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Nanamori-chu * Goraku-bu - Yuriyurarararayuruyuri Daijiken

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Nitrousdragon
Not my type of mapping style, but you did a nice job mapping this. Since the mapping style is too confusing for me to mod it, I won't be able to help you out on this one. Sorry :(
Topic Starter
Hitorikko
Resurrected! Let's go go go !
Alarido
Just checking...

[General]
* Let me confirm metadata (Official site: http://yuruyuri.com/ ) with someone can speak Japanese, since I can't.
* Found that the hitbursts (300k, 300, 100k etc) are a bit larger than the common and, then, possibly covering several parts and/or possibly making a bit more hard to read (specially Hard/Insane). Could be possible reduce their images (I'm saying about their area size) by 15~25%.

[Normal]
00:15:935 (2,4) - Very confusing. You can make some change here. As a suggestion: change 00:15:935 (2) - to a curve like this > http://puu.sh/hYGcI/195b2916bf.jpg < and everything in this part will be made clearer.

♥ 00:16:620 (3,4,5,6) - I liked this, and fits very well with the song feelings. Don't change it please.

All other diffs very good.

As said, after changes, allow some waiting while we'll be checking carefully for metadata, so call me back.
Topic Starter
Hitorikko

Alarido wrote:

Just checking...

[General]
* Let me confirm metadata (Official site: http://yuruyuri.com/ ) with someone can speak Japanese, since I can't.
* Found that the hitbursts (300k, 300, 100k etc) are a bit larger than the common and, then, possibly covering several parts and/or possibly making a bit more hard to read (specially Hard/Insane). Could be possible reduce their images (I'm saying about their area size) by 15~25%. Reduced the hitburst size by 20% (thanks to Fr33z3R)

[Normal]
00:15:935 (2,4) - Very confusing. You can make some change here. As a suggestion: change 00:15:935 (2) - to a curve like this > http://puu.sh/hYGcI/195b2916bf.jpg < and everything in this part will be made clearer. Fixed

♥ 00:16:620 (3,4,5,6) - I liked this, and fits very well with the song feelings. Don't change it please.

All other diffs very good. :3

As said, after changes, allow some waiting while we'll be checking carefully for metadata, so call me back.
thanks for re-checking!
Alarido
Metadata is correct, thanks to Lanturn


So, habemus
Topic Starter
Hitorikko

Alarido wrote:

Metadata is correct, thanks to Lanturn


So, habemus
yay ! thanks ! :3
Topic Starter
Hitorikko
self popped

Improved hitsounds :3
Alarido
Re-bubbled (:

Gluck (:
Topic Starter
Hitorikko

Alarido wrote:

Re-bubbled (:

Gluck (:
thanks again ! :D
JBHyperion
Mod/Check by PM request:

General Comments:
  1. Song Folder: No issues with mp3 or BG, skin sets complete... I'm no expert on skinning, but the hitcircles and approachcircles look kinda fuzzy - is this intentional? It looks a little weird to me considering you're using the default slider track, which is more crisp, but like I said, I'm no expert - just something I thought I should point out.
  2. Song Setup: AR spread is quite steep between Normal and Hard (4/7.5), so I would try AR7 for Hard to even it out a little. Also, both Hard and Insane are OD6, while the Normal is OD4 - OD5 for Hard perhaps?
  3. Metadata: I trust Lanturn (:
  4. Timing: No issues, but the first note is at 1535ms, and you should have at least 2000ms leadin. To fix this, open up the .osu file for each diff in a text editor and find "AudioLeadIn: 0" under General. Just change this to 500 for all diffs
  5. Hitsounds: No Issues
  6. AImod: No issues
Difficulty-Specific Comments:

Easy:
  1. 00:12:506 (1,2) - These aren't quite parallel - rotate the tail of (2) 2 degrees clockwise
  2. 00:17:992 (5) - I'd NC here, since you're following a consistent NC pattern every 8 beats throughout
  3. 00:26:220 (3) - ^
  4. 00:42:677 (3,4) - Blanket looks slightly neater if you move the grey nodes a little - on (4), move the middle node to [240,160] and the tail node to [308,180]. Then replace (3) with a copy/paste of (4) starting at [372,300]
  5. 00:45:420 (1) - If you do the above, rotate the tail on this slider 3 degrees clockwise to remake the blanket
  6. 00:55:020 (1,2) - Same as for 00:12:506 (1,2) - this time rotate the tail of (2) 1 degree clockwise
  7. 01:00:506 (1) - Consider moving the red node so that the direction change occurs at 01:01:020 for the prominent vocal note - I moved it to [124,300], which results in no changes to DS - https://osu.ppy.sh/ss/3212034
  8. 01:08:735 (1) - Move this to [171,138] so that it stacks with the tail of 01:05:992 (1) and also to make a better blanket with 01:07:363 (2)
Normal:
  1. The introduction of 1/2 triples like 00:13:192 (2,3,4) really creates a huge step up from Easy, where you only used 1/1 on a few repeat sliders. I feel it would be better to replace these with repeating 1/2 sliders instead of circles to spread the difficulty more evenly
  2. 00:06:335 (5) - Blanket could be improved - try moving the central node to [78,208] and the tail node to [52,156]
  3. 00:15:249 (1,2) - Any reason for the reduction in DS between these two? It's small, but noticeable. I'd rotate (2) 2 degrees anticlockwise and move to [224,145]
  4. 00:39:935 (1,2) - As I suggested in the Easy, you could move the red node slightly so that it coincides with the strong vocal notes at 00:40:449 and 00:41:820 - for (1), I moved the red node to [378,104], and then you can just copy/paste, rotate 180 degrees and Ctrl+G to do the same for (2)
  5. 00:42:677 (1,2) - ^ You could consider doing something similar to these sliders, with the red node at either the first white tick or second red tick for the vocal note in each case
  6. 00:53:649 (3,5) - Are these supposed to be blanketed? They look a little untidy, I'd either blanket them, or move them apart to make it more obvious that they're not supposed to be blanketed
  7. 01:01:192 (2,3) - Blanket could be improved - I rotated (2) 2 degrees clockwise and (3) 3 degrees clockwise. Then, to make the DS consistent, move (3) to [84,254]
  8. 01:17:649 (3) - Move to [300,49] to create better blankets with 01:16:963 (1,4)
Hard:
  1. Why the huge jump in SV between Normal and this diff, and why is it the same SV as in the Insane? The high SV when used with low DS in the intro and outro sections felt very uncomfortable to play for me. There were a number of stop/start passages in the flow, such as 00:01:877 (2,3,4,5,6) - where I found it very easy to overshoot or click too early. Changing the SV on the whole diff would require a remap, which we'd obviously like to avoid, so maybe you could use a lower SV multiplier or higher DS in just these sections to make them feel more intuitive to play?
  2. 00:04:277 (9,1) - Swap NC on these, since (9) is on the downbeat, and has a prominent vocal note + finish hitsound
  3. 00:07:020 (8,1) - ^ and also at 01:19:705 (9,1) - 01:22:448 (8,1) -
  4. 00:11:306 (1,2,3,4,1,2,3) - Just my personal opinion, but these linear streams feel a bit plain - perhaps curve them into two semicircles? - https://osu.ppy.sh/ss/3212212
  5. 00:24:849 (1,2,3) - How about Ctrl+J this and move to somewhere like [220,40]? It feels like it provides a little more variety to me, although you might want to Ctrl+H 00:26:220 (1,2,3,4,5,6,7,8) if you do this to avoid an unreasonable jump
  6. 01:12:506 (3,4) - Adding clap to these two might sound good, it's similar to what you do at 01:13:877 (4)
  7. 01:24:505 (1) - Is the NC here for the jump? I don't feel it's really necessary, but either way there should be a NC on 01:25:191 (3) - for the downbeat, prominent vocal note + clap hitsound
Insane:
  1. 00:44:906 (3,4) - Is 4.97x DS intentional here? It's a calm section of the song, and in my opinion, (4) is no more prominent a note that either of (2,3), so I'd reduce the spacing here
  2. 01:02:563 (1,2,3,4,5,6,7,8) - This stream looks a bit weird to me - I'm not sure what the zig-zag spacing is supposed to represent... You use a tight linear pattern for the same section of music repeated at 01:13:535 (3,4,5,6,7,8,9,10) which looks better to me
This is all from me. Personally I feel this mapset could be improved further, but I'm not going to pop the bubble because a lot of the stuff I've suggested is subjective/my own personal opinion, and another BN might feel differently, which is totally fine. Hopefully you found this helpful, but if you have any questions, please don't hesitate to ask and I'll do what I can to help.

