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Nekomata Master feat. *spiLa* - Clumsy thoughts

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_handholding
Hi from my m4m queue

Clumsy
00:15:909 (5) -
01:05:516 (3) - I dont think a jump this big fits the flow of this part of the song. Maybe make the gap smaller?
01:23:752 (1) - Move this to (355x, 76y) ish.
02:23:360 (1) - How about shortening both sliders by 1/4 and adding a note on the end? Something like this

I wouldnt normally shoot a kudosu if theres only 1 diff complete but this is so well made its amazing. GL getting ranked once you've finished your other diffs. Hope this mod was helpful
Topic Starter
DahplA

Hi Im Nathan wrote:

Hi from my m4m queue

Clumsy
00:15:909 (5) - Fixed! >.<
01:05:516 (3) - I dont think a jump this big fits the flow of this part of the song. Maybe make the gap smaller? Fixed
01:23:752 (1) - Move this to (355x, 76y) ish. What, this is meant to be part of the pentagon
02:23:360 (1) - How about shortening both sliders by 1/4 and adding a note on the end? Something like this Triples don't fit here.

I wouldnt normally shoot a kudosu if theres only 1 diff complete but this is so well made its amazing. GL getting ranked once you've finished your other diffs. Hope this mod was helpful Thanks for the star + mod (wow getting stars :) makes me really happy)
mion_6GKM
from queue!

Clumsy

00:07:281 (2) make it blanket

00:31:987 (7) NC

00:56:791 add note

03:28:752 (4) it must close to 03:28:850 (1)

Hope this mod was helpful. good luck!
Topic Starter
DahplA

mion_6GKM wrote:

from queue!

Clumsy

00:07:281 (2) make it blanket Fixed

00:31:987 (7) NC Fixed

00:56:791 add note In my opinion a triple doesn't fit here

03:28:752 (4) it must close to 03:28:850 (1) Fixed this part

Hope this mod was helpful. good luck!
Thank you. It was helpful indeed :)
Santtu
Hello!
Came from my queue.
Indeed, M4M, well I think this practice my modding skills :P

[General]
*Are you going to do more diffs? Easiest diff must be lower than 2.00 stars. It is rule.
*I think you should do Hard diff too. Gap between Normal and Clumsy is too big.
*Is offset wrong, because I get only 100 points in every object? Try 581 Just forget! xD I had audio offset ;_;
[Normal]
  • 00:04:110 (7) - maybe just make this normally curving slider.
    01:00:580 (108) - ^ it fits better here
    01:03:326 (112,113,114) - try this: http://puu.sh/h4ZYo/b974a825e7.jpg
    01:11:953 (128) - blanket would be improved
    01:41:757 (180) - blanket would be improved
Also found from AiMod:
This object is too far from the previous object. 02:24:698
Not sure about this one: This object is too close to the previous object. 03:09:796
[Clumsy]
  • 00:20:384 (6,5) - meant to be stacked?
    03:03:752 (5) - why not just normal curvy slider?
    03:29:242 (13) - NC
Sorry for short mod, but that's all what I found. Good Luck~
Topic Starter
DahplA

smsh150 wrote:

Hello!
Came from my queue.
Indeed, M4M, well I think this practice my modding skills :P

[General]
*Are you going to do more diffs? Easiest diff must be lower than 2.00 stars. It is rule. Dammit...now I have to make an easy diff ;_;
*I think you should do Hard diff too. Gap between Normal and Clumsy is too big. It's a WIP
*Is offset wrong, because I get only 100 points in every object? Try 581 Just forget! xD I had audio offset ;_;
[Normal]
  • 00:04:110 (7) - maybe just make this normally curving slider.
    01:00:580 (108) - ^ it fits better here
    01:03:326 (112,113,114) - try this: http://puu.sh/h4ZYo/b974a825e7.jpg
    01:11:953 (128) - blanket would be improved
    01:41:757 (180) - blanket would be improved
Also found from AiMod:
This object is too far from the previous object. 02:24:698
Not sure about this one: This object is too close to the previous object. 03:09:796

Fixed all except last one, because there is nothing there >.>
[Clumsy]
  • 00:20:384 (6,5) - meant to be stacked?
    03:03:752 (5) - why not just normal curvy slider?
    03:29:242 (13) - NC
Fixed all

Sorry for short mod, but that's all what I found. Good Luck~
Thank you. Very nice mod :)
Lasoki
hi, M4M from my queue.
Sry... I'm a bit late. Btw I'm not that good at modding Insane, so I probably won't be able to point out a lot of stuff.

I'll mark things blue which I highly recommend you change/fix.

[Normal:]

  1. I would put OD 3 and AR 4
  2. 00:08:458 (14,15) - pls fix the DS here.
  3. 00:13:164 (20) - I would move this to 00:13:360 - and ad a circle at 00:13:164 - , because it feels like there's something missing at 00:13:752 -
  4. 00:19:438 (31,32) - fix DS, you should use DS at all times in normal and easy.
  5. 00:51:987 (86,87) - imo I would unstack this.
  6. 01:18:262 (129,130) - imo would be nicer if you blanket this.
  7. 01:53:556 (197,198) - make this into a slider.
  8. 02:34:144 (22) - either move this to 02:33:948 - or just add another note there, there's a loud beat there... Also for future reference, I highly recommend you to map more to the music, mostly drums, than the vocals... A lot of people like those maps more and ikd how to say but I think it's much better to do that... Though it's ok if you want to keep mapping to the vocals, it's just that sometimes your map could get ugly (at least for me) and people will always suggest you to map to the music when they mod your maps.
  9. 02:35:516 - another strong beat that feels weird if it's just empty there, I suggest you put a note there ( or shift
  10. 02:35:713 (25) - to that place) first and listen to it a few times and see for yourself if it's better or not.
  11. 02:41:987 (36,37) - imo I would make this into a slider
  12. 02:43:164 (38) - imo i would make this into two circles stack on each other
  13. 02:43:556 - I would delete this.
  14. 02:46:889 (45) - get rid of reverse, and make the slider still end at 02:47:281 -
  15. 02:55:516 (62) - end this at 02:55:713 -
  16. 03:24:928 - add note.
  17. 03:34:732 (131) - either make this into a 1/2 slider and start at 03:34:928 - or make it into 1/2 slider with reverse.
  18. 04:04:144 (4) - delete this and start 04:04:340 (5) - at where (4) was.
  19. also I'm just guessing you haven't put it there because you're not finished, but you still need to add NCs.
[Insane:]

  1. 00:57:869 (5,6,7,8) - I think you should also make this into a square shape
  2. 01:01:791 (1,2,3) - how about blanketing these
  3. 02:23:654 - just my opinion, but you could add a note here, it would fit with the rest of the map and there is actually a soft sound there in the music.
  4. 03:22:183 (3,4,5,6) - I think you should unstack this...
  5. 03:42:379 - add note?
Well that's it from me, good luck with your map!
Feel free to forum PM or PM me in game if you have questions to this mod or your beatmap in general ;) ;)
Topic Starter
DahplA

Lasoki wrote:

hi, M4M from my queue.
Sry... I'm a bit late. Btw I'm not that good at modding Insane, so I probably won't be able to point out a lot of stuff.

I'll mark things blue which I highly recommend you change/fix. Now I have to use a different colour :3

[Normal:]

  1. I would put OD 3 and AR 4 Fixed to AR 4 and OD 3.5 (for just a little bit of challenge)
  2. 00:08:458 (14,15) - pls fix the DS here. Fixed
  3. 00:13:164 (20) - I would move this to 00:13:360 - and ad a circle at 00:13:164 - , because it feels like there's something missing at 00:13:752 - Done
  4. 00:19:438 (31,32) - fix DS, you should use DS at all times in normal and easy. Done (I know about DS in Normals, but that was stacked previously which I forgot to change)
  5. 00:51:987 (86,87) - imo I would unstack this. Yep
  6. 01:18:262 (129,130) - imo would be nicer if you blanket this. Ok
  7. 01:53:556 (197,198) - make this into a slider. Nah, that part will just then be 3 1/2 sliders. I wanted to add variety there.
  8. 02:34:144 (22) - either move this to 02:33:948 - or just add another note there, there's a loud beat there... Also for future reference, I highly recommend you to map more to the music, mostly drums, than the vocals... A lot of people like those maps more and ikd how to say but I think it's much better to do that... Though it's ok if you want to keep mapping to the vocals, it's just that sometimes your map could get ugly (at least for me) and people will always suggest you to map to the music when they mod your maps. Oh I get what you mean. That part was just deleted when I tried to make the map easier in terms of star difficulty (which failed). I understand what you mean about mapping to the music as well. But like I said, the note that should've been there was deleted. Generally in Harder difficulties this wouldn't be a problem, but since I am mapping Normal for first time, you could say that my placement of notes is still rigged. In short, fixed
  9. 02:35:516 - another strong beat that feels weird if it's just empty there, I suggest you put a note there ( or shift 02:35:713 (25) - to that place) first and listen to it a few times and see for yourself if it's better or not. Fix (also I assume that dot point was a typo)
  10. 02:41:987 (36,37) - imo I would make this into a slider Nah. The map is already so slider heavy.
  11. 02:43:164 (38) - imo i would make this into two circles stack on each other I couldn't stack it because then the 3rd circle there would be out of place. I also followed the previous pattern in 00:48:654 (80) -
  12. 02:43:556 - I would delete this. Ok
  13. 02:46:889 (45) - get rid of reverse, and make the slider still end at 02:47:281 - Fixed, but with 2 circles rather than a 1/1 slider
  14. 02:55:516 (62) - end this at 02:55:713 - Yep
  15. 03:24:928 - add note. Done
  16. 03:34:732 (131) - either make this into a 1/2 slider and start at 03:34:928 - or make it into 1/2 slider with reverse. I don't see how a 1/2 fits here
  17. 04:04:144 (4) - delete this and start 04:04:340 (5) - at where (4) was. No change
  18. also I'm just guessing you haven't put it there because you're not finished, but you still need to add NCs. Yeah, still WIP
[Insane:]

  1. 00:57:869 (5,6,7,8) - I think you should also make this into a square shape Nope. I don't want double squares there
  2. 01:01:791 (1,2,3) - how about blanketing these No. They go off the DS.
  3. 02:23:654 - just my opinion, but you could add a note here, it would fit with the rest of the map and there is actually a soft sound there in the music. Nope. I think it flows just fine with that current pattern.
  4. 03:22:183 (3,4,5,6) - I think you should unstack this... Ok
  5. 03:42:379 - add note? Nope
Well that's it from me, good luck with your map!
Feel free to forum PM or PM me in game if you have questions to this mod or your beatmap in general ;) ;) Great mod, especially helpful with the Normal. Thanks a lot
:)
Infevo
Hey Dahpla!

Imma take a look at your map as well because I love nekomata!

[Insane]
click for mod
  • -This might be a general thing for the whole map set. I dont like you only have 3 combo colors and two of these since consecutive are similar.
    -You are using a total of 5 different SVs. Ask yourself if it is necessary and reduce to max 3 if not. more so because some of the svs are fairly close to each other.
    -Consider increasing hitsound volume during kiai/chorus a little. the song is quite stable in terms of different volumes but nonetheless it is noticable that during chorus the overall volume slightly increases. try keep a balance with your hitsounds. maybe 10-15% more during these signature parts?
    -00:08:458 (1,2) - the time between the cursor's position of second slider's head and first slider's tail is real short for such an overlap. even for an insane. keep in mind you perfectly stack and the second slider could suggest to go on along the former slider's path.
    -02:51:595 (1,2) - similar as above
    -03:33:948 (1,2) - same. dont be mad. I actually like the idea. but others will hate you for this because they dont want to bother learning to read. they rather blame the mapper. and this is why as mappers we have to go for high readablity now... =/ i mean it is up to you if you keep it. but i am almost certain that this kind of stuff is like a privilege only skystar has earned so far^^
    -02:10:516 is this break intentionally that long? i know it is work in progress. but i hope you plan something for this part. because this is one of those which make nekomata so enjoyable.

Short mod but I can't really spot anything I'd like improved. Even during playing several times. Seems like good work. i might have to take another look later.
Topic Starter
DahplA

Infevo wrote:

Hey Dahpla!

Imma take a look at your map as well because I love nekomata!

[Insane]
click for mod
  • -This might be a general thing for the whole map set. I dont like you only have 3 combo colors and two of these since consecutive are similar. I made the orange colour more red. That will be all for now. I don't think having more combo colours is necessary
    -You are using a total of 5 different SVs. Ask yourself if it is necessary and reduce to max 3 if not. more so because some of the svs are fairly close to each other. It's allowed to be more than 3 SVs if it's appropriate enough. In my opinion, I've placed them in appropriate places so that it can either build up or slow down from kiai.
    -Consider increasing hitsound volume during kiai/chorus a little. the song is quite stable in terms of different volumes but nonetheless it is noticable that during chorus the overall volume slightly increases. try keep a balance with your hitsounds. maybe 10-15% more during these signature parts? Ok
    -00:08:458 (1,2) - the time between the cursor's position of second slider's head and first slider's tail is real short for such an overlap. even for an insane. keep in mind you perfectly stack and the second slider could suggest to go on along the former slider's path.
    -02:51:595 (1,2) - similar as above
    -03:33:948 (1,2) - same. dont be mad. I actually like the idea. but others will hate you for this because they dont want to bother learning to read. they rather blame the mapper. and this is why as mappers we have to go for high readablity now... =/ i mean it is up to you if you keep it. but i am almost certain that this kind of stuff is like a privilege only skystar has earned so far^^ I have no idea what you mean...but ok. I'll change these parts up
    -02:10:516 is this break intentionally that long? i know it is work in progress. but i hope you plan something for this part. because this is one of those which make nekomata so enjoyable. I believe the placement of breaks and how long they go for is the mapper's decision. Whilst I have been told numerous times to put notes in that place, the sound doesn't inspire me enough to map that part to a good enough standard.

    Not to shame on anyone, but I'd like to point out this map: t/247827 (specifically G's Insane by Evil_Twilight). Included within his difficulty are very long breaks that could be mapped out as well (in my opinion at least, easier than my song), but he chooses not to. So basically what I'm trying to say in tl;dr is I don't want to map that part for specific reasons. Hopefully you understand

Short mod but I can't really spot anything I'd like improved. Even during playing several times. Seems like good work. i might have to take another look later.
WriggleNightbug
I was diggin around my forum posts and remembered this, and remembered how nicely done it was before i modded it, so just cause, take a star! ;)
Topic Starter
DahplA
FOR REFERENCE (will get deleted if possible)

00:06:889 clap start
00:11:595 (1) - finish, clap end

00:14:732 (1) - finish, clap start
00:21:007 (1) - fin
00:25:713 (1) - no clap, clap end
00:27:281 (1) - fin
00:33:556 (1) - ^
00:36:693 (1) - ^
00:42:967 (1) - ^
00:55:124 (4) - ^
01:01:203 (2) - clap2

01:15:909 (1) - fin, clap start
01:22:183 (1) - fin
01:28:458 (1) - ^
01:34:732 (1) - ^
01:41:007 (1) - ^
01:54:732 (4) - slider end finish
01:51:987 (1) - clap end

02:21:791 (1) - fin
02:28:065 (1) - ^
02:31:203 (1) - ^
02:37:477 (1) - ^
02:43:752 (1) - ^
02:49:634 (3) - ^
02:56:301 (1) - ^
02:55:713 (2) - clap2
03:02:575 (1) - fin

03:10:418 (1) - clap start, fin
03:16:693 (1) - fin
03:22:967 (1) - ^
03:29:242 (1) - ^
03:35:516 (1) - ^
03:41:791 (1) - ^
03:46:497 (1) - clap end

04:08:458 (1) - fin
04:14:732 (1) - ^
04:21:007 (1) - ^
04:28:458 ^

NEW

00:26:693 clap2
00:26:889 ^

04:14:144 clap2
04:14:340 ^

01:47:281 fin
01:08:065 ^

03:47:673 clap2
03:47:869

00:48:654 clap2
00:48:850

01:40:418 clap2
01:40:615

02:43:164 clap2
02:43:360

NEW

00:13:164 (2) - whistle
00:13:556 (4) -
00:13:948

00:14:144 clap2
00:14:340 clap2 whistle
Seijiro
Re-mod on this since I modded only the Clumsy diff before :3 (from my modding queue)

SPOILER
~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

[General]
  1. Unless you have a storyboard, disable the "Display epilepsy warning" option from the song setup

[Clumsy]
  1. 00:00:418 (1) - Having this stacked on the next slider is a bit too "still" imo, so why don't you move it around 64;192?
  2. 00:00:615 (1,2) - Maybe you can make a blanket with these 2
  3. 00:01:399 (3,4,5,6) - I have a great pattern for this passage *^*
  4. 00:02:967 (3,4) - I think that a 1/2 slider with a repeat would fit a lot better. It would keep also the movement created previously with the pattern I suggested
  5. 00:04:928 (4) - I'd like to enphasize the next slider, so maybe move this to 440;168 (more or less)
  6. 00:10:811 (2) - It would be better to stack this properly under the slider. If not, add a NC here
  7. 00:11:203 (4) - Move this half way between (3) and (5) maybe
  8. 00:14:242 - There is a note here so why don't you add a repeat to the slider?
  9. 00:14:634 - Same ^
  10. 00:15:713 (3,4,5) - Maybe this is too finicky, but the distance from 3 to 4 and from 3 to 5 isn't simmetrical
  11. 00:26:301 (2) - Same as for 00:10:811 (2) -
  12. 00:32:575 (3) - Stacking this note under 00:31:987 (1) - 's tale would fit really nice imo
  13. 00:34:340 (3,4,5,6) - What about a square for this passage?
  14. 00:35:124 (1) - A straight, parallel slider to 00:35:516 (2) - would give a better feeling about consistency and polishness
  15. 00:40:615 (4,5) - Ctrl + G?
  16. 00:48:654 (2,3) - I think that stacking them and putting a NC on 2 will give a better feeling and a great starting point for the following pattern (stacking them where 2 actually is it's fine)
  17. 00:50:222 (3,4,5,1) - What about this:
  18. 00:56:105 (3) - This slider is really unneccesary :/ Split it up into 2 circles and rearrange the pattern
  19. 01:48:850 (1) - Can you make it simmetrical? This shape is a bit ugly :/ 02:30:418 (2) <--- This shape would be a lot better
  20. 02:43:164 (2,3) - Same thing I said for 00:48:654 (2,3) -
  21. 02:46:497 (2,1) - Move the NC on 2
  22. 03:09:046 (2) - Putting this under the slider makes it less readable, so try to move it more to the upper-right corner
  23. 03:13:556 (1) - Ctrl + G maybe?
  24. 03:38:065 (4) - Same ? ^
  25. 03:40:026 (1) - This shape isn't really nice imo :/ What about this:
  26. 03:44:144 (1,2,3,4) - Looks a bit random as it is now. Maybe try to make a square?
  27. 04:02:183 (1,2) - The general consistency will benefit if both these sliders would have the same shape
  28. 04:07:477 (3,4,5) - Ctrl + G on all of these 3 objects. Then fix the spacing since it will be screwed after you do so, but that's the correct objects' order
  29. 04:15:713 (4) - This slider is unneccessary, since the song suggests a more spaced movement. Split it into 2 circles and rearrange the pattern to make them fit. Like this:
  30. 04:16:889 (2,3,4,5,6) - You used a great zigzag spacing until now and here you use a linear flow like this one... D: Like 04:18:262 (2,3,4,5,6) - or 04:21:595 (2,3,4,5,6) -

[Hard]
  1. 00:19:438 (1,2) - It would increase your beatmap lookings if these 2 sliders would have the same shape
  2. 00:23:164 - Missing note?
  3. 00:26:301 (2) - NC, like for th Insane diff
  4. 00:41:399 (1,2,3) - Ugly spacing :/ Can you make 2 to be half way between those 2 sliders?
  5. 01:21:595 (4) - Maybe split in into 2 circles
  6. 04:13:948 (1,2,3,4) - For this pattern can you use the same one as for 04:13:164 (1,2,3,4) - ? The curve you created around 3 is a bit too much imo :/
  7. 04:28:262 (4) - Use the pattern you used for Clumsy diff

[Normal]
  1. Slider Velocity and AR for this diff are conflicting, since the AR is too low for the actual slider velocity.
  2. 00:26:301 - Missing note here?
  3. 00:52:967 (2,3) - These sliders should be moved by 2 ticks later (add the missing note in the whole created by moving these sldiers)
  4. 01:27:869 - Maybe add a 1/2 slider here?
  5. 02:43:164 (5) - NC here? You added it before xD
  6. 03:45:124 (2,3) - Move them by 2 ticks later and add a note where the whole is created

[Easy]
  1. The AR can be increased up to 3 imo
  2. 02:20:222 (1,1) - You need at least 4 full beats of rest after very spinner on Easy diffs (see https://osu.ppy.sh/forum/t/241019&start=0 for clarifications)
  3. 02:28:065 (1,2) - You must keep your DS constant on Easy diffs

Generally speaking, tehre is a lot of work to do on this mapset yet and I'll tell you why.
The basic problem is regarding "consistency". Consistency is made up by using same patterns/passagges where the music requires it. It also includes using same slider shapes during the same combo (this one in particular makes your consistency drop low), so try to focus on these things.
I know that changing shapes gives more "creativity" to the map, but if you change slider shape every time a slider comes it gives the exact opposite feeling.

With all of that said, good luck with your mapset :3
JBHyperion
Yo, M4M request from Wild and Hyper's Modding Queue

General Comments:
  1. Song Folder: No issues
  2. Song Setup: You're not using a SB, so Widescreen support and the Epilepsy warning can be disabled for all diffs
  3. Metadata: Consider adding the album name, "Crevice" to tags
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: Normal at 00:47:281 (3,4) -: AImod doesn't like these being too close together, though there's a 5/2 timeline space so it's not that big of a deal IMO, just thought I'd point it out
Difficulty-Specific Comments:
Easy
00:00:615 (1) - I would Ctrl+J this and rotate about 75 degrees anticlockwise - it just brings the first object a little closer to the centre of the playfield, making it slightly easier for newer players to react to
00:09:634 - This feels a little weird to me without a note here, considering you've mapped 00:08:065 (2) which is of equal strength, as well as 00:09:242 (4) which is weaker. I'd add a circle here
00:48:458 - You could add a slider here to map the clap sounds, in the same ways as you did at 00:26:497 (2)
01:00:222 (3) - I think the blanket looks better if you revert the red anchor point to a grey one and drag it to [x-88,y-268]
01:44:144 (1) - Maybe try adding a bit more curve or sharpen the bend here? It looks like it's stuck halfway between a linear slider and a curvy one? Since it's a repeat you can do pretty much whatever you want regarding flow, since it will just end up where it started, but might I suggest to place the anchor point at 01:44:536 since the change of direction will ft nicely with the snare drum sound of the slidertick IMO (If you like this, there are plenty of other places where you could consider doing it, such as 01:50:418 (1)
01:53:948 - I feel this section is a little empty, and since you're about to hit a large break, you can afford to make this a little more active, even if you just add circles on the 1/1 here and at 01:54:732 for the snare drum claps
02:20:222 (1) - I think a 1.5 second spinner is a little short for new players to respond to, though it IS after a large break... Just a suggestion, but you could remove the spinner and put a new one from 02:17:085 to 02:20:222 and then put a circle at 02:21:791 - this beat is pretty prominent, and could easily be clickable... But it's up to you, I don't mind it how it is now. If you like it, you can do it on the other diffs too for consistency
02:42:967 - Same as at 00:48:458 - maybe a 1/1 slider here for the claps?
03:13:556 (1,2) - Flow is a little weird here, I would curve (1) to make a backwards "C" shape, so that the tail is pointing more towards (2)
03:33:948 (2) - Remove the second red anchor points and drag the remaining grey point to [x-420,y-160] to better blanket the tail of (1)
04:03:360 (2) - Missing a clap here? and actually throughout this last section, there don't seem to be any hitsounds xD - I'll let you go through this yourself rather than pointing everything out
04:24:144 (1) - This slider looks a bit ugly to me I'm afraid - I'd keep it simple to fit better with the rest of the map, and maybe try reusing the suggestion from 01:44:144 (1)

