forum

Alipio Martins - Piranha (Maffalda Reloaded Trap Mix) [Osu|C

posted
Total Posts
219
show more
sunosz
Hello Mao! Thanks for modding.

Mao wrote:

Making the 100s blue is no good idea as they can be confused with the originally blue 50s from the default skin.
As you suggested, I swaped the 100s blue color for a green-ish gradient color. And also added hit100k.png and hit50k.png

Mao wrote:

You also need a sliderbordercolor as you are sklinning the hitcircles.
I have no idea how to do this and I really would appreciate if you help me out on that.

Mao wrote:

Moreover skinning followpoints transparent really is an issue, as many plays use them as an oritation thus not having them breaks gameplay for these players.
That was just a mistake I made on the filenames, fixed.

Edit:
@Skinning
Added reversearrow, sliderscorepoint, sliderball and fixed a 1px error on the scorebar. Tarrasky will soon update with the changes!
Also planning to make new score and default numbers whenever I have time for that.
Myxo
In the .osu-files you need to find the section "[Colours]". You will find a list with the RGB values of the Combo Colors.
Below the Combo Colors you just add "SliderBorder: 255,255,255" (you replace the numbers with the RGB code of the Color you want).
Setting a sliderborder color is important when you skin hitcircles, because some players might have for example a black sliderborder color in their own skin, and that combined with the custom map skin will often look confusing or just bad.
Irreversible
AmigoDoChroome: Fixed 2-3 things, the rest is fine.

SrSkyPlayer: Fixed unsnapped stuff, and added NC.

Fort: Fixed many things, nice input.

Hoen: No fixes

02:15:678 (1,2,1,2,1,1,2,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1,1,2,1,2,1) - About these kind of patterns, I don't understand how it is lazy, lack of creativity or especially "overdone". This follows the repeating vocal, it makes sense and I will follow the song like this. However, I reduced spacing.

http://puu.sh/kCSN4/18703dbebb.txt

Thanks for modding!
Topic Starter
Tarrasky

Desperate-kun wrote:

In the .osu-files you need to find the section "[Colours]". You will find a list with the RGB values of the Combo Colors.
Below the Combo Colors you just add "SliderBorder: 255,255,255" (you replace the numbers with the RGB code of the Color you want).
Setting a sliderborder color is important when you skin hitcircles, because some players might have for example a black sliderborder color in their own skin, and that combined with the custom map skin will often look confusing or just bad.
talking to sunosz this is a great idea and i'll use, thanks a lot ^^
Irrphyxia's Extra upload
i'll ask if i can change this in the other difficulties (bd, irreasphy and nhawak)
GamerDF
BD's Gangsta my favorite! Love it! :D
Ahntaea
Some small stuff in the Extra difficulty
02:47:082 (5) - could be a reverse, it sounds betr that way

im not done yet lol sorry
Topic Starter
Tarrasky

Milan- wrote:

normal
-not a fan of these 00:11:468 (1) - 01:26:555 (1) - etc 3/2 cuz they sound too unnatural while playing. The beats in the downbeat are way more emphased, in addtion that the main melody keeps playing in the white ticks. I liked the way it is now, if that is not accepted I will remap but I think there's no problem, I think that suits the song but i understand your perspective
-00:40:941 (2,4) - the way these slides make the cursor lock at times is so annoying for a diff that is supposed to be easy to play. You should make the path clear so playability isn't affected by the way these sliders are made. fix
thanks for mod again
Silverboxer
Irrphyxia's Extra
• 00:21:994 (1,1,1,1,1) - why spam nc here? also what is this pattern, looks like something out of BD's banned forever
• 00:24:099 (1,1,1,1,1) - spam nc here again, why?
• 00:29:713 (1,1,1) - why?
• 00:50:766 (1,1,1,1,1,1,1,1,1) - why?
• 00:54:976 (1,1,1,1,1,1,1,1,1) - why?
• 01:22:169 (2,3) - very odd overlap but this seems intentional
• 01:51:117 (1,1,1) - why?
• 02:15:678 (1,2,1,2,1,1,2,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1,1,2,1,2) - seriously this is just silly. it doesn't matter if it "fits" the vocals, this is stupidly unplayable. I HIGHLY suggest you change these doubles to fast sliders or something if you still want to keep this effect
• 02:49:362 (1,2,3) - slider ends do not overlap properly
• 03:14:625 (1,2,1,2,1,2,1,2,1,2,1,2) - same here, or at least decrease spacing here a bit more
• new combo placement is inconsistent throughout the entire map, I can't even tell what you two were trying to do

I have to say I'm quite disappointed by you two with this difficulty. You are both amazing mappers and to me this looks like an experiment gone wrong. You guys mapped this trying a bit too hard to make it some avant-grade 2016 mapping style and it just doesn't work in certain places. If any other mappers were to map like this, many players would have complained already and posted more suggestions than what I've posted here. Once again, you're both really great mappers and I like almost all of the work you two do but this is just... unexpected from such experienced people.

Also I don't know if it's just my skin but reverse arrows are facing the wrong way for me: http://puu.sh/kN28o/690c9ef529.jpg
Mismagius

Milan- wrote:

bd
-pishizour.: 03:00:239 (3,4) - rhythm is not justified by the music, 03:14:275 (3) - should be like that
fixed
Buttercup

Hoen wrote:

Easy

  1. AiMod: http://puu.sh/ku7a0/daa7ead564.jpg feito
  2. 01:37:783 (1,2) - Esses dois Sliders ficam estranhos assim, Tente algo assim: http://puu.sh/ku6Lq/2a621b4591.jpg n fiz igual o print mas arrumei
  3. 01:53:047 - (http://puu.sh/ku6PL/7fcaf276c5.jpg) Acho aqui assim ficaria melhor : http://puu.sh/ku6OP/56543d7bde.jpg beleza
  4. 02:04:450 (3) - x:200 y:296 Ficaria melhor. n curto mt reto
  5. 02:07:257 (3) - x:276 y:40 ^
  6. 03:42:696 - Break? s
  7. Essa GD tem um Kiai a menos... adicionei outro

Milan- wrote:

easy
-03:39:187 (4) - minor ds error if you care about that fixed
-01:37:783 (1,2) - this overlap is actually pretty gross. something where the tail isnt overlap would be much cooler yes this is weirddddd, fixed
-02:19:538 (2) - sliders that returns on itself at this level are pretty ehhh... you should make the path clearer. I'd say the same for 02:24:099 (1) - should be me fine nowww
-there are some spinners-object with no enough recovery time. 1 measure is enough at this level but yours are 3 ticks or so. Spinner-spinner is fine tho w-what?
poi
osu file format v14

[General]
AudioFilename: piraaaaaanhaaaaaaaaaaaaaaaaaaaa.mp3
AudioLeadIn: 0
PreviewTime: 169011
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 103047,114625,146906,169362
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Piranha (Maffalda Reloaded Trap Mix)
TitleUnicode:Piranha (Maffalda Reloaded Trap Mix)
Artist:Alipio Martins
ArtistUnicode:Alípio Martins
Creator:Tarrasky
Version:Nhawak's Easy
Source:
Tags:sunosz irreversible asphyxia spectator nhawak brazil alarido blue dragon drum and bass dnb dubstep dubstrap
BeatmapID:682549
BeatmapSetID:287873

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"piranha.jpg",0,0
//Break Periods
2,103597,113047
2,147106,167922
2,222895,224764
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
240,350.877192982456,4,2,1,60,1,0
24099,-100,4,2,1,15,0,0
25503,-100,4,2,1,60,0,0
40941,-100,4,2,1,30,0,0
58485,-100,4,2,1,60,0,1
66906,-100,4,2,1,60,0,0
69713,-100,4,2,1,60,0,1
78134,-100,4,2,1,60,0,0
169362,-100,4,2,66,60,0,1
198836,-100,4,2,66,60,0,0
200239,-100,4,2,66,60,0,1
222696,-100,4,2,66,60,0,0
226204,-100,4,2,66,60,0,1
248661,-100,4,2,66,60,0,0
250064,-100,4,2,66,60,0,1
250152,-100,4,2,66,60,0,0


[Colours]
Combo1 : 96,159,159
Combo2 : 192,192,192
Combo3 : 128,255,255
Combo4 : 139,191,222

[HitObjects]
124,40,11468,6,0,L|-20:48,2,120,4|2|4,0:3|0:3|0:3,0:0:0:0:
220,36,13047,1,8,0:3:0:0:
408,160,14275,6,0,P|428:224|408:280,2,120,4|2|4,0:3|0:3|0:3,0:0:0:0:
344,88,15854,1,8,0:3:0:0:
180,240,17082,6,0,B|120:252|120:252|48:240,2,120,4|2|4,0:3|0:3|0:3,0:0:0:0:
276,220,18661,1,8,0:3:0:0:
492,280,19889,6,0,B|524:208|480:148|480:148|516:20,2,240,0|0|8,1:0|1:0|0:0,0:0:0:0:
380,336,22696,1,8,0:0:0:0:
380,336,24099,6,0,B|304:384|236:336|236:336|157:384|49:324,1,320
12,228,26204,5,2,0:0:0:0:
88,124,26906,2,0,P|161:96|238:113,1,160,0|2,0:0|0:0,0:0:0:0:
332,200,28310,5,0,0:0:0:0:
445,141,29011,2,0,P|465:98|463:53,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
332,200,30415,1,2,0:0:0:0:
238,113,31117,5,0,0:0:0:0:
150,206,31818,2,0,L|71:197,1,80,2|0,0:0|0:0,0:0:0:0:
7,184,32520,1,0,0:0:0:0:
61,299,33222,2,0,L|140:308,1,80,2|0,0:0|0:0,0:0:0:0:
204,321,33924,1,0,0:0:0:0:
329,296,34625,6,0,P|350:262|351:222,1,80,2|0,0:0|0:0,0:0:0:0:
325,164,35327,2,0,L|150:150,1,160,0|2,0:0|0:0,0:0:0:0:
38,136,36731,1,0,0:0:0:0:
7,260,37432,6,0,P|9:299|30:333,1,80,2|0,0:0|0:0,0:0:0:0:
87,362,38134,2,0,B|165:346|165:346|258:372,1,160,0|2,0:0|0:0,0:0:0:0:
369,380,39538,1,0,0:0:0:0:
454,285,40239,1,2,0:0:0:0:
325,274,40941,6,0,B|280:289|240:272|216:240|222:192|222:192|144:244|60:184,1,320,4|4,0:3|0:3,0:0:0:0:
154,93,43047,1,8,0:3:0:0:
281,93,43748,6,0,B|327:110|360:93|360:93|399:105|399:105|436:95|436:95|370:173|438:253,1,320,4|4,0:3|0:3,0:0:0:0:
509,338,45854,1,8,0:3:0:0:
381,339,46555,6,0,B|318:359|275:312|275:312|183:384|80:308,1,320,4|4,0:3|0:3,0:0:0:0:
1,218,48661,1,8,0:3:0:0:
124,186,49362,6,0,B|198:165|198:165|276:191|276:191|334:114|274:40,1,320,4|4,0:3|0:3,0:0:0:0:
154,6,51468,5,8,0:3:0:0:
70,104,52169,1,4,0:3:0:0:
154,201,52871,1,8,0:3:0:0:
256,192,53573,12,4,55678,1:0:0:0:
418,205,58485,6,0,B|343:172|345:227|249:196,1,160,4|8,1:0|0:0,0:0:0:0:
167,112,59889,1,0,0:2:0:0:
77,196,60590,2,0,P|70:250|91:283,1,80,8|0,0:0|0:0,0:0:0:0:
137,301,61292,6,0,B|185:296|185:296|236:316|236:316|293:309,1,160,4|8,0:3|0:0,0:0:0:0:
356,307,62345,1,4,0:3:0:0:
439,134,63397,1,8,0:0:0:0:
335,209,64099,6,0,P|310:158|342:46,1,160,4|8,1:0|0:0,0:0:0:0:
439,134,65503,1,0,0:0:0:0:
335,209,66204,1,8,0:0:0:0:
316,84,66906,6,0,B|241:51|243:106|147:75,1,160,0|8,1:0|0:0,0:0:0:0:
44,20,68310,1,0,1:0:0:0:
20,144,69011,2,0,L|4:228,1,80,8|8,0:0|0:0,0:0:0:0:
0,288,69713,6,0,P|74:264|148:292,1,160,4|8,1:0|0:0,0:0:0:0:
264,348,71117,2,0,P|337:376|412:352,1,160,0|8,0:0|0:0,0:0:0:0:
458,308,72169,1,0,0:0:0:0:
477,247,72520,6,0,B|485:211|485:211|471:175|471:175|494:136|473:83|473:83,1,160,4|8,0:3|0:0,0:2:0:0:
447,35,73573,1,4,0:3:0:0:
299,151,74625,1,8,0:0:0:0:
177,109,75327,6,0,L|18:131,1,160,4|8,1:0|0:0,0:0:0:0:
19,259,76731,2,0,L|193:284,1,160,0|8,0:0|0:0,0:0:0:0:
239,295,77783,1,0,0:0:0:0:
256,192,78134,12,8,80590,0:0:0:0:
453,23,81643,6,0,B|361:31|349:124|349:124|317:34|213:43,1,320,8|8,0:0|0:0,0:0:0:0:
109,95,83748,2,0,P|103:144|125:187,1,80,4|2,0:3|0:3,0:0:0:0:
175,187,84450,6,0,B|224:215|247:285|206:358|127:365|81:332|81:332|60:351|31:354,1,320,8|8,0:0|0:0,0:0:0:0:
23,225,86555,2,0,L|14:129,1,80,4|2,0:3|0:3,0:0:0:0:
11,82,87257,6,0,B|104:19|198:83|198:83|246:45|325:80,1,320,8|8,0:0|0:0,0:0:0:0:
256,192,89362,12,8,91818,0:0:0:0:
440,67,92871,6,0,B|360:37|284:67|284:67|212:37|212:37|132:67,1,320,8|8,0:0|0:0,0:0:0:0:
48,160,94976,1,4,0:3:0:0:
175,149,95678,6,0,B|237:250|169:362|169:362|99:278,1,320,8|8,0:0|0:0,0:0:0:0:
52,176,97783,2,0,L|33:98,1,80,4|2,0:3|0:3,0:0:0:0:
80,52,98485,6,0,B|227:-4|225:141|399:62,2,320,8|8|8,0:0|0:0|0:0,0:0:0:0:
169,291,102696,2,0,P|187:242|181:204,1,80,8|8,0:0|0:0,0:0:0:0:
160,156,103397,5,4,1:0:0:0:
338,369,114625,6,0,B|283:308|329:221|329:221|417:237|460:189|457:156|457:156|354:179|312:103,1,480,4|8,1:0|0:0,0:0:0:0:
223,21,117432,1,4,0:3:0:0:
150,126,118134,2,0,P|130:160|129:200,1,80,8|4,0:0|0:3,0:0:0:0:
167,251,118836,2,0,P|244:241|312:282,1,160,0|8,0:0|0:0,0:0:0:0:
408,367,120239,5,0,1:0:0:0:
464,252,120941,2,0,L|473:173,1,80,8|4,0:0|0:3,0:0:0:0:
444,116,121643,2,0,B|388:124|388:124|344:100|344:100|268:112,1,160,0|8,0:0|0:0,0:0:0:0:
168,136,123047,5,0,1:0:0:0:
88,236,123748,1,8,0:0:0:0:
144,268,124099,1,4,0:3:0:0:
208,268,124450,2,0,B|285:283|285:283|385:238,1,160,0|8,0:0|0:0,0:0:0:0:
476,196,125854,5,0,1:0:0:0:
384,108,126555,1,8,0:0:0:0:
328,76,126906,1,4,0:3:0:0:
264,80,127257,2,0,L|104:93,1,160,0|8,0:0|0:0,0:0:0:0:
28,196,128661,5,4,0:3:0:0:
105,297,129362,1,8,0:0:0:0:
171,187,130064,2,0,B|268:196|299:108|299:108|270:196|343:248,1,320,0|0,0:0|1:0,0:0:0:0:
444,319,132169,5,8,0:0:0:0:
488,198,132871,2,0,P|508:164|509:124,1,80,0|0,1:0|1:0,0:0:0:0:
478,67,133573,2,0,P|410:107|333:97,1,160,8|4,0:0|0:3,0:0:0:0:
218,41,134976,1,8,0:0:0:0:
103,99,135678,6,0,P|93:176|133:243,1,160,4|8,1:0|0:0,0:0:0:0:
182,286,136731,2,0,B|300:342|295:247|425:303,1,240,4|8,0:3|0:0,0:0:0:0:
487,193,138485,6,0,L|499:24,1,160,4|8,1:0|0:0,0:0:0:0:
436,12,139538,2,0,B|374:39|326:19|326:19|282:39|282:39|238:23|190:39,1,240,4|8,0:3|0:0,0:0:0:0:
284,136,141292,6,0,P|298:213|269:307,1,160,4|8,1:0|0:0,0:0:0:0:
256,352,142345,2,0,P|160:378|32:314,1,240,4|8,0:3|0:0,0:0:0:0:
96,204,144099,6,4,B|188:164|240:228|240:228|280:216|328:240,2,240,4|0|8,1:0|1:0|0:0,0:0:0:0:
149,318,146906,1,4,1:0:0:0:
423,122,169362,6,0,P|352:143|262:117,1,160,4|8,1:0|0:0,0:0:0:0:
153,70,170766,2,0,P|76:49|0:70,1,160,4|8,0:3|0:0,0:0:0:0:
1,198,172169,6,0,B|76:246|150:200|150:200|145:284|181:326|181:326|294:282,1,400,4|0,0:3|0:0,0:0:0:0:
339,257,174275,1,8,0:0:0:0:
244,170,174976,6,0,B|207:87|272:86|232:-1,1,160,4|8,1:0|0:0,0:0:0:0:
123,72,176380,2,0,P|111:137|152:229,1,160,4|8,0:3|0:0,0:0:0:0:
73,327,177783,6,0,B|149:371|221:319|221:319|381:351,1,320,0|0,1:0|1:0,0:0:0:0:
507,363,179889,1,8,0:0:0:0:
430,260,180590,6,0,B|362:203|277:232|277:232|302:156|213:63|69:163|149:263,1,480,4|8,1:0|0:0,0:0:0:0:
74,365,183397,6,0,P|16:311|10:233,1,160,4|8,0:3|0:0,0:0:0:0:
86,130,184801,1,4,0:3:0:0:
191,202,185503,1,8,0:0:0:0:
294,276,186204,6,0,B|374:272|410:364|410:364|542:224|410:60,1,480,4|8,1:0|0:0,0:0:0:0:
305,14,189011,5,0,1:0:0:0:
306,142,189713,1,8,0:0:0:0:
419,72,190415,2,0,P|459:74|493:94,2,80,0|0|8,1:0|1:0|0:0,0:0:0:0:
306,142,191818,6,8,L|173:127,2,120
352,186,193222,2,8,L|471:172,2,120
306,230,194625,5,8,0:0:0:0:
230,333,195327,1,0,1:0:0:0:
109,293,196029,1,8,0:0:0:0:
109,165,196731,1,0,1:0:0:0:
230,126,197432,1,8,0:0:0:0:
306,230,198134,1,8,0:0:0:0:
230,333,198836,1,4,1:0:0:0:
230,333,200239,6,0,B|113:332|113:332|68:356,1,160,4|8,1:0|0:0,0:0:0:0:
81,224,201643,2,0,B|164:187|165:252|252:212,1,160,4|8,0:3|0:0,0:0:0:0:
346,284,203047,6,0,P|357:205|327:132,2,160,4|8|4,1:0|0:0|0:3,0:0:0:0:
246,364,205152,1,8,0:0:0:0:
145,284,205854,6,0,B|22:296|22:296|47:331,1,160,4|8,1:0|0:0,0:0:0:0:
12,201,207257,2,0,B|135:189|135:189|110:154,1,160,4|8,0:3|0:0,0:0:0:0:
61,42,208661,5,4,1:0:0:0:
185,73,209362,1,8,0:0:0:0:
309,42,210064,1,4,3:0:0:0:
433,73,210766,1,8,0:0:0:0:
336,157,211468,6,0,B|318:219|361:272|361:272|381:238,1,160,4|8,1:0|0:0,0:0:0:0:
309,346,212871,2,0,P|368:358|430:335,2,120,4|4|4,0:3|0:3|0:3,0:0:0:0:
258,306,214275,6,0,L|81:319,1,160,4|8,1:0|0:0,0:0:0:0:
180,219,215678,2,4,L|316:208,2,120,4|4|4,0:3|0:3|0:3,0:3:0:0:
115,220,217082,6,0,B|81:148|146:147|109:64,1,160,4|8,1:0|0:0,0:0:0:0:
1,134,218485,2,4,P|-11:193|12:255,2,120,4|4|4,0:3|0:3|0:3,0:3:0:0:
26,75,219889,5,4,1:0:0:0:
153,84,220590,1,8,0:0:0:0:
76,186,221292,6,0,B|156:225|223:185|223:185|231:198|231:198|298:163|393:213,1,320,4|4,0:3|0:0,0:0:0:0:
320,192,226204,6,0,L|304:368,2,160,4|8|4,1:0|0:0|0:3,0:0:0:0:
333,64,228310,1,8,0:0:0:0:
212,108,229011,6,0,B|95:107|95:107|50:131,2,160,4|8|4,1:0|0:0|0:3,0:0:0:0:
333,64,231117,1,8,0:0:0:0:
424,152,231818,5,4,0:3:0:0:
300,188,232520,1,4,0:3:0:0:
333,64,233222,2,0,B|250:27|249:92|162:52,1,160,4|8,0:3|0:0,0:0:0:0:
68,128,234625,6,0,P|69:205|122:271,2,160,4|8|4,1:0|0:0|0:3,0:0:0:0:
177,58,236731,1,8,0:0:0:0:
284,128,237432,6,0,P|361:126|427:73,1,160,4|8,1:0|0:0,0:0:0:0:
444,204,238836,2,4,P|432:263|455:325,2,120,4|4|4,0:3|0:3|0:3,0:3:0:0:
472,148,240239,5,4,1:0:0:0:
392,48,240941,1,8,0:0:0:0:
268,72,241643,2,0,B|192:92|192:92|108:68,1,160,4|4,0:3|0:3,0:0:0:0:
24,160,243047,6,0,B|40:232|40:232|8:268|12:316,1,160,4|8,1:0|0:0,0:0:0:0:
140,300,244450,2,4,P|192:288|261:289,2,120,4|4|4,0:3|0:3|0:3,0:3:0:0:
84,328,245853,5,4,0:3:0:0:
116,204,246555,1,8,0:0:0:0:
256,192,247257,12,0,248661,0:0:0:0:
256,192,248836,12,4,250064,1:0:0:0:
Topic Starter
Tarrasky
updated!!!
waiting for bn/experient modders helps me to rank :D
Irreversible

