forum

Shimotsuki Haruka - FLOWERS

posted
Total Posts
18
Topic Starter
A9M
This beatmap was submitted using in-game submission on 2015年3月11日 at 14:41:30

Artist: Shimotsuki Haruka
Title: FLOWERS
Source: FLOWERS
Tags: Innocent Grey yuri visual novel galgame 鈴湯 Suzuyu
BPM: 174
Filesize: 17534kb
Play Time: 01:38
Difficulties Available:
  1. Hard (3.03 stars, 224 notes)
  2. Insane (4.02 stars, 293 notes)
  3. Lily (4.98 stars, 339 notes)
  4. Normal (1.96 stars, 142 notes)
Download: Shimotsuki Haruka - FLOWERS
Download: Shimotsuki Haruka - FLOWERS (no video)
Information: Scores/Beatmap Listing
---------------
PCgame 『FLOWERS』 OP
Vocal:Shimotsuki haruka
Chorus:Suzuyu
Music:MANYO
Lyrics:Takahashi reiko
Movie:Mju:z
Produced by Gungnir
Tarrasky
mod req from my queue

Normal

00:08:652 (2) - move from x:280 y:272
Spin can start in 00:08:997 - and finish in 00:10:721 -
I recommend you add clap in
00:13:480 -
00:16:239 -
00:18:997 -
00:21:756 -
00:24:342 -
00:27:273 -
00:25:032 (3) - seems more common in Normal sliders like this https://osu.ppy.sh/ss/2861030
00:32:445 (5) - same /\, the slider can start in 00:32:445 - and finish in 00:32:963 -
00:44:859 (8) - 2/1 slider?
00:46:583 (1) - remove NC and add NC in 00:47:273 (2) -
add finish in 01:03:825 -
remove clap in 01:12:790 -
remove clap 01:13:480 -
01:18:652 - add clap
The timing point with offset 11756, i recommend you use volume 40% or lower

Hard

00:17:618 (3,1) - blanket here?
The sames clap I said in Normal, and the same about the volume in timing point
stack 00:14:170 (5) - in 00:14:514 (1) - seems better
00:44:170 (1) - Ctrl + G?
maybe you can improve this blanket 01:14:514 (3,2) -
remove whistle from the slider? 01:21:497 -

Insane

For me is better AR=8 :/
00:21:928 (5) - move from x:168 y:330
00:57:790 (1,1,1) - you can try this https://osu.ppy.sh/ss/2861118
00:58:825 (2) - whoa this overlap is really bad x.x
really good map, i like ^^


Lily seems OK for me, really good map and bg
Congrats and good luck >w<
Topic Starter
A9M

Tarrasky wrote:

mod req from my queue

Normal
00:08:652 (2) - move from x:280 y:272 fix
Spin can start in 00:08:997 - and finish in 00:10:721 -
I recommend you add clap in
00:13:480 -
00:16:239 -
00:18:997 -
00:21:756 -
00:24:342 -
00:27:273 -
00:25:032 (3) - seems more common in Normal sliders like this https://osu.ppy.sh/ss/2861030 fix
00:32:445 (5) - same /\, the slider can start in 00:32:445 - and finish in 00:32:963 -
00:44:859 (8) - 2/1 slider? no
00:46:583 (1) - remove NC and add NC in 00:47:273 (2) -
add finish in 01:03:825 -
remove clap in 01:12:790 -
remove clap 01:13:480 -
01:18:652 - add clap
The timing point with offset 11756, i recommend you use volume 40% or lower nice idea
Hard
00:17:618 (3,1) - blanket here? fix
The sames clap I said in Normal, and the same about the volume in timing point
stack 00:14:170 (5) - in 00:14:514 (1) - seems betternice idea
00:44:170 (1) - Ctrl + G? fix
maybe you can improve this blanket 01:14:514 (3,2) -
remove whistle from the slider? 01:21:497 - fix
Insane
For me is better AR=8 :/ nice ide change AR=8
00:21:928 (5) - move from x:168 y:330 fix
00:57:790 (1,1,1) - you can try this https://osu.ppy.sh/ss/2861118 really good
00:58:825 (2) - whoa this overlap is really bad x.x
really good map, i like ^^

Lily seems OK for me, really good map and bg
Congrats and good luck >w< Thank you!!


Nocomment,Pink=Fix
Thank you modding :)
Famous
M4M request from my Queue

Normal
  1. 00:01:583 (2) - Move circle to x:412 ; y:221 to improve the flow slightly.
  2. 00:08:997 (1) - Suggestion: silence spinner at the end.
  3. 00:12:790 (3,4) - Improve blanket.
  4. 00:12:790 (3,5) - Don't stack them. That's too confusing for normal player.
  5. 00:15:032 (6,7) - Ugly overlap with 00:13:825 (4). Avoid stack and overlapping in normal difficulties.
  6. 00:14:514 (5,1) - Same as I told befor.
  7. 00:23:135 (2,1) - This is way to hard to read for normal players!
  8. 00:35:549 (2) - Improve blanket.
  9. 00:36:239 (3,2) - Slightly overlap. This isn't that hard like the issues above, but you should avoid overlap.
  10. 00:37:618 (3) - Also improve blanket.
  11. 00:38:997 (1) - Blanket can be improved slightly.
  12. 00:52:790 (1) - I understand why you add a NC there but I guess that's not even necessary here. Without that NC it looks better.
  13. 00:54:514 (1) - Remove NC and add NC 00:55:549 (1) instead.
  14. 00:56:928 (1) - Remove NC.
  15. 01:01:066 (1) - ^
  16. 01:03:825 (1) - ^
  17. 01:03:825 (3,4) - Improve blanket.
  18. 01:11:756 (1) - Remove NC and add NC 01:12:445 (6) - instead.
  19. 01:13:480 (1) - Remove NC.
  20. 01:16:583 (1) - ^
  21. 01:18:997 (1) - ^
  22. 01:22:790 (1,1) - Recover time too short. End spinner at 01:25:204 and add move 01:25:894 (1) to 01:25:894. Then add a note 01:27:963.

Hard
  1. 00:15:204 (4) - Improve blanket.
  2. 00:16:239 (2) - ^
  3. 00:17:618 (3,1) - This overlap looks ugly. Try to fix it.
  4. 00:18:997 (3,5) - Blanket can be imrpvoed.
  5. 00:23:825 (5,1) - This overlap also don't look nice.
  6. 00:38:308 (7,1) - ^
  7. 00:41:066 (3,1) - ^
  8. 00:44:514 (1) - Remove NC.
  9. 00:53:480 (1) - ^
  10. 00:54:170 (1) - ^
  11. 01:09:859 (2,3,1,2) - Bad pattern. It's way too confusing and it's almost unreadable for hard players. Change the pattern.
  12. 01:13:135 (1) - Remove NC.
  13. 01:13:480 (6) - Add NC and remove NC 01:13:997 (1).

Insane
  1. 00:00:377 (1,3) - Fix stack.
  2. 00:17:273 (4,5,6) - A bit hard to read.
  3. 00:24:342 (7) - Add NC and remove NC 00:25:204 (1).
  4. 00:44:514 - Remove NC.
  5. 00:45:894 (1) - ^
  6. 00:46:928 (1) - ^
  7. 00:47:273 (1) - This slider is a bit too fast.
  8. 00:57:963 (1,1) - Remove NC.
  9. 01:08:652 (4) - Add NC.
  10. 01:12:445 (1) - Remove NC.
  11. 01:21:928 (1,2,3) - Fix spacing.

Lily
  1. 00:33:308 (1,2,3) - Fix stream. You messed up every stream in this difficutly.
  2. 00:35:549 (2,3,4) - ^
  3. 00:37:273 (3,4,5) - ^
  4. 00:46:583 (1,2) - ^
  5. The whole part since 00:47:273: the sliders are too fast.
  6. 00:47:790 (2,3,4) - Again: fix stream.
  7. 00:48:480 (6,1) - Spacing is too huge.
  8. 00:57:445 (3,4,5) - Fix stream.
  9. 01:02:273 (6,7,1) - ^
  10. 01:08:652 (4,5,6,7,8,9,1) - ^
  11. 01:13:997 (1,2,3,4,5,6,7) - ^
  12. 01:15:549 (3,4,5,6,7) - ^
  13. 01:16:928 (1,2,3,4,1,2,3,4) - ^
  14. 01:19:687 (4,5,6,7,8) - ^
  15. 01:21:239 (4,5,6) - ^
  16. 01:28:537 (1,2) - ^
  17. 01:34:399 (2,3,4) - ^

