Meramipop - Eiya [Imperishable Challengers] [Osu|Taiko]

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Syph
hi there idk how to mod

[Eternal]
00:24:857 (4) - slider here sounds better
00:40:804 (1,2,3,4,5,6) - plays better like this http://lo.lf.ag/s/1/48ac407b5b.jpg
01:56:593 (3,4) - why did you stack these ;_; i suggest moving 4 to like 35|165
02:40:646 - why did you ignore this?
02:43:172 - ^
02:43:804 ^ q.q
theres more like this so yea

03:39:699 (2,4,1) - this looks really weird tbh, http://lo.lf.ag/s/1/d2eae0151f.jpg do this instead maybe
03:52:804 (3,4) - mentioned this earlier but pl Z why s t a CK
04:24:383 (5,6) - same here omg why stack when theres like epi C ju mps S S everywhere

ok bye
Damnjelly
M4M

12:32 Damnjelly: you up for the mod or not right now?
12:33 -Tochi: give me 2 mins
12:33 Damnjelly: aight
12:35 -Tochi: ok now
12:36 Damnjelly: aight
12:36 -Tochi: this map right?
12:36 *-Tochi is editing [https://osu.ppy.sh/b/652034 Meramipop - Eiya [Imperishable Challengers] [Eternal Night]]
12:36 Damnjelly: yeeh
12:36 -Tochi: ok
12:37 Damnjelly: 01:27:541 (3,4,5,6,1,2,3,4,1,2,3) - this part
12:37 Damnjelly: ok so i'm going to be nitpicky and explain stuff poorly but i'm going to try not to do both of those :^)
12:37 -Tochi: okay
12:37 Damnjelly: 01:27:541 (3,4,5,6) - this is stream like flow
12:37 Damnjelly: and from that you're going into a triangle
12:38 Damnjelly: 01:28:015 (6,1,2) -
12:38 Damnjelly: but imo you're not finishing the triangle properly
12:38 Damnjelly: 01:28:488 (3) - this not should, imo, be to the left of 01:28:172 (1) -
12:39 -Tochi: u want me to make a whole triangle?
12:40 Damnjelly: nah i mean
12:41 Damnjelly: place 01:28:488 (3) - between 01:28:015 (6,1) - so you properly finish the triangle and set yourself up for the back and forths
12:42 -Tochi: ah
12:42 -Tochi: but the distance here 01:28:488 (3,4) - are too big D:
12:42 Damnjelly: i would suggest, if you're following the advice, 01:28:646 (4) - placing this circle closer to 01:28:330 (2) -
12:43 -Tochi: i like it with this pattern 01:28:172 (1,3,1) -
12:43 -Tochi: well
12:44 -Tochi: idk, i think the jump here is getting "bigger" and so does the vocal
12:44 -Tochi: like, it gets more spaced
12:44 -Tochi: and i think it fits well here tbh
12:44 -Tochi: the pitch of the vocal changes a lot from here 01:28:015 (6,1) -
12:45 -Tochi: so the back and forth jumps are mapped to the next pitch
12:49 Damnjelly: aight i'm back in town
12:49 Damnjelly: sorry for that :\
12:49 -Tochi: oki
12:49 -Tochi: no, it's okay xDF
12:49 Damnjelly: :P
12:49 -Tochi: well, i wrote something when u crashed
12:49 -Tochi: http://puu.sh/o4or2/8f80de34cf.jpg
12:51 Damnjelly: yeah sure, but i'm not looking at the back and forths, i'm looking more at how you're going from the triangles into the back and forths
12:51 Damnjelly: which is, to me, a bit awkward
12:52 Damnjelly: the back and forths on it's own are fine spaced
12:52 -Tochi: ah
12:53 -Tochi: hmm
12:54 -Tochi: i think i'll keep it, i don't think it's a big problem D:
12:54 Damnjelly: aight
12:55 Damnjelly: 02:33:541 (7) - this circle is pretty spaced compared to the 5 notes before it
12:56 -Tochi: i can reduce it a bit
12:58 Damnjelly: i think that would be for the better, it could be a potential chokepoint for FC :^)
12:58 -Tochi: yeah, i remember that i missed on it D:
13:01 Damnjelly: well umm
13:01 Damnjelly: to be honest
13:02 Damnjelly: thats all i can add to this map :^)
13:02 Damnjelly: it's good enough to be ranked already :)
13:02 -Tochi: oh, nice xD
13:02 -Tochi: i changed something
13:02 -Tochi: so u can get kds
13:02 Damnjelly: ay
13:03 Damnjelly: could you send me the chatlog, since i don't have it completely anymore? :o
13:03 -Tochi: sure

