Cool stuff.
thank you~xxdeathx wrote:
Random bubble check!
[General]Also, spread between Easy and Normal is questionable. Easy is all mapped in 2/1 rhythm and Normal has mostly 1/1 and 1/2. You can add more 1/1 rhythms to easy to close the difficulty gap between them. (or a new difficulty but that would take much more time) is a big deal? i think it's fine because star rating proper enough. and new diff....sorry i'm really don't have a time ;3;
- You don't have a 192 kbps mp3? yup
- Video has an audio track. I know it's silent but the audio track must be removed.lol,sorry. fixed
- Easy and Hard aren't GD's so they need to have the same kiai. ok
Call me back after fixing
thanks again~xxdeathx wrote:
Star rating is unreliable at lower difficulties and must never be used to determine difficulty spread. That's why I pointed out object density and rhythms between Easy and Normal.
edit: IRC log and Rebubbled!SPOILER18:56 Ranger: hey o/
19:30 xxdeathx: hi
19:31 Ranger: p/4033892/ :3
19:33 xxdeathx: you need to fix the spread
19:33 xxdeathx: and kiai wasn't changed
19:35 Ranger: ah,fixed kiai first
19:36 Ranger: and spread...hmm...
19:36 xxdeathx: do not look at star rating
19:36 xxdeathx: it's the rhythms that are are important
19:37 Ranger: ok, that mean add more 1/1 rhythm,right?
19:37 xxdeathx: yes
19:38 Ranger: ok, try this
19:48 Ranger: ok~ fixed some pattern xD
19:50 xxdeathx: need to change more
19:50 xxdeathx: like overall needs to be harder
19:50 xxdeathx: not just a few places
19:51 Ranger: hmm, this mean remapping this?
19:51 xxdeathx: don't need to remap
19:51 xxdeathx: just replace more objects with 1/1
20:06 Ranger: fixed but i'm not sure it's fine...
20:08 xxdeathx: looking a lot better now
20:08 xxdeathx: kiai could use more
20:09 xxdeathx: it's these long sliders that are too easy 01:07:269 (1) -
20:09 xxdeathx: 00:57:473 (1) -
20:10 Ranger: hold on
20:12 Ranger: http://puu.sh/h6TSp/af35a7919f.jpg
20:13 Ranger: how about this pattern?
20:13 Ranger: http://puu.sh/h6TTN/6625efcac3.jpg
20:15 xxdeathx: a little better
20:17 Ranger: update
20:17 Ranger: and kiai, it's fine i guess
20:18 Ranger: i want only use highlight part
20:19 xxdeathx: kiai is not fine
20:19 xxdeathx: it says the mapper's own diffs need to be same kiai
20:21 Ranger: not same now?
20:21 Ranger: i'm cheak this, but now same
20:21 xxdeathx: oh it's good
20:21 xxdeathx: nvm
fixed exclude red replyGero wrote:
No kd since you already gave me one here.
Popping due your offset is kinda off so I would like change it to 1141 instead since it sounds a lot better in my opinion. (I've asked for a couple BNs opinions and they are agree with me.)
GeneralEasy
- Clean.
Habi's Normal
- 00:08:493 (1) - What about to add a whistle? it feels kinda empty without nothing here.
- 00:23:187 (1) - I guess that you're trying to make a symmetrical pattern here, right? consider to move it to X:256 Y:140 for making a perfectly symmetrical pattern with the previous sliders.
- 00:37:881 (1) - Same as above, move it to X:128 Y:324, btw remember to do the same thing at 00:47:677 (1) - this part because it's a copy paste.
- 01:08:493 - Whistle? sorry
Hard
- 00:45:075 (1,2) - Nazi* Stack them properly.
- 00:48:595 (2,3) - Same as above. sorry ;w;
Good job.Call me back.
- Nothing to say.
thank you~ :3Gero wrote:
~ Bubbled ~
For the next BN: Just to clarify that the spread seems perfect to go at the least for me since I checked it several times and I found it nice.
fixed all-Bakari- wrote:
Hey there.
[Habi's Normal][Hard]
- Accordng to AiMod there are two uneven stacks. Please, be sure to stack them properly, so that the patterns will work as they're intended to work in-game.
Don't forget the mexican spices!
- 00:10:630 (2,3) - these two claps sound extra. Why don't we use whistles instead? i like that clap, but ok then..
- 00:13:385 (1,2,3) - minor - while we are at it, you can make a triangle here.
thanks barari and thanks everyone~ :3-Bakari- wrote:
Looks cool.Qualified!
감사합니다~ :3Euny wrote:
랭져님 축하해요♥
네, 그래요Dark Fang wrote: