forum

SHINDEHAI - Le Grand Medley de Shindehai [Taiko]

posted
Total Posts
38
show more
Topic Starter
Yuzeyun

Raiden wrote:

lol im baka
ftfy

you can kd me since map changed a BIT?? dunno no

[>Inner Oni<]
  1. OD6? 7 seems... uh... pp mapping? lol no its not, keeping 7 bEUCASE 7 IS GUD 5 IS SHIT 6 IS LESS SHIT its like tau vs pi if we argue on this
  2. 00:05:100 (32) - I think you can delete this to keep the melody and ignore the piano here, flows quite better in my opinion. Otherwise you would map 00:06:300 - and stuff wouldn't you? after a few instances of the same melodic pattern i like to put a supplementary note, as to make it vaguely-barely-slightly less boring.
  3. 00:08:400 (52,53,54) - I'm betting ddk would sound better lol (piano pitch) idk i tried, doesn't really appeal me
  4. 00:11:850 (65,66) - CTRL+G to emphasize the snare? Even though I know you're following piano. screw snare theres a piano note here
  5. 00:17:850 (104,105,106,107,108) - kkkkd instead? I think it flows better screwed 105 instead
  6. 00:21:600 (134,135) - I'd say remove 135 and make 134 a don to emphasize the snare at 136 i already dont remember if i added this note
  7. 01:04:800 (149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164) - I tested this and it flowed way better to me, dunno. (The 149 is the first) it sucks you completely ignored the snare i arranged this so i can even have a finisher at the beginning
  8. 01:24:375 - Add a don? I think it'd fit the strong sound on the note before since it does not have a finisher quintupleet begfore break is awkward
  9. 01:26:475 - Similar as above ^ ^
  10. 01:50:775 - You can fearlessly add a kat here added don at 01:50:925 (272) - , the pattern is accompanied in a better fashonu
  11. 02:17:175 (138) - Move to 02:16:875 - ? It makes me lose the don rhythm on the downbeat as it is now lol deletederino instead, not a good note either wyaz
  12. 03:08:925 (83,84) - CTRL+G? This way the snare is at 84 and the pattern gets more flow since you're not forced to hand swap so early at the kkk it's ugly to play for a quintuple snare
  13. 03:17:925 (172) - Could be a don to remark 171 and 173 as clear snare hits 174 changed to k
  14. 03:57:900 (1) - Shameless Finisher suggestion bad idea, this will induce chokes
  15. 04:21:900 (20) - ^ i'd rather keep it small
  16. 05:14:700 (1) - ^ kzzpeodfokl soft
  17. 05:22:050 (1) - Spinner too loud, decrease its volume :D
That's it call me back rename yourself Back, then
Raiden
bubbly bub #1
Aldwych
Olala
Okoratu
amazingly, the username "Back" is available in 7 days
Topic Starter
Yuzeyun
your face
Hanjamon
where are the BNs
Topic Starter
Yuzeyun
gravitationally gathered around the higher weighed stars, leading to a meaningless and artificial increase of the immaterial concept of performance

in other words: they're all on pp maps
Hanjamon

_Gezo_ wrote:

gravitationally gathered around the higher weighed stars, leading to a meaningless and artificial increase of the immaterial concept of performance

in other words: they're all on pp maps
That's bad :c hope you get this qualified soon
tasuke912
no kds
  1. 01:37:200 (159,160,161) - Drum and piano sound at 01:37:300 -. not 1/2
  2. 04:26:700 (1,2,3) - Piano sounds like 1/6, but I'm not sure either it's important or not. If you did intentionally to avoid 1/6 notes, it should be fine.
  3. 04:32:625 (17,18) - Try moving each notes to 1/8 tick right. it would be closer to more exact timing.

