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ChouChouP X Hosoya Yoshimasa - Sakura to Tomo ni Kimi dake w

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Megurine Luka
Hello from my Queue~
Thanks for taking M4M =3=

[General]
  1. I would suggest at least a "-10" on your timing. Cuz if you use 25% speed, you could find objects like 00:07:072 (1) - is a bit off.
Others are fine imo.

[Normal]
  1. 00:14:039 (1) - add a clap on end? Cuz there is a drum sound.
  2. 00:17:082 (6) - try a clap on head of the slider? It sounds good for me.
  3. 00:17:517 (1) - should have a clap on end.
  4. 00:19:256 (4,5,6) - missing claps!! Add similar clap just as 00:15:778 (4,5,6) - these sliders! The claps you used before are cool. May be add a clap on 00:20:125 (5) - ?
  5. 01:14:473 (3) - curve right? Cuz 01:13:169 (1) - is also curved right, so it might be good?
  6. 02:01:865 (1) - I would recommend a slider like this ↓ Basically it looks more fluent with your next slider cuz they curved in a similar level.
  7. 02:34:039 (2) - why not put it on the slider end of 02:32:734 (7) -
  8. 02:34:256 (3) - move down a little bit sounds good
  9. 02:40:778 (2) - curved more to make it consistent with 02:40:125 (1) -
  10. 04:31:430 (1) - Start from here. I feel like your hitsound is a bit weak. Basically I feel the default whistle extremely fit the piano here. Try add another set of hitsound with default whistle? Especially the last note here 04:44:691 (5) - if you add a whistle on the slider end, it makes the ending beautiful.
[Hard]
  1. 00:09:691 (2,3,4,5,1) - I feel the star is too compressed. It might be a good idea if you increase the distance btw them.
  2. 00:19:246 (1,2,3) - hmmm it sounds a bit awkward to me. I would recommend you del 00:19:572 (2) - and prolong the previous slider to 00:19:572
  3. 00:32:289 (2) - move the slider end a bit rightward? Like below:
  4. 00:39:246 (3) - might be a good idea if you CTRL+G?
  5. 00:40:115 (1) - You might move the slider end a bit upward. So that you can have a little curve on 00:39:681 (4,5,1) -
  6. 00:51:202 (2) - why not stack on 00:50:115 (4) -
  7. 02:05:333 (1) - add a fin on head?
  8. 02:29:681 (1) - curve up?
  9. 03:51:202 - add a circle here and 03:51:311. Make a triplet on the head of 03:51:420 (1) -
  10. 04:20:115 (2,3,4,5,1) - too compressed again >w<. Make a larger star
  11. 04:33:159 (1) - Well, I would say it really surprised me cuz you used curved sliders for the whole map. So when this slider suddenly jumps into my eyes I was like "what is this?" lol..I might suggest you change the shape of this slider.
  12. 04:31:420 (1) - start from here, the hitsound suggestion is the same as Normal
Overall a nice map :D
GL on ranking~
Topic Starter
Starfall9908

Megurine Luka wrote:

Hello from my Queue~
Thanks for taking M4M =3=

[General]
  1. I would suggest at least a "-10" on your timing. Cuz if you use 25% speed, you could find objects like 00:07:072 (1) - is a bit off. I didn't really get what you mean but if you meant to change the offset or the BPM so do I have no plans to change it since it's already good.
Others are fine imo.

[Normal]
  1. 00:14:039 (1) - add a clap on end? Cuz there is a drum sound.
  2. 00:17:082 (6) - try a clap on head of the slider? It sounds good for me.
  3. 00:17:517 (1) - should have a clap on end.
  4. 00:19:256 (4,5,6) - missing claps!! Add similar clap just as 00:15:778 (4,5,6) - these sliders! The claps you used before are cool. May be add a clap on 00:20:125 (5) - ?
  5. 01:14:473 (3) - curve right? Cuz 01:13:169 (1) - is also curved right, so it might be good?
  6. 02:01:865 (1) - I would recommend a slider like this ↓ Basically it looks more fluent with your next slider cuz they curved in a similar level.
  7. 02:34:039 (2) - why not put it on the slider end of 02:32:734 (7) -
  8. 02:34:256 (3) - move down a little bit sounds good
  9. 02:40:778 (2) - curved more to make it consistent with 02:40:125 (1) -
  10. 04:31:430 (1) - Start from here. I feel like your hitsound is a bit weak. Basically I feel the default whistle extremely fit the piano here. Try add another set of hitsound with default whistle? Especially the last note here 04:44:691 (5) - if you add a whistle on the slider end, it makes the ending beautiful.
[Hard]
  1. 00:09:691 (2,3,4,5,1) - I feel the star is too compressed. It might be a good idea if you increase the distance btw them. I think it's good as it is. If it were on the kiai mode so would i make it for sure since it's supposed to be more harder during the chorus but the music here is pretty calm so it would be too had if I did it.
  2. 00:19:246 (1,2,3) - hmmm it sounds a bit awkward to me. I would recommend you del 00:19:572 (2) - and prolong the previous slider to 00:19:572
  3. 00:32:289 (2) - move the slider end a bit rightward? Like below:
  4. 00:39:246 (3) - might be a good idea if you CTRL+G?
  5. 00:40:115 (1) - You might move the slider end a bit upward. So that you can have a little curve on 00:39:681 (4,5,1) -
  6. 00:51:202 (2) - why not stack on 00:50:115 (4) - distance snap
  7. 02:05:333 (1) - add a fin on head?
  8. 02:29:681 (1) - curve up?
  9. 03:51:202 - add a circle here and 03:51:311. Make a triplet on the head of 03:51:420 (1) -
  10. 04:20:115 (2,3,4,5,1) - too compressed again >w<. Make a larger star
  11. 04:33:159 (1) - Well, I would say it really surprised me cuz you used curved sliders for the whole map. So when this slider suddenly jumps into my eyes I was like "what is this?" lol..I might suggest you change the shape of this slider.
  12. 04:31:420 (1) - start from here, the hitsound suggestion is the same as Normal
Overall a nice map :D
GL on ranking~
WriggleNightbug
NM mod from my modding queue. Very good song, nice choice!



Hard

00:01:212 (3) - This Slider feels like it's be better off as a single hitcircle at the given time-mark

00:04:582 (2) - Hitcircle here doesn't seem to fit music at all

00:11:539 (2) - ^^^

01:07:517 (3,1) - instead of these two objects, i feel you should just have a brief spinner from 01:07:517, to 01:08:604

01:15:995 (5) - This slider with all these reversearrows doesn't seem to fit anything.

02:34:691 - Thanks to the vocals track, i think adding a hitcircle here would fit in well enough.
Topic Starter
Starfall9908

TheBronyGames wrote:

NM mod from my modding queue. Very good song, nice choice!



Hard

00:01:212 (3) - This Slider feels like it's be better off as a single hitcircle at the given time-mark Fixed

00:04:582 (2) - Hitcircle here doesn't seem to fit music at all Fixed

00:11:539 (2) - ^^^ ^

01:07:517 (3,1) - instead of these two objects, i feel you should just have a brief spinner from 01:07:517, to 01:08:604 The spinner is too short and it feels confusing to the player. No changes

01:15:995 (5) - This slider with all these reversearrows doesn't seem to fit anything. If you delete the slider and listen to that part again so is there a "stream". No chages

02:34:691 - Thanks to the vocals track, i think adding a hitcircle here would fit in well enough. Fixed
Dilectus
Från M4M queue.


Allmänt


  1. Testa sätt offset på 112 och se om du gillar det bättre.
  2. Du måste jobba på dina sliders, vissa är böjda för mycket och vissa är böjda för lite.
Hard
  1. 00:02:720 - du har olika distance snap på denna del och på denna del 04:31:416 kanske fixa så dem får samma?
  2. 00:16:090(1) - fixa blanket
  3. 00:30:764(4,5,1) - försök att få symmetri med dessa noter. ctrl+c, ctrl+p?
  4. 00:33:155(1) - för mycket böjd
  5. 00:38:372(1,3) - det kanske går att få en bra blanket med dessa två.
  6. 00:44:025(1,2,3) - distance snap?
  7. 01:29:894(3,4,1) - vart lite förvirrande att spela, så byt plats på 3 och 4 så ska det vara bra.
  8. 02:52:938(3,4,5,6) - slider repeat?
  9. 02:59:894(3,4,5) - samma här, se till så att single slidern kommer först.
  10. 03:55:546(3,4,5) - ^
  11. 04:02:503(3,4,5) - ^
  12. 04:09:459(3,4,5) - ^
  13. 04:34:894(1,2) - blanket?
Normal

  1. 00:17:517(1,2) -blanket?
  2. 00:19:582 - kanske sätt en whistle där istället där en kick kan höras.
  3. 02:57:952(1,2) - fix blanket
  4. 01:04:473(2,3) - ^ om det ens ska vara en blanket där.
  5. 01:49:691(4,5) - ^
  6. 02:57:952(1,2) - fix blanket
Lycka till med din map! :)
Topic Starter
Starfall9908

DavidEd wrote:

Från M4M queue.