Great map dude!
Topic Starter
-Tochi

Syph wrote:

hi there idk how to mod

[Eternal]
00:24:857 (4) - slider here sounds better But there's no space for it :(
00:40:804 (1,2,3,4,5,6) - plays better like this http://lo.lf.ag/s/1/48ac407b5b.jpg Hmmm, i like both but - I prefer my own.
01:56:593 (3,4) - why did you stack these ;_; i suggest moving 4 to like 35|165 I stacked it because of the vocal D:
02:40:646 - why did you ignore this? Well, this part is only mapped to 1 instrument (the triangle) and it has the same sound as the hitsounds, so you might not have noticed it because it sounds like it isn't there.
02:43:172 - ^
02:43:804 ^ q.q
theres more like this so yea

03:39:699 (2,4,1) - this looks really weird tbh, http://lo.lf.ag/s/1/d2eae0151f.jpg do this instead maybe I did something.
03:52:804 (3,4) - mentioned this earlier but pl Z why s t a CK Vocal :^)
04:24:383 (5,6) - same here omg why stack when theres like epi C ju mps S S everywhere Piano :^)

ok bye bye :c
Thanks for the mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Gezoda
actually i dont remember whether i asked for my diff not to have sb :( i'd rather have my diff without sb because uhhh

half the playfield is covered
Topic Starter
-Tochi

_Gezo_ wrote:

actually i dont remember whether i asked for my diff not to have sb :( i'd rather have my diff without sb because uhhh

half the playfield is covered
I remember that you didn't want the SB in your diff, im not sure if you do now but i can delete it when im on PC again xD
Mazziv
this should be ranked already why you give me sucha hard mod to map :(


i just post stuff that i noticed

03:37:962 (7,1) - stack maybe? 04:29:593 (6,1) - like you did here

like i give you a ticket for a newer map of yours. so you will get a better mod there.
this map looks pretty flawless to me :(
sahuang
M4M from your QUEUE

[General]
  1. ar and hp might be too low for a 6.3 star map. Consider ar 9.4~9.6 and HP 7
  2. BTW AI check Taiko diff and there seems to be some unsnapped stuff
  3. This map should already be ranked lol...It's quite decent and modded by a lot of people, so tbh i don't have much to write. I'll try my best tho
[Eternal Night]
  1. Delete green line 00:21:225 - as it's useless
  2. 00:21:067 (4,1) - 00:41:278 (6,1) -
    i dunno why,but in 0.65x you keep the distance of 2 objects even more than in 0.85x: 00:43:646 (5,1) - and 00:46:172 (6,1) - etc.
  3. 01:06:383 (8,9) - maybe not stack but put 9 to the right?
  4. 01:23:909 (3) - NC,01:24:067 (1) - remove NC
  5. 01:53:436 (1) - feels like this is randomly placed. let it stack with 7 or 8 will be better
  6. 02:29:751 (1,2,3,4,1) - can't see any reason why you suddenly make the distance longer.should be the same as 02:24:699 (1,2,3,4,1) -
  7. 02:55:330 (1,1) - insert break time
  8. 03:39:699 (2,4,1) - imo you should put 1 to the left so (4) is in the middle of 03:39:699 (2,1) -
  9. 04:20:909 (1,2,3,4,1) - as mentioned b4,wrong distance
  10. 04:33:857 (1,1) - break
  11. 05:38:436 (2,3,1,2,3,4,1,2,3,4,5,6,7,8,1) - way too hard as a stream,DS is changed twice and even a space between 05:38:830 (4,1) -
    Judging by vocal.i dont think it's necessary to change DS 05:38:436 (2,3,1,2,3,4) -
  12. 05:49:331 (3,4,5,6,1) - DS stuff
  13. 05:54:067 (1,2,3,4,1,2,3,4,1) - also no need to change DS
  14. 06:07:330 (1,2,3,4,5,6) - rip the flow here,06:07:330 (1,2,3,4) - blunt and 06:07:646 (3,4,5,6,7) - sharp,gotta adjust the shape
  15. 06:19:962 - add a spinner here will be much better cuz now the map seems to end too abruptly

Anyway the last part is hard but nice :)
Hope it helps and GL for ranked :D
Topic Starter
-Tochi

Mazziv wrote:

this should be ranked already why you give me sucha hard mod to map :(Sorry, i thought it would get bubbled by one of those BNs xd


i just post stuff that i noticed

03:37:962 (7,1) - stack maybe? 04:29:593 (6,1) - like you did here Sorry, it doesn't fit to stack it here, since it's not the same part as the other.

like i give you a ticket for a newer map of yours. so you will get a better mod there.
this map looks pretty flawless to me :(
I appreciate it, but i think i will wait xD

sahuang wrote:

M4M from your QUEUE

[General]
  1. ar and hp might be too low for a 6.3 star map. Consider ar 9.4~9.6 and HP 7 This map is really jumpy, and you can easily fail. I don't think ar 9.4~9.6 fits for maps under 200 bpm .-.
  2. BTW AI check Taiko diff and there seems to be some unsnapped stuff Ok!
  3. This map should already be ranked lol...It's quite decent and modded by a lot of people, so tbh i don't have much to write. I'll try my best tho I-i can try to call a BN again ;;
[Eternal Night]
  1. Delete green line 00:21:225 - as it's useless Fixed!
  2. 00:21:067 (4,1) - 00:41:278 (6,1) -
    i dunno why,but in 0.65x you keep the distance of 2 objects even more than in 0.85x: 00:43:646 (5,1) - and 00:46:172 (6,1) - etc. Idk what u mean here, but it fits with the music imo.
  3. 01:06:383 (8,9) - maybe not stack but put 9 to the right? It doesn't play well with the song.
  4. 01:23:909 (3) - NC,01:24:067 (1) - remove NC The NC is necessary on the SV change because it's so sudden.
  5. 01:53:436 (1) - feels like this is randomly placed. let it stack with 7 or 8 will be better It's way too hard to read it when it's stacked, that's why i overlapped it D:
  6. 02:29:751 (1,2,3,4,1) - can't see any reason why you suddenly make the distance longer.should be the same as 02:24:699 (1,2,3,4,1) - It's not the same rhythm, the bigger spacing one fits better because it has more intensity.
  7. 02:55:330 (1,1) - insert break time Fixed!
  8. 03:39:699 (2,4,1) - imo you should put 1 to the left so (4) is in the middle of 03:39:699 (2,1) - Fixed!
  9. 04:20:909 (1,2,3,4,1) - as mentioned b4,wrong distance Well, same answer D:
  10. 04:33:857 (1,1) - break I don't think it's necessary here.
  11. 05:38:436 (2,3,1,2,3,4,1,2,3,4,5,6,7,8,1) - way too hard as a stream,DS is changed twice and even a space between 05:38:830 (4,1) -
    Judging by vocal.i dont think it's necessary to change DS 05:38:436 (2,3,1,2,3,4) - The intensity gets bigger in this section, and the stream fits perfectly imo.
  12. 05:49:331 (3,4,5,6,1) - DS stuff Same as above, it fits with the intensity of the section.
  13. 05:54:067 (1,2,3,4,1,2,3,4,1) - also no need to change DS The piano frequency changes in the stream, and it fits like this.
  14. 06:07:330 (1,2,3,4,5,6) - rip the flow here,06:07:330 (1,2,3,4) - blunt and 06:07:646 (3,4,5,6,7) - sharp,gotta adjust the shape Fixed!
  15. 06:19:962 - add a spinner here will be much better cuz now the map seems to end too abruptly Yeah, so does the main instruments xd