  4. How about making lower hitsound volume green lines for calm parts?
  5. 05:22:050 (1) - 5% seems bit too small, 20~30% still works good
Topic Starter
Yuzeyun

tasuke912 wrote:

no kds
  1. 01:37:200 (159,160,161) - Drum and piano sound at 01:37:300 -. not 1/2 o shit thats right
  2. 04:26:700 (1,2,3) - Piano sounds like 1/6, but I'm not sure either it's important or not. If you did intentionally to avoid 1/6 notes, it should be fine. It's just a ddd, worst case scenario is getting a 100 tbh, but to be consistent with the other piano rolls I would like to keep it as 1/4.
  3. 04:32:625 (17,18) - Try moving each notes to 1/8 tick right. it would be closer to more exact timing. Actually it's up to 21.

  4. How about making lower hitsound volume green lines for calm parts?
  5. 05:22:050 (1) - 5% seems bit too small, 20~30% still works good

Other changes include:
00:24:300 (155) - Added a D here.
(Updating as soon as I can)
Nardoxyribonucleic
Hi, here is the M4M as requested.

[General]

Maybe add "Tai Wuang" to tags as well ?

  • [Inner Oni]
  1. 00:19:200 (114,115,116) - consider changing these notes to ddk for the increasing pitch of the piano ?
  2. 00:36:675 (63) - maybe move this note to 00:36:825 - to follow the background music there ?
  3. 00:46:875 (160) - it would be better to delete this note so that the piano at 00:46:500 (157,158,159) - is not blended into the subsequent drum-based stream.
  4. 01:29:100 (112,113) - maybe try K d ? This could fit the high-pitched piano at 01:29:100 - well.
  5. 01:37:350 (160) - as tasuke mentioned, you need to move this note to 01:37:300 - according to the piano.
  6. 01:48:000 (250) - you may use k here for hitsound consistency as 01:38:400 (163) -
  7. 02:13:275 (99) - move to 02:13:425 - and change to d for a smoother flow ?
  8. 02:50:700 (85) - I think you may have missed the finish here ? You used D at 02:41:100 -
  9. 03:37:500 (175,176) - it seems that kk would accompany the guitar in a way better as the sounds at 03:37:500 (175,179) - are pretty similar.
  10. 03:45:600 (33) - maybe k for the strong cymbal there ?
  11. 04:08:400 (92,93) - swapping these notes to k d would follow the pitch decrease nicely.
  12. 04:19:950 (12) - change to k as you did at 04:17:550 (2) - for pattern consistency ?
  13. 05:04:950 (84,85) - consider changing these two notes to D k to match the piano ? This would be more consistent with 04:55:350 (1) - as well.
  14. 05:22:050 (1) - increase the hitsound volume to 30% ? Currently the spinner is nearly inaudible.
You may call me back after that~ :D
Topic Starter
Yuzeyun

Nardoxyribonucleic wrote:

Hi, here is the M4M as requested.

[General]

Maybe add "Tai Wuang" to tags as well ?

  • [Inner Oni]
  1. 00:19:200 (114,115,116) - consider changing these notes to ddk for the increasing pitch of the piano ? 00:19:350 (116) - is equal to 00:09:900 (55) - in terms of pitch. (It may not be obvious at first but when you pay attention it is)
  2. 00:46:875 (160) - it would be better to delete this note so that the piano at 00:46:500 (157,158,159) - is not blended into the subsequent drum-based stream. I'd have thought 159 was part of the drums (as the piano note lands on a snare) but applied nonetheless.
  3. 03:45:600 (33) - maybe k for the strong cymbal there ? changed to a big note K and applied K on other missed cymbals
  4. 05:22:050 (1) - increase the hitsound volume to 30% ? Currently the spinner is nearly inaudible. 25% is okay in my opinion.
You may call me back after that~ :D
Another fix I have made:
03:38:287 (184) - Moved 1/8 forward as the note that was supposed to be at 03:38:250 - for a kick actually lands here.
Nardoxyribonucleic
The map looks fine now. Patterns are consistent and note density changes could reflect the music well.

Bubble #2~
Oui
Hype
Topic Starter
Yuzeyun
tasuke912
Looks good.

Approved!
Raiden
:D :D :D :D :D :D :D :D :D
Topic Starter
Yuzeyun
Kingfurry
Charlotte
gratz :)
Surono
ty mr phone handles + sunglasseeszssz
Yoges

_Gezo_ wrote:

DAD I MADE IT
Gj son! :)
Please sign in to reply.

New reply