VINXIS - Greetings [Osu|Taiko]

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Topic Starter
VINXIS
pending b o y s
Aerous
ew
blueloniess
hi come to mod your map
hope it helpful
00:01:480 - 00:04:180 - a spinner here ?
00:20:080 (3,4,1,2,3,1,2,3,4,5) - wow these combo are hard to read !
00:22:480 (3,4,1,2,3,1,2,3,4,5) - ↑ i suggest put jumps here or make it little far .
00:24:880 (3,4,1,2,3,4,1,2,3,4) - ↑
00:35:680 (5,6,1,2,3,4,5,6,7,8) - make it more far away
00:40:780 (1,2,3,4,1,2,3,4) - ↑
00:45:580 (1,2,3,4,1,2,3,4) - ↑
01:04:780 (1,2,3,4,1,2,3,4) - ↑

00:50:380 (1,2,3) - really need stack ?
01:13:180 - 01:15:580 - put a spinner
00:29:980 (1,2,1,2,1,2,1,2) - makes it more far
00:15:580 (1,2,3,1,2,3,1,2) - ↑
01:13:330 - 01:14:530 - spinner
will back afternoon and continue modding
blueloniess
ehhh sorry ,it's a very good map ...i nearly can't find out anymore problems ...sorry ...
hope it can be ranked soon !:D
Okoratu
Fort

AR 9.4

pleasEE
Ciyus Miapah

Okoratu wrote:

Fort

AR 9.4

pleasEE
no
Topic Starter
VINXIS
>doesn't put ar 9.4
>puts cs5

same
Nathan
emas
blahpy

Fort wrote:

Okoratu wrote:

Fort

AR 9.4

pleasEE
no
Thank you for not participating in the recent meme of making the AR 0.5 too high
hehe
same
pishifat
probably the most rushed bs mod you'll ever see --feat. caps lock // (tv size version edit)--

[general]
  1. THAT SLIDER SLIDE IS THE MOST OBNOXIOUS THING I'VE EVER HEARD PLEASE
  2. COMBO COLOR 1 IS WAY TOO CONCENTRATED BLUENESS. IT'S IMPOSSIBLE TO SEE ON BG/ANY%DIM. RGB 50,92,171 LOOKS K. MAKING COMBO COLORS 3 AND 4 LESS STRONG WOULD ALSO BE NICE BUT IT'S NOT AS NECESSARY
  3. SPREAD BETWEEN WALAO/DEETZ IS PRETTY HUGE. DEETZ'S DIFF IS NONSTOP 1/4 AND WALAO'S HAS NONE
  4. the stuff with sv changes in lower diffs kinda needs to go


[simple]SIMPLY PUT THIS DIFF NEEDS TO BURN. IT WOULD WORK A LOT BETTER WITH A LOWER SLIDER VELOCITY. YOUR CURRENT ONE MAKES IT SO THAT ALL SPACING IS IMPOSSIBLE TO INTERPRET BECAUSE IT'S EITHER TOO CLOSE OR ACROSS THE SCREEN. 0.5 OR LOWER FOR BASE SV = GOOD
  1. 00:16:780 (1,2) - STACKING A CIRCLE ON A SLIDER THAT HAS FULLY APPEARED BY THE TIME YOU HIT IT PLEASE DON'T DO. BASICALLY ANY OTHER PLACEMENT IS ACCEPTABLE. 00:38:380 (2,1) - ON THE OTHER HAND IS FINE
  2. 00:26:380 (2,3) - THIS KIND OF SPACING IS A BIG NOPE
  3. 00:40:780 (1,2) - OVERLAPPING HEADS ON THIS DIFF SHOULD BE A NOPE. FROM HERE ON SLIDERS GO INTO OVERLAPPING MADNESS WHICH IS NOT SO GREAT


