Meramipop - Eiya [Imperishable Challengers] [Osu|Taiko]

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Topic Starter
-Tochi
I hope they're not now
Gezoda
they're ok now

should be 7, 7, 9, 5 on auto
LMT
First of all turn off your hitsound by having effect volume = 0% before considering my map because I want it to be more consistent with the music. The idea of this map is in general really good (except for the jumps in the kiai section which is too much like CRN/arles sort of nonsense jumps).

-
00:21:857 (3,3) - I think there should be a reverse arrow on the red tick for these sliders because of the violin note, that tick should be mapped.
00:29:436 (3) - ^
Same for this pattern throughout the song.
-
00:26:278 (1,2,3) - why is this different from the rest (eg. 00:23:751 (1,2,3) - ) . Also it misses the violin notes and the strong note is on the sliderend of this 00:26:593 (2) - is not a good idea.
00:55:172 (5) - This should be extended by 1 more tick to match the vocal better.
00:46:015 (5) - this note should be on the blue tick just before 6 if you're following the violin (hmm this is slightly tricky because this kind of breaks the consistency a bit, but try it out. You can stack this circle on to 6).
01:03:383 - stream should start here.
01:08:120 (5,6) - is this spacing intentional ? If not then you might want to fix it. If it's intentional eerrr... it's not too bad but I wouldn't map it like this.
01:42:225 (2) - this note is silent.
01:49:962 (2) - should be extended by 1 tick due to the vocals.
02:14:278 - This tick should be mapped as well due to the drums.
02:15:067 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Umm don't you think this is like forced difficulty for a supposedly fairly calm section here? The vocals is not doing much and the instruments are being harmonious rather than being strong. I think you should nerf this. Try this: https://osu.ppy.sh/ss/4958348 . There's a lot of things you can do here instead of forced jumps.
02:20:120 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - same thing here.
02:30:066 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - ^
02:40:646 - This tick should be mapped.
02:41:436 (1) - What's this slider mapped to? It doesn't seem like it's mapped to the violin from what I've seen. Try this : https://osu.ppy.sh/ss/4958403 . Then you can try different things but you need to get the rhythm here right.
02:43:172 - This tick is way too strong to be ignored I think.
02:43:804 - same.
02:46:330 - same. I know what you're thinking, but the lead violin is a lot more prominent than the rhythm violin in the background so it's not a good idea to ignore it.
02:46:962 - same.
02:47:751 (1,2,3,4,5,6,7,8,1) - And this whole section is just the same. ^.
04:00:383 - This tick should be mapped (like 02:14:278 - here) . Try this : https://osu.ppy.sh/ss/4958449 .
04:11:120 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - These jumps again as suggested in the previous kiai. Same for the other 2 jumpy sections following this. I think you can follow the music here a lot better than just linear 1/2 jumps, this isn't a CRN/arles map that goes to the graveyard because they don't follow the music at all.
04:20:593 - same as 02:14:278 - .
04:37:646 (4,5) - I think you missed the vocal here, try this: https://osu.ppy.sh/ss/4958489 (I forgot to un-NC the second one).
04:47:120 (1,2,1) - First off 1 and 2 should be interchanged. Secondly the long slider should start on 2 (white tick) instead of the red tick and end on this tick 04:48:067 - then fill the red tick with a note. In the end it should look something like this: https://osu.ppy.sh/ss/4958562 .
Then the long jumpy kiai section, refer to my previous suggestions.
06:08:751 (2,1) - Hmm try this: https://osu.ppy.sh/ss/4958572 . If it doesn't work out well refer to this 02:14:278 - .

Damn I love this song. Good luck!
Topic Starter
-Tochi

LMT1996 wrote:

First of all turn off your hitsound by having effect volume = 0% before considering my map because I want it to be more consistent with the music. The idea of this map is in general really good (except for the jumps in the kiai section which is too much like CRN/arles sort of nonsense jumps).

