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Meramipop - Eiya [Imperishable Challengers] [Osu|Taiko]

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Topic Starter
-Tochi

Vell wrote:

Heya, M4M

Imperishable
  1. 00:41:120 (5) - those kickslider are a bit too small, start the x0,85 sv multiplier here, looks much better Fixed!
  2. 00:59:120 (1) - I would emphasize the beat a bit more with more spacing between 00:58:962 (8) - and 00:59:120 (1) - and maybe move 00:59:120 (1) - somewhere around x:480 y:340, feels more 'satisfying' to play Feels more satisfying for me to let it be like it already is.
  3. 01:56:751 (4) - this kills the momentum you just started to build up a bit so maybe move 4 to 2 to keep the movement going I don't think that it's necessary.
  4. 02:03:699 (2,3,4) - I dont really like this custom stack, is kinda weird to read. I would just let stack leniency do its thing Fixed!
  5. 02:29:436 (3,4,5,6,1,2,3,4,1) - this stream just looks a bit weird imo, maybe do something like this: Too curved imo, but i might consider it.
  6. 03:25:962 (1) - the strong beat here confuses me everytime I play this stream and then I mess up the kickslider, maybe change the ds here or make a slider Fixed!
  7. 03:27:699 (7) - start the stream here, feels much better Fixed!
  8. 03:48:778 (3) - make a blanket with the stream? Nah
  9. 04:46:488 (1,2,3) - make this a small jump like Fixed!


awesome map, you have really grown to a great mapper. Thanks!
Makeli
m4m ebun

00:42:067 (3,5) - tbh i've always thought that these kind of overlaps look awkward but that's subjectiveeeeeeeee
01:28:015 (6,1) - idk felt a bit awkward i would give some more angle to this
02:10:962 (1) - this overlaps the hp bar and i think the sliderbody is preeeetty offgrid and your blanket is off
02:28:646 (1) - isn't this sliderbody too much offgrid too?
02:29:436 (3,4,5,6,1,2,3,4,1) - this is subjective again but this looks awkward to my eye. i'd give 02:29:436 (3,4,5,6) - more curve to make it look better and maybe it gives more of an impact that way idk lol
02:33:699 (1) - your blanket is a bit off and i'm a nazi
02:39:541 (1) - from here on you decided not to map like you mapped 00:21:225 (1) - and so on. i'm not really understanding what you're mapping here
03:05:436 (1,2) - i also hate these kind of things since these take out some movement from the map but this is seriously just my opinion do what you feel that is for the best
04:07:172 (1) - blanket is off this is nazi again
nothing worth mentioning here
05:58:330 (1) - fix blanket
06:07:488 (2,3,4) - idk these flow pretty awkwardly to me maybe the "give more angle" could fix it but seriously here idk i'd have to think this for a moment but i'm too lazy right now
06:13:015 (5,6) - i hate unnecessary stacks also

cool map mkl like very much but i liek banana also ok me no have much to say map 2 gud for me nu jag ska gå sova that's swedish but i heard danish, swedish and norwegian people can understand eachother
Topic Starter
-Tochi

Maakkeli wrote:

m4m ebun

00:42:067 (3,5) - tbh i've always thought that these kind of overlaps look awkward but that's subjectiveeeeeeeee I don't want to change that.
01:28:015 (6,1) - idk felt a bit awkward i would give some more angle to this Feels more awkward to move it to another angle since the flow, flows good here already.
02:10:962 (1) - this overlaps the hp bar and i think the sliderbody is preeeetty offgrid and your blanket is off Fixed the blanking, i will consider about the overlap with hp bar but i don't think it's a big issue.
02:28:646 (1) - isn't this sliderbody too much offgrid too? This is not a problem since it doesn't effect the players.
02:29:436 (3,4,5,6,1,2,3,4,1) - this is subjective again but this looks awkward to my eye. i'd give 02:29:436 (3,4,5,6) - more curve to make it look better and maybe it gives more of an impact that way idk lol Fixed!
02:33:699 (1) - your blanket is a bit off and i'm a nazi It's not lol
02:39:541 (1) - from here on you decided not to map like you mapped 00:21:225 (1) - and so on. i'm not really understanding what you're mapping here Im mapping the "click" you can't hear since the hitsounds with the click sounds overlaps it, but it's not that confusing.. I will consider this though.
03:05:436 (1,2) - i also hate these kind of things since these take out some movement from the map but this is seriously just my opinion do what you feel that is for the best I will keep this.
04:07:172 (1) - blanket is off this is nazi again Fixed!
nothing worth mentioning here
05:58:330 (1) - fix blanket Fixed!
06:07:488 (2,3,4) - idk these flow pretty awkwardly to me maybe the "give more angle" could fix it but seriously here idk i'd have to think this for a moment but i'm too lazy right now No need to give it more angle, it would just make it look more awkward imo.
06:13:015 (5,6) - i hate unnecessary stacks also This is not unnecessary, it fits with the music.

cool map mkl like very much but i liek banana also ok me no have much to say map 2 gud for me nu jag ska gå sova that's swedish but i heard danish, swedish and norwegian people can understand eachother Thanks, and good night o/
Feb
isn't diao ye zong the actual composer of the song and not merami. I mean she's obviously the singer of the song. Just my 2 cents!
Great map!
ggmwr
This map was SO MUCH better before mods oh my god. Ruined everything...
edit: or maybe I should had said "before pp ver remap".
Yuzeyun
https://www.dropbox.com/s/18r20auagt9cq ... D.osu?dl=0
I don't want the SB to display on my diff, though. (just cut and paste the sb code into your diff)


also fix the code for oni
Oni WIP - By: _Gezo_
[img]http://osu.ppy.sh/images/insane-t.png[/img] [b][color=#FF0000]Oni[/color][/b] WIP - By: [profile]_Gezo_[/profile]
Topic Starter
-Tochi

_Gezo_ wrote:

https://www.dropbox.com/s/18r20auagt9cqfz/Meramipop%20-%20Imperishable%20Challengers%20%28-Tochi%29%20%5BGezo%27s%20Oni%5D.osu?dl=0
I don't want the SB to display on my diff, though. (just cut and paste the sb code into your diff)


also fix the code for oni
Oni WIP - By: _Gezo_
[img]http://osu.ppy.sh/images/insane-t.png[/img] [b][color=#FF0000]Oni[/color][/b] WIP - By: [profile]_Gezo_[/profile]
Thank you very much Gezo! :3
Topic Starter
-Tochi

ggmwr wrote:

This map was SO MUCH better before mods oh my god. Ruined everything...
edit: or maybe I should had said "before pp ver remap".
You can download the old diff, look at the map's description.
Lasse
m4m reply thing
barely 2 minutes of drain for this, lol

please capitalise the "P" in "project" in your source since every other map has it like that and it is the common way to write it

intro:
idk but that soft-hitnormal disgusts me :/ it seems to not really fit, try this maybe: http://lasse.s-ul.eu/xYfqYUyf
or use the default one, there is nothing that really makes you need to use such "strong" soft hitnormals here.
"softer" ones would go much better with the inrstuments

00:40:804 (1,2,3,4,5) - having those
00:42:383 (4) - why the sudden drop in spacing? there are strong drum beats on this, at least keep it the same
00:52:804 (1,2,3,4,5,6) - I know you want to emphasize the piano here, but that whistle spam is a bit too much, could also use a bit more fitting sound for this addition... using hihat (or whatever) sounds for a piano?
00:53:751 (1,2,3,4,1) - ^
same for all the other times this happens
01:05:751 (5) - 1/2 slider to not ignore the audible red tick?
01:06:225 (7,8,9) - why is 9 stacked, those sounds dont imply a real spacing change imo

01:19:330 (1) - those hitnormals again...
01:22:804 - I get you want to focus on the piano, but this is too strong for a sliderend. 01:22:172 (2) - is the same sound and you made it a click...
01:22:330 (3) - why the stack? 3 is so strong, dont stack it ;_;
01:23:909 (5) - why does this have lower spacing than before even though it is clearly way stronger?
01:40:172 (3) - no reason to stack, space a bit
01:40:488 (5) - this is so strong aaaa stacking makes literally 0 sense
stacking 1/1 like this is fine 01:43:804 (4,5) - since they are so far apart in time, but for 1/4 and 3/4 sldier -> tap it makes not much sense when they are clearly stronger beats
wont comment on those anymore, you get what I mean :v