Anyway the last part is hard but nice :)
Hope it helps and GL for ranked :D
Thanks for the mods!
Gezoda
i'm gonna double check snapping quickly since there is one part that is not strictly 1/4 iirc
Topic Starter
-Tochi

_Gezo_ wrote:

i'm gonna double check snapping quickly since there is one part that is not strictly 1/4 iirc
I snapped the sliders for you, but idk if there's a problem D:
Gezoda
sliders are fucked up sometimes
Topic Starter
-Tochi
I hope they're not now
Gezoda
they're ok now

should be 7, 7, 9, 5 on auto
LMT
First of all turn off your hitsound by having effect volume = 0% before considering my map because I want it to be more consistent with the music. The idea of this map is in general really good (except for the jumps in the kiai section which is too much like CRN/arles sort of nonsense jumps).

-
00:21:857 (3,3) - I think there should be a reverse arrow on the red tick for these sliders because of the violin note, that tick should be mapped.
00:29:436 (3) - ^
Same for this pattern throughout the song.
-
00:26:278 (1,2,3) - why is this different from the rest (eg. 00:23:751 (1,2,3) - ) . Also it misses the violin notes and the strong note is on the sliderend of this 00:26:593 (2) - is not a good idea.
00:55:172 (5) - This should be extended by 1 more tick to match the vocal better.
00:46:015 (5) - this note should be on the blue tick just before 6 if you're following the violin (hmm this is slightly tricky because this kind of breaks the consistency a bit, but try it out. You can stack this circle on to 6).
01:03:383 - stream should start here.
01:08:120 (5,6) - is this spacing intentional ? If not then you might want to fix it. If it's intentional eerrr... it's not too bad but I wouldn't map it like this.
01:42:225 (2) - this note is silent.
01:49:962 (2) - should be extended by 1 tick due to the vocals.
02:14:278 - This tick should be mapped as well due to the drums.
02:15:067 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Umm don't you think this is like forced difficulty for a supposedly fairly calm section here? The vocals is not doing much and the instruments are being harmonious rather than being strong. I think you should nerf this. Try this: https://osu.ppy.sh/ss/4958348 . There's a lot of things you can do here instead of forced jumps.
02:20:120 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - same thing here.
02:30:066 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - ^
02:40:646 - This tick should be mapped.
02:41:436 (1) - What's this slider mapped to? It doesn't seem like it's mapped to the violin from what I've seen. Try this : https://osu.ppy.sh/ss/4958403 . Then you can try different things but you need to get the rhythm here right.
02:43:172 - This tick is way too strong to be ignored I think.
02:43:804 - same.
02:46:330 - same. I know what you're thinking, but the lead violin is a lot more prominent than the rhythm violin in the background so it's not a good idea to ignore it.
02:46:962 - same.
02:47:751 (1,2,3,4,5,6,7,8,1) - And this whole section is just the same. ^.
04:00:383 - This tick should be mapped (like 02:14:278 - here) . Try this : https://osu.ppy.sh/ss/4958449 .
04:11:120 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - These jumps again as suggested in the previous kiai. Same for the other 2 jumpy sections following this. I think you can follow the music here a lot better than just linear 1/2 jumps, this isn't a CRN/arles map that goes to the graveyard because they don't follow the music at all.
04:20:593 - same as 02:14:278 - .
04:37:646 (4,5) - I think you missed the vocal here, try this: https://osu.ppy.sh/ss/4958489 (I forgot to un-NC the second one).
04:47:120 (1,2,1) - First off 1 and 2 should be interchanged. Secondly the long slider should start on 2 (white tick) instead of the red tick and end on this tick 04:48:067 - then fill the red tick with a note. In the end it should look something like this: https://osu.ppy.sh/ss/4958562 .
Then the long jumpy kiai section, refer to my previous suggestions.
06:08:751 (2,1) - Hmm try this: https://osu.ppy.sh/ss/4958572 . If it doesn't work out well refer to this 02:14:278 - .