Silverboxer wrote:

Irrphyxia's Extra
• 00:21:994 (1,1,1,1,1) - why spam nc here? also what is this pattern, looks like something out of BD's banned forever Emphasis for the pattern, what's wrong it it?
• 00:24:099 (1,1,1,1,1) - spam nc here again, why? Same, emphasis for the special sounds.
• 00:29:713 (1,1,1) - why? I suppose he wanted to indicate the SV changes.
• 00:50:766 (1,1,1,1,1,1,1,1,1) - why? same
• 00:54:976 (1,1,1,1,1,1,1,1,1) - why? removed
• 01:22:169 (2,3) - very odd overlap but this seems intentional
• 01:51:117 (1,1,1) - why?
• 02:15:678 (1,2,1,2,1,1,2,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1,1,2,1,2) - seriously this is just silly. it doesn't matter if it "fits" the vocals, this is stupidly unplayable. I HIGHLY suggest you change these doubles to fast sliders or something if you still want to keep this effect ok lol
• 02:49:362 (1,2,3) - slider ends do not overlap properly ya
• 03:14:625 (1,2,1,2,1,2,1,2,1,2,1,2) - same here, or at least decrease spacing here a bit more
• new combo placement is inconsistent throughout the entire map, I can't even tell what you two were trying to do could benefit from a redoing yes

I have to say I'm quite disappointed by you two with this difficulty. You are both amazing mappers and to me this looks like an experiment gone wrong. You guys mapped this trying a bit too hard to make it some avant-grade 2016 mapping style and it just doesn't work in certain places. If any other mappers were to map like this, many players would have complained already and posted more suggestions than what I've posted here. Once again, you're both really great mappers and I like almost all of the work you two do but this is just... unexpected from such experienced people.

Also I don't know if it's just my skin but reverse arrows are facing the wrong way for me: http://puu.sh/kN28o/690c9ef529.jpg
Okay. So you point several NC patterns out, and then say we try to make "avant-grade 2016" maps, but then I just have to ask myself, do you even have a clue about mapping? Setting NCs in a manner like this gives several sounds in the song proper emphasis, hence why we did that. As for the "zonas" part, yeah. That one honestly was fucked up, I see it now. However, calling this "an experiment gone wrong" is extraordinarily rude concerning how less valid examples you bring up (well, I'm not even sure if I should call NC suggestions examples). And it doesn't make it better that you have not even tried understanding it.

Thanks for the check nevertheless.

http://puu.sh/kPhCF/c50b3c1f0b.txt
Stjpa
Since this map already got tons of mods I'm just able to judge Irres & Asphyxias collab, and this diff also only by playing it. However, I'll try.

• 00:24:450 (1,1) - Maybe make the sliderhead of these 2 sliders quieter? It's just too loud imo.

• 00:55:678 (1) - I'd move this slider more to the left. This way it's quite strange to play.

• 01:18:222 (1) - Why not mapping that part? It's really boring like this.

• 01:38:134 (6,7,8,9,1) - This stream doesn't fit at all imo. Theres just nothing that makes it fitting and also appears random.

• 02:15:678 (1,2,1,2,1,1,2,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1,1,2,1,2) - Is it normal that I almost fell asleep here? Why not making some harder jumps here. Or at least little jumps. This is just boring and also annoying to read imo.

• 03:51:818 (1,2,3,1,2,3,1,2,3) - Why not just making something like this? This is already annoying enough to aim and tap, no need to make more problems by making it stupidly hard to read.

This diff is so much harder than BD's diff.....
Topic Starter
Tarrasky
redownl after 20/10, added fail-background.png and some fix in skin
- Milhofo -
O mapa está bastante polished, vou só dar opinião no que acho que pode ter alguns problemas de flow / gameplay, e um mod maior na diff nova :)

[Insane]
  1. 02:09:362 (3) - esse fica melhor curvo
  2. 03:04:275 (4,5) - acho que ficava melhor uma blanket em vez do stack com 03:03:748 (1) -
  3. 03:50:415 (1,2,3) - o flow aqui não está bom, ficava melhor se desse ctrl+g nos 03:50:415 (1,2) -
  4. 03:53:222 (1,2,3,4) - o flow aqui também não é o melhor, os dois primeiros estão ok mas depois piora, podia organizar melhor a orientação e a posição desses sliders
  5. 03:55:152 (2,3,4,5,6) - este pattern podia ser melhorado, por exemplo puxando o (3) para x:292 y:208 e o (6) para x:308 y:36
[Irrphyxia's Extra]
  1. 00:21:994 (1,1,1,1) - this is pretty much just my opinion but these NC's aren't really needed, it actually just might make the player think their timing is different when they're just 1/2's
  2. 00:34:976 (6,1) - this is just not straightforward and it's pretty confusing to figure the timing out at first, (1) should be repositioned imo
  3. 01:11:818 (6) - NC? mostly because you change the focus of what you're mapping
  4. 02:48:660 (1,2,3,1) - these should not be stacked, because of the timing change, it's barely noticeable that the timing changes, so you should give us some more vision as a heads up
[BD's Gangsta]
  1. 01:24:450 (4,5) - dá para por blanket, rodando o (4)
De resto pareceu-me ok, espero ter ajudado! Good luck :D
Topic Starter
Tarrasky

- Milhofo - wrote:

O mapa está bastante polished, vou só dar opinião no que acho que pode ter alguns problemas de flow / gameplay, e um mod maior na diff nova :)

[Insane]
  1. 02:09:362 (3) - esse fica melhor curvo fix
  2. 03:04:275 (4,5) - acho que ficava melhor uma blanket em vez do stack com 03:03:748 (1) - hm gostei do jeito que está
  3. 03:50:415 (1,2,3) - o flow aqui não está bom, ficava melhor se desse ctrl+g nos 03:50:415 (1,2) - fix
  4. 03:53:222 (1,2,3,4) - o flow aqui também não é o melhor, os dois primeiros estão ok mas depois piora, podia organizar melhor a orientação e a posição desses sliders fix
  5. 03:55:152 (2,3,4,5,6) - este pattern podia ser melhorado, por exemplo puxando o (3) para x:292 y:208 e o (6) para x:308 y:36 mexi só um pouco
De resto pareceu-me ok, espero ter ajudado! Good luck :D obg pela ajuda <3
EDIT:
feliz aniversário sunosz, pena não poder te presentear com piranha rank, mas a vida é assim tudo de bom pivete 8-)
Rizia
[Irrphyxia's Extra]
  1. disable widescreen support
  2. 00:43:573 - missing a note here? or move 00:43:485 (3) - to here
[Hyper]
  1. 02:51:468 (9) - try this?
  2. 02:57:082 (7) - ^
[Nhawak's Easy]
  1. 01:18:134 (1) - i think it is too short between this spinner and next object, try stop at 01:20:239 -
  2. 01:29:362 (1) - ^
that's all i found
Buttercup