Normal
00:04:928 (3,4) - Stacking is usually frowned upon in Normal diffs, since you should try and maintain constant DS throughout. Try something like this (tail of (2) is in the top right):

00:29:242 (4,5) - Stacking again, I'd turn these into a 1/2 repeating slider
00:34:928 (3,4) - Not gonna mention stacking anymore, but for each of the following examples you can do one of the two suggestions listed above, or space stacked single circles, such as at 00:37:477 (2,3)
00:43:752 (2) - I'd move this to [x-80,y-312] since it creates a nice equilateral triangle pattern with 00:42:967 (1,2,3)
00:52:379 (1) - Slider is so squashed, doesn't look all that nice to me. Try moving the slider head up and creating a shallower curve towards 00:52:967 (2)
01:28:065 (6) - Make this into a 1/2 slider starting 1/2 further back for the clap sounds
01:36:301 (4) - You could curve this more to create a blanket around the head of 01:37:085 (5) if you wanted to
03:01:399 (4) - This circle overlaps with the health bar during play, so you'll need to move it further down. I would move 03:01:007 (3,4) - to [x-208,y-210] and then rotate (5) about 150 degrees clockwise, Ctrl+G and move to [x-80,y-48]
03:16:301 (6,1) - This overlap looks quite messy to me, almost the entire slider body of (1) is covered by the tail of (6). I'd move (6) to [x-112,y-24] and rotate the tail 20 degrees clockwise

Hard
AR7.8 is quite a step up from AR5 in the Normal, and Clumsy (Insane) is AR9 - I'd reduce the AR on this diff to 7 for a more even spread

00:26:497 (3) - Consider splitting this up into circles, or a 1/2 slider and circle, as it will allow you to emphasise the claps in the music better (clickable, increased spacing, w/e you want to do here)
01:36:497 (2) - Move this to [x-171,y-328] for an equilateral triangle shape
01:37:477 (6,1) - This blanket is pretty ugly IMO. It would be better as a smooth curve with fewer anchor points
01:54:732 (4,1) - Maybe increase the spacing a little here since it's the last note before the break, it's NCed and you're emphasising it with whistle and finish hitsounds
02:21:791 (1) - Blanket is slightly off here, move each of the last two grey anchor points up one grid space (on Grid size 4)
03:24:340 (3,1) - I don't feel there's a strong enough beat on (1) to justify the jump here, I'd reduce it
04:08:262 - Feels awkward not to have a note here for the vocal, considering every other 1/2 vocal in this section is mapped
04:13:752 (4,1) - Flow change is really awkward here - I'd Ctrl+H 04:13:948 (1,2,3,4) and move to [x-160,y-164]

Clumsy
00:26:693 (3,4) - Given the emphasis these notes have with the clap, I feel there should be slightly more of a jump between them, and less of a jump between 00:26:889 (4,5)
00:47:673 (1,2,3) - ^
01:18:654 (5) - I'd move this down to avoid the overlap with 01:19:046 (1)
01:21:889 (5) - I can't hear a beat or vocal note here, so I'd remove this (though I can hear one at 01:22:085 (7) so it might be there, but particularly faint)
01:40:026 (2,3) - Swap these on the timeline so that the strong beat (with a clap) at 01:40:418 is clickable
03:18:458 - the 1/1 pause feels quite awkward here, especially considering 03:18:262 (1,2) are stacked, making it really easy to click too early. I'd add a note here, enforce DS (so unstack and move it further away), or if you really want to keep this, NC on (2)
03:20:026 (2,3) - (3) is a strong beat, so I would increase the spacing between these tow and decrease it between 03:20:222 (3,4) like you've done for 03:20:811 (2,3,4)
03:22:183 (1,2,3,4,1,2,3,4) - This stream really doesn't fit the music to my ears. The 1/4 notes just aren't justified. At most, I would argue that 03:22:379 (3,1) could be 1/2 sliders for the strong cymbal sounds, but otherwise this feels overmapped to me ):
03:28:556 (2) - Same as at 01:21:889 (5) - I'd remove this
04:28:654 (6) - Missing a clap (or finish) here?

That's all from me - give me a shout if you need anything else and I'll do my best to help (:

Best of luck!
Topic Starter
DahplA

[-MrSergio-] wrote:

Re-mod on this since I modded only the Clumsy diff before :3 (from my modding queue)

SPOILER
~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

[General]
  1. Unless you have a storyboard, disable the "Display epilepsy warning" option from the song setup ^_^ forgot to change this

[Clumsy]
  1. 00:00:418 (1) - Having this stacked on the next slider is a bit too "still" imo, so why don't you move it around 64;192? It is the starting note, I don't want it to go too fast immediately
  2. 00:00:615 (1,2) - Maybe you can make a blanket with these 2 okee
  3. 00:01:399 (3,4,5,6) - I have a great pattern for this passage *^* nice
  4. 00:02:967 (3,4) - I think that a 1/2 slider with a repeat would fit a lot better. It would keep also the movement created previously with the pattern I suggested true
  5. 00:04:928 (4) - I'd like to enphasize the next slider, so maybe move this to 440;168 (more or less) I moved it close to there
  6. 00:10:811 (2) - It would be better to stack this properly under the slider. If not, add a NC here There was a bug with stacking a note there. Anyways I just decided to add reverse to the 1/1 slider and reposition the circles.
  7. 00:11:203 (4) - Move this half way between (3) and (5) maybe Repositioned stuff, so I can't change this anymore
  8. 00:14:242 - There is a note here so why don't you add a repeat to the slider?
  9. 00:14:634 - Same ^ Those are 1/6 sliders. The part you've told me had notes are on the blue tick (1/4).
  10. 00:15:713 (3,4,5) - Maybe this is too finicky, but the distance from 3 to 4 and from 3 to 5 isn't simmetrical Fix
  11. 00:26:301 (2) - Same as for 00:10:811 (2) - NC
  12. 00:32:575 (3) - Stacking this note under 00:31:987 (1) - 's tale would fit really nice imo Nah, I don't want that back and forth stack movement.
  13. 00:34:340 (3,4,5,6) - What about a square for this passage? ok, but it's not a perfectly generated square (intentional)
  14. 00:35:124 (1) - A straight, parallel slider to 00:35:516 (2) - would give a better feeling about consistency and polishness :D
  15. 00:40:615 (4,5) - Ctrl + G? yep
  16. 00:48:654 (2,3) - I think that stacking them and putting a NC on 2 will give a better feeling and a great starting point for the following pattern (stacking them where 2 actually is it's fine) nah
  17. 00:50:222 (3,4,5,1) - What about this: I like it
  18. 00:56:105 (3) - This slider is really unneccesary :/ Split it up into 2 circles and rearrange the pattern True, I just thought putting sliders on red ticks would...idk
  19. 01:48:850 (1) - Can you make it simmetrical? This shape is a bit ugly :/ 02:30:418 (2) <--- This shape would be a lot better Changed it to something else altogether
  20. 02:43:164 (2,3) - Same thing I said for 00:48:654 (2,3) - I kinda don't want to just have the mouse linger around one spot for too long, so having it non stacked just feels better for me.
  21. 02:46:497 (2,1) - Move the NC on 2 I just removed that NC completely
  22. 03:09:046 (2) - Putting this under the slider makes it less readable, so try to move it more to the upper-right corner Moved
  23. 03:13:556 (1) - Ctrl + G maybe? maybe not :(
  24. 03:38:065 (4) - Same ? ^ maybe not again :(
  25. 03:40:026 (1) - This shape isn't really nice imo :/ What about this: ooh ^_^
  26. 03:44:144 (1,2,3,4) - Looks a bit random as it is now. Maybe try to make a square? Sort of a square
  27. 04:02:183 (1,2) - The general consistency will benefit if both these sliders would have the same shape I was thinking about that, but I guess at the time I wanted extra variety >.>
  28. 04:07:477 (3,4,5) - Ctrl + G on all of these 3 objects. Then fix the spacing since it will be screwed after you do so, but that's the correct objects' order Note to self: red tick 1/2s are not a good idea :P
  29. 04:15:713 (4) - This slider is unneccessary, since the song suggests a more spaced movement. Split it into 2 circles and rearrange the pattern to make them fit. Like this: You really do love squares don't you :3 changed, to square, but different shape and order
  30. 04:16:889 (2,3,4,5,6) - You used a great zigzag spacing until now and here you use a linear flow like this one... D: Like 04:18:262 (2,3,4,5,6) - or 04:21:595 (2,3,4,5,6) - okay

[Hard]
  1. 00:19:438 (1,2) - It would increase your beatmap lookings if these 2 sliders would have the same shape
  2. 00:23:164 - Missing note?
  3. 00:26:301 (2) - NC, like for th Insane diff
  4. 00:41:399 (1,2,3) - Ugly spacing :/ Can you make 2 to be half way between those 2 sliders?
  5. 01:21:595 (4) - Maybe split in into 2 circles
  6. 04:13:948 (1,2,3,4) - For this pattern can you use the same one as for 04:13:164 (1,2,3,4) - ? The curve you created around 3 is a bit too much imo :/
  7. 04:28:262 (4) - Use the pattern you used for Clumsy diff I might just re-do this instead of being lazy (I mapped this before I got good)

[Normal]
  1. Slider Velocity and AR for this diff are conflicting, since the AR is too low for the actual slider velocity. Yeah. When mapping this I didn't realise the SV was way too high until I already mapped a lot of it. Looks like I might have to re-do this as well ;_;
  2. 00:26:301 - Missing note here?
  3. 00:52:967 (2,3) - These sliders should be moved by 2 ticks later (add the missing note in the whole created by moving these sldiers)
  4. 01:27:869 - Maybe add a 1/2 slider here?
  5. 02:43:164 (5) - NC here? You added it before xD
  6. 03:45:124 (2,3) - Move them by 2 ticks later and add a note where the whole is created

[Easy]
  1. The AR can be increased up to 3 imo ok
  2. 02:20:222 (1,1) - You need at least 4 full beats of rest after very spinner on Easy diffs (see https://osu.ppy.sh/forum/t/241019&start=0 for clarifications) Fixed
  3. 02:28:065 (1,2) - You must keep your DS constant on Easy diffs

Generally speaking, tehre is a lot of work to do on this mapset yet and I'll tell you why.
The basic problem is regarding "consistency". Consistency is made up by using same patterns/passagges where the music requires it. It also includes using same slider shapes during the same combo (this one in particular makes your consistency drop low), so try to focus on these things.
I know that changing shapes gives more "creativity" to the map, but if you change slider shape every time a slider comes it gives the exact opposite feeling.

yeah...i still suck >.>

With all of that said, good luck with your mapset :3
Anyways, thanks a lot. I might just move this back to WIP for the time being, and sort my Normal and Hard straight.
Euny

M4M as your request!