01:52:646 (4,5,6,7,8,9,1) - drum hitsound this?
02:07:962 (3) - spacing the anchors a bit would look nicer here http://i.imgur.com/7YJY79K.jpg
02:10:172 (2) - so with those you decide to skip the stronger red tick completely and emphasize the blue one which doesnt make much sense? if you want to follow the vocals or sth at least mute the sliderend, same for many others
sections feels a bit repetitve since it seems like 90% of your jump pattern consist of stars with some occasional tirangles and back and forths the become stars again. eh...
04:16:172 (1) - ^

04:35:751 (1) - wow i think this is the first time thpse hitnormal actually fit a little bit, but only until 04:36:383 (1) -

whole section 05:44:593 (1) - star spam and all again. I gues people will play it and say it's nice because those are pretty easy for their sr and all but it still seems so....
05:48:541 (4,5,6,7,8,1) - different spacing doesnt really make sense here

gl with this
Topic Starter
-Tochi

Lasse wrote:

m4m reply thing
barely 2 minutes of drain for this, lol

please capitalise the "P" in "project" in your source since every other map has it like that and it is the common way to write it Fixed!

intro:
idk but that soft-hitnormal disgusts me :/ it seems to not really fit, try this maybe: http://lasse.s-ul.eu/xYfqYUyf
or use the default one, there is nothing that really makes you need to use such "strong" soft hitnormals here.
"softer" ones would go much better with the inrstuments I can't dl the one you recommended, and i don't like the default one, it would be cool if you could upload your recommendation with https://puush.me

00:40:804 (1,2,3,4,5) - having those ??
00:42:383 (4) - why the sudden drop in spacing? there are strong drum beats on this, at least keep it the same It fits with the music here
00:52:804 (1,2,3,4,5,6) - I know you want to emphasize the piano here, but that whistle spam is a bit too much, could also use a bit more fitting sound for this addition... using hihat (or whatever) sounds for a piano? The custom hitsound fits with the perfectly imo.
00:53:751 (1,2,3,4,1) - ^ Same
same for all the other times this happens
01:05:751 (5) - 1/2 slider to not ignore the audible red tick? Not necessary
01:06:225 (7,8,9) - why is 9 stacked, those sounds dont imply a real spacing change imo This fits and makes it more interesting than a piece of DS'ed circles.

01:19:330 (1) - those hitnormals again... same as the first pointed
01:22:804 - I get you want to focus on the piano, but this is too strong for a sliderend. 01:22:172 (2) - is the same sound and you made it a click... There's a good reason for this; The first long slider with clap on the end is not needed to be changed, because it's not that necessary, when i map to the piano as you said. Also the circle with the clap is reasonable because there's a more strong beat "where i use the finish" before.
01:22:330 (3) - why the stack? 3 is so strong, dont stack it ;_; Because i map to the piano
01:23:909 (5) - why does this have lower spacing than before even though it is clearly way stronger? Fixed!
01:40:172 (3) - no reason to stack, space a bit It fits with the song like this, it will look awkward if i space it more
01:40:488 (5) - this is so strong aaaa stacking makes literally 0 sense It's reasonable because, from the stacked circle to the first circle in the stack, the music asks for a little jump... idk if you understand what i mean lol
stacking 1/1 like this is fine 01:43:804 (4,5) - since they are so far apart in time, but for 1/4 and 3/4 sldier -> tap it makes not much sense when they are clearly stronger beats Idk how to tell you why i did this without saying that it fits xD
wont comment on those anymore, you get what I mean :v

01:52:646 (4,5,6,7,8,9,1) - drum hitsound this? Sounds out of place
02:07:962 (3) - spacing the anchors a bit would look nicer here http://i.imgur.com/7YJY79K.jpg I like it more straight
02:10:172 (2) - so with those you decide to skip the stronger red tick completely and emphasize the blue one which doesnt make much sense? if you want to follow the vocals or sth at least mute the sliderend, same for many others
sections feels a bit repetitve since it seems like 90% of your jump pattern consist of stars with some occasional tirangles and back and forths the become stars again. eh... There's not even a single strong beat on the red thick lol
04:16:172 (1) - ^ ??

04:35:751 (1) - wow i think this is the first time thpse hitnormal actually fit a little bit, but only until 04:36:383 (1) - Gimme your recommendation =3=

whole section 05:44:593 (1) - star spam and all again. I gues people will play it and say it's nice because those are pretty easy for their sr and all but it still seems so.... The patterns fits the song imo, also it's not that easy :<
05:48:541 (4,5,6,7,8,1) - different spacing doesnt really make sense here It's the lead for a more intense part.

gl with thi Thanks!
Thank you for the mod!
Lasse
right click - save as on the link should work
Topic Starter
-Tochi

Lasse wrote:

right click - save as on the link should work
The thing is i don't have/use quicktime 7.... And it says that i need to buy it to save the file..
Lasse
http://puu.sh/lOcPD/9135bdc1d2.wav
this ^
it's a pretty commonly used soft-hitnormal and migh go well here
bananannian
Hi! From my forum NM/M4M taiko queue.

d = don
k = katsu
D = big don
K = big katsu


[General]

Map plays pretty damn well, but I do feel that some patterns are a bit chaotic at times, especially in the first kiai. In general, I like all the slow parts, but the dense parts in particular doesn't mix well with my own style of mapping. The song has minimal drum patterns, so I can understand you taking artistic license on some of the plets here and I appreciate the tons of variation in the 3 kiais though.

There's also strangely a lack of D or K at the time of writing.

Great song with great vocals. Standard map is fantastic <3


[Gezo's Oni]

MOST OF THESE ARE SUGGESTIONS AND SUGGESTIONS ONLY!

00:01:015 (1,2,3,4,5,6,7,8) - I don't see why these 8 notes are necessary -.-
00:31:330 - personally I would do the four 2-bar phrases like this:

34 can be k as well. I just don't like the d on every beat, seems a bit monotonous to me.
00:54:067 to 01:14:278 - personally I don't like the d for every beat. k for every time there's a ride cymbal would match it better (like on 00:56:593), although I do understand your choice of consistent d's.
01:16:172 (189) - delete to break up the long plet
01:17:751 - I would do it like this:

01:25:646 (248) - move to 01:25:804 to match vocals
01:27:857 (257) - move to 01:28:330 for same reason
01:30:699 (270) - same as 01:25:646 (248)
01:40:172 (321,322,323,324,325) - kkd k would match vocals and snare better
01:54:699 (393) - no D?
01:59:120 (431) - change to k would match vocals; alternatively change 01:59:278 (433) to k would match the pulse at 01:56:751 (411)
02:11:672 (534) - change to k and move to 02:11:830 to match what you did to the vocals at 02:11:041
02:16:409 (566) - kkk sounds weird to me, maybe change to d?
02:19:172 (589,590,591,592,593,594,595) - change to kkddddk, last k would match snares, k on beat 3 also sounded weird
02:22:015 (614) - change to k, denser k would match higher vocals, 02:21:857 (612,613,614) would mirror 02:22:330 (616,617,618)
02:29:751 (676) - change to k to match snares, maybe change 02:29:909 (677) to d as well to prevent k spam
02:35:120 (715) - no D?
02:36:383 (716) - delete would make progression onto 02:40:172 more obvious
02:42:067 (729) - delete to match strings, also 02:40:172 to 02:50:278 is literally the same thing repeated 4 times
02:44:593 (741) - ^
03:13:962 - same as 01:17:751
03:19:962 - pretty sure the drum pattern here is 2/3, not 3/4
03:35:751 (939) - no D?
03:38:909 (965) - ddk would match vocals more than ddd
03:50:909 (1015) - no D?
03:55:488 (1055) - change to k to match pulse at 03:52:962
04:04:015 - this gap here sounds a bit strange
04:12:620 (1188) - same as 02:16:409 (566), change to d
04:15:383 (1211,1212,1213,1214,1215,1216,1217) - same as 02:19:172 (589,590,591,592,593,594,595)
04:18:225 (1236) - I would personally shift this 1/4 to the right, syncopated rhythm here would match what you did with the same part in the last phrase (04:13:330)
04:31:330 (1337) - no D?
04:45:857 - add a slider here?
05:05:436 - add d to break up some of those long pauses
05:18:067 (62,63,64,65,66,67) - I would map this part like this:

I feel that the bass drum is more prominent than the hi-hat here and 05:18:857 (67,68) being d k has better flow
05:26:751 (136,137,138) - change to kdk would match high vocals better, although if you like to keep 05:26:909 (138) as d then no change
05:29:278 (157) - change to k for better emphasis on 05:29:436 (158) onbeat
05:32:436 and 05:33:383 - pauses are weird here
05:34:015 (196,197,198) - change to ddk, k would match snares and vocals
05:49:093 and 05:49:409 - maybe add d in these two places? Five 1/2 k's in a row seems off to me.
05:57:699 (406) - change to k to match synth
06:05:909 - I really dislike these 1/1 pauses starting from this point onwards; the emptiness is striking and a bit off-putting.
06:08:120 (487,488) - change to dd to break up the kkkkk and match synth pitch change
06:10:488 (503,504,505) - change to ddd to make onbeat d
06:19:646 (584,585) - change to K K for final emphasis

MOST OF THESE ARE SUGGESTIONS AND SUGGESTIONS ONLY!
[]

There you go! Hope you find this mod helpful, and have fun beatmapping! :3
Beomsan
meramipop saiko
Yuzeyun

bananannian wrote:

[General][Gezo's Oni]

00:01:015 (1,2,3,4,5,6,7,8) - I don't see why these 8 notes are necessary -.- And ?
00:31:330 - personally I would do the four 2-bar phrases like this:

34 can be k as well. I just don't like the d on every beat, seems a bit monotonous to me. It fits quite well with the kick scheme.
00:54:067 to 01:14:278 - personally I don't like the d for every beat. k for every time there's a ride cymbal would match it better (like on 00:56:593), although I do understand your choice of consistent d's.
01:16:172 (189) - delete to break up the long plet Why should I ? They are consistent with the song.
01:17:751 - I would do it like this: It is a buildup // The stream should be monocolored as it's the same thing - the two dons are due to faint sounding.

01:25:646 (248) - move to 01:25:804 to match vocals
01:27:857 (257) - move to 01:28:330 for same reason
01:30:699 (270) - same as 01:25:646 (248) Not acceptig these ones as I've made my own rhythm to cover absent drumming
01:40:172 (321,322,323,324,325) - kkd k would match vocals and snare better It goes already well.
01:54:699 (393) - no D? nope.
01:59:120 (431) - change to k would match vocals; alternatively change 01:59:278 (433) to k would match the impulse at 01:56:751 (411)
02:11:672 (534) - change to k and move to 02:11:830 to match what you did to the vocals at 02:11:041 It wasn't vocal.
02:16:409 (566) - kkk sounds weird to me, maybe change to d? No. The skeleton was dkkddkk.
02:19:172 (589,590,591,592,593,594,595) - change to kkddddk, last k would match snares, k on beat 3 also sounded weird kkdddkd was applied.
02:22:015 (614) - change to k, denser k would match higher vocals, 02:21:857 (612,613,614) would mirror 02:22:330 (616,617,618) nah not a good idea
02:29:751 (676) - change to k to match snares, maybe change 02:29:909 (677) to d as well to prevent k spam makes no sense to end with kkdkk
02:35:120 (715) - no D? *pulls off an ono*
02:36:383 (716) - delete would make progression onto 02:40:172 more obvious i don't want no large breaks
02:42:067 (729) - delete to match strings, also 02:40:172 to 02:50:278 is literally the same thing repeated 4 times i was matching hats.
02:44:593 (741) - ^ ^
03:13:962 - same as 01:17:751 blah
03:19:962 - pretty sure the drum pattern here is 2/3, not 3/4 actually that's good catch
03:38:909 (965) - ddk would match vocals more than ddd not matchi,vocal
03:55:488 (1055) - change to k to match impulse at 03:52:962 but you already said that i think. don't want to change because i don't xare about that impusle
04:04:015 - this gap here sounds a bit strange it's not
04:12:620 (1188) - same as 02:16:409 (566), change to d same as bkefj
04:15:383 (1211,1212,1213,1214,1215,1216,1217) - same as 02:19:172 (589,590,591,592,593,594,595) did same
04:18:225 (1236) - I would personally shift this 1/4 to the right, syncopated rhythm here would match what you did with the same part in the last phrase (04:13:330) that would be weird in the sense that there would be a syncopated rhythm later on.
05:05:436 - add d to break up some of those long pauses i'd rather have them since it builds up later.
05:18:067 (62,63,64,65,66,67) - I would map this part like this: keeping rhythm as it is. k follow hihats and d are fictive kicks that blends.

I feel that the bass drum is more prominent than the hi-hat here and 05:18:857 (67,68) being d k has better flow
05:26:751 (136,137,138) - change to kdk would match high vocals better, although if you like to keep 05:26:909 (138) as d then no change not caring about vocals
05:29:278 (157) - change to k for better emphasis on 05:29:436 (158) onbeat this k would be even weirder.
05:32:436 and 05:33:383 - pauses are weird here but i don't want to not have short pauses.
05:34:015 (196,197,198) - change to ddk, k would match snares and vocals don't like this
05:49:093 and 05:49:409 - maybe add d in these two places? Five 1/2 k's in a row seems off to me. no. 5 is a ridiculously tiny amount.
05:57:699 (406) - change to k to match synth i wasn't caring about it
06:05:909 - I really dislike these 1/1 pauses starting from this point onwards; the emptiness is striking and a bit off-putting.
06:08:120 (487,488) - change to dd to break up the kkkkk and match synth pitch change but omg FIVE KATS DIDNT KILL ANYONE
06:10:488 (503,504,505) - change to ddd to make onbeat d i think you really hold a grudge against quintuple kats
06:19:646 (584,585) - change to K K for final emphasis except that for me the song gets an abrupt end as if it was badly cut.
[]

There you go! Hope you find this mod helpful, and have fun beatmapping! :3
https://www.dropbox.com/s/18r20auagt9cq ... D.osu?dl=0
Momizi
hello ,MOD from my queue,sry for so long
[Imperishable]
00:20:593 (1,2) - move down,make it dont touch the edge of00:21:225 (1) -
00:51:541 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1) - with piano i think use SC:1 is better
01:10:330 (5) - touch the edge of blood,and i think here can be a bigger jump from4 to 5,as the llyric so~ra?
01:19:015 (4,1) - ths distance maybe read as 1/2,make the distance more small or more big。
01:56:751 (4) - how about move 4 stack with 2
02:14:436 (2) - I think nc is better,because 02:13:646 (1,2) - is 1/2 but here 02:14:120 (1,2) - is 1/1,use same color maybe read as 1/2 somewhere like here will not mention again.
02:30:699 (1) - dont need nc
03:49:646 (3) - I think here can use a slider

good luck
Topic Starter
-Tochi

Momizi wrote:

hello ,MOD from my queue,sry for so long
[Imperishable]
00:20:593 (1,2) - move down,make it dont touch the edge of00:21:225 (1) - Fixed!
00:51:541 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1) - with piano i think use SC:1 is better Fixed!
01:10:330 (5) - touch the edge of blood,and i think here can be a bigger jump from4 to 5,as the llyric so~ra?I like it more like this, i might move it a bit down tho
01:19:015 (4,1) - ths distance maybe read as 1/2,make the distance more small or more big。Fixed!
01:56:751 (4) - how about move 4 stack with 2 Bad flow
02:14:436 (2) - I think nc is better,because 02:13:646 (1,2) - is 1/2 but here 02:14:120 (1,2) - is 1/1,use same color maybe read as 1/2 somewhere like here will not mention again. It makes more sense like this, because there's a new rhythm which is 1/4
02:30:699 (1) - dont need nc Fixed!
03:49:646 (3) - I think here can use a slider Feels bad and random

good luck
Thank you for the mod!
MokouSmoke
from my queue~
[General]
Where did you get the metadata from? On the wiki page and in the actual album, it's
  1. Title: 永夜 「Imperishable Challengers」
  2. Romanized Title: Eternal Night 「Imperishable Challenger」
Also, for tags, I recommend some of the following: "奉"-album, "Diao ye zong"-romanized circle, "凋叶棕"-circle, "Night" for imperishable night, "th8", "月見草" kanji for evening primrose, "竹取飛翔" kanji for flight of the bamboo cutter (might as well add those too lol), "東方永夜抄" japanese title for imperishable night, "蓬莱山" and "輝夜" which are part of kaguya's name