Rizia wrote:

[Nhawak's Easy]
  1. 01:18:134 (1) - i think it is too short between this spinner and next object, try stop at 01:20:239 - There are 4 white ticks between the spinners>sliders, Isn't a problem I believe
  2. 01:29:362 (1) - ^ Same
Thanks for the check!
Topic Starter
Tarrasky

Rizia wrote:

[Hyper]
  1. 02:51:468 (9) - try this?
  2. 02:57:082 (7) - ^
that's all i found
All fix, really thanks <3
Topic Starter
Tarrasky
i cant upload now i will upload after
done!!!
sorry repost, i cant edit message in android
Tenderz
Mod

[Easy]
03:03:397 (1) - Blanket previous slider instead of approach cirle

[Hard]
00:51:468 (2,1,2) - It wouldn't hurt on a hard diff to place circles in between these as well, right now it feels empty
01:03:397 (3) - I'd use a long slider here, till the red tick before the next note
02:59:889 (1) - do this just like here 03:06:204 (2) -
the pause between 02:59:889 (1,1) - feels too big right now, and the part after that seems to follow another rythm

[Insane]
02:49:362 (1,2,3,4) - 02:51:468 (5,6,7,8,9,10,11,12) - I don't like these streams, they seem overmapped here.
just do what you did for the rest of the chorus

[Irrphyxia's Extra]
00:55:678 (1) - Too far from the previous notes.
01:11:818 (1) - NC maybe to indicate break
02:15:678 (1) - ?_?, at least don't overlap the ones timed as 02:17:257 (1,2) as that makes it very confusing to read
Also don't suddenly swap the order of these notes or do it consistently. I would suggest just changing this entire part though, as it just doesn't work.
03:14:625 (1,2,1,2,1,2,1,2,1,2,1,2) - This totaly breaks the previously going rythm.
03:46:204 (1,2,3) - Plays better when moved somewhere. and the 3 as a tripple matches the music better.
03:48:134 (6) - This could also be a slider

[BD's Gangsta]
01:09:713 (3) - This tiny slider feels off, I'd rather see this 01:04:099 (1,2)
01:54:625 (1) - Nasty looking slider
01:06:029 (7) - I think this plays better as a tripple
03:03:397 (3,4,5) - Random tripple, doesn't really match the music
03:07:257 (5,6) - Note missing?, If not, leaving this empty would be kind of random.
04:07:257 (1,2,3,4,5,6,7,8) - I would keep these constantly space, making them easier to hit but still hard enough.

Good luck \:D/
Topic Starter
Tarrasky

Tenderz wrote:

Mod yay <3 >3<

[Hard]
00:51:468 (2,1,2) - It wouldn't hurt on a hard diff to place circles in between these as well, right now it feels empty its 2/1 timing, not is hard
01:03:397 (3) - I'd use a long slider here, till the red tick before the next note fix
02:59:889 (1) - do this just like here 03:06:204 (2) -
the pause between 02:59:889 (1,1) - feels too big right now, and the part after that seems to follow another rythm

[Insane]
02:49:362 (1,2,3,4) - 02:51:468 (5,6,7,8,9,10,11,12) - I don't like these streams, they seem overmapped here. fix in 02:49:362 (1,2,3,4) -
just do what you did for the rest of the chorus

Good luck \:D/
thanks <3 <3
Asphyxia

Silverboxer wrote:

Irrphyxia's Extra
• 00:24:099 (1,1,1,1,1) - spam nc here again, why? Fits the overall pattern much better in my opinion, along with the sound changes.
• 00:29:713 (1,1,1) - why? Yeah, this is here because I wanted to emphasize the SV changes. I tried to do it differently, but it'd feel bad for me personally so I'll keep it as it is
• new combo placement is inconsistent throughout the entire map, I can't even tell what you two were trying to do

I have to say I'm quite disappointed by you two with this difficulty. You are both amazing mappers and to me this looks like an experiment gone wrong. You guys mapped this trying a bit too hard to make it some avant-grade 2016 mapping style and it just doesn't work in certain places. If any other mappers were to map like this, many players would have complained already and posted more suggestions than what I've posted here. Once again, you're both really great mappers and I like almost all of the work you two do but this is just... unexpected from such experienced people.

Also I don't know if it's just my skin but reverse arrows are facing the wrong way for me: http://puu.sh/kN28o/690c9ef529.jpg
If the map was ''an experiment gone wrong'', then I'd assume you would've pointed out some of those issues, instead of an NC mod? Or were you refering to the NCs with your statement? Anyhow, I appreciate the mod, thank you very much!

Stjpa wrote:

Since this map already got tons of mods I'm just able to judge Irres & Asphyxias collab, and this diff also only by playing it. However, I'll try.

• 00:24:450 (1,1) - Maybe make the sliderhead of these 2 sliders quieter? It's just too loud imo. Yeah, put 35% on the first one, and 30% so it lowers gradually, a bit like the pattern!
Thank you so much! :)

- Milhofo - wrote:

[Irrphyxia's Extra]
  1. 00:34:976 (6,1) - this is just not straightforward and it's pretty confusing to figure the timing out at first, (1) should be repositioned imo I tested it multiple times and I don't really agree on this; I feel like the rhythm and the placement is very easy to catch
Thanks a lot!

Rizia wrote:

[Irrphyxia's Extra]
  1. disable widescreen support Right, fixed.
Thanks for the mod! :D The suggestions I did not reply to are for Irreversible.

http://puu.sh/l29cq/0db2f1cef9.txt > Full .osu
Mismagius

- Milhofo - wrote:

[BD's Gangsta]
  1. 01:24:450 (4,5) - dá para por blanket, rodando o (4) tentei ):
De resto pareceu-me ok, espero ter ajudado! Good luck :D

Tenderz wrote:

[BD's Gangsta]
01:09:713 (3) - This tiny slider feels off, I'd rather see this 01:04:099 (1,2) but i'm following the vocals lol
01:54:625 (1) - Nasty looking slider B^)
01:06:029 (7) - I think this plays better as a tripple there's a 1/8 though
03:03:397 (3,4,5) - Random tripple, doesn't really match the music the faint background noise goes 1/4 as far as i'm aware
03:07:257 (5,6) - Note missing?, If not, leaving this empty would be kind of random. it's not random, it's a 1/1 break
04:07:257 (1,2,3,4,5,6,7,8) - I would keep these constantly space, making them easier to hit but still hard enough. but that ruins the whole intensity based jumping thing D:

Good luck \:D/
Litharrale
Irrphyxia's Extra..... I am not ready for this 2026 mapping shit.

What is this? Random slider placement, above HW-tier unreadable patterns, NC's that exist for no reason, beats where none exist in the song and other beats just flat out missing, streams that have no place at all, super inconsistent slider shapes, no clear theme at all.

This map feels like someones first map, not a map from two very experienced players.

Mods wont save it, this needs a remap.
Rizia
bubbled

ctb here : p/4459892
Topic Starter
Tarrasky

Rizia wrote:

bubbled

ctb here : p/4459892
yay thanks <3
Irreversible

Litharrale wrote:

Irrphyxia's Extra..... I am not ready for this 2026 mapping shit.

What is this? Random slider placement, above HW-tier unreadable patterns, NC's that exist for no reason, beats where none exist in the song and other beats just flat out missing, streams that have no place at all, super inconsistent slider shapes, no clear theme at all.

This map feels like someones first map, not a map from two very experienced players.

Mods wont save it, this needs a remap.
I'm ready for your indepth explanation why you think like this.
Sonnyc
[Irrphyxia's Extra]
  1. 00:43:485 (3) - Are you sure with this rhythm? Shouldn't it be at 00:43:573?
  2. 00:45:854 (4,5,6) - 2016 issue, higly concernable readability.
  3. 01:51:468 (1) - I doubt if this NC is really needed.
  4. 02:15:678 (1,2,1,2,1,1,2,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1,1,2,1,2) - And here is the 2026 issue. The pattern can work itself probably, but what was lacking here was the transition to the 1/4 jump from the previous pattern. Unlike 00:50:766 where another similar rhythm appeared by using slider leniency, the transition appearing at 02:15:327 (3,1,2) was too sudden, constructing a massive jump. Personally I believe ctrl+G of 02:15:678 (1,2) can remove the initial unnatural flow.
  5. 03:14:625 (1,2,1,2,1,2,1,2,1,2,1,2) - Another 2026. Nicely done imo.
  6. 03:46:380 (3,1) - Suspicious readability. This isn't even future mapping issue, and can be easily solved by removing this overlap.
idk I think this map can work fine enough if the first 2026 issue can get removed
btw personally the combo color wasn't intuitively verifiable due to it's transparent hitcircleoverlay skin.
Spaghetti
hyperanha
Asphyxia

Sonnyc wrote:

[Irrphyxia's Extra]
  1. 00:43:485 (3) - Are you sure with this rhythm? Shouldn't it be at 00:43:573?
  2. 00:45:854 (4,5,6) - 2016 issue, higly concernable readability.
  3. 01:51:468 (1) - I doubt if this NC is really needed. Woops, mistake there haha. Good catch & Fixed.
  4. 02:15:678 (1,2,1,2,1,1,2,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1,1,2,1,2) - And here is the 2026 issue. The pattern can work itself probably, but what was lacking here was the transition to the 1/4 jump from the previous pattern. Unlike 00:50:766 where another similar rhythm appeared by using slider leniency, the transition appearing at 02:15:327 (3,1,2) was too sudden, constructing a massive jump. Personally I believe ctrl+G of 02:15:678 (1,2) can remove the initial unnatural flow.
  5. 03:14:625 (1,2,1,2,1,2,1,2,1,2,1,2) - Another 2026. Nicely done imo.
  6. 03:46:380 (3,1) - Suspicious readability. This isn't even future mapping issue, and can be easily solved by removing this overlap.
idk I think this map can work fine enough if the first 2026 issue can get removed
btw personally the combo color wasn't intuitively verifiable due to it's transparent hitcircleoverlay skin.
Thank you so much! Rest of them were for Irreversible.