That's it. Good luck!
Topic Starter
A9M

-Famous- wrote:

M4M request from my Queue
Normal
  1. 00:01:583 (2) - Move circle to x:412 ; y:221 to improve the flow slightly.
  2. 00:08:997 (1) - Suggestion: silence spinner at the end. Nice idea
  3. 00:12:790 (3,4) - Improve blanket.
  4. 00:12:790 (3,5) - Don't stack them. That's too confusing for normal player. fix
  5. 00:15:032 (6,7) - Ugly overlap with 00:13:825 (4). Avoid stack and overlapping in normal difficulties.
  6. 00:14:514 (5,1) - Same as I told befor.
  7. 00:23:135 (2,1) - This is way to hard to read for normal players!
  8. 00:35:549 (2) - Improve blanket.
  9. 00:36:239 (3,2) - Slightly overlap. This isn't that hard like the issues above, but you should avoid overlap.
  10. 00:37:618 (3) - Also improve blanket.
  11. 00:38:997 (1) - Blanket can be improved slightly.
  12. 00:52:790 (1) - I understand why you add a NC there but I guess that's not even necessary here. Without that NC it looks better.
  13. 00:54:514 (1) - Remove NC and add NC 00:55:549 (1) instead.
  14. 00:56:928 (1) - Remove NC.
  15. 01:01:066 (1) - ^
  16. 01:03:825 (1) - ^
  17. 01:03:825 (3,4) - Improve blanket.
  18. 01:11:756 (1) - Remove NC and add NC 01:12:445 (6) - instead.
  19. 01:13:480 (1) - Remove NC.
  20. 01:16:583 (1) - ^
  21. 01:18:997 (1) - ^
  22. 01:22:790 (1,1) - Recover time too short. End spinner at 01:25:204 and add move 01:25:894 (1) to 01:25:894. Then add a note 01:27:963.
Hard
  1. 00:15:204 (4) - Improve blanket.
  2. 00:16:239 (2) - ^
  3. 00:17:618 (3,1) - This overlap looks ugly. Try to fix it. No
  4. 00:18:997 (3,5) - Blanket can be imrpvoed.
  5. 00:23:825 (5,1) - This overlap also don't look nice.
  6. 00:38:308 (7,1) - ^No
  7. 00:41:066 (3,1) - ^
  8. 00:44:514 (1) - Remove NC.
  9. 00:53:480 (1) - ^
  10. 00:54:170 (1) - ^
  11. 01:09:859 (2,3,1,2) - Bad pattern. It's way too confusing and it's almost unreadable for hard players. Change the pattern. Fix
  12. 01:13:135 (1) - Remove NC.
  13. 01:13:480 (6) - Add NC and remove NC 01:13:997 (1).
Insane
  1. 00:00:377 (1,3) - Fix stack.
  2. 00:17:273 (4,5,6) - A bit hard to read. Fix
  3. 00:24:342 (7) - Add NC and remove NC 00:25:204 (1).
  4. 00:44:514 - Remove NC. No
  5. 00:45:894 (1) - ^
  6. 00:46:928 (1) - ^
  7. 00:47:273 (1) - This slider is a bit too fast.
  8. 00:57:963 (1,1) - Remove NC.
  9. 01:08:652 (4) - Add NC.
  10. 01:12:445 (1) - Remove NC. No
  11. 01:21:928 (1,2,3) - Fix spacing.
Lily
  1. 00:33:308 (1,2,3) - Fix stream. You messed up every stream in this difficutly.fix
  2. 00:35:549 (2,3,4) - ^
  3. 00:37:273 (3,4,5) - ^
  4. 00:46:583 (1,2) - ^
  5. The whole part since 00:47:273: the sliders are too fast.No
  6. 00:47:790 (2,3,4) - Again: fix stream.
  7. 00:48:480 (6,1) - Spacing is too huge.
  8. 00:57:445 (3,4,5) - Fix stream.
  9. 01:02:273 (6,7,1) - ^
  10. 01:08:652 (4,5,6,7,8,9,1) - ^
  11. 01:13:997 (1,2,3,4,5,6,7) - ^
  12. 01:15:549 (3,4,5,6,7) - ^
  13. 01:16:928 (1,2,3,4,1,2,3,4) - ^
  14. 01:19:687 (4,5,6,7,8) - ^
  15. 01:21:239 (4,5,6) - ^
  16. 01:28:537 (1,2) - ^
  17. 01:34:399 (2,3,4) - ^
That's it. Good luck!
No comment and Pink=Fix
Thank you modding
Rmdy_old
Hi

