/4958449 . Same answer as last part like this.
04:11:120 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - These jumps again as suggested in the previous kiai. Same for the other 2 jumpy sections following this. I think you can follow the music here a lot better than just linear 1/2 jumps, this isn't a CRN/arles map that goes to the graveyard because they don't follow the music at all. Well, i didn't like that comment, so people enjoy jumps more than others.. I don't think u are one of those who enjoys them much lol. Jumps is a preference and basically this map can be mapped with other things too, but i preferred this map to be jumpy, and that why i added jumps xd | It fits either way.
04:20:593 - same as 02:14:278 - .
04:37:646 (4,5) - I think you missed the vocal here, try this: https://osu.ppy.sh/ss/4958489 (I forgot to un-NC the second one). I'm not sure what you mean by missing vocal..
04:47:120 (1,2,1) - First off 1 and 2 should be interchanged. Secondly the long slider should start on 2 (white tick) instead of the red tick and end on this tick 04:48:067 - then fill the red tick with a note. In the end it should look something like this: https://osu.ppy.sh/ss/4958562 . I see that you really try to focus on the vocal only, but there's part where i didn't map to it primary, like this. I mapped to the deep drum sounds and a bit vocal, which makes it semi-intense. This part is semi-intense too, so it all fits.
Then the long jumpy kiai section, refer to my previous suggestions.
06:08:751 (2,1) - Hmm try this: https://osu.ppy.sh/ss/4958572 . If it doesn't work out well refer to this 02:14:278 - . Well, same as last answer for this.
don't be disappointed for much disagree, but i see that you are not interested in jumps which leads to this conclusion..
Damn I love this song. Good luck!