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supercell - Hyakukaime No Kisu

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Total Posts
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Topic Starter
Domi200
This beatmap was submitted using in-game submission on Montag, 7. Dezember 2015 at 18:03:54

Artist: supercell
Title: Hyakukaime No Kisu
Tags: supercell zigaexperientia l1mi
BPM: 132
Filesize: 7195kb
Play Time: 04:43
Difficulties Available:
  1. Insane (4,28 stars, 1014 notes)
  2. l1mi's Hard (3,64 stars, 861 notes)
  3. Normal (1,81 stars, 349 notes)
Download: supercell - Hyakukaime No Kisu
Information: Scores/Beatmap Listing
---------------


Going for ranked so please consider ranking critria aswelll if you mod

Any suggestions will help me <3


Normal by me Hard by l1mi Insane by me


Changelog
[General]
  1. BPM 131.989 -> BPM 132
  2. Changed background
  3. Changed Offset 7420 -> 7470
  4. Added combo colors
[Normal]
~

[l1mi's Hard]
  1. Added Kiai time sections
[Insane]
  1. AR9 -> AR8.5
  2. OD8.5 -> OD7.5 -> OD7
  3. HP7 -> HP6.5
Mods
Thanks to

  1. Ukod
  2. Yales/Raiichi
  3. Berezz/Kupopo
  4. Lumael
  5. Spelly
  6. Silverboxer
  7. mr tribble
  8. bigjoe97
  9. Hylocereus
  10. ThygLyfN0Scop3
ARCskieZ
I would like AR9 better.
Played it a few times now.
I sometimes don't catch the jumps..some of them seem a bit off (or maybe thats just me).
I like the map so far tho :)

cheers
Topic Starter
Domi200

ARCskieZ wrote:

I would like AR9 better.
Hey thanks for the advice but I think AR8 or 8.5 is more fitting since a lot of players will just play it with DT.
So I went with 8.5 since I can enjoy 8.5 nomod more than just 8 hehe
ukod
irc
2015-05-18 20:32 Ukod: 01:29:919 (3,4) - ich seh keinen grund für die 2 1/4 slider, könnte genau so gut 1 1/2 slider oder 2 1/2 noten sein
2015-05-18 20:33 Ukod: 01:43:896 (2) - muss zwischen die beiden platziert werden
2015-05-18 20:33 Ukod: 01:43:555 (7,1) -
2015-05-18 20:33 Ukod: ^die zwei
2015-05-18 20:34 Ukod: 01:48:329 (2) - sliderhead muss auf den blauen tick nach der 1
2015-05-18 20:35 Ukod: 01:54:238 (2) - selbes hier
2015-05-18 20:36 Ukod: 01:56:510 (1,2,3,4) - kein grund für 1/4 slider hier
2015-05-18 20:36 Ukod: 02:00:260 (2) - auf den blauen tick vor der 1
2015-05-18 20:37 Ukod: 02:00:260 (2) - die beiden weg, eine note zwischen 4 und 1
2015-05-18 20:37 Domi200: ^ welche.
2015-05-18 20:38 Ukod: oops copy paste verfehlt
2015-05-18 20:39 Ukod: 02:01:624 (2,5) - die beiden, da muss ne note hier hin http://prntscr.com/76oy0a
2015-05-18 20:39 Ukod: 02:03:897 (1,4) - das selbe da
2015-05-18 20:40 Ukod: 02:10:715 (3,2) - selbe hier
2015-05-18 20:41 Ukod: 02:20:829 (2) - der slider sollte auf dem weißen beat anfang, auf den roten wo der im moment anfängt noch ne note
2015-05-18 20:42 Ukod: 02:49:692 (2,3,4,5,6,7) - du benutzt zu viel 1/4 slider
2015-05-18 20:43 Ukod: 03:01:738 (1) -
2015-05-18 20:43 Ukod: http://prntscr.com/76p049
2015-05-18 20:43 Ukod: da muss ne note hin
2015-05-18 20:43 Ukod: 1/6
2015-05-18 20:44 Ukod: 03:01:738 (1) - sliderend auf den roten tick setzen, note 2 auf den weißen
2015-05-18 20:45 Ukod: 03:31:056 (1,2,1,2) - einfach 1/2 jumps
2015-05-18 20:45 Ukod: 03:39:920 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3) - zu viele triples die nicht auf den song treffen
2015-05-18 20:46 Ukod: 04:03:783 (7) - setzt den ein bisschen näher zum rest des streams
2015-05-18 20:47 Ukod: 04:18:329 (7) - selbe hier
2015-05-18 20:47 Ukod: 04:25:147 (1,2,3,4,5,6,7,8) - ?
2015-05-18 20:48 Ukod: das outro ist zu aim intensiv wenn man die stärke des songs zum rest des songs vergleicht
Saoji
mod
18:38 Yales: first you need silent slider tick as hitsound
18:38 Yales: and you basically need hitsounds too btw
18:38 Yales: 01:52:874 (5) - because of those
18:38 Yales: the ticks sounds freaking horrible
18:41 Yales: I don't mind the "triple section" but I think those are unexpected and not natural to play 00:47:419 (1,2,3) - 00:51:055 (1,2,3) - 00:52:873 (1,2,3) - 00:54:692 (1,2,3) -
18:41 Yales: this way is way better 00:56:510 (1,2,3) -
18:41 Yales: it follows the music better
18:41 Yales: 00:58:328 (1,2,3) - here again
18:42 Yales: 00:11:964 (5,7) - NC should be here
18:42 Yales: 01:10:601 (3) - I dont like the reverse, it make a bad flow and you're missing a strong beat here 01:11:056
18:44 Yales: 101:20:828 (2) - It should be a 1/2 01:22:646 (6) - here too
18:45 Yales: 01:27:192 (1) - add a note where the spinner begins and make the spinner starts at 01:27:420 -
18:46 Yales: 01:45:260 (7) - well not sure about this overmap
18:47 Yales: 01:45:373 (8) - talking about those sliders, i dont really like them i.i you're missing a lot in the music
18:48 Yales: starting from 01:45:146 (6) - http://puu.sh/iH87a/62376622f4.jpg or more standard http://puu.sh/iH888/495518ede8.jpg
18:49 Yales: 01:51:055 (7) - nc here
18:49 Yales: 01:52:874 (5) - nc
18:49 Yales: 01:54:692 (4) - nc
18:49 Yales: 02:00:260 (2) - not sure about this overmap
18:50 Yales: i'd rather even do something like this http://puu.sh/iH8ey/948671f244.jpg with stacking (1) and (2)
18:51 Yales: 02:03:556 (10) - the slider should start where it finishes cause strong beat
18:51 Yales: 02:03:897 (1,2) - so you won't need to hide this mistake by adding overmap e.e
18:51 Yales: well i dont know if it's hiding since you did it a lot of time but well, i dont think it fits
18:52 Yales: 02:07:533 (2) - no triple here ~!
18:52 Yales: 02:09:351 (9) - ^
18:52 Yales: 02:09:238 (8) - nc should be here
18:52 Yales: 02:11:170 (2) - ^
18:52 Yales: 02:12:874 (7) - nc
18:52 Yales: 02:14:692 (12) - nc
18:52 Yales: (wow you did really got lost with nc here arent you lol
18:52 Yales: )
18:52 Yales: 02:16:510 (3) - nc
18:53 Yales: 02:19:465 (6,7) - I think it sounds and play better if you put them 1/4
18:54 Yales: 02:19:920 (3) - NC cause new SV and add soft at the end of the slider !
18:54 Yales: 02:21:510 (3) - once more the reverse hide a strong beat, it's even the beginning of the kiai ! It would be nice if we could hit it
18:55 Yales: 02:22:079 (4) - once more this is not wanted 02:22:079 (4) - a single note or a slider gives way more impact
18:55 Yales: 02:23:783 (7) - nc + delete the triple
18:55 Yales: 02:25:601 (6) - nc should be here
18:55 Yales: 02:27:420 (5) - ^
18:55 Yales: 02:26:624 (2) - mh i dont really like this triple neither
18:55 Yales: 02:27:420 (5) - nc
18:56 Yales: and add soft at the end of those sliders
18:56 Yales: (they feel better than the triples btw)
18:56 Yales: 02:29:238 (6) - nc
18:57 Yales: 02:28:897 (4) - no triple here ! it's not natural add it between 02:29:010 (5) - and 02:29:238 (6) - i dont know
18:57 Yales: 02:31:056 (5) - nc , this is a total different rythme besides
18:57 Yales: 02:30:260 (2) - triple not natural e.e
18:57 Yales: 02:32:874 (6) - nc
18:58 Yales: 02:36:738 (1) - this is a bit weird that this is a TOTAL different rythme than your previous kiai
18:59 Yales: 02:39:692 (5) - the end should be a note we can hit + 02:40:260 (1) - no triple
18:59 Yales: 02:45:601 (1,2,3,4,5,6) - those are pretty fun though, i undertand in an easier way what you want to follow
19:00 Yales: 02:46:851 (4) - delete, overmap and it's not a bad thing to follow what you did for a third triple
19:00 Yales: 02:49:238 (9) - nc here instead
19:01 Yales: 03:01:738 (1) - would sound better if the slider finish on the previous red tick
19:01 Yales: 03:03:783 (6) - nc
19:01 Yales: 03:07:420 (9) - nc here
19:02 Yales: 03:12:647 (1) - same remard than previous spinner, note on the beginning and spinner starts at the next white tick
19:02 Yales: 03:15:374 (3) - should end 03:16:510 - here you didnt even put the same hitsounds
19:03 Yales: 03:37:874 (5) - missing strong beat + next triple e.0esdds
19:04 Yales: 03:45:601 (1) - make it ended at the previous white tick, might sounds better
19:04 Domi200: e.oesdds?
19:04 Yales: doesnt mean anything lol im just saying the same thing x)
19:07 Yales: 04:06:965 (3) - end should be clicable
19:07 Yales: 04:09:238 (5) - add nc maybe
19:07 Yales: 04:11:170 (2) - no triple ?
19:08 Yales: 04:25:601 (5) - nc
19:08 Yales: also this might overmap but it's pretty fun
19:09 Yales: 04:27:420 (5) - use the same thing here
19:09 Yales: would be more constant
19:09 Yales: 04:41:965 (7) - add nc
19:10 Yales: well
19:10 Yales: that's it
19:10 Yales: didnt go through the hitsounds
19:10 Yales: there's some soft missing
19:10 Domi200: That was a long mod lol
19:10 Domi200: Ty
19:10 Yales: 04:29:238 (1) - like here obviously
19:10 Yales: i mean this whole section
19:10 Yales: but ya
19:10 Yales: :D
19:11 Domi200: Can I ask for the other diffs too or is it too much? ^^'
19:11 Yales: on insane and normal, you have lots of stuff not snapped properly btw
19:12 Yales: im too bad with other diffs you should ask someone else lol
19:12 Domi200: okay
-Kupo-
[General]
Maybe change the hitsound volume from the start until 00:29:238 - to be slightly lower that the current 40% (your max in this song is 50%). This is because that part is more quiet and calm. Maybe 25% until 00:29:238 - and then turn it up a notch. And then increase the volume a bit more at 00:43:783 - where the drums kick in. This would give a neat effect of raising the volume with the intensity of the song.
Mind you that the same part exists at 01:31:056 - and 03:16:510 - so you would have to match that up with the first one. (For consistency purposes)
Mod
[Normal]
I'm not that good at modding normals, but it looks good 2 me.
(LOVE this slider 01:30:147 (6) - )

[l1mi's Hard]
NEEDS KIAI PHASES
00:00:147 - The clap hitsound is way too loud in my opinion, goes back to the points I raised in general aswell..
00:23:556 (1,1) - Dont get why its a different clap hitsound on these two sliders. If you mean that to follow the vocals its better to just put a whistle on the sliderstart.
02:00:260 - Not sure this break is needed, maybe remove break and just make it alot less intense with long sliders etc if you want the players to relax here. An empty section just feels off there. (Just something simple like this http://puu.sh/kq09G/44b1b871f6.jpg or maybe even less circles and instead sliders, atleast skip out on the triplets here)

[Insane]
00:11:738 (4,1) - Maybe stack these notes, since the back and forth pattern is emphasized by the finish hitsound which alternates (but not on these 2 notes).
01:01:965 (1,2,3,4,5) - Make increasing spacing from 1-5 (like you've done with 5-7)(Something like this maybe? http://puu.sh/kpYb1/be650f3f02.jpg&#41;
01:05:147 - I really want a single tap here (or spinner from 01:03:783 - to 01:05:147 - ) That snare sound is too heavy to ignore ^^
01:13:783 (1) - Maybe increase the spacing of this note as it's a loud snare hit which you've mapped with bigger spacing on other parts.
01:19:465 (4,5,6,7,8) - Think a linear and less spaced stream (or even better a linear variable spacing stream) Fits with the drums and the transition into the next section. (example http://puu.sh/kpYCP/8af1567794.jpg of course makes it not as crooked as that :D) If you do end up decreasing the spacing on that part maybe consider increasing it here 01:19:010 (1,2,3) -
01:20:374 - This slider section feels sortof weird as it is now, tried changing the timings (so theres 1/8th between them) but that didnt really work itself out. Suggest to shorten the sliders (except 01:22:646 (11,12) - ) by 1/4 and jamming a regular circle in between (change the pattern and spacing accordingly of course)(example picture http://puu.sh/kpXub/fba938b1fc.jpg&#41;.
01:35:601 (3,4) - CTRL+J to make it interesting.
01:43:783 (1,2,3) - Consider moving this stack closer to the neighboring hits since the part of the music its mapped to is different than previous.
03:23:783 (1,2,3,4,5,6,7,8) - CTRL+J this so and move the pattern to its original position so that (8) is pointing next to 03:25:601 (1) - Better flow.
04:18:329 (7) - I do not feel that the music justifies the difference in spacing here. Can keep if u want :P
Topic Starter
Domi200

Berezz wrote:

[General]
Maybe change the hitsound volume from the start until 00:29:238 - to be slightly lower that the current 40% (your max in this song is 50%). This is because that part is more quiet and calm. Maybe 25% until 00:29:238 - and then turn it up a notch. And then increase the volume a bit more at 00:43:783 - where the drums kick in. This would give a neat effect of raising the volume with the intensity of the song.
Mind you that the same part exists at 01:31:056 - and 03:16:510 - so you would have to match that up with the first one. (For consistency purposes)
Good point I might add that
Mod
[Normal]
I'm not that good at modding normals, but it looks good 2 me.
(LOVE this slider 01:30:147 (6) - ) Thank you :)

[Insane]
00:11:738 (4,1) - Maybe stack these notes, since the back and forth pattern is emphasized by the finish hitsound which alternates (but not on these 2 notes).
I dont like the flow of a stack there :/
01:01:965 (1,2,3,4,5) - Make increasing spacing from 1-5 (like you've done with 5-7)(Something like this maybe? http://puu.sh/kpYb1/be650f3f02.jpg&#41;
Changed it
01:05:147 - I really want a single tap here (or spinner from 01:03:783 - to 01:05:147 - ) That snare sound is too heavy to ignore ^^
Added
01:13:783 (1) - Maybe increase the spacing of this note as it's a loud snare hit which you've mapped with bigger spacing on other parts.
I think its fine there. Increased spacing there would feel a bit random to me
01:19:465 (4,5,6,7,8) - Think a linear and less spaced stream (or even better a linear variable spacing stream) Fits with the drums and the transition into the next section. (example http://puu.sh/kpYCP/8af1567794.jpg of course makes it not as crooked as that :D) If you do end up decreasing the spacing on that part maybe consider increasing it here 01:19:010 (1,2,3) -
I like the flow from 01:19:464 (4,5,6,7,8) - to 01:20:147 (9,1) - But I see what you mean I might change it
01:20:374 - This slider section feels sortof weird as it is now, tried changing the timings (so theres 1/8th between them) but that didnt really work itself out. Suggest to shorten the sliders (except 01:22:646 (11,12) - ) by 1/4 and jamming a regular circle in between (change the pattern and spacing accordingly of course)(example picture http://puu.sh/kpXub/fba938b1fc.jpg&#41;.
Doing it like this would make less effects on the vocals and I want to highlight them here
01:35:601 (3,4) - CTRL+J to make it interesting.
Good idea. Moved upcoming part a bit because of an overlap with 01:36:055 (4,3) -
01:43:783 (1,2,3) - Consider moving this stack closer to the neighboring hits since the part of the music its mapped to is different than previous.
Not sure what you meant but I moved it a bit closer to the upcoming slider
03:23:783 (1,2,3,4,5,6,7,8) - CTRL+J this so and move the pattern to its original position so that (8) is pointing next to 03:25:601 (1) - Better flow.
Done
04:18:329 (7) - I do not feel that the music justifies the difference in spacing here. Can keep if u want :P
Thought its a nice transtion to the sliderpart :D I keep it :>
Thank you for the mod
Lumael
Hello! ~As I found many problems with this mapset, I will help you to understand the problem and how can you improve it instead of pointing every single issue since it would take aaages~

General
  1. Uncheck Letterbox during breaks on every diff
  2. You must set combo colours because the current ones are from the default skin and they definetly doesn't fit the background
  3. Current background size has 1 less pixel than it should have in one of the dimensions, I fixed it for you
  4. Your mp3 excceds the maximum of 192kbps bitrate, here's the fixed mp3, you just have to replace on the folder.
Insane
  1. There are many unsnapped green lines that you should fix accordinly to this pic:
  2. AiMod says that there are some unsnapped notes, fix them please.
  3. 00:07:420 - The beginning of this Insane is very intense for the song, you should reduce the number of circles or even add some 1/1 sliders instead. Take a look at this jump 00:11:055 (1,2,3,4,1,2,3,4) - this is too strong for this part of the song, it would fit more somewhere around the kiai. From 00:29:238 - on you can start using something harder but not so hard.
  4. 00:11:964 (1) - Remove NC, all the other combos lasts longer than this one.
  5. 00:48:783 (7,1) - Talking generally, flow here is a bit awkward and you definetly can improve it somehow, one of the ways is by flipping the 7th slider. Check this diff for other kind of similar patterns, they don't flow very nicely since a round mouse movement is expected by the player, while the truth is a sudden change to the left instead.
  6. 01:01:964 (1,2,3,4,5,6,7,8) - Another point where you overused jumps, try to lower them a bit, it's too much and you keep increasing them. I'm not saying you shouldn't increase the jumps over this part, you definetly should, but the jumps should have smaller distance than they does atm.
  7. 01:07:419 (8,1) - Swipe NC.
  8. 01:09:238 (6,1) - ^.
  9. 01:12:419 (1,4) - ^.
  10. 01:13:783 (1,5) - ^.
  11. 01:15:714 (1,4) - ^.
  12. 01:17:646 (1,4) - ^.
  13. 01:18:328 (4,5,6,7,1,2,3,4,5,6,7,8,9,1,2) - Make the NC of this part just like this: http://puu.sh/kqhj6/29364ab53c.jpg .
  14. 01:20:373 (1,2,3,4,5,6) - This pattern may not be the best, you are skipping some important drum beats in order to follow the singer.
  15. 01:45:601 (8,1) - Swipe NC.
  16. 01:47:419 (6,1) - ^.
  17. 01:49:237 (6,1) - ^.
  18. 01:51:964 (1) - Remove NC.
  19. 01:54:010 (1) - ^.
  20. 02:01:510 (1,4) - Swipe NC.
  21. 02:04:920 (1,5) - ^.
  22. 02:06:056 (1) - Remove NC.
  23. 02:09:920 (1) - ^.
  24. 02:15:829 (1) - ^.
  25. 02:21:510 (3,4) - I wouldn't recommend you to stack notes like this, you should give some emphasis to the 4th circle instead of hiding it :p.
  26. 02:21:965 (4,1) - Swipe NC.
  27. 02:26:510 (1) - Remove NC.
  28. 02:28:329 (1) - ^.
  29. 02:31:965 (1,6) - Swipe NC.
  30. 02:34:692 (5,1) - ^.
  31. 02:35:829 (6) - NC.
  32. 02:36:510 (11,1) - Swipe NC.
  33. 02:39:465 (3) - NC to keep your 2 mesure combo.
  34. 02:43:556 (1,3) - Swipe NC.
  35. 02:46:510 (1,4) - ^.
  36. 02:56:283 (1,3) - ^.
  37. 02:58:329 (9,1) - ^.
  38. 02:59:920 (1,2) - ^.
  39. 03:04:351 (1) - Remove NC.
  40. 03:11:056 (7,1) - Swipe NC.
  41. 03:16:738 (4,1) - ^.
  42. 03:18:329 (3) - NC.
  43. 03:25:601 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2) - Why have you changed your comboing to 2/3 notes only? Add the NCs on the downbeats (tall white ticks) and long streams beginning, I will stop NC for now cuz I'm tired of this :3.
  44. 03:52:874 (3) - This is not the right place to use slider to emphasize vocals, this is commonly used at calm parts of songs, and not at the kiai which was supposed to be the hardest part of the map, and this is just too easy :p.

I will stop here since you've modded 3 diffs of my mapset which is more or less one diff from this mapset. (I usually don't do this, but the song just doesn't appeal to me tbh, I like EGOIST but supercell not so much..) I suggest taking a look at the other diffs and apply the suggestions from this mod as well. The map itself is not bad, the rhythm is great, I couldn't find so many problems on it as you can see by my mod, but you do need to improve the beauty of patterns, unfortunantly I'm not the best modder for this job :/

btw all the overlaps you've mentioned on my map are intentional, they are pretty :c
white_
Here's some random modding (⌒ω⌒)

All Diffs
  1. I just stumbled upon this map and noticed that the offset is wrong, the correct offset should be 7470.
Good luck with your map ^^
Silverboxer
from my m4m

General
• Offset should be 7470 (like Spelly pointed out first)
• No combo colors on Normal or Insane
• Slider velocity for Normal is WAY too fast
Insane
• From beginning until 00:29:288 (1) there should not be big jumps or lots of action going on. It's a very quiet section and patterns should be easier than the rest of the map (maybe even make slider velocity .75x here). Patterns like this: 00:16:560 (1,2,3,4,5,6,7,8) - are going to be hard on DT, especially for the softest section of the song
• 00:43:833 (1) - 01:01:560 (4) - these patterns are nice but try to use more slider shapes than the same curve slider for this entire section
• 01:10:424 (1,2,3) - bad flow with last pattern, ctrl + h the slider
• 01:11:106 (4) - move somewhere to the top-left of the grid http://puu.sh/kyWmK/be754d5e8e.jpg
• 01:16:106 (3) - bad flow with previous pattern, maybe rotate like this? http://puu.sh/kyWtu/258fbbefbe.jpg
• 01:20:424 (1,2,3,4,5) - uneven blankets, also looks weird to use the exact same slider 5 times in a row but in different orientations
• 01:22:697 (6,7) - why aren't these 3/4th sliders like the first 5 in the pattern?
• 01:32:924 (1,2,3,4,5,6,7,8) - extremely awkward to play. look at the cursor movement needed for this: http://puu.sh/kyWLL/e243baa188.jpg
• 01:49:970 (2,3,4,5,6,1) - spacing too big, also inconsistent with rest of section
• 02:19:515 (6,7) - these should be circles
• 02:36:788 (1,2,1,2,1,2) - sliders overlap on the right side but not the left, make these sliders all symmetrical (if that's what you're trying to do)
• 02:46:560 (1,2,3,4,5,6,7) - too close together
• 03:04:401 (1) - remove new combo
• 03:31:106 (1,2) - there are no sounds on the blue ticks here, but it doesn't sound bad with the 1/4th sliders so I am undecided about this
• 03:58:833 (1) - no new combo
• 04:29:288 maybe lower the hitsound volume a bit more for these quiet sections. 50% to 40% isn't a big enough difference in my opinion
• 04:42:924 (1) - maybe start this spinner at 04:42:015 instead. Also add inheriting section so spinner end is 5% volume

Not as in-depth as it should be but you only modded like 90 seconds of map for me. I hope this helps out. If you want another mod feel free to do m4m again.
mr tribble
I don't have much modding experience but here we go :3
Remember, these are only suggestions (^.^)
Normal

01:05:147 - I think there should be a note here
02:00:147 - 02:19:920 - I would suggest mapping this part, break feels a little long
03:01:965 (1,2,3,4,1,2,3,4) - maybe break those up with a 1/1 slider

Hard

Some of the more questionable spacing I let slide because it was in the chorus/kiai time so they can be more spread out then, but some of the the slower parts I felt were spread out a bit too far in some spots
00:05:147 (4,5) - try to move closer together pls, start is too slow for this jump imo
00:19:238 (5,6) - feel this is a little too far as well
00:38:101 (9,1) - again, feel to far, there is not a change in beat or anything to warrant a sudden large jump like this, imo
01:31:510 (8,9,10,1,2,3) - (and some sliders after), i just feel that for a hard diff of this bpm the sliders are spaced a little bit too far apart, just a little closer together would be great, 01:36:056 (4,1) - especially that one :/
02:19:238 (3,4) - consider moving a little closer together ;w;
03:44:692 (4,5) - ;w; maybe something like this, https://osu.ppy.sh/ss/3782895
04:24:238 (3,4,5) - spaces feel awkward

Insane

00:12:646 (4,1) - bad anti-jump, consider moving further apart
01:12:873 (4,5) - maybe moved down a little bit, like this https://osu.ppy.sh/ss/3782917
02:06:965 (5,1) - seems a bit far for slow section
04:04:010 (1,2,1,2,1,2) - I like :3
04:06:284 (2,1) - don't like that distance :/
04:18:215 (6,7) - why is 7 spaced differently from the rest of the stream?
04:20:830 (2,1) - little better than previous one

Overall I really like them, i just felt that they over all had a couple spacing issues :3
transcendental
from m4m

General
Add combo colors
Offset should be 7470

Normal
SV is really fast - slow it down a bit. Try something around 0.9-1.2.
I'm honestly not going to bother modding the rest of this since changing the SV is probably going to require redoing the entire map. Sorry.

Hard
Just in general this felt a lot more like an Insane than a Hard with the large jumps and stuff.

00:16:560 (1,2,3,4,1) - This whole pattern was very near the bottom of my screen, almost under the hit error bar. Try to move this up a bit.
00:19:060 (4,5,6) - These jumps are a bit harsh for a Hard. Move them a bit closer together, perhaps around 2.5 DS.
00:23:606 (1) - Why the different hitsound?
00:25:651 (1) - End this at 00:26:560 instead, since it's such a long slider ending it on a blue tick feels really weird, especially since there's a white tick right before.
00:29:288 (1,2) - Really like this rhythm here - try to use it more, so the map isn't just a bunch of 1/2 beat objects like it is now. Good spots would be 00:34:742 and 00:38:379.
00:29:970 (3,4,5) - This pattern flows weirdly, perhaps round it out more.
00:54:060 (4,5,6) - Spacing gets really big here really suddenly, caught me by surprise and also is way harsher than the rest of your map, with nothing in the music to signify it. Reduce spacing.
00:59:288 (7) - Maybe start at 00:59:060 to follow guitar
01:02:470 (2,3,4,5) - This would be really cool if the distance spacing increased with the intensity of the guitar - try something like this
01:10:829 (1,2,3,4,5,6) - These are some huge jumps, and also might be a bit hard to read for a Hard diff. There are a lot of large 2+ DS jumps in the map so I'll stop pointing them out here but know that there are more and they feel quite harsh.
01:16:333 (8,1) - Stack?
01:20:879 (1,2) - Stack?
01:31:056 (7,8,9,10) - All these long sliders for the next 30 seconds or so should be 1/2 beat sliders to follow the guitar.
01:57:647 (3) - A double repeat 1/2 beat slider would fit better with the guitar.
02:11:510 (2,4) - Stack?
02:16:283 (7,8,1) - Fix stack.
02:17:420 (4) - Move to 180,96 for better circular flow into the stream
02:18:101 (8) - Move to 376,280 for better circular flow into sliders
02:18:783 (2) - Ctrl+G for flow. This is a Hard map, no need to add difficulty for the sake of adding difficulty.
02:45:601 (7) - 1/2 beat slider
02:46:510 (1,2,3,4,5,6,7,8,9) - Maybe too long of a stream for a Hard. Repeat slider instead?
02:55:601 (4,6) - Stack?
03:00:488 (5,6,7,8,9,10) - Too long of a stream? (7 notes)
03:27:192 (7) - This anti-jump might be too confusing for a Hard
04:04:919 (2,3,4,5,6) - Why is this here? There's no 1/4 beat rhythm in the music.
04:28:101 (1,2,3,4,5,6,7,8,9,10) - Too long of a stream for sure.
04:29:238 (1) - What's up with the weird length of these sliders?
04:36:055 (4,5,1) - This doesn't fit the music at all
04:39:692 (4,5,1) - See above

Insane
00:23:783 - I want to have something clickable here for the downbeat.
01:11:056 (4) - This messes with flow, move it to top right or such.
01:20:373 (1,2,3,4,5) - Why this instead of following the guitar?
02:08:101 (4,5) - Stack?
02:09:238 (1,2) - Stack?
03:49:238 (1) - There's nothing in the music here
l1mi

bigjoe97 wrote:

from m4m



Hard
Just in general this felt a lot more like an Insane than a Hard with the large jumps and stuff. Will try to adjust it slightly, its still a 3,79 star map and I think up to 3,75? was fine for a hard diff. Used a constant distance snap with none of those jumps you talked about in an earlier version but someone told me it was better to do it this way but, I might have done it the wrong or made them too big. When something is changed the distance will be smaller rather than bigger I can promise you that.

00:16:560 (1,2,3,4,1) - This whole pattern was very near the bottom of my screen, almost under the hit error bar. Try to move this up a bit. -Moved the whole section to avoid the hit error bar.
00:19:060 (4,5,6) - These jumps are a bit harsh for a Hard. Move them a bit closer together, perhaps around 2.5 DS. -did lower it by 0,3 but to go that much lower id have to make a whole new pattern and, there are so many similar places in the map ill wait a bit before changing it more. If more people mention it as a problem ill give up and change it more.
00:23:606 (1) - Why the different hitsound? - Removed it in the other mod just havent updated the map yet. But the answer to your question, im bad at mapping. ^^

00:25:651 (1) - End this at 00:26:560 instead, since it's such a long slider ending it on a blue tick feels really weird, especially since there's a white tick right before. - Did as you wrote.

00:29:288 (1,2) - Really like this rhythm here - try to use it more, so the map isn't just a bunch of 1/2 beat objects like it is now. Good spots would be 00:34:742 and 00:38:379. Its just a bit annoying that the end dont follow any sound, but people seem to map that way. Going to do as you said, change those two places and will try to find other later.


00:29:970 (3,4,5) - This pattern flows weirdly, perhaps round it out more. True, dont feel good to play that at all just wierd. Changed, maybe to something else just as wierd but its changed.

00:54:060 (4,5,6) - Spacing gets really big here really suddenly, caught me by surprise and also is way harsher than the rest of your map, with nothing in the music to signify it. Reduce spacing. Wow didnt notice it when playing myself, it felt so normal. Changed.

00:59:288 (7) - Maybe start at 00:59:060 to follow guitar Sure, I can put something there.


01:02:470 (2,3,4,5) - This would be really cool if the distance spacing increased with the intensity of the guitar - try something like this Aye, it dont reflect how the guittar sound at all trying to change it.


01:10:829 (1,2,3,4,5,6) - These are some huge jumps, and also might be a bit hard to read for a Hard diff. There are a lot of large 2+ DS jumps in the map so I'll stop pointing them out here but know that there are more and they feel quite harsh. Changed that specific location but as you say there are more.

01:16:333 (8,1) - Stack? Yes
01:20:879 (1,2) - Stack?Yes

01:31:056 (7,8,9,10) - All these long sliders for the next 30 seconds or so should be 1/2 beat sliders to follow the guitar. Thats the way they already are for me, they might have been messed up due to an offset change a while ago. Either way they will be the way you described.

01:57:647 (3) - A double repeat 1/2 beat slider would fit better with the guitar. Dont like those kind of reversed sliders, ill do somethinig else instead. Because, its pretty hard to see on a slider how many times it will go back and forth.

02:11:510 (2,4) - Stack? Stack.
02:16:283 (7,8,1) - Fix stack. Stack fixed.

02:17:420 (4) - Move to 180,96 for better circular flow into the streamLooks like an improvement.
02:18:101 (8) - Move to 376,280 for better circular flow into slidersSame here.


02:18:783 (2) - Ctrl+G for flow. This is a Hard map, no need to add difficulty for the sake of adding difficulty. Its not about that, I just dont feel much difference thats the problem. For me its equal hard/easy whole map through, but from someone else perspective then yes. Ill change it! better flow and smaller distance later on.

02:45:601 (7) - 1/2 beat slider fixed
02:46:510 (1,2,3,4,5,6,7,8,9) - Maybe too long of a stream for a Hard. Repeat slider instead? Wha.. youre right "silent cry"
02:55:601 (4,6) - Stack? fixed
03:00:488 (5,6,7,8,9,10) - Too long of a stream? (7 notes) Did something.
03:27:192 (7) - This anti-jump might be too confusing for a Hard Stacked and moved it a bit.

04:04:919 (2,3,4,5,6) - Why is this here? There's no 1/4 beat rhythm in the music. CTRL + C without listening to the music, just a guess. Ill make it reflect the actual music!

04:28:101 (1,2,3,4,5,6,7,8,9,10) - Too long of a stream for sure. Changed it, not sure it works.
04:29:238 (1) - What's up with the weird length of these sliders? Same thing as before most likley due to an offset change where the timing / notes got moved it looks fine for me.
04:36:055 (4,5,1) - This doesn't fit the music at all Call it overmapping or something.. same thing with the rythm you liked earlier at 00:29:287 (1,2) - but I can change it. A note where nothing is playing kinda annoy me as well.
04:39:692 (4,5,1) - See above
Sending Domi the update tomorrow..
transcendental
It's not that the map is too hard - in a vacuum, the star rating is fine, but in a mapset with a 1.8 star normal the 2 star jump to hard is really big.
Hylocereus
hi have a mod! I like the maps in general, here are some suggestions for the easier difficulties:
Normal
Normal
  1. 00:07:470 - the hitsounds are a little very too loud compared to music; consider toning down significantly or removing altogether
  2. 01:14:288 (2, 3) - combine these circles into a slider? otherwise the circles don't exactly match up with music
  3. 01:19:515 - consider mapping this break - the song is fairly strong at this point and a break this short feels strange, especially since you have another break coming up really soon
  4. 01:30:197 - this slider is really cool!!
  5. 01:38:388 - hitsounds are too loud again: I'd remove them at the start and fade them in as the music grows.
  6. 02:35:879 - map this too by symmetry
  7. 03:02:015 (1, 2, 3, 4) - extend the break and remove these notes; the song doesn't have a strong beat here and so the red notes are a little weird
  8. in general just reduce the hitsounds on the quieter portions of the song
Hard
Hard
  1. distance spacing seems a little large for a Hard song, especially since there are many jumps. also hitsounds :o
  2. 00:00:197 - hitsounds :(
  3. 00:01:788 - clapping hitsounds in general are a little inconsistent; sometimes there are two of them at the end of a phrase and other times there are only one. further, sometimes I don't feel as if the clapsounds are augmenting my playing experience
  4. 00:14:060 (6) - change this to two separate circles, because it seems like three hits are expected by the player
  5. 00:25:651 - changing the slider speed here seems very unexpected, especially as there are no major changes in the song
  6. 00:38:379 - this jump seems unnecessarily large; move them slightly closer together
  7. 00:42:924 (3, 4, 5) - it is very unclear as to where and when to click. I would move 4 and 5 off the sliders and maybe stack them
  8. 01:02:015 - there doesn't appear to be any reason for the whistle sound to be here
  9. 01:02:470 (6) - the distances from 4 to 7 are a little inconsistent; maybe move 6 to somewhere like (296, 136) to make it better
  10. 01:02:923 - slider velocity D:
  11. 01:10:196 (5) - move this to be on top of 1 for symmetry
  12. 01:19:515 - the song doesn't do anything when 2 happens which makes timing this a little awkward, so remove 3 from this combo and move 2 to be a little closer to 1
  13. 01:32:924 - this whistle sounds strange, as do some (most) of the later ones in this section
  14. 01:50:424 - increase spacing on these notes to be more consistent with the previous 5 note runs
  15. 02:25:651 - make slider longer instead of changing velocity
  16. 02:29:060 (7) - make this a circle instead of a slider
  17. 02:45:651 - shorten this slider by one tick
  18. 02:57:924 (5) - hiding this note under a slider is weird; move it out
  19. in general this section has a lot of circles that are hard to locate because they're under sliders
  20. 03:27:242 (7) - move farther away from 6 for better distancing
  21. 03:30:879 - separate slider into two circles (same for other instances in this section), because it's hard to tell that it's actually a slider when it's so short
  22. 04:29:742 - these hitsounds are drowning out the guitar, making the hits sound out of place.
  23. 04:36:357 - ending the map here might actually be acceptable, since not much happens from this point on
ThygLyfN0Scop3
Keep up the good work.
insane
Insane
  1. hitsounds :(
  2. 00:43:833 - this part is pretty great
  3. 01:40:879 - this stack is a little strange; unstack 3 and 4
  4. 02:18:379 - I like the idea of having a star formation here, but the star is not very symmetrical
  5. 03:52:924 - this slider's shape reminds me of a human fetus; I would change the shape
  6. 04:00:197 (8, 9) - maybe change these two locations to make the star look more like a star
  7. 04:39:174 - change these short sliders into two circles (do a three-stack)
Topic Starter
Domi200

Hylocereus wrote:

hi have a mod! I like the maps in general, here are some suggestions for the easier difficulties:

Normal
  1. 00:07:470 - the hitsounds are a little very too loud compared to music; consider toning down significantly or removing altogether Lowered it
  2. 01:14:288 (2, 3) - combine these circles into a slider? otherwise the circles don't exactly match up with music Done
  3. 01:19:515 - consider mapping this break - the song is fairly strong at this point and a break this short feels strange, especially since you have another break coming up really soon I hope its not too hard hue
  4. 01:30:197 - this slider is really cool!! Thank you <3
  5. 01:38:388 - hitsounds are too loud again: I'd remove them at the start and fade them in as the music grows. Lowered it and used Soft
  6. 02:35:879 - map this too by symmetry Not sure what you meant but I remapped it
  7. 03:02:015 (1, 2, 3, 4) - extend the break and remove these notes; the song doesn't have a strong beat here and so the red notes are a little weirdDone
  8. in general just reduce the hitsounds on the quieter portions of the songI kept the volume during the kiai but lowered the rest
Thanks for the mod :D
Topic Starter
Domi200

ThygLyfN0Scop3 wrote:

Keep up the good work.
Insane
  1. hitsounds :( I dont know what you mean its hitsounded
  2. 00:43:833 - this part is pretty great Thanks <3
  3. 01:40:879 - this stack is a little strange; unstack 3 and 4 Changed it
  4. 02:18:379 - I like the idea of having a star formation here, but the star is not very symmetrical Its getting mre spaced - so its not symmetrical
  5. 03:52:924 - this slider's shape reminds me of a human fetus; I would change the shape euhm.. what xD
  6. 04:00:197 (8, 9) - maybe change these two locations to make the star look more like a star Fixed it
  7. 04:39:174 - change these short sliders into two circles (do a three-stack) I like it more this way since I used some stacks before
Thanks for the mod

Every mod helps me a lot :>
Battle
You need a diff in between hard and normal because the gap is too big o/
Topic Starter
Domi200

Battle wrote:

You need a diff in between hard and normal because the gap is too big o/
The ranking criteria says
  1. Below 1.5: Easy
  2. Below 2.25: Normal
  3. Below 3.75: Hard
  4. Below 5.25: Insane
My Normal is 1.81* so above Easy. I could make it a bit harder tho if it th gap is really too big
l1mi

Hylocereus wrote:

Hard
Hard
  1. distance spacing seems a little large for a Hard song, especially since there are many jumps. also hitsounds :o
    Adjusting some jumps a bit more, but it wouldnt supprise me if its still not enough.
  2. 00:00:197 - hitsounds :( Have to be a little bit more specific, I think Domi adjusted the hitsound volume if im not mistaken. If the hitsounds are poorly placed feel free to suggest how to use them in a better way. I just placed them to give easy feedback not to improve how the music sound. Honestly got no idea where to place the hitsounds so I just place them where I want them to be myself.
  3. 00:01:788 - clapping hitsounds in general are a little inconsistent; sometimes there are two of them at the end of a phrase and other times there are only one. further, sometimes I don't feel as if the clapsounds are augmenting my playing experience
    I agree.
  4. 00:14:060 (6) - change this to two separate circles, because it seems like three hits are expected by the player
    Unstacking those to make "two separate circles", if I understood you correct.
  5. 00:25:651 - changing the slider speed here seems very unexpected, especially as there are no major changes in the song
    The velocity difference shouldnt throw anyone off. The BPM might not be lower but she sing pretty long and quiet, for me it feel nice to play that slider. But ill keep it in mind.
  6. 00:38:379 - this jump seems unnecessarily large; move them slightly closer together
    Changed the distance.
  7. 00:42:924 (3, 4, 5) - it is very unclear as to where and when to click. I would move 4 and 5 off the sliders and maybe stack them
    Moved them off sliders and stacked them.
  8. 01:02:015 - there doesn't appear to be any reason for the whistle sound to be here
    Its removed.
  9. 01:02:470 (6) - the distances from 4 to 7 are a little inconsistent; maybe move 6 to somewhere like (296, 136) to make it better
    I agree, but someone told me to use an increasing distance in an earlier mod; maybe I did it in a bad way. Adjusted it somewhat.
  10. 01:02:923 - slider velocity D:
    Exact same thing again, lovley SV! ;)
  11. 01:10:196 (5) - move this to be on top of 1 for symmetry
    Done.
  12. 01:19:515 - the song doesn't do anything when 2 happens which makes timing this a little awkward, so remove 3 from this combo and move 2 to be a little closer to 1
    But the drum start playing there, maybe I just dont understand. Fixed the distance, exactly 0,77 between every note now.
  13. 01:32:924 - this whistle sounds strange, as do some (most) of the later ones in this section
    Same thing again, ill note that a change is needed but I have no idea what to change it to. Its just a basic sound to make it easier to follow the beat. And if im not mistaken thats the main purpose of the hitsounds. If it where to improve the music they wouldnt be needed at all. But as you imply there should be a better way to use the hitsounds, question remain; how.
  14. 01:50:424 - increase spacing on these notes to be more consistent with the previous 5 note runs
    Was trying to stack them, id make the distance zero but im not sure how to do so.
  15. 02:25:651 - make slider longer instead of changing velocity
    If I change the other two later ill change this one as well. It shouldnt be a problem playing that slider.
  16. 02:29:060 (7) - make this a circle instead of a slider
    Yes but shes singing from the red tic to the white thats why I used a slider but fine, changed.
  17. 02:45:651 - shorten this slider by one tick
    Might have been fixed in the last update, looks fine for me right now.
  18. 02:57:924 (5) - hiding this note under a slider is weird; move it out
    Moved. Think I stack notes like that when im not sure where to place the note, got to be aware of that while mapping. But those on the longer sliders are easier to see so ill leave them be. They are also placed on beats so it should be easy to play.
  19. in general this section has a lot of circles that are hard to locate because they're under sliders
  20. 03:27:242 (7) - move farther away from 6 for better distancing
    Moved further away from 6.
  21. 03:30:879 - separate slider into two circles (same for other instances in this section), because it's hard to tell that it's actually a slider when it's so short
    Even if you pretend its a tripple and play it like that you still get a full hit, aka slidermagic. Almost impossible to miss this even if you fail to read it. However it might get removed later anyway because nothing is actually playing on the blue tic right, that alone is a reason to remove the slider I guess, not sure.
  22. 04:29:742 - these hitsounds are drowning out the guitar, making the hits sound out of place.
    Ill leave that to Domi, he can adjust the hitsound volume as he see fit.

    Cant agree on that one. Pretend its a 1 minute happy30 spinner but with sliders instead.
  23. 04:36:357 - ending the map here might actually be acceptable, since not much happens from this point on
Thanks for the mod btw..
Iceskulls
m4m as requested

[insane]
  1. 00:08:606 (6,7) - make this a bit more zig zag like what you did previously so it would make this plays a bit better imo
  2. 00:12:015 (1) - better add finish here then delete finish here 00:12:242 (2) - it sound a bit more consistent that way
  3. 00:20:197 (1,2) - 00:21:106 (4,5) - pretty confused to read here imo I thought it 1/4 when I play it lol , basically if you want manual stack here just decrease the spacing to like 0.1x-0.2x around here so that would make it looks like manual stack things more ( apply to others similiar notes too )
  4. 00:24:288 (2) - better do some jumps here so that make it a bit more consistent with 00:22:697 (2,3) -
  5. 00:32:924 (1,2) - not quite a good idea to do the silenced sliderend here this is like some situation that silenced sliderend just not right here imo cus it doesn't looks like you emphasis anything after the low/empty 1/4 beat tho so that's some bad iead to use silenced sliderend
  6. 00:36:560 (1,2,3,4) - flow is a bit weird here imo , I would do something like this instead
  7. 00:42:015 (1,2) - , 00:42:924 (4,5) - sound overmap on 1/4 can't really hear anything on 1/4 , better use 1/2 here imo
  8. 00:44:174 (2,5) - sound overmap too lol , there is no sound on 1/4
  9. 00:45:992 (2,5,2) - same , consider checking 1/4 things here and onward
  10. 01:59:742 (4) - try place this one around x424 y40 ? that would make flow here 01:59:288 (3,4,1) - a bit better imo
  11. 02:02:470 (7,8) - can increase spacing a bit more since (8) sound pretty emphasized , increasing spacing will make things play better here imo
  12. 03:08:833 (7,1) - imo would be better if this has more spacing than 03:08:606 (6,7) - since (1) sound pretty emphasized so try move (7) to around x256 y256 ?
  13. 03:14:970 (1,2,3) - consistent spacing would play better here lol
  14. 03:23:606 (6,1) - better make spacing here bigger than 03:23:379 (5,6) - so it make spacing a bit more consistent with the music , try move (6) to around x168 y192 ?
  15. 04:12:470 (9,10,1) - consistent spacing would play better here imo

    I think spacing and flow can be improved a bit here
    also double check some 1/4 beat would be good , I think some 1/4 beat kinda feel overmap
[l1mi]
  • lol hard looks like light insane here with the about of jumps here
  1. 00:18:605 (2,3) - ctrl+g here would make flow here 00:17:924 (1,2,3) - a bit better imo
  2. 01:17:696 (2,3) - wow looks a bit too much for hard diff imo , consider lower spacing a bit
  3. 01:50:423 (5,6,7,8,9) - looks a bit confusing for hard players maybe you cam try stack them all or just do the stream
  4. 02:01:787 (5,1) - stack properly more better ?
  5. 02:12:696 (6,1) - spacing should be bigger since (1) sound pretty emphasized
  6. 02:18:378 (1,2,3,4) - flow might be a bit too hard for hard player here , consider ctrl+g 02:18:833 (2) - and 02:19:288 (3) - and then fix spacing a little bit
  7. 02:23:378 (6,1) - stack properly ?
  8. 02:25:196 (5,6) - looks a bit too much for hard diff imo
  9. 03:59:742 (5,6,1) - would play better if spacing is a more bit consistent imo
  10. 04:09:969 (3,4,5) - same

    mmm at the current state this diff looks much more like light insane here becasue the amout of different jumps and flow in here
    hard would need something like better spacing consistency here imo so ya
[normal]
  • wow just noticed that 1.6x slider velocity here which is same as insane imo you should lower the slider velocity here to something lower than the hard one , I guess lol so that it make the sv spread a bit good here and give a bit difference in slider velocity to each diffs
  1. 00:07:470 (1,2) - lol better use 0.8x spacing for better consistent
  2. 00:42:924 (4,5,1) - o looks like a little bit inconsistent in spacing here
  3. 00:57:924 (3,1) - 0.8x spacing xd
  4. 01:20:424 (1,2,3,4,5,6) - overlap like this is kinda hard for new player to read imo
  5. 01:42:015 (1,2,3,4) - :s better check spacing consistency a bit , it recommended to use the same spacing on all notes in normal and lower diffs
  6. 02:32:924 (1,2,3,4,1) - same as 01:20:424 (1,2,3,4,5,6) -
  7. 02:35:879 - wh why break time here when you also map this part in first kiai ?
  8. 04:03:151 - same ^
  9. 04:27:924 (4,1) - stack at tail ?

    so basically I think spacing consistency can be improved here it would be better if every notes have the same spacing here
    and also lower slider velocity a bit too kk
good luck :)
Topic Starter
Domi200

CelsiusLK wrote:

m4m as requested

[insane]
  1. 00:08:606 (6,7) - make this a bit more zig zag like what you did previously so it would make this plays a bit better imo Done
  2. 00:12:015 (1) - better add finish here then delete finish here 00:12:242 (2) - it sound a bit more consistent that way True sounds better this way
  3. 00:20:197 (1,2) - 00:21:106 (4,5) - pretty confused to read here imo I thought it 1/4 when I play it lol , basically if you want manual stack here just decrease the spacing to like 0.1x-0.2x around here so that would make it looks like manual stack things more ( apply to others similiar notes too )I guess it can be confusing - fixed
  4. 00:24:288 (2) - better do some jumps here so that make it a bit more consistent with 00:22:697 (2,3) -
  5. 00:32:924 (1,2) - not quite a good idea to do the silenced sliderend here this is like some situation that silenced sliderend just not right here imo cus it doesn't looks like you emphasis anything after the low/empty 1/4 beat tho so that's some bad iead to use silenced sliderend Idk about that it just sound better with the silenced sliderend I removed the 5% volume but keep the soft sampleset
  6. 00:36:560 (1,2,3,4) - flow is a bit weird here imo , I would do something like this instead fixed
  7. 00:42:015 (1,2) - , 00:42:924 (4,5) - sound overmap on 1/4 can't really hear anything on 1/4 , better use 1/2 here imo Trying to emphasise the guitar strokes and prepare for the "faster" section in the song
  8. 00:44:174 (2,5) - sound overmap too lol , there is no sound on 1/4 fixed
  9. 00:45:992 (2,5,2) - same , consider checking 1/4 things here and onward Tried to get more variation in but okay fixed it
  10. 01:59:742 (4) - try place this one around x424 y40 ? that would make flow here 01:59:288 (3,4,1) - a bit better imo True
  11. 02:02:470 (7,8) - can increase spacing a bit more since (8) sound pretty emphasized , increasing spacing will make things play better here imo Fixed
  12. 03:08:833 (7,1) - imo would be better if this has more spacing than 03:08:606 (6,7) - since (1) sound pretty emphasized so try move (7) to around x256 y256 ? Good point - fixed it
  13. 03:14:970 (1,2,3) - consistent spacing would play better here lol Ups my bad - fixed
  14. 03:23:606 (6,1) - better make spacing here bigger than 03:23:379 (5,6) - so it make spacing a bit more consistent with the music , try move (6) to around x168 y192 ? Fixed
  15. 04:12:470 (9,10,1) - consistent spacing would play better here imo Fixed

    I think spacing and flow can be improved a bit here
    also double check some 1/4 beat would be good , I think some 1/4 beat kinda feel overmap
[normal]
  • wow just noticed that 1.6x slider velocity here which is same as insane imo you should lower the slider velocity here to something lower than the hard one , I guess lol so that it make the sv spread a bit good here and give a bit difference in slider velocity to each diffs Lowered it
  1. 00:07:470 (1,2) - lol better use 0.8x spacing for better consistent 0.8x spacing? Folloowing is ~1x tho Used 1x spacing
  2. 00:42:924 (4,5,1) - o looks like a little bit inconsistent in spacing here Fixed
  3. 00:57:924 (3,1) - 0.8x spacing xd Fixed
  4. 01:20:424 (1,2,3,4,5,6) - overlap like this is kinda hard for new player to read imo
  5. 01:42:015 (1,2,3,4) - :s better check spacing consistency a bit , it recommended to use the same spacing on all notes in normal and lower diffs True
  6. 02:32:924 (1,2,3,4,1) - same as 01:20:424 (1,2,3,4,5,6) -
  7. 02:35:879 - wh why break time here when you also map this part in first kiai ? Mapped it
  8. 04:03:151 - same ^ Mapped
  9. 04:27:924 (4,1) - stack at tail ? Not sure what you mean ?_? its (4,5) for me with (5) being the slider

    so basically I think spacing consistency can be improved here it would be better if every notes have the same spacing here
    and also lower slider velocity a bit too kk
good luck :)
Thanks a lot for the mod helped me a lot :D
BanchoBot
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