Litharrale wrote:

Irrphyxia's Extra..... I am not ready for this 2026 mapping shit.

What is this? Random slider placement, above HW-tier unreadable patterns, NC's that exist for no reason, beats where none exist in the song and other beats just flat out missing, streams that have no place at all, super inconsistent slider shapes, no clear theme at all.

This map feels like someones first map, not a map from two very experienced players.

Mods wont save it, this needs a remap.
Your rant doesn't really help anything, like Irreversible said, it'd be better if you elaborated that somehow..
Irreversible

Asphyxia wrote:

Sonnyc wrote:

[Irrphyxia's Extra]
  1. 00:43:485 (3) - Are you sure with this rhythm? Shouldn't it be at 00:43:573? ohh whoops, fixed ofc
  2. 00:45:854 (4,5,6) - 2016 issue, higly concernable readability. back to 2014
  3. 01:51:468 (1) - I doubt if this NC is really needed. Woops, mistake there haha. Good catch & Fixed.
  4. 02:15:678 (1,2,1,2,1,1,2,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1,1,2,1,2) - And here is the 2026 issue. The pattern can work itself probably, but what was lacking here was the transition to the 1/4 jump from the previous pattern. Unlike 00:50:766 where another similar rhythm appeared by using slider leniency, the transition appearing at 02:15:327 (3,1,2) was too sudden, constructing a massive jump. Personally I believe ctrl+G of 02:15:678 (1,2) can remove the initial unnatural flow. holy shit, how did i miss this. Adjusted, thanks!
  5. 03:14:625 (1,2,1,2,1,2,1,2,1,2,1,2) - Another 2026. Nicely done imo. Well, thanks, but I honestly don't think this is 2026. . haha
  6. 03:46:380 (3,1) - Suspicious readability. This isn't even future mapping issue, and can be easily solved by removing this overlap. ofc, fixed
idk I think this map can work fine enough if the first 2026 issue can get removed alrighty
btw personally the combo color wasn't intuitively verifiable due to it's transparent hitcircleoverlay skin.
Thanks Sonnyc, that helped.

Fixed also a bunch of stuff from the other mods, but mostly it was the 2026 pattern which won't get fixed. I nerfed it, but seriously, this fits the song, no matter if someone falls asleep or not.

http://puu.sh/l5JLi/ca85e359ca.txt
Mijii
Nice map and song,Rank it quickly please BDs :)
HappyRocket88
Hellow! Thanks for the banner, mr. Tarrasky. >w</ Here's the mod for making it. :3 The map that took me 6 hours to mod... I had to pop the bubble because I found out some concerns I'd like to discuss with the mappers about.
Important: Reply to this mod beyond that "THIS IS MY STYLE" or "I'VE SEEN MAPS RANKED WITH THIS".
[]
General
[ General] Well, I'm not really sure why Modding Assistant has many hints to work on. Take a look of them and see if the program is bugged or something. Any suggestion should be reported on this thread t/359381 Thanks!

  1. Is the kiai from 01:54:625 to 01:55:327 really necessary? It just emphasizes the PIRANHA but just 2 seconds really don't make sense. So consider to remove it
  2. 01:21:292 Same here. Is this kiai really necessary?
Nhawak's Easy
[ Nhawak's Easy]
  1. 00:55:854 What about adding a break here to give emphasizes of the upcoming notes?
  2. 01:29:362 (1,1) You should give at least three white ticks of difference for players recover of this spinner. It doesn't hurt anyone if you make that spinners ends here 01:31:468
  3. 01:54:625 (1) This slider doesn't play bad, I think you can make a neater slider that provides a better flow from the beginning till end. For example.
  4. 01:58:134 (3) NC here to have consistency with the NC combing pattern you manage.
  5. 02:56:380 (2,1) The current two sliders flow good, but I think you're forcing the player to move the cursor into a non-perceptive flow. I highly suggest to do Ctrl + H in the slider two to improve the flow a bit. It would look like this.
  6. 03:16:731 (4) The current circle with (4) breaks the NC combing you managed in the previous section. I know you wanted to emphasize the lyrics with this pattern, but players might get confuse because you didn't make long combos in the map. So it would be better if you set NC over this object to keep consistency.
  7. 04:10:152 Remove this unnecessary green line.
I know this diff plays nice. But I think there are some sliders that make very weird flow that might confuse players because of the sliders' end suggest that the next note will be next to it, but you place it somewhere else. It would be great if you consider improving a bit the flow
of some of these sliders:
  1. 03:20:239 (1,2) In this case, doing Ctrl+ H over the slider (1) would make this slider flowed better.
  2. 03:21:643 (2,1) Here doing Ctrl + G would make that this pattern was more intuitive. This slider's end 03:21:643 (2) suggest that the next flow could be above, but you're forcing players to go down following a very stuck flow.
  3. 03:25:854 (1,2) Same here. Despite these two sliders don't flow bad, I think making something like this would make a better flow.
  4. 03:31:468 (1,2) Symmetrically talking, the two sliders are neat. But they would be more perceptive if you had tried something like this.
Normal Collab
[ Normal Collab]
It's just a grammar suggestion, but I think it would be great if you name the diff properly: "Collab Normal" would fit better here.
  1. OD + 1 to make consistency with the increase of OD among the Easy and the Hard.
  2. 00:11:468 Remove this unnecessary green line. If you didn't change the sample set of the red point, why would it be necessary to place a green line with the same sample set?
  3. 00:21:643 (3,4) The current two notes don't play bad, I think it would flow better if you remove the circle (4) and make a reverse of the slider (3) to emphasize better the upcoming circle (5). Like this.
  4. 00:25:503 (2) Remove the whistle of the slider's body. It really noisy and doesn't sound good. Leaving the whistle of the slider's head and end would be the best. Consider doing the same here. 02:10:064 (2)
  5. 00:38:310 What about adding a break here? There's a current big empty space that plays really bad and I think you can solve it adding a mini break here as well as you did here 00:22:871 or 00:55:854
  6. 01:51:818 Remove this unnecessary green line.
  7. 01:33:924 (4) Remove the reverse and add a circle here 01:34:625 . I suggested you this because it's better to give emphasis over this
    slider's end 01:33:924 (4) with the clap that totally follows the song.
  8. 01:38:485 Add a circle here with a clap. It's very important to keep consistency with the sliders and claps you managed in the previous
    pattern. So it would make sense if you continued like that here. Consider doing the same here 01:39:538.
  9. 02:46:555 (1,1) You should give at least two white ticks of difference to lead players for recovering of this spinner.
  10. 03:41:292 (3) Just a mini visual suggestion, but you can make this slider more like a "M" like this.
Hard
[ Hard]
To be honest, I don't know why you set the OD over 6.2. I think it would make more sense if you set it on 5 to have consistency with the increasing among the diffs. The same goes to the HP Drain. This hard isn't that hard to set the HP Drain Rate over 4.8. It would be better if you place it on 4 to have
consistency among the diffs.