[Imperishable]
  1. Why Marisa for the BG lol
  2. 00:55:646 (1,2) - I think if you unstack this and make the spacing the bigger it would play better (hey, you actually did that at 03:12:067 (2,3,4) !)
  3. 01:19:172 - add a note here? there's still a violin sound
  4. 01:37:804 (4,5) - prefer a circle here. the intensity doesn't pick up until 01:38:120 -
  5. 01:59:988 (2) - either unstack or the entire triplet on (1)
  6. 02:40:172 to 02:50:278 - what instrument are you following in this section? I think it would be nice if you continue to follow the violin and use similar rhythms to the beginning of the song
  7. 04:03:383 (6) - i prefer moving this to [288, 88] to maintain the back and forth flow that's going on
  8. 04:59:120 - I'm not familiar with how storyboarding works, but I think it would be cool if you slowly zoomed into the BG during the entire break time and then go back to the original size at 05:19:330 along with the flash
But holy shit... this map was amazing. Have some stars and hope you get this ranked soon!
Topic Starter
-Tochi

MokouSmoke wrote:

from my queue~
[General]
Where did you get the metadata from? On the wiki page and in the actual album, it's
  1. Title: 永夜 「Imperishable Challengers」
  2. Romanized Title: Eternal Night 「Imperishable Challenger」
Also, for tags, I recommend some of the following: "奉"-album, "Diao ye zong"-romanized circle, "凋叶棕"-circle, "Night" for imperishable night, "th8", "月見草" kanji for evening primrose, "竹取飛翔" kanji for flight of the bamboo cutter (might as well add those too lol), "東方永夜抄" japanese title for imperishable night, "蓬莱山" and "輝夜" which are part of kaguya's name Fixed all this

[Imperishable]
  1. Why Marisa for the BG lol Fixed!
  2. 00:55:646 (1,2) - I think if you unstack this and make the spacing the bigger it would play better (hey, you actually did that at 03:12:067 (2,3,4) !) The parts are not the same (only the pattern) in rhythm, so it would be weird.
  3. 01:19:172 - add a note here? there's still a violin sound The sound is too weak, and it would be awkward..
  4. 01:37:804 (4,5) - prefer a circle here. the intensity doesn't pick up until 01:38:120 - Already considered this, but i will consider it again.
  5. 01:59:988 (2) - either unstack or the entire triplet on (1) This play well, and fits the map imo
  6. 02:40:172 to 02:50:278 - what instrument are you following in this section? I think it would be nice if you continue to follow the violin and use similar rhythms to the beginning of the song Have you tried to delete the notes and hear what im mapping to? xD The hitsounds fits so good that u can't hear it lol
  7. 04:03:383 (6) - i prefer moving this to [288, 88] to maintain the back and forth flow that's going on Fixed!
  8. 04:59:120 - I'm not familiar with how storyboarding works, but I think it would be cool if you slowly zoomed into the BG during the entire break time and then go back to the original size at 05:19:330 along with the flash Fixed!
But holy shit... this map was amazing. Have some stars and hope you get this ranked soon!
Thank you!
deathmarc4
the proper romanized title is Eiya [Imperishable Challengers] according to the ranking criteria :D
Topic Starter
-Tochi

deathmarc4 wrote:

the proper romanized title is Eiya [Imperishable Challengers] according to the ranking criteria :D
I will make sure by requesting a metadata check @.@
SkinnyJommy
Hi! m4m from your queue!!

[Imperishable]

  1. 00:43:646 (9) - Would you like to mute this slider end? Because the point of an extended slider is replicate a held vocal or instrument, so the hitsound at the end should be muted as there is no drum kick or snare there, unless there actually is but i dont hear it
  2. 00:46:172 (6) - ^
  3. 00:56:593 (1,2) - You could fix this blanket by moving the center white anchor up one pixel, lel im a blanket freak ;-;
  4. 01:02:751 (3,3,4) - This overlap is ugly, so consider moving the entire stream over to the right more!
  5. 01:07:804 (4,7) - Really noticable blanket fix here
  6. 01:14:909 (4,4) - Bad overlap from the head and tail ends of these sliders! so move 01:16:015 (4) - to 304, 204
  7. 01:23:278 (1,2,3,4) - This pattern overlaps with the previous sliders, so I suggest moving this pattern to 132, 266 by just selecting the 4 notes and moving it there.
  8. 01:21:541 (9) - mute slider end
  9. 01:24:067 (1) - Okay I'll stop mentioning muting slider ends xD
  10. 01:31:804 (8) - move this to 336, 247 to create a better looking pattern!
  11. 01:36:857 (4) - move this to 278, 270 for the same reason as ^
  12. 01:45:699 (5,7) - maybe you should try to blanket these? I think it would make sense
  13. 01:56:436 (2) - I would move this to 98, 74 because if you look at 01:55:646 (5,6) - it would be right smack dab in the middle of them, also i think it feels better to play, flows better because you have the previous slider as a 1/1 using the a curving motion so i think the extra distance going to the left with 2 feels really good to play
  14. 01:57:857 (1) - hmm i would move this to 287, 58 so that its not extremely close to 01:57:225 (1) - and also it looks better with the upcoming slider 01:58:488 (1) - so overall it just feels like a better note placement to me
  15. 01:58:015 (2,2) - stack!
  16. 01:58:804 (2,5) - this slight overlap is ugly :C
  17. 01:59:436 (5,5) - same thing here with the same circle LOL
  18. 02:01:330 (3,6) - stack!!!
  19. 02:03:857 (4,4) - another ugly slight overlap, always try to avoid these
  20. 02:07:172 (7,3) - hmm i would stack these
  21. 02:08:593 (1,6) - ugly overlap
  22. 02:07:962 (3,4) - stack please!
  23. 02:16:015 (8,4) - ugly overlap ;-;
  24. 02:15:857 (7,5) - ^
  25. 02:16:962 (6,1) - jeeze they are everywhere
  26. 02:20:909 (7) - move this to 364, 317 to prevent the overlap with 3 and also it creates a nice pattern out of 02:19:962 (1,3) - these notes!
  27. 02:22:488 (1) - this 1/4 slider after the stream on a big white tick seems really off to me, when i first saw i was like 'wait wut' doesnt really fit imo
  28. 02:33:541 (7,2) - bleh overlap
  29. 02:53:896 - Shouldn't there be a note here?
  30. 04:18:699 (1) - Another weird 1/4 slider at the end of a stream on a white tick ;-;
  31. 04:28:804 (1) - ^
  32. 04:26:909 (5,1) - ugly overlap
  33. 05:22:804 (5,2) - stack!
  34. 05:23:751 (3,1) - meh overlap
  35. 05:24:383 (1) - YOU MUTED A SLIDER END HOLY MOLY I WAS NOT EXPECTING THIS
  36. 05:30:383 (6,1) - Maybe stack the end of 1 onto 6?? you'd have to adjust the upcoming notes
  37. 05:39:540 (1) - This isn't a 1/4 slider?? you are full of surprises
  38. 05:47:120 (1) - but then theres one here EXPPLAIN YOUR THOUGHT PROCESS PLEASE

well thats it for my mod, sick map dude, really awesome actually!!! i love it

good luck with this!
Frey
M4M check

  • General
  1. Source: 東方Project
  2. Unused hitsounds:
    - soft-hitclap2-gammel1.wav
    - normal-hitnormal2.wav
    - normal-hitclap2.wav
    - normal-hitclap-gammel1.wav
    - normal-hitfinish2.wav
  3. Write _Gezo_ in Tags
  4. Unify the preview time of the diffs.

    Storyboard
  5. 06:21:225 - Two Kaguya in the picture at the moment? ;w;

    Imperishable
  6. 00:41:120 - Two inherited points at the same time, delete one.
  7. 00:49:962 (4) - isn't better to move it to x324 y36 for a smoothier flow?
  8. 03:34:804 (2,3) - make them into 4 circles to stress the increase of the volume?

Good luck m8 :)
09kami
Hi! m4m from your queue!!
my link : https://osu.ppy.sh/s/388036

nicccccccccccccccccccccccccccccccccccccccccccccce!!!!

I love 凋叶粽 very much!!
I did a lot of beatmaps!
I'm actually doing this song!lol

soft-hitwhistle.wav very harsh. maybe you can change a sound effect

[Imperishable]

00:42:383 (4,5,6,7) - ummmm....this Pentacle not set good

01:23:909 (5) - try to move it to this


01:36:067 (3,4,1,2,3,4,1) - try to move it to this


01:42:383 (3) - this sound is very heavy,so mabey you should put it away

02:04:015 (1,2,3,4) - try to move it to this


02:26:278 (1,2,3) - Why is there such a small point of view?

