This map has been deleted on the request of its creator. It is no longer available.
Sorry that I wasn't able to immediately update the mapset. I'm busy because of exams. And nice work though! I like it!Gray Veyron wrote:
It's done, completely done.
Download me :3/
Fixed some issues you've mentioned, I kept all the triplets because of some guitar/ride/few electro sounds on the song track. You could almost hear it, would really not be overmapped.Fort wrote:
Veyron's Hard:
same SV with Insane diff? looks bad idea But GDs are fine. Don't look like a 'bad' idea.
some kind of overmap triplets is like beating insane pattern with only has 1/1 and 1/2 pattern with jumps the density in this map > density in insane diff
01:50:848 (1,2) - lmao blanket lmao, this is on purpose. Not trying to make a blanket here.
01:52:233 (3,4) - use 1/2 pattern pls (i still can hear sound in 01:52:464 - ) I was trying to follow the ride, so i did a little extended slider length for it. Maybe i'll keep this.
02:31:002 (4,5) - make this distance didnt too far idk, i was trying to make a jump here since the vocal sounds like it. But i'll change if another modder says this...
03:19:002 (4) - you kidding in here right? use simple 1/2 pattern pls But the guitar sounds like 1/4.
03:43:002 (3,1) - overlap with 03:41:502 (6,1) - a bit Okay
03:49:002 - unnecessary blank timeline at downbeat, you must map this, even you follow vocal this one needs to be mapped (kinda confusing about jump in here) Okay, also added little jump here :3
03:55:464 (2) - map this circle in 03:55:233 - Okay
03:57:541 (5) - end slider in 03:58:233 - But it sounds ending on 03:58:118 -
nice map i guess but this map similar like insane, just idk increase AR can help
ok good mapset, later
Good luck!
It's not yet ranked because I'm not that famous. :/ But if you want to help, you can add this map to your Favourites, share it with your friends or tell me here in the forums if you feel that something is not right.Kay- wrote:
this map is too good that ill not even get surprised by this be ranked right now
yeaLGV894 wrote:
It's not yet ranked because I'm not that famous. :/
Thanks for the mod!salinqi wrote:
[Veyron's Hard]
`OD can be added to 5~6 Okay, made it OD5
01:06:069 (4,5,6,7,8,9) - looks a little crowded,you may separate them a bit Okay, moved only (7)
02:30:531 (3,4) - blanket? If i made a blanket here, the spacing would be bigger on the next notes. To avoid that, it's better i keep it a little closer.
03:02:723 - too much sliders may make players feel boring so I suggest adding a note here If only you'd follow the song track ;p i don't think if too much sliders bores players, probably CIRCLES are the ones making players bored on 'clicking' too much.
03:38:146 (2,5) - stack? Already stacked o_o
03:39:992 (2,3,4) - ds inconsistency Ehhh... what?
03:57:531 (5) - maybe end here 03:58:223 - and NC? Okay, done on my own way.
Snaggletooth wrote:
M4M~
[Insane]remapped
- Rhythmical Issues
- 00:09:070 (4) - This is not really wrong as it is mapped correctly and I can totally understand why. It's
just that it seemed weirdly off the first time playing it. And playing it again the gap between (4) and the next hit-
object (being (1)) seems way too long. I tried to turn (4) into a 1/1 slider which helped the gap
improve and not stop the flow awkwardly but at the same time it is not as beneficial to the vocals as
the rhythm you have now. So basically, do whatever feels nice to you. fixed- 00:10:223 (2) - ^ // This gap is very long, just like the previous one. But now it's a diffrent Situation
as the vocals still do go on after (2) has ended which makes this break seem even more awkward. fixed
This Rhythm would fill the Gap. I also added (4) to match the synth in the background and to keep the
1/1 gap consistency. with the previous pattern.- 00:40:685 (1,2) - This anti-jump is uncalled for. I hear the synth you wanted to empathize with the break,
but since it is a sustaining sound, a 1/2 or 1/1 slider would for one fit the sound more, and secondly it would play a
lot better and be a lot more readable. Another reason for it's 'unfittingness' could be that there still is a sound on 00:40:916
which is left out. + You didn't Anti-Jump on 00:48:300 (2) which makes either of them seem inconsistent. fixed- 03:57:300 (1) - That spinner is kind of short imo. You even had to extend it towards a starting point
that is totally off beat/has no 'spinner-value'. The Vocals that you wanted to empathize start on 03:57:531 which
makes the spinner seem off-beat. you can either shorten the spinner (which is obviously a bad idea) or
remove it. fixed- Cosmetical Issues
- 00:28:454 - 00:27:300 (6,1,3) - These 3 are overlapping pretty heavily which to me looks odd while playing.