-
00:21:857 (3,3) - I think there should be a reverse arrow on the red tick for these sliders because of the violin note, that tick should be mapped. It's intentionally not mapped to, to keep the map simple at the start with some 1/1. Makes the whole part 1/2 is way too intense for this part.
00:29:436 (3) - ^
Same for this pattern throughout the song.
-
00:26:278 (1,2,3) - why is this different from the rest (eg. 00:23:751 (1,2,3) - ) . Also it misses the violin notes and the strong note is on the sliderend of this 00:26:593 (2) - is not a good idea. Simply because of the break flow at the NC, it's not worth changing imo.
00:55:172 (5) - This should be extended by 1 more tick to match the vocal better. I didn't map to the vocal here, so it's not necessary to change.
00:46:015 (5) - this note should be on the blue tick just before 6 if you're following the violin (hmm this is slightly tricky because this kind of breaks the consistency a bit, but try it out. You can stack this circle on to 6). Hmm, i do this over and over again, and it fits better D:
01:03:383 - stream should start here. There's no sound at the blue tick.
01:08:120 (5,6) - is this spacing intentional ? If not then you might want to fix it. If it's intentional eerrr... it's not too bad but I wouldn't map it like this. It's intentional :o
01:42:225 (2) - this note is silent. I will consider this, it feels weird to make a small break here tbh.
01:49:962 (2) - should be extended by 1 tick due to the vocals. Not worth skipping the strong beat.
02:14:278 - This tick should be mapped as well due to the drums. The drum sound here is not strong enough to be mapped. It's basically the "end sound"
02:15:067 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Umm don't you think this is like forced difficulty for a supposedly fairly calm section here? The vocals is not doing much and the instruments are being harmonious rather than being strong. I think you should nerf this. Try this: https://osu.ppy.sh/ss/4958348 . There's a lot of things you can do here instead of forced jumps. This is supposed to be a jump map, and it doesn't have a constant limit of how jumpy it should be.. The song here is not calm at all compared to the other parts.
02:20:120 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - same thing here.
02:30:066 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - ^
02:40:646 - This tick should be mapped. I didn't map to the drums at all in this part, the "click" sound fits more to be mapped, that's why i skipped the jumps.
02:41:436 (1) - What's this slider mapped to? It doesn't seem like it's mapped to the violin from what I've seen. Try this : https://osu.ppy.sh/ss/4958403 . Then you can try different things but you need to get the rhythm here right. Same as above.
02:43:172 - This tick is way too strong to be ignored I think. lol, it's the same sound as the other drums.
02:43:804 - same.
02:46:330 - same. I know what you're thinking, but the lead violin is a lot more prominent than the rhythm violin in the background so it's not a good idea to ignore it. I didn't map to any violins in this part.
02:46:962 - same.
02:47:751 (1,2,3,4,5,6,7,8,1) - And this whole section is just the same. ^.
04:00:383 - This tick should be mapped (like 02:14:278 - here) . Try this : https://osu.ppy.sh/ss/4958449 . Same answer as last part like this.
04:11:120 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - These jumps again as suggested in the previous kiai. Same for the other 2 jumpy sections following this. I think you can follow the music here a lot better than just linear 1/2 jumps, this isn't a CRN/arles map that goes to the graveyard because they don't follow the music at all. Well, i didn't like that comment, so people enjoy jumps more than others.. I don't think u are one of those who enjoys them much lol. Jumps is a preference and basically this map can be mapped with other things too, but i preferred this map to be jumpy, and that why i added jumps xd | It fits either way.
04:20:593 - same as 02:14:278 - .
04:37:646 (4,5) - I think you missed the vocal here, try this: https://osu.ppy.sh/ss/4958489 (I forgot to un-NC the second one). I'm not sure what you mean by missing vocal..
04:47:120 (1,2,1) - First off 1 and 2 should be interchanged. Secondly the long slider should start on 2 (white tick) instead of the red tick and end on this tick 04:48:067 - then fill the red tick with a note. In the end it should look something like this: https://osu.ppy.sh/ss/4958562 . I see that you really try to focus on the vocal only, but there's part where i didn't map to it primary, like this. I mapped to the deep drum sounds and a bit vocal, which makes it semi-intense. This part is semi-intense too, so it all fits.
Then the long jumpy kiai section, refer to my previous suggestions.
06:08:751 (2,1) - Hmm try this: https://osu.ppy.sh/ss/4958572 . If it doesn't work out well refer to this 02:14:278 - . Well, same as last answer for this.

don't be disappointed for much disagree, but i see that you are not interested in jumps which leads to this conclusion..