02:30:067 (1,2,3,4,5,6,7,8,1,2,3,4) - try to move it to this


02:32:593 (1,2,3,4,5,6,7) - try to move it to this


03:27:778 (8,1,2) - Very easy to make a mistake

04:09:225 (3,4,5,6,1,2) - try to move it to this,note that I have changed my position.


06:17:435 (1,2,3,4,5,6,7) - Increase its distance!
Lami
im noob anytime

  • [Imperishable]



  1. dat same greenline,
  2. Found unused .wav files:
    - soft-hitclap2-gammel1.wav
    - normal-hitclap2.wav
    - normal-hitfinish2.wav
    - normal-hitclap-gammel1.wav
    - normal-hitnormal2.wav
  3. Inconsistency in PreviewTime:
  4. Inconsistency in LetterboxInBreaks:
  5. increase ar9.4 ~ 9.5 is more comfortable for playing
  6. 00:41:120 - duplicate green line
    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  7. 01:13:330 (1,2,3,4,5,6) - you might want to follow same NC partten in same part
    like this 03:09:541 (1,2,1,2,1,2) -
  8. 02:08:909 (2,3,4,5) - i noticed this stream is unique stream which have clap sound.
    idk it's intentional or not.
  9. 03:29:593 (3,4,5,6,1) - since this part is a bit silence than ( 03:29:909 (1,2,3,4,5,6) - )
    this DS is so huge. imo.
  10. 04:04:251 (4,6) - not sure, i guess overmapped. according to 02:06:699 (3,4,5,6,7,8) -
  11. 04:47:436 (1) - i can't find this note follow what.
    just try once time myself for fitting music.

  12. 05:56:120 (2) - overlap with 05:55:015 (3) - ?
    because you use overlapping at 05:56:278 (3,1) -
  13. 06:18:383 (7) - remove finish?, i listen only three finish in 06:17:436 - ~ 06:18:541 -
    but my ear is not good. orz
Topic Starter
-Tochi

SkinnyJommy wrote:

Hi! m4m from your queue!!

[Imperishable]

  1. 00:43:646 (9) - Would you like to mute this slider end? Because the point of an extended slider is replicate a held vocal or instrument, so the hitsound at the end should be muted as there is no drum kick or snare there, unless there actually is but i dont hear it
  2. 00:46:172 (6) - ^
  3. 00:56:593 (1,2) - You could fix this blanket by moving the center white anchor up one pixel, lel im a blanket freak ;-;
  4. 01:02:751 (3,3,4) - This overlap is ugly, so consider moving the entire stream over to the right more! I did this on purpose to get a stable spacing, if you know what i mean.. The stream will be too far away if i move it.
  5. 01:07:804 (4,7) - Really noticable blanket fix here
  6. 01:14:909 (4,4) - Bad overlap from the head and tail ends of these sliders! so move 01:16:015 (4) - to 304, 204 You won't even really notice this ingame lol.
  7. 01:23:278 (1,2,3,4) - This pattern overlaps with the previous sliders, so I suggest moving this pattern to 132, 266 by just selecting the 4 notes and moving it there. Kinda fixed it, and not. I changed the jump.
  8. 01:21:541 (9) - mute slider end
  9. 01:24:067 (1) - Okay I'll stop mentioning muting slider ends xD
  10. 01:31:804 (8) - move this to 336, 247 to create a better looking pattern!
  11. 01:36:857 (4) - move this to 278, 270 for the same reason as ^ I'll keep this, since it's not really a pattern.
  12. 01:45:699 (5,7) - maybe you should try to blanket these? I think it would make sense I already blanket the 1/1 slider with another slider, so nah.
  13. 01:56:436 (2) - I would move this to 98, 74 because if you look at 01:55:646 (5,6) - it would be right smack dab in the middle of them, also i think it feels better to play, flows better because you have the previous slider as a 1/1 using the a curving motion so i think the extra distance going to the left with 2 feels really good to play Nice suggestion, but i think i will keep my way because i think it looks and plays better.
  14. 01:57:857 (1) - hmm i would move this to 287, 58 so that its not extremely close to 01:57:225 (1) - and also it looks better with the upcoming slider 01:58:488 (1) - so overall it just feels like a better note placement to me
  15. 01:58:015 (2,2) - stack! Too random for me D:
  16. 01:58:804 (2,5) - this slight overlap is ugly :C
  17. 01:59:436 (5,5) - same thing here with the same circle LOL LOL, you won't really notice it ingame.
  18. 02:01:330 (3,6) - stack!!!
  19. 02:03:857 (4,4) - another ugly slight overlap, always try to avoid these Same as before, you won't notice it ingame when u play, so it's not necessary to avoid it.
  20. 02:07:172 (7,3) - hmm i would stack these
  21. 02:08:593 (1,6) - ugly overlap
  22. 02:07:962 (3,4) - stack please!
  23. 02:16:015 (8,4) - ugly overlap ;-;
  24. 02:15:857 (7,5) - ^ This is something that shouldn't necessarily be changed, only if u want to keep it more "clean"
  25. 02:16:962 (6,1) - jeeze they are everywhere
  26. 02:20:909 (7) - move this to 364, 317 to prevent the overlap with 3 and also it creates a nice pattern out of 02:19:962 (1,3) - these notes! I like my jump more.
  27. 02:22:488 (1) - this 1/4 slider after the stream on a big white tick seems really off to me, when i first saw i was like 'wait wut' doesnt really fit imo
  28. 02:33:541 (7,2) - bleh overlap Shouldn't necessarily be changed, only if u want to keep it more "clean"
  29. 02:53:896 - Shouldn't there be a note here? Nope.
  30. 04:18:699 (1) - Another weird 1/4 slider at the end of a stream on a white tick ;-;
  31. 04:28:804 (1) - ^
  32. 04:26:909 (5,1) - ugly overlap
  33. 05:22:804 (5,2) - stack!
  34. 05:23:751 (3,1) - meh overlap
  35. 05:24:383 (1) - YOU MUTED A SLIDER END HOLY MOLY I WAS NOT EXPECTING THIS :^)
  36. 05:30:383 (6,1) - Maybe stack the end of 1 onto 6?? you'd have to adjust the upcoming notes
  37. 05:39:540 (1) - This isn't a 1/4 slider?? you are full of surprises
  38. 05:47:120 (1) - but then theres one here EXPPLAIN YOUR THOUGHT PROCESS PLEASE hi

well thats it for my mod, sick map dude, really awesome actually!!! i love it

good luck with this!
Thank you really much for the mod!
Topic Starter
-Tochi

Frey wrote:

M4M check

  • General
  1. Source: 東方Project
  2. Unused hitsounds:
    - soft-hitclap2-gammel1.wav
    - normal-hitnormal2.wav
    - normal-hitclap2.wav
    - normal-hitclap-gammel1.wav
    - normal-hitfinish2.wav
  3. Write _Gezo_ in Tags
  4. Unify the preview time of the diffs.

    Storyboard
  5. 06:21:225 - Two Kaguya in the picture at the moment? ;w; The fading one is a ghost òwó

    Imperishable
  6. 00:41:120 - Two inherited points at the same time, delete one.
  7. 00:49:962 (4) - isn't better to move it to x324 y36 for a smoothier flow? I don't think so.
  8. 03:34:804 (2,3) - make them into 4 circles to stress the increase of the volume? Not necessary.

Good luck m8 :)
Thank you for the mod!
Topic Starter
-Tochi

09kami wrote:

Hi! m4m from your queue!!
my link : https://osu.ppy.sh/s/388036

nicccccccccccccccccccccccccccccccccccccccccccccce!!!!

I love 凋叶粽 very much!!
I did a lot of beatmaps!
I'm actually doing this song!lol

soft-hitwhistle.wav very harsh. maybe you can change a sound effect But it like it ;w;

[Imperishable]

00:42:383 (4,5,6,7) - ummmm....this Pentacle not set good I want to keep this, it plays well

01:23:909 (5) - try to move it to this I fixed this in another way =w=


01:36:067 (3,4,1,2,3,4,1) - try to move it to this Same as above.


01:42:383 (3) - this sound is very heavy,so mabey you should put it away I don't think it's heavy ;w;

02:04:015 (1,2,3,4) - try to move it to this I fixed this in another way


02:26:278 (1,2,3) - Why is there such a small point of view? What do you mean?