Damn I love this song. Good luck!
Topic Starter
-Tochi

LMT1996 wrote:

First of all turn off your hitsound by having effect volume = 0% before considering my map because I want it to be more consistent with the music. The idea of this map is in general really good (except for the jumps in the kiai section which is too much like CRN/arles sort of nonsense jumps).

-
00:21:857 (3,3) - I think there should be a reverse arrow on the red tick for these sliders because of the violin note, that tick should be mapped. It's intentionally not mapped to, to keep the map simple at the start with some 1/1. Makes the whole part 1/2 is way too intense for this part.
00:29:436 (3) - ^
Same for this pattern throughout the song.
-
00:26:278 (1,2,3) - why is this different from the rest (eg. 00:23:751 (1,2,3) - ) . Also it misses the violin notes and the strong note is on the sliderend of this 00:26:593 (2) - is not a good idea. Simply because of the break flow at the NC, it's not worth changing imo.
00:55:172 (5) - This should be extended by 1 more tick to match the vocal better. I didn't map to the vocal here, so it's not necessary to change.
00:46:015 (5) - this note should be on the blue tick just before 6 if you're following the violin (hmm this is slightly tricky because this kind of breaks the consistency a bit, but try it out. You can stack this circle on to 6). Hmm, i do this over and over again, and it fits better D:
01:03:383 - stream should start here. There's no sound at the blue tick.
01:08:120 (5,6) - is this spacing intentional ? If not then you might want to fix it. If it's intentional eerrr... it's not too bad but I wouldn't map it like this. It's intentional :o
01:42:225 (2) - this note is silent. I will consider this, it feels weird to make a small break here tbh.
01:49:962 (2) - should be extended by 1 tick due to the vocals. Not worth skipping the strong beat.
02:14:278 - This tick should be mapped as well due to the drums. The drum sound here is not strong enough to be mapped. It's basically the "end sound"
02:15:067 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Umm don't you think this is like forced difficulty for a supposedly fairly calm section here? The vocals is not doing much and the instruments are being harmonious rather than being strong. I think you should nerf this. Try this: https://osu.ppy.sh/ss/4958348 . There's a lot of things you can do here instead of forced jumps. This is supposed to be a jump map, and it doesn't have a constant limit of how jumpy it should be.. The song here is not calm at all compared to the other parts.
02:20:120 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - same thing here.
02:30:066 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - ^
02:40:646 - This tick should be mapped. I didn't map to the drums at all in this part, the "click" sound fits more to be mapped, that's why i skipped the jumps.
02:41:436 (1) - What's this slider mapped to? It doesn't seem like it's mapped to the violin from what I've seen. Try this : https://osu.ppy.sh/ss/4958403 . Then you can try different things but you need to get the rhythm here right. Same as above.
02:43:172 - This tick is way too strong to be ignored I think. lol, it's the same sound as the other drums.
02:43:804 - same.
02:46:330 - same. I know what you're thinking, but the lead violin is a lot more prominent than the rhythm violin in the background so it's not a good idea to ignore it. I didn't map to any violins in this part.
02:46:962 - same.
02:47:751 (1,2,3,4,5,6,7,8,1) - And this whole section is just the same. ^.
04:00:383 - This tick should be mapped (like 02:14:278 - here) . Try this : https://osu.ppy.sh/ss/4958449 . Same answer as last part like this.
04:11:120 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - These jumps again as suggested in the previous kiai. Same for the other 2 jumpy sections following this. I think you can follow the music here a lot better than just linear 1/2 jumps, this isn't a CRN/arles map that goes to the graveyard because they don't follow the music at all. Well, i didn't like that comment, so people enjoy jumps more than others.. I don't think u are one of those who enjoys them much lol. Jumps is a preference and basically this map can be mapped with other things too, but i preferred this map to be jumpy, and that why i added jumps xd | It fits either way.
04:20:593 - same as 02:14:278 - .
04:37:646 (4,5) - I think you missed the vocal here, try this: https://osu.ppy.sh/ss/4958489 (I forgot to un-NC the second one). I'm not sure what you mean by missing vocal..
04:47:120 (1,2,1) - First off 1 and 2 should be interchanged. Secondly the long slider should start on 2 (white tick) instead of the red tick and end on this tick 04:48:067 - then fill the red tick with a note. In the end it should look something like this: https://osu.ppy.sh/ss/4958562 . I see that you really try to focus on the vocal only, but there's part where i didn't map to it primary, like this. I mapped to the deep drum sounds and a bit vocal, which makes it semi-intense. This part is semi-intense too, so it all fits.
Then the long jumpy kiai section, refer to my previous suggestions.
06:08:751 (2,1) - Hmm try this: https://osu.ppy.sh/ss/4958572 . If it doesn't work out well refer to this 02:14:278 - . Well, same as last answer for this.