But I'll keep in mind that this is more or less an opinion-based thing as it dosnt influence the actual play. doesn't it flow good? on hold- 01:01:454 (3,4,5,6,1) - ^ remapped
- 00:57:992 (5,6) - This is overlapping pretty bad and this would be something I'd personally try to avoid at all cost.
Try x:388 y:280. Would get rid of the overlap.
[Hard]
You have quite a lot of spacing inconsistensies. Most of them aren't needed/only for pattern purpos which is
not an ideal thing. I am not expecting a remap, just a fix for the crucial ones which means that I will mostly focus
the mod for this difficulty on spacing.
- Rhythmical Issues
- 00:11:146 - Same issue as on insane. You can apply what I said there. Same on 00:14:146 fixed
- Spacing Issues
the jump was to give emphasis on NC/chord change but fixed anyways
- 00:09:993 (1,2) - That jump is unneceassary. The Vocal change isn't enough (for me at least) to justify a jump on hard.
Concidering this is a Hard, jumps should be extra 'obvious' and reasonable. Reduce this jump accordingly with DS. This wont even hurt
you pattern. fixed- 00:17:377 (1,2) - ^
- 00:24:993 (2,3) - Fix the spacing here as there is no strong beat to support the jump. I don't think
the synth here is enough. fixed- 00:54:992 (4,1) - Jump without justification - The vocal could have been one but since this isn't mapped
on vocals but on the very quite synth in the background, this jump should be reduced. emphasis on new combo- 00:58:684 (3,1) - ^ ^
- 01:12:761 (2,1) - quite a heavy jump for a rather soft change in music. fixed + NC should be on 01:13:915 (2) - not on 01:13:454 (1) fixed
- 02:11:146 (1,2) - ^ ephasis on chord progression
- 02:49:454 (4,1,2) - Major spacing issue. Your jump from (4) to (1) is quite signifficant and should be removed, esspecially since
you then have 1/1 beat pause with the exact same spacing. This is quite deceptive and brought me to miss/100 multiple times.
I highly suggest to you, that you fix this. Same goes for 02:56:838 (4,1,2)- Cosmetical Issue
- 01:00:992 (1,2,3,4,1) - This is overlapping quite badly. This could be quite confusing and/or lead to
a miss since it is simply not expected/overlap makes it hard to read. I highly suggest you'd clean this /remap this pattern. fixed- 02:03:761 (1,2,3,4) - ^ ^
You might find more Jumps that should be changed. Those were the once that stood particularly out to me.
I also want to clarify that cosmetical issues are my personal preference. This is obviously up to you, tho
I do hope that you at least consider my suggestions.
I hope it helped.
GL
T-t-t-t-t-t-thanks for modding!jinhang_ang wrote:
Okay hi M4M request (talked about it before right?)omg i love this song rank this please
[Hard]
Not very sure but I noticed a lot of distance inconsistencies. I assume that they are intentional but what I want to say is they feel strange sometimes.
00:17:608 (2,3,1) - I know that they are intended, but I prefer this. Take note that 00:19:223 (2) is stacked with 00:18:300 (3) in my suggestion, and 00:19:685 (3) 's location is tweaked. No, thanks. I prefer the current pattern.Image00:22:685 - Something missing here. I hit 00:22:916 (2) too early instead ;; maybe extend 00:22:223 (1) as a slider and hit there?Sorry about that, I fixed it.http://puu.sh/hKsTZ.jpg
00:49:454 (4,1) - Blanket needs fixing. fixed
02:06:761 (3,4) - Maybe try blanketing this, and make 02:06:992 (4) 's slider tail make a triangle together with 02:06:069 (2) 's tail and 02:06:761 (3) Meh, doesn't flow good.
02:11:146 (1,3) - Stack tail? You did this on 02:12:531 (4,2) That's it? Meh.
02:36:761 (4,2) - ^ Not stacking can make it easier to read.
02:40:684 (1,2) - Blanket if you want that. Meh, I'm not a fan of 1/2 blankets.
02:48:069 (1,2,3,4) - The fourth slider looks strange. I would suggest reversing 02:48:992 (3) and add a circle to replace 02:49:454 (4) No, I like that push effect at (4)
02:52:684 (3,1) - Maybe you are trying to manual stack..but i feel that auto stack looks better? I didn't even mean to stack them.
03:06:531 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This seems to be a high difficulty spike. I would make it <slider> <circle ><circle> style. It's a buildup so difficulty should be going up. But I'll take note of that
03:51:300 (2,4) - Something similar like above Sorry, fixed it.
[Insane]
03:42:992 (1) - This slider slowdown is a little too sudden? fixed
Since I found out that Insane is almost perfect (and to be honest, I love it really really much), I will just mod another diff. YUSH! Thanks! I worked really hard for it.
[Veyron's Hard] Gray, it's yours!
00:19:223 (2,3,4) - It doesn't feel right here. I am tapping to the vocals and yes this design makes me feel lost and idk what to tap here.
00:21:070 (6,7) - ^ maybe changing first circle to slider might fix the problem.
02:01:915 (6,7) - Idk, it doesn't blanket each other, nor makes a mirror.
02:24:069 (1) - This is a little awkward. To be honest i would like to see more stuff mapped in sliders and circles here ;;
02:30:531 (3,4) - Blanket, if that's what you want.
03:11:608 (4) - I suggest remove one reverse, replace the reverse with a circle. Makes a little more sense when tapping.
03:48:761 (5,6) - Similar problem. The tapping feels a little lost here.
Okay that's all To be honest Veyron you might have to make your map feel better when tapping test play with autopilot when possible
Good luck for rank!
Didn't change most of your mods ;c but i at least fixed few blankets i found when roaming around my diff. Thanks for the mod btw!jinhang_ang wrote:
[Veyron's Hard]
00:19:223 (2,3,4) - It doesn't feel right here. I am tapping to the vocals and yes this design makes me feel lost and idk what to tap here. Well, you would've followed some vocals and beats here. Will keep this one.
00:21:070 (6,7) - ^ maybe changing first circle to slider might fix the problem. ^
02:01:915 (6,7) - Idk, it doesn't blanket each other, nor makes a mirror. Probably doing this on purpose, making some symmetry here might be a little boring somehow.
02:24:069 (1) - This is a little awkward. To be honest i would like to see more stuff mapped in sliders and circles here ;; There's this ride sound in the song track, so a spinner here might emphasize this one. Similar to 00:48:070 (1) -
02:30:531 (3,4) - Blanket, if that's what you want. LOL okay
03:11:608 (4) - I suggest remove one reverse, replace the reverse with a circle. Makes a little more sense when tapping. Nahh, it might be a little harder, and likely unnoticeable. Somewhat should be similar to 01:20:838 (4) -
03:48:761 (5,6) - Similar problem. The tapping feels a little lost here. Same reason.
Okay that's all To be honest Veyron you might have to make your map feel better when tapping test play with autopilot when possible
Anxient wrote:
feed me kudosu20:48 Anxient: i would go for veyron to move with 8.0AR
20:48 Anxient: so that ar drops with
20:48 LGV894: just realized that the normal diff's hp is higher than Hard...
20:48 LGV894: Well, the insane is just 3.7 stars...
20:49 Anxient: insane = 8.5 v.hard = 8, hard = 7.5
20:49 Anxient: and i feel like veyron didn't know if he should go with 3.5 and 4 CS
20:49 Anxient: so he's like eh f it 3.8
Anxient wrote:
20:52 Anxient: im no bisharp >:[
Battquif wrote:
Hi M4M!!~~General
- You should add some custom hitsound.
Your MP3 is 128 KB/s :/ Try to find a 192 KB/s if possibleEasy
- HP2;AR2 ? sure
00:07:454 (1) - Make it horizontal It is horizontal. What are you talking about?
00:16:685 (2) - ^ ^
00:27:762 (3) - I think a simple 1/1 slider is enough here. The end of this slid is following nothing in the song :/ O, rly? U not hear d' chord change, ma' boy?
00:28:685 - So, add a 1/1 slid here (or a revers on the previous slider) Added a hitcircle.
00:35:146 - ^ No.
00:47:608 (3) - You miss a white tick here. Something like that is better imo : https://osu.ppy.sh/ss/3218403 Sure.
01:17:608 (1) - Continue with 1/1 sliders. You break the rhythm here :/ 4 1/1 sliders maybe? No, thanks.
01:56:377 (1) - I don't think it need a spinner, remove it. No, it does.
02:17:608 - There is needing a note here, try it : https://osu.ppy.sh/ss/3218428 Won't it hurt easy players?
02:24:531 - ^ ^
03:55:684 - start the spinncer here maybe? No.Normal
- AR4-4.5 Sure thing.
00:29:608 (4) - I think it's better like that : https://osu.ppy.sh/ss/3218482 Okay...
01:52:685 (1) - 347:146 Sure.
01:56:377 (1) - I don't think it need a spinner, remove it. Naaaaah.
02:07:454 (5) - https://osu.ppy.sh/ss/3218496 ? Yeah.
02:15:762 (1) - CTRL+J then place it with a good DS Kay.
02:18:531 (5) - Curve it for a better flow. Ok.Hard
- 00:15:993 (2,1) - You should stack it. WTF is wrong with you modders? Can't you see how far those objects are?
00:28:916 (3,4) - blanket?? Eh, fine.
00:33:070 (4,5,1) - You didn't do this before, why now? remove 5. No beacause 00:25:685 - and 00:33:070 - are different. Can't u music, brah?
00:36:300 (3) - 408:290 Too OP.
01:10:915 (2,1) - stack? -.- Fine
01:30:415 (4) - I don't think it's useful, remove it "I(1/2) - Want(1/2) - you(1/4) - to(1/4) - |C|(1/2)" so no.
01:45:184 (4) - ^ I Want You To No.
01:48:415 (3) - ^ You should not stack under a slider like that in a hard diff. Enable "show stacking in editor" for god's/gods' sake.
02:36:761 (4,2) - Try to stack the end of the slid with the circle. It breaks distance snap.
02:52:684 (3,1) - stack? Seriously, guys? It's not even that necessary!
03:07:684 (2,3,3) - ^ SERIOUSLY, THOUGH.
03:21:185 (4) - You know what I will say HAHA SO FUNNY.
03:29:378 (2,3) - blanket? HUH?
03:35:954 (4) - <- just click. Not if I don't want to..
03:39:185 (3) - Why am I noticing it? Because you have eyes.Veyron's Hard
- AR7 K.
00:18:531 (1) - Curve it more
00:35:146 (6) - NC
01:28:223 (4) - CTRL+G? Or something like that for stack with 01:28:684 (1) -
02:05:608 (6) - NC
02:45:992 (4) - Make a jump here (so destack it)
03:18:992 (4,1) - Move it for stack the end of 4 with 1Insane
- AR8 K.
00:37:454 (2,5) - You should stack it. Seriously?
00:45:531 (5) - 374:346 You want a PP farm right? No, I said "Sorry, PP farmers."
01:03:761 (3,4,5,6,7) - remove it or space it more, hard to read in DT What do you mean hard to read? It's so easy ffs.
01:07:684 (4,5,6) - You don't need it, it's free 100... No, because I'm evil. Can't you hear the synth?
01:13:454 (5,2) - stack? Sure?
01:19:454 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Don't forget that your map is not played by only DT players. Stream at 130 BPM is not pleasant... Try some reversed sliders then a little stream of 5-7 notes What? I love 128/130 bpm streams!
01:26:608 (4) - I think reduce the SV is good just here. Wut? No. That slider is already too small.
01:33:761 (4) - ^ No.
01:41:838 (2,5) - make it cleaner Seriously?
01:47:608 (3) - 278:245 Nasty PP farmerz.
01:47:146 (1,4) - blanket? K.
02:15:300 (2,5) - make it cleaner No!!!
02:18:531 (1,4) - stack? No.
02:54:531 (3,4,5,6,7) - Why a stream?? :/ Ask Zedd why he put quarter notes there.
03:10:915 (7) - there are 5 notes. I know, but the testplayers didn't want it.
03:11:146 (1) - Don't space it like that! If I place it closer, some players might misread it.
03:38:377 (3) - You can try to make longer jumps on the final kiai K.
Hope it has been useful!! It's mapped very well!! WP TY for mod.