  • General
  1. check-out that. cause there is no story board.
  2. offset bit early imo. add audio-lead-in. i recommend +1000
  3. for metadata : correct imo. here is i found some from remywiki to googling
  • Hard
  1. 01:27:869 (2) - move it on x193y189 for better place with 01:26:889 (1,1) - them
  2. 01:41:007 (1,2) - how about this flow?? if you agree, take my code:)
    96,184,101007,6,0,B|72:128|96:72|96:72|112:104,1,150,6|10,0:0|0:0,0:0:0:0:
    176,230,101595,1,0,0:0:0:0:
  3. 02:35:320 (4) - move it on x351y74 for better ds with other stuffs and makes better square flow
  • Clumsy
  1. i dont understand where is clap?... i think clap gives better nice tempo for your map.
  2. 00:00:615 (1) - finish should be fit for this head. cause there is cymbals sound.
  3. 00:13:164 (2) - i think its NC spot.
  4. 00:13:948 (1,2) - im not sure this 1/6 bit. i heard this on 50%and 25%. hmm.. i recomend that just 1/2 slider.
  5. 00:43:948 (2) - hope you move it on x328y264 for makes same tempo with ds.
that's it :)
hope this is helpful... ;)
Topic Starter
DahplA

JBHyperion wrote:

Yo, M4M request from Wild and Hyper's Modding Queue

General Comments:
  1. Song Folder: No issues
  2. Song Setup: You're not using a SB, so Widescreen support and the Epilepsy warning can be disabled for all diffs fixed already
  3. Metadata: Consider adding the album name, "Crevice" to tags ok
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: Normal at 00:47:281 (3,4) -: AImod doesn't like these being too close together, though there's a 5/2 timeline space so it's not that big of a deal IMO, just thought I'd point it out
Difficulty-Specific Comments:
Easy
00:00:615 (1) - I would Ctrl+J this and rotate about 75 degrees anticlockwise - it just brings the first object a little closer to the centre of the playfield, making it slightly easier for newer players to react to I changed this whole slider, but I did move it closer to middle
00:09:634 - This feels a little weird to me without a note here, considering you've mapped 00:08:065 (2) which is of equal strength, as well as 00:09:242 (4) which is weaker. I'd add a circle here Ok
00:48:458 - You could add a slider here to map the clap sounds, in the same ways as you did at 00:26:497 (2) The problem of this would be having to start the slider on a white note (since can only map 1/1) and there is no note there to map it on.
01:00:222 (3) - I think the blanket looks better if you revert the red anchor point to a grey one and drag it to [x-88,y-268] Gonna change this differently
01:44:144 (1) - Maybe try adding a bit more curve or sharpen the bend here? It looks like it's stuck halfway between a linear slider and a curvy one? Since it's a repeat you can do pretty much whatever you want regarding flow, since it will just end up where it started, but might I suggest to place the anchor point at 01:44:536 since the change of direction will ft nicely with the snare drum sound of the slidertick IMO (If you like this, there are plenty of other places where you could consider doing it, such as 01:50:418 (1) Gonna fix these sliders >.>
01:53:948 - I feel this section is a little empty, and since you're about to hit a large break, you can afford to make this a little more active, even if you just add circles on the 1/1 here and at 01:54:732 for the snare drum claps got lazy here (stupid me)
02:20:222 (1) - I think a 1.5 second spinner is a little short for new players to respond to, though it IS after a large break... Just a suggestion, but you could remove the spinner and put a new one from 02:17:085 to 02:20:222 and then put a circle at 02:21:791 - this beat is pretty prominent, and could easily be clickable... But it's up to you, I don't mind it how it is now. If you like it, you can do it on the other diffs too for consistency Nothing I change it to really suits it
02:42:967 - Same as at 00:48:458 - maybe a 1/1 slider here for the claps? above
03:13:556 (1,2) - Flow is a little weird here, I would curve (1) to make a backwards "C" shape, so that the tail is pointing more towards (2)
03:33:948 (2) - Remove the second red anchor points and drag the remaining grey point to [x-420,y-160] to better blanket the tail of (1)
04:03:360 (2) - Missing a clap here? and actually throughout this last section, there don't seem to be any hitsounds xD - I'll let you go through this yourself rather than pointing everything out ...shit
04:24:144 (1) - This slider looks a bit ugly to me I'm afraid - I'd keep it simple to fit better with the rest of the map, and maybe try reusing the suggestion from 01:44:144 (1)

Normal
00:04:928 (3,4) - Stacking is usually frowned upon in Normal diffs, since you should try and maintain constant DS throughout. Try something like this (tail of (2) is in the top right): Just a heads up, I re-mapped this but I can still respond (since a kept a lot of things same to reduce work) This I fixed

00:29:242 (4,5) - Stacking again, I'd turn these into a 1/2 repeating slider Fixed all the stacking, except 1/1 gap stacks
00:34:928 (3,4) - Not gonna mention stacking anymore, but for each of the following examples you can do one of the two suggestions listed above, or space stacked single circles, such as at 00:37:477 (2,3)
00:43:752 (2) - I'd move this to [x-80,y-312] since it creates a nice equilateral triangle pattern with 00:42:967 (1,2,3)
00:52:379 (1) - Slider is so squashed, doesn't look all that nice to me. Try moving the slider head up and creating a shallower curve towards 00:52:967 (2) Fixed this already
01:28:065 (6) - Make this into a 1/2 slider starting 1/2 further back for the clap sounds
01:36:301 (4) - You could curve this more to create a blanket around the head of 01:37:085 (5) if you wanted to
03:01:399 (4) - This circle overlaps with the health bar during play, so you'll need to move it further down. I would move 03:01:007 (3,4) - to [x-208,y-210] and then rotate (5) about 150 degrees clockwise, Ctrl+G and move to [x-80,y-48]
03:16:301 (6,1) - This overlap looks quite messy to me, almost the entire slider body of (1) is covered by the tail of (6). I'd move (6) to [x-112,y-24] and rotate the tail 20 degrees clockwise

Hard
Remapping this, but again I'll see what I can respond to.

AR7.8 is quite a step up from AR5 in the Normal, and Clumsy (Insane) is AR9 - I'd reduce the AR on this diff to 7 for a more even spread I'll do this

00:26:497 (3) - Consider splitting this up into circles, or a 1/2 slider and circle, as it will allow you to emphasise the claps in the music better (clickable, increased spacing, w/e you want to do here)
01:36:497 (2) - Move this to [x-171,y-328] for an equilateral triangle shape
01:37:477 (6,1) - This blanket is pretty ugly IMO. It would be better as a smooth curve with fewer anchor points Gonna fix all of these shit sliders
01:54:732 (4,1) - Maybe increase the spacing a little here since it's the last note before the break, it's NCed and you're emphasising it with whistle and finish hitsounds
02:21:791 (1) - Blanket is slightly off here, move each of the last two grey anchor points up one grid space (on Grid size 4)
03:24:340 (3,1) - I don't feel there's a strong enough beat on (1) to justify the jump here, I'd reduce it
04:08:262 - Feels awkward not to have a note here for the vocal, considering every other 1/2 vocal in this section is mapped Ok
04:13:752 (4,1) - Flow change is really awkward here - I'd Ctrl+H 04:13:948 (1,2,3,4) and move to [x-160,y-164]

Clumsy
00:26:693 (3,4) - Given the emphasis these notes have with the clap, I feel there should be slightly more of a jump between them, and less of a jump between 00:26:889 (4,5) Ok
00:47:673 (1,2,3) - ^
01:18:654 (5) - I'd move this down to avoid the overlap with 01:19:046 (1) yep
01:21:889 (5) - I can't hear a beat or vocal note here, so I'd remove this (though I can hear one at 01:22:085 (7) so it might be there, but particularly faint) Hmm, can't change one and keep the other, so this will stay for now
01:40:026 (2,3) - Swap these on the timeline so that the strong beat (with a clap) at 01:40:418 is clickable Think I already fixed this in previous mod
03:18:458 - the 1/1 pause feels quite awkward here, especially considering 03:18:262 (1,2) are stacked, making it really easy to click too early. I'd add a note here, enforce DS (so unstack and move it further away), or if you really want to keep this, NC on (2) fix by adding
03:20:026 (2,3) - (3) is a strong beat, so I would increase the spacing between these tow and decrease it between 03:20:222 (3,4) like you've done for 03:20:811 (2,3,4) Repositioned everything slightly (except for 3, which I moved more)
03:22:183 (1,2,3,4,1,2,3,4) - This stream really doesn't fit the music to my ears. The 1/4 notes just aren't justified. At most, I would argue that 03:22:379 (3,1) could be 1/2 sliders for the strong cymbal sounds, but otherwise this feels overmapped to me ): I don't like hearing the word overmapped :( Fixed
03:28:556 (2) - Same as at 01:21:889 (5) - I'd remove this
04:28:654 (6) - Missing a clap (or finish) here?

That's all from me - give me a shout if you need anything else and I'll do my best to help (:

Best of luck!
bwah :) thank you. got a lot of remapping to do ;_;
Topic Starter
DahplA

Euny wrote:


M4M as your request!


  • General
  1. check-out that. cause there is no story board. already fixed ^_^
  2. offset bit early imo. add audio-lead-in. i recommend +1000 I did this, but I don't notice any difference (the offset stays the same for now, since I didn't get a number)
  3. for metadata : correct imo. I don't think I need to change anything, it's all therehere is i found some from remywiki to googling
  • Hard
  1. 01:27:869 (2) - move it on x193y189 for better place with 01:26:889 (1,1) - them Remapping all this, sorry. I will however take these all into consideration when doing it again :)
  2. 01:41:007 (1,2) - how about this flow?? if you agree, take my code:)
    96,184,101007,6,0,B|72:128|96:72|96:72|112:104,1,150,6|10,0:0|0:0,0:0:0:0:
    176,230,101595,1,0,0:0:0:0:
  3. 02:35:320 (4) - move it on x351y74 for better ds with other stuffs and makes better square flow
  • Clumsy
  1. i dont understand where is clap?... i think clap gives better nice tempo for your map. I've put claps in >.>
  2. 00:00:615 (1) - finish should be fit for this head. cause there is cymbals sound. ^_^
  3. 00:13:164 (2) - i think its NC spot. I think you're right
  4. 00:13:948 (1,2) - im not sure this 1/6 bit. i heard this on 50%and 25%. hmm.. i recomend that just 1/2 slider. :D
  5. 00:43:948 (2) - hope you move it on x328y264 for makes same tempo with ds perfect :).
that's it :)
hope this is helpful... ;)
Thank you Euny ^_^
Frey
Why not the short version ;w;

  • General
  1. For safety, you'd better remove ‘REFLEC BEAT colette -Winter-’ from Source. Because it's an extended ver, which doesn't exist in arcade

    Normal

  2. 00:17:869 (1) - move it to x204 y336 to unify the ds
  3. 00:20:222 (5) - unify the ds
  4. 00:23:360 (5) - ↑
  5. 00:29:438 (5) - ↑
  6. 00:41:791 (4) - ↑
  7. 00:50:418 (4) - ↑
  8. 00:55:516 (1) - ↑
  9. 00:59:830 (4) - ↑
  10. 01:01:399 (8) - ↑
  11. 01:10:026 (5) - ↑
    ....Stop there, I want to make sure that you are not on purpose to do things as above. If you are not, plz check your note one by one with DS 0.9 on.
  12. 03:46:497 (5) - DS to avoid confusing stack

    Hard

  13. 00:34:928 (4,1) - stack would be better
  14. 02:33:948 (5) - Ctrl+g?

Sorry for short mod, take my star :)
Topic Starter
DahplA

Frey wrote:

Why not the short version ;w; Wanted to do long version, because short is already ranked >.>

  • General
  1. For safety, you'd better remove ‘REFLEC BEAT colette -Winter-’ from Source. Because it's an extended ver, which doesn't exist in arcade Ok, moved source to tags

    Normal

  2. 00:17:869 (1) - move it to x204 y336 to unify the ds
  3. 00:20:222 (5) - unify the ds
  4. 00:23:360 (5) - ↑
  5. 00:29:438 (5) - ↑
  6. 00:41:791 (4) - ↑
  7. 00:50:418 (4) - ↑
  8. 00:55:516 (1) - ↑
  9. 00:59:830 (4) - ↑
  10. 01:01:399 (8) - ↑
  11. 01:10:026 (5) - ↑ I get what you mean. I'll turn grid snap off and snap everything perfectly done...finally
    ....Stop there, I want to make sure that you are not on purpose to do things as above. If you are not, plz check your note one by one with DS 0.9 on.
  12. 03:46:497 (5) - DS to avoid confusing stack There is nothing stacked here?

    Hard

  13. 00:34:928 (4,1) - stack would be better Yep
  14. 02:33:948 (5) - Ctrl+g? I know what you're getting at here. I didn't Ctrl+G, but I moved it away so its less awkward

Sorry for short mod, take my star :)
Thank you ^_^
Frey
Based on example of http://osu.ppy.sh/s/173288

I recommend you to add REFLEC BEAT as source (Do not add colette -Winter-, cuz this song doesn't exist in arcade, but it's relative)
salinqi
Hi~ :) Some personal suggestions,feel free to fix it or not :)

[Hard]
01:17:477 (1,2,3,4) - imo it would look better if you adjust the location and angle of 2 slightly. like this: http://osu.ppy.sh/ss/3146848 and 2,3,4 will be in ds consistency then
02:57:477 (5,1) - improve blanket
03:00:222 (3,4,5) - ds inconsistency .also 03:00:614 (4,5,1) -
03:24:536 (1,2) - Ctrl+G?
03:28:458 (3,4,5,6) - not a perfect square
03:31:791 (4) - I would prefer stack it to 3
03:32:379 (1,3) - I'm afraid this overlap looks bad,try to space them out?
03:37:869 (3,1) - improve blanket
04:11:203 (5) - too close to 3 and 4

[Clumsy]
00:32:575 (3,4) - not so good-looking..this overlap .00:51:399 (2,3) - this is way better
00:36:693 (1,2) - why not blanket here :)
01:04:144 (3,4) - ^
01:27:281 (3) - move it further from 2
02:37:477 (1,3) - blanket?
02:57:869 (1,4) - ^
04:07:085 (1,2,3) - ds inconsistency
04:11:595 (1) - I would suggest Ctrl+G as it starts at a strong beat but it's too close to 04:11:399 (4) - .increase distance to stress it
04:25:124 (2,3) - blanket?