Allmänt


  1. Testa sätt offset på 112 och se om du gillar det bättre. Fixat
  2. Du måste jobba på dina sliders, vissa är böjda för mycket och vissa är böjda för lite. Okej. Jag ska ta en titt på min map och fixa de jag hitter
Hard
  1. 00:02:720 - du har olika distance snap på denna del och på denna del 04:31:416 kanske fixa så dem får samma? 00:02:720 ska egentligen vara en jump men jag har försökt fixa den så att de så att Distance snap blir lika mellan noterna
  2. 00:16:090(1) - fixa blanket Fixat
  3. 00:30:764(4,5,1) - försök att få symmetri med dessa noter. ctrl+c, ctrl+p? Längden på slidern är olika vilket gör det svårt att få symmetri, men jag har försökt att få den att se lite bättre ut.
  4. 00:33:155(1) - för mycket böjd Fixat
  5. 00:38:372(1,3) - det kanske går att få en bra blanket med dessa två. (3) är redan i en blanket med (2). Och jag är redan nöjd med de så som de är nu.
  6. 00:44:025(1,2,3) - distance snap? Distnce snap är redan perfect här ._.
  7. 01:29:894(3,4,1) - vart lite förvirrande att spela, så byt plats på 3 och 4 så ska det vara bra. Jag tog bort 4 och lär 3 ta delen som 4 hade.
  8. 02:52:938(3,4,5,6) - slider repeat? Jag tycker att en liten stream här borde vara okej. Inga förändringar.
  9. 02:59:894(3,4,5) - samma här, se till så att single slidern kommer först. Fixat
  10. 03:55:546(3,4,5) - ^ Fixat
  11. 04:02:503(3,4,5) - ^ Fixat
  12. 04:09:459(3,4,5) - ^ Fixat
  13. 04:34:894(1,2) - blanket? Blanket är redan bra ._.
Normal

  1. 00:17:517(1,2) -blanket? Det där är ingen blanket
  2. 00:19:582 - kanske sätt en whistle där istället där en kick kan höras. Fixat
  3. 02:57:952(1,2) - fix blanket Blanketen är redan bra.
  4. 01:04:473(2,3) - ^ om det ens ska vara en blanket där. Det är ingen blanket
  5. 01:49:691(4,5) - ^ Fixat
  6. 02:57:952(1,2) - fix blanket lol du nämnde redan denna punk XD
Lycka till med din map! :)
Tack så mycket :3
annika69
Hello~~ :D

My mod
[Normal]
00:31:416 (1) - Maybe make it blanket 00:32:503 (2,3) ?
02:23:590 (2) - Straighten it a little, such curved, short sliders doesn't look good :/
03:43:372 (2) - Same^^
03:55:981 (4) - Same^^

[Hard]
00:01:198 (3) - Remove hitcircle?
00:45:764 (2) - Straighten it out juuust a little? It just look a little better, atleast for me
00:45:764 (2) - Move to X:339 Y:338 ? Makes the triangle look better
01:47:068 (6) - Im prob being picky here, but fix blanket?
01:49:459 (7) - Move to X:252 Y:152 ?
04:03:590 (1) - Fix so it blankets 04:04:242 (2,3,4) ?

All in all i think its a great map! Good luck! :)
Topic Starter
Starfall9908

annika69 wrote:

Hello~~ :D

My mod
[Normal]
00:31:416 (1) - Maybe make it blanket 00:32:503 (2,3) ? I think it's good as it is
02:23:590 (2) - Straighten it a little, such curved, short sliders doesn't look good :/ Fixed
03:43:372 (2) - Same^^ Fixed
03:55:981 (4) - Same^^ Fixed

[Hard]
00:01:198 (3) - Remove hitcircle? That part felt pretty empty if I removed it so I ended up remapping that litlle part so it should be better now
00:45:764 (2) - Straighten it out juuust a little? It just look a little better, atleast for me Fixed
00:45:764 (2) - Move to X:339 Y:338 ? Makes the triangle look better 1. I think you gave me the wrong coordinates. 2. actually that isn't supposed to be a trieangle it's 00:46:198 (3,4,5) - that is a tiangle Xc
01:47:068 (6) - Im prob being picky here, but fix blanket? Fixed
01:49:459 (7) - Move to X:252 Y:152 ? Fixed
04:03:590 (1) - Fix so it blankets 04:04:242 (2,3,4) ? Fixed

All in all i think its a great map! Good luck! :)
rhalp10
Sorry My Queue For STDHas Been Closed I Can't Handle That Mode Anymore .. :(
Asonate
Here comes my mod :)

[Normal]

  1. 00:01:198 (2) - move this 1/4 earlier
  2. 00:04:677 (2) - ^
  3. 00:06:198 (5) - This repeat slider should be only half as long
  4. 00:11:633 (2) - move this 1/4 earlier
  5. 00:12:068 (3) - Maybe make this a repeat slider
  6. 00:12:938 (4) - ^
  7. 00:20:111 (5) - This repeat slider should be only half as long
  8. 00:41:851 - I would raise the SV a bit here
  9. 00:46:416 (3) - absolutely correct rhythm wise, but hard to read for a beginner
  10. 00:51:198 (2) - is this slider needed or wouldn't a note do the job just as good ?
  11. 01:26:416 (4) - good job on this one
  12. 01:50:764 (5) - This repeat slider should be only half as long
  13. 02:14:025 (4) - to me, this slider doesn't seem necessary
  14. 03:14:025 (4,5,1) - I like that, well done
  15. 04:23:590 (5) - I would put a repeatslider here, not on the next one
  16. 04:31:416 (1) - For the end here, I would remove the SV and change to soft hitsounds
[Hard]
  1. 00:06:198 (2) - Make this a 3-repeat, please
  2. 00:06:633 (3) - I wouldn't put a repeatslider here
  3. 00:10:329 (5) - move left a bit, as it doesn't match a perfectly snapped star (5 is closer to 3)
  4. 00:20:111 (3) - 3-Repeat (can be applied to all repeatsliders at soch amelody, the melody is just 3 notes)
  5. 00:41:851 (1) - SV up a bit ?
  6. 02:19:133 (3) - Move this one or two grids to the left
  7. 04:20:111 (2,3,4,5,1) - Either make it a proper star (create polygon circles -> 5 points) or make it less starlike, as it is now it looks incomplete
  8. 04:27:068 (2,3,4,5,1) - I like this pattern much better
  9. 04:31:416 (1) - Awesome SV change
That's all, I hope i could help
If you have any questions, feel free to PM me in-game
Topic Starter
Starfall9908

Asonate wrote:

Here comes my mod :)

[Normal]

  1. 00:01:198 (2) - move this 1/4 earlier I don't know if putting a note like that in blue tick is okay or not but I did it anyway
  2. 00:04:677 (2) - ^ ^
  3. 00:06:198 (5) - This repeat slider should be only half as long I like it as it is
  4. 00:11:633 (2) - move this 1/4 earlier Fixed
  5. 00:12:068 (3) - Maybe make this a repeat slider It's sounds good as it is
  6. 00:12:938 (4) - ^ ^
  7. 00:20:111 (5) - This repeat slider should be only half as long I like it as it is
  8. 00:41:851 - I would raise the SV a bit here Is that even allowed?
  9. 00:46:416 (3) - absolutely correct rhythm wise, but hard to read for a beginner I believe that there are harder pattern in this diff so no changes.
  10. 00:51:198 (2) - is this slider needed or wouldn't a note do the job just as good ? Fixed
  11. 01:26:416 (4) - good job on this one Thank you :3
  12. 01:50:764 (5) - This repeat slider should be only half as long I like it as it is
  13. 02:14:025 (4) - to me, this slider doesn't seem necessary It'll feel empty if I remove it
  14. 03:14:025 (4,5,1) - I like that, well done Thank you ^u^
  15. 04:23:590 (5) - I would put a repeatslider here, not on the next one It feels like it's a bit harder to play >-<
  16. 04:31:416 (1) - For the end here, I would remove the SV and change to soft hitsounds The hitsounds are already soft .__. and I never change the SV in Easy and Normal only Hard and Insane
[Hard]
  1. 00:06:198 (2) - Make this a 3-repeat, please The balance in that part will get destroyed if i make it to a three. I made a 3 on some others to make it easier to play and give it balance which this part already has.
  2. 00:06:633 (3) - I wouldn't put a repeatslider here ^
  3. 00:10:329 (5) - move left a bit, as it doesn't match a perfectly snapped star (5 is closer to 3) Fixed
  4. 00:20:111 (3) - 3-Repeat (can be applied to all repeatsliders at soch amelody, the melody is just 3 notes) It's harder to play that part but I'll wait until someone mention it again
  5. 00:41:851 (1) - SV up a bit ? I'll wait for someone to mention that again
  6. 02:19:133 (3) - Move this one or two grids to the left Fixed
  7. 04:20:111 (2,3,4,5,1) - Either make it a proper star (create polygon circles -> 5 points) or make it less starlike, as it is now it looks incomplete Fixed
  8. 04:27:068 (2,3,4,5,1) - I like this pattern much better Thank you :D
  9. 04:31:416 (1) - Awesome SV change Thank you again :3
That's all, I hope i could help
If you have any questions, feel free to PM me in-game
Thank you for the mod :3
micchi_chi
Hi~ From my modding Q.
Thanks again for the stars
My puush suddenly worked again :D

So let's start~

[General]
  1. Nothing really. Just opinion. I think your combo colors don't really fit the background. The background have smooth and soft pastel color and your colors is just too stand out. Try to make them softer by making the colors lighter. You can change color 3 to light purple to make it different from color 4 http://puu.sh/ipmfE/d8a30fdcd2.png

[Normal]
  1. Two DS problems
  2. 00:00:112 (1,2) - Mhhh polarity issue o-o Well, there's not really a way to fix this one so I think you can keep it for a while... Or just ignore the sound here 00:01:090 like you did in the next rhythm
  3. 00:07:068 (1) - The way this facing makes the whole rhythm seems messy, too crowded in one place. Maybe you can change the shape a bit. http://puu.sh/iplAP/d285894c1d.jpg Note: I change (3) a bit as well.
  4. 00:08:807 (3) - But, here's the problem if you apply the mod above, this shape seems boring... Maybe you can change 00:08:155 (2) - to simply a note here 00:08:590 So you can make a little shape creation while making the rhythm simpler.
  5. 00:34:894 (1) - This overlapped with 00:33:155 (4) - And the same shape makes it looks boring. I prefer this http://puu.sh/iplRn/a6892f8779.jpg Don't worry, I'll help you with DS-ing
  6. 00:35:981 (2) - If you apply the mod above, try this for DS. http://puu.sh/iplUA/4ca5719edb.jpg
  7. 00:39:459 (2,3,4) - The flow is kinda sharpie here... Maybe try to make it smoother by moving (4) kinda downward and changing the shape a bit. http://puu.sh/iplZq/cd9b93f0e9.jpg
  8. 00:41:198 (6) - This too, the shape makes the flow from (5) kinda sharpie, move the end anchor kinda upward. http://puu.sh/ipm2n/653d0f595f.jpg
  9. 00:49:894 (5) - ^ same case. Try moving the end anchor to the left a bit. http://puu.sh/ipm6n/f3c7c3dafe.jpg
  10. 00:56:633 (3) - ^ Move it kinda upward. http://puu.sh/ipm8b/e825b699e6.jpg
  11. 01:05:546 (5) - Again, flow problem, move the end anchor to the right a bit. http://puu.sh/ipmo0/e311c33d64.jpg
  12. 01:07:068 (2) - I think this note kinda unnecessary, deleting it won't make much difference to the rhythm.
  13. 01:09:459 (7,1) - move them downward for better flow. http://puu.sh/ipmsY/3445f62720.jpg DS after that.
  14. 01:13:155 (1) - ^ Move the end anchor a bit downward. http://puu.sh/ipmwf/667d105ec5.jpg
  15. 01:14:459 (3) - Curve it to the other way, again for better flow. http://puu.sh/ipmys/a493581a7d.jpg
  16. 01:27:938 (2,3,4,5,6,7) - Wow, that's pretty long for Normal xD
  17. 01:50:764 (5,1) - Flow problem. Maybe we should change (1) this time... http://puu.sh/ipmGr/4bf617f57c.jpg
  18. 01:53:155 (3) - If you apply the mod above, move this a bit to the right to avoid overlap with (1)
  19. 02:08:155 (6,7,8) - Yeah, a little variation. But I think it's too hard for normal, maybe use 1/2 reverse slider...
  20. 02:13:155 (2) - Uhh, very pointy flow x-x I think you have to remake it from (6) because it's reached the side border xD, It's nearly a spinner so DS won't be a problem :P let me guide you. Move (6) a little bit to left down. http://puu.sh/ipmOZ/30ff3ecebf.jpg next, DS (1) and change its shape a bit http://puu.sh/ipmSP/303ce54da5.jpg DS the next stuff and try to keep the flow smooth, maybe you could change 02:13:155 (2,3) - to 1/2 reverse slider to make it easier. http://puu.sh/ipmXS/32594d1ccd.jpg
  21. 02:19:242 (1,2) - Emhh again ^ Try to change it like this http://puu.sh/ipn2J/7498fead5c.jpg
  22. 02:22:068 (6) - ^ Use the technique, move the end anchor to the left a bit.
  23. 02:29:677 (1) - Hmm, what should I do about this one... Maybe move it to the left a bit and DS. http://puu.sh/ipn9L/8a849b8daa.jpg
  24. 02:30:981 (3) - If you apply the mod above try to DS by changing this slider shape a bit. http://puu.sh/ipnby/3b2ea0f0f5.jpg
  25. 02:40:764 (2) - Pointy flow again. Try this http://puu.sh/ipngo/01cea43f08.jpg DS after that. Note: Move (1) a bit downward so the platform would be enough.
  26. 02:52:285 (5,6,7) - The looks is kinda unpleasant... Try this http://puu.sh/ipnkr/18e970425f.jpg
  27. 03:10:546 (6) - Flow... try to fix it.
  28. 04:09:894 (5) - ^
  29. 04:22:720 (4) - ^ I'll help you with this http://puu.sh/ipnr1/a790309078.jpg
  30. 04:24:459 (1) - ^ http://puu.sh/ipnsP/13d33fcc31.jpg
  31. 04:31:416 Lol, you actually mapped this part. If it was me, I would just leave it as outro xD
  32. Wow, kinda big mod uh? I become kinda nazi about flow :/ This is why I hate mapping normal, it's hardest to make a good flow on Normal xD But yeah, I think your flow is very pointy so try to make it smoother yourself. I haven't mentioned all of them, so try to selfmod. But overall the diff itself is good, too hard for normal in my standard tho :3

[Hard]
  1. 00:12:068 (3,4,1) - I would like to use normal hitsound for them. And if you do change it, I think you better remove the whistle.
  2. 00:21:198 I think you should map this part for Hard. It's don't really make sense to add break there from the start.
  3. 00:32:938 (4) - Placing this note here would broke the flow from (2) I rather put this at the right side and make jump to (1) http://puu.sh/ipnQE/0741f694c4.jpg
  4. 00:40:111 (1,2) - Broken flow, move (2) to the left a bit, I try to make some triangle shape. http://puu.sh/ipnTT/f8f909ad8f.jpg Then DS if you want
  5. 00:44:025 (2,3) - They don't seem to be perfectly parallel, it looks uncomfortable. Try to parallel them, maybe just copy and paste and add reverse and stuff.
  6. 00:58:372 (1) - For hard, I think you better start the spinner here 00:59:242 and add a note to fill the blank here 00:58:372 like a 1/1 slider or something else.
  7. 02:03:590 (1,2,3) - For form like this, I like to make a little jumps like this http://puu.sh/ipoa8/190d02b51f.jpg But the next note would feel weird so maybe you can move (4) and (1) and make another little jump http://puu.sh/ipocJ/7c70bd1a48.jpg (I'm forcing my style to another mapper orz)
  8. 02:14:677 (1) - Same as the other spinner. ^
  9. 02:18:155 (1,2,3) - Maybe you have to be a bit consistent about how to start the chorus, because in the previous chorus, you just simply add triplet here 02:19:025
  10. 02:27:068 (2,1) - Uhh, they are overlapping. Even if it's on purpose it don't look that good tbh. I prefer this http://puu.sh/ipolU/056b1a268d.jpg Kinda boring but looks better.
  11. 02:31:633 (2,3,4) - I think you should keep the triangle shape. This one is not really triangle you know. Look : http://puu.sh/ipoov/2d0113b1ca.jpg
  12. 02:34:677 (5) - This note kinda ruined the flow °^°
  13. 02:37:503 (2,3) - Stack it with 02:36:198 (5,6) - ? For neater looks
  14. 02:49:459 (4,5) - This don't really sounds right, maybe you should swap place with (3) http://puu.sh/ipouy/edf175581c.jpg
  15. The rest are fine enough. There are still some flow that pointy, try to fix it :3

Gomenne, arigatou, sayonara...
Ouch, sounds hurt ;-;

Good luck ^^

Edit: Forgot. For Hard, I think you should add some jumps to make the map more challenging 8-)
Topic Starter
Starfall9908

hanyuu_nanodesu wrote:

Hi~ From my modding Q.
Thanks again for the stars
My puush suddenly worked again :D

So let's start~

[General]
  1. Nothing really. Just opinion. I think your combo colors don't really fit the background. The background have smooth and soft pastel color and your colors is just too stand out. Try to make them softer by making the colors lighter. You can change color 3 to light purple to make it different from color 4 http://puu.sh/ipmfE/d8a30fdcd2.png Fixed

[Normal]
  1. Two DS problems
  2. 00:00:112 (1,2) - Mhhh polarity issue o-o Well, there's not really a way to fix this one so I think you can keep it for a while... Or just ignore the sound here 00:01:090 like you did in the next rhythm I didn't change anything since I thinkit's good as it is. I'll put it in my head tho in case another mod mention this
  3. 00:07:068 (1) - The way this facing makes the whole rhythm seems messy, too crowded in one place. Maybe you can change the shape a bit. http://puu.sh/iplAP/d285894c1d.jpg Note: I change (3) a bit as well. Fixed
  4. 00:08:807 (3) - But, here's the problem if you apply the mod above, this shape seems boring... Maybe you can change 00:08:155 (2) - to simply a note here 00:08:590 So you can make a little shape creation while making the rhythm simpler. It sounds empty. No changes
  5. 00:34:894 (1) - This overlapped with 00:33:155 (4) - And the same shape makes it looks boring. I prefer this http://puu.sh/iplRn/a6892f8779.jpg Don't worry, I'll help you with DS-ing Fixed, and thank you for helping me with the DS X3
  6. 00:35:981 (2) - If you apply the mod above, try this for DS. http://puu.sh/iplUA/4ca5719edb.jpg Fixed
  7. 00:39:459 (2,3,4) - The flow is kinda sharpie here... Maybe try to make it smoother by moving (4) kinda downward and changing the shape a bit. http://puu.sh/iplZq/cd9b93f0e9.jpg Fixed
  8. 00:41:198 (6) - This too, the shape makes the flow from (5) kinda sharpie, move the end anchor kinda upward. http://puu.sh/ipm2n/653d0f595f.jpg Fixed
  9. 00:49:894 (5) - ^ same case. Try moving the end anchor to the left a bit. http://puu.sh/ipm6n/f3c7c3dafe.jpg Fixed
  10. 00:56:633 (3) - ^ Move it kinda upward. http://puu.sh/ipm8b/e825b699e6.jpg Fixed
  11. 01:05:546 (5) - Again, flow problem, move the end anchor to the right a bit. http://puu.sh/ipmo0/e311c33d64.jpg Fixed
  12. 01:07:068 (2) - I think this note kinda unnecessary, deleting it won't make much difference to the rhythm. Fixed
  13. 01:09:459 (7,1) - move them downward for better flow. http://puu.sh/ipmsY/3445f62720.jpg DS after that. Fixed
  14. 01:13:155 (1) - ^ Move the end anchor a bit downward. http://puu.sh/ipmwf/667d105ec5.jpg Fixed
  15. 01:14:459 (3) - Curve it to the other way, again for better flow. http://puu.sh/ipmys/a493581a7d.jpg Fixed
  16. 01:27:938 (2,3,4,5,6,7) - Wow, that's pretty long for Normal xD Actually so is it not that hard. I've seen this pattern in other beatmaps and they even get ranked so I think that this pattern isn't too hard. It'll put it in my mind tho.
  17. 01:50:764 (5,1) - Flow problem. Maybe we should change (1) this time... http://puu.sh/ipmGr/4bf617f57c.jpg Fixed
  18. 01:53:155 (3) - If you apply the mod above, move this a bit to the right to avoid overlap with (1) Fixed
  19. 02:08:155 (6,7,8) - Yeah, a little variation. But I think it's too hard for normal, maybe use 1/2 reverse slider... Made (6,7) to a slider instead
  20. 02:13:155 (2) - Uhh, very pointy flow x-x I think you have to remake it from (6) because it's reached the side border xD, It's nearly a spinner so DS won't be a problem :P let me guide you. Move (6) a little bit to left down. http://puu.sh/ipmOZ/30ff3ecebf.jpg next, DS (1) and change its shape a bit http://puu.sh/ipmSP/303ce54da5.jpg DS the next stuff and try to keep the flow smooth, maybe you could change 02:13:155 (2,3) - to 1/2 reverse slider to make it easier. http://puu.sh/ipmXS/32594d1ccd.jpg Fixed
  21. 02:19:242 (1,2) - Emhh again ^ Try to change it like this http://puu.sh/ipn2J/7498fead5c.jpg Fixed
  22. 02:22:068 (6) - ^ Use the technique, move the end anchor to the left a bit. Fixed
  23. 02:29:677 (1) - Hmm, what should I do about this one... Maybe move it to the left a bit and DS. http://puu.sh/ipn9L/8a849b8daa.jpg Fixed
  24. 02:30:981 (3) - If you apply the mod above try to DS by changing this slider shape a bit. http://puu.sh/ipnby/3b2ea0f0f5.jpg Fixed
  25. 02:40:764 (2) - Pointy flow again. Try this http://puu.sh/ipngo/01cea43f08.jpg DS after that. Note: Move (1) a bit downward so the platform would be enough. Fixed
  26. 02:52:285 (5,6,7) - The looks is kinda unpleasant... Try this http://puu.sh/ipnkr/18e970425f.jpg Fixed
  27. 03:10:546 (6) - Flow... try to fix it. Fixed
  28. 04:09:894 (5) - ^ Fixed
  29. 04:22:720 (4) - ^ I'll help you with this http://puu.sh/ipnr1/a790309078.jpg Fixed
  30. 04:24:459 (1) - ^ http://puu.sh/ipnsP/13d33fcc31.jpg Fixed
  31. 04:31:416 Lol, you actually mapped this part. If it was me, I would just leave it as outro xD
  32. Wow, kinda big mod uh? I become kinda nazi about flow :/ This is why I hate mapping normal, it's hardest to make a good flow on Normal xD But yeah, I think your flow is very pointy so try to make it smoother yourself. I haven't mentioned all of them, so try to selfmod. But overall the diff itself is good, too hard for normal in my standard tho :3
Normal is actually the weakest diff at mapping after Insane (I can't even map insane lol). You said that Normal was a bit too hard for Normal but actually so is it supposed to be in this level of hardness. Another thing thing is that Normal is the easiest diff in my mapset, according to the ranking critera so does the easiest diff in the mapset be under 2.00 stars. Normal has 1.87 stars after your mod (it was 1.9 before lol) I'm actually bad at flow so I think that after seeing your mod so did it help me a bit to get a hang of the thing called flow.

