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Nishikino Maki (CV: Pile) & Hoshizora Rin (CV: ...

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BoberOfDarkness

GAMI wrote:

"Crystal's Angel" difficult is removed due overmapped issues...
wut
CLSW
Just it was my own decision. I felt tired with 'fix or riot' stuffs.
autofanboy
Break down! rip Crystal's Angel

[ General]

  • Tags
  1. Add '畑亜貴' and 'Hata Aki' as she is the lyricist of the song.
  2. Add '倉内達矢' and 'Kurauchi Tatsuya' as he is the composer and arranger of the song.

    Design
  3. Enable Epilepsy Warnings throughout all your difficulties, there are plenty of flashes and strobes in the storyboard.

    Difficulty Spread
  4. Change the CS of Salad and Platter, CS 4 is really high for Salad and it is also a bit high for Platter.

[ Salad]

  • Gameplay
  1. First 60 combo didn't even covered a dash so it is better to have some dashes. I suggest having dashes at 00:09:270 (5,1) and 00:19:270 (2,3)
  2. 00:58:270 (4,1) - I understand the reason to add a dash here but it is pretty hard to catch especially for the Salad beginners, since they may not be able to catch the ideal timing. I suggest lowering the distance here.
  3. 00:58:870 (2,1) - Why not having a dash here? Since (1) is the start of Kiai Time a.k.a the climax part.
  4. 01:42:870 (2,3) - It is not recommended to have straight sliders connected with dashes, it is really hard for Salad beginners to catch the head or the tail of the sliders, if they missed the ideal timing. I suggest curving the tail of (2) and (3) to the middle.
  5. 01:43:670 (4,5) - This jump is so surprising, also it is really easy to miss 01:43:970 (6,7) if the players cannot decelerate after dashing. I suggest changing the way of stream and maybe you can try something like *this.
  6. 02:14:070 (4,5) - A dash suits here in my opinion because (5) covers a strong sound and it can also emphasize the Finish.

    New Combos
    I found most of them are not in line, please double-check for all of them, it is better to go with same patterns.
  7. 00:03:270 (2) - NC
  8. 00:04:870 (1) - If you NC'ed the above, remove NC here.
  9. 00:06:470 (4) - NC
  10. 00:19:670 (3) - Better go with a NC here because the vocals start here.
  11. 00:27:670 (1) - Why not remove the NC and keep the combo? The vocal part is still ongoing here. If you decided to do so, add NC at 00:28:870 (4) and remove NC at 00:29:670 (1)
  12. 00:36:870 (5) - Pretty strange to not having a NC here but 00:37:470 (1) So please add NC here instead.
  13. 00:54:470 (3) - NC if you are going to NC every 4 white tick between 00:51:270 - 00:55:870 -
  14. 01:01:670 (1) - Why you cut the combo here but not 01:02:470 (3) that come up awkwardly in my opinion.
    The above are just the first half, please check the another half and ensure that the NC patterns are consistent.

    General Comments
  15. There are not enough dashes in my opinion, some of them can still be caught without dashing though I know you tried to add the dashes in the corresponding spaces. I suggest checking the map once and add dashes at the part where climax starts or at some important beats.

[ Platter]