Damn I love this song. Good luck!
Thank you for the random mod
LMT

-Tochi wrote:

LMT1996 wrote:

First of all turn off your hitsound by having effect volume = 0% before considering my map because I want it to be more consistent with the music. The idea of this map is in general really good (except for the jumps in the kiai section which is too much like CRN/arles sort of nonsense jumps).

-
00:21:857 (3,3) - I think there should be a reverse arrow on the red tick for these sliders because of the violin note, that tick should be mapped. It's intentionally not mapped to, to keep the map simple at the start with some 1/1. Makes the whole part 1/2 is way too intense for this part.
00:29:436 (3) - ^
Same for this pattern throughout the song.
-
00:26:278 (1,2,3) - why is this different from the rest (eg. 00:23:751 (1,2,3) - ) . Also it misses the violin notes and the strong note is on the sliderend of this 00:26:593 (2) - is not a good idea. Simply because of the break flow at the NC, it's not worth changing imo.
00:55:172 (5) - This should be extended by 1 more tick to match the vocal better. I didn't map to the vocal here, so it's not necessary to change.
00:46:015 (5) - this note should be on the blue tick just before 6 if you're following the violin (hmm this is slightly tricky because this kind of breaks the consistency a bit, but try it out. You can stack this circle on to 6). Hmm, i do this over and over again, and it fits better D:
01:03:383 - stream should start here. There's no sound at the blue tick.
01:08:120 (5,6) - is this spacing intentional ? If not then you might want to fix it. If it's intentional eerrr... it's not too bad but I wouldn't map it like this. It's intentional :o
01:42:225 (2) - this note is silent. I will consider this, it feels weird to make a small break here tbh.
01:49:962 (2) - should be extended by 1 tick due to the vocals. Not worth skipping the strong beat.
02:14:278 - This tick should be mapped as well due to the drums. The drum sound here is not strong enough to be mapped. It's basically the "end sound"
02:15:067 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Umm don't you think this is like forced difficulty for a supposedly fairly calm section here? The vocals is not doing much and the instruments are being harmonious rather than being strong. I think you should nerf this. Try this: https://osu.ppy.sh/ss/4958348 . There's a lot of things you can do here instead of forced jumps. This is supposed to be a jump map, and it doesn't have a constant limit of how jumpy it should be.. The song here is not calm at all compared to the other parts.
02:20:120 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - same thing here.
02:30:066 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - ^
02:40:646 - This tick should be mapped. I didn't map to the drums at all in this part, the "click" sound fits more to be mapped, that's why i skipped the jumps.
02:41:436 (1) - What's this slider mapped to? It doesn't seem like it's mapped to the violin from what I've seen. Try this : https://osu.ppy.sh/ss/4958403 . Then you can try different things but you need to get the rhythm here right. Same as above.
02:43:172 - This tick is way too strong to be ignored I think. lol, it's the same sound as the other drums.
02:43:804 - same.
02:46:330 - same. I know what you're thinking, but the lead violin is a lot more prominent than the rhythm violin in the background so it's not a good idea to ignore it. I didn't map to any violins in this part.
02:46:962 - same.
02:47:751 (1,2,3,4,5,6,7,8,1) - And this whole section is just the same. ^.
04:00:383 - This tick should be mapped (like 02:14:278 - here) . Try this : https://osu.ppy.sh/ss/4958449 . Same answer as last part like this.
04:11:120 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - These jumps again as suggested in the previous kiai. Same for the other 2 jumpy sections following this. I think you can follow the music here a lot better than just linear 1/2 jumps, this isn't a CRN/arles map that goes to the graveyard because they don't follow the music at all. Well, i didn't like that comment, so people enjoy jumps more than others.. I don't think u are one of those who enjoys them much lol. Jumps is a preference and basically this map can be mapped with other things too, but i preferred this map to be jumpy, and that why i added jumps xd | It fits either way.
04:20:593 - same as 02:14:278 - .
04:37:646 (4,5) - I think you missed the vocal here, try this: https://osu.ppy.sh/ss/4958489 (I forgot to un-NC the second one). I'm not sure what you mean by missing vocal..
04:47:120 (1,2,1) - First off 1 and 2 should be interchanged. Secondly the long slider should start on 2 (white tick) instead of the red tick and end on this tick 04:48:067 - then fill the red tick with a note. In the end it should look something like this: https://osu.ppy.sh/ss/4958562 . I see that you really try to focus on the vocal only, but there's part where i didn't map to it primary, like this. I mapped to the deep drum sounds and a bit vocal, which makes it semi-intense. This part is semi-intense too, so it all fits.
Then the long jumpy kiai section, refer to my previous suggestions.
06:08:751 (2,1) - Hmm try this: https://osu.ppy.sh/ss/4958572 . If it doesn't work out well refer to this 02:14:278 - . Well, same as last answer for this.

don't be disappointed for much disagree, but i see that you are not interested in jumps which leads to this conclusion..

Damn I love this song. Good luck!
Thank you for the random mod
Oops xD I'm from this queue: t/440007 , in case you still expect a mod from us . Thanks for replying to my mod. Sorry for not being able to help you much.

About the missing vocal thing: apparently you're not mapping to the vocals but I thought you were. Still though, 04:37:646 (4,5) - are quite ambiguous to which line you're following. Sliderhead of 4 sounds like the violin sound, 5 but isn't (5 is the cymbal sound) or it's just there for the structure?
Topic Starter
-Tochi

LMT1996 wrote:

Oops xD I'm from this queue: t/440007 , in case you still expect a mod from us . Thanks for replying to my mod. Sorry for not being able to help you much.

About the missing vocal thing: apparently you're not mapping to the vocals but I thought you were. Still though, 04:37:646 (4,5) - are quite ambiguous to which line you're following. Sliderhead of 4 sounds like the violin sound, 5 but isn't (5 is the cymbal sound) or it's just there for the structure?
Oohh, now i remember where i requested from lol, but i'll take a look later when im on PC
SnowNiNo_
From my queue
you are such a good mapper, i dont think i can find much after so many mods ><

  • [Eternal Night]
  1. 01:31:330 (5,6,7,8) - 01:36:383 (1,2,1,2) - 01:38:909 (1,2,3,4) - each of these parts all got the strong vocal, but you didnt consist the NC usage, i think you can just NC on the first note which is 01:31:330 (5) - 01:36:383 (1) - 01:38:909 (1) - and remove the NC at 01:36:699 (1) -
  2. 01:38:436 (1) - imo doesnt need to NC here
  3. 01:43:488 (1) - ^
  4. 01:59:041 - mute?
  5. 02:02:830 - ^
  6. 02:02:278 (8) - NC here either
  7. 02:14:120 (1,2) - the 1/1 spacing should be smaller then 1/2, will cause misreading for players
  8. 02:20:593 (5) - NC here to consist with this part
  9. 02:24:225 (1,2) - same 02:14:120 (1,2) -
  10. 02:25:015 - i think you should choose to NC on every 4 note to consist with 02:19:962 - or NC on every 8 notes, so you need to change the NC usage 02:19:962 -
  11. 02:30:067 - same here
  12. 04:10:330 (1,2) - same~
  13. 04:11:120 - same here ~ (04:12:383 (1,1) - lol wat XD
  14. 04:20:436 (1,2) - same~
  15. 04:38:278 (1,2,3,4,1) - could make a nicer shape
  16. 04:55:488 (5) - NC here instead of 04:55:646 (1) - and 04:56:278 (1) - NC off
  17. 05:39:541 - same~


GL~
Topic Starter
-Tochi

SnowNiNo_ wrote:

From my queue
you are such a good mapper, i dont think i can find much after so many mods ><

  • [Eternal Night]
  1. 01:31:330 (5,6,7,8) - 01:36:383 (1,2,1,2) - 01:38:909 (1,2,3,4) - each of these parts all got the strong vocal, but you didnt consist the NC usage, i think you can just NC on the first note which is 01:31:330 (5) - 01:36:383 (1) - 01:38:909 (1) - and remove the NC at 01:36:699 (1) - Well, the logic of the NC usage seems fine with ur recommendation, but i will keep the NC i had to remove to make the pattern more clear, as it looks bad without NC.
  2. 01:38:436 (1) - imo doesnt need to NC here It's a strong new part, so i'll make NC here to fit with the music.
  3. 01:43:488 (1) - ^ Fixed!
  4. 01:59:041 - mute? Not necessary.
  5. 02:02:830 - ^
  6. 02:02:278 (8) - NC here either Fixed!
  7. 02:14:120 (1,2) - the 1/1 spacing should be smaller then 1/2, will cause misreading for players The pattern fits more like this, which is a bit tricky, but that's only fun.
  8. 02:20:593 (5) - NC here to consist with this part Fixed! - Consisted with all other parts.
  9. 02:24:225 (1,2) - same 02:14:120 (1,2) - Same.
  10. 02:25:015 - i think you should choose to NC on every 4 note to consist with 02:19:962 - or NC on every 8 notes, so you need to change the NC usage 02:19:962 - I did. Some of them are zig-zag patterns wich would keep the NC on the first and third note.
  11. 02:30:067 - same here All the way down.
  12. 04:10:330 (1,2) - same~
  13. 04:11:120 - same here ~ (04:12:383 (1,1) - lol wat XD Yeah, like i explained up there.
  14. 04:20:436 (1,2) - same~
  15. 04:38:278 (1,2,3,4,1) - could make a nicer shape I like it more like it already is.
  16. 04:55:488 (5) - NC here instead of 04:55:646 (1) - and 04:56:278 (1) - NC off doesn't fit with the strong beat.
  17. 05:39:541 - same~


GL~
Thanks for the mod!
Enon
D:
bandofponies
Why graveyarded? D: such a good map
Uberzolik

bandofponies wrote:

Why graveyarded? D: such a good map
it's graveyarded cos -tochi got banned so yeah gg
Kondou-Shinichi
Rip。
AltMirrorBell
why :(
Topic Starter
-Tochi
let's try and get this ranked :D
Mordred

-Tochi wrote:

let's try and get this ranked :D
:eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes:
LowAccuracySS

Mordred wrote:

-Tochi wrote:

let's try and get this ranked :D
:eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes:
-Faded-
Hey, m4m from your queue!

[Eternal Night]
  1. 00:53:751 (1,2,3,4,1) - You should curve this stream to make it consistent with 00:52:172 (1,2,3,4,5,6,7,8) - and to make the flow a bit smoother.
  2. 01:24:067 (1) - SV change caught me off-guard, which is reasonable considering that it's the same length as the many 1/2 sliders in this map. I would remove it or at least make the SV change clearer, since this is easily the most drastic sv change within the whole map.
  3. 01:25:488 (1,2,3,4,5,6,7) - This pattern feels a bit messy, especially in comparison to most other patterns in this map. I'd add an NC on 01:26:278 (1) - to
    help players distinguish the triangle and to make it more consistent with patterns such as 01:30:541 (1,2,3,4,1,2,3,4) -
  4. 02:10:962 (1) - This slider goes into my health-bar, which generally looks crude. I would move the pattern down a bit.
  5. 02:29:751 (1,2,3,4,1) - Why is this stream so spaced? I don't hear anything in the music that differs it from 02:24:699 (1,2,3,4,1) - or 02:19:646 (6,7,8,9,1) - , making it a bit inconsistent in this section.
  6. 02:43:962 (5) - I would add an NC here because this slider is on a downbeat and it is part of an anti jump. It would also be consistent with what you have done previously, at 02:41:436 (1) - and 02:42:699 (1) - . This same suggestion also applies to 02:46:488 (4) - and 02:49:015 (5) - .
  7. 03:36:541 (4) - Structure here is a bit out of place, mainly because of how (4) is overlapping with two notes. This is a bit odd so I would space the pattern out a bit so (4) isn't overlapping anything.
  8. 03:41:909 (5,7) - I'm not too fond of the structure here either. I would move (7) down so that it's not overlapping under (5).
  9. 04:13:015 (1,2,3,4) - I think these jumps would flow better if you made (3,4) move left instead of right. This is to comply with the movements at 04:12:383 (1,2,1,2) - , and maintain the same repetitive motion until the music calls for a stop at 04:13:488 (4,5,1) - .
  10. 04:44:436 (2,4) - I think this pattern would be cleaner if you found a way to stack these two. Maybe tighten the curve a bit on 04:44:909 (3) - and then you will be able to stack the two notes, whilst keeping the triangle shape.
  11. 04:52:804 (1,2) - Oval looks a bit lopsided, I'd fix this by adjusting one of the sliders.


Really nice map, there isn't much to say. The gameplay is really fun (nice jumps) and the flow is on point. Therefore, this mod mainly goes into structure and consistency issues that I have found throughout the map. Good luck with this ~
Topic Starter
-Tochi

-Faded- wrote:

Hey, m4m from your queue!

[Eternal Night]
  1. 00:53:751 (1,2,3,4,1) - You should curve this stream to make it consistent with 00:52:172 (1,2,3,4,5,6,7,8) - and to make the flow a bit smoother. I wanted to make it consistent with the kicksliders instead as it looks better for me.
  2. 01:24:067 (1) - SV change caught me off-guard, which is reasonable considering that it's the same length as the many 1/2 sliders in this map. I would remove it or at least make the SV change clearer, since this is easily the most drastic sv change within the whole map. Fixed!
  3. 01:25:488 (1,2,3,4,5,6,7) - This pattern feels a bit messy, especially in comparison to most other patterns in this map. I'd add an NC on 01:26:278 (1) - to
    help players distinguish the triangle and to make it more consistent with patterns such as 01:30:541 (1,2,3,4,1,2,3,4) - Fixed!
  4. 02:10:962 (1) - This slider goes into my health-bar, which generally looks crude. I would move the pattern down a bit. Fixed!
  5. 02:29:751 (1,2,3,4,1) - Why is this stream so spaced? I don't hear anything in the music that differs it from 02:24:699 (1,2,3,4,1) - or 02:19:646 (6,7,8,9,1) - , making it a bit inconsistent in this section. Fixed!
  6. 02:43:962 (5) - I would add an NC here because this slider is on a downbeat and it is part of an anti jump. It would also be consistent with what you have done previously, at 02:41:436 (1) - and 02:42:699 (1) - . This same suggestion also applies to 02:46:488 (4) - and 02:49:015 (5) - . Fixed!
  7. 03:36:541 (4) - Structure here is a bit out of place, mainly because of how (4) is overlapping with two notes. This is a bit odd so I would space the pattern out a bit so (4) isn't overlapping anything. This was a part of the pattern tho.
  8. 03:41:909 (5,7) - I'm not too fond of the structure here either. I would move (7) down so that it's not overlapping under (5). This was all intentional because i like overlaps, I think overlaps are a part of a map that makes it interesting to read.
  9. 04:13:015 (1,2,3,4) - I think these jumps would flow better if you made (3,4) move left instead of right. This is to comply with the movements at 04:12:383 (1,2,1,2) - , and maintain the same repetitive motion until the music calls for a stop at 04:13:488 (4,5,1) - . I don't think it's necessary as iI don't like to always have the same repetitive movement on jumps in this map.
  10. 04:44:436 (2,4) - I think this pattern would be cleaner if you found a way to stack these two. Maybe tighten the curve a bit on 04:44:909 (3) - and then you will be able to stack the two notes, whilst keeping the triangle shape. Fixed!
  11. 04:52:804 (1,2) - Oval looks a bit lopsided, I'd fix this by adjusting one of the sliders. I don't see the problem here, it fits with the flow.


Really nice map, there isn't much to say. The gameplay is really fun (nice jumps) and the flow is on point. Therefore, this mod mainly goes into structure and consistency issues that I have found throughout the map. Good luck with this ~ Thank very much for the mod! It was indeed useful. :)
Topic Starter
-Tochi
I nerfed the big stream at the end a bit, should be easier fc it now
RevengeZ
Do not give kudosu to this post
I'm not the owner of this mod and i'm only posting it because the modder is banned

Lince Cosmico wrote:

Hello my god tochi, modding this as M4M

General:
Well the map have 3 years already... all ok

Objects:
• What about adding Hitsound samplesets to 00:22:330 - 00:22:962 - and 00:23:436 - ? (Sampleset Normal or Drum might fit) It feels like it's lack of hitsounding in that part so you could add that and try.
Obviouslly if you apply this add it on their respective similar parts:
- 00:24:857 - 00:25:488 - 00:25:962 -
- 00:27:383 - 00:28:015 - 00:28:488 -
- 00:29:909 - 00:30:541 - 00:31:015 -
Or you could just do what you did here 00:32:436 - , but i don't think that you want to do that since you hasn't did it yet
• 00:26:278 (1) - You could move this a bit up so there will be the same difference of spacing with 00:25:488 (7) - both parts of the slider (i had to be nazi lol ok)
• 00:33:067 (4) - Add just a bit of curve so the curve is kinda relevant on the slider, and you could add another one on 00:32:436 (1) - to keep consistency with the effect
• 00:34:330 - I don't really know why did you avoid this, same with the similar parts
• 00:34:962 (1,4) - Same than before
• 00:40:330 (2,3,4) - I'd recommend you to move this a bit to the left (keepinggg spacing) so you can stack 00:38:751 (6,4) - , It would give a better visual impact imo
• 00:42:541 (1) - Kinda nazi but you could move this just a bit so 00:42:067 (3) - would be exactly between both parts
• 00:43:172 (3) - Straight sliders seems kinda awkward imo, maybe you could add a slight curve
• 00:44:436 (3,4) - Stack? ... also, you could add a slight curve so when 00:46:172 (6) - this appears it makes a pretty good shape effect
• 00:46:172 (6) - Since the curve is pointing to the bottom i'd move 00:46:488 (1) - down, like this. I personally think that it would make it feel the song in a better way while playing, since the flow break would be more portrayed
• 00:48:225 (4) - You could actually make this into a slider+circle pattern (like you did 00:43:172 (3,4) - here) since the rhythm is kinda different than before and it would be cool to difference it from the normal patterns, right now it seems like if it were the same as the whole part... and if you don't want to do that you could still invert the curve, so it makes the same effect than before
• 00:52:172 (1,2,3,4,5,6,7,8) - I'd suggest you to slowly raise the volume on this part (like 2% by 2% each circle). It would give it a really cool sound effect imo
• 00:54:383 (2) - I think that this would be better if it were in x:284 y:108. The followpoint would literally be going through the stream shape 00:54:067 (1,2) - and the circle would be exactly between 00:53:436 (5,6) - (or almost there)... so its 2x1
• 00:58:172 (5,6) - Why that low spacing? You could add a bit more to represent the loud sound from the beginning of 00:58:330 (6) -
• 01:00:699 (6) - NC for vocals?
• 01:14:278 (1,4) - Same curve effect than before
• 01:17:436 (3) - You should add a bit curve at least imo xD, or copy 01:17:909 (4) - and do Ctrl+J then make it longer so both sliders have the similar shape but reverted
• 01:21:541 (9) - What about adding a bit of a curve here and doing the same thing that i suggested before? ( 00:46:172 (6) - this)
• 01:23:909 (3) - This sounds clearly different (at least with hitsounds) than 01:23:593 (1,2) - so I think that you shouldn't keep both on the same pattern, maybe you could move 3 to the right to break flow
• 01:34:409 - This sound is pretty much noticeable, so i think that a triple would work better
• 01:39:383 (4) - Move this a bit down to avoid the overlap with 01:38:751 (3) -
• 01:43:488 (2) - This is a pretty small detail, but adding a bit of spacing (making it 0,8x) would fit better in consistency terms
• 01:44:120 (5) - I'd stack this to 01:43:804 (4) - , it gives a better feeling imo... If not, then you could just move the 5 to the right side of the circle 4 so the flow break feels better
• 01:53:436 (1) - You could stack this to 01:52:962 (8) - so it doesn't make a weird overlap
• 01:59:120 (3) - Same effect than before, i'd move it to the bottom side (like x:446 y:311)
• 02:06:383 (2) - Not an issue, but you sure selected weird shapes xD... I kinda like it :p
• 02:08:593 - You could interpret this sounds (from there to 02:09:225 - ) as 3 sliders or 6 circles, The sound on the bg is pretty much more noticeable than the drums and things.
• 02:33:699 (1) - This seems kinda awkward, you have two options i think: move it a bit more up so it can overlap correctly, or stack it to 02:33:225 (5) -
• 02:34:962 - Feels like you're undermapping this sound, You could actually make a square pattern with that last 4 sounds and it would fit pretty good imo
• 02:39:541 (1,2,3,4,5,6,7,8) - The current spacing feels a bit, overdone i guess... I mean, you should reduce it a bit imo, the part isn't that intense and you're using like the same spacing you used 00:52:172 (1,2,3,4,5,6,7) - here (or well, a bit less)
• 02:40:646 - Why didn't you make this circle+1/2slider? The repeat slider after this feels like it shouldn't be there. It's not really representing any sound
It happens on the whole section so i wont name more than it
• 03:06:857 (1) - I know that you put this to fill the space, but i think that it isn't necessary
• 03:19:646 (6) - Add NC? the rhythm changes pretty much here and it's not really something expected by the player, so adding NC will change the color and it would be a good reference for the player to be ready for that.
• 03:26:830 - This doesn't feel good imo, the break is like weird, but it's just a feeling, i don't have another basis far than that.
• 03:28:804 (3) - Move this a bit down to fit the previous slider shape (you could do the spacing thing too, the consistency one, basically changing the spacing of this circle into 0,8x)
• 04:14:909 (1,3) - They overlap pretty weird here, maybe you could do something else like separating them and using similar shapes
• 04:18:699 (1,2,3,4,5,6,7,8) - You should break the flow there, if you hear deeply you'll find piano sounds that difference this jump from all the others, also seems like you did it before too xD
• 04:27:541 (1) - Why does this slider come from nowhere? You did a full jumpy section on all the kiais and this is the only one that have a slider here, Im pretty sure that you might remove it
• 04:55:488 (5) - As said before, I think that this should be stacked to 04:55:172 (4) - since it has not really a sense on where it is right now
• 05:32:909 (5,6) - This shouldn't be stacked imo, I think that a back-and-forth will fit a lot better at emphasizing the vocals
• 05:40:804 (1) - Stack this to 05:39:224 (5) -
• 05:40:172 (1) - You should move this to x:355 y:48 just for visual goods
• 05:52:804 (5) - Moving the sliderend a bit up would look better cuz it would fit 05:52:646 (4) - 's shape
• 05:57:857 (5) - I don't remember if you did this before, but if not, add it... You could add NC here, 1st because you used different hitsounds and 2nd because it actually sounds like 2 parts of 4circles - 3circles
• 06:18:541 (4) - The SV is just too slow imo, It doesn't emphasize correctly with the kiai intensity,
• 06:19:646 (2) - Ending the map with 3 spaced circles would give it a better impact at the end... I mean the slider feels like just too simple... This might be stupid but i'd feel more satisfied if I end with something hard xD
Good mods makes good mappers! ... but this isn't the case cuz im bad
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