  1. 00:21:643 (2,3) Separate them a bit. It looks weird when they touch each other.
  2. 00:47:257 (1,2,3,4,1,2) This part was really confusing and don't play good. The main reason resides that there are a lot of 1/2 objects together which might make players be confused by this. It would flow better if you removed these two circles 00:47:959 (1,2) and replace them with a slider that would rather improve the flow. Like this.
  3. 00:44:450 (1,2,3,4) This doesn't play bad, but it would flow better if you had done the same of the zig zag pattern you did here 00:47:257
    (1,2,3,4) .
  4. 00:48:661 (1,1) Just a mini visual suggestion here, but both sliders almost touch each other. It would be great if you separate them to keep the neat flows you managed in the previous patterns.
  5. 01:01:994 (2,3,4) These three circles are very close together and make a weird rhythm. I think that a slider and a note would perfectly fit
    here as long as the song is calm here. It would look like this
    .
  6. 01:07:608 (2,3) Just a visual suggestion, but you can stack them properly. As long as the space is almost the same in this section.
  7. 01:08:836 (3,4,5,6) The same point I suggested in the 4 hint. I think there's no strong beat to emphasize at the red ticks 01:09:187. The "AH MA NO" of the lyrics are stronger and aren't well emphasized. I suggest you to remove some circles and add a 1/1 slider that would give the priority that this section need as well as you did here 01:20:064 (3,4) . What about this?
  8. 01:30:941 (2,3) Separate them a bit to don't let me touch each other.
  9. 02:00:941 (1) Remove the clap from the slider's head. I know you wanted to emphasize this section with the drums, but the current sound is too noisy and don't sound good.
  10. 02:09:362 (3) Place it here x=184|y=184 to improve the spacing and the visual pattern over this section.
  11. 02:10:064 (1) Remove the whistle of the slider's body as well as I suggested in the lower diffs. It sound so noisy and doesn't flow good with the vocals of PIRANHA
  12. 02:22:345 (1) Remove NC from this object to keep consistency with the previous NC combing patterns. Just as well as you did here 02:18:485 (1,2,3,4,5,6) or here 02:16:380 (1,2,3)
  13. 02:23:397 (1) Same ^
  14. 02:51:468 (1) Remove the whistle of the slider's body. It's very noisy and doesn't fit properly here. Leave it just in the slider's head and tail. Consider doing the same here 02:57:082 (1)
  15. 02:52:520 (2,3,1,2) This pattern was really hard to play because you broke the NC'ing pattern of the previous section. I suggest you to replace this two circles 02:52:871 (1,2) for a 1/2 slider for a better flow. It would look like this.
  16. 03:03:397 (1) Remove NC here for consistency too and add NC here 03:04:099 (4)
  17. 03:27:432 (2,3) The current pattern doesn't flow bad, but I highly suggest to ctrl + G these two objects 03:27:432 (2,3) to improve the flow. Players might be confused because they could suppose the pattern goes on zig-zags. Just as well as you did here 03:40:415 (2,3,4,5,6)
  18. 02:53:222 (5) NC here for consitency.
  19. 03:51:292 (3) Ctrl + G here to manage the same DS over this pattern.
  20. 03:51:818 (1,2) Why is this pattern different from the previous ones 03:49:011 (1,2) - 03:46:204 (1,2) ? I think it would be better if you tried out something more intuitive for players that keep consistency with the previous patterns. What about [urlhttp://puu.sh/l4C9A/c85f220c79.jpg]this[/url]?
Hyper
[ Hyper]
Does OD on 6.8 makes really sense here? I think leaving the OD on 6 would make more sense as long as this diff isn't that hard.
  1. 00:12:169 (3,4) Just a mini-visual suggestion here, but you can make a neater blanket among these objects. Like this.
  2. 00:19:713 (9,1) The current spacing between these object breaks the DS pattern you managed in the previous patterns like here
    00:16:731 (8,9,1) or here 00:13:924 (7,8,1) . It would make more sense if you had kept the 1.50 to keep consistency with the rest of the objects.
  3. 00:19:889 (1,2) The way you overlapped these two objects don't look good. It would have more sense of you had separated them a bit to avoid the overlap.
  4. 01:03:397 (9) This slider doesn't emphasize better the instruments here because there's no beat to emphasize at the red tick. It would be better if you removed the reverse and extended until here 01:03:748. Consider applying the same suggestion over this slider 01:14:625 (10)
  5. 01:06:906 (1) This current sliders makes a very awkward rhythm because you're missing to emphasize the blue ticks properly. It would make more sense if it had emphasized those beats as well as you did ath the upcoming pattern like 01:08:134 (1,2,3) or 01:08:485 (4,5,6), For example.
  6. 01:18:134 (1) ^ same as the above suggestion.
  7. 01:19:713 (4) Why the 1/4 slider if you managed a triplet 01:08:485 (7,8,9) in the same section? Consider applying one of them, triplet or 1/4 slider, please.
  8. 01:31:643 (7) The way you placed this circle doesn't play good because there's no strong beat to emphasize at the red tick. It would have a better rhythm is you removed it to give priority to the next circle.
  9. 01:43:047 (9) The way you give a mini-non-break here makes a very weird flow. I think it would be better if you replace that circle for a slider that ends here 01:43:397 to improve the rhythm.
  10. 01:59:362 Add a circle here to have consistency with the previous pattern.
  11. 02:01:818 (7,8) Here it would be better if you kept the same 1.60x of DS of the star pattern.
  12. 02:03:748 (3,4,5) This pattern doesn't play bad, but I think if you have tried something more smoother and simple, it had improved a bit the rhythm here. What about this?
  13. 02:08:310 Add a circle here as long as you were following that beat of the white ticks.
  14. 02:09:713 (4) Same as the lower diffs. This whistle over the slider's body is very noisy and doesn't sound good because it overlaps the "PIRANHA" of the singer. Consider remove it and just live the wishlt ein the slider'd head and tail.
  15. 02:46:555 (1) Remove the clap of the spinner and reduce the vol to 5%. There's not strong beat that need to be emphasized here and
    this sounds really weird. Consider doing the same here 03:18:485 (5)
  16. 02:59:889 (10,11) Remove the clap of this objects. For me they sound better without them as long as the current clap is very noisy.
  17. 03:05:503 (9) The current reverse doesn't play good because in the red tick there isn't any important beat to emphasize. I highly suggest to remove it and make it end on 03:05:854
Insane
[ Insane]
  1. 00:20:152 (2,3,4) This jump is really exaggerated. Take account that you set a mini stream on two 1/4 ticks that will make players to reside in that part. So it would make sense if you reduce the distance snap of the (3) and the (4)
  2. 01:33:924 (7) NC here for consistency. 11 on combo is too much
  3. 01:39:011 (9,2) It's just a mini visual suggestion, but you can blanket these objects to a better look of this pattern.
  4. 02:01:994 (7) NC here for consistency with the previous patterns.
  5. 02:10:064 (1) Remove the whistle of the slider body as long as it sounds really noisy.
  6. 02:46:555 (1) As well as the hyper diff, consider removing the clap and adding a green line to reduce the sound of this object.
Irresphixia's Extra
[ Irresphixia's Extra] Hellow, QATs. =w= Great diff! Just some suggestions that are hitting me while I modded this:
  1. 00:55:766 (1) Consider adding a green line here to avoid the unnecessary spinner default noisy sound over this part.
  2. 01:09:011 (1,2) This pattern doesn't play bad, but I think it would be better if you kept the jumps here as long as you managed jumps in
    all the previous sections.
  3. 01:10:239 (2) Rhythmically talking, you're skipping a very important beat, which is here 01:10:415 , with that 1/1 slider. I guess you can clearly hear the clap of that instruments of that tick and it's relevant to consider it as well as you emphasized the white ticks on the previous patterns. It would be better if you removed that slider and tried out something like this. Consider doing the same in the upcoming patterns like 01:13:047 (2) - 01:15:854 (3) etc
  4. 01:17:082 (6,7) The current slider doesn't flow bad but, I think it would be greater if you replaced that slider for a circle that starts here 01:17:082 as long as there's no strong audible beat to emphasize in the red tick. Just to keep consistency as well as you did here 01:11:468 (6,7)
  5. 01:22:169 (2,3) I know this overlap was intentional, but think it would flow better if you had kept consistent the DS.
  6. 02:15:678 (1,2,1,2) tbh, this pattern was really hard to play. xD
  7. 03:52:169 (1,2,3) The current triplet is snapped to 1/3 and I think that makes this patter difficult to play. I think players might be confused
    when they have to click this. I think it would flow better if you did Ctrl + G over that pattern to make stuffs more readable.
Blue Dragon
[ BD's Gansgta] Hellow, Blue dragon. This is gonna be short. I really felt useless when I took a look of the diff because I couldn't find anything. Your diff plays really good, but the fact I can't pass it and find an issue that could improve the map makes me feel really sad. I don't know why, but I think some jumps could be reduced a bit because they were really hard to play (at least for me). Good luck!
  1. 01:43:397 Add a note as long as this part is really a strong beat and need to be emphasized somehow.
  2. 02:47:257 (1,2,3,4) This pattern isn't really following instruments in the song. Try out to remove it and you'll find there's no beat that need to be placed here.
[]
In conclusion, I'd like that the hardest diffs were modded more because as long as they are the most difficulties diffs on the mapset, they should be better done to don't confuse players. I think I'll ask other BNs to look for the diffs and see if they're ready for be ranked. Call me back!
Asphyxia

HappyRocket88 wrote:

Irresphixia's Extra
[ Irresphixia's Extra] Hellow, QATs. =w= Great diff! Just some suggestions that are hitting me while I modded this:
  1. 00:55:766 (1) Consider adding a green line here to avoid the unnecessary spinner default noisy sound over this part.
  2. 01:09:011 (1,2) This pattern doesn't play bad, but I think it would be better if you kept the jumps here as long as you managed jumps in
    all the previous sections. Hmm, I'll consider it if you think it's necessary. I think the current pattern captures the song very well, and it just makes the transition into 01:09:713 (1) - feel really smooth. Anyway, decided to leave it as it is for now.
  3. 01:10:239 (2) Rhythmically talking, you're skipping a very important beat, which is here 01:10:415 , with that 1/1 slider. I guess you can clearly hear the clap of that instruments of that tick and it's relevant to consider it as well as you emphasized the white ticks on the previous patterns. It would be better if you removed that slider and tried out something like this. Consider doing the same in the upcoming patterns like 01:13:047 (2) - 01:15:854 (3) etc
  4. 01:17:082 (6,7) The current slider doesn't flow bad but, I think it would be greater if you replaced that slider for a circle that starts here 01:17:082 as long as there's no strong audible beat to emphasize in the red tick. Just to keep consistency as well as you did here 01:11:468 (6,7)
  5. 01:22:169 (2,3) I know this overlap was intentional, but think it would flow better if you had kept consistent the DS.
  6. 02:15:678 (1,2,1,2) tbh, this pattern was really hard to play. xD
  7. 03:52:169 (1,2,3) The current triplet is snapped to 1/3 and I think that makes this patter difficult to play. I think players might be confused
    when they have to click this. I think it would flow better if you did Ctrl + G over that pattern to make stuffs more readable.
Thank you for the mod! Let me know about the suggestion if you think it's necessary to change. I also love your mod format, super nice to look at! w

Rest was for Irre
Topic Starter
Tarrasky

HappyRocket88 wrote:

Hellow! Thanks for the banner, mr. Tarrasky. >w</ Here's the mod for making it. :3 The map that took me 6 hours to mod... I had to pop the bubble because I found out some concerns I'd like to discuss with the mappers about.
Important: Reply to this mod beyond that "THIS IS MY STYLE" or "I'VE SEEN MAPS RANKED WITH THIS".
[]
General
[ General] Well, I'm not really sure why Modding Assistant has many hints to work on. Take a look of them and see if the program is bugged or something. Any suggestion should be reported on this thread t/359381 Thanks!