general

Try to do Lily ar9,3 for example and Insane ar9. ar8 doesn't fit on insane
And lower OD for Lily

Insane

00:21:239 (1,2,3,4,5) - 1,3,5 at the same place, 2 at 5 and 4 at the same place. maybe? (like this

Lily

00:27:618 (2) - ctrl+g. my hand jumped automatically after jumps
00:41:641 (1) - this slider misses the rhytm. move it like this or delete it
00:47:273 (1) - slider velocity change too high. Try to do this change softer
00:51:411 (1) - ctrl+g
00:52:790 (1) - gets on hp bar.
01:35:319 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4) - Not sure about ending, but maybe it's my troubles

Hope this can help you
Topic Starter
A9M

Rmdy wrote:

Hi
general
Try to do Lily ar9,3 for example and Insane ar9. ar8 doesn't fit on insane
And lower OD for Lily fix Lily's AR=9.3 OD=8.7 Insane's AR=9
Insane
00:21:239 (1,2,3,4,5) - 1,3,5 at the same place, 2 at 5 and 4 at the same place. maybe? (like this
Nice idea

Lily
00:27:618 (2) - ctrl+g. my hand jumped automatically after jumps No
00:41:641 (1) - this slider misses the rhytm. move it like this or delete it Thank you It's my mistake
00:47:273 (1) - slider velocity change too high. Try to do this change softer Fix SV×1.8
00:51:411 (1) - ctrl+g
00:52:790 (1) - gets on hp bar. Fix
01:35:319 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4) - Not sure about ending, but maybe it's my troubles Difficulty appropriate to Extra
Hope this can help you
Nocomment and Pink=Fix
Thank you modding
Nakano Itsuki
Hi there

[General]
  1. Suggesting another combo color here apart from the two present:
    SPOILER
    R: 252| G: 247| B: 158
[Insane]
  1. 00:02:445 Place a hitcircle here, fits music better
  2. 00:05:204 Same as above
  3. 00:04:342 (5) If you like move this a bit upwards, it's nearly out of the screen
  4. 01:01:583 (2) I think stacking this circle at the end of the slider instead would flow better
  5. 01:34:342 Add a 1/4 slider here perhaps?
  6. 01:22:790 (1) I think changing the spinner volume to 40-50% would be better
[Lily]
  1. Set the OD to 8-8.2, 8.7 is pretty unforgiving for such a jumpy map of Insane star rating
  2. Perhaps set the HP as an integer, eg: 7?
  3. 00:09:859 Placing a hitcircle at 00:09:859 and 00:10:032, and then shorten the spinner to the next red tick would sound better, like this
  4. 00:16:928 (3) This jump seems pretty far, and nothing in the music indicates that a jump like this is required
  5. 00:18:135 (1) This slider seems unnecessary, put a hitcircle instead
  6. I don't know if it is my client bugging or not, but you have a lot of unsnapped notes at the end starting 01:33:135 Please fix those
Hope I helped :D
Topic Starter
A9M

StarrStyx wrote:

Hi there
General
[Suggesting another combo color here apart from the two present No:
SPOILER
R: 252| G: 247| B: 158
Insane
  1. 00:02:445 Place a hitcircle here, fits music better
  2. 00:05:204 Same as above No
  3. 00:04:342 (5) If you like move this a bit upwards, it's nearly out of the screen
  4. 01:01:583 (2) I think stacking this circle at the end of the slider instead would flow better No
  5. 01:34:342 Add a 1/4 slider here perhaps?
  6. 01:22:790 (1) I think changing the spinner volume to 40-50% would be better unnecessary
Lily
  1. Set the OD to 8-8.2, 8.7 is pretty unforgiving for such a jumpy map of Insane star rating change 8.5
  2. Perhaps set the HP as an integer, eg: 7? considering 01:22:790 (2) - long slider
  3. 00:09:859 Placing a hitcircle at 00:09:859 and 00:10:032, and then shorten the spinner to the next red tick would sound better, like this
    I don't think there is any problem
  4. 00:16:928 (3) This jump seems pretty far, and nothing in the music indicates that a jump like this is requiredfix
  5. 00:18:135 (1) This slider seems unnecessary, put a hitcircle instead fix
  6. I don't know if it is my client bugging or not, but you have a lot of unsnapped notes at the end starting 01:33:135 Please fix thoseHmm Beat snap 1/6. please check exactly
Hope I helped :D
Thank you modding :)
Nocomment and Pink=Fix
Yuthuil
M4M from my queue

General: You said there were 5 std diffs, but there's only 4.
There's weird BG proportions, try to fix that.

Normal:

00:00:377 (1) - Slider looks kind of weird, a bit like how old sliders used to be. Try using two nodes instead of one ---> http://puu.sh/guLV4/434bc94f64.jpg
00:05:894 (1) - The reverse on this slider is weird, it's hitting nothing, I think the noise you wanted to hit is some kind of 1/6 etc.
00:08:652 (2) - Move one grid space to the right for a better blanket.
00:12:790 (3,5) - 5 looks bad in contrast to 3, perhaps change the shape or something.
00:16:583 (2) - You're skipping an important downbeat, I suggest you fix this.
00:16:583 (2,3,4) - Awkward rhythm and flow, and the overlap looks bad.
00:17:618 (4,1) - Better blanket.
00:24:342 (1) - Blanket better.
00:26:928 (1,1) - Sore looking overlap :/
00:44:859 (8) - A bit hard to read for normal, and feels a bit cramped.
00:48:652 (1,2,3,4,5) - Kind of bad flow, I think you're using way too much curved sliders and not enough variation.
00:49:687 (3) - Much too low, and skips an important downbeat. (Not skips, but letting the slider tail do the job for you is...not nice.)
00:50:721 (5,2) - Stack properly.
00:52:790 (3,4) - Blanket properly.
00:52:790 (3,5) - Horrible overlap.
01:02:101 (8,2) - Stack properly.
01:03:825 (3,1) - Hard reading for beginners, and looks ugly.
01:09:342 (1) - In my opinions this is too high.
01:22:790 (1) - Start spinner here instead - 01:23:135

Hard:

00:14:859 (2,3,4) - No need to stack, the three are of different frequencies.
00:15:894 (1,2) - I think you need to distance snap these.
00:17:618 (3,1) - Too close, so close they're overlapping.
00:19:687 (5) - Ctrl + G ensures better flow.
00:26:928 (1,2) - Stack properly.
00:31:411 (3,4) - Definitely don't stack!
00:34:170 (4) - During play, this goes out of the screen.
00:38:308 (7) - In my opinion this'd look good as a straight slider.
01:03:825 (1,1) - Blanket properly.
01:11:066 (4,1) - Stack properly.
01:22:790 (1) - End at the time I said in normal, it really sounds messed up, skipping that downbeat.

Insane:

AR 8.5?

I think the whole thing is extremely overmapped, apart from the chorus.
00:05:894 (1) - Weird reverse.
00:11:756 (1,2) - Blanket?
00:17:618 (6,1) - Stack.
00:20:204 (1,2,3,4,5,1,2,3,4,5) - I don't think you should make jumps, the music's too soft, how about just making them circles arranged in patterns but not undistance snapped.
00:21:928 (5,3) - Stack.
00:27:618 (4,2) - Ugly overlap.
00:57:790 (1,2,3) - I don't understand why these are here, there are no 1/4 notes :/
01:22:790 (1) - Same as in Normal & Hard.

Lily:

AR doesn't need to be so high, won't 9 suffice? And I think the rhythm is too bad to have OD 8.5, considering lowering to at least 8.