02:30:067 (1,2,3,4,5,6,7,8,1,2,3,4) - try to move it to this The pattern looks good, but plays bad D: So I will keep mine


02:32:593 (1,2,3,4,5,6,7) - try to move it to this I like the "M" pattern more, because it describes the artist, and flow well.


03:27:778 (8,1,2) - Very easy to make a mistake

04:09:225 (3,4,5,6,1,2) - try to move it to this,note that I have changed my position. I like my way better.


06:17:435 (1,2,3,4,5,6,7) - Increase its distance!
Thank you for the mod!
Topic Starter
-Tochi

Lami wrote:

im noob anytime

  • [Imperishable]

  1. dat same greenline,
  2. Found unused .wav files:
    - soft-hitclap2-gammel1.wav
    - normal-hitclap2.wav
    - normal-hitfinish2.wav
    - normal-hitclap-gammel1.wav
    - normal-hitnormal2.wav
  3. Inconsistency in PreviewTime:
  4. Inconsistency in LetterboxInBreaks: I don't think this should be changed since it shouldn't be in Taiko...
  5. increase ar9.4 ~ 9.5 is more comfortable for playing I like the current AR more.
  6. 00:41:120 - duplicate green line
    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  7. 01:13:330 (1,2,3,4,5,6) - you might want to follow same NC partten in same part
    like this 03:09:541 (1,2,1,2,1,2) -
  8. 02:08:909 (2,3,4,5) - i noticed this stream is unique stream which have clap sound.
    idk it's intentional or not.
  9. 03:29:593 (3,4,5,6,1) - since this part is a bit silence than ( 03:29:909 (1,2,3,4,5,6) - )
    this DS is so huge. imo.
  10. 04:04:251 (4,6) - not sure, i guess overmapped. according to 02:06:699 (3,4,5,6,7,8) - I will might change this. I won't change it know because it's not same vocal, the "overmapped" parts is a longer word that's the same letter, unlike the not overmapped part.
  11. 04:47:436 (1) - i can't find this note follow what.
    just try once time myself for fitting music. There's no sound at the previous white tick.

  12. 05:56:120 (2) - overlap with 05:55:015 (3) - ?
    because you use overlapping at 05:56:278 (3,1) -
  13. 06:18:383 (7) - remove finish?, i listen only three finish in 06:17:436 - ~ 06:18:541 -
    but my ear is not good. orz I'll keep it because it fits.
Thank you for the mod!
Ujimatsu Chiya
sorry for deley

[General]
  1. pls fix this >> http://puu.sh/m5QKM/93008a63a0.png
  2. AR can be higher I think 9.5 better now
  3. uuuu.. BG looks Kowai x-x

[Imperishable]
  1. 00:20:593 (1,2,3,4) - Starting with intricate patterns'd better refrain.
  2. 00:41:278 (6) - hmm.. that's can be ctrl+g owo
  3. 00:51:541 (1,2,3,4,5) - over mapping is fine if the song goes but this is not stream-place
  4. 00:52:804 (1,2,3,4,5,6) - In a calm piano parts, that's no sence with 1/4 slider jumps.
  5. 01:57:857 (1,1) - no need NCs here.
  6. 03:55:015 (2) - try symmetry with 03:54:699 (1) -
  7. 05:53:278 (1,2,3,1,2,3,4,1,2,3,4,1) - are you sure this follow is best? try this. I think that's better to playable.

    well.. some piano parts are missing in your map. If that's you're style, we can't point out about this. but try more catch rhythem. that's make more sence to mapping.
    and... some follow issue so simple try make vibrant follow :3

    I think you copy some parts orz

not bad :D
GL !!
Topic Starter
-Tochi

eINess wrote:

sorry for deley

[General]
  1. pls fix this >> http://puu.sh/m5QKM/93008a63a0.png
  2. AR can be higher I think 9.5 better now
  3. uuuu.. BG looks Kowai x-x xD

[Imperishable]
  1. 00:20:593 (1,2,3,4) - Starting with intricate patterns'd better refrain. Fixed in another way.
  2. 00:41:278 (6) - hmm.. that's can be ctrl+g owo
  3. 00:51:541 (1,2,3,4,5) - over mapping is fine if the song goes but this is not stream-place I fixed it in some way..
  4. 00:52:804 (1,2,3,4,5,6) - In a calm piano parts, that's no sence with 1/4 slider jumps. I'll keep this because it's not calm xD
  5. 01:57:857 (1,1) - no need NCs here. It looks better = easier to read.
  6. 03:55:015 (2) - try symmetry with 03:54:699 (1) - I like mine more!
  7. 05:53:278 (1,2,3,1,2,3,4,1,2,3,4,1) - are you sure this follow is best? try this. I think that's better to playable.

    well.. some piano parts are missing in your map. If that's you're style, we can't point out about this. but try more catch rhythem. that's make more sence to mapping.
    and... some follow issue so simple try make vibrant follow :3

    I think you copy some parts orz I never do lol

not bad :D
GL !!
Thank you!
Topic Starter
-Tochi

deathmarc4 wrote:

the proper romanized title is Eiya [Imperishable Challengers] according to the ranking criteria :D
I've been told so by other people too, so i guess it is xD
Thank you ^-^
WingSilent
M4M o/

General Settings

  • Offset "1010" recommended

    AR 9,4 is a bit high for 190 bpm, i strongly suggest to reduce it to 9,2 or lower.
    OD 7,5 or 8.
    HP can however, be increased a bit, like 6,5 or 7.

  • Eternal Night


    00:41:120 (5,6,1) - With such low sv, i'm not sure theses stream jumps are a good idea, i suggest to make a full stream instead.
    00:43:488 (8) - Flow killer, move it to 42/76
    00:46:015 (5,6) - Better idea that don't kill the flow > http://puu.sh/m86o4.jpg
    00:50:593 (6) - Flow Killer, move it to 0/206
    00:51:857 (4,1) - The slider-end doesn't face the stream direction, i'll suggest this as recommended > http://puu.sh/m86C1.jpg
    01:03:541 (1,2,3,4,5,6,7,8) - Move a bit that stream to avoid an overlap with the start of 01:02:751 (3) - > http://puu.sh/m86GI.jpg
    01:18:541 (3) - 184/35 and perhaps you have to rotate it to face the next hitcircle, wich is a bit too far for 1/4 spacing (with the slider end direction on the top of the screen, it's not looking good)
    01:19:330 (1) - overlaps with 01:18:541 (3) - it's ugly imo, move 01:19:330 (1) - to 106/154
    01:37:330 (2,3) - stack theses, like you did with 01:35:593 (1,2) - because it can make any player going to miss it. (Spacing issue)
    01:53:436 (1) - 213/277 to avoid further misses
    02:18:699 (1,2,3,4,5) - Guessing there will be somes misses here too, as i see the huge 1/4 spacing :/ Strongly recommended to fix it by making a stream at least of theses sliders : 02:19:330 (4,5) - and with the same spacing of the upcoming stream already placed here : 02:19:646 (6,7,8,9,1) -
    02:29:436 (3,4,5,6,1,2,3,4,1) - Too much spacing wich can be confused to 1/3 + remove NC for 02:29:751 (1) -
    02:35:199 (1) - add a break here
    02:41:278 - missing note here (remember you're in a extra diff, so you can map everything you hear if needed)
    02:43:172 - ^
    02:43:804 - ^
    02:46:330 - ^
    02:46:962 - ^
    02:48:225 - ^
    02:48:857 - ^
    02:49:488 - ^
    02:50:278 (1) - add a break after this hitcircle
    02:55:330 (1) - ^ (I insist on this because of the HR players, and the very fast HP it has)
    03:11:436 (4) - Flow Killer, move it to 119/374
    03:11:593 (1) - can go out of screen, just add some height to it, like 210/372
    03:26:436 (2,3) - too much spaced :\
    03:39:699 (2,3) - ^
    03:49:330 (1,2,3) - ^
    04:04:172 (3,4,5,6,7,8,9,10) - This stream is just overmapped, i hear just 1/2 notes and vocals here.
    04:15:541 (4,5,6) - too much spaced :/
    04:28:172 (1,2,3,4,5,6,7,8) - overmapped too...
    04:30:304 (2) - 356/82 to avoid misses on a triplet
    04:31:330 (1) - add a break
    05:26:672 (5) - 298/107 to avoid misses on a triplet
    05:28:172 (1,2) - can be high spaced, but not that much please :( move 05:28:330 (2) - to 278/227
    05:29:672 (2) - 70/359
    05:31:646 (6,7,1) - too much spaced (again) :\ (also, overlap, 05:31:330 (3,4,5,7) - isn't looking good)
    05:35:593 (1) - stack the slider end to 05:36:383 (6) - you guess it's about 1/4 spacing
    05:37:172 (2) - 297/91
    05:43:567 (2) - remove or adjust 05:43:330 (1) - to reduce the spacing with 05:43:567 (2) -
    05:49:172 (2) - 260/289
    05:49:330 (3,4,5,6,1) - can be confused to 1/3, reduce it's spacing
    05:52:330 (2,4) - move both selected to 319/292
    05:54:382 (1,2,3,4,1) - remove first NC and adjust it's spacing
    06:04:093 (4) - 315/147