  1. Is the kiai from 01:54:625 to 01:55:327 really necessary? It just emphasizes the PIRANHA but just 2 seconds really don't make sense. So consider to remove it
  2. 01:21:292 Same here. Is this kiai really necessary?
Nhawak's Easy
[ Nhawak's Easy]
  1. 00:55:854 What about adding a break here to give emphasizes of the upcoming notes?
  2. 01:29:362 (1,1) You should give at least three white ticks of difference for players recover of this spinner. It doesn't hurt anyone if you make that spinners ends here 01:31:468
  3. 01:54:625 (1) This slider doesn't play bad, I think you can make a neater slider that provides a better flow from the beginning till end. For example.
  4. 01:58:134 (3) NC here to have consistency with the NC combing pattern you manage.
  5. 02:56:380 (2,1) The current two sliders flow good, but I think you're forcing the player to move the cursor into a non-perceptive flow. I highly suggest to do Ctrl + H in the slider two to improve the flow a bit. It would look like this.
  6. 03:16:731 (4) The current circle with (4) breaks the NC combing you managed in the previous section. I know you wanted to emphasize the lyrics with this pattern, but players might get confuse because you didn't make long combos in the map. So it would be better if you set NC over this object to keep consistency.
  7. 04:10:152 Remove this unnecessary green line.
I know this diff plays nice. But I think there are some sliders that make very weird flow that might confuse players because of the sliders' end suggest that the next note will be next to it, but you place it somewhere else. It would be great if you consider improving a bit the flow
of some of these sliders:
  1. 03:20:239 (1,2) In this case, doing Ctrl+ H over the slider (1) would make this slider flowed better.
  2. 03:21:643 (2,1) Here doing Ctrl + G would make that this pattern was more intuitive. This slider's end 03:21:643 (2) suggest that the next flow could be above, but you're forcing players to go down following a very stuck flow.
  3. 03:25:854 (1,2) Same here. Despite these two sliders don't flow bad, I think making something like this would make a better flow.
  4. 03:31:468 (1,2) Symmetrically talking, the two sliders are neat. But they would be more perceptive if you had tried something like this.
Normal Collab
[ Normal Collab]
It's just a grammar suggestion, but I think it would be great if you name the diff properly: "Collab Normal" would fit better here.
  1. OD + 1 to make consistency with the increase of OD among the Easy and the Hard.
  2. 00:11:468 Remove this unnecessary green line. If you didn't change the sample set of the red point, why would it be necessary to place a green line with the same sample set?
  3. 00:21:643 (3,4) The current two notes don't play bad, I think it would flow better if you remove the circle (4) and make a reverse of the slider (3) to emphasize better the upcoming circle (5). Like this.
  4. 00:25:503 (2) Remove the whistle of the slider's body. It really noisy and doesn't sound good. Leaving the whistle of the slider's head and end would be the best. Consider doing the same here. 02:10:064 (2)
  5. 00:38:310 What about adding a break here? There's a current big empty space that plays really bad and I think you can solve it adding a mini break here as well as you did here 00:22:871 or 00:55:854
  6. 01:51:818 Remove this unnecessary green line.
  7. 01:33:924 (4) Remove the reverse and add a circle here 01:34:625 . I suggested you this because it's better to give emphasis over this
    slider's end 01:33:924 (4) with the clap that totally follows the song.
  8. 01:38:485 Add a circle here with a clap. It's very important to keep consistency with the sliders and claps you managed in the previous
    pattern. So it would make sense if you continued like that here. Consider doing the same here 01:39:538.
  9. 02:46:555 (1,1) You should give at least two white ticks of difference to lead players for recovering of this spinner.
  10. 03:41:292 (3) Just a mini visual suggestion, but you can make this slider more like a "M" like this.
Hard
[ Hard]
To be honest, I don't know why you set the OD over 6.2. I think it would make more sense if you set it on 5 to have consistency with the increasing among the diffs. The same goes to the HP Drain. This hard isn't that hard to set the HP Drain Rate over 4.8. It would be better if you place it on 4 to have
consistency among the diffs.

  1. 00:21:643 (2,3) Separate them a bit. It looks weird when they touch each other.
  2. 00:47:257 (1,2,3,4,1,2) This part was really confusing and don't play good. The main reason resides that there are a lot of 1/2 objects together which might make players be confused by this. It would flow better if you removed these two circles 00:47:959 (1,2) and replace them with a slider that would rather improve the flow. Like this.
  3. 00:44:450 (1,2,3,4) This doesn't play bad, but it would flow better if you had done the same of the zig zag pattern you did here 00:47:257
    (1,2,3,4) .
  4. 00:48:661 (1,1) Just a mini visual suggestion here, but both sliders almost touch each other. It would be great if you separate them to keep the neat flows you managed in the previous patterns.
  5. 01:01:994 (2,3,4) These three circles are very close together and make a weird rhythm. I think that a slider and a note would perfectly fit
    here as long as the song is calm here. It would look like this
    .
  6. 01:07:608 (2,3) Just a visual suggestion, but you can stack them properly. As long as the space is almost the same in this section.
  7. 01:08:836 (3,4,5,6) The same point I suggested in the 4 hint. I think there's no strong beat to emphasize at the red ticks 01:09:187. The "AH MA NO" of the lyrics are stronger and aren't well emphasized. I suggest you to remove some circles and add a 1/1 slider that would give the priority that this section need as well as you did here 01:20:064 (3,4) . What about this?
  8. 01:30:941 (2,3) Separate them a bit to don't let me touch each other.
  9. 02:00:941 (1) Remove the clap from the slider's head. I know you wanted to emphasize this section with the drums, but the current sound is too noisy and don't sound good.
  10. 02:09:362 (3) Place it here x=184|y=184 to improve the spacing and the visual pattern over this section.
  11. 02:10:064 (1) Remove the whistle of the slider's body as well as I suggested in the lower diffs. It sound so noisy and doesn't flow good with the vocals of PIRANHA
  12. 02:22:345 (1) Remove NC from this object to keep consistency with the previous NC combing patterns. Just as well as you did here 02:18:485 (1,2,3,4,5,6) or here 02:16:380 (1,2,3)
  13. 02:23:397 (1) Same ^
  14. 02:51:468 (1) Remove the whistle of the slider's body. It's very noisy and doesn't fit properly here. Leave it just in the slider's head and tail. Consider doing the same here 02:57:082 (1)
  15. 02:52:520 (2,3,1,2) This pattern was really hard to play because you broke the NC'ing pattern of the previous section. I suggest you to replace this two circles 02:52:871 (1,2) for a 1/2 slider for a better flow. It would look like this.
  16. 03:03:397 (1) Remove NC here for consistency too and add NC here 03:04:099 (4)
  17. 03:27:432 (2,3) The current pattern doesn't flow bad, but I highly suggest to ctrl + G these two objects 03:27:432 (2,3) to improve the flow. Players might be confused because they could suppose the pattern goes on zig-zags. Just as well as you did here 03:40:415 (2,3,4,5,6)
  18. 02:53:222 (5) NC here for consitency.
  19. 03:51:292 (3) Ctrl + G here to manage the same DS over this pattern.
  20. 03:51:818 (1,2) Why is this pattern different from the previous ones 03:49:011 (1,2) - 03:46:204 (1,2) ? I think it would be better if you tried out something more intuitive for players that keep consistency with the previous patterns. What about [urlhttp://puu.sh/l4C9A/c85f220c79.jpg]this[/url]?
Hyper
[ Hyper]
Does OD on 6.8 makes really sense here? I think leaving the OD on 6 would make more sense as long as this diff isn't that hard.
  1. 00:12:169 (3,4) Just a mini-visual suggestion here, but you can make a neater blanket among these objects. Like this.
  2. 00:19:713 (9,1) The current spacing between these object breaks the DS pattern you managed in the previous patterns like here
    00:16:731 (8,9,1) or here 00:13:924 (7,8,1) . It would make more sense if you had kept the 1.50 to keep consistency with the rest of the objects.
  3. 00:19:889 (1,2) The way you overlapped these two objects don't look good. It would have more sense of you had separated them a bit to avoid the overlap.
  4. 01:03:397 (9) This slider doesn't emphasize better the instruments here because there's no beat to emphasize at the red tick. It would be better if you removed the reverse and extended until here 01:03:748. Consider applying the same suggestion over this slider 01:14:625 (10)
  5. 01:06:906 (1) This current sliders makes a very awkward rhythm because you're missing to emphasize the blue ticks properly. It would make more sense if it had emphasized those beats as well as you did ath the upcoming pattern like 01:08:134 (1,2,3) or 01:08:485 (4,5,6), For example.
  6. 01:18:134 (1) ^ same as the above suggestion.
  7. 01:19:713 (4) Why the 1/4 slider if you managed a triplet 01:08:485 (7,8,9) in the same section? Consider applying one of them, triplet or 1/4 slider, please.
  8. 01:31:643 (7) The way you placed this circle doesn't play good because there's no strong beat to emphasize at the red tick. It would have a better rhythm is you removed it to give priority to the next circle.
  9. 01:43:047 (9) The way you give a mini-non-break here makes a very weird flow. I think it would be better if you replace that circle for a slider that ends here 01:43:397 to improve the rhythm.
  10. 01:59:362 Add a circle here to have consistency with the previous pattern.
  11. 02:01:818 (7,8) Here it would be better if you kept the same 1.60x of DS of the star pattern.
  12. 02:03:748 (3,4,5) This pattern doesn't play bad, but I think if you have tried something more smoother and simple, it had improved a bit the rhythm here. What about this?
  13. 02:08:310 Add a circle here as long as you were following that beat of the white ticks.
  14. 02:09:713 (4) Same as the lower diffs. This whistle over the slider's body is very noisy and doesn't sound good because it overlaps the "PIRANHA" of the singer. Consider remove it and just live the wishlt ein the slider'd head and tail.
  15. 02:46:555 (1) Remove the clap of the spinner and reduce the vol to 5%. There's not strong beat that need to be emphasized here and
    this sounds really weird. Consider doing the same here 03:18:485 (5)
  16. 02:59:889 (10,11) Remove the clap of this objects. For me they sound better without them as long as the current clap is very noisy.
  17. 03:05:503 (9) The current reverse doesn't play good because in the red tick there isn't any important beat to emphasize. I highly suggest to remove it and make it end on 03:05:854
Insane
[ Insane]
  1. 00:20:152 (2,3,4) This jump is really exaggerated. Take account that you set a mini stream on two 1/4 ticks that will make players to reside in that part. So it would make sense if you reduce the distance snap of the (3) and the (4)
  2. 01:33:924 (7) NC here for consistency. 11 on combo is too much
  3. 01:39:011 (9,2) It's just a mini visual suggestion, but you can blanket these objects to a better look of this pattern.
  4. 02:01:994 (7) NC here for consistency with the previous patterns.
  5. 02:10:064 (1) Remove the whistle of the slider body as long as it sounds really noisy.
  6. 02:46:555 (1) As well as the hyper diff, consider removing the clap and adding a green line to reduce the sound of this object.
Irresphixia's Extra
[ Irresphixia's Extra] Hellow, QATs. =w= Great diff! Just some suggestions that are hitting me while I modded this:
  1. 00:55:766 (1) Consider adding a green line here to avoid the unnecessary spinner default noisy sound over this part.
  2. 01:09:011 (1,2) This pattern doesn't play bad, but I think it would be better if you kept the jumps here as long as you managed jumps in
    all the previous sections.
  3. 01:10:239 (2) Rhythmically talking, you're skipping a very important beat, which is here 01:10:415 , with that 1/1 slider. I guess you can clearly hear the clap of that instruments of that tick and it's relevant to consider it as well as you emphasized the white ticks on the previous patterns. It would be better if you removed that slider and tried out something like this. Consider doing the same in the upcoming patterns like 01:13:047 (2) - 01:15:854 (3) etc
  4. 01:17:082 (6,7) The current slider doesn't flow bad but, I think it would be greater if you replaced that slider for a circle that starts here 01:17:082 as long as there's no strong audible beat to emphasize in the red tick. Just to keep consistency as well as you did here 01:11:468 (6,7)
  5. 01:22:169 (2,3) I know this overlap was intentional, but think it would flow better if you had kept consistent the DS.
  6. 02:15:678 (1,2,1,2) tbh, this pattern was really hard to play. xD
  7. 03:52:169 (1,2,3) The current triplet is snapped to 1/3 and I think that makes this patter difficult to play. I think players might be confused
    when they have to click this. I think it would flow better if you did Ctrl + G over that pattern to make stuffs more readable.
Blue Dragon
[ BD's Gansgta] Hellow, Blue dragon. This is gonna be short. I really felt useless when I took a look of the diff because I couldn't find anything. Your diff plays really good, but the fact I can't pass it and find an issue that could improve the map makes me feel really sad. I don't know why, but I think some jumps could be reduced a bit because they were really hard to play (at least for me). Good luck!
  1. 01:43:397 Add a note as long as this part is really a strong beat and need to be emphasized somehow.
  2. 02:47:257 (1,2,3,4) This pattern isn't really following instruments in the song. Try out to remove it and you'll find there's no beat that need to be placed here.
[]
In conclusion, I'd like that the hardest diffs were modded more because as long as they are the most difficulties diffs on the mapset, they should be better done to don't confuse players. I think I'll ask other BNs to look for the diffs and see if they're ready for be ranked. Call me back!
All fix in Normal, Hard, Hyper and Insane, except about some whistle sounds on slides, i really think s very interesting that sound to emphasize the vocal ^^
About the kiai I made because the movement of kiai explosion I think is cool at those times, if other the others mappers suggest removing i'll remove
About Modding Assistant i'll talk this problem with suno C:
Really thanks <3 I'll poke you after everyone answer the mod :)
sunosz
HappyRocket88: about the missing scorebar files I wanted it like that so the lifebar gets a "cleaner" look.
Spinner Files: spinner-background and spinner-spin are not actually needed. The spinner-metre.png.png is clearly a filename mistake and Tarrasky is going to fix it.
hit-50k: I don't know if it's being used or not, but doesn't hurt to keep it in the file.
pause-replay.png: Someone told me to make that, I don't even know why but I made it anyway, it's clearly useless.