don't be disappointed for much disagree, but i see that you are not interested in jumps which leads to this conclusion..

Damn I love this song. Good luck!
Thank you for the random mod
LMT

-Tochi wrote:

LMT1996 wrote:

First of all turn off your hitsound by having effect volume = 0% before considering my map because I want it to be more consistent with the music. The idea of this map is in general really good (except for the jumps in the kiai section which is too much like CRN/arles sort of nonsense jumps).

-
00:21:857 (3,3) - I think there should be a reverse arrow on the red tick for these sliders because of the violin note, that tick should be mapped. It's intentionally not mapped to, to keep the map simple at the start with some 1/1. Makes the whole part 1/2 is way too intense for this part.
00:29:436 (3) - ^
Same for this pattern throughout the song.
-
00:26:278 (1,2,3) - why is this different from the rest (eg. 00:23:751 (1,2,3) - ) . Also it misses the violin notes and the strong note is on the sliderend of this 00:26:593 (2) - is not a good idea. Simply because of the break flow at the NC, it's not worth changing imo.
00:55:172 (5) - This should be extended by 1 more tick to match the vocal better. I didn't map to the vocal here, so it's not necessary to change.
00:46:015 (5) - this note should be on the blue tick just before 6 if you're following the violin (hmm this is slightly tricky because this kind of breaks the consistency a bit, but try it out. You can stack this circle on to 6). Hmm, i do this over and over again, and it fits better D:
01:03:383 - stream should start here. There's no sound at the blue tick.
01:08:120 (5,6) - is this spacing intentional ? If not then you might want to fix it. If it's intentional eerrr... it's not too bad but I wouldn't map it like this. It's intentional :o
01:42:225 (2) - this note is silent. I will consider this, it feels weird to make a small break here tbh.
01:49:962 (2) - should be extended by 1 tick due to the vocals. Not worth skipping the strong beat.
02:14:278 - This tick should be mapped as well due to the drums. The drum sound here is not strong enough to be mapped. It's basically the "end sound"
02:15:067 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Umm don't you think this is like forced difficulty for a supposedly fairly calm section here? The vocals is not doing much and the instruments are being harmonious rather than being strong. I think you should nerf this. Try this: https://osu.ppy.sh/ss/4958348 . There's a lot of things you can do here instead of forced jumps. This is supposed to be a jump map, and it doesn't have a constant limit of how jumpy it should be.. The song here is not calm at all compared to the other parts.
02:20:120 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - same thing here.
02:30:066 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - ^
02:40:646 - This tick should be mapped. I didn't map to the drums at all in this part, the "click" sound fits more to be mapped, that's why i skipped the jumps.
