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Zedd - I Want You To Know (feat. Selena Gomez) [Osu|Taiko]

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Topic Starter
LGV894
This map has been deleted on the request of its creator. It is no longer available.
Cartographer
Timing

Offset: 90

No kds ty
Cerulean Veyron
It's done, completely done.

Download me :3/
Topic Starter
LGV894

Gray Veyron wrote:

It's done, completely done.

Download me :3/
Sorry that I wasn't able to immediately update the mapset. I'm busy because of exams. And nice work though! :D I like it!
JapanYoshiTheGamer
Quickly troubleshot all the maps...

Easy
  1. spinner at the start is not appropriate for beginners
  2. easy maps should not have syncopation
  3. incomplete
Insane V2
  1. start is too sudden
  2. abuses spinners
  3. inconsistent spacing
  4. incomplete
Veyron's Hard
  1. The spacing confused me in the second verse
Insane (V1?)
  1. inconsistent spacing (It starts as 1 space = 1/2 beat and later morphs into 2 spaces = 1/2 beat}
  2. too many jumps when not needed
  3. drop is unplayable
Mikayla
this map is too good that ill not even get surprised by this be ranked right now :oops:
Ciyus Miapah
okay lets go

Insane:
at overall you need to check your blankets (minor fixes) and check stacking there, i think minor overlaps will be bad idea in this map
some jump triplet kinda hard to expect since this map gap didnt too high for that (consider reduce distance)
okay after i testplay with some retries there, im sure AR8 is perfect in here (if you didnt want this map too slow, maybe change to 8.3)


01:06:079 (5) - its bad idea if you hide this note like this (but lot of pattern like this is in this map)
01:24:541 (5) - like this maybe http://puu.sh/h28jx/50a8c1f1e5.jpg
01:30:079 (3,4,1) - idk but triplet like this on low AR its not recommended (since this song has low sense for that, you should lower distance here) and i guess you need to fix this pattern at other part you map
01:49:694 (3,1) - overlap a bit
02:39:771 (3,4,5) - triplet pattern kinda low sound (reduce distance pls)
02:41:387 (3) - totally hit my HP bar you should remap this slider (dont place slider in there)
03:33:079 (4) - same problem like above
03:41:156 (4,5,6,7) - idk but this pattern fits with only 1/2 pattern

looks nice map

Veyron's Hard:
same SV with Insane diff? looks bad idea
some kind of overmap triplets is like beating insane pattern with only has 1/1 and 1/2 pattern with jumps the density in this map > density in insane diff

01:50:848 (1,2) - lmao blanket
01:52:233 (3,4) - use 1/2 pattern pls (i still can hear sound in 01:52:464 - )
02:31:002 (4,5) - make this distance didnt too far
03:19:002 (4) - you kidding in here right? use simple 1/2 pattern pls
03:43:002 (3,1) - overlap with 03:41:502 (6,1) - a bit
03:49:002 - unnecessary blank timeline at downbeat, you must map this, even you follow vocal this one needs to be mapped (kinda confusing about jump in here)
03:55:464 (2) - map this circle in 03:55:233 -
03:57:541 (5) - end slider in 03:58:233 -

nice map i guess but this map similiar like insane, just idk increase AR can help

ok good mapset, later
Good luck!
Cerulean Veyron

Fort wrote:

Veyron's Hard:
same SV with Insane diff? looks bad idea But GDs are fine. Don't look like a 'bad' idea.
some kind of overmap triplets is like beating insane pattern with only has 1/1 and 1/2 pattern with jumps the density in this map > density in insane diff

01:50:848 (1,2) - lmao blanket lmao, this is on purpose. Not trying to make a blanket here.
01:52:233 (3,4) - use 1/2 pattern pls (i still can hear sound in 01:52:464 - ) I was trying to follow the ride, so i did a little extended slider length for it. Maybe i'll keep this.
02:31:002 (4,5) - make this distance didnt too far idk, i was trying to make a jump here since the vocal sounds like it. But i'll change if another modder says this...
03:19:002 (4) - you kidding in here right? use simple 1/2 pattern pls But the guitar sounds like 1/4.
03:43:002 (3,1) - overlap with 03:41:502 (6,1) - a bit Okay
03:49:002 - unnecessary blank timeline at downbeat, you must map this, even you follow vocal this one needs to be mapped (kinda confusing about jump in here) Okay, also added little jump here :3
03:55:464 (2) - map this circle in 03:55:233 - Okay
03:57:541 (5) - end slider in 03:58:233 - But it sounds ending on 03:58:118 -

nice map i guess but this map similar like insane, just idk increase AR can help

ok good mapset, later
Good luck!
Fixed some issues you've mentioned, I kept all the triplets because of some guitar/ride/few electro sounds on the song track. You could almost hear it, would really not be overmapped.

But thanks, fart, i mean Fort!
Updated > http://puu.sh/h2kUi/4ba4b6c17a.rar
Topic Starter
LGV894

Kay- wrote:

this map is too good that ill not even get surprised by this be ranked right now :oops:
It's not yet ranked because I'm not that famous. :/ But if you want to help, you can add this map to your Favourites, share it with your friends or tell me here in the forums if you feel that something is not right.
Ciyus Miapah

LGV894 wrote:

It's not yet ranked because I'm not that famous. :/
yea
Sister Jude
  • [Insane]