Sorry if i sound a bit rude, but i did not mod really often, so i just hope my suggestions helps. :')
Nice map however. :D
Topic Starter
-Tochi

NekoLumi wrote:

M4M o/

General Settings

  • Offset "1010" recommended That's off

    AR 9,4 is a bit high for 190 bpm, i strongly suggest to reduce it to 9,2 or lower. Changed to AR 9.3 AGAIN
    OD 7,5 or 8. It's not under 6 stars so it would be a bit weird to have OD 7-8 on this.
    HP can however, be increased a bit, like 6,5 or 7. This map is pretty hard and long and you can easily miss and fail, so it would be too hard.

  • Eternal Night


    00:41:120 (5,6,1) - With such low sv, i'm not sure theses stream jumps are a good idea, i suggest to make a full stream instead. I like it liek this, also because it should be a bit interesting :)
    00:43:488 (8) - Flow killer, move it to 42/76 This is intentional, and fits imo
    00:46:015 (5,6) - Better idea that don't kill the flow > http://puu.sh/m86o4.jpg ^
    00:50:593 (6) - Flow Killer, move it to 0/206 ^
    00:51:857 (4,1) - The slider-end doesn't face the stream direction, i'll suggest this as recommended > http://puu.sh/m86C1.jpg I did it on purpose to make it easier so you don't get sliderbreak.
    01:03:541 (1,2,3,4,5,6,7,8) - Move a bit that stream to avoid an overlap with the start of 01:02:751 (3) - > http://puu.sh/m86GI.jpg [color=#FF0000This is intentional and not a big deal.[/color]
    01:18:541 (3) - 184/35 and perhaps you have to rotate it to face the next hitcircle, wich is a bit too far for 1/4 spacing (with the slider end direction on the top of the screen, it's not looking good) Nah, i like it best like it already is.
    01:19:330 (1) - overlaps with 01:18:541 (3) - it's ugly imo, move 01:19:330 (1) - to 106/154 Again, this is intentional, and it's not a big deal since it's allowed.
    01:37:330 (2,3) - stack theses, like you did with 01:35:593 (1,2) - because it can make any player going to miss it. (Spacing issue) WEll, many things can make players miss, and this isn't the worst thing since it's a part of the improving to the read ability, which is a good thing. So yeah, i'll keep this like it is.
    01:53:436 (1) - 213/277 to avoid further misses Uh, oh... it's better like it is now.
    02:18:699 (1,2,3,4,5) - Guessing there will be somes misses here too, as i see the huge 1/4 spacing :/ Strongly recommended to fix it by making a stream at least of theses sliders : 02:19:330 (4,5) - and with the same spacing of the upcoming stream already placed here : 02:19:646 (6,7,8,9,1) - My way fits the music the most imo.
    02:29:436 (3,4,5,6,1,2,3,4,1) - Too much spacing wich can be confused to 1/3 + remove NC for 02:29:751 (1) - Only NC WHEN something new happens like 1/3, or just new big white tick or something. This map fits for most players under 50k, so they're aware of this being a 1/4 part.
    02:35:199 (1) - add a break here That's too empty, also the slider fits with the vocal.
    02:41:278 - missing note here (remember you're in a extra diff, so you can map everything you hear if needed) This part is slow and calm and there's several beats to map to. I mapped to the "tick" sound, not the other sounds.
    02:43:172 - ^
    02:43:804 - ^
    02:46:330 - ^
    02:46:962 - ^
    02:48:225 - ^
    02:48:857 - ^
    02:49:488 - ^
    02:50:278 (1) - add a break after this hitcircle People will think that it's a long break and might even miss lol, not necessary.
    02:55:330 (1) - ^ (I insist on this because of the HR players, and the very fast HP it has) Already tested it with all mods a hum can paly this with lol, and it's no problemo.
    03:11:436 (4) - Flow Killer, move it to 119/374 Same as the other parts. A flow shouldn't always be flowing, there can be stops for the cursor too, to make it more interesting.
    03:11:593 (1) - can go out of screen, just add some height to it, like 210/372 The play area is actually longer down, it's we're just mapping to the actual box of it.
    03:26:436 (2,3) - too much spaced :\ Fixed this.
    03:39:699 (2,3) - ^ Plays well imo.
    03:49:330 (1,2,3) - ^ ^
    04:04:172 (3,4,5,6,7,8,9,10) - This stream is just overmapped, i hear just 1/2 notes and vocals here. And the vocal is the one it's mapped to which is a long stretched word.
    04:15:541 (4,5,6) - too much spaced :/ It's kiai time, what do you expect?
    04:28:172 (1,2,3,4,5,6,7,8) - overmapped too... Same as the other stream.
    04:30:304 (2) - 356/82 to avoid misses on a triplet This fits where it is, also because it's stacked with something.
    04:31:330 (1) - add a break No need, would only confuse the player.
    05:26:672 (5) - 298/107 to avoid misses on a triplet Same as the other.
    05:28:172 (1,2) - can be high spaced, but not that much please :( move 05:28:330 (2) - to 278/227 Plays fine like this.
    05:29:672 (2) - 70/359 This is something that's shouldn't be change since it's the most common thing most mappers do.
    05:31:646 (6,7,1) - too much spaced (again) :\ (also, overlap, 05:31:330 (3,4,5,7) - isn't looking good) Oh well... It's the kiai time.. It SHOULD be a bit exciting and all.
    05:35:593 (1) - stack the slider end to 05:36:383 (6) - you guess it's about 1/4 spacing Bad flow from the previous note.
    05:37:172 (2) - 297/91 This is blanketed to something....
    05:43:567 (2) - remove or adjust 05:43:330 (1) - to reduce the spacing with 05:43:567 (2) - This is because of the big spacing, and it's flowing good.
    05:49:172 (2) - 260/289 Blanketed to something, not gonna ruin it.
    05:49:330 (3,4,5,6,1) - can be confused to 1/3, reduce it's spacing ...
    05:52:330 (2,4) - move both selected to 319/292 It flows best my way.
    05:54:382 (1,2,3,4,1) - remove first NC and adjust it's spacing Spacing change in a stream needs NC, and gonna keep the spacing since it fits with the music.
    06:04:093 (4) - 315/147 This is perfectly placed imo, not necessary to change.

Sorry if i sound a bit rude, but i did not mod really often, so i just hope my suggestions helps. :')
Nice map however. :D
Thank you for the mod, also just a suggestion you should keep in mind: Small things, like really small things shouldn't always be noted down in the mod cuz, it's so nazi and will be denied by the most.
WingSilent
Ow .. ok ;w;
Nwolf
FLUGZEUGE

[General]

I'm supposed to mention that the brackets in unicode are actually quotes, which means romanised should use " instead of []^
04:59:120 - is this... the sb? Seems rather pointless to me, sorry. Unless you wanna see naked girl legs I don't get it

[Gezo's Oni]

baka glitch caused 1.96 SV

y u no use big notes on spots like 01:14:278 (179) - when a new start begins even with the drums in song :< (even more 01:18:383 (200,201,202,203,204,205,206,207,208) - here cause you followed drums)

01:18:857 (206) - Maybe change this to a don so 01:19:015 (207) - becomes more noticeable
02:01:804 (453,454,455,456,457,458,459) - This one seems pretty out of place, and while I can imagine that it is supposed to emphasize the vocals on 453, it does cover the vocals 02:02:120 - here and therefore makes it sound... a bit boring. Would suggest to remove or change notes here. 05:26:436 (133,134,135,136,137,138,139) - this looks good : D
Ok so 02:50:278 - here you have the slow down ON the note, which causes a little bit of overlap, while 00:54:146 - here you placed the slowdown after the note. Why isn't this consistent? I'd recommend moving the one I mentioned first to be also slightly later
03:16:409 (842) - remove pls thanks i luv u
03:20:067 (873,875,877) - idk if you should keep this, I mean it's already hard to change snap since there's only a few a notes that are not 1/4 here so 03:20:067 (873) - this one is the most confusing. Don't forget that background instruments still follow the normal snapping so it becomes even more confusing.
03:42:225 (982) - How come this is a slider while 01:46:015 (355) - 01:48:541 (364) - 03:44:751 (988) - aren't?
03:58:015 (1075,1076,1077,1078,1079,1080) - Same as last kiai (that sneaky copy-paste)
06:17:436 - is a stream really appropriate, it's still 1/2 only like everywhere else :>


also one last more general thing at the end: 01:54:699 - to 02:04:804 - looks fine, it looks very structured (mainly looking at the beginning of every bar, but the structure goes further too), while 02:04:804 - to 02:14:909 - looks pretty random, switching between triplets and doublets and 3/4+doublet in a more inconsistent way.