  • Gameplay
  1. 00:02:470 (1,2,3,4,1) - The jumps here are quite large and players can easily miss when they didn't dash at the right timing.
  2. 00:06:070 (2,3) - Large distance here! Please shorten it and remain the dash.
  3. 00:07:670 (5,1) - ^
  4. 00:08:870 (3,4) - ^
  5. 00:11:270 (1,2,3) - Nah, not so necessary to have double hyperdashes here. Remove them all.
  6. 00:18:870 - 00:32:070 - That's not so appropriate to have such big slider velocity in my opinion. Since the difficulty is just Platter, it is still too early to include the long sliders. Please slant most of the straight-horizontal sliders so that it is easier for catching.
  7. 00:32:070 (1,2,3,4) - Definitely not suggestible to have quadruple hyperdashes. Please remove them all.
  8. 00:34:270 (2,3,4) - Ouch, so easy to miss here. Lower the distance of (2,3) and increase the distance of (3,4).
  9. 01:10:270 (1,2) - Easy to miss head of (2) in case the players missed the ideal timing.
  10. 01:10:870 (2,3,4) - I know it is climax and a good point to have hyperdashes here, but this is Platter and I don't suggest having triple hyperdashes. Please remove them all for lowering the difficulty.
  11. 01:33:470 (4,1) - Easy to miss (1), please lower the distance while remaining the dash.
  12. 01:33:870 (2,3) - ^
  13. 01:36:070 (1,2,1,2) - No, don't use so many hyperdashes, it is so spammy! Remove all of them except 01:36:470 (2,1)
  14. 01:37:270 (2,1) - Surprising dashing pattern here that players can easily miss the rest after (1), since (1) is straightly horizontal slider and pointing to the left, it is so easy to overshot and miss if the players hold the hyperdash. Therefore reworking here is wise.
  15. 01:45:070 (6,1) - Add a hyperdash? Since you add hyperdash at 01:44:070 (1,2)
  16. 01:46:270 (1,2) - If you did the previous one, you can add hyperdash here too.
  17. 01:47:270 (1,2,3,4,1,2,3,4) - Nah, don't use hyperdashes here, it doesn't really suit in my opinion.
  18. 01:48:470 - 01:55:670 - Oh my god the slider velocity 2.00 sliders, definitely not appropriate for Platter and most of them requires dashing to catch. Please remap this part.
  19. 02:07:670 (6,7,1) - Easy to miss head of (1). Better move (7) a bit to the left and add hyperdash at (7,1).
  20. 02:08:070 (1,2,3) - Remove the hyperdashes here, they are not necessary in my opinion.
  21. 02:09:270 (5,1) - Easy to miss head of (1) here and adding a hyperdash suit perfectly so try it out.
  22. 02:12:670 (1,2,3) - Not suggested to have holding dash pattern here. It is far beyond Platter. Please just keep it easy.

    General Comments
  23. Dashes are quite demanded in this difficulty. It is recommended to cut off most of the unnecessary ones, or the ones that are quite high in distances.

[ Rain]

  • Gameplay
  1. 00:02:470 (1,2,1) - Easy to miss the heads of the streams, because the distances between them are quite large while they didn't cover with hyperdashes. Please lower the distances here or just change the pattern when needed.
  2. 00:12:870 (1,2,3) - Ouch, so difficult here. Try reducing the distances here.
  3. 00:28:270 (4,5,1) - So difficult here as well as players can easily miss (1) and the rest. I would say rotating (1) for 180 degree and put it back to the same spot would be better.
  4. 00:30:770 (2,3) - That's so surprising for me because the distance here is so large.
  5. 00:58:270 (4,5) - So easy to miss (5) as well in case the players overshot.
  6. 01:23:920 (6,7,8) - Don't bend the path here, it plays weirdly here in my opinion. Just keep it straight to the horizontal.
  7. I am sorry but I really need to stop here, there are quite a lot of problems in this Rain that I deem they have to be fixed before moving onto the next stage.

    General Comments
  8. Sorry there are way too many hyperdash-spams in this difficulty, please review the whole difficulty once and remove them.
  9. Apart from the spams, most of the streams are way too quick and easy-to-miss, that some of them requires dashing to fully catch every fruits.

Honestly, Salad is on the track but Platter and Rain definitely require some more mods and checks from various modders. Please find more modders to take a look at Platter and Rain.

Good luck!
Sey
@afb: It's not the many HDashes that feel bad in the Rain. Also you mentioned plenty of stuff that has been mentioned in my mod already. Lol please wait next time till my mod is applied at least. T_T
@GAMI: If anything you need to re-arrange a few patterns to provide a better flow in your Rain. Jussayin' but don't nerf the Rain down to death, please.
autofanboy

Sey wrote:

@afb: It's not the many HDashes that feel bad in the Rain. Also you mentioned plenty of stuff that has been mentioned in my mod already. Lol please wait next time till my mod is applied at least. T_T
@GAMI: If anything you need to re-arrange a few patterns to provide a better flow in your Rain. Jussayin' but don't nerf the Rain down to death, please.
Oh didn't noticed lolz
PatZar
tobat gw anjing ngeladur lagu loplive `-`
Topic Starter
GAMI
for AFB & Sey ... I will check it soon after I moved to another city , will re-edit this post though

PatZr wrote:

tobat gw anjing ngeladur lagu loplive `-`
hahaha,iraha gaduh anjeun ranked?
BoberOfDarkness

GAMI wrote:

for AFB & Sey ... I will check it soon after I moved to another city , will re-edit this post though
Oh so you did so..
Topic Starter
GAMI
will revive this sooner asdfffff

irl so stressed , I'm sorry
MBomb
rip?
Topic Starter
GAMI

- Magic Bomb - wrote:

rip?
nope lol , just don't know how to fix 2 long mods in once ;;
SYAHME
I miss this maps.
Topic Starter
GAMI
WILL GOING RANK DIS MAP ON THIS YEAR HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
CLSW
beat in angel in 2017 :thonk:
SYAHME
Yeay, finally
Jonis221
:)
BoberOfDarkness
Maybe rank it with CLSW diff?
Topic Starter
GAMI

BoberOfDarkness wrote:

Maybe rank it with CLSW diff?
i'll ask CLSW first but if he refuse it or not
Topic Starter
GAMI
EDIT 2 : will added back CLSW difficult along with updated diff ( mod things ) ... way to go ! :)

EDIT 3 : CLSW DIFF HAS BEEN ADDED , NEED A MOD ;w;
Jonis221
^ You mentioned that this beatmap going for ranked and it's need modding. So I tried.
Collapsed text
  • First time modding ctb :) forgive me for rookie modding.

    [General]
  1. I'm pretty sure you can ask some expierenced mapers for cup difficulty (for example M-Bomb, JBH, Ascendance.)
    (It's just a suggestion.)

    [Salad]
  2. According to ranking criteria, the smallest cs on salad diff can be 3,5
  3. 00:08:470 (3,4,5) - looks like you emphasized this 1/2 sound here 00:08:070 (1,2) - but the rest of same combo slider emphasizing 1/3 rhythm. So consider making similar emphasises.
  4. 00:43:470 (1,2,3,4) - according to other places, this is a very huge jump here and in my opinion this is too big.
  5. 00:13:270 (3,4,5) - maybe make distance more similar between sliders to make this 00:14:070 (5,1) - pattern more comfy to play.
  6. 00:56:670 (2,3) - 1/2 sliders maybe? Because you did 1/2 rhythm here 00:57:470 (1,2) -
  7. 00:59:270 (1,2) - You can just use 3 slider points here to make slider neater. http://i.imgur.com/qPW5GKP.png
  8. 01:04:470 - Maybe begin slider section here? This would emphasize more downbeats. http://i.imgur.com/8580B05.png
  9. 01:10:470 (3) - In my opition more curved and vertical slider would be more fun. http://i.imgur.com/YnkWWPL.png
  10. 01:07:070 - Maybe try to emphasize strong vocal sound.
  11. 01:13:670 (1,2,3,4) - Maybe make distances more similar, cause rhythm feels equall.
  12. 01:17:870 (4,5,6) - 1/4 pattern looks very meesed up when you play with hard rock. http://i.imgur.com/Lb870DH.png. So I can suggest to switch on 1/4 slider or maybe into something more simple.
  13. 01:42:470 - I think you can begin a 1/2 slider here too.
  14. 01:43:870 (5,6,7) - I think you can switch this on the slider. Cause you missed 1/4 tick with rhythm before. 01:43:570 -
  15. 01:50:470 (1,2,3,4,5,6) - Sounds like you can map some more stuff here.
  16. 01:52:470 (3) - I think repeat slider doesn't sounds good here, and 1/4 tick doesn't have sound, and sliders like this would be harder to catch for newer players. So I can suggest to make just simple 1/2 slider.
  17. 01:59:870 (1,2,3) - I think you can make sliders more similar here.
  18. 02:11:270 (5) - This one definently need new combo here cause the beat is so strong.
  19. 02:29:070 (1) - Maybe you can try shorten the spinner. Just end it here 02:34:070 - I don't think someone would listen that quiet pitch noise.

    [Platter]
  20. 00:04:870 (4) - Would be cool if you make a same slider like you did here 00:03:270 (1) -
  21. 00:11:270 (1,2,3) - hyperdashes here are really common, and jumps are huge. So consider making this part a more simple.
  22. 00:56:270 (2,3,4,5,6,7,8,9,10) - Pattern like this reminds me 2013 mapping style. Don't really know what bn's would think about pattern, but maybe you can reduce spacing a tiny bit to make more comfy to play for various players.
  23. 00:58:270 (3,4) - This hyperdash is way too large platters doesn't really need of those. Because this one doesn't look basic.
  24. 01:17:470 (4,5,6,7) - Maybe try using different distance between 1/2 and 1/4 like you did here 02:07:070 (4,5,6,7) -
  25. 02:21:270 (1,2) - Maybe something some simple here.
  26. 02:29:070 (1) - Also you can do same with spinner. As mentioned in salad.