    00:10:223 (2) - Try to keep on same line -red tick and slider's repeat (I hope you can understand my horrible English ._.)
    00:28:223 (2) - This isn't looks shapely (This isn't important thing just an idea)
    00:28:223 (2,3) - I understand that what you wanted to do but a blanket can be good for here
    00:46:685 (2,3) - 00:56:146 (2,3) - 00:56:377 (3,1) - 01:01:223 (2,3) - Let's blanket
    01:23:146 (1,4) - This blanket isn't looks shapely
    01:23:146 (1) - Move this to 296 204
    01:27:069 (1) - Move this to 272 140
    01:44:146 (2,3) - Blanket ._.
    01:45:300 (1,2) - ^
    01:45:992 (3) - 01:46:684 (4) - CTRL + G
    01:50:838 (1,2) - Blanket again
    02:02:838 (3) - One tick left
    02:03:761 (1) - 02:04:223 (2) - CTRL + G
    02:13:454 (2,3) - Looks bad, 02:14:146 (3) - Move this to 384 152
    02:14:377 (4,1) - Fix blanket
    02:35:838 (2) - One tick right
    02:46:915 (2) - Move to 192 264
    03:18:992 (4) - I want to say CTRL + G but this ruins the flows so never mind :D
    03:19:454 (1) - This isn't looks shapely (This isn't important thing just an idea)
    03:21:761 (2) - Move to 208 204
    03:31:223 (2) - A few ticks up
    03:33:761 (5) - Move to 232 224
    03:42:300 (2) - Two tick right, after it 03:42:992 (3,4) - These can look bad, I think you can fix it easily
*sry for lazy mod*
Nice map ^^ RANK THIS
theramdans
salinqi
Hi~m4m as requested :)
I'm quite new to modding,so feel free to fix them or not :)

[Easy]
00:20:377 (1) - finish
00:53:608 - add a note
01:19:454 (1) - finish
01:36:069 (3,4,5,6) , 03:26:839 (3,4,5,6) - stack is not allowed in an easy diff(I've been told by several modders),please seperate them
01:44:838 (3,3) - change hitsound sampleset to normal like 01:41:146 (3) - ? and you can also do this on things like 03:17:147 (3,3,3) - 03:35:608 (3,3) -
03:06:531 (1,1) - it is not suggested to use sliders that reverse too many times in an easy/normal diff,you might use a long slider instead
03:10:223 (1) - finish
03:41:608 (1) - remove NC

[theramdans' Normal]
01:36:531 (1) - remove NC or move NC here 01:36:070 (3) -
03:27:300 (1) - remove NC or move NC here 03:26:839 (3) -
03:50:839 (1,2) - potential blanket

[Hard]
·OD is too low?you may increase it to around 5~6
·nearly all objects crowded in the middle of the screen(Ctrl+A to check this) ,try to put some objects on other districts as well
00:09:993 (1,2) - improve blanket
00:17:377 (1,2) - ^
01:47:146 (1,2) - ^
02:25:684 (4,1) - stack?
02:44:377 (1,2,3,4) - this is not beautiful enough,you may try to make 2 parallel to 1 or rotate 4 anti-clockwise for some degree
03:07:223 (4,7) - 03:09:069 (4,7) - add NC,it fits triangle and would be easier for players to understand imo (still,this is too hard for a hard diff!)
03:43:223 (4,2) - stack
03:53:608 (3,1,2) -I'm afraid this is not suggested in a hard diff,you may move 1 2 elsewhere to avoid overlap
03:56:146 - add a note?

[Veyron's Hard]
`OD can be added to 5~6
01:06:069 (4,5,6,7,8,9) - looks a little crowded,you may seperate them a bit
02:30:531 (3,4) - blanket?
03:02:723 - too much sliders may make players feel boring so I suggest adding a note here
03:38:146 (2,5) - stack?
03:39:992 (2,3,4) - ds inconsistency
03:57:531 (5) - maybe end here 03:58:223 - and NC?

[Insane]
01:19:454 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - imo 0.8x and 1.0x fits better
02:01:915 (1,2,3) - ds inconsistency (here same ds will look better)
02:11:838 (4,6) - stack?
02:16:223 (5) - stack to 3 and make a blanket with 2
03:07:223 (4,7) - NC
03:10:915 (7) - imo this doesn't fit music,an 1/4 reverse slider is enough.and increase ds of the stream

Good job!Best wishes to your map,I think both song and beatmap are excellent :)
Cerulean Veyron

salinqi wrote:

[Veyron's Hard]
`OD can be added to 5~6 Okay, made it OD5
01:06:069 (4,5,6,7,8,9) - looks a little crowded,you may separate them a bit Okay, moved only (7)
02:30:531 (3,4) - blanket? If i made a blanket here, the spacing would be bigger on the next notes. To avoid that, it's better i keep it a little closer.
03:02:723 - too much sliders may make players feel boring so I suggest adding a note here If only you'd follow the song track ;p i don't think if too much sliders bores players, probably CIRCLES are the ones making players bored on 'clicking' too much.
03:38:146 (2,5) - stack? Already stacked o_o
03:39:992 (2,3,4) - ds inconsistency Ehhh... what?
03:57:531 (5) - maybe end here 03:58:223 - and NC? Okay, done on my own way.
Thanks for the mod!

Updated diff~ http://puu.sh/hmVte/216c6c6f04.rar
Snaggletooth
M4M~

[Insane]
  1. Rhythmical Issues
    1. 00:09:070 (4) - This is not really wrong as it is mapped correctly and I can totally understand why. It's
      just that it seemed weirdly off the first time playing it. And playing it again the gap between (4) and the next hit-
      object (being (1)) seems way too long. I tried to turn (4) into a 1/1 slider which helped the gap
      improve and not stop the flow awkwardly but at the same time it is not as beneficial to the vocals as
      the rhythm you have now. So basically, do whatever feels nice to you.
    2. 00:10:223 (2) - ^ // This gap is very long, just like the previous one. But now it's a diffrent Situation
      as the vocals still do go on after (2) has ended which makes this break seem even more awkward.