00:05:894 (1) - Same as in other diffs.
00:07:618 (1,2,3,4,5,6,1) - I-I think you have to remove this :/
00:20:204 (1,2,3,4,5,1,2,3,4) - ^
00:35:894 (1,2) - Bad sliderbow.
00:46:928 (1,1) - Space out more.
The slider speeds at the chorus are way too high, don't fit in, and are overmapped.

Overall: The mapset really really needs working on.
Topic Starter
A9M

Yuthuil wrote:

M4M from my queue

General: You said there were 5 std diffs, but there's only 4. sorry
There's weird BG proportions, try to fix that.?

Normal
00:00:377 (1) - Slider looks kind of weird, a bit like how old sliders used to be. Try using two nodes instead of one ---> http://puu.sh/guLV4/434bc94f64.jpg Fix
00:05:894 (1) - The reverse on this slider is weird, it's hitting nothing, I think the noise you wanted to hit is some kind of 1/6 etc. No
00:08:652 (2) - Move one grid space to the right for a better blanket.Fix
00:12:790 (3,5) - 5 looks bad in contrast to 3, perhaps change the shape or something.Fix
00:16:583 (2) - You're skipping an important downbeat, I suggest you fix this.No
00:16:583 (2,3,4) - Awkward rhythm and flow, and the overlap looks bad.looks fix
00:17:618 (4,1) - Better blanket.
00:24:342 (1) - Blanket better.Fix
00:26:928 (1,1) - Sore looking overlap :/
00:44:859 (8) - A bit hard to read for normal, and feels a bit cramped.Fix
00:48:652 (1,2,3,4,5) - Kind of bad flow, I think you're using way too much curved sliders and not enough variation.
00:49:687 (3) - Much too low, and skips an important downbeat. (Not skips, but letting the slider tail do the job for you is...not nice.)no
00:50:721 (5,2) - Stack properly.
00:52:790 (3,4) - Blanket properly.
00:52:790 (3,5) - Horrible overlap.
01:02:101 (8,2) - Stack properly.
01:03:825 (3,1) - Hard reading for beginners, and looks ugly.Fix
01:09:342 (1) - In my opinions this is too high.
01:22:790 (1) - Start spinner here instead - 01:23:135 no
Hard
00:14:859 (2,3,4) - No need to stack, the three are of different frequencies.no
00:15:894 (1,2) - I think you need to distance snap these.Fix
00:17:618 (3,1) - Too close, so close they're overlapping.no
00:19:687 (5) - Ctrl + G ensures better flow.no
00:26:928 (1,2) - Stack properly.
00:31:411 (3,4) - Definitely don't stack!
00:34:170 (4) - During play, this goes out of the screen.Fix
00:38:308 (7) - In my opinion this'd look good as a straight slider.no
01:03:825 (1,1) - Blanket properly.
01:11:066 (4,1) - Stack properly.
01:22:790 (1) - End at the time I said in normal, it really sounds messed up, skipping that downbeat.no
Insane
AR 8.5?.no
I think the whole thing is extremely overmapped, apart from the chorus.
00:05:894 (1) - Weird reverse.no
00:11:756 (1,2) - Blanket?
00:17:618 (6,1) - Stack.
00:20:204 (1,2,3,4,5,1,2,3,4,5) - I don't think you should make jumps, the music's too soft, how about just making them circles arranged in patterns but not undistance snapped.
00:21:928 (5,3) - Stack.
00:27:618 (4,2) - Ugly overlap.no
00:57:790 (1,2,3) - I don't understand why these are here, there are no 1/4 notes :/no
01:22:790 (1) - Same as in Normal & Hard.as above
Lily
AR doesn't need to be so high, won't 9 suffice? And I think the rhythm is too bad to have OD 8.5, considering lowering to at least 8.OD change
00:05:894 (1) - Same as in other diffs.as above
00:07:618 (1,2,3,4,5,6,1) - I-I think you have to remove this :/no
00:20:204 (1,2,3,4,5,1,2,3,4) - ^as above
00:35:894 (1,2) - Bad sliderbow.?
00:46:928 (1,1) - Space out more.fully space
The slider speeds at the chorus are way too high, don't fit in, and are overmapped.
Overall: The mapset really really needs working on.
No comment and pink=fix
Thank you
JudgeTheDude
Hi, from my queue