Generally nice map tho, good luck!
Henri
Pls higher od
so low
RVMathew
Hi there. Here I am as per your request. Note that whatever I say is my own opinion so you do not have to follow everything I say.

Note that when playing this my speed has gone down and I have not played a lot of AR9+ songs, so my mod may not be accurate.

General
When searching for this song on youtube: https://www.youtube.com/watch?v=RcAFRguM9Jw, I found some extra information that you can put into tags if you want. More tags will help with finding the song but if you do not want to that is fine.

Song title: 永夜 「Imperishable Challengers」
Arrangement: RD-Sounds
Vocals: Meramipop
Original song: Evening Primrose (Ending theme) / Flight of the Bamboo Cutter ~ Lunatic Princess (Kaguya Houraisan's Theme)
Source: Touhou Eiyashou ~ Imperishable Night
Circle: RD-Sounds
Album: 奉 -Sasage-


1) I am curious as to why use AR 9.3? For me it is easier when I play with AR9, but that is due to my speed dropping. However, considering that the music is calm, a lower AR will suit it, but if other people are fine with this AR, then do not change it.

2) 00:31:330 (1,2,3,4) - While this rhythm is fine, compared to the start of the song, which uses this pattern 00:21:225 (1,2,3), I prefer the latter rhythm. The reason is that 00:21:857 (3) fits really well with the stringed instrument that is playing at that time. I do know that you may be thinking that copying the same pattern will be probably be boring for the player.

3) 01:19:330 (1,3) - I was thinking you can make these sliders parallel, but that is a small thing so you may not want to change it.

4) 01:23:278 (1,2,1,2,3) - Instead of a back and forth pattern you may try a star pattern or a pentagon pattern. If you do decide to do that I would use ctrl+shift+d as a guide for creating the said shape.

If you do decide to keep the back and forth jump, I was thinking for 01:23:593 (1,2,3) - To increase the distance between 2 and 3 just to make it a little bit more challenging. https://osu.ppy.sh/ss/4296512

5) 02:14:909 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - I am not a big fan of the jumps but that is because I like to follow the vocals, which would then lower the difficulty of this part and hence the overall difficulty of this map. That said however, when I first played this at parts such as 02:16:172 (1,2,3,4,5) - I did not expect to change direction from 2 to 3 to 3 to 4. I also feel the jumps to be pretty large, though this is an extra diff so you can get away with it.

6) 02:41:278, 02:43:172, 02:43:804, 02:46:330, 02:46:962, 02:48:225, 02:48:857, 02:49:488. These are strong beats, so I am curious as to why you do not have a note there? Add notes there please.

7) 02:50:278 to 02:52:488 Perhaps consider adding a section with lower slider velocity and follow the vocals here. The reason is that here the vocals are prominent and to me it is a waste if you do not use it. I assume you are trying some effect, though in today's map people do this all the time, which I do not like.
Applies to 02:55:409

8) 03:25:488 (9,10,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - I do know that you are following that guitar bit at the back, and I do like your idea of changing the volume to match that. I do suggest that you add more timing points if you do desire a smoother increase/decrease in the volume.

9) 05:26:436 (4,5,6) - Shouldn't you angle slider 4 down so it flows neatly into 5 and 6?

Final Thoughts

Despite my slow speed, I did enjoy the hitsounds and sb and I did like most of the map. Some of the changes are personal niggles, such as the AR being too high and my aversion to the relatively huge jumps.

Good luck with the mapset.
Topic Starter
-Tochi

RVMathew wrote:

Hi there. Here I am as per your request. Note that whatever I say is my own opinion so you do not have to follow everything I say.

Note that when playing this my speed has gone down and I have not played a lot of AR9+ songs, so my mod may not be accurate.

General
When searching for this song on youtube: https://www.youtube.com/watch?v=RcAFRguM9Jw, I found some extra information that you can put into tags if you want. More tags will help with finding the song but if you do not want to that is fine.

Song title: 永夜 「Imperishable Challengers」
Arrangement: RD-Sounds
Vocals: Meramipop
Original song: Evening Primrose (Ending theme) / Flight of the Bamboo Cutter ~ Lunatic Princess (Kaguya Houraisan's Theme)
Source: Touhou Eiyashou ~ Imperishable Night
Circle: RD-Sounds
Album: 奉 -Sasage-
Added some.


1) I am curious as to why use AR 9.3? For me it is easier when I play with AR9, but that is due to my speed dropping. However, considering that the music is calm, a lower AR will suit it, but if other people are fine with this AR, then do not change it. The AR suits very well for the song and most in the kiai parts, it will be too slow for those jumps if it's under AR 9.3 imo.

2) 00:31:330 (1,2,3,4) - While this rhythm is fine, compared to the start of the song, which uses this pattern 00:21:225 (1,2,3), I prefer the latter rhythm. The reason is that 00:21:857 (3) fits really well with the stringed instrument that is playing at that time. I do know that you may be thinking that copying the same pattern will be probably be boring for the player. Just as your last sentence said, it would be boring to have the same rhythm pattern, also the bass starts where the new pattern starts, which i map to.

3) 01:19:330 (1,3) - I was thinking you can make these sliders parallel, but that is a small thing so you may not want to change it. Fixed!

4) 01:23:278 (1,2,1,2,3) - Instead of a back and forth pattern you may try a star pattern or a pentagon pattern. If you do decide to do that I would use ctrl+shift+d as a guide for creating the said shape. The current pattern fits better with the music.

If you do decide to keep the back and forth jump, I was thinking for 01:23:593 (1,2,3) - To increase the distance between 2 and 3 just to make it a little bit more challenging. https://osu.ppy.sh/ss/4296512 Hmm, i don't think it should be necessary to make it more challenging before kiai time.

5) 02:14:909 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - I am not a big fan of the jumps but that is because I like to follow the vocals, which would then lower the difficulty of this part and hence the overall difficulty of this map. That said however, when I first played this at parts such as 02:16:172 (1,2,3,4,5) - I did not expect to change direction from 2 to 3 to 3 to 4. I also feel the jumps to be pretty large, though this is an extra diff so you can get away with it. Well yeah, this is a jumpy map. It's good to make jumps change directions so the flow is too circular.

6) 02:41:278, 02:43:172, 02:43:804, 02:46:330, 02:46:962, 02:48:225, 02:48:857, 02:49:488. These are strong beats, so I am curious as to why you do not have a note there? Add notes there please. Here's my reason: Delete all notes, listen to the music. After that u can hear that there's 3 different rhythms to follow, and i followed the "tick" sound rhythm, so the map isn't always same rhythm which can be boring.

7) 02:50:278 to 02:52:488 Perhaps consider adding a section with lower slider velocity and follow the vocals here. The reason is that here the vocals are prominent and to me it is a waste if you do not use it. I assume you are trying some effect, though in today's map people do this all the time, which I do not like.
Applies to 02:55:409 A player needs a small break after those jumps.

8) 03:25:488 (9,10,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - I do know that you are following that guitar bit at the back, and I do like your idea of changing the volume to match that. I do suggest that you add more timing points if you do desire a smoother increase/decrease in the volume. I can try.

9) 05:26:436 (4,5,6) - Shouldn't you angle slider 4 down so it flows neatly into 5 and 6? Well, the stacked double makes it unnecessary.

Final Thoughts

Despite my slow speed, I did enjoy the hitsounds and sb and I did like most of the map. Some of the changes are personal niggles, such as the AR being too high and my aversion to the relatively huge jumps.

Good luck with the mapset. Thank you!
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