      This Rhythm would fill the Gap. I also added (4) to match the synth in the background and to keep the
      1/1 gap consistency. with the previous pattern.
    3. 00:40:685 (1,2) - This anti-jump is uncalled for. I hear the synth you wanted to empathize with the break,
      but since it is a sustaining sound, a 1/2 or 1/1 slider would for one fit the sound more, and secondly it would play a
      lot better and be a lot more readable. Another reason for it's 'unfittingness' could be that there still is a sound on 00:40:916
      which is left out. + You didn't Anti-Jump on 00:48:300 (2) which makes either of them seem inconsistent.
    4. 03:57:300 (1) - That spinner is kind of short imo. You even had to extend it towards a starting point
      that is totally off beat/has no 'spinner-value'. The Vocals that you wanted to empathize start on 03:57:531 which
      makes the spinner seem off-beat. you can either shorten the spinner (which is obviously a bad idea) or
      remove it.

  2. Cosmetical Issues
    1. 00:28:454 - 00:27:300 (6,1,3) - These 3 are overlapping pretty heavily which to me looks odd while playing.
      But I'll keep in mind that this is more or less an opinion-based thing as it dosnt influence the actual play.
    2. 01:01:454 (3,4,5,6,1) - ^
    3. 00:57:992 (5,6) - This is overlapping pretty bad and this would be something I'd personally try to avoid at all cost.
      Try x:388 y:280. Would get rid of the overlap.

[Hard]


  • You have quite a lot of spacing inconsistensies. Most of them aren't needed/only for pattern purpos which is
    not an ideal thing. I am not expecting a remap, just a fix for the crucial ones which means that I will mostly focus
    the mod for this difficulty on spacing.
  1. Rhythmical Issues
    1. 00:11:146 - Same issue as on insane. You can apply what I said there. Same on 00:14:146
  2. Spacing Issues
    1. 00:09:993 (1,2) - That jump is unneceassary. The Vocal change isn't enough (for me at least) to justify a jump on hard.
      Concidering this is a Hard, jumps should be extra 'obvious' and reasonable. Reduce this jump accordingly with DS. This wont even hurt
      you pattern.
    2. 00:17:377 (1,2) - ^
    3. 00:24:993 (2,3) - Fix the spacing here as there is no strong beat to support the jump. I don't think
      the synth here is enough.
    4. 00:54:992 (4,1) - Jump without justification - The vocal could have been one but since this isn't mapped
      on vocals but on the very quite synth in the background, this jump should be reduced.
    5. 00:58:684 (3,1) - ^


    6. 01:12:761 (2,1) - quite a heavy jump for a rather soft change in music. + NC should be on 01:13:915 (2) - not on 01:13:454 (1)
    7. 02:11:146 (1,2) - ^
    8. 02:49:454 (4,1,2) - Major spacing issue. Your jump from (4) to (1) is quite signifficant and should be removed, esspecially since
      you then have 1/1 beat pause with the exact same spacing. This is quite deceptive and brought me to miss/100 multiple times.
      I highly suggest to you, that you fix this. Same goes for 02:56:838 (4,1,2)
  3. Cosmetical Issue
    1. 01:00:992 (1,2,3,4,1) - This is overlapping quite badly. This could be quite confusing and/or lead to
      a miss since it is simply not expected/overlap makes it hard to read. I highly suggest you'd clean this /remap this pattern.
    2. 02:03:761 (1,2,3,4) - ^

You might find more Jumps that should be changed. Those were the once that stood particularly out to me.

I also want to clarify that cosmetical issues are my personal preference. This is obviously up to you, tho
I do hope that you at least consider my suggestions.

I hope it helped. :)

GL
Topic Starter
LGV894
Guys, I just want you to know that my parents blocked me from our router. So I'can't submit beatmaps D: I'll try to respond to m4ms, but it'll take a while, because it's difficult to mod using your phone.
youkk
THIS MAP SHOULD BE RANKED RIGHT AWAY

ITS SO DAMN GOOD
Topic Starter
LGV894

Snaggletooth wrote:

M4M~

[Insane]
  1. Rhythmical Issues
    1. 00:09:070 (4) - This is not really wrong as it is mapped correctly and I can totally understand why. It's
      just that it seemed weirdly off the first time playing it. And playing it again the gap between (4) and the next hit-
      object (being (1)) seems way too long. I tried to turn (4) into a 1/1 slider which helped the gap
      improve and not stop the flow awkwardly but at the same time it is not as beneficial to the vocals as
      the rhythm you have now. So basically, do whatever feels nice to you. fixed
    2. 00:10:223 (2) - ^ // This gap is very long, just like the previous one. But now it's a diffrent Situation
      as the vocals still do go on after (2) has ended which makes this break seem even more awkward. fixed


      This Rhythm would fill the Gap. I also added (4) to match the synth in the background and to keep the
      1/1 gap consistency. with the previous pattern.
    3. 00:40:685 (1,2) - This anti-jump is uncalled for. I hear the synth you wanted to empathize with the break,
      but since it is a sustaining sound, a 1/2 or 1/1 slider would for one fit the sound more, and secondly it would play a
      lot better and be a lot more readable. Another reason for it's 'unfittingness' could be that there still is a sound on 00:40:916
      which is left out. + You didn't Anti-Jump on 00:48:300 (2) which makes either of them seem inconsistent. fixed
    4. 03:57:300 (1) - That spinner is kind of short imo. You even had to extend it towards a starting point
      that is totally off beat/has no 'spinner-value'. The Vocals that you wanted to empathize start on 03:57:531 which
      makes the spinner seem off-beat. you can either shorten the spinner (which is obviously a bad idea) or
      remove it. fixed

  2. Cosmetical Issues
    1. 00:28:454 - 00:27:300 (6,1,3) - These 3 are overlapping pretty heavily which to me looks odd while playing.
      But I'll keep in mind that this is more or less an opinion-based thing as it dosnt influence the actual play. doesn't it flow good? on hold
    2. 01:01:454 (3,4,5,6,1) - ^ remapped
    3. 00:57:992 (5,6) - This is overlapping pretty bad and this would be something I'd personally try to avoid at all cost.
      Try x:388 y:280. Would get rid of the overlap.
remapped

