forum

MM Gakuen Gasshoubu - Mecha Mote I LOVE YOU (TV Size)

posted
Total Posts
49
show more
Sallad4ever
Second try arken :oops:
Please let me mod this

[General]
- I think the mp3 volume is low, but I guess it's just me ;_;
- Divide the kiai in two on 00:56:473 (1) ?

[Kantan]
00:14:734 (3) - extend to 00:15:386 (red tick)
00:17:343 (2) - ^
00:21:691 (3) - change into slider that last until 00:22:343
00:25:169 (3) - move this to 00:24:734
00:35:604 (3) - extend to the next red tick

[Futsuu]
00:17:343 (3) - delete 1 repeat then move 00:18:213 (4) to the previous red tick
01:24:299 (x) - add a circle here, it ends awkward without anything here imo

[Muzukashii]
01:24:299 (x) - same issue as in futsuu
combo mod
SPOILER
00:45:821 (10) - new lyric so NC (new combo) and of course remove the NC on the next note
00:52:778 (10) - ^
00:59:734 (13) - ^
01:06:691 (10) - ^
[Oni]
Oni will always be oni :o yup I can't play Oni ;_;
00:38:430 (5) - very2 little thing, the repeat touch HP bar. I don't really mind but might as well say it
combo mod
SPOILER
00:42:560 (1) - umm...I don't think you need this NC, remove it?
00:45:821 (7) - NC then remove NC on the next note
00:49:299 (7) - ^
00:52:778 (7) - ^
00:59:734 (8) - ^
01:03:213 (9) - ^
01:06:691 (8) - ^
Ok no hitsound mod this time :3
I hope this help you
Star of course
Topic Starter
arien666

Sallad4ever wrote:

Second try arken :oops:
Please let me mod this

[General]
- I think the mp3 volume is low, but I guess it's just me ;_;
- Divide the kiai in two on 00:56:473 (1) ? Well... I don't wanna cut 'Kiai Time' ;_;

[Kantan]
00:14:734 (3) - extend to 00:15:386 (red tick)
00:17:343 (2) - ^
00:21:691 (3) - change into slider that last until 00:22:343
00:25:169 (3) - move this to 00:24:734
00:35:604 (3) - extend to the next red tick
All NO due to Taiko-authentic ;_;

[Futsuu]
00:17:343 (3) - delete 1 repeat then move 00:18:213 (4) to the previous red tick
01:24:299 (x) - add a circle here, it ends awkward without anything here imo
All NO due to Taiko-authentic ;_;

[Muzukashii]
01:24:299 (x) - same issue as in futsuu No due to Taiko-authentic
combo mod
SPOILER
00:45:821 (10) - new lyric so NC (new combo) and of course remove the NC on the next note
00:52:778 (10) - ^
00:59:734 (13) - ^
01:06:691 (10) - ^
All fixed
[Oni]
Oni will always be oni :o yup I can't play Oni ;_;
00:38:430 (5) - very2 little thing, the repeat touch HP bar. I don't really mind but might as well say it Then, moved :3
combo mod
SPOILER
00:42:560 (1) - umm...I don't think you need this NC, remove it?
00:45:821 (7) - NC then remove NC on the next note
00:49:299 (7) - ^
00:52:778 (7) - ^
00:59:734 (8) - ^
01:03:213 (9) - ^
01:06:691 (8) - ^
All fixed
Ok no hitsound mod this time :3
I hope this help you
Star of course
Thanks to modding :3
lepidopodus
0 non-authentic issues found in Oni...... for now.

and why did you use SV 1.6 this time?
Topic Starter
arien666

lepidopodus wrote:

and why did you use SV 1.6 this time?
About SV 1.6...
I wanted to snap notes as Grid Level 3...
So, that's why I set SV 1.6 ;_;
Also, another reason is blahblah(Check PM)
Tatsuo
Hai, here comes my mod~

[Overall]
Everything seems to be in order...

[Kantan]
Fine.

[Futsuu]
Fine.