02:41:436 (1) - What's this slider mapped to? It doesn't seem like it's mapped to the violin from what I've seen. Try this : https://osu.ppy.sh/ss/4958403 . Then you can try different things but you need to get the rhythm here right. Same as above.
02:43:172 - This tick is way too strong to be ignored I think. lol, it's the same sound as the other drums.
02:43:804 - same.
02:46:330 - same. I know what you're thinking, but the lead violin is a lot more prominent than the rhythm violin in the background so it's not a good idea to ignore it. I didn't map to any violins in this part.
02:46:962 - same.
02:47:751 (1,2,3,4,5,6,7,8,1) - And this whole section is just the same. ^.
04:00:383 - This tick should be mapped (like 02:14:278 - here) . Try this : https://osu.ppy.sh/ss/4958449 . Same answer as last part like this.
04:11:120 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - These jumps again as suggested in the previous kiai. Same for the other 2 jumpy sections following this. I think you can follow the music here a lot better than just linear 1/2 jumps, this isn't a CRN/arles map that goes to the graveyard because they don't follow the music at all. Well, i didn't like that comment, so people enjoy jumps more than others.. I don't think u are one of those who enjoys them much lol. Jumps is a preference and basically this map can be mapped with other things too, but i preferred this map to be jumpy, and that why i added jumps xd | It fits either way.
04:20:593 - same as 02:14:278 - .
04:37:646 (4,5) - I think you missed the vocal here, try this: https://osu.ppy.sh/ss/4958489 (I forgot to un-NC the second one). I'm not sure what you mean by missing vocal..
04:47:120 (1,2,1) - First off 1 and 2 should be interchanged. Secondly the long slider should start on 2 (white tick) instead of the red tick and end on this tick 04:48:067 - then fill the red tick with a note. In the end it should look something like this: https://osu.ppy.sh/ss/4958562 . I see that you really try to focus on the vocal only, but there's part where i didn't map to it primary, like this. I mapped to the deep drum sounds and a bit vocal, which makes it semi-intense. This part is semi-intense too, so it all fits.
Then the long jumpy kiai section, refer to my previous suggestions.
06:08:751 (2,1) - Hmm try this: https://osu.ppy.sh/ss/4958572 . If it doesn't work out well refer to this 02:14:278 - . Well, same as last answer for this.

don't be disappointed for much disagree, but i see that you are not interested in jumps which leads to this conclusion..

Damn I love this song. Good luck!
Thank you for the random mod
Oops xD I'm from this queue: t/440007 , in case you still expect a mod from us . Thanks for replying to my mod. Sorry for not being able to help you much.

About the missing vocal thing: apparently you're not mapping to the vocals but I thought you were. Still though, 04:37:646 (4,5) - are quite ambiguous to which line you're following. Sliderhead of 4 sounds like the violin sound, 5 but isn't (5 is the cymbal sound) or it's just there for the structure?
Topic Starter
-Tochi

LMT1996 wrote:

Oops xD I'm from this queue: t/440007 , in case you still expect a mod from us . Thanks for replying to my mod. Sorry for not being able to help you much.