I love this song very much!Thanks for making a full version :) Good luck!Hope it rank soon~
Topic Starter
DahplA

salinqi wrote:

Hi~ :) Some personal suggestions,feel free to fix it or not :)

[Hard]
01:17:477 (1,2,3,4) - imo it would look better if you adjust the location and angle of 2 slightly. like this: http://osu.ppy.sh/ss/3146848 and 2,3,4 will be in ds consistency then Personally I don't like cramped 1/2 slider shapes like that. However, I did fix the inconsistent DS
02:57:477 (5,1) - improve blanket Fix
03:00:222 (3,4,5) - ds inconsistency .also 03:00:614 (4,5,1) - ew. fixed
03:24:536 (1,2) - Ctrl+G? ok, nice zig zag there
03:28:458 (3,4,5,6) - not a perfect square derp :P
03:31:791 (4) - I would prefer stack it to 3 Ok.
03:32:379 (1,3) - I'm afraid this overlap looks bad,try to space them out? I think I was drugged when I did that >.>
03:37:869 (3,1) - improve blanket yep
04:11:203 (5) - too close to 3 and 4 >.> thanks

[Clumsy]
00:32:575 (3,4) - not so good-looking..this overlap .00:51:399 (2,3) - this is way better ok
00:36:693 (1,2) - why not blanket here :) That part is meant to be just distance spaced from end (it also forms triangle ^_^)
01:04:144 (3,4) - ^ same reasons
01:27:281 (3) - move it further from 2 ok
02:37:477 (1,3) - blanket? nah
02:57:869 (1,4) - ^ damn that's disgraceful >.> thank you
04:07:085 (1,2,3) - ds inconsistency fix
04:11:595 (1) - I would suggest Ctrl+G as it starts at a strong beat but it's too close to 04:11:399 (4) - .increase distance to stress it yep
04:25:124 (2,3) - blanket? no. wasn't going for blanket there


I love this song very much!Thanks for making a full version :) Good luck!Hope it rank soon~ Thank you so much ^_^
Topic Starter
DahplA

Frey wrote:

Based on example of http://osu.ppy.sh/s/173288

I recommend you to add REFLEC BEAT as source (Do not add colette -Winter-, cuz this song doesn't exist in arcade, but it's relative)
Sorry for taking a while to get back to you on that. I saw the posts in that beatmap's thread and they do suggest to add some sort of source, since it's known from that franchise. Thanks for the heads up. Sorry for the delay >.>
Skyhmer
No KDs

Normal

  1. 00:08:458 (1) - This NC strikes me as odd. To keep the NC consistent with the rest of the difficulty it wouldn't be needed.
  2. 00:38:262 (4) - Ctrl + J unless your trying to avoid something that'd be more common, which you probably are.
  3. 01:21:399 (5,6,1) - nit-picky stuff but bending #5 like you did #6 would like neater as a group.


Sorry. So I can't really test an insane that well at the moment because I recently discovered I have Tendonitis in my left hand. I was trying to mod it but I definitely couldn't spot many things without actually being able to play the map.

Please message me back whenever you remap the hard and easy, hopefully by then I can mod the entire mapset with a hand that doesn't kill (It's gotten a bit better so I may just comeback even before that)

btw on Clumsy
02:58:164 (3,4) - Um ._.
Topic Starter
DahplA

Gleipnir wrote:

No KDs

Normal

  1. 00:08:458 (1) - This NC strikes me as odd. To keep the NC consistent with the rest of the difficulty it wouldn't be needed. Indeed I put one here without being needed.
  2. 00:38:262 (4) - Ctrl + J unless your trying to avoid something that'd be more common, which you probably are. No reason not too I guess >.>
  3. 01:21:399 (5,6,1) - nit-picky stuff but bending #5 like you did #6 would like neater as a group. Fix


Sorry. So I can't really test an insane that well at the moment because I recently discovered I have Tendonitis in my left hand. I was trying to mod it but I definitely couldn't spot many things without actually being able to play the map.

Please message me back whenever you remap the hard and easy, hopefully by then I can mod the entire mapset with a hand that doesn't kill (It's gotten a bit better so I may just comeback even before that) Ok

btw on Clumsy
02:58:164 (3,4) - Um ._. Don't ask...was blanketing...
Thank you :) I'll send a message soon
Cerulean Veyron
Hi, M4M as we discussed ^w^

[> General <]
  1. - The custom hitsound soft-hitclap2 and soft-slidetick2 has some weird soundings on the near end... sth like a hi-hat idk, but makes it sound a little weird when using to hit objects.
  2. - The breaktime on 01:56:203 - is REAAALLY long, approx 20 seconds... players might not be able to wait that long. I suggest you could continue mapping on 02:07:673 - .
  3. - Inconsistent hitsounding through all diffs, or is it WIP?
  4. - Fine!
[> Easy <]
  1. 00:11:203 (2) - I prefer this circle should be above than here to smoothen the flow, somewhere on x:376|y:132 or nearby.
  2. 00:13:164 (1) - Maybe you could remake this slider as 1/1 slider and adding a circle next to it for emphasize much more to the song track. Might improve rhythm~
  3. 00:21:007 (1,2) - I feel this flow broke a little bit, since the circle is behind where the slider is positioned. It's not broken much, it's just a little...
  4. 00:35:909 (4) - Well, i prefer this slider should be curved. Just to improve some aesthetics on sliders.
  5. 00:42:967 (1) - Kinda minor, but try curving the slider's second curve for some symmetry.
  6. 00:53:948 (3) - Almost the same as 00:35:909 (4) -
  7. 00:58:262 (4) - I think you can improve the flow much here than the current one you have. Try moving this circle, for example, nearby x:104|y:352 to flow the pattern smoother. Instead of stack in easy diff, might be a little unnoticeable to beginners. Watch the spacing too.
  8. 01:29:242 (2,3) - What kind of flow is this?! Probably slider (3)'s red anchor doesn't follow any of the song tracks, or either a simple rhythm imo.
  9. 01:32:379 (2,3) - Try to even out the spacing here, since circle (3) is a little close to slider (2)'s border, would be a tiny overlap in my view...
  10. 01:50:418 (1,2) - Same as above.
  11. 01:55:124 - Err on this part, you've added an NC on Hard and Clumsy diff. Why not on Easy and Normal as well? Kinda inconsistent throughout every diffs.
  12. 02:39:830 (4,1) - Hmm recorrect blanket?
  13. 02:48:458 (3) - Ctrl + J this slider? The flow is almost the same as on 00:21:007 (1,2) -. So yeah, think about it...
  14. 03:11:595 (2) - Move somewhere to x:48|y:248 or nearby? Try to summarize the flow for a bit on some of your patterns.
  15. 03:36:301 (2,3) - Replace these as one slider? The rhythm would sound better imo.
  16. 04:20:222 (4,5) - Same as above.
  17. - The diff is fine, but you'll just need some checking over your flows. Few are kinda breaking because of circles behind slider tails/almost tiny-overlapping or w/e... But i think, it's not a big deal ;p
[> Normal <]
  1. 00:04:144 (2) - Ehh, same as previous diff, i prefer this slider curved. But hey, you could've made a good blanket here.
  2. 00:16:301 (4) - How about moving this slider's tail to x:384|y:132 or nearby? Might improve the flow really huge~
  3. 00:20:222 (5,1) - How about a parallel here with (5)'s tail and (1)?
  4. 00:25:713 (3) - I guess you added NC on this part over other diffs, why not here as well? ofc, for consistency.
  5. 00:32:379 (5,6) - Uhhh why this overlap... ?
  6. 00:49:634 (2) - I wonder if you could curve this slider below instead of above, like Ctrl + G>H>J e.g.
  7. 00:55:516 (1,2) - Likely minor, but maybe a little blanket here, at least?
  8. 01:01:791 (1,2) - Idk, but recorrect blanket lol
  9. 01:30:811 (7,1) - ^
  10. 01:38:262 (1) - Maybe, this should be stacked on the slider tail instead of head... just my opinion.
  11. 01:44:536 (2,3) - Wow, this blanket...
  12. 01:49:242 (5,6) - Replace this to 1/2 slider, alike 01:48:850 (4) - ?
  13. 02:21:744 - Why doul you ignore the intense beat here? You've added notes/downbeat notes here, but why not in this diff? quite inconsistent.
  14. 02:26:497 (3,4) - This overlap is a little off, try rearrange slider (3) curved on the right.
  15. 02:37:477 (1,2,3) - This pattern is kinda odd to me, but idk...
  16. 03:05:713 (1) - I highly recommend that this kind of slider is NOT allowed on Easy/Normal diffs. Because the self-overlapping tail on it's own body might be very complex for new players to notice. Probably they might not be able to play very well with this. So ehh, reconsider this.
  17. 03:11:595 (3,4) - The rhythm feels a little off-beat to me, so maybe you could Ctrl + G the rhythm instead of downbeat.
  18. 04:14:495 - This Inherited point is unused, remove it?
  19. - Err same comment as previous diff, but likely more than that.
[> Hard <]
  1. 00:01:399 (3) - Curve this above?
  2. 00:18:556 - I think this part is kinda worth a circle, because that little whistle sound on the song track can probably be heard.
  3. 00:22:183 (5,1,2) - I prefer a jump should be between (5) and (1), not (1) and (2).
  4. 00:38:654 (2,3) - Idk, but recorrect blanket here.
  5. 00:41:399 (1) - The vocal here sounds pretty worth for 1/2 repeated slider, so fill out that rhythm?
  6. 00:50:222 (6,7,8) - Pattern is fine, but what's with the spacing coming out so sudden? The song track may didn't ask for it.
  7. 00:52:379 (1,2) - Hey, how about a symmetry here? might improve flow/slider aesthetics imo.
  8. 00:57:673 (2,3) - Recorrect blanket, or sth else?
  9. 01:07:673 (2,3,1) - I can see very close that the notes isn't perfectly stacked yet. Maybe try to check that out?
  10. 01:18:065 (2,3,4) - Almost the same as 00:50:222 (6,7,8) -, how about balancing them for consistency?
  11. 01:44:144 (1,3) - If it's really true you're overlapping (1) and (3) on purpose, then what's the case?
  12. - Ehh, there are more similar issues as above mods. I guess you could find them on your own(to avoid huge mods).
  13. 02:44:928 (6,7,1) - Same as 00:22:183 (5,1,2) -
  14. 02:45:713 (2,3,4) - Try a triangle formation here ;A;
  15. 03:39:438 (3,1) - Recorrect blanket? idk
  16. 03:47:876 - Unused inherited point, remove?
  17. 04:05:320 (1,2,3) - Why a sudden jump here? You should probably balance the DS here...
  18. 04:11:399 (6,1) - Move to x:44|y:268 or closer for one, perfect, diamond formation? Watch the spacing too.
  19. - Good diff, but some DS and few patterns need a small-time check. But still, seems fine to me gg.
Sorry if my mod is kinda... big, lol

Uhmm, i guess it's enough for me, i'm tired e_e
Anyway, nice song~ Good Luck with it :3/
Topic Starter
DahplA

Gray Veyron wrote:

Hi, M4M as we discussed ^w^

[> General <]
  1. - The custom hitsound soft-hitclap2 and soft-slidetick2 has some weird soundings on the near end... sth like a hi-hat idk, but makes it sound a little weird when using to hit objects. I can't fix this without ruining the audio. I can't find a good replacement clap sound either. I used it from another mapset, so it should be fine
  2. - The breaktime on 01:56:203 - is REAAALLY long, approx 20 seconds... players might not be able to wait that long. I suggest you could continue mapping on 02:07:673 - . Will fix
  3. - Inconsistent hitsounding through all diffs, or is it WIP? If you could tell me where exactly these are, I can fix them
  4. - Fine!
[> Easy <]
  1. 00:11:203 (2) - I prefer this circle should be above than here to smoothen the flow, somewhere on x:376|y:132 or nearby.
  2. 00:13:164 (1) - Maybe you could remake this slider as 1/1 slider and adding a circle next to it for emphasize much more to the song track. Might improve rhythm~
  3. 00:21:007 (1,2) - I feel this flow broke a little bit, since the circle is behind where the slider is positioned. It's not broken much, it's just a little... There's no overlap on my end
  4. 00:35:909 (4) - Well, i prefer this slider should be curved. Just to improve some aesthetics on sliders. not needed, also next slider is curved, so variation
  5. 00:42:967 (1) - Kinda minor, but try curving the slider's second curve for some symmetry. Tried my best
  6. 00:53:948 (3) - Almost the same as 00:35:909 (4) - Same reasons (here it goes curved, straight, curved)
  7. 00:58:262 (4) - I think you can improve the flow much here than the current one you have. Try moving this circle, for example, nearby x:104|y:352 to flow the pattern smoother. Instead of stack in easy diff, might be a little unnoticeable to beginners. Watch the spacing too.
  8. 01:29:242 (2,3) - What kind of flow is this?! Probably slider (3)'s red anchor doesn't follow any of the song tracks, or either a simple rhythm imo. lol idek
  9. 01:32:379 (2,3) - Try to even out the spacing here, since circle (3) is a little close to slider (2)'s border, would be a tiny overlap in my view...again fine on my end. maybe the skin or something...
  10. 01:50:418 (1,2) - Same as above. Definitely that one
  11. 01:55:124 - Err on this part, you've added an NC on Hard and Clumsy diff. Why not on Easy and Normal as well? Kinda inconsistent throughout every diffs. Ahh, because on Easy and Normal I do NCs less. Forgot about this one
  12. 02:39:830 (4,1) - Hmm recorrect blanket?
  13. 02:48:458 (3) - Ctrl + J this slider? The flow is almost the same as on 00:21:007 (1,2) -. So yeah, think about it... why not
  14. 03:11:595 (2) - Move somewhere to x:48|y:248 or nearby? Try to summarize the flow for a bit on some of your patterns.
  15. 03:36:301 (2,3) - Replace these as one slider? The rhythm would sound better imo. not necessary. I like having circles there
  16. 04:20:222 (4,5) - Same as above.
  17. - The diff is fine, but you'll just need some checking over your flows. Few are kinda breaking because of circles behind slider tails/almost tiny-overlapping or w/e... But i think, it's not a big deal ;p okee
[> Normal <]
  1. 00:04:144 (2) - Ehh, same as previous diff, i prefer this slider curved. But hey, you could've made a good blanket here.
  2. 00:16:301 (4) - How about moving this slider's tail to x:384|y:132 or nearby? Might improve the flow really huge~ the slider is already sitting on that
  3. 00:20:222 (5,1) - How about a parallel here with (5)'s tail and (1)? DS issue. I got lazy and just made it curve
  4. 00:25:713 (3) - I guess you added NC on this part over other diffs, why not here as well? ofc, for consistency.
  5. 00:32:379 (5,6) - Uhhh why this overlap... ? There are overlaps in other spots. I don't see this one as being a problem, considering it overlapping very little of the next slider
  6. 00:49:634 (2) - I wonder if you could curve this slider below instead of above, like Ctrl + G>H>J e.g.
  7. 00:55:516 (1,2) - Likely minor, but maybe a little blanket here, at least? it already almost is lol
  8. 01:01:791 (1,2) - Idk, but recorrect blanket lol
  9. 01:30:811 (7,1) - ^
  10. 01:38:262 (1) - Maybe, this should be stacked on the slider tail instead of head... just my opinion. not really gamechanging
  11. 01:44:536 (2,3) - Wow, this blanket...
  12. 01:49:242 (5,6) - Replace this to 1/2 slider, alike 01:48:850 (4) - ?
  13. 02:21:744 - Why doul you ignore the intense beat here? You've added notes/downbeat notes here, but why not in this diff? quite inconsistent.
  14. 02:26:497 (3,4) - This overlap is a little off, try rearrange slider (3) curved on the right.
  15. 02:37:477 (1,2,3) - This pattern is kinda odd to me, but idk... looks ok
  16. 03:05:713 (1) - I highly recommend that this kind of slider is NOT allowed on Easy/Normal diffs. Because the self-overlapping tail on it's own body might be very complex for new players to notice. Probably they might not be able to play very well with this. So ehh, reconsider this.
  17. 03:11:595 (3,4) - The rhythm feels a little off-beat to me, so maybe you could Ctrl + G the rhythm instead of downbeat.
  18. 04:14:495 - This Inherited point is unused, remove it? If you're talking about the nearest one, it's for the hitsounds
  19. - Err same comment as previous diff, but likely more than that.
[> Hard <]
  1. 00:01:399 (3) - Curve this above?
  2. 00:18:556 - I think this part is kinda worth a circle, because that little whistle sound on the song track can probably be heard.
  3. 00:22:183 (5,1,2) - I prefer a jump should be between (5) and (1), not (1) and (2).
  4. 00:38:654 (2,3) - Idk, but recorrect blanket here.
  5. 00:41:399 (1) - The vocal here sounds pretty worth for 1/2 repeated slider, so fill out that rhythm?
  6. 00:50:222 (6,7,8) - Pattern is fine, but what's with the spacing coming out so sudden? The song track may didn't ask for it.
  7. 00:52:379 (1,2) - Hey, how about a symmetry here? might improve flow/slider aesthetics imo.
  8. 00:57:673 (2,3) - Recorrect blanket, or sth else?
  9. 01:07:673 (2,3,1) - I can see very close that the notes isn't perfectly stacked yet. Maybe try to check that out? auto stack, should be good
  10. 01:18:065 (2,3,4) - Almost the same as 00:50:222 (6,7,8) -, how about balancing them for consistency?
  11. 01:44:144 (1,3) - If it's really true you're overlapping (1) and (3) on purpose, then what's the case?
  12. - Ehh, there are more similar issues as above mods. I guess you could find them on your own(to avoid huge mods).
  13. 02:44:928 (6,7,1) - Same as 00:22:183 (5,1,2) -
  14. 02:45:713 (2,3,4) - Try a triangle formation here ;A;
  15. 03:39:438 (3,1) - Recorrect blanket? idk
  16. 03:47:876 - Unused inherited point, remove? no it's used
  17. 04:05:320 (1,2,3) - Why a sudden jump here? You should probably balance the DS here...
  18. 04:11:399 (6,1) - Move to x:44|y:268 or closer for one, perfect, diamond formation? Watch the spacing too.
  19. - Good diff, but some DS and few patterns need a small-time check. But still, seems fine to me gg.
Sorry if my mod is kinda... big, lol

Uhmm, i guess it's enough for me, i'm tired e_e
Anyway, nice song~ Good Luck with it :3/
Blank is fixed. Thanks a lot
Yunona
From M4M

Easy


  1. 00:10:026 (1) - Might be in the Timing Setup Panel instead of S:C3 put S:C5,to in the middle of the slider was clap?
  2. 00:11:203 (2) - Here, too, try to put the clap
  3. 00:24:144 (1,2) - 2 the circle a little bit to push from the slider 1,because the distance is too small.
  4. 01:09:634 (3,4) - 4 the circle a little bit to push from the slider 3,because the distance is too small.
  5. 02:33:556 (3,1) - 1 slider a little bit to push from the slider 3,because the distance is too small.
Hard


  1. 00:50:222 (6,7) - try ctrl+G,just a suggestion
  2. 04:03:752 (1,2) - 2 slider a little bit to push from the slider 1,because the distance is too small.
  3. 04:08:262 (6,1) - 1 slider a little bit to push from the circle 6,because the distance is too small.
  4. 04:08:458 (1,2) - 2 the circle a little bit to push from the slider 1,because the distance is too small.
Insane


  1. 03:21:987 (2) put on x:400 y:104,to was a blanket
Awesome map! I give a star.Waiting for Ranking <3
Topic Starter
DahplA

Chamue wrote:

From M4M

Easy


  1. 00:10:026 (1) - Might be in the Timing Setup Panel instead of S:C3 put S:C5,to in the middle of the slider was clap?
  2. 00:11:203 (2) - Here, too, try to put the clap Forgot about these. Thanks
  3. 00:24:144 (1,2) - 2 the circle a little bit to push from the slider 1,because the distance is too small.
  4. 01:09:634 (3,4) - 4 the circle a little bit to push from the slider 3,because the distance is too small.
  5. 02:33:556 (3,1) - 1 slider a little bit to push from the slider 3,because the distance is too small. Fixed all
Hard


  1. 00:50:222 (6,7) - try ctrl+G,just a suggestion I don't think it needs to be jump here
  2. 04:03:752 (1,2) - 2 slider a little bit to push from the slider 1,because the distance is too small.
  3. 04:08:262 (6,1) - 1 slider a little bit to push from the circle 6,because the distance is too small.
  4. 04:08:458 (1,2) - 2 the circle a little bit to push from the slider 1,because the distance is too small. Fixed all
Insane


  1. 03:21:987 (2) put on x:400 y:104,to was a blanket Done
Awesome map! I give a star.Waiting for Ranking <3
Thank you. ^_^
-Kanzaki
Hello DahplA From my queue M4M.


Clumsy :



  • 00:11:595 delete this circle 00:11:399 (4) - make this a slider or you can keep the circle but it will effect the next mod here

    00:11:791 (5) - 00:11:987 (6) - 00:12:183 (7) - add circle

    00:12:575 (8) - 00:12:771 (9) - 00:12:967 (10) - add circle

    00:13:360 (2,3,4) - make this triple 00:13:458 (3) -

    00:19:438 (1) - end this slider at 00:19:634 and add circle at 00:19:830 (2)

    00:26:693 (2,3,4) - triple here for that you should delete 5 - 00:26:791 (3) -

    01:01:693 (5) - triple here like others

    01:07:967 (6) - ^ 01:07:869 (5,6,1) - stack if you make triple

    01:21:791 (4) - dont use stream here 01:21:889 (5,7) - delete these fits better

    01:45:516 (1) - end this slider at 01:45:713 and then 01:45:909 (2) - add circle

    01:46:497 (5) - delete this slider and then 01:46:693 (5) - add a circle

    ^ If you do the last one i suggest you to stack here they are kinda sound same 01:45:909 (2,5) - 01:46:105 (3,6) - 01:46:301 (4,7) -

    02:42:575 (2,3) - add circle and stack them with 02:42:183 (1) but after that better not stack this > 02:43:164 (1)

    03:35:320 (6,7,1) - triple here

    04:28:262 (5) - maybe you can change this to triple circle

Hard :





  • 00:04:536 (3,4) - delete this circles and create a slider > 00:04:536 (3) - 00:04:732

    00:04:928 (4) - ok gonna change this slider to a reverse slider first end it on 00:05:124 and reverse

    00:05:713 (2) - ^ same thing after these to it should seem like this :


    00:20:026 (2) - maybe add circle

    00:26:497 (2) - reverse slider :


    00:48:065 (2,3) - same suggestion with the clumsy diff add circle and stack them.

    01:01:595 (3,4,1) - triple

    01:19:634 (2,3) - delete both and make slider : 01:19:634 (2) - 01:19:830

    01:26:693 (5) - add circle

    02:35:516 (5) - annoying distance

    02:49:830 (5,6,1) - triple

    03:09:634 (3,4) - add circle even they dont follow a thing feels nice stack maybe or maybe not this time your opinion

    03:41:595 (5) - annoying distance

    04:07:869 (4,5) - ^

    04:17:085 (3,4) - ^

    04:25:124 (4,5) - ^

Ok thats all my longest mod tho :P. Nice song and map someone had to make full version of it.
Topic Starter
DahplA

-Kanzaki wrote:

Hello DahplA From my queue M4M.


Clumsy :



  • 00:11:595 delete this circle 00:11:399 (4) - make this a slider or you can keep the circle but it will effect the next mod here I don't want a sliderend to on a downbeat. It counteracts the effect of a finish

    00:11:791 (5) - 00:11:987 (6) - 00:12:183 (7) - add circle

    00:12:575 (8) - 00:12:771 (9) - 00:12:967 (10) - add circle There is minimal sound here. It also lessens the effect of 00:13:164 (1) -

    00:13:360 (2,3,4) - make this triple 00:13:458 (3) - No sound

    00:19:438 (1) - end this slider at 00:19:634 and add circle at 00:19:830 (2) Fix

    00:26:693 (2,3,4) - triple here for that you should delete 5 - 00:26:791 (3) - No change

    01:01:693 (5) - triple here like others Fix

    01:07:967 (6) - ^ 01:07:869 (5,6,1) - stack if you make triple fix

    01:21:791 (4) - dont use stream here 01:21:889 (5,7) - delete these fits better fix

    01:45:516 (1) - end this slider at 01:45:713 and then 01:45:909 (2) - add circle The 1/1 slider here fits better

    01:46:497 (5) - delete this slider and then 01:46:693 (5) - add a circle Not necessary

    ^ If you do the last one i suggest you to stack here they are kinda sound same 01:45:909 (2,5) - 01:46:105 (3,6) - 01:46:301 (4,7) -

    02:42:575 (2,3) - add circle and stack them with 02:42:183 (1) but after that better not stack this > 02:43:164 (1) No change

    03:35:320 (6,7,1) - triple here Ok

    04:28:262 (5) - maybe you can change this to triple circle It matches 1/6 beat

Hard :





  • 00:04:536 (3,4) - delete this circles and create a slider > 00:04:536 (3) - 00:04:732 Fix

    00:04:928 (4) - ok gonna change this slider to a reverse slider first end it on 00:05:124 and reverse Fix, but no reverse

    00:05:713 (2) - ^ same thing after these to it should seem like this Fixed it differently


    00:20:026 (2) - maybe add circle Ok

    00:26:497 (2) - reverse slider Fixed differently


    00:48:065 (2,3) - same suggestion with the clumsy diff add circle and stack them. Not necessary

    01:01:595 (3,4,1) - triple Yes

    01:19:634 (2,3) - delete both and make slider : 01:19:634 (2) - 01:19:830 Fix

    01:26:693 (5) - add circle Yep

    02:35:516 (5) - annoying distance Fix

    02:49:830 (5,6,1) - triple Fix

    03:09:634 (3,4) - add circle even they dont follow a thing feels nice stack maybe or maybe not this time your opinion No change

    03:41:595 (5) - annoying distance

    04:07:869 (4,5) - ^ This one is ok

    04:17:085 (3,4) - ^

    04:25:124 (4,5) - ^ Fixed all the other ones

Ok thats all my longest mod tho :P. Nice song and map someone had to make full version of it.
Thank you :)
JBHyperion
Recheck by request

Easy
  1. 00:25:713 (1,1) - I know you want to emphasises these notes with a NC, but I'm not sure it's really necessary. 00:25:713 (1) has no special emphasis, and you're following a constant NC pattern every 8 beats, so this can probably go. 00:26:497 (1) is more understandable due to the timeline spacing, so I guess this one could be kept if you wanted
  2. 00:38:262 (3) - Consider adjusting this a little to create a more even flow between 00:37:869 (2,3,4) - You could rotate the tail 45 degrees anitclockwise, and/or try curving (3) slightly for a more fluid movement
  3. 01:34:732 (1) - Perhaps curve this downwards slightly? I feel if flows into 01:36:693 (2) a little better
  4. 01:47:281 (1) - This will blanket 01:46:497 (3) better if you remove the red node, which currently makes it look a little clunky. Try this instead
    154,298,107281,6,0,B|217:314|276:269|255:212|261:173,1,180,6|2,0:0|0:0,0:0:0:0:
  5. 02:13:360 (4) - I'm in two minds about this slider. On one hand, I dislike it, because it's kinda confusing to read for a beginner, and it's not mapped to a particularly strong sound like the other 1/2 sliders e.g. 00:48:654 (1) - so it feels odd to play. On the other hand, removing it would make 02:13:556 the most logical place to put a circle, leaving a 3/2 space which would be difficult for a beginner to read as well. Perhaps circle + 1/1 slider repeating once would work?
  6. 02:34:340 (1) - I'd move the red node to the right a little so that the direction change matches the kick drum sound on the white tick
  7. 03:46:497 (3) - ^ The direction change can draw more emphasis to the synth notes here if you want by making them occur at the first two red ticks

Normal
  1. 00:04:144 (2) - Blanket slightly off here, move the central grey node to [312,161]
  2. 00:50:811 (5) - ^ move central grey node to [433,188] and tail node to [414,245]
  3. 01:00:614 (6) - ^ curve needs to be increased slightly (and maybe moved to the right a tiny bit to maintain DS
  4. 01:17:477 (4,5) - Blanketing with the angular slider looks a little strange to me. I'd either move these so they're not blanketed, or make (4) into a smooth curve
  5. 01:18:262 (5) - Blanket slightly off, rotate tail 2 degrees clockwise
  6. 01:21:007 (4) - Move this one pixel to the left to make DS 100% consistent (:
  7. 01:36:301 (4) - Move central grey node to [70,162] to make the blanket better
  8. 02:42:183 (1) - I don't feel the NC is necessary here, this note isn't that prominent that you need to break your NC pattern IMO
  9. 03:11:987 (1) - Why NC here when all throughout the song you're using an 8 beat NC pattern?
  10. 03:17:477 (2) - Blanket slightly out, move the central node to [180,53] and the tail to [254,63]

Hard
  1. 00:26:301 (1) - Since you're following a 4 beat NC pattern in this diff, and the increased AR makes both of 00:25:713 (1,1) visible at once, I don't feel you really need to NC this note anymore
  2. 01:04:928 (1) - This needs to be curved a tiny bit more for a better blanket, try moving the central grey node to [315,91]
  3. 01:22:967 (2) - Perhaps replace this with a flipped version of 01:22:183 (1) to create a nice symmetry?
  4. 01:31:595 (1) - Tiny bend on the end of this slider looks a little odd - I guess you've done it to fit the blanket? It's not critical, but I feel you'd do better to curve this slider and reblanket
  5. 01:36:693 (3,4,5) - To avoid having to go back over yourself in this movement, and to create a smoother flow into (5), perhaps try something like this? I feel it flows better nad has a cool symmetry, but it might not be what you had in mind.
  6. 02:14:340 - Any reason why you decided not to map the 1/4 rattle sound here like you did at 02:11:203 (2) and 02:17:477 (2) -?
  7. 02:46:105 (4) - Might be nice if the slider head formed an equilateral triangle with 02:45:713 (2,3,4) by moving it to [305,176]
  8. 03:17:869 (4,5) - I feel the flow would be improved here if you reversed the order of these two. The zig-zag doesn't really do it for me here, and if you switch these, the improvement in flow between 03:17:477 (3,4,5) greatly outweighs the slightly sharper flow between 03:18:065 (5,1)
  9. 03:21:399 (1) - Rotate tail 1 degree clockwise for a better blanket
  10. 04:06:497 (3) - The vocal sound is smooth here, so I feel a curve would be better than a sharp angle here

Clumsy
  1. 00:32:575 (3,4) - Could you maybe make (3) sit more towards the centre of the slider for a neater symmetry? Like this I guess - https://osu.ppy.sh/ss/3227840
  2. 00:41:987 (4,5,6) - (5) is a more prominent note in the music, so I'd try to make the jump (4,5) bigger than (5,6) if possible. Whilst you're here, 00:42:771 (8,1) could probably do with being increased to, since it's on the downbeat, NC and is strongly emphasised with the whistle hitsound
  3. 00:51:203 (2,3,4) - Same idea as 00:32:575 (3,4)m maybe move the stack (2,3) to [25,160]?
  4. 01:14:340 (1,2,3) - Whilst (3) is more emphasised than (2), the difference isn't so great as to justify a jump if this size. I'd move (2) to somewhere like [165,199], which feels less "snappy" whilst still maintaining the feel I think you were looking for here
  5. 01:23:948 - Feels weird to leave a space here compared to somewhere like 01:28:262 - where there is more finality to justify the space. I'd replace the circle at 01:23:752 (1) with a 1/2 slider
  6. 02:14:405 (2) - I know slider leniency makes this a little easier than the spacing suggests, but it's still a little high IMO. Could you move it a little closer? I feel that [262,83] with a 45 degree clockwise rotation plays and looks better
  7. 02:17:085 (1,2,3) - If you follow the above, try to do a similar thing here - it just looks a little nicer with equal spacing to me, but the DS is more even here so it's fine if you want to leave it as it is
  8. 02:46:889 (1,2,3,4,1,2,3,4) - Why the drastic change in spacing between these two patterns? They have essentially the same emphasis, so the spacing should be similar (slightly more on the second quartet due to the slight increase in vocal emphasis)
  9. 03:47:085 (6) - You may want to NC here, since there's a large jump, a sharp direction change between 03:46:497 (5,6,7) - and it would also be consistent with your other "jump" patterns such as 03:43:360 (1,2,3,4,1,2,3,4) etc.

We're making good progress, call me back when you're ready (:
Topic Starter
DahplA

JBHyperion wrote:

Recheck by request

Easy
  1. 00:25:713 (1,1) - I know you want to emphasises these notes with a NC, but I'm not sure it's really necessary. 00:25:713 (1) has no special emphasis, and you're following a constant NC pattern every 8 beats, so this can probably go. 00:26:497 (1) is more understandable due to the timeline spacing, so I guess this one could be kept if you wanted Ok, I'm going to keep the second one to be consistent throughout difficulties. I'll remove the first one.
  2. 00:38:262 (3) - Consider adjusting this a little to create a more even flow between 00:37:869 (2,3,4) - You could rotate the tail 45 degrees anitclockwise, and/or try curving (3) slightly for a more fluid movement Fix
  3. 01:34:732 (1) - Perhaps curve this downwards slightly? I feel if flows into 01:36:693 (2) a little better True
  4. 01:47:281 (1) - This will blanket 01:46:497 (3) better if you remove the red node, which currently makes it look a little clunky. Try this instead I like this blanket, I think it gives more variety from your standard curve, without ruining the flow. It also resembles one of the sliders from Neuronecia (for reference, 00:39:543 (1) - this one)
    154,298,107281,6,0,B|217:314|276:269|255:212|261:173,1,180,6|2,0:0|0:0,0:0:0:0:
  5. 02:13:360 (4) - I'm in two minds about this slider. On one hand, I dislike it, because it's kinda confusing to read for a beginner, and it's not mapped to a particularly strong sound like the other 1/2 sliders e.g. 00:48:654 (1) - so it feels odd to play. On the other hand, removing it would make 02:13:556 the most logical place to put a circle, leaving a 3/2 space which would be difficult for a beginner to read as well. Perhaps circle + 1/1 slider repeating once would work? I went with the regular 1/1 beat pattern.
  6. 02:34:340 (1) - I'd move the red node to the right a little so that the direction change matches the kick drum sound on the white tick Fixed
  7. 03:46:497 (3) - ^ The direction change can draw more emphasis to the synth notes here if you want by making them occur at the first two red ticks Flows really well

Normal
  1. 00:04:144 (2) - Blanket slightly off here, move the central grey node to [312,161] fix
  2. 00:50:811 (5) - ^ move central grey node to [433,188] and tail node to [414,245] ^
  3. 01:00:614 (6) - ^ curve needs to be increased slightly (and maybe moved to the right a tiny bit to maintain DS Fix
  4. 01:17:477 (4,5) - Blanketing with the angular slider looks a little strange to me. I'd either move these so they're not blanketed, or make (4) into a smooth curve Fixed to regular blanket
  5. 01:18:262 (5) - Blanket slightly off, rotate tail 2 degrees clockwise Fix
  6. 01:21:007 (4) - Move this one pixel to the left to make DS 100% consistent (: neat freak >.>
  7. 01:36:301 (4) - Move central grey node to [70,162] to make the blanket better Fix
  8. 02:42:183 (1) - I don't feel the NC is necessary here, this note isn't that prominent that you need to break your NC pattern IMO I guess this falls under the same category as Easy fix
  9. 03:11:987 (1) - Why NC here when all throughout the song you're using an 8 beat NC pattern? Didn't notice that, thanks
  10. 03:17:477 (2) - Blanket slightly out, move the central node to [180,53] and the tail to [254,63] Fix

Hard
  1. 00:26:301 (1) - Since you're following a 4 beat NC pattern in this diff, and the increased AR makes both of 00:25:713 (1,1) visible at once, I don't feel you really need to NC this note anymore Yep
  2. 01:04:928 (1) - This needs to be curved a tiny bit more for a better blanket, try moving the central grey node to [315,91]
  3. 01:22:967 (2) - Perhaps replace this with a flipped version of 01:22:183 (1) to create a nice symmetry? I'm pretty sure symmetry was the thing I was avoiding here, but it looks nice so on second thought I'll change it
  4. 01:31:595 (1) - Tiny bend on the end of this slider looks a little odd - I guess you've done it to fit the blanket? It's not critical, but I feel you'd do better to curve this slider and reblanket Fix
  5. 01:36:693 (3,4,5) - To avoid having to go back over yourself in this movement, and to create a smoother flow into (5), perhaps try something like this? I feel it flows better nad has a cool symmetry, but it might not be what you had in mind. I don't want the jump from 2,3 to be too far apart. I also think the stack isn't really odd here Also thanks for naming your image xD
  6. 02:14:340 - Any reason why you decided not to map the 1/4 rattle sound here like you did at 02:11:203 (2) and 02:17:477 (2) -? Fix,
  7. 02:46:105 (4) - Might be nice if the slider head formed an equilateral triangle with 02:45:713 (2,3,4) by moving it to [305,176] Moved 02:45:909 (3) - instead so 02:46:105 (4,5,1) - here it's still a triangle
  8. 03:17:869 (4,5) - I feel the flow would be improved here if you reversed the order of these two. The zig-zag doesn't really do it for me here, and if you switch these, the improvement in flow between 03:17:477 (3,4,5) greatly outweighs the slightly sharper flow between 03:18:065 (5,1) Yep
  9. 03:21:399 (1) - Rotate tail 1 degree clockwise for a better blanket Fix
  10. 04:06:497 (3) - The vocal sound is smooth here, so I feel a curve would be better than a sharp angle here I don't feel like that's needed, plus I like the flow here 04:05:320 (1,2,3) - of curved, straight, angled which was what I was aiming for from the start

Clumsy
  1. 00:32:575 (3,4) - Could you maybe make (3) sit more towards the centre of the slider for a neater symmetry? Like this I guess - https://osu.ppy.sh/ss/3227840 Yep, took me a while to figure out the difference :3
  2. 00:41:987 (4,5,6) - (5) is a more prominent note in the music, so I'd try to make the jump (4,5) bigger than (5,6) if possible. Whilst you're here, 00:42:771 (8,1) could probably do with being increased to, since it's on the downbeat, NC and is strongly emphasised with the whistle hitsound ok
  3. 00:51:203 (2,3,4) - Same idea as 00:32:575 (3,4)m maybe move the stack (2,3) to [25,160]? yep
  4. 01:14:340 (1,2,3) - Whilst (3) is more emphasised than (2), the difference isn't so great as to justify a jump if this size. I'd move (2) to somewhere like [165,199], which feels less "snappy" whilst still maintaining the feel I think you were looking for here Moved close to that spot, but slightly more to upper-right
  5. 01:23:948 - Feels weird to leave a space here compared to somewhere like 01:28:262 - where there is more finality to justify the space. I'd replace the circle at 01:23:752 (1) with a 1/2 slider Ok
  6. 02:14:405 (2) - I know slider leniency makes this a little easier than the spacing suggests, but it's still a little high IMO. Could you move it a little closer? I feel that [262,83] with a 45 degree clockwise rotation plays and looks better Nice
  7. 02:17:085 (1,2,3) - If you follow the above, try to do a similar thing here - it just looks a little nicer with equal spacing to me, but the DS is more even here so it's fine if you want to leave it as it is Fixed as well
  8. 02:46:889 (1,2,3,4,1,2,3,4) - Why the drastic change in spacing between these two patterns? They have essentially the same emphasis, so the spacing should be similar (slightly more on the second quartet due to the slight increase in vocal emphasis) Fixed
  9. 03:47:085 (6) - You may want to NC here, since there's a large jump, a sharp direction change between 03:46:497 (5,6,7) - and it would also be consistent with your other "jump" patterns such as 03:43:360 (1,2,3,4,1,2,3,4) etc. Whoops. I was actually missing the NC on 03:46:497 (5) - I'll NC here instead of on 6, as it makes more sense here

We're making good progress, call me back when you're ready (:
:D :D :D

the star looks so shiny >.<

Thanks a lot, again :P
Yoges
Clumsy:
00:05:516 -add note and change the 1 slider before it so it takes up 2 beats not 3 should end up looking something like this http://puu.sh/ii4qI/334bb2e9c8.jpg
00:48:065 - add note
00:48:458 ^
00:58::654(1) -replace the 1 with a 3 beat repeat slider or 3 notes.
01:24:536(2) -get rid of that repeat end & add a note
01:24:732(3) -replace the 3 slider with 2 notes
01:25:124(4) - delete note
01:25:329(1) -delete slider & add note
01:125:516 -add note
01:25:713 ^
02:19:438 -delete note
02:30:222 -add note
02:31:007 ^
02:36:693 (3,4) - delete the 3 & 4 and add 2 sliders
02:42:575 -add note
02:42:967 ^
03:02:869 -delete note
Topic Starter
DahplA

Yoges wrote:

Clumsy:
00:05:516 -add note and change the 1 slider before it so it takes up 2 beats not 3 should end up looking something like this http://puu.sh/ii4qI/334bb2e9c8.jpg Not really needed, since the slider is holding the note out
00:48:065 - add note
00:48:458 ^ Already had this suggested. I don't want to put notes there because I feel it's good spot to break. As well, the vocals by themselves aren't really a huge important note. I also want to give more emphasis to the claps 00:48:654 (1,2) -
00:58:654(1) -replace the 1 with a 3 beat repeat slider or 3 notes. Fix
01:24:536(2) -get rid of that repeat end & add a note I feel like this pattern is fine as it is. Also, is there any reason as to change it?
01:24:732(3) -replace the 3 slider with 2 notes Again, it works fine, and there's no reason to change it.
01:25:124(4) - delete note It will remove the flow here
01:25:329(1) -delete slider & add note I think you've put the wrong time here
01:25:516 -add note Fix
01:25:713 ^ ^
02:19:438 -delete note There's a very important hitsound there, so something needs to be mapped here
02:30:222 -add note There's no significant sound here
02:31:007 ^ ^
02:36:693 (3,4) - delete the 3 & 4 and add 2 sliders Fix
02:42:575 -add note Same note as before
02:42:967 ^
03:02:869 -delete note There is a sound here, so no need to remove.
Just make sure to add reasons to your suggestions. Overall good mod (for someone starting out :3)

Thank you :D
Yoges

DahplA wrote:

Yoges wrote:

Clumsy:
00:05:516 -add note and change the 1 slider before it so it takes up 2 beats not 3 should end up looking something like this http://puu.sh/ii4qI/334bb2e9c8.jpg Not really needed, since the slider is holding the note out
00:48:065 - add note
00:48:458 ^ Already had this suggested. I don't want to put notes there because I feel it's good spot to break. As well, the vocals by themselves aren't really a huge important note. I also want to give more emphasis to the claps 00:48:654 (1,2) -
00:58:654(1) -replace the 1 with a 3 beat repeat slider or 3 notes. Fix
01:24:536(2) -get rid of that repeat end & add a note I feel like this pattern is fine as it is. Also, is there any reason as to change it?
01:24:732(3) -replace the 3 slider with 2 notes Again, it works fine, and there's no reason to change it.
01:25:124(4) - delete note It will remove the flow here
01:25:329(1) -delete slider & add note I think you've put the wrong time here
01:25:516 -add note Fix
01:25:713 ^ ^
02:19:438 -delete note There's a very important hitsound there, so something needs to be mapped here
02:30:222 -add note There's no significant sound here
02:31:007 ^ ^
02:36:693 (3,4) - delete the 3 & 4 and add 2 sliders Fix
02:42:575 -add note Same note as before
02:42:967 ^
03:02:869 -delete note There is a sound here, so no need to remove.
Just make sure to add reasons to your suggestions. Overall good mod (for someone starting out :3)

Thank you :D
01:25:329(1) -delete slider & add note I think you've put the wrong time here I meant to say add 3 notes
And thanks for the feedback on my modding. :)
Topic Starter
DahplA

Yoges wrote:

01:25:329(1) -delete slider & add note I think you've put the wrong time here I meant to say add 3 notes
And thanks for the feedback on my modding. :)
Ahh, I've already fixed this one. Thanks anyway
Neil Watts
Hi, from my modding queue owo/

wow, a starred mapset, and so much mods... I'm not sure to find a lot of things here...

Here's my testplay (first try):
http://puu.sh/ii7uI/992b43bbec.osr

[Easy]
Nice diff, nothing to say.

[Normal]
- 01:01:399 (8) - I don't feel this circle necessary accordingly to the song
- 02:55:909 (7) - Same for this one, I felt them overmapped
The rest is really nice, I can't find anything more.

(I'm going to mod the whole mapset because my mod is poor)

[Hard]
- 00:06:889 (1) - This slider really looks like a burai slider, I strongly recommend you to change it on a more readable shape.
- 00:06:889 (1,2) - looks like there's also some distances issues around. (1.19x -> 1.27x)
- 01:41:007 (1) - same slider here :s this may be risky, and this is even not following the flow http://puu.sh/iiaB6/a486d59649.PNG
- 01:54:732 (4,5,1) - jump inconsistency with 00:25:320 (3,4,5) -, check your distances
- 03:47:281 (5,6,7) - same here
- 04:10:811 (3,4,5,6) - same here

[Insane]
Nothing to say about the patterns here, but you should check your distances, I feel like there are jumps when there shouldn't be, or no jumps where there should be (here for example 03:39:242 (2,3,4,5) - ).

Good luck for ranking!
Topic Starter
DahplA

Neil Watts wrote:

Hi, from my modding queue owo/

wow, a starred mapset, and so much mods... I'm not sure to find a lot of things here... Haha, don't worry. Every little bit helps ^_^

Here's my testplay (first try): Nice. Thanks for this :D
http://puu.sh/ii7uI/992b43bbec.osr

[Easy]
Nice diff, nothing to say.

[Normal]
- 01:01:399 (8) - I don't feel this circle necessary accordingly to the song
- 02:55:909 (7) - Same for this one, I felt them overmapped Fixed both
The rest is really nice, I can't find anything more.

(I'm going to mod the whole mapset because my mod is poor) Thank you :D

[Hard]
- 00:06:889 (1) - This slider really looks like a burai slider, I strongly recommend you to change it on a more readable shape. Ok
- 00:06:889 (1,2) - looks like there's also some distances issues around. (1.19x -> 1.27x) Fixed now, because of change above
- 01:41:007 (1) - same slider here :s this may be risky, and this is even not following the flow http://puu.sh/iiaB6/a486d59649.PNG Fixed
- 01:54:732 (4,5,1) - jump inconsistency with 00:25:320 (3,4,5) -, check your distances Fixed
- 03:47:281 (5,6,7) - same here These are both x1.6
- 04:10:811 (3,4,5,6) - same here Fixed

[Insane]
Nothing to say about the patterns here, but you should check your distances, I feel like there are jumps when there shouldn't be, or no jumps where there should be (here for example 03:39:242 (2,3,4,5) - ). I've checked over the mapset recently and I am confident that the jumps and anti-jumps are reasonable. Also, with this specific example, (it would help if I knew what instrument it was) the noise raises slightly, although I think the jump is slightly too big, so I've made a minor change.

Good luck for ranking! Thank you heaps :D
Edit: I haven't been able to update it recently...I'll probably try again tomorrow or something.

Edit 2: It updated. Have fun modding :P
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