[Muzukashii]
01:00:386 through 01:02:126 - Just a bit hard to read. A bit cluster-ish. Not that bad though.

[Oni]
Curses, an Oni difficulty.
Bah, not a fan of the circle size.
00:34:299 (3),(1) - Whoa pretty sudden jump you got here.
Hard to tell where hit objects are going to appear on this difficulty. This fucked with my eyes.

Good. I like your beatmap.
*tosses star your way*
Have fun~

It's Pizza Time!
Topic Starter
arien666

I_Tatsuo_I wrote:

Hai, here comes my mod~

[Overall]
Everything seems to be in order...

[Kantan]
Fine.

[Futsuu]
Fine.

[Muzukashii]
01:00:386 through 01:02:126 - Just a bit hard to read. A bit cluster-ish. Not that bad though. Changed positions

[Oni]
Curses, an Oni difficulty.
Bah, not a fan of the circle size.
00:34:299 (3),(1) - Whoa pretty sudden jump you got here. Reduced distance
Hard to tell where hit objects are going to appear on this difficulty. This fucked with my eyes.

Good. I like your beatmap.
*tosses star your way*
Have fun~

It's Pizza Time!
Thanks to modding :3
[KOR]CTB
Sanjenin Nagi
내가 바로 그반장임
<퍼퍼퍽
Topic Starter
arien666

sanjenin nagi wrote:

내가 바로 그반장임
<퍼퍼퍽
Mecha Mote Summer 는 안만들 계획이니
그 반장지위는 떨어질듯<<<
Shohei Ohtani
irc mod.

Also this has mentally scarred me forever.
Topic Starter
arien666

CDFA wrote:

irc mod.

Also this has mentally scarred me forever.

CDFA wrote:

[Suggestion] Why don't you reduce hitsound volume? 60% :3
Final note seems Finish hitsound. Nah... Taiko-authentic
On [Oni], Circle Size +1? Umm... I wanna keep the diff of [Oni], so no ;_;


Sorry for anything that I could ;_;
blissfulyoshi
Kantan:
Combo mod:
00:39:082 (1) - remove new combo to fit your pattern of having a new combo every 2 whole notes

Futsuu:
Normal/Nazi mod:
00:23:430 (1,2,3,4,5) -the spacing between 2,3,4 is inconsistent, so please make the spacing the same (only mentioning because I can see it while playing)

Muzukashii:
Normal mod:
00:42:560 (1) to 00:55:604 (7) - this whole entire section has me going back and forth on a straight line, so it gets quite boring. Please remap parts of this section to fix the problem
01:01:256 (7) - I usually don't see this note when playing the pattern, so can you please place it somewhere else

Combo mod:
00:45:821 (1,1) - y are there 2 new combos in a row? It does seem to fit your maps style to put new combos on notes that are not accented, so I advise removing 1 new combo

Oni:
Normal mod:
This difficulty has a drain high enough that I almost died with a full combo T_T (full combo when I reached the very low hp, but I combo breaked later)
00:45:604 (6) - this note is usually very hard for me to spot
00:57:778 (9,10,1) - I personally did not like these back and forth sets that much (referring to this one and the few others in the map)

Combo mod:
00:06:473 (6) - since you seem to be making most of the combos 4 whole notes along or about that long, add a new combo here

Nice map overall. I am a little worried about oni's patterns, not exactly sure why, but that is about it. Star.
Topic Starter
arien666

blissfulyoshi wrote:

Kantan:
Combo mod:
00:39:082 (1) - remove new combo to fit your pattern of having a new combo every 2 whole notes Fixed

Futsuu:
Normal/Nazi mod:
00:23:430 (1,2,3,4,5) -the spacing between 2,3,4 is inconsistent, so please make the spacing the same (only mentioning because I can see it while playing) Fixed

Muzukashii:
Normal mod:
00:42:560 (1) to 00:55:604 (7) - this whole entire section has me going back and forth on a straight line, so it gets quite boring. Please remap parts of this section to fix the problem remapped
01:01:256 (7) - I usually don't see this note when playing the pattern, so can you please place it somewhere else Fixed