[Hard]


  • You have quite a lot of spacing inconsistensies. Most of them aren't needed/only for pattern purpos which is
    not an ideal thing. I am not expecting a remap, just a fix for the crucial ones which means that I will mostly focus
    the mod for this difficulty on spacing.
  1. Rhythmical Issues
    1. 00:11:146 - Same issue as on insane. You can apply what I said there. Same on 00:14:146 fixed
  2. Spacing Issues
    1. 00:09:993 (1,2) - That jump is unneceassary. The Vocal change isn't enough (for me at least) to justify a jump on hard.
      Concidering this is a Hard, jumps should be extra 'obvious' and reasonable. Reduce this jump accordingly with DS. This wont even hurt
      you pattern. fixed
    2. 00:17:377 (1,2) - ^
    3. 00:24:993 (2,3) - Fix the spacing here as there is no strong beat to support the jump. I don't think
      the synth here is enough. fixed
    4. 00:54:992 (4,1) - Jump without justification - The vocal could have been one but since this isn't mapped
      on vocals but on the very quite synth in the background, this jump should be reduced. emphasis on new combo
    5. 00:58:684 (3,1) - ^ ^


    6. 01:12:761 (2,1) - quite a heavy jump for a rather soft change in music. fixed + NC should be on 01:13:915 (2) - not on 01:13:454 (1) fixed
    7. 02:11:146 (1,2) - ^ ephasis on chord progression
    8. 02:49:454 (4,1,2) - Major spacing issue. Your jump from (4) to (1) is quite signifficant and should be removed, esspecially since
      you then have 1/1 beat pause with the exact same spacing. This is quite deceptive and brought me to miss/100 multiple times.
      I highly suggest to you, that you fix this. Same goes for 02:56:838 (4,1,2)
    the jump was to give emphasis on NC/chord change but fixed anyways
  3. Cosmetical Issue
    1. 01:00:992 (1,2,3,4,1) - This is overlapping quite badly. This could be quite confusing and/or lead to
      a miss since it is simply not expected/overlap makes it hard to read. I highly suggest you'd clean this /remap this pattern. fixed
    2. 02:03:761 (1,2,3,4) - ^ ^

You might find more Jumps that should be changed. Those were the once that stood particularly out to me.

I also want to clarify that cosmetical issues are my personal preference. This is obviously up to you, tho
I do hope that you at least consider my suggestions.

I hope it helped. :)

GL
Rirakusu
Okay hi M4M request (talked about it before right?)
omg i love this song rank this please

[Hard]
Not very sure but I noticed a lot of distance inconsistencies. I assume that they are intentional but what I want to say is they feel strange sometimes.

00:17:608 (2,3,1) - I know that they are intended, but I prefer this. Take note that 00:19:223 (2) is stacked with 00:18:300 (3) in my suggestion, and 00:19:685 (3) 's location is tweaked.
Image
http://puu.sh/hKsTZ.jpg
00:22:685 - Something missing here. I hit 00:22:916 (2) too early instead ;; maybe extend 00:22:223 (1) as a slider and hit there?
00:49:454 (4,1) - Blanket needs fixing.
02:06:761 (3,4) - Maybe try blanketing this, and make 02:06:992 (4) 's slider tail make a triangle together with 02:06:069 (2) 's tail and 02:06:761 (3)
02:11:146 (1,3) - Stack tail? You did this on 02:12:531 (4,2)
02:36:761 (4,2) - ^
02:40:684 (1,2) - Blanket if you want that.
02:48:069 (1,2,3,4) - The fourth slider looks strange. I would suggest reversing 02:48:992 (3) and add a circle to replace 02:49:454 (4)
02:52:684 (3,1) - Maybe you are trying to manual stack..but i feel that auto stack looks better?
03:06:531 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This seems to be a high difficulty spike. I would make it <slider> <circle ><circle> style.
03:51:300 (2,4) - Something similar like above

[Insane]
03:42:992 (1) - This slider slowdown is a little too sudden?

Since I found out that Insane is almost perfect (and to be honest, I love it really really much), I will just mod another diff.

[Veyron's Hard]
00:19:223 (2,3,4) - It doesn't feel right here. I am tapping to the vocals and yes this design makes me feel lost and idk what to tap here.
00:21:070 (6,7) - ^ maybe changing first circle to slider might fix the problem.
02:01:915 (6,7) - Idk, it doesn't blanket each other, nor makes a mirror.
02:24:069 (1) - This is a little awkward. To be honest i would like to see more stuff mapped in sliders and circles here ;;
02:30:531 (3,4) - Blanket, if that's what you want.
03:11:608 (4) - I suggest remove one reverse, replace the reverse with a circle. Makes a little more sense when tapping.
03:48:761 (5,6) - Similar problem. The tapping feels a little lost here.

Okay that's all :D To be honest Veyron you might have to make your map feel better when tapping :) test play with autopilot when possible :D

Good luck for rank!
Topic Starter
LGV894

jinhang_ang wrote:

Okay hi M4M request (talked about it before right?)
omg i love this song rank this please

[Hard]
Not very sure but I noticed a lot of distance inconsistencies. I assume that they are intentional but what I want to say is they feel strange sometimes.