[basic]BASICALLY THIS DIFF SHOULD ALSO USE LESS WTFSLIDERVELOCITYCHANGES
  1. 00:14:380 - 00:23:980 - SV CHANGES ON THIS DIFF NOT REALLY A THING YOU SHOULD BE DOING. 00:33:580 (1) - ESPECIALLY THAT ONE DAM
  2. 00:15:580 (1,2) - THIS IS GOING TO SOUND REALLY STUPID BUT IT'S A THING THAT I SEE PEOPLE DOING A LOT. WHEN YOU'VE GOT 2 SUPPOSED TO BE FOLLOWING THE CURVE OF 1, IT WOULD MAKE SENSE FOR IT TO BE EITHER MORE TOWARDS THE INSIDE OF THE CURVE/ON THE CURVE RATHER THAN GOING AGAINST THE CURVE. IN THIS IMAGE, ORANGE SLIDER = CURVE OF 1. AS YOU CAN SEE 2 IS NOT FOLLOWING CURVE VERY WELL. HERE OR HERE BETTER TYTY. 00:15:580 (1,2) - ON MEDIUM DOES IT GREAT NICE
  3. 00:16:780 (2,1) - SPACING SHOULD BE MORE THAN .5X SINCE THINGS COULD GET CONFUSING WITH IT BEING EXACTLY HALF OF YOUR BASE DISTANCE SNAP. IT'S LIKE IT COULD BE INTERPRETED AS 2/1 INSTEAD OF 4/1. THIS POST ALSO SOMETHING OK
  4. 00:28:780 (1,2,3,4) - USING TWO 2/1 SLIDERS WOULD BE BETTER HERE SINCE THESE COULD BE INTERPRETED AS 3/2 CIRCLES. THAT 3/2 RHYTHM STILL PLAYS SO IDK CONFUSING
  5. 00:38:380 (3,2) - COULD THESE NOT
  6. 00:52:780 (3,1) - WHAT IS SPACING
  7. 00:54:880 (1,1) - WEIRD RHYTHM UH THIS SEEMS TO WORK A LOT BETTER
WITH INCREASING SV, SPACING CHANGES AND THINGS BECOME NOT GOOD FOR BABY DIFFICULTIES LIKE THIS

[medium]
  1. 00:20:380 (1,2) - THIS KIND OF MOVEMENT IS MORE AWKWARD THAN SOMETHING UH I CANT THINK OF SOMETHING AWKWARD THAT'S AWKWARD TOO MUCH BACK FORTH MOVEMENT DO SOMETHING
  2. 00:21:580 (2,3) - SCREWED UP THAT THING I SAID YOU DID RIGHT AT 00:15:580 (1,2) - SO LAME. IT ALSO APPLIES THE OTHER WAY, LIKE 00:23:680 (5,1) - 5 IS SUPPOSED TO FLOW INTO 1 SO CURVE SHOULD INDICATE THAT I AM EXPLAINING THINGS SO BADLY
  3. 00:38:830 (2,3) - THIS LOOKS LIKE GARB
  4. 00:33:280 (1,2,1) - WOULD BE A LOT MORE SUITABLE TO USE A 1/2 SLIDER INSTEAD OF 1/2 CIRCLES FOR THAT FIRST COMBO. THERE WAS LIKE NO CLICKING BEFORE THIS THEN BAM YOU HAVE TO CLICK AT SUPER SPEED NOT PLEASANT. 00:55:630 (1,2,3,4) - PRETTY SIMILAR THING THERE DAM REALLY. 1/2 REVERSE + CIRCLE >
  5. 00:43:180 (1,2) - POURQUOI
  6. 00:57:580 (1,2,3,4,5,1) - 01:02:380 (1,2,3,4,5) - ETC THIS IS A MESS TO PLAY BECAUSE OF SHARP ANGLES + INCREASED SV/SPACING + WAT
  7. 01:08:980 (2,1) - MOST AWKWARD MOVEMENT YET NICE
  8. 01:12:880 (2,1,2) - THIS MISLEADING SAPCING