Combo mod:
00:45:821 (1,1) - y are there 2 new combos in a row? It does seem to fit your maps style to put new combos on notes that are not accented, so I advise removing 1 new combo Fixed

Oni:
Normal mod:
This difficulty has a drain high enough that I almost died with a full combo T_T (full combo when I reached the very low hp, but I combo breaked later) Umm... As this is Anime, so HP -1
00:45:604 (6) - this note is usually very hard for me to spot orz, but I'll keep that note atm sorry ;_;
00:57:778 (9,10,1) - I personally did not like these back and forth sets that much (referring to this one and the few others in the map) Fixed

Combo mod:
00:06:473 (6) - since you seem to be making most of the combos 4 whole notes along or about that long, add a new combo here Fixed

Nice map overall. I am a little worried about oni's patterns, not exactly sure why, but that is about it. Star.


Pizza :3
/me runs<<<
braian5234
8-)
Sander-Don
i love the song, and the map is perfect, ^_^ ~STAR~
Shiro
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Comments.
If there's one red line in the whole mod post, or three blue lines, I won't star the map.

Kantan:
Nothing wrong that I could see.

Futsuu:
Same

Muzukashii:
00:34:082 (2,1) - I don't like this jumps, to be honest, you should reduce it.

Oni:
Nothing wrong here again.

Very nice maps, you get a star~
Topic Starter
arien666

Odaril wrote:

Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Comments.
If there's one red line in the whole mod post, or three blue lines, I won't star the map.

Kantan:
Nothing wrong that I could see.

Futsuu:
Same

Muzukashii:
00:34:082 (2,1) - I don't like this jumps, to be honest, you should reduce it. Fixed as reducing distance to 50%

Oni:
Nothing wrong here again.

Very nice maps, you get a star~
Thanks to modding ;_;
Zetsubou Sensei
Hey.

[Kantan]
00:35:604 (3) - extend this slider to end at 00:36:256
Seems fine.

[Futsuu]
Seems fine.

[Muzukashii]
Seems fine.

[Oni]
00:06:619 (2) - spacing
Seems fine.

~STAR GOOD LUCK!
Topic Starter
arien666

Zetsubou Sensei wrote:

Hey.

[Kantan]
00:35:604 (3) - extend this slider to end at 00:36:256 Sorry. Taiko-authentic ;_;
Seems fine.

[Futsuu]
Seems fine.

[Muzukashii]
Seems fine.

[Oni]
00:06:619 (2) - spacing Fixed. Also, moved some patterns
Seems fine.

~STAR GOOD LUCK!
Thanks for modding :3
saymun
couldn't find anything :)

star
EvianBubble
Hi there ... orz my browser went back on me so I had to retype this X_X

Kantan
Everything seems good

Futsuu
00:33:865 (1, 2) - I cleared this jump OK but you should probably keep these for hard / insane difficulties, not normal. Maybe just stack these?
01:08:647 (1, 2) - Same thing here, but I guess it's OK since they're pretty close together
01:24:299 - Add a note here so it ends at the same part as Kantan
Other than that, nice map

Muzukashii
00:11:473 - I suggest either making this a break or putting some notes here since the HP drain rate is high ish. Your call though
00:41:039 - Same thing here. Maybe a note every beat or something?
00:45:821 (10) - New combo here instead of the next circle?
00:52:778 (10) - Same as above
00:56:039 - Add note here, stack on (7)? Fix spacing after if you do
01:24:299 - Add a note here

Onii
01:07:560 (6) - New combo?
01:24:299 - Put a note here
I feel like the patterns during Kiai time are sort of repetitive ... for first part there's a lot of sixteenth - slider note, in the second you just replace slider with notes so it's 3 sixteenth notes in a row. Maybe instead of dividing it halfway you can mix it up or make new patterns?

