1670 can do then.GAMI wrote:
I was do that on a long time ago but the pattern before the offset 3270 become like this and I don't know how to fix that since i'm super noob at it. that's why I still stand on offset 2470... ;w;
No492_Shaymin wrote:
GAMI's request
[Crystal's Angel]
00:16:870 (1,2,3,4) - 앞패턴보다 조금 좁게 만들어야 뒷패턴과도 어울리는것같아요 00:16:070 (1,2) - 와 대칭구도이므로 놔두겠습니다.
00:19:570 (2) - x288정도로 옮겨야 더 보기가 좋지 않을까요 1의 슬라이더 끝부분과 거리가 너무 머네요. 이러면 대시키를 쓰게됨으로써 움직임이 불안정해집니다. 게다가 곡의 흐름상 쉽게 만들어야 하는데 말이에요.
00:57:670 (1,1,1) - 이패턴을 드림리스에서 본거같은데 이정도 패턴이라면 ar이 9.5정도는 돼야 리딩이 편하지 않을까요 수정 완료
01:11:270 (1,2,3,4,5,6,7,8,9) - 받는데에는 무리는 없지만 그 노래파트에 비해 대쉬를 많이 끊게 하네요 01:11:270 (1,2,3,4) - 부분 걍 붙였습니다
01:24:470 (1) - 무빙하는데 있어서 이것도 좋지 않을까요 하이퍼대시는 좀 어색하네요.
02:08:270 (2,3) - 이패턴이 주가 되는 패턴이라면 상관이 없는데 이게 다른패턴과 복합적인 패턴의재료로 사용되다보면 무빙하는게 꽤 꼬일수 있어요.
02:09:070 (2,3) - ^ 이 부분은 리메이크.
개인적인 의견이지만 ar올리셔도 될듯?
gl
updated , and "Crystal's Angel" difficult is removed due overmapped issues...No492_Shaymin wrote:
GAMI's request
[Salad]
Cheer up!
[Platter]
00:14:270 (4) - Ctrl G.ok
00:30:670 (1,2,3,4,5) - Confusing re-edit at this part
01:36:070 (1,2) - exchange the timing with 01:36:870 (1,2). If so, 01:37:670 (1) doesn't have hdash. make hdash umm, not changed at this part , sorry
Far
00:07:670 (5) - make become HDash
00:13:870 (3) - not change
00:21:270 (5) - make become HDash
00:34:870 (3) - not change
01:10:870 (2) - ^
02:09:470 (1) - make it kinda closer
[Rain]
00:04:070 (1,2,3) - Confusing pattern @_@ reduce the distance between 1 and 2 ok
00:05:670 (1,2,3) - ^ ^
00:43:470 (1,2,3,4) - How about Ctrl G it will be weird for next pattern so sorry ;w;
00:47:070 (2,3) - Make hdash or reduce the distance between 2 and 3 ok
01:10:770 (1,2,3,4,5,6,7) - Confusing beat. I recommend -> not changed on this part , sorry :<
01:17:970 (4) - move to x224 umm sorry
01:23:070 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,1,2) - Considering flow with 01:22:670 (5) , Ctrl H is more better. wow! thank you
and why 01:23:970 (7,8) is vertical? idk lol
02:00:370 (2) - XD plz...move to the x288. this was too far moved to 308
02:07:670 (6,7,1) - quite hard. 02:07:870 (7) - has to move to the left a little ok
02:13:570 (7,8) - same with 01:23:970 (7,8) ok
02:27:970 (6) - TOO far... not changed sorry
gl
Sey wrote:
[*]Add an epilepsy warning concerning the rapidly changing storyboard and its colours.
[*]AiBat points out plenty of missing SB elements, which I think is a bug. I want you to double-check your story board (Just in case).
Checked with Sey on the bug, so no problems with SB
GAMI can u delete the Effect folder in the SB folder (the Effect folder should have a white dot in it) i did not use a white dot anywhere so yea
and.. input epilepsy warning ~thankss
wutGAMI wrote:
"Crystal's Angel" difficult is removed due overmapped issues...
Oh didn't noticed lolzSey wrote:
@afb: It's not the many HDashes that feel bad in the Rain. Also you mentioned plenty of stuff that has been mentioned in my mod already. Lol please wait next time till my mod is applied at least. T_T
@GAMI: If anything you need to re-arrange a few patterns to provide a better flow in your Rain. Jussayin' but don't nerf the Rain down to death, please.
hahaha,iraha gaduh anjeun ranked?PatZr wrote:
tobat gw anjing ngeladur lagu loplive `-`
Oh so you did so..GAMI wrote:
for AFB & Sey ... I will check it soon after I moved to another city , will re-edit this post though
nope lol , just don't know how to fix 2 long mods in once ;;- Magic Bomb - wrote:
rip?
i'll ask CLSW first but if he refuse it or notBoberOfDarkness wrote:
Maybe rank it with CLSW diff?