[Hard]
  1. 00:12:068 (3,4,1) - I would like to use normal hitsound for them. And if you do change it, I think you better remove the whistle. I think I told you in my mod your your beatmap that when I use the custom hitsounds so do I always follow the background music. If you listen to the background music and my Whistle hitsound so do I think that you'll get why I put whistle there.
  2. 00:21:198 I think you should map this part for Hard. It's don't really make sense to add break there from the start. There is 2 reasons whi I won't change it. 1. If I mapped that part so would that mean that I'll have to map that part in Normal too so the actuall play time doesn't have a big gap. 2. I want to make it easier for the player to see the difference between the part before and after the break and also make it harder for the player to notice that the SV didn't change.
  3. 00:32:938 (4) - Placing this note here would broke the flow from (2) I rather put this at the right side and make jump to (1) http://puu.sh/ipnQE/0741f694c4.jpg Fixed
  4. 00:40:111 (1,2) - Broken flow, move (2) to the left a bit, I try to make some triangle shape. http://puu.sh/ipnTT/f8f909ad8f.jpg Then DS if you want Fixed
  5. 00:44:025 (2,3) - They don't seem to be perfectly parallel, it looks uncomfortable. Try to parallel them, maybe just copy and paste and add reverse and stuff. Fixed
  6. 00:58:372 (1) - For hard, I think you better start the spinner here 00:59:242 and add a note to fill the blank here 00:58:372 like a 1/1 slider or something else. I think the spinner will be too short then and I dislike short spinners. Above that so am I following the vocal when it comes to this spinner
  7. 02:03:590 (1,2,3) - For form like this, I like to make a little jumps like this http://puu.sh/ipoa8/190d02b51f.jpg But the next note would feel weird so maybe you can move (4) and (1) and make another little jump http://puu.sh/ipocJ/7c70bd1a48.jpg (I'm forcing my style to another mapper orz) I like it as it is right now.
  8. 02:14:677 (1) - Same as the other spinner. ^ Read my answer for that spinner
  9. 02:18:155 (1,2,3) - Maybe you have to be a bit consistent about how to start the chorus, because in the previous chorus, you just simply add triplet here 02:19:025 I thought it would be fun to follow the vocal a bit and also give the player a feeling that "A chorus is coming now"
  10. 02:27:068 (2,1) - Uhh, they are overlapping. Even if it's on purpose it don't look that good tbh. I prefer this http://puu.sh/ipolU/056b1a268d.jpg Kinda boring but looks better. Fixed but in a little different way
  11. 02:31:633 (2,3,4) - I think you should keep the triangle shape. This one is not really triangle you know. Look : http://puu.sh/ipoov/2d0113b1ca.jpg Fixed. Copied the first triangle and rotated it 11 degrees.
  12. 02:34:677 (5) - This note kinda ruined the flow °^° Fixed
  13. 02:37:503 (2,3) - Stack it with 02:36:198 (5,6) - ? For neater looks Fixed
  14. 02:49:459 (4,5) - This don't really sounds right, maybe you should swap place with (3) http://puu.sh/ipouy/edf175581c.jpg I think it's good as it is.
  15. The rest are fine enough. There are still some flow that pointy, try to fix it :3 I'll do so >u<

Gomenne, arigatou, sayonara...
Ouch, sounds hurt ;-; The feels ;__;

Good luck ^^

Edit: Forgot. For Hard, I think you should add some jumps to make the map more challenging 8-) I'll try to do that :3
Thank you for the mod it was helpful and helped me to learn what flow actually is lol
Zerss


Hey~
Big sorry for the delay, I had some problems :/ But here's your mod, as requested!

General

- Enable the countdown, it seems useless, but you start to map when you start the song, and the player can don't know the speed of the song. So he can feel lost.
- 00:21:416 - Ask a QAT to put your Title Text here. If you want to know more about this, check out this link
- At the beginning and at the end, you should at some whistle (soft) sounds, PM in game if you need help! :)

Normal

- 00:01:090 (2) - 00:04:568 (2) - 00:11:525 (2) - You can't put notes on white tick in Normal (except reverse arrows), I suggest you to delete these notes
- 00:08:155 (2) - If you delete the notes above, delete this one too, because it can feels a bit weird.
- 00:32:720 (3,4) - Maybe you can try to do a blanket here?
- 00:35:981 (2,3,4) - Watch out for the flow, I suggest you this
- 00:35:981 (2,4) - That's my opinion, but I think that these sliders must be parallel, you think that you want, it's only an opinion.
- 00:56:198 (2,3) - Same problem with flow
- 01:12:285 (6,7,8,1) - You should have put them to make a linear flow, players will feel it better
- 01:27:938 (2,3,4,5,6,7,1) - A problem that I will mark with this red dot:
- Sometimes, like at 01:55:981 (2,3,4) - You have like holes, when the player is not playing, try to fill these holes, example of rythm at the same time: link, I let you do the others
- 02:30:546 (2,3,4,5,6,7) -
- 02:32:720 (7,2) - Make a perfect overlap
- 02:47:068 (1,2,3,4) -
- 02:48:807 (5,6) - ^ (yes, seperated with the others)
- 02:57:503 (1,2) - here's the green one~
- 03:04:242 (7,1) - Here I would have not overlap
- 03:11:416 (1,2,3) -
- 03:42:285 (4,1) - Improve this blanket
- 04:04:025 (2,3,4) - I think put a slider at (4), because it's a small stream, but it's still a hard stream for the beginners
- 04:12:285 (1) - Maybe repeat the finish sound ?
- 04:31:416 - From here, take the same rhythm as the beginning

Hard

- 00:01:633 (4,2) - Overlap these two
- 00:06:198 (2,3) - Do not overmap
- 00:32:938 (4,1) - pls, I'm okay for a jump here, but not more than twice than the previous distance
- 00:46:633 (5,1) - Improve this blanket
- 00:47:720 (2,3) - ^
- 01:04:025 (3,1) - I really like this, very well :)
- 01:06:198 (1,2) - Improve this blanket
- 01:07:938 (1) - Uncurve this slider a little bit
- 01:10:764 (3,1) - Less cooler than with circles, I really want to click when the (3) is finished
- 01:12:720 (5,1) - Maybe rotate the (1) to make a blanket ?
- 01:23:590 (1) - Uncurve it a little bit too, there's no blanket here ^^
- 01:24:459 (2,3) - Improve this blanket
- 01:28:372 (3) - Maybe Ctrl+G ?
- 01:56:633 (1,2) - There's some slowdowns like here on your beatmap, it's created because, when you put objects on others, they stack, just move them together to correct this problem
- 02:18:155 (1,2,3) - Do not, make like at 01:02:503 (1,2,1) -
- 02:20:329 (3,1) - Feels a bit weird
- 02:24:459 (1,2) - Maybe make a blanket?
- 02:42:285 (2,3) - Improve this blanket
- 02:42:720 (3,4) - Another slowdown (these are examples)
- 02:43:590 (1,2,3,4,1,2) -
- 02:47:938 (3,4,5,6,1,2,3) - I'm ok to do that at 3,4,5,6 but at (1), it's a NC, so change, feel free :p
- 02:52:938 (3,4,5,6,7) - Due to high numbers of circles, do not stack them, do a line instead
- 02:59:677 (2,3) - Big jump, reduce this one, I want to click at the (3) in the white tick (you can correct this by doing a stream for the (3))
- 03:07:938 (1,2) - Improve this blanket
- 03:57:720 (4,1) - Basically some of these that I don't like here too
- 04:44:894 (4) - Maybe remplace this by two circles ?