Also I think you should end all difficulties on the same beat, I think 01:24:299 is good.

+1 star for you, because mostly just minor things I can see. Good job! :)
Topic Starter
arien666

EvianBubble wrote:

Hi there ... orz my browser went back on me so I had to retype this X_X

Kantan
Everything seems good

Futsuu
00:33:865 (1, 2) - I cleared this jump OK but you should probably keep these for hard / insane difficulties, not normal. Maybe just stack these? Fixed to stack
01:08:647 (1, 2) - Same thing here, but I guess it's OK since they're pretty close together ^
01:24:299 - Add a note here so it ends at the same part as Kantan Sorry, Taiko-authentic ;_;
Other than that, nice map

Muzukashii
00:11:473 - I suggest either making this a break or putting some notes here since the HP drain rate is high ish. Your call though Actually, I think it's just 1/9~1/10 drain of whole HP and I think that doesn't matter well :3...
00:41:039 - Same thing here. Maybe a note every beat or something? ^
00:45:821 (10) - New combo here instead of the next circle? Umm... Okay. I'll do :3
00:52:778 (10) - Same as above ^
00:56:039 - Add note here, stack on (7)? Fix spacing after if you do Sorry, Taiko-authentic ;_;
01:24:299 - Add a note here Sorry, Taiko-authentic ;_;

Onii
01:07:560 (6) - New combo? To keep rythem, I won't change sorry ;_;
01:24:299 - Put a note here Sorry, Taiko-authentic ;_;
I feel like the patterns during Kiai time are sort of repetitive ... for first part there's a lot of sixteenth - slider note, in the second you just replace slider with notes so it's 3 sixteenth notes in a row. Maybe instead of dividing it halfway you can mix it up or make new patterns? Actually, slider+circle 1/4 combo is easier than circle+slider 1/4 combo ;_;. And I don't wanna add circle+slider 1/4 combo on Rank map orz...

Also I think you should end all difficulties on the same beat, I think 01:24:299 is good. Sorry, Taiko-authentic ;_;

+1 star for you, because mostly just minor things I can see. Good job! :)
Thanks to modding :3
La Valse
:)
Shana
별이갑닏하 띠링띠링
aRiskOfRain
Oni;

01:09:843 (2,3) - Spacing?
Topic Starter
arien666

DiamondCrash wrote:

Oni;

01:09:843 (2,3) - Spacing? :3 Fixed as making same distance :3
Thanks for modding :3
ZLOdeuka-
sounds can be made quieter ._.

I do not really like the maps of this kind

oh...~star
Topic Starter
arien666

ZLOdeuka wrote:

sounds can be made quieter ._.

I do not really like the maps of this kind

oh...~star
Umm...
60% volume seems fine imo ;_;
Anyway okay...
DJPop
High quality :3
http://up.ppy.sh/files/mechamoteiloveyou(tvsize).mp3


~Kantan~
Fine.

~Futsuu~
Fine.

~Muzukashii~
Fine.

~Oni~
01:08:647 (13) - new combo


+Star
Topic Starter
arien666

DJPop wrote:

High quality :3
http://up.ppy.sh/files/mechamoteiloveyou(tvsize).mp3 Changed :3


~Kantan~
Fine.

~Futsuu~
Fine.

~Muzukashii~
Fine.

~Oni~
01:08:647 (13) - new combo Okay :3


+Star
Okay :3 Thanks.
Now... Another waiting XD<
Garven
I made a nice higher quality mp3 for you, then I realized the full version's first verse/chorus is different from the TV size. :(
Here's the link anyway, but I really think you should see if you can find a better version of this.
http://www.mediafire.com/?1gml23cdw7xbf7z

[Futsuu]
00:21:691 (4) -
Try this for a smoother curve:
00:39:082 (5) -
Try this for a smoother curve:
00:52:995 (1,2,3,4,5) - Maybe position these somewhere else? It's getting really heavy on sitting in the middle of the screen there. Kind of gets redundant.