[advanced]SPACING AND CIRCLE SIZE SO HUGE FOR WHAT THE DIFF IS DAM. I KNOW IT WOULD KILL EVERYTHING BUT LOWER SPACING IS HAPPY
  1. 00:35:680 (5,6,1) - THIS MUCH STACKYSTACK IS SO HARD TO READ AT THIS LEVEL. OK I'M GONNA BE HONEST I CANT READ ANYTHING PAST HTE KIAI LET'S JUST SAY I DIDN'T NOTICE THIS DIFF EXISTED


[walao's hyper]no caps for you. placements/slider construction seems really messy and just like moving objects a small amount won't really help so i can't say much about that now. jsut looking at deetz or byfar difficulties could give you an idea of what neater object arrangement looks like
  1. 00:33:580 (9) - should really have a new combo cuz major sv change
  2. 00:37:180 (1) - pretty sure this is wrongly snapped.
  3. 00:46:780 (1) - yeah this kind of slider is not rankable. too much wigglywoo
  4. 00:53:680 (6,7,1,2,3,4,5,6,7,8) - spacing around here gets super hard to interpret
  5. 00:56:380 (1) - yeah this isn't gonna be rankable either lol
  6. 01:13:180 (1,2,3) - finshes are so out of place damn
  7. 00:18:730 (6) - 00:28:330 (8) - 00:30:280 (5) - 00:14:380 (1) - 00:30:730 (7) - 00:39:280 (7) - a lot of sounds that should be mapped with clickable objects (slider heads/circles) are mapped with slider tails/reverses. it gets confusing to interpret what sounds you're trying to map since the most prominent sounds are not being mapped as the focus. just as an example, 00:18:730 (6) - has vocal and instrumental emphasis on the reverse, but you're emphasizing the red tick before that because that's where you're clicking.


[deetz]best
  1. 00:20:530 - why sound ignored when mapped at 00:15:730 (2) -
  2. 00:33:280 - these two beats tho
  3. 00:13:480 - the green lines tho


[insane]
  1. the first two sections under flow kind of apply to this diff a lot. they're not close to as bad as faan's map but still worth reading since it would apply to stuff like 00:15:580 (1,2,3,4,5) -
  2. 00:22:780 (2) - should have a new combo cuz antijumpstuff
  3. 00:52:780 (1,2,3,4) - each 2 objects makes for some really awkward pausing, breaking any sense of flow that was there. it also deosn't help that 5,6 afterwards goes at super lightning speed which makes the stopping of these really jarring. similar thing also applies to 00:59:980 (1,2) - or anything else with really close 1/2 spacing
  4. 00:53:980 (1,1,2,3) - with the new stacking update thing you can probably see what i think is weird about this. 00:56:830 (3,4,5,6,7,8) - too kind of 8 is so close to stack01:05:680 (7,1,2,1,2) - uh
  5. 01:09:280 (8,9,1) - this is like exactly what i thought was ew in byfar's so i dont need to repeat that i think
  6. 00:36:880 (8,9,1) - what i don't like about this thing (which you do everywhere) is that 1 is supposed to be emphasized more than 9, yet they've got really tiny spacing. strong sounds make sense with strong spacing uknowthis
I FORGOT TO ENABLE CAPS

[byfar]looks like a nice diff... looks... looks
  1. 00:20:830 (1,2,3,4,5) - 00:22:480 (3,4,1,2,3,1,2,3,4,5) - 00:56:830 (1,2,3,4,5) - 00:59:230 (2,3,1,2,3) - and patterns similar you can think of rely way too much on momentum control, making them super uncomfortable. these 4 are the most uncomfortable. i doubt you'll change them with only me saying that but just keep it in mind at least
  2. 00:55:480 (3,1,2,3,4,1) - this transition into a stream is super awkward. more intuitive rhythm or more intuitive spacing would be fine


[fort]i like it but my left hand doesn't
  1. 00:14:380 (1) - volume please it doesn't need to be ear destruction. 70% would be fine, but higher is just ugh
  2. 00:32:530 (2,3) - would be a lot easier to interpret the stack if it weren't partially underneath the previous stream :/
  3. 00:39:280 (8,1) - why is this the only one not normally stacked compared to 00:44:080 (8,1) - 00:48:880 (8,1) - 00:53:680 (8,1) - 00:56:080 (10,1) -
  4. 01:08:080 (8,1) - spacing should really be larger for such a strong sound


[oko's oni]
  1. nice


[oko's muzu]
  1. same

[]

fort'sand deetz''''''s diffs are cool (and majority of byfar's), but the other diffs need a lot of... something. i need to find a way to explain what good/bad object placement is, but until then, looking at those two diffs would be a good way to judge what is nice


i ran out of osu!coins pressing f5 during this mod. i need more mods in return thx
Topic Starter
VINXIS
deetz h8s his difff laaaaadoflafl

basicly remapped all the ezpz diffs k (since i was planningn 2 anyway)


probably the most rushed bs mod you'll ever see --feat. caps lock // (tv size version edit)--

[general]
  1. THAT SLIDER SLIDE IS THE MOST OBNOXIOUS THING I'VE EVER HEARD PLEASE d a d e ikno
  2. COMBO COLOR 1 IS WAY TOO CONCENTRATED BLUENESS. IT'S IMPOSSIBLE TO SEE ON BG/ANY%DIM. RGB 50,92,171 LOOKS K. MAKING COMBO COLORS 3 AND 4 LESS STRONG WOULD ALSO BE NICE BUT IT'S NOT AS NECESSARY ADGDGSDGf 2lazy
  3. SPREAD BETWEEN WALAO/DEETZ IS PRETTY HUGE. DEETZ'S DIFF IS NONSTOP 1/4 AND WALAO'S HAS NONE FUCKING WALAO
  4. the stuff with sv changes in lower diffs kinda needs to go


[simple]SIMPLY PUT THIS DIFF NEEDS TO BURN. IT WOULD WORK A LOT BETTER WITH A LOWER SLIDER VELOCITY. YOUR CURRENT ONE MAKES IT SO THAT ALL SPACING IS IMPOSSIBLE TO INTERPRET BECAUSE IT'S EITHER TOO CLOSE OR ACROSS THE SCREEN. 0.5 OR LOWER FOR BASE SV = GOOD i was gunna remap witht hat SV PISHI FUCK

  1. 00:16:780 (1,2) - STACKING A CIRCLE ON A SLIDER THAT HAS FULLY APPEARED BY THE TIME YOU HIT IT PLEASE DON'T DO. BASICALLY ANY OTHER PLACEMENT IS ACCEPTABLE. 00:38:380 (2,1) - ON THE OTHER HAND IS FINE
  2. 00:26:380 (2,3) - THIS KIND OF SPACING IS A BIG NOPE
  3. 00:40:780 (1,2) - OVERLAPPING HEADS ON THIS DIFF SHOULD BE A NOPE. FROM HERE ON SLIDERS GO INTO OVERLAPPING MADNESS WHICH IS NOT SO GREAT


[basic]BASICALLY THIS DIFF SHOULD ALSO USE LESS WTFSLIDERVELOCITYCHANGES
  1. 00:14:380 - 00:23:980 - SV CHANGES ON THIS DIFF NOT REALLY A THING YOU SHOULD BE DOING. 00:33:580 (1) - ESPECIALLY THAT ONE DAM u caNT TELL ME WOT 2 DO MOM (raised that last 1 tho dam)
    striking thing didnt work so i just deleeted evrything cuz i remapped
  2. 00:54:880 (1,1) - WEIRD RHYTHM UH THIS SEEMS TO WORK A LOT BETTERDAM
WITH INCREASING SV, SPACING CHANGES AND THINGS BECOME NOT GOOD FOR BABY DIFFICULTIES LIKE THIS KK BRBR

[medium]
  1. 00:20:380 (1,2) - THIS KIND OF MOVEMENT IS MORE AWKWARD THAN SOMETHING UH I CANT THINK OF SOMETHING AWKWARD THAT'S AWKWARD TOO MUCH BACK FORTH MOVEMENT DO SOMETHING DAM WHAT HAPPENED TO THE PUNS THO
  2. 00:21:580 (2,3) - SCREWED UP THAT THING I SAID YOU DID RIGHT AT 00:15:580 (1,2) - SO LAME. IT ALSO APPLIES THE OTHER WAY, LIKE 00:23:680 (5,1) - 5 IS SUPPOSED TO FLOW INTO 1 SO CURVE SHOULD INDICATE THAT I AM EXPLAINING THINGS SO BADLY dad stop hurtin urselve
  3. 00:38:830 (2,3) - THIS LOOKS LIKE GARB I KNOW MAKES ME WANNA PUKE EGSSRHDGB
  4. 00:33:280 (1,2,1) - WOULD BE A LOT MORE SUITABLE TO USE A 1/2 SLIDER INSTEAD OF 1/2 CIRCLES FOR THAT FIRST COMBO. THERE WAS LIKE NO CLICKING BEFORE THIS THEN BAM YOU HAVE TO CLICK AT SUPER SPEED NOT PLEASANT. 00:55:630 (1,2,3,4) - PRETTY SIMILAR THING THERE DAM REALLY. 1/2 REVERSE + CIRCLE > keeping second 1 cuz fuk them they need 2 l2tapfast SANIC
  5. 00:43:180 (1,2) - POURQUOI I TRIED TO MAKE IT LESS GARB
  6. 00:57:580 (1,2,3,4,5,1) - 01:02:380 (1,2,3,4,5) - ETC THIS IS A MESS TO PLAY BECAUSE OF SHARP ANGLES + INCREASED SV/SPACING + WAT DONE ON PURPOSE BECAUSE FUCK
  7. 01:08:980 (2,1) - MOST AWKWARD MOVEMENT YET NICE R U FUCKING SEROIOUS THIS SHIT SO UGLY I CHANGED IT FUCK
  8. 01:12:880 (2,1,2) - THIS MISLEADING SAPCING aGFHDSf


[advanced]SPACING AND CIRCLE SIZE SO HUGE FOR WHAT THE DIFF IS DAM. I KNOW IT WOULD KILL EVERYTHING BUT LOWER SPACING IS HAPPY
  1. 00:35:680 (5,6,1) - THIS MUCH STACKYSTACK IS SO HARD TO READ AT THIS LEVEL. OK I'M GONNA BE HONEST I CANT READ ANYTHING PAST HTE KIAI LET'S JUST SAY I DIDN'T NOTICE THIS DIFF EXISTED
I CBB TO REMAP THIS THO... MAYBE DIS WEEKEND IDK

[deetz]best patrairchy

[insane]

  • no caps wtf lmfao wo w
  1. the first two sections under flow kind of apply to this diff a lot. they're not close to as bad as faan's map but still worth reading since it would apply to stuff like 00:15:580 (1,2,3,4,5) - i can play this ez tho (also circle starts from bottom left 2 bottom right cuz its like a bird goin down like in the lyrics jajajajajajajajajajajaajajajaajajjja) idk ill change if i can think of smth lmfao changed
  2. 00:22:780 (2) - should have a new combo cuz antijumpstuff patrairchy
  3. 00:52:780 (1,2,3,4) - each 2 objects makes for some really awkward pausing, breaking any sense of flow that was there. it also deosn't help that 5,6 afterwards goes at super lightning speed which makes the stopping of these really jarring. similar thing also applies to 00:59:980 (1,2) - or anything else with really close 1/2 spacing dam stakd instead
  4. 00:53:980 (1,1,2,3) - with the new stacking update thing you can probably see what i think is weird about this. 00:56:830 (3,4,5,6,7,8) - too kind of 8 is so close to stack01:05:680 (7,1,2,1,2) - uh i'M SO CONFUSED 4 PLACES AT ONCE W a hth

    k

    damitried (tho p sure 1st point dun mttr in gaempla
  5. 01:09:280 (8,9,1) - this is like exactly what i thought was ew in byfar's so i dont need to repeat that i think ez shitty linear flo by urs truly Aerous!!!11!!1!!12
  6. 00:36:880 (8,9,1) - what i don't like about this thing (which you do everywhere) is that 1 is supposed to be emphasized more than 9, yet they've got really tiny spacing. strong sounds make sense with strong spacing uknowthis yea i do BUT aesthetic (old diff tbh since it was made like more than a month/2 months ago but i cbb 2 change spacing like that so i only did it very partially, but it shouldn't change much playing-wise tho dam
I FORGOT TO ENABLE CAPS U FUC K

[oko's oni]
  1. nice


[oko's muzu]
  1. same

[]i made these diffs oko doesn't kno how to make an oko becuase his okoratoru3000 broke pls

fort'sand deetz''''''s diffs are cool (and majority of byfar's), but the other diffs need a lot of... something. i need to find a way to explain what good/bad object placement is, but until then, looking at those two diffs would be a good way to judge what is nice


i ran out of osu!coins pressing f5 during this mod. i need more mods in return thx

idk wot byfar is doing but he told me to change a thing which was prolly ur second point and he prolly didnt look at the last mod b4 so lol idk

handsome wrote:

same
EDIT: WHY ARE MY EZ DIFFS SO SHIT
Okoratu
thanks for telling me that my diffs are shit will remap k
deetz
ghandis
walaowey

pishifat wrote:

[walao's hyper]no caps for you. placements/slider construction seems really messy and just like moving objects a small amount won't really help so i can't say much about that now. jsut looking at deetz or byfar difficulties could give you an idea of what neater object arrangement looks like
  1. 00:33:580 (9) - should really have a new combo cuz major sv change
  2. 00:37:180 (1) - pretty sure this is wrongly snapped.
  3. 00:46:780 (1) - yeah this kind of slider is not rankable. too much wigglywoo
  4. 00:53:680 (6,7,1,2,3,4,5,6,7,8) - spacing around here gets super hard to interpret
  5. 00:56:380 (1) - yeah this isn't gonna be rankable either lol
  6. 01:13:180 (1,2,3) - finshes are so out of place damn
  7. 00:18:730 (6) - 00:28:330 (8) - 00:30:280 (5) - 00:14:380 (1) - 00:30:730 (7) - 00:39:280 (7) - a lot of sounds that should be mapped with clickable objects (slider heads/circles) are mapped with slider tails/reverses. it gets confusing to interpret what sounds you're trying to map since the most prominent sounds are not being mapped as the focus. just as an example, 00:18:730 (6) - has vocal and instrumental emphasis on the reverse, but you're emphasizing the red tick before that because that's where you're clicking.



i ran out of osu!coins pressing f5 during this mod. i need more mods in return thx
LoL .. Fixed all of them >w</.

osu file format v14

[General]
AudioFilename: Greetings.mp3
AudioLeadIn: 0
PreviewTime: 33580
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Greetings
TitleUnicode:Greetings
Artist:VINXIS
ArtistUnicode:VINXIS
Creator:VINXIS
Version:Walao's Hyper
Source:
Tags:drum and bass dnb tv size Fort byfar deetz Okoratu walaowey
BeatmapID:652979
BeatmapSetID:288974

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.6
ApproachRate:8.4
SliderMultiplier:1.25
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b20.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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75880,-133.333333333333,4,2,1,20,0,0
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[Colours]
Combo1 : 255,255,174
Combo2 : 0,0,217
Combo3 : 147,215,255
Combo4 : 198,0,99
Combo5 : 166,63,0
Combo6 : 255,159,113
Combo7 : 255,128,128