Okay now:
On the Normal diff, you are not, actually, and totally not doing blankets, some examples of times that blankets can be really cool is marked by the red dot, I think you started to understand what is blanket when I started to put the green dot. On the Hard diff. there's more blankets, but I've putted a time where blankets can be really cool with this red dot.
Actually, in a mapset, you need to put a lots of blankets, but when I say lots of blankets, I say a LOTS OF BLANKETS, that's the new way to map ^^

Really nice map, this just need to have ameliorations, but it can be funnily playable :)
Bye~

Modding time: about 1h30
Topic Starter
Starfall9908

Z e r s s wrote:



Hey~
Big sorry for the delay, I had some problems :/ But here's your mod, as requested!

General

- Enable the countdown, it seems useless, but you start to map when you start the song, and the player can don't know the speed of the song. So he can feel lost. I'll put it in my head and see if I get more mods mentioning this.
- 00:21:416 - Ask a QAT to put your Title Text here. If you want to know more about this, check out this link I'll do it when I have time.
- At the beginning and at the end, you should at some whistle (soft) sounds, PM in game if you need help! :) Fixed

Normal

- 00:01:090 (2) - 00:04:568 (2) - 00:11:525 (2) - You can't put notes on white tick in Normal (except reverse arrows), I suggest you to delete these notes Instead of delting them so did I move them to the red tick
- 00:08:155 (2) - If you delete the notes above, delete this one too, because it can feels a bit weird. I don't think that it feels weird .__.
- 00:32:720 (3,4) - Maybe you can try to do a blanket here? Fixed
- 00:35:981 (2,3,4) - Watch out for the flow, I suggest you this Fixed
- 00:35:981 (2,4) - That's my opinion, but I think that these sliders must be parallel, you think that you want, it's only an opinion. Fixed
- 00:56:198 (2,3) - Same problem with flow Fixed... I hope
- 01:12:285 (6,7,8,1) - You should have put them to make a linear flow, players will feel it better Fixed
- 01:27:938 (2,3,4,5,6,7,1) - A problem that I will mark with this red dot: Fixed, I hope this is better now
- Sometimes, like at 01:55:981 (2,3,4) - You have like holes, when the player is not playing, try to fill these holes, example of rythm at the same time: link, I let you do the others
- 02:30:546 (2,3,4,5,6,7) - Fixed
- 02:32:720 (7,2) - Make a perfect overlap Fixed
- 02:47:068 (1,2,3,4) - Fixed
- 02:48:807 (5,6) - ^ (yes, seperated with the others) Fixed
- 02:57:503 (1,2) - here's the green one~
- 03:04:242 (7,1) - Here I would have not overlap Fixed
- 03:11:416 (1,2,3) -
- 03:42:285 (4,1) - Improve this blanket Fixed
- 04:04:025 (2,3,4) - I think put a slider at (4), because it's a small stream, but it's still a hard stream for the beginners Fixed
- 04:12:285 (1) - Maybe repeat the finish sound ? The sound on this not isn't as stong as the note before it. Putting a finish there means that the notes are as strong as each other, so I won't put a finish there
- 04:31:416 - From here, take the same rhythm as the beginning It loks pretty much the same to me now. The reason I reoved the notes in the beginning was because they were on the blue tick. There's no note on a blue tick here.

Hard

- 00:01:633 (4,2) - Overlap these two Fixed
- 00:06:198 (2,3) - Do not overmap I'm just following the backgrounds music
- 00:32:938 (4,1) - pls, I'm okay for a jump here, but not more than twice than the previous distance Roger~!
- 00:46:633 (5,1) - Improve this blanket I hope it's better now
- 00:47:720 (2,3) - ^ Fixed
- 01:04:025 (3,1) - I really like this, very well :) Thank you. I thought it would feel empty to the player if I left the dictance be for a 1.1x (the DS rate I have) so I decided to make them closer to each toher so that feeling disappeas :3
- 01:06:198 (1,2) - Improve this blanket The blanket is already good on a level that it can't be improved more than that ;_;
- 01:07:938 (1) - Uncurve this slider a little bit Fixed
- 01:10:764 (3,1) - Less cooler than with circles, I really want to click when the (3) is finished Fixed for 2 reasons 1. You told me (lol) 2.I feels awkward with a strong note in the end of a slider
- 01:12:720 (5,1) - Maybe rotate the (1) to make a blanket ? Fixed
- 01:23:590 (1) - Uncurve it a little bit too, there's no blanket here ^^ Fixed
- 01:24:459 (2,3) - Improve this blanket Blanket is already good
- 01:28:372 (3) - Maybe Ctrl+G ? Fixed, nice~
- 01:56:633 (1,2) - There's some slowdowns like here on your beatmap, it's created because, when you put objects on others, they stack, just move them together to correct this problem I like it as it is
- 02:18:155 (1,2,3) - Do not, make like at 01:02:503 (1,2,1) - Fixed
- 02:20:329 (3,1) - Feels a bit weird Fixed
- 02:24:459 (1,2) - Maybe make a blanket? Fixed
- 02:42:285 (2,3) - Improve this blanket Fixed
- 02:42:720 (3,4) - Another slowdown (these are examples) Since you mentioned this twice int uis map so will I put this in my head and change it if someone mention it
- 02:43:590 (1,2,3,4,1,2) - I think it's okay doing that in hard. I think it's fun to play that kind of patterns and there is ranked maps with those kind of patterns so I think it's okay.
- 02:47:938 (3,4,5,6,1,2,3) - I'm ok to do that at 3,4,5,6 but at (1), it's a NC, so change, feel free :p I like that pard because it keeps on for a while so I'll keep it for now, I'll keep it in my head tho
- 02:52:938 (3,4,5,6,7) - Due to high numbers of circles, do not stack them, do a line instead Fixed
- 02:59:677 (2,3) - Big jump, reduce this one, I want to click at the (3) in the white tick (you can correct this by doing a stream for the (3)) Fixed the blanket but I won't make a stream because this isn't supposed to be a hard with streams
- 03:07:938 (1,2) - Improve this blanket Blanket is already good...
- 03:57:720 (4,1) - Basically some of these that I don't like here too Don't worry, now when I think about it so do I think it was a pretty stupid thing to do (lol)
- 04:44:894 (4) - Maybe remplace this by two circles ? I like it as it is

Okay now:
On the Normal diff, you are not, actually, and totally not doing blankets, some examples of times that blankets can be really cool is marked by the red dot, I think you started to understand what is blanket when I started to put the green dot. On the Hard diff. there's more blankets, but I've putted a time where blankets can be really cool with this red dot. I usually have a lot of blankets in my maps but even I don't know why therea rent a lot of them. I'll go and fix some blankets now.
Actually, in a mapset, you need to put a lots of blankets, but when I say lots of blankets, I say a LOTS OF BLANKETS, that's the new way to map ^^

Really nice map, this just need to have ameliorations, but it can be funnily playable :)
Bye~

Modding time: about 1h30
Thank you for your mod
Saoji
[Hard]
  1. 00:13:372 (3) - Add NC to prevent the multiple reverses compared to 00:12:938 (2) -
  2. 00:36:959 (2) - Fix DS with (1) you used it a lot on kiai so it's ok but here... it's just out of the blue.
  3. 01:25:329 (1) - Stack completely for a better reading since there's a 1/1 gap
  4. 02:14:677 (1) - Should start on the next white tick
  5. 02:21:851 (2,3) - The flow between those notes is bad. Try something like this http://puu.sh/j3OVr/4783afd576.jpg
  6. 02:41:633 - Souns cool to follow guitar with a note here
  7. 02:46:090 (3) - Fix spacing with (2)
  8. 02:48:807 (1) - The music change here. Might be cool if you do something else than prologing your previous pattern ;c
  9. 02:50:546 (1,2) - Ctrl+G bad flow here
  10. 02:53:372 (7) - Fix spacing
  11. 02:58:590 (2) - Make it more curve to do some sort of symmetry with 02 :57:503 (1) - would look nice.
  12. 03:40:764 (1,2,1) - Would replace for a 1/4 slider with reverse, this is killing accuracy
  13. 04:07:068 (1) - The slider should be here (2) isn't catchy at all because of that.
  14. 04:08:807 (1) - ^
  15. 04:17:938 (2) - Remove (you did it good here 04:24:459 (1) - )
That's it I guess. Pretty chill.

Good luck!
Topic Starter
Starfall9908

Yales wrote:

[Hard]
  1. 00:13:372 (3) - Add NC to prevent the multiple reverses compared to 00:12:938 (2) - Fixed
  2. 00:36:959 (2) - Fix DS with (1) you used it a lot on kiai so it's ok but here... it's just out of the blue. Fixed?
  3. 01:25:329 (1) - Stack completely for a better reading since there's a 1/1 gap Fixed
  4. 02:14:677 (1) - Should start on the next white tick Fixed
  5. 02:21:851 (2,3) - The flow between those notes is bad. Try something like this http://puu.sh/j3OVr/4783afd576.jpg Fixed
  6. 02:41:633 - Souns cool to follow guitar with a note here Fixed
  7. 02:46:090 (3) - Fix spacing with (2) Fixed, I think
  8. 02:48:807 (1) - The music change here. Might be cool if you do something else than prologing your previous pattern ;c Fixed
  9. 02:50:546 (1,2) - Ctrl+G bad flow here Fixed
  10. 02:53:372 (7) - Fix spacing Fixed
  11. 02:58:590 (2) - Make it more curve to do some sort of symmetry with 02 :57:503 (1) - would look nice. Fixed... I think
  12. 03:40:764 (1,2,1) - Would replace for a 1/4 slider with reverse, this is killing accuracy Fixed
  13. 04:07:068 (1) - The slider should be here (2) isn't catchy at all because of that. Fixed
  14. 04:08:807 (1) - ^ Fixed
  15. 04:17:938 (2) - Remove (you did it good here 04:24:459 (1) - ) Fixed


That's it I guess. Pretty chill.