Best of luck! (:
Topic Starter
Hitorikko

JBHyperion wrote:

Mod/Check by PM request:

General Comments:
  1. Song Folder: No issues with mp3 or BG, skin sets complete... I'm no expert on skinning, but the hitcircles and approachcircles look kinda fuzzy - is this intentional? It looks a little weird to me considering you're using the default slider track, which is more crisp, but like I said, I'm no expert - just something I thought I should point out. I don't find it weird, so I guess it is fine
  2. Song Setup: AR spread is quite steep between Normal and Hard (4/7.5), so I would try AR7 for Hard to even it out a little. Also, both Hard and Insane are OD6, while the Normal is OD4 - OD5 for Hard perhaps? Fixed
  3. Metadata: I trust Lanturn (:
  4. Timing: No issues, but the first note is at 1535ms, and you should have at least 2000ms leadin. To fix this, open up the .osu file for each diff in a text editor and find "AudioLeadIn: 0" under General. Just change this to 500 for all diffs Fixed
  5. Hitsounds: No Issues
  6. AImod: No issues
Difficulty-Specific Comments:

Easy:
  1. 00:12:506 (1,2) - These aren't quite parallel - rotate the tail of (2) 2 degrees clockwise Fixed
  2. 00:17:992 (5) - I'd NC here, since you're following a consistent NC pattern every 8 beats throughout Fixed
  3. 00:26:220 (3) - ^ Fixed
  4. 00:42:677 (3,4) - Blanket looks slightly neater if you move the grey nodes a little - on (4), move the middle node to [240,160] and the tail node to [308,180]. Then replace (3) with a copy/paste of (4) starting at [372,300] Fixed
  5. 00:45:420 (1) - If you do the above, rotate the tail on this slider 3 degrees clockwise to remake the blanket ok
  6. 00:55:020 (1,2) - Same as for 00:12:506 (1,2) - this time rotate the tail of (2) 1 degree clockwise
  7. 01:00:506 (1) - Consider moving the red node so that the direction change occurs at 01:01:020 for the prominent vocal note - I moved it to [124,300], which results in no changes to DS - https://osu.ppy.sh/ss/3212034 Fixed
  8. 01:08:735 (1) - Move this to [171,138] so that it stacks with the tail of 01:05:992 (1) and also to make a better blanket with 01:07:363 (2) Fixed
Normal:
  1. The introduction of 1/2 triples like 00:13:192 (2,3,4) really creates a huge step up from Easy, where you only used 1/1 on a few repeat sliders. I feel it would be better to replace these with repeating 1/2 sliders instead of circles to spread the difficulty more evenly I think this is fine. 1/2 triple in normal is allowed right ? and it is not that hard to play with IMO. I want to keep this triples
  2. 00:06:335 (5) - Blanket could be improved - try moving the central node to [78,208] and the tail node to [52,156] Fixed
  3. 00:15:249 (1,2) - Any reason for the reduction in DS between these two? It's small, but noticeable. I'd rotate (2) 2 degrees anticlockwise and move to [224,145] Fixed by moving 00:15:935 (2)
  4. 00:39:935 (1,2) - As I suggested in the Easy, you could move the red node slightly so that it coincides with the strong vocal notes at 00:40:449 and 00:41:820 - for (1), I moved the red node to [378,104], and then you can just copy/paste, rotate 180 degrees and Ctrl+G to do the same for (2) Fixed
  5. 00:42:677 (1,2) - ^ You could consider doing something similar to these sliders, with the red node at either the first white tick or second red tick for the vocal note in each case Fixed
  6. 00:53:649 (3,5) - Are these supposed to be blanketed? They look a little untidy, I'd either blanket them, or move them apart to make it more obvious that they're not supposed to be blanketed Fixed
  7. 01:01:192 (2,3) - Blanket could be improved - I rotated (2) 2 degrees clockwise and (3) 3 degrees clockwise. Then, to make the DS consistent, move (3) to [84,254] Fixed
  8. 01:17:649 (3) - Move to [300,49] to create better blankets with 01:16:963 (1,4) Fixed
Hard:
  1. Why the huge jump in SV between Normal and this diff, and why is it the same SV as in the Insane? The high SV when used with low DS in the intro and outro sections felt very uncomfortable to play for me. There were a number of stop/start passages in the flow, such as 00:01:877 (2,3,4,5,6) - where I found it very easy to overshoot or click too early. Changing the SV on the whole diff would require a remap, which we'd obviously like to avoid, so maybe you could use a lower SV multiplier or higher DS in just these sections to make them feel more intuitive to play? added DS on 00:02:392 (3,4,5,6) and 00:07:877 (3,4,5,6) and after some testplays I think it plays much better now
  2. 00:04:277 (9,1) - Swap NC on these, since (9) is on the downbeat, and has a prominent vocal note + finish hitsound Fixed
  3. 00:07:020 (8,1) - ^ and also at 01:19:705 (9,1) - 01:22:448 (8,1) - Fixed
  4. 00:11:306 (1,2,3,4,1,2,3) - Just my personal opinion, but these linear streams feel a bit plain - perhaps curve them into two semicircles? - https://osu.ppy.sh/ss/3212212 Fixed. nice suggestion! it look and plays much better now
  5. 00:24:849 (1,2,3) - How about Ctrl+J this and move to somewhere like [220,40]? It feels like it provides a little more variety to me, although you might want to Ctrl+H 00:26:220 (1,2,3,4,5,6,7,8) if you do this to avoid an unreasonable jump 00:24:849 (1,2,3) move somewhere else
  6. 01:12:506 (3,4) - Adding clap to these two might sound good, it's similar to what you do at 01:13:877 (4) added
  7. 01:24:505 (1) - Is the NC here for the jump? I don't feel it's really necessary, but either way there should be a NC on 01:25:191 (3) - for the downbeat, prominent vocal note + clap hitsound Fixed
Insane:
  1. 00:44:906 (3,4) - Is 4.97x DS intentional here? It's a calm section of the song, and in my opinion, (4) is no more prominent a note that either of (2,3), so I'd reduce the spacing here Fixed. reduce DS
  2. 01:02:563 (1,2,3,4,5,6,7,8) - This stream looks a bit weird to me - I'm not sure what the zig-zag spacing is supposed to represent... You use a tight linear pattern for the same section of music repeated at 01:13:535 (3,4,5,6,7,8,9,10) which looks better to me Fixed


This is all from me. Personally I feel this mapset could be improved further, but I'm not going to pop the bubble because a lot of the stuff I've suggested is subjective/my own personal opinion, and another BN might feel differently, which is totally fine. Hopefully you found this helpful, but if you have any questions, please don't hesitate to ask and I'll do what I can to help.

Best of luck! (:
thank you for modding.
Magenta
From mod queue.

Easy
00:45:420 (1) - This doesn't quite blanket correctly, change tail point to x: 428, y: 108 and middle point to x: 452, y: 172.

Insane
Maybe increase OD for this? I'd probably put it to 6.5/7

00:06:335 (8) - The increase in spacing for this seems inconsistent as you only do it here, and not the same section before and after. I'd move it down or move it somewhere else where the spacing is consistent.
00:13:363 (4) - Ctrl+G and move to x: 296, y: 152 to blanket with 00:13:877 (1) -
00:13:192 (3) - Move this to make spacing consistent if you do the above.

Everything else seems fine to me.
Topic Starter
Hitorikko

Magenta wrote:

From mod queue.

Easy
00:45:420 (1) - This doesn't quite blanket correctly, change tail point to x: 428, y: 108 and middle point to x: 452, y: 172. Fixed

Insane
Maybe increase OD for this? I'd probably put it to 6.5/7 6 is fine

00:06:335 (8) - The increase in spacing for this seems inconsistent as you only do it here, and not the same section before and after. I'd move it down or move it somewhere else where the spacing is consistent. it is fine
00:13:363 (4) - Ctrl+G and move to x: 296, y: 152 to blanket with 00:13:877 (1) - nope. it will overlap with 00:14:220 (2) -
00:13:192 (3) - Move this to make spacing consistent if you do the above. nope

Everything else seems fine to me.
thank you for modding
Hpocks
Modding Hard

Hard
00:10:106 (2,5) - I believe it will look better if these two were on the same place for consistancy.
00:18:506 - Could be moved down get better flow
00:21:249 - It is strange that you make the notes flow to the bottom left here so it would directionally flow, but not at 00:20:563 -, 00:57:592 - , etc.
00:24:506 - Might cause confusion for the difficulty level
00:25:877 - ^ Just to add on, its artsy and nice, but it might confuse a noob player who is playing this
00:47:649 - Im not sure if you did this on purpose, but there is a clickable note here. You might want to change up the pattern of beats to make this in the song somehow.
01:06:677 - Could be slightly moved down for better blanket

I like the map :p
Ataraxia
Hiii

OMG THIS BG IS TOO CUUUUUUUTE

Easy

00:23:477 (1,2,1) - I Think its not good this sliders to be close (Im "slider" not ds) the unique moment of the map on the object is close is it, you should Check this

Rest is good

Normal

00:09:763 (1,2) - eh....NICE ART SO CUTE

00:39:935 (1,2,1,2,1,2) - Puts the NC's of this in (1,2) (1,2) (1,2) this be good and combine with all

Karia's Hard

All is good for me

Insane

00:11:820 (1) - I Don't realy think the NC's her is correct, you should to remove

01:08:392 (9) - move to x328 and y224 (blanket)

I see the Hitsounds are incoerent for me, if you want let to me hitsounds for you, feel free PM me !

Nice mapset all ! Good luck

Short mod because THE BG DON'T LET ME FOCUS the mapset is realy good, staaaars
Topic Starter
Hitorikko

Ataraxia wrote:

Hiii

OMG THIS BG IS TOO CUUUUUUUTE IKR :)

Easy

00:23:477 (1,2,1) - I Think its not good this sliders to be close (Im "slider" not ds) the unique moment of the map on the object is close is it, you should Check this this is just fine :)

Rest is good

Normal

00:09:763 (1,2) - eh....NICE ART SO CUTE :)

00:39:935 (1,2,1,2,1,2) - Puts the NC's of this in (1,2) (1,2) (1,2) this be good and combine with all fixed ! thanks for pointing this out

Karia's Hard

All is good for me

Insane

00:11:820 (1) - I Don't realy think the NC's her is correct, you should to remove it's fine

01:08:392 (9) - move to x328 and y224 (blanket) this is not meant to be blanketed

I see the Hitsounds are incoerent for me, if you want let to me hitsounds for you, feel free PM me ! yea :o i am not really confident with my hitsounds

Nice mapset all ! Good luck

Short mod because THE BG DON'T LET ME FOCUS the mapset is realy good, staaaars


thanks for modding and stars ! :)
Ataraxia
Here, my hitsounds to you !
I think if you accept this i will help all hitsound's mod x.x

Aaaaand, Dont copy the Metadata , just Timing to Hit objects

http://puu.sh/ouxor/9fe39d77ce.txt

:)
Topic Starter
Hitorikko

Ataraxia wrote:

Here, my hitsounds to you !
I think if you accept this i will help all hitsound's mod x.x

Aaaaand, Dont copy the Metadata , just Timing to Hit objects

http://puu.sh/ouxor/9fe39d77ce.txt

:)
I will use this as a guide. thanks !
lolia

Hpocks wrote:

Modding Hard

Hard
00:10:106 (2,5) - I believe it will look better if these two were on the same place for consistancy. I prefer current placement.
00:18:506 - Could be moved down get better flow Seems no problem with current spot..
00:21:249 - It is strange that you make the notes flow to the bottom left here so it would directionally flow, but not at 00:20:563 -, 00:57:592 - , etc. I'll change other triplets. I forgot it
00:24:506 - Might cause confusion for the difficulty level Keep for now. I believe players can read this 2/3 gap.
00:25:877 - ^ Just to add on, its artsy and nice, but it might confuse a noob player who is playing this ^
00:47:649 - Im not sure if you did this on purpose, but there is a clickable note here. You might want to change up the pattern of beats to make this in the song somehow. For reducing rhythm in this slow part.
01:06:677 - Could be slightly moved down for better blanket fixed

I like the map :p
Thanks for modding!
SPOILER
osu file format v14

[General]
AudioFilename: Yuru.mp3
AudioLeadIn: 500
PreviewTime: 51420
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.15
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Yuriyurarararayuruyuri Daijiken
TitleUnicode:ゆりゆららららゆるゆり大事件
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Hitorikko
Version:Karia's Hard
Source:ゆるゆり
Tags:Yuru Yuri OP Opening ken iijima pierre mikami shiori ootsubo yuka tsuda minami ookubo rumi momo
BeatmapID:961364
BeatmapSetID:287625

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1535,342.857142857143,4,2,50,65,1,0
1877,-100,4,2,51,65,0,0
4277,-100,4,2,50,65,0,0
4620,-100,4,2,51,65,0,0
7020,-100,4,2,50,65,0,0
7363,-100,4,2,51,65,0,0
9763,-100,4,2,50,65,0,0
10106,-100,4,2,51,65,0,0
12506,-100,4,2,50,60,0,0
12849,-100,4,2,51,60,0,0
17992,-100,4,2,50,65,0,0
18077,-100,4,2,51,65,0,0
23477,-100,4,2,50,65,0,0
23563,-100,4,2,51,65,0,0
24849,-100,4,2,50,65,0,0
24935,-100,4,2,51,65,0,0
26220,-100,4,2,50,65,0,0
26306,-100,4,2,51,65,0,0
28963,-100,4,2,50,55,0,0
29049,-100,4,2,51,55,0,0
34449,-100,4,2,50,55,0,0
34535,-100,4,2,51,55,0,0
39935,-125,4,2,50,50,0,0
40020,-125,4,2,51,50,0,0
48163,-100,4,2,51,60,0,0
50220,-100,4,2,51,65,0,0
50906,-100,4,2,51,70,0,0
52277,-100,4,2,50,75,0,1
52363,-100,4,2,51,75,0,1
55020,-100,4,2,50,75,0,1
55106,-100,4,2,51,75,0,1
57763,-100,4,2,50,75,0,1
57849,-100,4,2,51,75,0,1
63249,-100,4,2,50,75,0,1
63335,-100,4,2,51,75,0,1
65992,-100,4,2,50,75,0,1
66077,-100,4,2,51,75,0,1
68735,-100,4,2,50,75,0,1
68820,-100,4,2,51,75,0,1
74220,-100,4,2,50,70,0,0
76963,-100,4,2,50,65,0,0
77306,-100,4,2,51,65,0,0
79706,-100,4,2,50,65,0,0
80049,-100,4,2,51,65,0,0
82449,-100,4,2,50,65,0,0
82792,-100,4,2,51,65,0,0
85192,-100,4,2,50,65,0,0
85535,-100,4,2,51,65,0,0


[Colours]
Combo1 : 128,64,64
Combo2 : 255,128,192
Combo3 : 255,128,128
Combo4 : 255,255,128

[HitObjects]
62,122,1535,6,0,P|124:81|203:125,1,150,4|6,0:0|0:0,0:0:0:0:
233,176,2049,2,0,L|218:265,1,75,2|4,0:0|0:0,0:0:0:0:
201,330,2392,2,0,L|286:319,1,75,2|4,0:0|0:0,0:0:0:0:
145,275,2735,2,0,L|70:284,1,75,2|4,0:0|0:0,0:0:0:0:
59,203,3077,2,0,L|133:193,1,75,2|4,0:0|0:0,0:0:0:0:
196,139,3420,1,2,0:0:0:0:
253,198,3592,6,0,P|248:236|242:284,1,75,6|2,0:0|0:0,0:0:0:0:
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Topic Starter
Hitorikko
Updated
Topic Starter
Hitorikko
Updated double post >:(
MBmasher
From my NM Queue
Sorry for the short mod...

Karia's Hard
  1. 00:45:420 (1) - Ctrl-G for flow?

Nice map! Good luck
lolia

jamimc2 wrote:

[Karia's Hard]
  1. 00:45:420 (1) - Ctrl-G for flow? I prefer current flow!
Thanks for modding!
6th

[Easy]
00:09:763 (1) - Sounds really different from other parts, I advise making something else. Making it look as others doesn't make much sense. Also 00:10:963 - is way more noticeable than 00:11:135 -.
00:49:535 (1) - Looks a bit short to me.
01:19:706 (1,2,3) - I don't like this so much since almost everything else look tidy and polished...

[Normal]
00:10:449 - There should be a direction change or something here imo.
00:31:706 (1,2) - Nazi I know but please make them parallel
00:34:963 - Blanket between (1) and (3) could be perfected http://osu.ppy.sh/ss/5018803
01:03:249 (1) - I don't advise making it follow previous flow, because of NC blablabla
01:05:992 (1,2,3) - http://osu.ppy.sh/ss/5018810 Please make spacing look the same
01:19:020 (5) - You can move it a bit up but it would ruin the triangle, so I advise making a red point instead. It could also be useful to "emphasize" vocals. Of course you would need to use red points for all other parts like this one.

[Hard]
00:25:877 (3) - I really think you should place a circle instead. You shouldn't care about vocals since they aren't that noticeable and the player got used to instruments for 2 combos here 00:23:477 -
01:05:648 (4) - How about making it straight ? It looks better and doesn't change flow that much
01:24:506 (1,2) - you ALWAYS used circular flow on parts like this one before. I really advise you to CTRL+G that 01:24:849 (2) -
01:27:077 - I advise placing a slider instead because of that sound. http://osu.ppy.sh/ss/5018899 silence it at the end

[Insane]
00:29:220 - Add something here ?
00:30:163 - Make it clickable ? because of vocals
00:30:849 - This is way more noticeable than 00:30:677 - and should be clickable
00:46:106 (3) - This is REALLY unpredictable because of previous spacing
00:47:649 (8) - use 2 circles instead ? Fits better imo, try it out
01:08:220 (8) - Spacing gap is too big between (7) / (8) and (8) / (9). It feels forced. I advise reducing it
01:19:363 (9) - Make it look like (8)

Good luck !
lolia

6th wrote:

[Hard]
00:25:877 (3) - I really think you should place a circle instead. You shouldn't care about vocals since they aren't that noticeable and the player got used to instruments for 2 combos here 00:23:477 - Well, this is for getting better acc cuz of 2/3 gap. And it's not good at reading if this was circle...
01:05:648 (4) - How about making it straight ? It looks better and doesn't change flow that much Ok, made it straight a bit more
01:24:506 (1,2) - you ALWAYS used circular flow on parts like this one before. I really advise you to CTRL+G that 01:24:849 (2) - Just I felt circle is best in this part. (Includes the previous same part)
01:27:077 - I advise placing a slider instead because of that sound. http://osu.ppy.sh/ss/5018899 silence it at the end It's quite hard to read 5/4 slider + 1/4 circle perfectly in Hard diff..
Thanks for modding!
SPOILER
osu file format v14

[General]
AudioFilename: Yuru.mp3
AudioLeadIn: 500
PreviewTime: 51420
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.15
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Yuriyurarararayuruyuri Daijiken
TitleUnicode:ゆりゆららららゆるゆり大事件
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Hitorikko
Version:Karia's Hard
Source:ゆるゆり
Tags:Yuru Yuri OP Opening ken iijima pierre mikami shiori ootsubo yuka tsuda minami ookubo rumi momo
BeatmapID:961364
BeatmapSetID:287625

[Difficulty]
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CircleSize:4
OverallDifficulty:5.5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

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103,203,35821,6,0,P|94:150|89:115,1,75,2|0,0:0|0:0,0:0:0:0:
10,143,36163,1,8,0:0:0:0:
10,143,36335,2,0,P|18:195|23:230,1,75,2|0,0:0|0:0,0:0:0:0:
75,279,36678,2,0,P|113:280|149:268,1,75,2|8,0:0|0:0,0:0:0:0:
243,226,37021,1,2,0:0:0:0:
243,226,37192,6,0,P|226:260|221:297,1,75,2|0,0:0|0:0,0:0:0:0:
302,314,37535,2,0,P|318:279|323:242,1,75,8|0,0:0|0:0,0:0:0:0:
302,163,37877,2,0,P|293:126|298:89,1,75,0|2,0:0|0:0,0:0:0:0:
379,80,38220,2,0,P|387:116|382:153,1,75,8|2,0:0|0:0,0:0:0:0:
350,229,38563,6,0,P|275:219|183:206,1,150,2|8,0:0|0:0,0:0:0:0:
156,278,39078,2,0,L|66:285,1,75,2|0,0:0|0:0,0:0:0:0:
9,204,39421,1,10,0:0:0:0:
94,142,39592,1,10,0:0:0:0:
94,142,39763,1,10,0:0:0:0:
9,204,39935,6,0,P|5:145|0:77,1,120,4|0,0:0|0:0,0:0:0:0:
52,25,40449,1,4,0:0:0:0:
52,25,40620,2,0,P|95:36|133:43,1,60,4|0,0:0|0:0,0:0:0:0:
166,93,40963,2,0,P|209:84|247:75,1,60,8|0,0:0|0:0,0:0:0:0:
280,25,41306,6,0,P|348:37|408:48,1,120,4|0,0:0|0:0,0:0:0:0:
457,97,41820,1,4,0:0:0:0:
457,97,41992,2,0,P|453:138|450:169,1,60,4|0,0:0|0:0,0:0:0:0:
384,197,42335,2,0,P|386:226|389:256,1,60,8|0,0:0|0:0,0:0:0:0:
444,337,42677,6,0,P|401:305|335:328,1,120,4|0,0:0|0:0,0:0:0:0:
271,358,43192,1,4,0:0:0:0:
271,359,43363,2,0,L|260:290,1,60,4|0,0:0|0:0,0:0:0:0:
185,282,43706,2,0,L|175:341,1,60,8|0,0:0|0:0,0:0:0:0:
241,222,44049,6,0,L|230:153,2,60,4|0|0,0:0|0:0|0:0,0:0:0:0:
316,241,44563,1,4,0:0:0:0:
316,241,44735,2,0,L|384:229,1,60,4|0,0:0|0:0,0:0:0:0:
369,153,45077,2,0,L|309:163,1,60,8|0,0:0|0:0,0:0:0:0:
404,71,45420,6,0,L|283:92,1,120,4|0,0:0|0:0,0:0:0:0:
221,136,45935,1,4,0:0:0:0:
185,66,46106,2,0,P|151:57|117:60,1,60,4|0,0:0|0:0,0:0:0:0:
60,99,46449,2,0,L|68:169,1,60,8|0,0:0|0:0,0:0:0:0:
136,194,46792,6,0,L|142:134,2,60,4|0|0,0:0|0:0|0:0,0:0:0:0:
74,242,47306,1,4,0:0:0:0:
74,242,47477,2,0,P|82:309|88:349,1,90,4|0,0:0|0:0,0:0:0:0:
101,345,47820,2,0,P|126:335|174:331,1,60,8|0,0:0|0:0,0:0:0:0:
234,363,48163,5,4,0:0:0:0:
264,286,48335,1,0,0:0:0:0:
268,282,48420,1,0,0:0:0:0:
273,279,48506,2,0,P|312:278|351:303,1,75,4|0,0:0|0:0,0:0:0:0:
425,256,48849,2,0,P|420:301|416:342,1,75,4|0,0:0|0:0,0:0:0:0:
361,209,49192,2,0,P|366:164|370:123,1,75,4|0,0:0|0:0,0:0:0:0:
383,22,49535,5,4,0:0:0:0:
256,192,49620,12,8,50906,0:0:0:0:
394,44,52277,6,0,L|409:213,1,150,4|8,0:0|0:0,0:0:0:0:
357,265,52792,1,0,0:0:0:0:
357,265,52963,2,0,P|320:263|279:260,1,75,4|0,0:0|0:0,0:0:0:0:
226,194,53306,2,0,P|188:196|151:198,1,75,8|0,0:0|0:0,0:0:0:0:
70,277,53649,6,0,B|44:237|44:237|59:129,1,150,4|8,0:0|0:0,0:0:0:0:
110,67,54163,1,0,0:0:0:0:
110,67,54335,2,0,P|149:61|192:81,1,75,4|0,0:0|0:0,0:0:0:0:
234,140,54677,2,0,P|270:144|305:130,1,75,8|0,0:0|0:0,0:0:0:0:
410,70,55020,6,0,P|333:58|262:48,1,150,4|8,0:0|0:0,0:0:0:0:
181,81,55535,1,0,0:0:0:0:
181,81,55706,2,0,B|173:119|173:119|188:164,1,75,4|0,0:0|0:0,0:0:0:0:
255,202,56049,2,0,B|263:240|263:240|248:285,1,75,8|0,0:0|0:0,0:0:0:0:
175,353,56392,6,0,P|109:364|81:292,1,150,4|8,0:0|0:0,0:0:0:0:
110,217,56906,1,0,0:0:0:0:
110,217,57077,2,0,L|196:231,1,75,4|0,0:0|0:0,0:0:0:0:
249,285,57420,1,8,0:0:0:0:
289,171,57592,1,8,0:0:0:0:
293,167,57677,1,8,0:0:0:0:
297,164,57763,6,0,B|336:137|336:137|447:167,2,150,4|8|4,0:0|0:0|0:0,0:0:0:0:
220,224,58620,1,0,0:0:0:0:
220,224,58792,2,0,B|196:234|196:234|127:218,1,75,8|0,0:0|0:0,0:0:0:0:
60,184,59135,6,0,P|65:231|70:274,1,75,4|0,0:0|0:0,0:0:0:0:
128,139,59477,2,0,P|133:92|138:49,1,75,8|0,0:0|0:0,0:0:0:0:
214,27,59820,2,0,L|218:64|222:101,1,75,4|0,0:0|0:0,0:0:0:0:
284,161,60163,1,8,0:0:0:0:
338,93,60335,1,8,0:0:0:0:
342,89,60420,1,8,0:0:0:0:
346,85,60506,6,0,P|390:75|424:84,1,75,4|0,0:0|0:0,0:0:0:0:
468,153,60849,2,0,L|458:237,1,75,8|0,0:0|0:0,0:0:0:0:
396,286,61192,1,4,0:0:0:0:
477,313,61363,1,8,0:0:0:0:
396,286,61535,2,0,P|354:282|317:297,1,75,4|0,0:3|0:0,0:0:0:0:
259,349,61877,6,0,P|221:347|188:330,1,75,4|0,0:0|0:0,0:0:0:0:
138,260,62220,1,8,0:0:0:0:
64,304,62392,1,0,0:0:0:0:
4,241,62563,2,0,L|-2:201,3,37.5,0|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
15,183,62906,2,0,L|23:144,3,37.5,0|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
11,121,63249,6,0,B|45:148|45:148|98:158|157:111,1,150,4|8,0:0|0:0,0:0:0:0:
216,71,63763,1,0,0:0:0:0:
216,71,63934,2,0,P|219:108|224:145,1,75,4|0,0:0|0:0,0:0:0:0:
310,138,64277,2,0,P|302:175|295:211,1,75,8|0,0:0|0:0,0:0:0:0:
225,299,64620,6,0,P|274:254|355:292,1,150,4|8,0:0|0:0,0:0:0:0:
425,314,65134,1,0,0:0:0:0:
425,314,65306,2,0,P|429:277|435:232,1,75,4|0,0:0|0:0,0:0:0:0:
392,164,65648,2,0,P|354:167|314:171,1,75,8|0,0:0|0:0,0:0:0:0:
430,83,65992,6,0,L|275:97,1,150,4|8,0:0|0:0,0:0:0:0:
202,59,66506,1,0,0:0:0:0:
202,59,66677,2,0,P|192:97|209:142,1,75,4|0,0:0|0:0,0:0:0:0:
272,178,67020,2,0,P|282:216|265:261,1,75,8|0,0:0|0:0,0:0:0:0:
194,331,67363,6,0,P|129:324|35:312,1,150,4|8,0:0|0:0,0:0:0:0:
5,236,67877,1,0,0:0:0:0:
5,236,68048,2,0,B|-5:200|-5:200|6:151,1,75,4|0,0:0|0:0,0:0:0:0:
74,113,68391,1,8,0:0:0:0:
130,219,68563,1,8,0:0:0:0:
130,219,68648,1,8,0:0:0:0:
130,219,68734,6,0,P|193:249|261:187,2,150,4|8|4,0:0|0:0|0:0,0:0:0:0:
146,134,69591,1,0,0:0:0:0:
146,134,69763,2,0,P|181:122|237:131,1,75,8|0,0:0|0:0,0:0:0:0:
302,145,70106,6,0,P|338:147|390:124,1,75,4|0,0:0|0:0,0:0:0:0:
460,75,70448,2,0,P|455:122|450:165,1,75,8|0,0:0|0:0,0:0:0:0:
476,232,70791,2,0,L|439:224|402:217,1,75,4|0,0:0|0:0,0:0:0:0:
326,258,71135,1,8,0:0:0:0:
247,221,71306,1,8,0:0:0:0:
242,218,71391,1,8,0:0:0:0:
237,214,71477,6,0,P|227:170|236:136,1,75,4|0,0:0|0:0,0:0:0:0:
270,63,71820,2,0,P|233:67|195:71,1,75,8|0,0:0|0:0,0:0:0:0:
137,134,72163,1,4,0:0:0:0:
76,73,72334,1,8,0:0:0:0:
137,134,72506,2,0,B|145:173|145:173|128:215,1,75,4|0,0:3|0:0,0:0:0:0:
70,290,72848,6,0,P|105:276|145:280,1,75,4|0,0:0|0:0,0:0:0:0:
204,338,73191,1,8,0:0:0:0:
263,275,73363,1,0,0:0:0:0:
315,343,73535,2,0,P|336:340|355:337,3,37.5,0|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
371,321,73878,2,0,P|388:324|410:329,3,37.5,0|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
429,343,74220,5,4,0:0:0:0:
90,213,75592,5,0,1:0:0:0:
423,94,76963,6,0,P|451:173|392:210,1,150,4|6,0:0|0:0,0:0:0:0:
328,183,77477,2,0,L|320:97,1,75,2|4,0:0|0:0,0:0:0:0:
238,100,77820,2,0,L|244:174,1,75,2|4,0:0|0:0,0:0:0:0:
264,256,78163,2,0,L|189:247,1,75,2|4,0:0|0:0,0:0:0:0:
159,324,78506,2,0,L|233:334,1,75,2|4,0:0|0:0,0:0:0:0:
113,259,78849,1,2,0:0:0:0:
113,259,79020,6,0,P|101:225|109:176,1,75,6|2,0:0|0:0,0:0:0:0:
187,175,79363,2,0,P|199:209|191:258,1,75,6|2,0:0|0:0,0:0:0:0:
136,105,79706,6,0,P|202:60|271:93,1,150,4|6,0:0|0:0,0:0:0:0:
318,143,80220,2,0,P|355:139|400:135,1,75,2|4,0:0|0:0,0:0:0:0:
473,117,80563,2,0,P|467:154|461:195,1,75,2|4,0:0|0:0,0:0:0:0:
396,242,80906,2,0,P|358:237|321:232,1,75,2|4,0:0|0:0,0:0:0:0:
309,314,81249,2,0,P|346:318|383:323,1,75,2|4,0:0|0:0,0:0:0:0:
246,266,81592,1,2,0:0:0:0:
246,266,81763,6,0,P|208:271|168:276,1,75,6|2,0:0|0:0,0:0:0:0:
152,194,82106,2,0,P|189:188|230:184,1,75,6|2,0:0|0:0,0:0:0:0:
318,94,82449,6,0,B|279:72|279:72|148:90,1,150,4|6,0:0|0:0,0:0:0:0:
97,56,82963,2,0,P|102:95|109:149,1,75,2|4,0:0|0:0,0:0:0:0:
151,199,83306,2,0,P|143:247|138:288,1,75,2|4,0:0|0:0,0:0:0:0:
108,349,83649,2,0,P|145:345|182:343,1,75,2|4,0:0|0:0,0:0:0:0:
238,282,83992,2,0,L|274:286|311:291,1,75,2|4,0:0|0:0,0:0:0:0:
369,351,84335,1,2,0:0:0:0:
444,317,84506,6,0,P|454:281|447:245,1,75,6|0,0:0|0:0,0:0:0:0:
366,228,84849,2,0,P|355:192|362:156,1,75,6|0,0:0|0:0,0:0:0:0:
452,64,85191,5,4,0:0:0:0:
292,105,85534,1,8,0:0:0:0:
449,154,85877,1,4,0:0:0:0:
449,154,86048,1,4,0:0:0:0:
285,85,86391,1,8,0:0:0:0:
365,105,86563,6,0,P|377:72|371:29,1,75,8|8,0:0|0:0,0:0:0:0:
307,164,86906,2,0,P|302:200|314:236,1,75,8|8,0:0|0:0,0:0:0:0:
372,33,87592,5,8,0:0:0:0:
Topic Starter
Hitorikko

6th wrote:


[Easy]
00:09:763 (1) - Sounds really different from other parts, I advise making something else. Making it look as others doesn't make much sense. Also 00:10:963 - is way more noticeable than 00:11:135 -. it is fine IMO. 00:10:963 - is red tick and this is an easy diff so..
00:49:535 (1) - Looks a bit short to me. it's fine :)
01:19:706 (1,2,3) - I don't like this so much since almost everything else look tidy and polished... changed to 2 notes

[Normal]
00:10:449 - There should be a direction change or something here imo. but i like that heart looks fine IMO
00:31:706 (1,2) - Nazi I know but please make them parallel fixed
00:34:963 - Blanket between (1) and (3) could be perfected http://osu.ppy.sh/ss/5018803 fixed
01:03:249 (1) - I don't advise making it follow previous flow, because of NC blablabla it's fine. normal diff :D
01:05:992 (1,2,3) - http://osu.ppy.sh/ss/5018810 Please make spacing look the same fixed
01:19:020 (5) - You can move it a bit up but it would ruin the triangle, so I advise making a red point instead. It could also be useful to "emphasize" vocals. Of course you would need to use red points for all other parts like this one. it is fine

[Insane]
00:29:220 - Add something here ? tried and then it will make a tripple. and a tripple IMO doesn't fit the current flow
00:30:163 - Make it clickable ? because of vocals fixed
00:30:849 - This is way more noticeable than 00:30:677 - and should be clickable nope. i just followed the vocals
00:46:106 (3) - This is REALLY unpredictable because of previous spacing no it's not :3
00:47:649 (8) - use 2 circles instead ? Fits better imo, try it out it's fine
01:08:220 (8) - Spacing gap is too big between (7) / (8) and (8) / (9). It feels forced. I advise reducing it reduced to 2.5
01:19:363 (9) - Make it look like (8) fixed

Good luck !
thanks for modding ! :D
Janpai

NM from my Queue

General
  1. Put "Karia" in the tags, others seems fine

Easy
  1. Change AR to 3
  2. Why CS 2? o.o CS3 is fine for easy since you only use few beats
  3. Change SV to 0.80x ? 0.70 looks so slow for 175 BPM song
  4. 00:09:763 (1) - I can't agree that you only use 2/1 reverse slider here and ignore the strong beats, even though it's easy it's important to emphasize strongs beats, suggesting make 1/1 slider and 3/4 slider
  5. Can't find anything wrong but seems pretty boring to play each objects have the same gap and no variation of rhythms, maybe this type of easy is not my taste just saying

Normal
  1. Change AR to 5
  2. 00:13:192 (2,3,4,6,7,8) - Don't you think this is too much tapping for new players, basically it should be 2 circles then a slider or 1/2 slider then circle
  3. 00:15:249 (1,2) - this should be 1/2 reverse and should start at the red tick if you listen carefully, i don't like the way your mapping so monotonous.
  4. 00:16:620 (1,2,3,4) - This is overdone and dense for new players don't place stacks on this kind of diff
  5. 00:19:877 - Add a note here, there's a sound here
  6. 00:24:163 (3,4,5,2,3,4) - Same as above, I will not point out the following beats like this, you know what to do
  7. 00:26:220 (5) - Nc
  8. 00:30:163 - add note
  9. 00:32:220 - ^
  10. 00:59:135 (4) - It's unusual to see this kind of reverse slider on normal diff these days
  11. 01:26:392 (4) - ^
  12. 01:27:592 (5) - NC
  13. Diff really needs more detailed rhythms, it seems your mapping the metronome not really the song because it's monotonous, not saying it's unrankable but different rhythms are nice to play

Karia's Hard
  1. 00:03:935 (2,2) - Stack them?
  2. 00:20:392 (4,3,4) - The overlap isn't nice, try to spread them more, especially 00:20:392 (4,3) - because nearly overlap looks bad
  3. Nice diff

Insane
  1. Increase OD and HP by 0.5?
  2. 00:03:592 (8,9) - Could you make this circles and make jumps? it's kinda fun to jumps here because vocals are lively
  3. 00:09:077 (8,9) - ^
  4. 00:10:449 (3,4) - Stack them?
  5. 00:23:992 (1,1) - Why did you use sudden SV change? seems unnecessary and doesn't really make sense at all
  6. 00:45:935 (2,3) - Swap these two in the timeline, much better rhythm for vocals
  7. 00:53:649 (1,3) - Increase the spacing of (3) they are nearly overlapping
  8. 00:57:592 - there should be a triple here
  9. 01:00:163 (4) - Here also
  10. 01:00:506 (1) - There's no vocals on hold on this part, suggesting make this 1/2 and a circle
  11. 01:11:135 (4) - Toriplee again
  12. 01:25:877 (3,4) - Stack?
  13. This diff is nice to play however, use more space between sliders and needs a little bit repair on structures
I guess that's all! goodluck sayo :)
Kei
Random mod from my q!

It's a popped map so I found it interesting. I want to help out with this :D

  • [Insane]
  1. 00:04:277 (1) - Why not increase the spacing a bit here to emphasize the new stanza and that strong sound heard here? You increased the spacing at
  2. 00:07:020 (1) so I don't see why not doing it here.
  3. 00:07:020 (1) - How about placing this circle where 00:06:335 (8)'s end was?
  4. 00:10:106 (2) - I don't find this clap to be appropriate for this part. A hitfinish sounds much more fitting so try it out.
  5. 00:11:306 (6,1) - Hmm I'm not sure about this comboing you made here. I'd rather add NC to 00:11:306 (6) and remove NC from 00:11:820 (1). Keeping it as a whole single combo sounds more accordingly to the music to me.
  6. 00:13:363 (4) - I find this slider's end to be placed in a bad spot. Makes the pattern look clustered and not flow that well imo. I'd rather move the endpoint to somewhere like this:
  7. 00:15:935 (4) - Uhmm how about preventing that overlap there by moving this slider a tad down?
  8. 00:16:620 (1) - And place this note where 00:15:592 (2) previously was? this would make the map look better in my opinion.
  9. 00:21:935 (5,1) - Hmmm another comboing that could be better imo. I'd rather add NC to 00:21:935 (5), remove NC to 00:22:792 (1), and add NC to 00:23:477 (10). I think it follows more properly the music than the current comboing. You can also add NC to 00:23:135 (6) if you think it's necessary (I didn't mention it because I personally don't find it necessary)
  10. 00:35:135 (7) - I think this pattern would flow better if you change the curve of this slider like this.
  11. 00:54:677 (5) - I hate overlaps. I'd try to move this farther away so it doesn't overlap. ;_;
  12. 00:55:020 (1) - Add a hitfinish here to emphasize vocals?
  13. 00:56:392 (5) - Missing NC here I think.
  14. 00:57:763 (1) - How about adding a hitfinish to emphasize the vocals?
  15. 00:58:449 (2) - And here?
  16. 01:00:506 (1) - I think you're ignoring the vocals off of a sudden and doesn't feel right at all. I'd rather change this slider into a 1/2 and keep following the vocals properly as you were doing. Also you could try adding a hitfinish here again.
  17. 01:02:563 (1,2,3,4,5,6,7,8) - I've been thinking that you could add some normal hitsounds or drum hitsounds for streams like this one through the map. The sound monotonous without any strong hitsounds.
  18. 01:02:563 - I think you could add here (and in your other difficulties) a green line without kiai time and another one at 01:03:249 with kiai time on again. Kiai fountains are nice and emphasize how the chorus repeats all over for the last time.
  19. 01:05:992 (1) - Hitfinish here?
  20. 01:08:735 (3) - And here?
  21. 01:09:420 (4) - And here again? :p
  22. 01:11:477 (1) - ↑
  23. 01:12:849 (1) - ↑
  24. 01:25:534 (2) - Replace this clap with a hitfinish like I've suggested?
  25. 01:26:392 (1) - This clap sounds redundant imo. Try removing it. I think it sounds much better this way.

    Hmm I don't understand some patterns you made. You increase and then stick to 1,0x spacing constantly a lot of times. Some spacing changes make sense with the music but there are some that I didn't understand at all :(

    You should also consider adding drum hitsounds like in Karia's Hard. These sound great with the instrumental.
  • [Karia's Hard]
  1. 00:09:077 (1,2) - Make a blanket pattern here with these two perhaps?
  2. 00:10:963 (5,1) - Why not placing these where 00:10:106 (2) was? it'd look nicer imo.
  3. 00:21:077 (4,5,6,7) - Prevent these from overlapping by moving 00:21:077 (4) away from 00:20:392 (4)? Also I just noticed that you can move 00:20:735 (3)'s curve away from 00:20:392 (4) as well to prevent clustered patterns. Let's try to make the map look aesthetically better by improving patterns like this one. I recommend rearranging everything like this :D
  4. 00:32:049 (2) - Stack this slider correctly at 00:30:849 (3) maybe?
  5. 00:37:877 (3,1) - Prevent these two from overlapping? It might sound repetitive and stupid but if you try improving small details like these through the diff you can see improvement in aesthetics.
  6. 00:47:477 (3) - The previous 1/4 sliders you made are alright but this one doesn't look that necessary imo. I think it'd sound better if 1/2 instead, to follow the vocals better.
  7. 01:05:648 (4) - Shouldn't this be straight? it's slightly curved and looks weird.
  8. 01:26:391 (5) - Stack with 01:25:534 (2)?
  9. 01:26:906 (2) - And move this slider a tad down so it doesn't overlap with these two ↑?
  • [Normal]
  1. 00:02:220 (3,4) - These whistles at these sliders sound bad, and noisy. I recommend you to get rid of them (and I mean the sliderpaths, not the hitsound at both start and end of these sliders).
  2. 00:23:477 (1) - Missing hitfinish probably?
  3. 00:24:849 (1) - ↑
  4. 00:26:220 (5) - ↑ and also missing NC according to your previous combo patterns.
  5. 00:34:449 (1) - Why no clap at the end of this slider? that sound heard in the instrumental asks for it imo.
  6. 00:49:535 (5,1) - That's basically no time for beginners to see that spinner coming. I highly suggest you to delete 00:49:535 (5) and drag the spinner there.
  7. 00:55:020 (1) - How about adding hitfinish to emphasize the music?
  8. 00:57:763 (1) - ↑
  9. 00:59:135 (4) - This slider is kinda troll. Beginners tend to assume that a slider will have only 1 repeat when they see coming one, but this one has 2 and is too unexpected. I suggest you to remove one repeat and add a note at 01:00:163.
  10. 01:05:992 (1) - Hitfinish again?
  11. 01:08:735 (1) - ↑
  12. 01:11:477 (1) - ↑
  13. 01:14:220 (1) - ↑
  14. 01:17:649 (3) - Wrong/inconsistent spacing.
  15. 01:21:077 (4,2) - Try moving up (2) so it doesnt overlap with 01:21:077 (4)?
  16. 01:25:192 (1) - Hitfinish instead of claps sounds much better to me.
  17. 01:25:877 (3) - Same here, but only at the start of this slider.
  18. 01:26:392 (4) - Another unexpected slider with a ton of repeats. You should try to simplify this part somehow imo. Maybe something like this..
  19. 01:27:592 (7) - NC here maybe? it's the last beat of the song so I don't see why not o:

    As others mentioned, the rhythm is kinda monotonous since you follow the music constantly at white ticks and sometimes 1/2 constantly. :o
  • [Easy]
  1. 00:12:506 (1) - Hitfinish here to emphasize the melody change?
  2. 00:17:992 (1,2) - You added whistles here, but not at 00:12:506 (1,2). Why? These sound so dull without whistles.
  3. 00:23:477 (1) - Hitfinish again? the melody changes once again so emphasizing with hitfinish sounds great.
  4. 00:24:849 (2) - You could also add hitfinish here, and at 00:26:220 (1)'s start and end.
  5. 00:52:277 (1,2) - The clap pattern is so weird here. The claps should be at these two sliders repeats, not at their end. It'd follow that drum sound. :(
  6. 01:00:506 (1) - How about adding a hitfinish again?
  7. 01:03:249 (1,2) - Weird clap pattern again ;_; I know that drum sound is ignored most of the time by your sliders but here you can try following it with claps at the repeats.
  8. 01:10:106 (3) - Same here.
  9. 01:11:477 (1) - Hitfinish again :p?
  10. 01:14:220 (1) - And here too, since the melody changes completely.
  11. 01:25:192 (1) - Same here as well. You could also try adding whistle at the end of this slider, since it sounds empty.

    You need to work more in hitsounds in your difficulties. Some claps are kinda weird and you missed a lot of hitfinishes. Try looking that up!
    _____________
I hope this helps you. Good luck!
BanchoBot
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