00:17:608 (2,3,1) - I know that they are intended, but I prefer this. Take note that 00:19:223 (2) is stacked with 00:18:300 (3) in my suggestion, and 00:19:685 (3) 's location is tweaked. No, thanks. I prefer the current pattern.
Image
http://puu.sh/hKsTZ.jpg
00:22:685 - Something missing here. I hit 00:22:916 (2) too early instead ;; maybe extend 00:22:223 (1) as a slider and hit there?Sorry about that, I fixed it.
00:49:454 (4,1) - Blanket needs fixing. fixed
02:06:761 (3,4) - Maybe try blanketing this, and make 02:06:992 (4) 's slider tail make a triangle together with 02:06:069 (2) 's tail and 02:06:761 (3) Meh, doesn't flow good.
02:11:146 (1,3) - Stack tail? You did this on 02:12:531 (4,2) That's it? Meh.
02:36:761 (4,2) - ^ Not stacking can make it easier to read.
02:40:684 (1,2) - Blanket if you want that. Meh, I'm not a fan of 1/2 blankets.
02:48:069 (1,2,3,4) - The fourth slider looks strange. I would suggest reversing 02:48:992 (3) and add a circle to replace 02:49:454 (4) No, I like that push effect at (4)
02:52:684 (3,1) - Maybe you are trying to manual stack..but i feel that auto stack looks better? I didn't even mean to stack them.
03:06:531 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This seems to be a high difficulty spike. I would make it <slider> <circle ><circle> style. It's a buildup so difficulty should be going up. But I'll take note of that
03:51:300 (2,4) - Something similar like above Sorry, fixed it.

[Insane]
03:42:992 (1) - This slider slowdown is a little too sudden? fixed

Since I found out that Insane is almost perfect (and to be honest, I love it really really much), I will just mod another diff. YUSH! Thanks! I worked really hard for it.

[Veyron's Hard] Gray, it's yours!
00:19:223 (2,3,4) - It doesn't feel right here. I am tapping to the vocals and yes this design makes me feel lost and idk what to tap here.
00:21:070 (6,7) - ^ maybe changing first circle to slider might fix the problem.
02:01:915 (6,7) - Idk, it doesn't blanket each other, nor makes a mirror.
02:24:069 (1) - This is a little awkward. To be honest i would like to see more stuff mapped in sliders and circles here ;;
02:30:531 (3,4) - Blanket, if that's what you want.
03:11:608 (4) - I suggest remove one reverse, replace the reverse with a circle. Makes a little more sense when tapping.
03:48:761 (5,6) - Similar problem. The tapping feels a little lost here.

Okay that's all :D To be honest Veyron you might have to make your map feel better when tapping :) test play with autopilot when possible :D

Good luck for rank!
T-t-t-t-t-t-thanks for modding!
Cerulean Veyron

jinhang_ang wrote:

[Veyron's Hard]
00:19:223 (2,3,4) - It doesn't feel right here. I am tapping to the vocals and yes this design makes me feel lost and idk what to tap here. Well, you would've followed some vocals and beats here. Will keep this one.
00:21:070 (6,7) - ^ maybe changing first circle to slider might fix the problem. ^
02:01:915 (6,7) - Idk, it doesn't blanket each other, nor makes a mirror. Probably doing this on purpose, making some symmetry here might be a little boring somehow.
02:24:069 (1) - This is a little awkward. To be honest i would like to see more stuff mapped in sliders and circles here ;; There's this ride sound in the song track, so a spinner here might emphasize this one. Similar to 00:48:070 (1) -
02:30:531 (3,4) - Blanket, if that's what you want. LOL okay
03:11:608 (4) - I suggest remove one reverse, replace the reverse with a circle. Makes a little more sense when tapping. Nahh, it might be a little harder, and likely unnoticeable. Somewhat should be similar to 01:20:838 (4) -
03:48:761 (5,6) - Similar problem. The tapping feels a little lost here. Same reason.

Okay that's all :D To be honest Veyron you might have to make your map feel better when tapping :) test play with autopilot when possible :D
Didn't change most of your mods ;c but i at least fixed few blankets i found when roaming around my diff. Thanks for the mod btw!

Updated diff~ http://puu.sh/hN1Mo/b26b7dab71.rar
Anxient
feed me kudosu
20:18 Anxient: ayy
20:18 Anxient: 00:42:531 (1) - rotate from position -1 degrees to fix sliderblanket
20:19 LGV894: what
20:19 LGV894: wut
20:19 LGV894: wt
20:19 LGV894: w
20:19 *Anxient is editing [http://osu.ppy.sh/b/667358 Zedd - I Want You To Know (feat. Selena Gomez) [Insane]]
20:19 Anxient: ;w;
20:19 LGV894: WutWoofWolf
20:19 LGV894: what
20:19 LGV894: y not forum mod?
20:19 LGV894: w8 w8
20:19 LGV894: start in 3
20:19 LGV894: 2
20:19 LGV894: 1
20:19 Anxient: hard to think over there
20:19 Anxient: what
20:19 LGV894: Start modding.
20:19 Anxient: ok
20:19 Anxient: 00:42:531 (1) - rotate -1 degrees to fix sliderblanket fom position
20:20 Anxient: 01:08:146 (6) - ctrl g because of pattern slider position used with 4 and 5
20:20 LGV894: -1 degree clockwise?
20:20 Anxient: -1 means anti
20:20 Anxient: just
20:20 Anxient: go -1 defrees
20:21 Anxient: editor -1 degrees
20:21 Anxient: anyway, ctrl g mod: also plays better
20:21 LGV894: Wait.
20:21 LGV894: Playfield centre?
20:21 Anxient: from position
20:21 Anxient: i did say that right? :L
20:21 Anxient: 01:15:300 (4,5,6) - have this stream curve upwards
20:22 LGV894: What do you mean "from position"?
20:22 Anxient: ah
20:22 Anxient: selection centre
20:22 Anxient: sory
20:22 LGV894: 01:08:146 (6) - Not going to ctrl+G this.
20:23 Anxient: about the last mod: to reflect (3) slider and a hint for the notes in 1
20:23 Anxient: ohkden
20:23 Anxient: 01:21:300 (9) - NC for consistency nc pattern
20:23 LGV894: 01:07:684 (4) - going up 01:07:915 (5) - going down 01:08:146 (6) - going down.
20:24 Anxient: then at least make the slider direction the same
20:24 LGV894: o yeah
20:24 Anxient: 6 looks seriously out of place
20:24 Anxient: 01:08:146 (6) - oya im gonna stretch this out a bit
20:25 Anxient: is 6 sliderend supposed to be sampleset
20:25 Anxient: drum?
20:25 Anxient: coz atm its auto
20:25 LGV894: What do you mean stretch out a bit?
20:25 Anxient: uhh
20:25 Anxient: be specific
20:25 Anxient: ya know what ignore what i just said
20:25 Anxient: 01:30:992 (2,3) - http://puu.sh/i5Vjf/fe00cb3c71.jpg you know what to do
20:26 Anxient: 01:34:915 (3,4) - http://puu.sh/i5Vlg/ed66823202.jpg this too
20:26 Anxient: make blanket better
20:27 LGV894: No, because my connection is slow and it's still not loading.
20:27 Anxient: wha?
20:27 Anxient: whats not loading O_o
20:27 LGV894: nvm
20:27 LGV894: my connection is just slow
20:27 Anxient: >_.
20:27 Anxient: okaay then
20:28 Anxient: 02:15:300 (2,5) - not gonna stack this?
20:29 LGV894: waiiiit
20:29 Anxient: 02:42:992 (3,5) - stack
20:29 Anxient: okaaaaay
20:29 Anxient: tell me when you caught up
20:30 LGV894: No, not going to stack that because it's not even noticeable in-game.
20:30 LGV894: just continue
20:30 Anxient: okden
20:31 Anxient: oshoot i left a time parade on my game
20:31 LGV894: 02:42:531 (1,2,3,4) - Any flow issues here?
20:31 Anxient: hold on let me fix that
20:31 LGV894: wut lol
20:31 Anxient: im playing another game lol
20:31 Anxient: parade: dem exp juice
20:32 Anxient: but its timed
20:32 Anxient: and i just wasted 20 minutes out of the 60 minutes i have
20:32 Anxient: yaaya
20:32 Anxient: oh ye
20:32 Anxient: for (4) i would have it ctrl+g'd
20:34 Anxient: 03:37:915 (1,4) - might wanna blanket this
20:34 Anxient: wa
20:34 LGV894: Sorry about that... I just keep on getting disconnected...
20:34 Anxient: lol
20:34 Anxient: 03:37:915 (1,4) - might wanna blanket this
20:34 Anxient: i can notice it just fine ingame
20:35 Anxient: 03:47:608 (2,3) - better blanket for the curve
20:35 Anxient: and im done
20:35 LGV894: 03:42:992 (1,1) - DS too low?
20:36 Anxient: ye come to think of it
20:36 Anxient: that one note is a lot smaller than all of the mechanics you used for similar patterns
20:36 Anxient: so make it wider or something
20:36 LGV894: ok...
20:37 Anxient: without all the bullshit i just said, yes. it is too low. make it wider.
20:38 LGV894: As I was saying, 02:42:531 (1,2,3,4) - Any flow issuews here?
20:38 LGV894: issues*
20:38 LGV894: 02:42:992 (3,4) - It's just...
20:38 Anxient: i already said what i thought of it
20:38 Anxient: ctrl+g 4
20:39 LGV894: 02:42:761 (2,3,4) - Too much pull.
20:39 Anxient: http://puu.sh/i5VTp/976f01e18a.jpg what i did
20:39 Anxient: oya did you fix all the blanket mods?
20:40 Anxient: 02:45:761 (4,1) - example this one
20:40 Anxient: or would you like for me to repeat it?
20:44 LGV894: No, too much pull for (4)
20:44 Anxient: ok den
20:44 Anxient: but if i said that there was flow problems with it, then it is
20:44 Anxient: but fix the blankets okay
20:45 Anxient: thats all ! yayyy
20:45 LGV894: no mods for hard?
20:45 LGV894: :/
20:45 Anxient: :L
20:45 Anxient: i COULD try
20:45 Anxient: but my policy is only modding high diffs
20:45 Anxient: since all your diffs are well
20:45 Anxient: low -cough-
20:45 LGV894: or just tesplay
20:45 Anxient: okden
20:45 Anxient: testplay
20:45 Anxient: after i issue my parade
20:45 LGV894: well
20:45 LGV894: nvm
20:46 Anxient: so which is it
20:46 LGV894: I'll mod your map in forums. I don't think modding your map here is a great idea.
20:46 LGV894: Which is what?
20:46 Anxient: ok
20:46 LGV894: no
20:46 Anxient: testplay hard?
20:46 LGV894: I said "nevermind". Just ignore it.
20:46 Anxient: oh
20:46 Anxient: okden
20:47 LGV894: no
20:47 LGV894: nv,
20:47 Anxient: so im done. im gonna post this on thread.
20:47 LGV894: nvm*
20:47 LGV894: just nvm
20:47 Anxient: ok i got it xD
20:47 LGV894: just check the difficulty setup. (od ar hp etc.)
20:47 LGV894: can you?
20:47 LGV894: please?
20:47 Anxient: okoko
20:47 LGV894: will you?
20:47 LGV894: may you?
20:47 LGV894: could you?
20:47 Anxient: yes
20:47 Anxient: X
20:47 Anxient: Dxd
20:47 Anxient: xD
20:47 Anxient: i need to stop doing that
20:47 Anxient: for insane is fine
20:48 Anxient: why such the low stats tho?
20:48 Anxient: at least Ar 7.5 for hard
20:48 LGV894: lol
20:48 Anxient: i would go for veyron to move with 8.0AR
20:48 Anxient: so that ar drops with
20:48 LGV894: just realized that the normal diff's hp is higher than Hard...
20:48 LGV894: Well, the insane is just 3.7 stars...
20:49 Anxient: insane = 8.5 v.hard = 8, hard = 7.5
20:49 Anxient: and i feel lie veyron iddnt know if he should go with 3.5 and 4 CS
20:49 Anxient: so hes like eh f it 3.8
20:49 LGV894: how 'bout the HP?
20:50 Anxient: hp 5 for hard
20:50 Anxient: hp 4 is like too underkill
20:50 LGV894: Change theramdans' normal to hp3?
20:50 Anxient: if thats even a term
20:50 Anxient: no
20:50 Anxient: its fine
20:50 LGV894: already did, nvm
20:50 Anxient: what i wanna know is why normal has a higher hp drain than hard.
20:50 Anxient: okden
20:50 LGV894: I changed it to 2>3>4>%>6
20:51 LGV894: 5>6>*
20:51 LGV894: oh what
20:51 Anxient: okk
20:51 Anxient: xDDDD
20:51 LGV894: increase Hard HP?
20:51 Anxient: definately
20:51 Anxient: at least bump to 5hp
20:51 Anxient: or switch the hp drain of normal and hard
20:52 LGV894: defiantly
20:52 Anxient: O_o
20:52 Anxient: im no bisharp >:[
20:52 LGV894: No.
20:52 LGV894: it's now 3>4>5>5.5>6
20:53 Anxient: ok den
20:54 LGV894: The od, though.
20:54 Anxient: datspike
20:54 Anxient: naah its fine
20:54 Anxient: insane should be 7
20:55 LGV894: I think I should go with 3>4.5>6>6.5>7.5. Or no?
20:55 LGV894: Iz bcoz I wuz helpingz PiPiFarmerz
20:55 LGV894: So.. od7 for insane. k
20:55 Anxient: ok
20:56 LGV894: pipi farmerz be mad.
20:56 Anxient: pipi farmers need DT
20:57 Anxient: ok i should really post this log on the thread.
20:57 Anxient: brb
20:57 LGV894: well...
20:57 LGV894: just fu dem
20:57 Anxient: ;w;
20:57 LGV894: ok lel
Cerulean Veyron
^ Kudosu fed, o w8