[Muzukashii]
00:30:386 (1) -
Try this for a smoother curve:
01:01:039 (6,7,8,9) - This gets a little messy - think you could reposition them a bit to reduce that overlap with the 8 slider?

[Oni]
Such tiny hit circles. Whyyyy D:
00:25:169 (6,7,8,9,10) - This is kind of messy to read due to all the hit bursts half-covering everything. Consider repositioning these.
01:09:517 (1,2,3) - These jumps felt kind of extreme compared to the rest of the song

Taikosu!s always feel so cramped due to the constant low distance snapping. Is there a reason for that?
Topic Starter
arien666

Garven wrote:

I made a nice higher quality mp3 for you, then I realized the full version's first verse/chorus is different from the TV size. :(
Here's the link anyway, but I really think you should see if you can find a better version of this.
http://www.mediafire.com/?1gml23cdw7xbf7z BTW, on beginning part, different melody orz. So, I'll keep this mp3 ;_;

[Futsuu]
00:21:691 (4) -
Try this for a smoother curve: Fixed :3
00:39:082 (5) -
Try this for a smoother curve: Fixed :3
00:52:995 (1,2,3,4,5) - Maybe position these somewhere else? It's getting really heavy on sitting in the middle of the screen there. Kind of gets redundant. Re-positioned :3

[Muzukashii]
00:30:386 (1) -
Try this for a smoother curve: Fixed :3
01:01:039 (6,7,8,9) - This gets a little messy - think you could reposition them a bit to reduce that overlap with the 8 slider? Edited 8+9 as 1 slider

[Oni]
Such tiny hit circles. Whyyyy D: orz, So that's why I should make with normal circle size orz
00:25:169 (6,7,8,9,10) - This is kind of messy to read due to all the hit bursts half-covering everything. Consider repositioning these. Done :3
01:09:517 (1,2,3) - These jumps felt kind of extreme compared to the rest of the song Reduced distance and changed pattern

Taikosu!s always feel so cramped due to the constant low distance snapping. Is there a reason for that? No reason, but I'll break this habit since next maps orz


Pizza :3
L i a
:)
Dangaard
[general]
  1. 01:24:299 (X) - Why is [Kantan] the only difficulty with a note here? Maybe you can put this on the other difficulties as well.
  2. Is there a reason for having both, normal-hitclap and normal-hitwhistle, in the folder? Whistles and claps are handled the same in taiko mode, and since you put taiko hitsounds for osu mode as well, you could go with claps only. But correct me if I'm wrong.
Otherwise I consider this map BAT-Ready. 8-)
Topic Starter
arien666

Dangaard wrote:

[general]
  1. 01:24:299 (X) - Why is [Kantan] the only difficulty with a note here? Maybe you can put this on the other difficulties as well. As followed Taiko-authentic hitsounds. So, that's the major reason about this ;_;
  2. Is there a reason for having both, normal-hitclap and normal-hitwhistle, in the folder? Whistles and claps are handled the same in taiko mode, and since you put taiko hitsounds for osu mode as well, you could go with claps only. But correct me if I'm wrong. No, you're right, I don't use claps on my TaikOsu songs :3 So, I'll delete clap.wav if song doesn't use any claps :3
Otherwise I consider this map BAT-Ready. 8-)
Thanks for reminding for something orz
Dangaard
Ok, let's make this really BAT-Ready now. ;)
Topic Starter
arien666

Dangaard wrote:

Ok, let's make this really BAT-Ready now. ;)
Then, I'll wait for something delicious :3
Andrea
Looks good so far.

Ranked~
lepidopodus
Grats.

Unfortunatly this song is no longer in AC Taiko.
Topic Starter
arien666

osuplayer111 wrote:

Looks good so far.

Ranked~
Yay! Thanks :3

lepidopodus wrote:

Grats.

Unfortunatly this song is no longer in AC Taiko.
So, that's why I'm going to make some Anime songs which are ONLY contained once ;_;
Whatever... :3
show more
Please sign in to reply.

New reply