[Normal]
  1. 00:08:652 (2) - Center this note (x:256)
  2. 00:24:342 (1,2) - Align the Slider and the Note properly, maybe by changing the Slider's orientation
  3. 00:33:480 (2) - This Finish doesn't fit with the music, remove it
  4. 00:36:928 (1,2,3) - Align them so the curves can be properly played, and don't have the current awkward lineral alignement
  5. 01:20:377 (1) - Add a Finish on its head

[Hard]
  1. 00:44:859 (1,1) - Stack the Slider's end with (1)
  2. 00:57:445 (2,3) - Move them down a bit so it does a great curve with 00:56:928 (1,4)
  3. 01:32:101 (1,2) - The first slider's shape shouldn't cover the second's head.

Good luck for rank !
Ozato Fumika
[Normal]
00:48:652 (1,3) - swap nc
01:06:583 (1) - delete nc
[Hard]
00:12:790 (1,2) - too close. hard to read
00:27:618 (2) - this is unrankable. you can't hide repeat arrow
00:52:790 - finish?
01:03:135 (1) - delete nc
01:19:687 (3,1) - way too close
[Insane]
00:26:411 (1) - this doesn't really fit. shorten it by 1/4
00:53:480 (1,1) - unrankable
01:12:445 (1,1) - delete nc
01:22:445 (3) - nc? spacing change
gl!!
Meyrink
M4M

General
  1. BG size wrong ! Make it 1366x768

Normal
  1. 00:14:514 (5) - NC
  2. 00:21:239 (1,2) - Stack this imo
  3. 00:24:859 (2) - move to x:348 y:127
  4. 00:33:480 (2) - remove finish ! put whistle C1
  5. and then start the green point C2 here 00:34:170 -
  6. 00:52:790 (3) - Clap Slider end
  7. 01:01:066 (6) - NC ! 01:02:445 (4) - Remove NC adn nc this one 01:03:825 (6) - / 01:05:204 (1) - Remove
  8. 01:18:997 (3,5) - stack properly

Hard
  1. 00:22:445 (1,3) - nazi stack
  2. 00:26:928 (1,2) - Danger separate this
  3. 00:29:342 (3,1) - lookd nice if u stack 1 under slider
  4. 00:33:308 (1,2) - switch nc
  5. 00:33:480 (2) - whistle C1 instead of finish there's no cymbal sound in music
  6. 00:52:790 (1) - finish head
  7. 00:55:549 (3) - finish instead of whistle
  8. 00:56:066 (4) - Same
  9. 01:03:825 (1) - ^ u can hear now finish in the music
  10. 01:06:583 (1) - ^
  11. 01:07:101 (2) - remove finish and put it here 01:07:273 (3) -

Insane
  1. 00:01:583 (5,1) - better if u can stack these !
  2. 00:05:894 - Soo huge slider try reducing SV to 75 %
  3. 00:08:652 (1,2) - use same rhythm here ? same as before 1 Slider
  4. 00:36:239 (2,3) - separate them a bit
  5. 00:52:790 (1,1) - change this u hide revers arrow
  6. 00:54:170 (1) - ^

GL
meii18
Hey

From


Just some suggestions :

asdf - nazi or suggestion
asdf - important

Normal
  1. 00:00:377(1)- http://puu.sh/gz3gm/29b085c565.jpg D: 私は、あなたがリズムを変更すべきだと思う へ 1/1 slider 繰り返しに その後追加 note.それはここにようにする必要があります: http://puu.sh/gz497/ca469baeca.jpg
  2. 00:03:825()- あなたが追加しないのはなぜ note 残さないようにすること beat 空の?
  3. 00:05:894(1)- 1/1 slider 2反復を有する?D: 私はリズムを考える 1/1 slider -> note -> 1/1 slider -> note 歌より良いフィットします : http://puu.sh/gz4Tv/fbc123a223.jpg
  4. 00:15:032(6)- 加える NC 新ボーカルのため
  5. 00:17:273(3)- ^ 新ボーカルのため
  6. 00:19:687(7)- ^
  7. 00:47:243(1,2)- あなたはこれを改善することができます pattern ここのような : http://puu.sh/gz5ME/144f0042c9.jpg また、に移動 279|19 回避するために HP bar 触れる
  8. 01:18:997(3)- このノートではありません stacked との良好な 01:20:032(5)-.に配置します205|114 良い方向へ stack

    ルックスはほぼ罰金が、いくつかの NCs 改善されるべきである とリズム , blankets , patterns etc.