Anxient wrote:

feed me kudosu
20:48 Anxient: i would go for veyron to move with 8.0AR
20:48 Anxient: so that ar drops with
20:48 LGV894: just realized that the normal diff's hp is higher than Hard...
20:48 LGV894: Well, the insane is just 3.7 stars...
20:49 Anxient: insane = 8.5 v.hard = 8, hard = 7.5
20:49 Anxient: and i feel like veyron didn't know if he should go with 3.5 and 4 CS
20:49 Anxient: so he's like eh f it 3.8

Anxient wrote:

20:52 Anxient: im no bisharp >:[
Battquif
Hi M4M!!~~

General
  • You should add some custom hitsound.
    Your MP3 is 128 KB/s :/ Try to find a 192 KB/s if possible :)

Easy
  • HP2;AR2 ?

    00:07:454 (1) - Make it horizontal
    00:16:685 (2) - ^
    00:27:762 (3) - I think a simple 1/1 slider is enough here. The end of this slid is following nothing in the song :/
    00:28:685 - So, add a 1/1 slid here (or a revers on the previous slider)
    00:35:146 - ^
    00:47:608 (3) - You miss a white tick here. Something like that is better imo : https://osu.ppy.sh/ss/3218403
    01:17:608 (1) - Continue with 1/1 sliders. You break the rhythm here :/ 4 1/1 sliders maybe?
    01:56:377 (1) - I don't think it need a spinner, remove it.
    02:17:608 - There is needing a note here, try it : https://osu.ppy.sh/ss/3218428
    02:24:531 - ^
    03:55:684 - start the spinncer here maybe?

Normal
  • AR4-4.5

    00:29:608 (4) - I think it's better like that : https://osu.ppy.sh/ss/3218482
    01:52:685 (1) - 347:146
    01:56:377 (1) - I don't think it need a spinner, remove it.
    02:07:454 (5) - https://osu.ppy.sh/ss/3218496 ?
    02:15:762 (1) - CTRL+J then place it with a good DS :)
    02:18:531 (5) - Curve it for a better flow.

Hard
  • 00:15:993 (2,1) - You should stack it.
    00:28:916 (3,4) - blanket??
    00:33:070 (4,5,1) - You didn't do this before, why now? remove 5.
    00:36:300 (3) - 408:290
    01:10:915 (2,1) - stack?
    01:30:415 (4) - I don't think it's useful, remove it
    01:45:184 (4) - ^
    01:48:415 (3) - ^ You should not stack under a slider like that in a hard diff.
    02:36:761 (4,2) - Try to stack the end of the slid with the circle.
    02:52:684 (3,1) - stack?
    03:07:684 (2,3,3) - ^
    03:21:185 (4) - You know what I will say :D
    03:29:378 (2,3) - blanket?
    03:35:954 (4) - <- just click.
    03:39:185 (3) - Why am I noticing it?

Veyron's Hard
  • AR7

    00:18:531 (1) - Curve it more
    00:35:146 (6) - NC
    01:28:223 (4) - CTRL+G? Or something like that for stack with 01:28:684 (1) -
    02:05:608 (6) - NC
    02:45:992 (4) - Make a jump here (so destack it)
    03:18:992 (4,1) - Move it for stack the end of 4 with 1

Insane
  • AR8

    00:37:454 (2,5) - You should stack it.
    00:45:531 (5) - 374:346 You want a PP farm right?
    01:03:761 (3,4,5,6,7) - remove it or space it more, hard to read in DT
    01:07:684 (4,5,6) - You don't need it, it's free 100...
    01:13:454 (5,2) - stack?
    01:19:454 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Don't forget that your map is not played by only DT players. Stream at 130 BPM is not pleasant... Try some reversed sliders then a little stream of 5-7 notes ;)
    01:26:608 (4) - I think reduce the SV is good just here.
    01:33:761 (4) - ^
    01:41:838 (2,5) - make it cleaner :)
    01:47:608 (3) - 278:245
    01:47:146 (1,4) - blanket?
    02:15:300 (2,5) - make it cleaner :)
    02:18:531 (1,4) - stack?
    02:54:531 (3,4,5,6,7) - Why a stream?? :/
    03:10:915 (7) - there are 5 notes.
    03:11:146 (1) - Don't space it like that!
    03:38:377 (3) - You can try to make longer jumps on the final kiai :)

Hope it has been useful!! It's mapped very well!! WP :)
Topic Starter
LGV894

Battquif wrote:

Hi M4M!!~~

General
  • You should add some custom hitsound.
    Your MP3 is 128 KB/s :/ Try to find a 192 KB/s if possible :)

Easy
  • HP2;AR2 ? sure

    00:07:454 (1) - Make it horizontal It is horizontal. What are you talking about?
    00:16:685 (2) - ^ ^
    00:27:762 (3) - I think a simple 1/1 slider is enough here. The end of this slid is following nothing in the song :/ O, rly? U not hear d' chord change, ma' boy?
    00:28:685 - So, add a 1/1 slid here (or a revers on the previous slider) Added a hitcircle.
    00:35:146 - ^ No.
    00:47:608 (3) - You miss a white tick here. Something like that is better imo : https://osu.ppy.sh/ss/3218403 Sure.
    01:17:608 (1) - Continue with 1/1 sliders. You break the rhythm here :/ 4 1/1 sliders maybe? No, thanks.
    01:56:377 (1) - I don't think it need a spinner, remove it. No, it does.
    02:17:608 - There is needing a note here, try it : https://osu.ppy.sh/ss/3218428 Won't it hurt easy players?
    02:24:531 - ^ ^
    03:55:684 - start the spinncer here maybe? No.

Normal
  • AR4-4.5 Sure thing.

    00:29:608 (4) - I think it's better like that : https://osu.ppy.sh/ss/3218482 Okay...
    01:52:685 (1) - 347:146 Sure.
    01:56:377 (1) - I don't think it need a spinner, remove it. Naaaaah.
    02:07:454 (5) - https://osu.ppy.sh/ss/3218496 ? Yeah.
    02:15:762 (1) - CTRL+J then place it with a good DS :) Kay.
    02:18:531 (5) - Curve it for a better flow. Ok.

Hard
  • 00:15:993 (2,1) - You should stack it. WTF is wrong with you modders? Can't you see how far those objects are?
    00:28:916 (3,4) - blanket?? Eh, fine.
    00:33:070 (4,5,1) - You didn't do this before, why now? remove 5. No beacause 00:25:685 - and 00:33:070 - are different. Can't u music, brah?
    00:36:300 (3) - 408:290 Too OP.
    01:10:915 (2,1) - stack? -.- Fine
    01:30:415 (4) - I don't think it's useful, remove it "I(1/2) - Want(1/2) - you(1/4) - to(1/4) - |C|(1/2)" so no.
    01:45:184 (4) - ^ I Want You To No.
    01:48:415 (3) - ^ You should not stack under a slider like that in a hard diff. Enable "show stacking in editor" for god's/gods' sake.
    02:36:761 (4,2) - Try to stack the end of the slid with the circle. It breaks distance snap.
    02:52:684 (3,1) - stack? Seriously, guys? It's not even that necessary!
    03:07:684 (2,3,3) - ^ SERIOUSLY, THOUGH.
    03:21:185 (4) - You know what I will say :D HAHA SO FUNNY. >:(
    03:29:378 (2,3) - blanket? HUH?
    03:35:954 (4) - <- just click. Not if I don't want to..
    03:39:185 (3) - Why am I noticing it? Because you have eyes.

Veyron's Hard
  • AR7 K.

    00:18:531 (1) - Curve it more
    00:35:146 (6) - NC
    01:28:223 (4) - CTRL+G? Or something like that for stack with 01:28:684 (1) -
    02:05:608 (6) - NC
    02:45:992 (4) - Make a jump here (so destack it)
    03:18:992 (4,1) - Move it for stack the end of 4 with 1

Insane
  • AR8 K.

    00:37:454 (2,5) - You should stack it. Seriously?
    00:45:531 (5) - 374:346 You want a PP farm right? No, I said "Sorry, PP farmers."
    01:03:761 (3,4,5,6,7) - remove it or space it more, hard to read in DT What do you mean hard to read? It's so easy ffs.
    01:07:684 (4,5,6) - You don't need it, it's free 100... No, because I'm evil. :P Can't you hear the synth?
    01:13:454 (5,2) - stack? Sure?
    01:19:454 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Don't forget that your map is not played by only DT players. Stream at 130 BPM is not pleasant... Try some reversed sliders then a little stream of 5-7 notes ;) What? I love 128/130 bpm streams!
    01:26:608 (4) - I think reduce the SV is good just here. Wut? No. That slider is already too small.
    01:33:761 (4) - ^ No.
    01:41:838 (2,5) - make it cleaner :) Seriously?
    01:47:608 (3) - 278:245 Nasty PP farmerz.
    01:47:146 (1,4) - blanket? K.
    02:15:300 (2,5) - make it cleaner :) No!!!
    02:18:531 (1,4) - stack? No.
    02:54:531 (3,4,5,6,7) - Why a stream?? :/ Ask Zedd why he put quarter notes there.
    03:10:915 (7) - there are 5 notes. I know, but the testplayers didn't want it.
    03:11:146 (1) - Don't space it like that! If I place it closer, some players might misread it.
    03:38:377 (3) - You can try to make longer jumps on the final kiai :) K.

Hope it has been useful!! It's mapped very well!! WP :)TY for mod.
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