Good luck!
Thank you so much for your mod
Cerulean Veyron
Hello! M4M from my queue~ Sorry for the delay.

[> General <]
  1. - I'm not really sure, but is the .osb file kept in your beatmap's folder? It don't seem being used...
  2. - Both of these diffs has a gap away by 1.24 stars, quite big imo. How about making your Hard diff a little easier? Or making Normal harder (You'll require an Easy diff if Normal reached two stars)?
  3. - 00:20:438 - You should've continue mapping all the way instead of adding a break time, because the music right here is having a bit of strong motivation for some 'circles to click'.
  4. - Well, everything seems fine here!
[> Normal <]
  1. 00:01:198 (2) - Well, I know that this circle follows the minor beat on the song track, w/e the instrument is. But I'm pretty sure other people would think it's an off-beat because the 1/2 beat here is really quiet imo.
  2. - The issue above counts to 00:04:677 (2) - , 00:11:633 (2) - , and 00:08:155 (2) - as well.
  3. 00:08:807 (3) - This slider could be nicer if you'd Ctrl + H here, It'll flow to the next slider smoothly.
  4. 00:17:503 (1,2) - Minor; You might recorrect a little blanket here, I've seen it a little odd.
  5. 00:29:894 (4,6) - You could possibly make a parallel here a little. It'd look neater imo.
  6. 00:45:329 (1,2) - This one flows a little weird. Since beginners may try this diff out, try might accidentally click the slider's tail instead of the downward head. So you should reconsider moving the slider somewhere that beginners can notice the head's location.
  7. 00:52:938 (5,6,1) - These notes are weirdly spaced out, I thought you were using 1.1x spacing... Maybe you'll need a check for this.
  8. 01:07:503 (3,4) - You almost made a complete blanket here, which improves the flow for the player cursor's movement.
  9. 01:09:459 (6,2) - I'm not really sure, but this overlap seems quite odd and doesn't look neat to me. Maybe you should split, or stack at least.
  10. 01:14:025 (2) - Well, the pattern's rhythm seems really long! Try replacing this slider to a single circle, on 01:14:242 - . It's quite a little tiring when holding sliders on a long pattern, so you'll just need some circles at least, and a small break for beginners.
  11. 01:29:242 (4,5) - Kinda repetitive, you should try something different here :'<
  12. 01:56:198 (3) - I feel the downbeat here doesn't seem to fit with the song, You should try Ctrl + G these three notes 01:56:198 (3,4,5) - , or sth else.
  13. 02:11:633 (6) - Rotate this slider clockwise by 20deg, or 30deg if you want it much curved.
  14. 02:19:242 (1,2,3) - Why would you increase the distance spacing here? It's quite sudden because most of your spaced notes are by 1.1x, but why is this... 1.2x?
  15. 02:25:546 (5,6) - Spacing between these notes seems really close to 1.0x.
  16. 02:30:546 (2) - Same as 01:14:025 (2) -
  17. 02:48:807 (5,6) - Minor; Well, if you want this slider's slide much more curved for a blanket, it's up to you ;p
  18. 02:57:938 (2,3) - Same as 02:19:242 (1,2,3) -
  19. 03:07:720 (6) - Uhh... Did you intentionally add a clap here? On any other parts, You don't seem to add claps on 1/2, except on 2nd tick and 4th tick. So It's best you remove it.
  20. 03:48:590 (4,5) - I believe one of these two sliders should be curved. It'll flow smoother imo.
  21. 03:57:503 (3,4) - Just my suggestion, but maybe try to make these two slider having the same slider shapes... well, if you want to ;p
  22. - Ehhh, there are other similar issues further, like curving and few overlaps. Well, I think you should check them on your own, and try working out with the spacing as well if possible.
[> Hard <]
  1. 00:04:568 - Since it's a hard diff, I think you should add something here, or move one of the next notes here.
  2. 00:11:525 - Same as above.
  3. 00:37:285 (4,5,6) - I can see the spacing is not balanced here. Unlike the previous diff, this one looks major imo.
  4. 00:49:242 (2,3) - Minor; not sure... but maybe recorrect this double blanket?
  5. 00:54:025 (1,2) - This flows a little weird, even so the slider's tail isn't heading to circle (2) normally.
  6. 01:24:677 (3,1) - This anti-jump seems pretty awkward, since you didn't completely stack the previous anti-jumps on the previous parts, then this is the pattern inconsistency.
  7. 02:11:416 (3) - This made the flow going a little backwards, Although not to Ctrl + G for hiding the reverse arrow, but moving it somewhere else is preferred.
  8. 02:40:546 (2,4) - Same as 00:49:242 (2,3) -
  9. 02:45:329 (1,2) - You've done those zig-zag flow (or w/e it is) here, almost the same issue as the previous diff. Try something different ;< because the repeating patterns are repetitive to players.
  10. 02:49:894 (4,5,1) - Same as 00:37:285 (4,5,6) -
  11. 02:56:633 (4,5,1) - Wow.. what an overlap... o_o Uhhh... Ctrl + H slider (1)?
  12. 03:46:198 (1) - Remove the whistle hitsound here on the sliderslide, it sounds pretty odd here.
  13. 03:50:329 (2,3) - The other stacks are fine but this one, I feel the song track seems quite intensive, so maybe try to use movement patterns here instead of a stack.
  14. 04:01:633 (6) - Same as above.
  15. - And all other similar issues next, likely the same comment as the previous diff.

The mapping in Normal diff lacks aesthetics, if you could see a few blankets or flows that's particularly out to nowhere, you could try improving it. Anything else is up to you ;p
Well, nice song btw! Good Luck!
Topic Starter
Starfall9908

Gray Veyron wrote:

Hello! M4M from my queue~ Sorry for the delay.

[> General <]
  1. - I'm not really sure, but is the .osb file kept in your beatmap's folder? It don't seem being used... I checked my song folder. There was no .osb file. All the files I had in the song folder was being used.
  2. - Both of these diffs has a gap away by 1.24 stars, quite big imo. How about making your Hard diff a little easier? Or making Normal harder (You'll require an Easy diff if Normal reached two stars)? Hard: 3,14 :arrow: 3,05 Normal: 1,89 :arrow: 1,91 (I did my best making Hard easier and Normal harder without ruining the diff ;__;)
  3. - 00:20:438 - You should've continue mapping all the way instead of adding a break time, because the music right here is having a bit of strong motivation for some 'circles to click'. Fixed
  4. - Well, everything seems fine here!
[> Normal <]
  1. 00:01:198 (2) - Well, I know that this circle follows the minor beat on the song track, w/e the instrument is. But I'm pretty sure other people would think it's an off-beat because the 1/2 beat here is really quiet imo. Fixed?
  2. - The issue above counts to 00:04:677 (2) - , 00:11:633 (2) - , and 00:08:155 (2) - as well. Fixed?
  3. 00:08:807 (3) - This slider could be nicer if you'd Ctrl + H here, It'll flow to the next slider smoothly. Fixed
  4. 00:17:503 (1,2) - Minor; You might recorrect a little blanket here, I've seen it a little odd. Fixed
  5. 00:29:894 (4,6) - You could possibly make a parallel here a little. It'd look neater imo. Fixed
  6. 00:45:329 (1,2) - This one flows a little weird. Since beginners may try this diff out, try might accidentally click the slider's tail instead of the downward head. So you should reconsider moving the slider somewhere that beginners can notice the head's location. Fixed
  7. 00:52:938 (5,6,1) - These notes are weirdly spaced out, I thought you were using 1.1x spacing... Maybe you'll need a check for this. Fixed
  8. 01:07:503 (3,4) - You almost made a complete blanket here, which improves the flow for the player cursor's movement. ...
  9. 01:09:459 (6,2) - I'm not really sure, but this overlap seems quite odd and doesn't look neat to me. Maybe you should split, or stack at least. Fixed
  10. 01:14:025 (2) - Well, the pattern's rhythm seems really long! Try replacing this slider to a single circle, on 01:14:242 - . It's quite a little tiring when holding sliders on a long pattern, so you'll just need some circles at least, and a small break for beginners. Fixed
  11. 01:29:242 (4,5) - Kinda repetitive, you should try something different here :'< Fixed
  12. 01:56:198 (3) - I feel the downbeat here doesn't seem to fit with the song, You should try Ctrl + G these three notes 01:56:198 (3,4,5) - , or sth else. Fixed
  13. 02:11:633 (6) - Rotate this slider clockwise by 20deg, or 30deg if you want it much curved. Fixed
  14. 02:19:242 (1,2,3) - Why would you increase the distance spacing here? It's quite sudden because most of your spaced notes are by 1.1x, but why is this... 1.2x? Fixed
  15. 02:25:546 (5,6) - Spacing between these notes seems really close to 1.0x. Fixed
  16. 02:30:546 (2) - Same as 01:14:025 (2) - Fixed
  17. 02:48:807 (5,6) - Minor; Well, if you want this slider's slide much more curved for a blanket, it's up to you ;p Fixed
  18. 02:57:938 (2,3) - Same as 02:19:242 (1,2,3) - It's perfect...?
  19. 03:07:720 (6) - Uhh... Did you intentionally add a clap here? On any other parts, You don't seem to add claps on 1/2, except on 2nd tick and 4th tick. So It's best you remove it. It's supposed to be like this. I'm sure you've noticed it, I'm following the background music on nearly everything same thing with the hitsounds. The place I've put the clap on is a place where I think it's supposed to be a clap on.
  20. 03:48:590 (4,5) - I believe one of these two sliders should be curved. It'll flow smoother imo. Fixed
  21. 03:57:503 (3,4) - Just my suggestion, but maybe try to make these two slider having the same slider shapes... well, if you want to ;p Fixed
  22. - Ehhh, there are other similar issues further, like curving and few overlaps. Well, I think you should check them on your own, and try working out with the spacing as well if possible. I'm going to check them
[> Hard <]
  1. 00:04:568 - Since it's a hard diff, I think you should add something here, or move one of the next notes here. Fixed
  2. 00:11:525 - Same as above. Fixed
  3. 00:37:285 (4,5,6) - I can see the spacing is not balanced here. Unlike the previous diff, this one looks major imo. Fixed
  4. 00:49:242 (2,3) - Minor; not sure... but maybe recorrect this double blanket? Fixed
  5. 00:54:025 (1,2) - This flows a little weird, even so the slider's tail isn't heading to circle (2) normally. Fixed
  6. 01:24:677 (3,1) - This anti-jump seems pretty awkward, since you didn't completely stack the previous anti-jumps on the previous parts, then this is the pattern inconsistency. Fixed
  7. 02:11:416 (3) - This made the flow going a little backwards, Although not to Ctrl + G for hiding the reverse arrow, but moving it somewhere else is preferred. Fixed
  8. 02:40:546 (2,4) - Same as 00:49:242 (2,3) - I see nothing wrong here .__.
  9. 02:45:329 (1,2) - You've done those zig-zag flow (or w/e it is) here, almost the same issue as the previous diff. Try something different ;< because the repeating patterns are repetitive to players. Fixed
  10. 02:49:894 (4,5,1) - Same as 00:37:285 (4,5,6) - Fixed
  11. 02:56:633 (4,5,1) - Wow.. what an overlap... o_o Uhhh... Ctrl + H slider (1)? Fixed, it've been bothering me for a while but couldn't really figure out a good way to fix it >-<
  12. 03:46:198 (1) - Remove the whistle hitsound here on the sliderslide, it sounds pretty odd here. Fixed
  13. 03:50:329 (2,3) - The other stacks are fine but this one, I feel the song track seems quite intensive, so maybe try to use movement patterns here instead of a stack. Fixed
  14. 04:01:633 (6) - Same as above.
  15. - And all other similar issues next, likely the same comment as the previous diff. I'll check them