    [Rain]
  27. 00:30:670 (1,2,3) - Hyperdash maybe?
  28. 02:12:670 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - Maybe try to make this stream more smooth, just try to convert it from sliders with ctrl+shift+f

    [Angel]
  29. 01:04:870 (1,2,3) - 01:05:270 (5,6,7) - I think here would enough something 1/4, I think 1/8 would cause the overmapping.
  30. 01:11:270 (1,2,3) - 01:11:670 (5,6,7) - 02:20:470 (3,4,5) - 02:26:870 (4,5,6) - 00:15:670 (4,5,6) - 00:09:270 (3,4,5) - ^
  31. 02:18:570 (2,3) - to keep density same you can fill this with 1/4 sliders.
  32. 01:36:470 (3,4,1,2,3,4) - This is the only part where sv changes. In my opinion here's the part where lot's of players would break the combo, because, the rest of the map flows into same pace and it's hardly to expect that sv changes. (Or maybe you can emphasize this with new combo on every slider of this pattern.
Rin-nya
ohh, I love this song and knowing that it's back makes me happy, I give you a star :)

GL~
Spectator
General
  1. Difficulty Spread Issues: You may know that all the diffs has the same CS, 4. Why not try 3.5 for Platter and 3 for Salad? It'll make more sense imo
  2. Also, Lower diffs, Salad, Platter and Rain, needs a lot of re-work and can be better if you try remap them because they have a lot of issues upon rhythm choices and patterns. I tried to explain the issues as many as possible so hopefully it'll be helpful
Salad
  1. 00:08:470 (3,4,5) - These are snapped in a very weird way. I'd just replace them with 1/2 sliders
  2. 00:43:470 (1,2,3,4) - This is pretty harsh for salad. Consider reducing the distance between 2 and 3
  3. 01:48:870 (6) - Add NC here
  4. 01:49:470 (8) - Move slider-tail to 01:49:670 -
  5. 01:51:270 - No note here? There should be imo
  6. 01:52:070 - Also missing note here
  7. 01:52:870 - ^
  8. 01:53:670 (5,6,7,8) - These are all snapped in a wrong way. Please make them follow the music
Platter
  1. 00:06:070 (2,3) - Edge Dash. Please reduce the distance or you can make them HDash as well.
  2. 00:09:270 (4,5) - This is quite a long jump for the players who play platter.
  3. 00:20:670 (4,5) - SV is overall too high in this part. I find no reason to keep high SV here so mind reduce it?
  4. 00:44:870 (1) - I'd just place slider here instead of spinner, which is too sudden & makes no sense at all

Rain
  1. Overall, patterns are not acceptable for the rain diff and difficulty spike is severe. You should consider remapping some, or more parts to make this diff rankable. If you want more detailed suggestions, do not hesitate to contact me via online pm or forum pm.
  2. 00:02:470 (1,2) - I'd put curved streams here instead of reversed sliders which is pretty difficult for the beginning of the map
  3. 00:03:870 (6,1) - Putting a screen jump like this should not be tolerated for the rain diff, even when it's anti-flow
  4. 00:07:070 (4) - Remove this note
  5. 00:08:070 (1,2,3,4) - 1/4 streams would fit here instead of slider-note jumps
  6. 00:12:870 (1) - Missing note at 00:12:970 - . It should be mapped same as 00:11:270 (1,2,3) - for the sake of consistency
  7. 00:11:670 (1) - NC spam here. Try not to place unneeded New Combos
  8. 00:14:570 (1,2,3,4,5,6,1,2,3) - They are placed wrong. They should come 1/4 earlier to follow the music. Listen carefully and you may know that melodies are at 00:14:470 ~ 00:14:670 -, not as how you've placed them
  9. 00:28:270 (4,5,1) - This jump should not be in Rain
  10. 00:30:770 (2,3) - Edge dash. Please reduce the distance between notes
  11. 01:23:070 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - I think it's better replace them with a long slider, or anything. Also the 1/8 should not be a thing
  12. 01:36:070 (1,2,3,4) - This is not a thing people want to see from rain diff actually. Please reduce the distances and remove some HDashes
  13. 01:39:070 (5,6) - Screen jump again x_x
Crystal's Angel
  1. 00:39:070 (3,4) - 여기 왼쪽으로 옮기는건 어때요? anti-flow보다는 흐름에 맞는 패턴이 더 잘 어울릴 거 같습니다
  2. 01:10:470 (1,2,3,4) - 이 부분 박자는 음악에 맞도록 조금 고쳐보시는 건 어떤가요? 패턴 / 박자
  3. 01:17:970 - 이 부분 매핑이 안되어있어요 ㅜㅜ 노트 추가해주세요
NeTRare
finally clsw's diff had been oficially added again ;w;
Topic Starter
GAMI
a
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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