About the missing vocal thing: apparently you're not mapping to the vocals but I thought you were. Still though, 04:37:646 (4,5) - are quite ambiguous to which line you're following. Sliderhead of 4 sounds like the violin sound, 5 but isn't (5 is the cymbal sound) or it's just there for the structure?
Oohh, now i remember where i requested from lol, but i'll take a look later when im on PC
SnowNiNo_
From my queue
you are such a good mapper, i dont think i can find much after so many mods ><

  • [Eternal Night]
  1. 01:31:330 (5,6,7,8) - 01:36:383 (1,2,1,2) - 01:38:909 (1,2,3,4) - each of these parts all got the strong vocal, but you didnt consist the NC usage, i think you can just NC on the first note which is 01:31:330 (5) - 01:36:383 (1) - 01:38:909 (1) - and remove the NC at 01:36:699 (1) -
  2. 01:38:436 (1) - imo doesnt need to NC here
  3. 01:43:488 (1) - ^
  4. 01:59:041 - mute?
  5. 02:02:830 - ^
  6. 02:02:278 (8) - NC here either
  7. 02:14:120 (1,2) - the 1/1 spacing should be smaller then 1/2, will cause misreading for players
  8. 02:20:593 (5) - NC here to consist with this part
  9. 02:24:225 (1,2) - same 02:14:120 (1,2) -
  10. 02:25:015 - i think you should choose to NC on every 4 note to consist with 02:19:962 - or NC on every 8 notes, so you need to change the NC usage 02:19:962 -
  11. 02:30:067 - same here
  12. 04:10:330 (1,2) - same~
  13. 04:11:120 - same here ~ (04:12:383 (1,1) - lol wat XD
  14. 04:20:436 (1,2) - same~
  15. 04:38:278 (1,2,3,4,1) - could make a nicer shape
  16. 04:55:488 (5) - NC here instead of 04:55:646 (1) - and 04:56:278 (1) - NC off
  17. 05:39:541 - same~


GL~
Topic Starter
-Tochi

SnowNiNo_ wrote:

From my queue
you are such a good mapper, i dont think i can find much after so many mods ><

  • [Eternal Night]
  1. 01:31:330 (5,6,7,8) - 01:36:383 (1,2,1,2) - 01:38:909 (1,2,3,4) - each of these parts all got the strong vocal, but you didnt consist the NC usage, i think you can just NC on the first note which is 01:31:330 (5) - 01:36:383 (1) - 01:38:909 (1) - and remove the NC at 01:36:699 (1) - Well, the logic of the NC usage seems fine with ur recommendation, but i will keep the NC i had to remove to make the pattern more clear, as it looks bad without NC.
  2. 01:38:436 (1) - imo doesnt need to NC here It's a strong new part, so i'll make NC here to fit with the music.
  3. 01:43:488 (1) - ^ Fixed!
  4. 01:59:041 - mute? Not necessary.
  5. 02:02:830 - ^
  6. 02:02:278 (8) - NC here either Fixed!
  7. 02:14:120 (1,2) - the 1/1 spacing should be smaller then 1/2, will cause misreading for players The pattern fits more like this, which is a bit tricky, but that's only fun.
  8. 02:20:593 (5) - NC here to consist with this part Fixed! - Consisted with all other parts.
  9. 02:24:225 (1,2) - same 02:14:120 (1,2) - Same.
  10. 02:25:015 - i think you should choose to NC on every 4 note to consist with 02:19:962 - or NC on every 8 notes, so you need to change the NC usage 02:19:962 - I did. Some of them are zig-zag patterns wich would keep the NC on the first and third note.
  11. 02:30:067 - same here All the way down.
  12. 04:10:330 (1,2) - same~
  13. 04:11:120 - same here ~ (04:12:383 (1,1) - lol wat XD Yeah, like i explained up there.
  14. 04:20:436 (1,2) - same~
  15. 04:38:278 (1,2,3,4,1) - could make a nicer shape I like it more like it already is.
  16. 04:55:488 (5) - NC here instead of 04:55:646 (1) - and 04:56:278 (1) - NC off doesn't fit with the strong beat.
  17. 05:39:541 - same~


GL~
Thanks for the mod!
Enon
D:
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