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DJ TOTTO VS TOTTO - vajra

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Foreverends
oh
Oh
OH
Topic Starter
DeletedUser_1574070

Foreverends wrote:

oh
Oh
OH
yeah
Yeah
YeaH
YEAH
LQA20Ans
Can i make GD?

여튼 토토곡중 역대급인거같음 ㄹㅇ
sionKotori
*should fix*

Title:伐折羅-vajra-
Source:REFLEC BEAT groovin'!! Upper

no kds. I'll mod when you finished all diffs
Topic Starter
DeletedUser_1574070

sionKotori wrote:

*should fix*

Title:伐折羅-vajra-
Source:REFLEC BEAT groovin'!! Upper

no kds. I'll mod when you finished all diffs

okke~~~~~~~~~~~~~~arigatoooooooooooo
[Seraphin]
hi.

maybe, I think this mp3 is better quality
https://a.pomf.se/dlkpmi.mp3

I got offset 1983

also, maybe tag "Yoshihiro Tagawa 田川 義浩 BEMANI"
Taeyang
  • General

  1. 01:19:670 (1) - 프리뷰 타임이 안잡혀있는데 이쯤에서 잡으시는게 좋을것 같습니다.
  2. KIAI 설정이 되어있지 않습니다.
  3. Widescreen Support가 Hard와 Expert맵셋에는 체크되어있지 않습니다.
  4. 이지맵셋만 끝날때 스핀이 추가되어있는데 다른맵셋도 스핀추가 해서 끝나는시간 같게 하는게 좋을것같습니다.

  • Easy

  1. 00:01:983 (1) - Additions와 Sampleset을 뒤의 3개와 같게 두는건 어떤가요?(다른맵셋도 이와같음)
  2. 00:42:214 (1,2,3) - 이부분 좀더 다듬어주세요 00:42:907 (2) - 디스턴스 스냅도(Prev 0.81, Next 0.76)으로 불안정 해보입니다.
  3. 00:18:630 (1,3) - 여기도 앞에 쿵쿵소리에 맞춰 피니시 소리 넣는게 좋을것 같습니다.
  4. 01:09:613 (4) - 힛사소리 추가(?)
  5. 01:26:954 (1) - 힛사소리가 비어있습니다.
  6. 01:38:052 (2) - 샘플셋이 소프트로 되어있습니다.
  7. 01:31:115 (2,3,4) - 이부분도 삼각형 모양 다듬어주세요
  8. 01:54:352 (1) - 01:54:526 (1) - 힛사소리 추가해주면 좋을것같습니다.

  • Normal

  1. 00:03:717 (3) - 피니시 추가
  2. 00:07:532 (4) - 뉴콤
  3. 00:18:630 (1,1) - 힛사 피니시 소리(?)
  4. 01:54:352 (3) - 힛사 추가하고 이지와 똑같이 스핀 추가

  • Hard

  1. 00:03:717 (2) - 피니시 추가
  2. 00:16:895 (4) - 휘슬 추가
  3. 00:18:630 (1) - 피니시 추가
  4. 01:08:572 (1) - 배치 추천
  5. 01:09:613 (4) - 에디션 드럼 피니시 사운드 추가(?)
  6. 01:19:670 (1,1) - 이부분 휘슬사운드를 다른 인세인 엑스트라맵셋과 같게 해주면 좋을것같습니다.
  7. 01:27:127 (2) - 힛사 추가
  8. 01:54:006 (4) - 여기 샘플셋 드럼 해주고 01:54:352 (1) - 여기에도 힛사추가 그뒤로 스핀추가

  • Urushi's Insane

  1. 01:41:173 (5) - NC
  2. 01:47:850 (3,4,5,6,7) - like this

  • Expert

  1. 00:20:017 (1) - 피니시 추가
  2. 00:31:115 (1,2,3,4,5,6,7,8) - 이부분과 00:32:503 (1,2,3,4,5,6,7,8,9) - 이부분 힛사 같게 해주면 좋을것 같습니다.
  3. 00:36:665 (1) - 이부분 샘플셋과 에디션을 00:38:052 (1) - 이곳과 같게
  4. 01:31:462 (3) - 뉴콤
  5. 01:32:156 (1) -피니시추가 (01:21:058 (1) - 여기 추가되어있기때문에)
  6. 01:40:480 (1,2,3,4) - 이부분 뉴콤 01:30:769 (1,2,1,2) - 여기와 같게
  7. 01:41:173 (5,6,7,8) - 5,6부분 연타 DS 다듬기
  8. 01:54:352 (1) - 힛사추가 뒤에 스핀추가
Len
1:1 req



General :




Easy :

00:01:983 (1,1,1,1) - 이거 꼬을필요 없어보임
01:51:578 (1,2,3,4,5,6,7,8,1) - 이거 중간중간 슬라넣는건어떰


Normal :

00:18:630 (1,2) - 이건 왜 밖에 나감 다른건 스택인뎁 그리고 피니쉬 빠진듯
전체적으로 스택된게 너무먀ㅏㄶ은뎅 괜찮을려나


Expert :

01:41:867 (1) - 이거 약간 보이게 가능?





Asahina Momoko
yes

General

  1. Easy ~ Hard のStack Leniency が4になってますけど7に戻しときませんか?
  2. wide screen なんちゃらかんちゃら
  3. combo color 3つじゃさびしいし4つ目の配色こんなの追加してみません?
    SPOILER
    [Colours]
    Combo1 : 208,115,210
    Combo2 : 255,142,142
    Combo3 : 213,213,213
    Combo4 : 255,255,172

Easy

  1. 00:37:358 (1) - サークルだしスピナー回した後余裕もって準備できるように内側もって来ませんか?206/279あたりがbest
  2. 01:31:809 (4) - nazi, 地味に01:31:115 (2) - と被りそうな位置にあるし離したほうがきれいに見えます


Normal

  1. なんかAImodすごいことになってるww
  2. ちょっとDSがばらばらすぎてどうすればいいのかわからなかったのでこのdiffスキップで;;


Hard

  1. 00:19:670 (6,6) - これ個人的にはスタックじゃなくて少し飛ばしたいかな~
    ぐれいと


Urushi's Insane

  1. 01:29:035 (6,7,8,9) - 普通に曲線か直線に整えたほうがきれいに見えるかと思います
    めっちゃきれいなdiffでした!

Expert

  1. 00:25:826 - 結構音はっきり聞こえるしadd note?
  2. 00:28:601 - ^^

great as usual, マジでいうことない・・・good luck !! ☆
toybot
ingame req

[General]
need consistent tags in each diff!, and put Urushi38 in tags too
preview points are also not set

[Easy]
00:20:017 (3,4) - Maybe you can ctrl+g this for variety
00:30:422 (1) - Remove NC, not really much special about this note
00:44:988 (1) - Slider is uneven; you should move second point a little bit to the right
01:08:572 (1,2,3,4,1) - You can make this pattern simpler by removing (2) and (4), which would accent the background changes in music. Also, if you remove those notes, consider making the circles into a triangle shape? since acute angles accent changes more imo
01:23:139 (5) - ctrl+h and put it back in place, so that (4) and (5) aren't same? since that looks awkward
01:31:115 (2,4) - watch out for overlap, it looks ugly especially with slow AR
01:52:965 (5) - NC? It fits w/ progressive crescendo

[Normal]
00:07:532 (4) - lol I think you forgot NC here
00:13:774 (3,1) - ooh, things like this might be pretty risky in a normal difficulty due to readability in stacks, and letting go of the slider at the right time. it would be easier to understand if you moved 00:14:468 (1,2) - to another place, like 00:17:936 (3,1,2) - .
00:46:376 (1,2) - I bet this will mess people up, since all sounds are equally strong, but prominence is given only to 00:46:376 - and 00:46:549 -. This would make kind of a weird rhythm when tapping. I can't think of any solution though Dx
00:47:069 (3) - NC? really special sound there
01:08:572 (3) - maybe add one extra point between the two reds? http://puu.sh/hsNTd/f733297be4.jpg for that sexy curve

This difficulty isn't a conventional normal, which makes it pretty nice. But stacks and rhythm caused by this can be a bit confusing

[Hard]
00:06:144 (3) - Move this so that it doesn't overlap with next slider, it made me think you were supposed to hold it for a tick longer
00:34:584 (3,4) - Maybe you should just make this into a stream, double doesn't feel great to play and there's a sound on the red tick anyway
01:20:364 (1,2,1) - distance doesn't look right, just move the circle down a tiny bit to make the triple even

[Urushi's Insane]
00:03:370 (4,5) - 00:06:144 (4,5) - 00:08:919 (4,5) - these are pretty interesting... They kind of ignore the main rhythm and follow the little echo in the background, which makes this difficult for an intro. I'd recommend removing circles and keeping sliders as 1/1..
00:47:069 (1) - remove clap pls, doesn't sound good
01:08:456 (8,1,2) - this kinda messed me up, how you have to tap the 1/3 one more time. i'd rather just delete the circles (1) and (3) and make the sliders into reverse. http://puu.sh/hsP5C/714a791ab9.jpg

[Expert]
00:51:925 (2,4) - how about putting these circles stacked on next slider's head instead of under previous slider? bit more comfortable than unexpected and jerky movement from circle to slider
wtf, can't find anything else here

gl!~
BluOxy
Ranked基準などはあまり判らないのでプレイの心地を基準にMODします。(おかしい部分はドンドンスルーしてください)
[General]
Urushiさんが誰なのか判らないけれど、Tagに本人の名前を追加してあげよう

[Easy]
00:33:196 ここからスピンにかけての流れは右側に行ったほうが自然に感じます。
01:51:578 (1,2,3,4,5,6,7,8,1) Easyで9回単発は難しいんじゃないかな…?

[Normal]
00:35:277 (1) - ここの音取りに違和感があります。スライダーの終わりを00:35:884の方が青線の上でもあるので自然に聞こえます。
素晴らしい…

[Hard]
00:09:266 (4,5,6,7) - ここは45と67どちらも重なっていてタイミングも別なので、音取りを変えた方が良いと思います。こんな感じに置くのはどうでしょう
01:45:509 (3,4) - この部分はノートが置かれていない所の、裏のキックの音が目立っていて音取りに違和感があります。

[Urushi's Insane]
fine :) maybe hitsound is a bit noisy?

[Expert]
01:54:006 (1) - ここの1/8キックスライダーは01:53:832 (1) - こっちと反復回数が違うからここが長いと違和感があります。なので、二つに分けてメロディに合わせた方が良く聞こえます。

かなり綺麗に作っててほとんど何も言う事なし…俺もGD作りてえ
Nerova Riuz GX
love it
Topic Starter
DeletedUser_1574070

Taeyang wrote:

  • General

  1. 01:19:670 (1) - 프리뷰 타임이 안잡혀있는데 이쯤에서 잡으시는게 좋을것 같습니다.
  2. KIAI 설정이 되어있지 않습니다.
  3. Widescreen Support가 Hard와 Expert맵셋에는 체크되어있지 않습니다.
  4. 이지맵셋만 끝날때 스핀이 추가되어있는데 다른맵셋도 스핀추가 해서 끝나는시간 같게 하는게 좋을것같습니다.

  • Easy

  1. 00:01:983 (1) - Additions와 Sampleset을 뒤의 3개와 같게 두는건 어떤가요?(다른맵셋도 이와같음)
  2. 00:42:214 (1,2,3) - 이부분 좀더 다듬어주세요 00:42:907 (2) - 디스턴스 스냅도(Prev 0.81, Next 0.76)으로 불안정 해보입니다.
  3. 00:18:630 (1,3) - 여기도 앞에 쿵쿵소리에 맞춰 피니시 소리 넣는게 좋을것 같습니다.
  4. 01:09:613 (4) - 힛사소리 추가(?)
  5. 01:26:954 (1) - 힛사소리가 비어있습니다.
  6. 01:38:052 (2) - 샘플셋이 소프트로 되어있습니다.
  7. 01:31:115 (2,3,4) - 이부분도 삼각형 모양 다듬어주세요
  8. 01:54:352 (1) - 01:54:526 (1) - 힛사소리 추가해주면 좋을것같습니다.

  • Normal

  1. 00:03:717 (3) - 피니시 추가
  2. 00:07:532 (4) - 뉴콤
  3. 00:18:630 (1,1) - 힛사 피니시 소리(?)
  4. 01:54:352 (3) - 힛사 추가하고 이지와 똑같이 스핀 추가

  • Hard

  1. 00:03:717 (2) - 피니시 추가
  2. 00:16:895 (4) - 휘슬 추가
  3. 00:18:630 (1) - 피니시 추가
  4. 01:08:572 (1) - 배치 추천
  5. 01:09:613 (4) - 에디션 드럼 피니시 사운드 추가(?)
  6. 01:19:670 (1,1) - 이부분 휘슬사운드를 다른 인세인 엑스트라맵셋과 같게 해주면 좋을것같습니다.
  7. 01:27:127 (2) - 힛사 추가
  8. 01:54:006 (4) - 여기 샘플셋 드럼 해주고 01:54:352 (1) - 여기에도 힛사추가 그뒤로 스핀추가 이지에 스핀을 없앴습니다.

  • Urushi's Insane

  1. 01:41:173 (5) - NC
  2. 01:47:850 (3,4,5,6,7) - like this 이건 딱히 손볼 필요가 없어보이네요

  • Expert

  1. 00:20:017 (1) - 피니시 추가
  2. 00:31:115 (1,2,3,4,5,6,7,8) - 이부분과 00:32:503 (1,2,3,4,5,6,7,8,9) - 이부분 힛사 같게 해주면 좋을것 같습니다.
  3. 00:36:665 (1) - 이부분 샘플셋과 에디션을 00:38:052 (1) - 이곳과 같게
  4. 01:31:462 (3) - 뉴콤
  5. 01:32:156 (1) -피니시추가 (01:21:058 (1) - 여기 추가되어있기때문에)
  6. 01:40:480 (1,2,3,4) - 이부분 뉴콤 01:30:769 (1,2,1,2) - 여기와 같게
  7. 01:41:173 (5,6,7,8) - 5,6부분 연타 DS 다듬기
  8. 01:54:352 (1) - 힛사추가 뒤에 스핀추가
빨간글자를 제외하고는 다 바꿨습니다. ㄳ ㄳ
Topic Starter
DeletedUser_1574070

Fast wrote:

1:1 req



General :




Easy :

00:01:983 (1,1,1,1) - 이거 꼬을필요 없어보임 ㄱㅊ
01:51:578 (1,2,3,4,5,6,7,8,1) - 이거 중간중간 슬라넣는건어떰 ㄱㅊ


Normal :

00:18:630 (1,2) - 이건 왜 밖에 나감 다른건 스택인뎁 그리고 피니쉬 빠진듯 뉴비트 시작하니까 떨어트려놨음
전체적으로 스택된게 너무먀ㅏㄶ은뎅 괜찮을려나


Expert :

01:41:867 (1) - 이거 약간 보이게 가능?






가ㅁ사
Topic Starter
DeletedUser_1574070

M o k o r i wrote:

yes

General

  1. Easy ~ Hard のStack Leniency が4になってますけど7に戻しときませんか?
  2. wide screen なんちゃらかんちゃら
  3. combo color 3つじゃさびしいし4つ目の配色こんなの追加してみません?
    SPOILER
    [Colours]
    Combo1 : 208,115,210
    Combo2 : 255,142,142
    Combo3 : 213,213,213
    Combo4 : 255,255,172

Easy

  1. 00:37:358 (1) - サークルだしスピナー回した後余裕もって準備できるように内側もって来ませんか?206/279あたりがbest
  2. 01:31:809 (4) - nazi, 地味に01:31:115 (2) - と被りそうな位置にあるし離したほうがきれいに見えます


Normal

  1. なんかAImodすごいことになってるww
  2. ちょっとDSがばらばらすぎてどうすればいいのかわからなかったのでこのdiffスキップで;;


Hard

  1. 00:19:670 (6,6) - これ個人的にはスタックじゃなくて少し飛ばしたいかな~ これだけキープ
    ぐれいと


Urushi's Insane

  1. 01:29:035 (6,7,8,9) - 普通に曲線か直線に整えたほうがきれいに見えるかと思います
    めっちゃきれいなdiffでした!

Expert

  1. 00:25:826 - 結構音はっきり聞こえるしadd note?
  2. 00:28:601 - ^^

great as usual, マジでいうことない・・・good luck !! ☆
あざまー
Topic Starter
DeletedUser_1574070

toybot wrote:

ingame req

[General]
need consistent tags in each diff!, and put Urushi38 in tags too
preview points are also not set

[Easy]
00:20:017 (3,4) - Maybe you can ctrl+g this for variety
00:30:422 (1) - Remove NC, not really much special about this note
00:44:988 (1) - Slider is uneven; you should move second point a little bit to the right
01:08:572 (1,2,3,4,1) - You can make this pattern simpler by removing (2) and (4), which would accent the background changes in music. Also, if you remove those notes, consider making the circles into a triangle shape? since acute angles accent changes more imo
01:23:139 (5) - ctrl+h and put it back in place, so that (4) and (5) aren't same? since that looks awkward
01:31:115 (2,4) - watch out for overlap, it looks ugly especially with slow AR
01:52:965 (5) - NC? It fits w/ progressive crescendo

[Normal]
00:07:532 (4) - lol I think you forgot NC here
00:13:774 (3,1) - ooh, things like this might be pretty risky in a normal difficulty due to readability in stacks, and letting go of the slider at the right time. it would be easier to understand if you moved 00:14:468 (1,2) - to another place, like 00:17:936 (3,1,2) - .
00:46:376 (1,2) - I bet this will mess people up, since all sounds are equally strong, but prominence is given only to 00:46:376 - and 00:46:549 -. This would make kind of a weird rhythm when tapping. I can't think of any solution though Dx
00:47:069 (3) - NC? really special sound there
01:08:572 (3) - maybe add one extra point between the two reds? http://puu.sh/hsNTd/f733297be4.jpg for that sexy curve

This difficulty isn't a conventional normal, which makes it pretty nice. But stacks and rhythm caused by this can be a bit confusing

[Hard]
00:06:144 (3) - Move this so that it doesn't overlap with next slider, it made me think you were supposed to hold it for a tick longer
00:34:584 (3,4) - Maybe you should just make this into a stream, double doesn't feel great to play and there's a sound on the red tick anyway
01:20:364 (1,2,1) - distance doesn't look right, just move the circle down a tiny bit to make the triple even

[Urushi's Insane]
00:03:370 (4,5) - 00:06:144 (4,5) - 00:08:919 (4,5) - these are pretty interesting... They kind of ignore the main rhythm and follow the little echo in the background, which makes this difficult for an intro. I'd recommend removing circles and keeping sliders as 1/1..
00:47:069 (1) - remove clap pls, doesn't sound good
01:08:456 (8,1,2) - this kinda messed me up, how you have to tap the 1/3 one more time. i'd rather just delete the circles (1) and (3) and make the sliders into reverse. http://puu.sh/hsP5C/714a791ab9.jpg

[Expert]
00:51:925 (2,4) - how about putting these circles stacked on next slider's head instead of under previous slider? bit more comfortable than unexpected and jerky movement from circle to slider
wtf, can't find anything else here

gl!~
fixed all of urs except urushi:s one. thx
Topic Starter
DeletedUser_1574070

BluOxy wrote:

Ranked基準などはあまり判らないのでプレイの心地を基準にMODします。(おかしい部分はドンドンスルーしてください)
[General]
Urushiさんが誰なのか判らないけれど、Tagに本人の名前を追加してあげよう

[Easy]
00:33:196 ここからスピンにかけての流れは右側に行ったほうが自然に感じます。
01:51:578 (1,2,3,4,5,6,7,8,1) Easyで9回単発は難しいんじゃないかな…?

[Normal]
00:35:277 (1) - ここの音取りに違和感があります。スライダーの終わりを00:35:884の方が青線の上でもあるので自然に聞こえます。
素晴らしい…

[Hard]
00:09:266 (4,5,6,7) - ここは45と67どちらも重なっていてタイミングも別なので、音取りを変えた方が良いと思います。こんな感じに置くのはどうでしょう
ここはこのままでしたいです
01:45:509 (3,4) - この部分はノートが置かれていない所の、裏のキックの音が目立っていて音取りに違和感があります。ここも

[Urushi's Insane]
fine :) maybe hitsound is a bit noisy?

[Expert]
01:54:006 (1) - ここの1/8キックスライダーは01:53:832 (1) - こっちと反復回数が違うからここが長いと違和感があります。なので、二つに分けてメロディに合わせた方が良く聞こえます。

かなり綺麗に作っててほとんど何も言う事なし…俺もGD作りてえ
ハードを除いて全部フィックス。ありがとうです
Hollow Wings
as your req

General

  1. only one tag? i think you can add more...

Expert

  1. 00:03:543 (3) - how about remove this note? double tapping can have more fun than triple one here imo. some kind of same to 00:06:318 (3) - and even maybe 00:05:798 (5) - . it's up to you thou.
  2. 00:55:739 (3) - piano beats are really heated here even with big jumps at 00:55:393 (1,2) - , so i think you should replace this repeating slider with 1/3slider+note rhythm with a jump as well, otherwise it'll play a bit odd.
  3. 01:43:688 it'll be really strange to ignore this really heavy beat and follow other light beats nearby, i think you really need to reconsider the rhythm style from this part.
  4. 01:48:110 (1,2,3,4) - this pattern's so hard to read, maybe move 1 and 3's slider ends to down side.
  5. generally good map, but still don't agree with the rhythm setting at the last part. that electrical drum beat track is too obvious to notice, idk if crashed your style but that's just my opinion.

Urushi's Insane

  1. 01:54:006 (1) - you can just spread a note out at the end tick, that'll play better imo.
  2. good map, star.

Hard

  1. 00:52:272 (2,1,2) - don't overlap the arrow, this is a must fix.
  2. and with same rhythm doubt at last part as well.

Normal

  1. 00:24:873 (1) - note necessary to set nc here imo.
  2. 01:02:676 (4) - maybe you need to set 2/3 slider here.
  3. so much 1/2 objs... thou rhythm is simple enough.

Easy

  1. 00:35:277 (1,1) - leave a 4/1 gap after spinner in easy diff, this is a must fix.
  2. not that recommend you set series note only patterns like the part from 00:48:110 (1) - or 01:23:832 (1,2,3,4,5) - , that maybe too hard to noobs or beginners.
well... really good map, but for the rhythm style in top and hard diff, and difficulty in lower diff, i expect you need to do a bit more work.

if you think your map's ok to me, you can still poke me later, with things i've mentioned all fixed thou.

good luck.
YunoFanatic
vaginarananranarna
Topic Starter
DeletedUser_1574070

Hollow Wings wrote:

as your req

General

  1. only one tag? i think you can add more...

Expert

  1. 00:03:543 (3) - how about remove this note? double tapping can have more fun than triple one here imo. some kind of same to 00:06:318 (3) - and even maybe 00:05:798 (5) - . it's up to you thou.
  2. 00:55:739 (3) - piano beats are really heated here even with big jumps at 00:55:393 (1,2) - , so i think you should replace this repeating slider with 1/3slider+note rhythm with a jump as well, otherwise it'll play a bit odd.
  3. 01:43:688 it'll be really strange to ignore this really heavy beat and follow other light beats nearby, i think you really need to reconsider the rhythm style from this part.
  4. 01:48:110 (1,2,3,4) - this pattern's so hard to read, maybe move 1 and 3's slider ends to down side.
  5. generally good map, but still don't agree with the rhythm setting at the last part. that electrical drum beat track is too obvious to notice, idk if crashed your style but that's just my opinion.

Urushi's Insane

  1. 01:54:006 (1) - you can just spread a note out at the end tick, that'll play better imo.
  2. good map, star.

Hard

  1. 00:52:272 (2,1,2) - don't overlap the arrow, this is a must fix.
  2. and with same rhythm doubt at last part as well.

Normal

  1. 00:24:873 (1) - note necessary to set nc here imo.
  2. 01:02:676 (4) - maybe you need to set 2/3 slider here.
  3. so much 1/2 objs... thou rhythm is simple enough.

Easy

  1. 00:35:277 (1,1) - leave a 4/1 gap after spinner in easy diff, this is a must fix.
  2. not that recommend you set series note only patterns like the part from 00:48:110 (1) - or 01:23:832 (1,2,3,4,5) - , that maybe too hard to noobs or beginners.
well... really good map, but for the rhythm style in top and hard diff, and difficulty in lower diff, i expect you need to do a bit more work.

if you think your map's ok to me, you can still poke me later, with things i've mentioned all fixed thou.

good luck.

thankyou.
Aka
.jpg bg would save you some folder weight
50% of volume is too low honestly, i barely hear a feedback from notes, its like clicking the emptiness (talking about 00:25:566 - till 00:47:069 - part, kiai and mainly last streamy part). 60-65% instead would work better, try it out

easy

  1. 00:11:693 (1) - space it as usual 0.80х? people might click on this slider much earlier cause its placed pretty close to previous slider
  2. 00:15:855 (1,2) - slightly curved sliders would look a bit more ~pretty i think owo the angle of these sliders doesnt really works good for perfectly straight sliders, imo. adding a soft curve would make some ~variety here
normal

  1. actually i thought everything is good in the set untill i got there.. in my eye normal here is too easy to make a good progression to hard diff. hard has a lot of 1/4 rhythm patterns while normal feels pretty easy.. it also has pretty inconsistent spacing and thats what im really worrying about D: talking about:
    00:29:728 (3,4,1) - 01:30:075 (2,1,2) - 01:40:480 (1,2,3,1) - 01:50:537 (4,5,1) - these inconsistencies
    00:37:358 (2,3) - a change like this.. for pattern but uuhm im still unsure, just rearranging it with 1.0х spacing would be more safe
    places like these 01:24:179 - 01:35:277 - could have 1/2 slider-circle rhythm
  2. 01:08:225 (2,3) - these could have a kind of blanket here
  3. 00:20:711 (3,1) - you could avoid that overlap, it looks kinda messy during the gameplay
  4. 00:53:312 (1,2,3,1) - this actually plays not that nice as it visually looks. curve of 00:53:312 (1) - tells that neхt object will take place somewhere to the right side, to the left. so a shape which would make slider flow to the left side would work here better. though it would ruin your neхt pattern i think
    so yeah, my main concern is those spacing changes and overall difficulty since hard diff is pretty intense. i would highly recommend getting more opinions about this
hard

  1. 00:05:624 (1,2,3,4,5,6,7,8) - this part is too complicated honestly. its just a start of the diff and you already need to tryhard to read all the approaches, woa. try to simplify this pattern, even neхt urushi's diff an easier pattern was used. yeah, its a guest diff but making a logical difficulty progression in every diff is always a good thing
  2. 00:45:682 (1) - this doesnt sound like 1/6 at all o.o that's a solid 1/8 till red 00:45:855 - tick. this would be more in beats
  3. 00:19:324 (3,4,5,6) - 00:20:711 (3,4,5,6) - up to you of course but i'd recommend to unstack the 4th circle.. patterns like that are usually hard to read evern at insane/higher diffs
  4. 01:29:035 (5,1) - would be better if you stacked 1 right at the end of 5, this would be a hint that the slider has 2 reverses but not 1
  5. 01:32:156 (1) - curve could be improved here

urushi's

  1. 01:26:433 (6,1) - the slider could get more emphasis with spacing, like 1.5
  2. 01:48:283 (7) - this part sounds more like 1/8, listen carefully

eхpert

  1. 01:37:011 (3,4,5,6,7) - the jump after 5 felt tooooo sudden. up to you of course but i'd suggest gradually moving ~up here
  2. 01:29:728 (2,3) - hmm these would look more neat if you moved them down, and wider a bit so they dont overlap, for eхample stacking 2 slider with one of past stream note?
thats all ive got, good luck? ;w;
Broccoly
랭크디스맵
Topic Starter
DeletedUser_1574070

Aka wrote:

.jpg bg would save you some folder weight
50% of volume is too low honestly, i barely hear a feedback from notes, its like clicking the emptiness (talking about 00:25:566 - till 00:47:069 - part, kiai and mainly last streamy part). 60-65% instead would work better, try it out

easy

  1. 00:11:693 (1) - space it as usual 0.80х? people might click on this slider much earlier cause its placed pretty close to previous slider
  2. 00:15:855 (1,2) - slightly curved sliders would look a bit more ~pretty i think owo the angle of these sliders doesnt really works good for perfectly straight sliders, imo. adding a soft curve would make some ~variety here
normal

  1. actually i thought everything is good in the set untill i got there.. in my eye normal here is too easy to make a good progression to hard diff. hard has a lot of 1/4 rhythm patterns while normal feels pretty easy.. it also has pretty inconsistent spacing and thats what im really worrying about D: talking about:
    00:29:728 (3,4,1) - 01:30:075 (2,1,2) - 01:40:480 (1,2,3,1) - 01:50:537 (4,5,1) - these inconsistencies
    00:37:358 (2,3) - a change like this.. for pattern but uuhm im still unsure, just rearranging it with 1.0х spacing would be more safe
    places like these 01:24:179 - 01:35:277 - could have 1/2 slider-circle rhythm
  2. 01:08:225 (2,3) - these could have a kind of blanket here
  3. 00:20:711 (3,1) - you could avoid that overlap, it looks kinda messy during the gameplay
  4. 00:53:312 (1,2,3,1) - this actually plays not that nice as it visually looks. curve of 00:53:312 (1) - tells that neхt object will take place somewhere to the right side, to the left. so a shape which would make slider flow to the left side would work here better. though it would ruin your neхt pattern i think
    so yeah, my main concern is those spacing changes and overall difficulty since hard diff is pretty intense. i would highly recommend getting more opinions about this
hard

  1. 00:05:624 (1,2,3,4,5,6,7,8) - this part is too complicated honestly. its just a start of the diff and you already need to tryhard to read all the approaches, woa. try to simplify this pattern, even neхt urushi's diff an easier pattern was used. yeah, its a guest diff but making a logical difficulty progression in every diff is always a good thing
  2. 00:45:682 (1) - this doesnt sound like 1/6 at all o.o that's a solid 1/8 till red 00:45:855 - tick. this would be more in beats
  3. 00:19:324 (3,4,5,6) - 00:20:711 (3,4,5,6) - up to you of course but i'd recommend to unstack the 4th circle.. patterns like that are usually hard to read evern at insane/higher diffs
  4. 01:29:035 (5,1) - would be better if you stacked 1 right at the end of 5, this would be a hint that the slider has 2 reverses but not 1
  5. 01:32:156 (1) - curve could be improved here

urushi's

  1. 01:26:433 (6,1) - the slider could get more emphasis with spacing, like 1.5
  2. 01:48:283 (7) - this part sounds more like 1/8, listen carefully

eхpert

  1. 01:37:011 (3,4,5,6,7) - the jump after 5 felt tooooo sudden. up to you of course but i'd suggest gradually moving ~up here
  2. 01:29:728 (2,3) - hmm these would look more neat if you moved them down, and wider a bit so they dont overlap, for eхample stacking 2 slider with one of past stream note?
thats all ive got, good luck? ;w;

ok fixed all thx
Ichigaki
Extra only, because the other diffs already good ww
18:56 Kloyd: hi
18:56 Ichigaki: hello
18:56 Kloyd: r u free to mod?
18:57 Ichigaki: a bit
18:57 Ichigaki: I'll try it
18:57 *Kloyd is listening to [http://osu.ppy.sh/b/648443 DJ TOTTO vs TOTTO - Vajra]
18:57 Ichigaki: Vajra :3
18:57 Kloyd: thanku
18:57 Ichigaki: irc?
18:58 Ichigaki: or forum post?
18:58 Kloyd: anything u want
18:58 Ichigaki: IRC then
18:58 *Ichigaki is editing [http://osu.ppy.sh/b/648443 DJ TOTTO vs TOTTO - Vajra [Expert]]
18:58 Kloyd: ok
19:02 Ichigaki: 00:23:139 (3,4) - this jump kinda too hard imo, maybe try it to move 00:23:139 (3) - to x:160 y:336 (triangle 00:22:792 (1,2,3) - )
19:03 Kloyd: how about 200:290
19:04 Kloyd: ah no
19:04 Kloyd: urs better
19:07 Ichigaki: 00:57:474 (1,2,3,1,2,3) - why this different with the others like 00:59:208 (2,3,4) - ,01:00:595 (2,3,4) - 01:01:983 (2,3,4) - ?
19:08 Kloyd: obviously different phase begins here 00:58:861 -
19:08 Kloyd: but i thought i should change that for playabiliyt
19:08 Kloyd: ty
19:11 Kloyd: http://puu.sh/iqTMu/48ed000409.jpg
19:11 Ichigaki: seems nice
19:11 Ichigaki: :3
19:11 Kloyd: 00:58:399 (2,3) - and i gonna make this more easier and playable
19:11 Kloyd: wait
19:11 Kloyd: http://puu.sh/iqTOC/8473e17924.jpg
19:12 Ichigaki: make (2) closer would be good imo
19:12 Kloyd: http://puu.sh/iqTRv/087b99d504.jpg
19:13 Ichigaki: nice
19:14 Ichigaki: 01:28:341 (2) - move this to about 56:248 so 01:27:994 (1,2,3) - will be have a good spacing
19:15 Kloyd: and i felt smth strange only unstacking this one 01:27:821 (6,7,1) -
19:16 Ichigaki: hmm, ok
19:16 Kloyd: done
19:17 Ichigaki: 01:29:728 (2) - this overlap kinda hard to read due to similar combo colour with this streams 01:28:948 (4,5,6,7,8) - , so make 01:29:728 (2,3) - closer with 01:30:075 (1) - will be better imo
19:18 Kloyd: ? http://puu.sh/iqU5T/52877ada23.jpg
19:18 Ichigaki: yes
19:18 Kloyd: ok
19:21 Ichigaki: 01:49:324 - add a note here for missing sound?
19:22 Kloyd: then i'd better change that circle 6 into kickslider
19:23 Kloyd: fixed
19:24 Ichigaki: 01:50:884 - add a note here too?
19:26 Kloyd: oh it can be messy
19:26 Kloyd: plz wait ill do my best
19:26 Kloyd: ok
19:26 Kloyd: http://puu.sh/iqUra/6b80718eca.jpg
19:27 Ichigaki: seems okay, but is 01:50:884 (7,1) - okay?
19:28 Kloyd: changed path http://puu.sh/iqUwP/5b36c9b6b9.jpg
19:29 Ichigaki: should be fine now
19:29 Ichigaki: anyway, you seems checked widescreen support, right?
19:30 Kloyd: yea
19:30 Ichigaki: is that okay?
19:30 Kloyd: it that can be a problem?
19:30 Kloyd: is\
19:30 Ichigaki: well, actually not really
19:30 Ichigaki: but all diffs should be the same
19:31 Kloyd: same already
19:31 Ichigaki: oh ya, just checked
19:31 Ichigaki: okay

Good luck! ><
smallboat
As your request.

[General]
  1. Notice the kiai time want keep consistent in your diff ( Easy and Normal diff are missed the #2 kiai time part)
[Easy]
  1. 01:19:670 (1) - Forgot add whistle?
  2. 01:29:381 (1) - Follow current QAT rule, can't use tricky slider in easy diff.
  3. 01:39:092 (1) - Same above.
[Normal]
  1. (Although the pattern and playing is fine ,but use not consistent distance at Easy and Normal diff still have low risk will cause a dq imo (Suggest ask QAT to check this diff :3))
  2. 00:07:532 (4) - Seems missed NC .
[Hard]
  1. 00:08:399 (1,3) - Feel have a bit hard to play in hard diff (Seems 1/4 sliders use too much at this combo imo), also can make (3) do a 1/2 slider here?
  2. 00:35:277 (1,2,3) - Sounds like this jump point should be placed the same distance imo
  3. 01:29:035 (5,1) - Seems can't stack pattern completely at current rule.
  4. Actually it is belong to (hard+) diff (Agree Aka's thinking), instead of normal hard diff, maybe can consider to reduce some stream to balance the diff sread imo.
[Urushi's Insane]
  1. 00:13:774 (3,4,5,6,7,8,9,10,1) - Compare with expert diff, this part use the same rhythm part, although looks fine ,maybe you can consider to follow diff rhythm spread to place it
  2. 00:15:162 (3,4,5,6,7,8,9,10,1) - Same above
  3. 01:50:104 (5,1) - This stream notes suggest keep consistent distance imo.
[Expert]
  1. 00:23:312 (4) - Forgot add a reverse for 1/8 snap? (Will plays better imo)
  2. 00:36:318 (1) - Suggest move up a bit because almost can't see the slider end there imo.
  3. 01:46:722 (7) - Forgot a note here?
Topic Starter
DeletedUser_1574070
hi guys.
Enon
welcome
Asahina Momoko
:!:
Avena
Fixed some broken rhythms on Expert, strange hitsounding on Insane, added more tags.
Bubbled!
hehe
fixed everything
Topic Starter
DeletedUser_1574070
updated
hehe
return of k-god
Garpo
2 of the same song qualified?
hehe
uh
Len

handsome wrote:

uh
https://osu.ppy.sh/s/322526 ㅋㅋㅋㅋㅋ
meii18
This version is still in qualified status :arrow: https://osu.ppy.sh/s/322526
You can't qualify 2 maps with the same song on the same week
Nomination Assessment Team

Disqualification Notice



This has been disqualified upon request by the mapper or nominating nominator within 12 hours after qualification. Please ensure to make your adjustments and then you are free to requalify it.

###0
Luel Roseline
헉 리오드님...
한발 늦었다니...
Avena
reboob
Luel Roseline

Priti wrote:

reboob
Fast bubble, yes!
show more
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