[HitObjects]
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62,141,5230,2,0,P|104:208|176:212,1,140.625005364418,0|10,0:0|0:0,0:0:0:0:
306,62,7180,6,0,L|365:135,1,93.7500035762788
450,141,7630,2,0,P|408:208|340:216,1,140.625005364418,0|10,0:0|0:0,0:0:0:0:
256,171,9580,6,0,L|256:267,1,93.7500035762788
320,321,10030,2,0,P|254:348|192:321,1,140.625005364418,0|10,0:0|0:0,0:0:0:0:
208,172,11980,6,0,L|180:132,2,46.8750017881394,0|0|2,0:0|0:0|0:0,0:0:0:0:
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163,106,44530,1,0,0:0:0:0:
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320,244,47980,1,0,0:0:0:0:
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308,136,48880,2,0,P|365:129|406:97,1,93.7500035762788
321,23,49180,5,0,0:0:0:0:
219,70,49330,1,0,0:0:0:0:
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318,245,49630,2,0,P|295:285|299:331,1,93.7500035762788,0|2,0:0|0:0,0:0:0:0:
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352,100,53980,6,0,L|408:100,2,46.8750017881394,0|0|2,0:0|0:0|0:0,0:0:0:0:
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194,304,55930,2,0,L|254:304,2,56.2499982833863
216,224,56380,6,0,B|301:218|334:166|342:118|336:55|279:18,2,281.250010728836,0|0|2,0:0|0:0|0:0,0:0:0:0:
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100,86,57580,2,0,L|168:14,1,93.7500035762788
286,22,57880,1,0,0:0:0:0:
364,114,58030,1,0,0:0:0:0:
246,81,58180,1,0,0:0:0:0:
361,41,58330,1,0,0:0:0:0:
290,140,58480,2,0,L|268:187,2,46.8750017881394
363,112,58780,6,0,L|406:27,2,93.7500035762788
367,224,59230,2,0,B|304:276|236:241|236:241|186:273,1,187.500007152558
91,223,59680,2,0,L|91:171,1,46.8750017881394
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96,104,59980,1,0,0:0:0:0:
184,48,60130,2,0,P|236:32|284:68,1,93.7500035762788
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315,153,60880,1,0,0:0:0:0:
422,209,61030,1,0,0:0:0:0:
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276,150,68380,6,0,P|228:174|176:162,2,93.7500035762788,0|0|2,0:0|0:0|0:0,0:0:0:0:
395,176,68830,2,0,P|441:255|401:344,1,187.500007152558,0|2,0:0|0:0,0:0:0:0:
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276,151,69430,1,0,0:0:0:0:
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201,91,70630,1,0,0:0:0:0:
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314,260,71230,1,0,0:0:0:0:
207,214,71380,1,0,0:0:0:0:
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309,148,71680,2,0,L|356:178,1,46.8750017881394
412,216,71830,2,0,L|387:264,1,46.8750017881394
315,260,71980,2,0,B|255:284|224:272|187:276|111:105,2,281.250010728836,0|0|10,0:0|0:0|0:0,0:0:0:0:
352,88,73180,5,10,0:0:0:0:
140,88,73630,1,10,0:0:0:0:
248,268,74080,1,10,0:0:0:0:
256,192,74380,12,4,76780,0:0:0:0:

Update it@.@
Topic Starter
VINXIS

Okoratu wrote:

thanks for telling me that my diffs are shit will remap k
fuku2 me mane
Ciyus Miapah

pishifat wrote:

i like it and my left hand got RSI
clayton
Great song.
Great artist.
Great map.
Great mapper.
I love you.
Marry me.
deetz
DID ALL OF THE PISHI STUFF OK
Topic Starter
VINXIS
ya just updatediod with deetz's thingthing
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