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The Real Group - Chili Con Carne

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Nyukai
Cool stuff.
Topic Starter
Ranger

Inyuschan wrote:

Cool stuff.
thanks~
xxdeathx
Random bubble check!

[General]
  1. You don't have a 192 kbps mp3?
  2. Video has an audio track. I know it's silent but the audio track must be removed.
  3. Easy and Hard aren't GD's so they need to have the same kiai.
Also, spread between Easy and Normal is questionable. Easy is all mapped in 2/1 rhythm and Normal has mostly 1/1 and 1/2. You can add more 1/1 rhythms to easy to close the difficulty gap between them. (or a new difficulty but that would take much more time)

Call me back after fixing
Topic Starter
Ranger

xxdeathx wrote:

Random bubble check!

[General]
  1. You don't have a 192 kbps mp3? yup
  2. Video has an audio track. I know it's silent but the audio track must be removed.lol,sorry. fixed
  3. Easy and Hard aren't GD's so they need to have the same kiai. ok
Also, spread between Easy and Normal is questionable. Easy is all mapped in 2/1 rhythm and Normal has mostly 1/1 and 1/2. You can add more 1/1 rhythms to easy to close the difficulty gap between them. (or a new difficulty but that would take much more time) is a big deal? i think it's fine because star rating proper enough. and new diff....sorry i'm really don't have a time ;3;

Call me back after fixing
thank you~
xxdeathx
Star rating is unreliable at lower difficulties and must never be used to determine difficulty spread. That's why I pointed out object density and rhythms between Easy and Normal.

edit: IRC log and Rebubbled!
SPOILER
18:56 Ranger: hey o/
19:30 xxdeathx: hi
19:31 Ranger: p/4033892/ :3
19:33 xxdeathx: you need to fix the spread
19:33 xxdeathx: and kiai wasn't changed
19:35 Ranger: ah,fixed kiai first
19:36 Ranger: and spread...hmm...
19:36 xxdeathx: do not look at star rating
19:36 xxdeathx: it's the rhythms that are are important
19:37 Ranger: ok, that mean add more 1/1 rhythm,right?
19:37 xxdeathx: yes
19:38 Ranger: ok, try this
19:48 Ranger: ok~ fixed some pattern xD
19:50 xxdeathx: need to change more
19:50 xxdeathx: like overall needs to be harder
19:50 xxdeathx: not just a few places
19:51 Ranger: hmm, this mean remapping this?
19:51 xxdeathx: don't need to remap
19:51 xxdeathx: just replace more objects with 1/1
20:06 Ranger: fixed but i'm not sure it's fine...
20:08 xxdeathx: looking a lot better now
20:08 xxdeathx: kiai could use more
20:09 xxdeathx: it's these long sliders that are too easy 01:07:269 (1) -
20:09 xxdeathx: 00:57:473 (1) -
20:10 Ranger: hold on
20:12 Ranger: http://puu.sh/h6TSp/af35a7919f.jpg
20:13 Ranger: how about this pattern?
20:13 Ranger: http://puu.sh/h6TTN/6625efcac3.jpg
20:15 xxdeathx: a little better
20:17 Ranger: update
20:17 Ranger: and kiai, it's fine i guess
20:18 Ranger: i want only use highlight part
20:19 xxdeathx: kiai is not fine
20:19 xxdeathx: it says the mapper's own diffs need to be same kiai
20:21 Ranger: not same now?
20:21 Ranger: i'm cheak this, but now same
20:21 xxdeathx: oh it's good
20:21 xxdeathx: nvm
Gero
Yes is my turn now.
Topic Starter
Ranger

xxdeathx wrote:

Star rating is unreliable at lower difficulties and must never be used to determine difficulty spread. That's why I pointed out object density and rhythms between Easy and Normal.

edit: IRC log and Rebubbled!
SPOILER
18:56 Ranger: hey o/
19:30 xxdeathx: hi
19:31 Ranger: p/4033892/ :3
19:33 xxdeathx: you need to fix the spread
19:33 xxdeathx: and kiai wasn't changed
19:35 Ranger: ah,fixed kiai first
19:36 Ranger: and spread...hmm...
19:36 xxdeathx: do not look at star rating
19:36 xxdeathx: it's the rhythms that are are important
19:37 Ranger: ok, that mean add more 1/1 rhythm,right?
19:37 xxdeathx: yes
19:38 Ranger: ok, try this
19:48 Ranger: ok~ fixed some pattern xD
19:50 xxdeathx: need to change more
19:50 xxdeathx: like overall needs to be harder
19:50 xxdeathx: not just a few places
19:51 Ranger: hmm, this mean remapping this?
19:51 xxdeathx: don't need to remap
19:51 xxdeathx: just replace more objects with 1/1
20:06 Ranger: fixed but i'm not sure it's fine...
20:08 xxdeathx: looking a lot better now
20:08 xxdeathx: kiai could use more
20:09 xxdeathx: it's these long sliders that are too easy 01:07:269 (1) -
20:09 xxdeathx: 00:57:473 (1) -
20:10 Ranger: hold on
20:12 Ranger: http://puu.sh/h6TSp/af35a7919f.jpg
20:13 Ranger: how about this pattern?
20:13 Ranger: http://puu.sh/h6TTN/6625efcac3.jpg
20:15 xxdeathx: a little better
20:17 Ranger: update
20:17 Ranger: and kiai, it's fine i guess
20:18 Ranger: i want only use highlight part
20:19 xxdeathx: kiai is not fine
20:19 xxdeathx: it says the mapper's own diffs need to be same kiai
20:21 Ranger: not same now?
20:21 Ranger: i'm cheak this, but now same
20:21 xxdeathx: oh it's good
20:21 xxdeathx: nvm
thanks again~
아 쿨쿨님 말씀 진작에 들을걸
Gero
No kd since you already gave me one here.

Popping due your offset is kinda off so I would like change it to 1141 instead since it sounds a lot better in my opinion. (I've asked for a couple BNs opinions and they are agree with me.)

General

  1. Clean.
Easy

  1. 00:08:493 (1) - What about to add a whistle? it feels kinda empty without nothing here.
  2. 00:23:187 (1) - I guess that you're trying to make a symmetrical pattern here, right? consider to move it to X:256 Y:140 for making a perfectly symmetrical pattern with the previous sliders.
  3. 00:37:881 (1) - Same as above, move it to X:128 Y:324, btw remember to do the same thing at 00:47:677 (1) - this part because it's a copy paste.
  4. 01:08:493 - Whistle?
Habi's Normal

  1. 00:45:075 (1,2) - Nazi* Stack them properly.
  2. 00:48:595 (2,3) - Same as above.

    Good job.
Hard

  1. Nothing to say.
Call me back.
Topic Starter
Ranger

Gero wrote:

No kd since you already gave me one here.

Popping due your offset is kinda off so I would like change it to 1141 instead since it sounds a lot better in my opinion. (I've asked for a couple BNs opinions and they are agree with me.)

General

  1. Clean.
Easy

  1. 00:08:493 (1) - What about to add a whistle? it feels kinda empty without nothing here.
  2. 00:23:187 (1) - I guess that you're trying to make a symmetrical pattern here, right? consider to move it to X:256 Y:140 for making a perfectly symmetrical pattern with the previous sliders.
  3. 00:37:881 (1) - Same as above, move it to X:128 Y:324, btw remember to do the same thing at 00:47:677 (1) - this part because it's a copy paste.
  4. 01:08:493 - Whistle? sorry
Habi's Normal

  1. 00:45:075 (1,2) - Nazi* Stack them properly.
  2. 00:48:595 (2,3) - Same as above. sorry ;w;

    Good job.
Hard

  1. Nothing to say.
Call me back.
fixed exclude red reply
thanks~
Gero
~ Bubbled ~


For the next BN: Just to clarify that the spread seems perfect to go at the least for me since I checked it several times and I found it nice.
Topic Starter
Ranger

Gero wrote:

~ Bubbled ~


For the next BN: Just to clarify that the spread seems perfect to go at the least for me since I checked it several times and I found it nice.
thank you~ :3
riffy
Hey there.

[Habi's Normal]
  1. Accordng to AiMod there are two uneven stacks. Please, be sure to stack them properly, so that the patterns will work as they're intended to work in-game.
[Hard]
  1. 00:10:630 (2,3) - these two claps sound extra. Why don't we use whistles instead?
  2. 00:13:385 (1,2,3) - minor - while we are at it, you can make a triangle here. :)
Don't forget the mexican spices! :)
Nyukai
I thought the spread was fine enough the first time I modded this but well o.oU
Topic Starter
Ranger

-Bakari- wrote:

Hey there.

[Habi's Normal]
  1. Accordng to AiMod there are two uneven stacks. Please, be sure to stack them properly, so that the patterns will work as they're intended to work in-game.
[Hard]
  1. 00:10:630 (2,3) - these two claps sound extra. Why don't we use whistles instead? i like that clap, but ok then..
  2. 00:13:385 (1,2,3) - minor - while we are at it, you can make a triangle here. :)
Don't forget the mexican spices! :)
fixed all
thanks~
riffy
Looks cool.



Qualified!
Topic Starter
Ranger

-Bakari- wrote:

Looks cool.



Qualified!
thanks barari and thanks everyone~ :3
meii18
Congratz /w\
Topic Starter
Ranger

ByBy_ChAn wrote:

Congratz /w\
thank you~
Euny
랭져님 축하해요
Dark Fang
Topic Starter
Ranger

Euny wrote:

랭져님 축하해요
감사합니다~ :3

Dark Fang wrote:

네, 그래요
Gero
Congrats.
Topic Starter
Ranger

Gero wrote:

Congrats.
thank you gero xD
Akiyama Mizuki
여기 댓글이 두번 써진다는데 ㄷㄷ
Akiyama Mizuki
여기 댓글이 두번 써진다는데 ㄷㄷ
Topic Starter
Ranger

bbj0920 wrote:

여기 댓글이 두번 써진다는데 ㄷㄷ
어떻게 아셨죠
CLSW
합법적 더블포스팅
HabiHolic
축하요!

바빠서 겟난관리를 못해서../ㅠㅠㅠ
Topic Starter
Ranger

HabiHolic wrote:

축하요!

바빠서 겟난관리를 못해서../ㅠㅠㅠ
뭐 괜찮습니다...허허
감사요!
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