The mapping in Normal diff lacks aesthetics, if you could see a few blankets or flows that's particularly out to nowhere, you could try improving it. Anything else is up to you ;p
Well, nice song btw! Good Luck!
Thank you for the mod :3
VTC
hi. from my queue.

[General]

Not problem found.


Just Suggestion
Unrankable
Fix please


[Normal]


00:01:633 (3,4) - in 'Normal diff' this stack circles are unnecessary, so i recommend

00:05:111 (3,4) - same

00:12:938 (4) - New Combo?

00:17:285 - remove clap.

00:24:242 - ^

00:24:025 - add clap and remove whistle

00:32:503 (2,3) - unbrick stack

00:46:416 (3) - use Ctrl + G is more funny and move to x : 324 y : 340

00:52:720 (4,5) - unbrick stack and this stack circle change to slider

01:11:416 (5) - NC?

01:25:329 (3) - ^

01:47:285 (4,5) - unbrick stack and this stack circle change to slider

01:52:503 (2) - move to x : 304 y : 72

01:52:503 (2,3) - distance error. fix please

02:00:111 - NC ?

02:00:981 - add circle?

02:07:068 (4) - NC

02:10:546 (4) - ^

02:20:981 (4) - ^

02:27:938 (4) -
02:34:894 (4) -
02:41:851 (4) -
02:56:416 (4) -
03:02:720 (4) -
03:09:677 (4) -
03:44:459 (4) -
03:51:416 (4) -
03:58:372 (4) -
NC

02:51:633 (3,4) -
04:32:938 (3,4) -
04:36:416 (3,4) -
unbrick stack


[Hard]


00:31:198 (5) - move to x : 256 y : 304

00:31:416 (1) - move to x : 324 y : 344

00:50:546 (1) - move to x : 104 y : 100

00:51:198 (2) - move to x : 164 y : 44

01:12:720 (4,1) - little blanket error.

01:22:938 (3) - Change to circle
01:25:111 - add circle with whistle

01:26:525 - add circle?

01:29:894 (3) -
01:46:525 - add circle?

01:53:481 - ^

03:09:025 (3,4,5) -
03:48:590 - add circle

03:52:068 - add circle with whistle

03:52:938 - ^

03:56:851 - ^

03:58:155 - ^

04:13:807 (2) - NC

04:14:025 (1) - remove NC

04:41:851 (1) - remove whistle in slider body




Nice song XD

have fun mapping !

sorry for poor modding :(
Topic Starter
Starfall9908

VocaloidTACU wrote:

hi. from my queue.

[General]

Not problem found.


Just Suggestion
Unrankable
Fix please


[Normal]


00:01:633 (3,4) - in 'Normal diff' this stack circles are unnecessary, so i recommend I can't use that rythm due to I hear noting on some points that you pointed out. And If I'm going to follow the backgrounds music so without using the reverse slider so will I end up breaking the polarity rule. If it' the stack you're worried about so did I change the places of the notes on the playfield

00:05:111 (3,4) - same ^

00:12:938 (4) - New Combo? Fixed

00:17:285 - remove clap. I'm following the backgrounds music when putting the hitsounds. A clap is supposed to be there.

00:24:242 - ^ ^

00:24:025 - add clap and remove whistle ^

00:32:503 (2,3) - unbrick stack

00:46:416 (3) - use Ctrl + G is more funny and move to x : 324 y : 340

00:52:720 (4,5) - unbrick stack and this stack circle change to slider Fixed the part in purple

01:11:416 (5) - NC? Fixed

01:25:329 (3) - ^ not needed there

01:47:285 (4,5) - unbrick stack and this stack circle change to slider It's not neccessary

01:52:503 (2) - move to x : 304 y : 72 Fixed

01:52:503 (2,3) - distance error. fix please Fixed

02:00:111 - NC ? Not needed

02:00:981 - add circle? Fixed

02:07:068 (4) - NC Fixed

02:10:546 (4) - ^ Not needed

02:20:981 (4) - ^

02:27:938 (4) - Fixed
02:34:894 (4) - Fixed
02:41:851 (4) - Fixed
02:56:416 (4) - Not needed
03:02:720 (4) - Fixed
03:09:677 (4) - Fixed
03:44:459 (4) - Fixed
03:51:416 (4) - Fixed
03:58:372 (4) - Fixed
NC

02:51:633 (3,4) - Fixed
04:32:938 (3,4) - Not needed
04:36:416 (3,4) - Not needed
unbrick stack


[Hard]


00:31:198 (5) - move to x : 256 y : 304 Fixed

00:31:416 (1) - move to x : 324 y : 344 Fixed

00:50:546 (1) - move to x : 104 y : 100 Fixed

00:51:198 (2) - move to x : 164 y : 44 Fixed

01:12:720 (4,1) - little blanket error. I don't see any error

01:22:938 (3) - Change to circle Fixed
01:25:111 - add circle with whistle I don't hear anything here

01:26:525 - add circle? Fixed

01:29:894 (3) - That pattern is too hard for Hard. I like it as it is.
01:46:525 - add circle? Not nesseccary

01:53:481 - ^

03:09:025 (3,4,5) -
03:48:590 - add circle I prefer it as it is.

03:52:068 - add circle with whistle Fixed

03:52:938 - ^ I hear nothing there...

03:56:851 - ^ ^

03:58:155 - ^ ^

04:13:807 (2) - NC Fixed

04:14:025 (1) - remove NC No, there's a downbeat there. There's the first finish too. It would be weird if there weren't a NC there

04:41:851 (1) - remove whistle in slider body Fixed




Nice song XD

have fun mapping !

sorry for poor modding :(
Lasse
m4m reply

Hard
00:03:155 (4,1) - minimally off blanket
00:05:329 (1) - moving sliderend down or curving should flow better
00:10:546 (1) - make this straight to kepp the straight flow from the star
00:16:633 (2) - would lokk better to the right or blanketed
00:17:068 (4,1) - minimally off blanket
00:19:242 (1) - move a little bit right to center betweeb 3-4
00:26:198 (1) - ctrl+j for better flow
00:34:242 (3) - right for better flow
00:34:894 (1) - down ^
00:52:720 (2,3) - ^
01:04:025 (3,1) - really irritating imo
01:07:503 (3,1) - ^ idk about that pattern
01:15:329 (3,4) - blanket
01:22:938 (3,4,5,6,7,1) - should keep the spacing of the 1/4ths consistent in the combo
01:52:285 (2) - move bit down
02:05:329 (1,3) - 1 curved or 3 straight?
02:22:720 (1) - bit up
02:33:155 (1) - rotate end a bit left for better flow with combo afterwards
02:34:894 (1) - rotate end a bit down
02:38:372 (1,2,3) - move 2 down, blanket 3
02:42:938 (4,5) - this antijump is uncalled for here and considering the stacked tripel a few seconds before it also feels weird to read
02:43:590 (1,2,3,4) - make those perfect 90° rotations?
02:59:894 (3) - feels weird, should be on 03:00:111, maybe makes those 1/1 singletaps instead
03:03:807 (3,1) - fix blanket slightly
03:10:764 (4,5,6,1,2) - spaced instead?
03:40:764 (1) - make this a triple instead, so cause the downbeat is very strong, feels much ebtter to actually tap it
03:48:807 (2) - move up for a blanket, looks much better
03:54:894 (1,2) - blanket or move 2 up
Topic Starter
Starfall9908

Lasse wrote:

m4m reply

Hard
00:03:155 (4,1) - minimally off blanket Fixed
00:05:329 (1) - moving sliderend down or curving should flow better Fixed
00:10:546 (1) - make this straight to kepp the straight flow from the star Fixed
00:16:633 (2) - would lokk better to the right or blanketed Fixed
00:17:068 (4,1) - minimally off blanket Fixed
00:19:242 (1) - move a little bit right to center betweeb 3-4 I thinks it looks fine as it is.
00:26:198 (1) - ctrl+j for better flow Fixed
00:34:242 (3) - right for better flow Fixed
00:34:894 (1) - down ^ Fixed
00:52:720 (2,3) - ^ Fixed
01:04:025 (3,1) - really irritating imo No plans to change it.
01:07:503 (3,1) - ^ idk about that pattern ^
01:15:329 (3,4) - blanket I don't think it's needed there. It would be hard for me to blanket it and arrange the other notes to look good because I made a blanket there...
01:22:938 (3,4,5,6,7,1) - should keep the spacing of the 1/4ths consistent in the combo Fixed?
01:52:285 (2) - move bit down Fixed
02:05:329 (1,3) - 1 curved or 3 straight? I like it as it is. I don't think 1 needs to be curved and 3 is a blanket and can't make it straiht
02:22:720 (1) - bit up Fixed
02:33:155 (1) - rotate end a bit left for better flow with combo afterwards Fixed
02:34:894 (1) - rotate end a bit down Fixed
02:38:372 (1,2,3) - move 2 down, blanket 3 Fixed
02:42:938 (4,5) - this antijump is uncalled for here and considering the stacked tripel a few seconds before it also feels weird to read Fixed
02:43:590 (1,2,3,4) - make those perfect 90° rotations? It looks fine to me?
02:59:894 (3) - feels weird, should be on 03:00:111, maybe makes those 1/1 singletaps instead I like it as it is.
03:03:807 (3,1) - fix blanket slightly Fixed
03:10:764 (4,5,6,1,2) - spaced instead? I don't think it's neccessary
03:40:764 (1) - make this a triple instead, so cause the downbeat is very strong, feels much ebtter to actually tap it Fixed
03:48:807 (2) - move up for a blanket, looks much better I don't think a blanket here is neccessary
03:54:894 (1,2) - blanket or move 2 up I see nothing wrong with the blanket
Lumael
Hello! Sorry for 1 day delay

[General]
  • Timing:
  1. BPM: Fine
  2. Offset: Wrong.. try 116 works much better, current has a lot of delay

    Folder:
  3. BG: Fine, but the dimensions are too small, consider finding a 1366x768 one
  4. HS: Fine
  5. LeadIn: Add some Time LeadIn on the diff file because the mapped part starts on the beginning of the mp3 (around 1500~2000 should be fine)

    Other Stuff:
  6. Combo Color: Fine
  7. Song Setup: Fine
  8. General AiMod: Fine
  9. AutoMod: Fine
[Normal]
  1. 00:01:198 (2) - This upbeat slider is a bit hard to get because it starts on a downbeat that is barely hearable, you should avoid starting sliders on downbeat at Normal diff. This is just an example, there are more to look
  2. 00:19:242 (4,5) - This looks a bit unpolished, and this kind of pattern you used through the entire Normal, it is a bit weird to have that small DS with these straight sliders making an angle, I am sorry but I really don't know how to explain what I feel here ;w; feel free to ignore
  3. 00:22:285 (3,5,6) - Avoid overlaps, this one is kind of odd
  4. 00:25:546 (2,3,4) - 3 1/2 circles in a row? This is WAY to hard to get for a Normal, in fact this diff looks like an Advanced, I suggest you adding an Easy. I desagree with Gray Veyron when he said that you could make this normal hard without needing an Easy. What makes the spread is the patterns not the star rating, this diff is way too hard for a normal, it's even harder than an Advanced, so I suggest calling this advanced and mapping a Normal, or Mapping an Easy and nerfing this a bit
  5. 00:33:155 (4,1) - Another overlap here
  6. 00:54:677 (3,2) - Stack these? Just minor but I found it would be cool
  7. 01:10:546 (2,3,4) - Same mentioned above
  8. 01:27:938 (2,3) - Rhythm is not right here, try this instead http://puu.sh/k9NsS/b1db541ca5.jpg
  9. 01:51:416 (1,3) - They are way too close, there is a lot of space to use on the screen, why placing these so close?
  10. 01:56:851 (5,7) - This overlap is not intentional as I see, and it looks a bit ugly for me ;w;

    I couldn't find any problem in rhythm, you could use it pretty well, the issues here are the asthetics of the patterns,everything is too crouded, and this is way too hard to be called a Normal and to be the easiest diff, this is almost a Hard with all that 1/2
[Hard]
  1. 00:02:720 (2,3,4,5) - Spacing here is too high, I don't see why you used higher DS here, the intro is light and calm, reduce here? Do that for simillars as well
  2. 00:28:807 (2) - Spacing issue here
  3. 00:30:003 (2,5) - They are too crouded, separate a bit, there is much more space on the screen to use
  4. 00:49:242 (2,1) - Stack these to avoid this unecessary overlap
  5. 01:46:198 (1,2,3,4) - This is too intense for the calm rhythm of the song at this point
  6. 02:09:459 (3,5) - Same issue here, too crouded
  7. 02:57:285 (7,1) - Uuuuh, flow here dude, this sudden change on the direction is really hard to read making players break combo here, Control H on 02:57:503 (1) - atleast
  8. 04:12:285 (1) - I found this note unaudible, increase the volume here please?
  9. 04:20:111 (2,3,4,5,1) - wow Insane ;w; This is a FC preventer, it is almost impossible to FC this song with this, nobody would expect this star

    Uuuh, overall same said on Normal is valid for this diff

Good Luck!
Topic Starter
Starfall9908

Lumael wrote:

Hello! Sorry for 1 day delay

[General]
  • Timing:
  1. BPM: Fine
  2. Offset: Wrong.. try 116 works much better, current has a lot of delay Fixed

    Folder:
  3. BG: Fine, but the dimensions are too small, consider finding a 1366x768 one Fixed
  4. HS: Fine
  5. LeadIn: Add some Time LeadIn on the diff file because the mapped part starts on the beginning of the mp3 (around 1500~2000 should be fine) I'm sorry I don't know how to add LeadIn

    Other Stuff:
  6. Combo Color: Fine
  7. Song Setup: Fine
  8. General AiMod: Fine
  9. AutoMod: Fine
[Normal]
  1. 00:01:198 (2) - This upbeat slider is a bit hard to get because it starts on a downbeat that is barely hearable, you should avoid starting sliders on downbeat at Normal diff. This is just an example, there are more to look Fixed
  2. 00:19:242 (4,5) - This looks a bit unpolished, and this kind of pattern you used through the entire Normal, it is a bit weird to have that small DS with these straight sliders making an angle, I am sorry but I really don't know how to explain what I feel here ;w; feel free to ignore I'm mostly doing it to avoid unneccessary overlaps. That is someting that always makes me troubled when making a Normal or a map with a pretty high BPM where the notes pretty much likes to touch each other... But I'll try to fix those who seems to be a pretty big trouble or hard to follow
  3. 00:22:285 (3,5,6) - Avoid overlaps, this one is kind of odd Fixed
  4. 00:25:546 (2,3,4) - 3 1/2 circles in a row? This is WAY to hard to get for a Normal, in fact this diff looks like an Advanced, I suggest you adding an Easy. I desagree with Gray Veyron when he said that you could make this normal hard without needing an Easy. What makes the spread is the patterns not the star rating, this diff is way too hard for a normal, it's even harder than an Advanced, so I suggest calling this advanced and mapping a Normal, or Mapping an Easy and nerfing this a bit I'm not skipping an easy because I want it. The amount of strong beats that ends up in the blue tick are really big making it extremely hard for me to map this song without making it as hard as a normal. So I'll try to make Normal easier but removing some notes and changing some patterns and try to make Hard easier even though I might ruing the fun in it (I won't let it get ruined though)
  5. 00:33:155 (4,1) - Another overlap here Fixed
  6. 00:54:677 (3,2) - Stack these? Just minor but I found it would be cool Fixed
  7. 01:10:546 (2,3,4) - Same mentioned above Fixed
  8. 01:27:938 (2,3) - Rhythm is not right here, try this instead http://puu.sh/k9NsS/b1db541ca5.jpg Fixed
  9. 01:51:416 (1,3) - They are way too close, there is a lot of space to use on the screen, why placing these so close? Fixed
  10. 01:56:851 (5,7) - This overlap is not intentional as I see, and it looks a bit ugly for me ;w; Fixed

    I couldn't find any problem in rhythm, you could use it pretty well, the issues here are the asthetics of the patterns,everything is too crouded, and this is way too hard to be called a Normal and to be the easiest diff, this is almost a Hard with all that 1/2
[Hard]
  1. 00:02:720 (2,3,4,5) - Spacing here is too high, I don't see why you used higher DS here, the intro is light and calm, reduce here? Do that for simillars as well Fixed
  2. 00:28:807 (2) - Spacing issue here Fixed
  3. 00:30:003 (2,5) - They are too crouded, separate a bit, there is much more space on the screen to use Fixed
  4. 00:49:242 (2,1) - Stack these to avoid this unecessary overlap Fixed
  5. 01:46:198 (1,2,3,4) - This is too intense for the calm rhythm of the song at this point Fixed
  6. 02:09:459 (3,5) - Same issue here, too crouded Fixed
  7. 02:57:285 (7,1) - Uuuuh, flow here dude, this sudden change on the direction is really hard to read making players break combo here, Control H on 02:57:503 (1) - atleast Fixed
  8. 04:12:285 (1) - I found this note unaudible, increase the volume here please? Fixed
  9. 04:20:111 (2,3,4,5,1) - wow Insane ;w; This is a FC preventer, it is almost impossible to FC this song with this, nobody would expect this star Fixed

    Uuuh, overall same said on Normal is valid for this diff

Good Luck!
Lumael
Go to File>Open.osu with notepad, them search for LeadIn, add the number 2000 there
Topic Starter
Starfall9908

Lumael wrote:

Go to File>Open.osu with notepad, them search for LeadIn, add the number 2000 there
Thank you so much, it's fixed now :3
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