Seems some of those parts were too early in this era...
Okay, gonna check in this morning.
Okay, gonna check in this morning.
Deif wrote:
Hihi! I'm afraid I need to DQ this beatmap in order to polish that CtB diff:
Inappropriate usage of some structures:
- 01:02:777 (3,4) - and its twin at 04:24:157 (3,4) - Potential flow-breaker. It plays better if the 1st triplet is at the very right of the screen, while the 2nd one makes the catcher go to the next slider (like a "\"-shape, more or less). Oh no, this couldn't be a big problem though, it was 100% intentional and I wanna let players 'stand' on there with following its background music. I think its flow is better than your suggestion, also it became more harder. I can catch with mine consistently but not with yours Just reduced the distance between 04:24:156 (3,4) - instead.
- 01:29:328 - until 01:40:363 - This section has a lot of potential of HDash placement, but it lacks of balance. Some sections with the snare sound have no HDash, and some others just use too many/senseless ones. remaked.
- 01:47:259 (1,2,1) - 01:47:949 (1,2,1) - Uncomfortable to play, due to the dash hits. It's not as continuous as in Genryuu Kaiko, where you only had to let the dash button pressed in order to catch them all. fixed.
- 03:41:742 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Overmapped + bad flow. It needs continue dash hits in order to get all of them, and even though you probably won't so make sure to improve it. Only the 1st half of the stream should have 1/2 beats, where the 2nd half is the real 1/4 stream. Looks much better like that and fits the melody. I'd call them as 'double dash', which are players must tap dash key with twice to catch them all and it feels really fun and not really bad. I think those patterns are good enough to use for ranked overdose maps. But agree with overmap section, I've changed with the 1/2s in first half of the part. Didn't you say totally same thing with these in my daze Overdose? It was happened in 1 year ago, and now CtB players' average skills were increased again(for example, #80s ranked user got only 1 miss on my P8107 Nervous Breakdown diff), so isn't it fine with using advanced one?
EDIT : Alright, I gathered some testplayers with #50~#200 ranked, and all they said it's fine and not really uncomfortable to catch. See, it was just an 'additional dash', not a serious issue of the difficulty.
tl;dr : Those structures are completely playable for #200s users either, it's not an issue, just an advanced challenge pattern.
Timeline errors:Inaudible hitobjects:
- 00:49:328 (1) - I don't understand the usage of a 3/4 slider, when the melody suggests to use a 1/2 one with the sound at 00:49:501 - . fixed
- 02:35:190 (4) - Uncorrect beat snap. Those are 1/4s. No, listen again carefully. There're 1/3 sounds on its background music. But removed 02:35:104 (3) - instead.
- 02:44:501 (4,5) - They're not 1/8s but 1/6s: http://puu.sh/hT47G/e0f7c3a436.jpg done.
Additional modding:
- 00:01:053 (1,1,1,1) - Make at least the head of the slider audible/add a hitsound. Otherwise it's unrankable.
- 04:50:708 (1,1,1,2) - Same here, plus you might fix what you mentioned somewhere else =) all done.
[]
- I'd avoid using so many anti-flow patterns. There were some spots in the kiais where it's literally frustrating to play due to the continuously sharp direction changes. Some remarkable ones are: 00:56:225 (1,2) - , 02:02:777 (2) - , 02:52:087 (1,2,3,1,2,3) - ,... Those anti-flow patterns are nerfed version. I'm sure it's catchable enough and not like Sentimental Skyscraper in Hollow Wings' map. But 02:52:087 (1,2,3,1,2,3) - this one and 02:02:777 (2) - this one have fixed with easier flow.
- 02:23:121 (1,2,3,1) - The intention of the pattern is nice, but it resulted in being quite extreme. What about curving a bit more those lateral sliders? done
- 03:30:708 (1,2,3,4,5,6) - It's maybe my personal view, but the 1/3 beats would look cool to be mapped there instead of the current ones (take this timeline as a reference if you decide to change it, sliders and stuff are okay): http://puu.sh/hT4Sq/8c9d24dcee.jpg Yea, I've tried it before but looks like it's not friendly with my style and its rhythm is totally same as Skystar's std diff.
- 05:15:794 (1,2,1,1,1,1,2,1,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1) - I know it's about filling up the last seconds to cover the 5:00, but the jumps feel totally random. A simple spinner would've worked (start at 05:15:535 - ). Not really good finale imo. This should be the last gateway to users who aim for pass/FC.
Look for some more good testers. I counted only 3 mods in the thread, but it'll need some more. From now on the BNG will handle this, so good luck!
###0
Amamiya Yuko wrote:
12:49 CLSW: Oh, you were there
12:49 mingmichael: oh hellow \w/
12:49 CLSW: Actually I've asked you for mod dreamless wanderer, but it had qualified before and now it's dq'ed..
12:50 CLSW: Skystar said the deadline of the map is today so
12:51 CLSW: If you are ready, I wanna request you for irc mod in 30 min later
12:51 CLSW: It could be a big excuse to you but yea..
12:53 mingmichael: hmm okay, let we do an irc then in 30minutes later owo
12:55 CLSW: yea thanks!
12:58 mingmichael: just poke me when you're ready >w<
12:58 CLSW: I see
13:14 CLSW: Okay I'm ready
13:16 mingmichael: oh okay xD
13:16 mingmichael: wait for a minute please xD haha
13:16 *mingmichael is playing [http://osu.ppy.sh/b/493755 Nishino Kana - Darling [Insane]] <osu!mania> |7K|
13:16 CLSW: Sure
13:18 mingmichael: okay!
13:22 mingmichael: this anti-flow pattern 02:10:708 (1,2,3,1) - , i think it would be much better for having the flow one, like this >> http://puu.sh/hW9MF/24c31d6f35.jpg
13:23 mingmichael: the movements are much better too IMO
13:23 mingmichael: it is from the right side
13:23 mingmichael: it goes to the left side with HDash to catch (2) and (3)
13:24 mingmichael: and it goes to right again with HDash to catch 02:11:397 (1) - at the right side
13:24 mingmichael: c:
13:24 CLSW: nice idea, fixed
13:29 mingmichael: the movement between is too weak 02:16:484 (2,3) - , no dash and just a small movement only. it feels like the movement is a bit awkward IMO. so i think, it would be better to replace 02:16:742 (3) - with the horizontal slider like >>http://puu.sh/hWa0G/f04fb2f623.jpg
13:30 CLSW: Remaked with more movements :3
13:30 mingmichael: kay \w/
13:30 CLSW: http://osu.ppy.sh/ss/3156273 like this
13:31 mingmichael: owh that's nice too :D
13:32 mingmichael: oh almost same like previous point. i think it would be much better for having a flow pattern at 02:29:501 (3,4) - instead of anti-flow
13:32 mingmichael: the tail of 02:29:501 (3) - looks like give a movement to the right side, not to the left one
13:33 CLSW: I see, ctrl+h'ed and replaced on ideal position.
13:33 mingmichael: kay :3
13:33 mingmichael: dont forget with this note too 02:29:846 (5) - xD
13:33 mingmichael: just ctrl+h and move it x:400
13:34 mingmichael: *ctrl+g i mean
13:34 mingmichael: xD
13:35 CLSW: done https://osu.ppy.sh/ss/3156284
13:35 mingmichael: owh okay! xD that's ncie
13:35 mingmichael: *nice
13:38 mingmichael: hm i have a little idea. how about to ctrl+h 02:58:984 (1,2,3,4,5) - and move those notes to x:208, so it would be like this >> http://puu.sh/hWakO/084e0129dc.jpg
13:38 mingmichael: it's to follow the flow pattern which starts from 02:57:604 - ~ 02:59:501 -
13:39 mingmichael: before the movements are change at 02:59:673 - to be stronger
13:39 CLSW: Seems fine, but x : 160 instead cuz I wanna add a jump between 02:58:810 (11,1) - .
13:40 mingmichael: owh okay then xD
13:40 CLSW: So, the result is like this : http://osu.ppy.sh/ss/3156291
13:41 CLSW: Nice idea again :P
13:41 mingmichael: owh that's much better xDDD
13:45 mingmichael: [http://puu.sh/hWaAm/25538dfe14.jpg @@]
13:45 CLSW: :(
13:46 CLSW: No, tell him the QATs already checked hitsounds and it was not even a problem
13:46 mingmichael: okay ><
13:48 mingmichael: try to move 04:11:398 (1) - to x:432 ; 04:11:570 (2) - to x:336, so it will have a HDash between 04:11:053 (2,1) - to emphasize the snare sounds, and you did it too at 04:06:915 (2,1,2) - ; 04:08:381 (3,1) - ; 04:09:846 (4,1) - ; ; 04:12:433 (2,1) - ; 04:13:811 (2,1) - ; and etc
13:48 mingmichael: c:
13:49 CLSW: Done :3
13:51 mingmichael: same again at 04:17:950 (2,1) - . i have a little idea to change 04:17:604 (1,2) - pattern to be >> http://puu.sh/hWaNx/01119fd79b.jpg
13:51 mingmichael: you can replace 04:17:604 (1) - slider with 04:16:570 (2) - slider. just copy-paste and ctrl+h and ctrl+g and move to x:368
13:53 CLSW: done.
13:55 mingmichael: i think we can ctrl+h 04:19:501 (2) - and move it to x:320. so the 1/4 HDash movement 04:19:501 (2,1) - will be more comfortable because the tail of 04:19:501 (2) - give the movements to the left side, to catch 04:19:674 (1) -
13:57 CLSW: Oh, good idea. Fixed.
14:00 mingmichael: you can try to move 04:20:019 (3) - to x:384 and move 04:20:191 (4) - to x:208. your previous patterns and movements before at 04:18:984 (1,2,1,2,3,4,1,2) - mostly focus on the left side and i think it's abit unbalance tho
14:00 mingmichael: so that's why i try to move 04:20:019 (3) - to the right side, to make it a bit balance xD
14:01 CLSW: done :3
14:03 mingmichael: you can try to ctrl+g these sliders >> 04:22:605 (2) - and 04:22:950 (4) - , but this one is optional xD i just think that it would be better by ctrl+g those sliders huehue
14:06 CLSW: Remaked so much lol
14:06 mingmichael: xDD kayy
14:08 mingmichael: i think using a full flow pattern at 04:23:122 (1,2,3,1,2,3,4,1) - would be much better. like this one >> http://puu.sh/hWblM/69f8808f2f.jpg
14:10 CLSW: Seems this one is the only one thing which I rejected, but I think I have a better one like this http://osu.ppy.sh/ss/3156326
14:10 mingmichael: owhh that one is nice too xDD
14:14 mingmichael: aahh i think that's all only :")
14:14 mingmichael: this map is already good enough
14:14 CLSW: \:D/
14:15 CLSW: Thanks god now Skystar and me can fly again
14:15 mingmichael: wutt x"D hahahahaha
14:15 CLSW: Spectator is going to check after the update with your mods, so bring your popcorn and wait for its re-qualifiy!
14:16 mingmichael: owh sure~! B-) huehuee
14:16 mingmichael: anyway just tell me if skystar has updated it~ huehuee
14:16 CLSW: Thank you very much for your help anyways, you're really a pro modder.
14:16 CLSW: I see
14:17 mingmichael: ahh your welcome xD glad to help you too :3
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