The others unused files are just blank archives I made because sometimes the player's skin does overwrite piranha's skin and everything gets messed up.
Thanks for modding :D
ZiRoX
Reconsider what HappyRocket88 said, quoting Ranking Criteria to support it.

Ranking Criteria wrote:

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).

Ranking Criteria wrote:

There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.
Litharrale

Irreversible wrote:

Litharrale wrote:

Irrphyxia's Extra..... I am not ready for this 2026 mapping shit.

What is this? Random slider placement, above HW-tier unreadable patterns, NC's that exist for no reason, beats where none exist in the song and other beats just flat out missing, streams that have no place at all, super inconsistent slider shapes, no clear theme at all.

This map feels like someones first map, not a map from two very experienced players.

Mods wont save it, this needs a remap.
I'm ready for your indepth explanation why you think like this.
Sure.

First a few comments on the song itself and the theme that suits it. The trap genre is well known for it's fluid flow and ability to create a strong beat that you can feel and enjoy. Particularly with this song it's really easy and almost unavoidable to start bobbing your head along with the beat. This is something the mapper should take into account when creating his or her mapset. It's rare to find songs like this in Osu and so the mapping style is unfamiliar to a lot of mappers. Just because a technique works flawlessly on a DnB song or an anime OP doesn't mean it'll work here (e.g you wont find a deathstream in most if any anime songs while it's pretty perfect for a DnB song to build tension and hype). This leads into my first point;

El numero uno

After playing this map a lot I think it suffers from something I like to call "The mappers dilemma". This is where a decision that is made by the mapper is completely justified and sound with clear evidence from the editor but feels wrong and out of place when you actually play the map.

For example, 00:14:275 (1,2) - You can easily go into the editor, slow this section down to 25% and very clearly hear the hi-hat(?) that the notes correlate with. Despite this though it's still wrong. It completely breaks flow and the feeling of 'smoothness' a mere 14 seconds in. This is accomplished by switching what instrument you're mapping too with no transition or warning. Even worse, it's a subtle instrument that most people wont even notice over the main instrument. Keeping in mind what I said before, this is bad for any song in the trap genre. You know why BD's difficulty on this set is so popular? It's because his style fits these songs perfectly, he understands flow and how to sustain it throughout the map. I'm not saying copy BD's style (pls dont ur my favurit mappr), I'm just saying his map in this set is a prime example of what to do when mapping a song from the hip-hop/trap genre.

The goal you should have in mind for this set is to create a map that flows perfectly and just feels fucking awesome to play. Everything should flow perfectly from one note to the next and there's never a point where you have to stop head bobbing. This is done pretty well in several different sections but the problems ruin it completely. Go into the editor and play the song and feel the beat. Watch how the beginning sliders perfectly conform to the beat and it feels great to watch, listen and play. But then 00:14:275 (1,2) comes along and breaks the vibe and the momentum. There are many more examples of this throughout the map and it's perhaps the biggest issue so please look into it.

tl;dr map for the strongest beat that 99% of listeners follow consistently. There are more ways to make a map unique and interesting than to break the flow.

Number 2

(I'm going to return to my point about 'flow' a lot and how its absolutely fucking integral when mapping any song in the trap genre because it's essentially my thesis and what I'm trying to convey to you.)

There's a lot of missing beats or unneeded beats in the map where an alternative has been chosen and has resulted in a breakup of flow.
Example: 00:50:415 (2) - Preceding this slider you've mapped every single (afaik) strong bass beat and right at the end where a transition has to be made, i.e where the concept of flow is most important to keep the player engaged and able to follow your map well, you miss one to map the vocals instead of the beat. Consistency is a word I'll repeat a lot because it's important. Keep consistent and the feeling of sleekness will follow.

More examples:
00:43:485 (3) - There should be a note on the red tick to follow the beat. Either move it or add one, both work well imo.
01:10:239 (2) - Dont miss the beat on the white tick
01:13:047 (2) - ^
00:30:590 (1) - As an opposite, this should just be a circle, there's nothing on the blue tick
01:18:222 (1) - Don't be lazy

Point 3

2026 mapping. I understand your eagerness to get there but there are only so many QATs. Normal plebs like me aren't there yet, stick to 2015 for now please. You can create difficulty in a variety of other ways that isn't making the map hard to read. Keeping the map readable is pretty essential when creating a song based on flow.

00:45:678 (3,4,5,6) - Spacing in the grid should somewhat match the spacing on the timeline.
00:54:976 (1) - Just make a fast return slider please, these are just not fun to read.
01:34:976 (5,6) - Ouch, space it out please.

02:15:678 (1,2) - OK THIS SEQUENCE HERE IS WHY I MADE MY FIRST POST. This is truly 2026 mapping and cannot stay. If anything goes it has to be this. I wrote out the pattern between the two positions to see if there was actually a pattern and this is what I got.

1 = the circle in the top position
2 = the circle in the bottom position

12212211212122211212212211212

It's so close to forming a coherent pattern but the reverses and repeats just melt my brain. I get what you were trying to do here and I think it can be achieved just by making a consistent pattern and ALSO VERY IMPORTANT map the "woah" 's consistently. You did at 02:19:538 (1) but not in other places which really fucks up readability.

02:47:082 (5,1) - Probably just me but this feels bad
03:51:818 (1,2,3,1,2,3,1,2,3) - Changing the time signature and making a really hard to read pattern is just mean.

After playing it a lot and analyzing it in the editor I think this map can be ok if the key issues are fixed. It's fine and if I were a BN myself I'd probably bubble it after that but personally, I think as QAT's you should be striving to be better than the average joe. I've played your other maps and they're fantastic, it's a shame this one isn't as good. It has potential, it really does, it just needs some serious polish and understanding of the genre.

EDIT: I just noticed the map was updated, if anything was fixed that I mentioned just ignore it sorry.
Topic Starter
Tarrasky
redownl after 02/11
new skin objects added and some removed
show more
Please sign in to reply.

New reply