Good Luck ~
MirinH
m4m sry late :o
[Normal]
  1. you should add a easy diff
  2. you should nc in the white 4/1 lines (the start of a new bar)
  3. 00:21:239 (1,2,3) - I think its too hard for a normal, some players in this level cant even read this
  4. 01:18:997 (3,5) - stack
  5. 01:25:894 (1) - too early for a beat after the spinner, the approach circle should be invisible before the spinner finished
[Hard]
  1. 00:00:377 (1,2) - this is a very confused pattern though, should add the ds between these or add a note in the middle
  2. 00:49:514 (3,4) - why the ds got shorter
  3. 01:22:790 (1) - should add a note here and start the spinner at 01:23:135 because the vocal
  4. 01:28:652 (1,2) - the right rhythm
    so i think the pattern you made might let the players very confuse about the rhythm, here is my suggestion

    red 2 is because there is a bass sound in the background
  5. 01:32:101 (1,2) - i dont think they allowed overlap in hard
  6. 01:34:514 (1) - whistle for all diffs?
[Insane]
  1. 00:01:583 (5) - rhythm is weird,how about a circle here
  2. 00:07:618 (1,2,3) - dont think the rhythm here is nice though, in 00:07:273 you followed a very loud piano sound, after that players might think the slider at 00:07:618 (1) - is following the piano too, so they will hit 00:07:532 and miss the beat just like me, so i think you should keep following the piano for here
  3. 00:15:204 (9) - reverse is no need, its straight 1/2 here
  4. 00:37:273 (3,4,5) - its 1/3 not rhythm like this
  5. 01:19:687 (4,5,6,7,8) - its 1/3 not 1/4
  6. 01:30:204 (2) - same as hard
[Lily]
  1. 00:21:239 (1,2,3,4,5) - shouldnt put the biggest jump in the diff here
  2. 01:34:342 (2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4) - i dont think these are really needed , players will get confused with the rhythm here, i think a spinner is fine for here but, up 2 u
  3. rhythm problems similar to insane
thats it
gl
meii18
Missed something :p

  • There's a huge gap between Normal and Hard. Normal have 1.96 stars while Hard diff have 3.03 stars. Considering making a bit harder the normal diff to increase the stars of Normal diff you know to 2.12 example to avoid the gap

No Kudosu
Ignore it the spread looks fine . Why I'm bad at math ? ;w;
Toruta
~ sorry my mod is late
i am too lazy :?
poor english~ i hope you can understand the mod
so let's start :)

[normal]
i don't want to mod this diff
haha 打我啊( actually i don't know how to mod easy diff


[hard]
00:17:273 (2) - i think del this note is better
01:19:687 (3,1) - i think try this is more easy to read http://puu.sh/gJJT6/a0789108a2.jpg

[insane]
first test play 99+accfc
i could not find any uncomfortable placement on this diff :?
00:01:583 (5) - noise sound and a little bit strange

[Lily]
00:53:480 (3) - - i think this silder is not beautiful ,and hard to play . maybe you can try this http://puu.sh/gJIyL/a0f2444fa7.jpg
01:08:652 (4,5,6,7,8,9) - too quick and hard to read . try this http://puu.sh/gJGCw/026070c931.jpg
01:16:928 (1,2,3,4,1,2,3,4) - why set two stream ! i think it is strange “hana " is word 。do not need newcombo
maybe http://puu.sh/gJH04/f569d9d6e5.jpg
01:19:687 (4,5,6,7,8) - i suggest use the same ds
01:34:170 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4) - i think that is not necessary you can consider to del all of this :roll:
00:41:670 (1) - i think this way is better http://puu.sh/gJIo6/41073a9fa7.jpg

it is a good mapset in my mind :)
good luck :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply