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Camellia - dreamless wanderer [CatchTheBeat|Osu]

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CLSW
Seems some of those parts were too early in this era...
Okay, gonna check in this morning.
Cherry Blossom

/me runs far away.
Badis
Work more on the hitsounds please...
eh - - -
Always save this map in its current state . No matter what kinda shit u get forced into

so badass map , no good DQ reasons
CLSW
Deif

Deif wrote:

Hihi! I'm afraid I need to DQ this beatmap in order to polish that CtB diff:

Inappropriate usage of some structures:
  1. 01:02:777 (3,4) - and its twin at 04:24:157 (3,4) - Potential flow-breaker. It plays better if the 1st triplet is at the very right of the screen, while the 2nd one makes the catcher go to the next slider (like a "\"-shape, more or less). Oh no, this couldn't be a big problem though, it was 100% intentional and I wanna let players 'stand' on there with following its background music. I think its flow is better than your suggestion, also it became more harder. I can catch with mine consistently but not with yours :( Just reduced the distance between 04:24:156 (3,4) - instead.
  2. 01:29:328 - until 01:40:363 - This section has a lot of potential of HDash placement, but it lacks of balance. Some sections with the snare sound have no HDash, and some others just use too many/senseless ones. remaked.
  3. 01:47:259 (1,2,1) - 01:47:949 (1,2,1) - Uncomfortable to play, due to the dash hits. It's not as continuous as in Genryuu Kaiko, where you only had to let the dash button pressed in order to catch them all. fixed.
  4. 03:41:742 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Overmapped + bad flow. It needs continue dash hits in order to get all of them, and even though you probably won't so make sure to improve it. Only the 1st half of the stream should have 1/2 beats, where the 2nd half is the real 1/4 stream. Looks much better like that and fits the melody. I'd call them as 'double dash', which are players must tap dash key with twice to catch them all and it feels really fun and not really bad. I think those patterns are good enough to use for ranked overdose maps. But agree with overmap section, I've changed with the 1/2s in first half of the part. Didn't you say totally same thing with these in my daze Overdose? It was happened in 1 year ago, and now CtB players' average skills were increased again(for example, #80s ranked user got only 1 miss on my P8107 Nervous Breakdown diff), so isn't it fine with using advanced one?

    EDIT : Alright, I gathered some testplayers with #50~#200 ranked, and all they said it's fine and not really uncomfortable to catch. See, it was just an 'additional dash', not a serious issue of the difficulty.

    tl;dr : Those structures are completely playable for #200s users either, it's not an issue, just an advanced challenge pattern.


Timeline errors:
  1. 00:49:328 (1) - I don't understand the usage of a 3/4 slider, when the melody suggests to use a 1/2 one with the sound at 00:49:501 - . fixed
  2. 02:35:190 (4) - Uncorrect beat snap. Those are 1/4s. No, listen again carefully. There're 1/3 sounds on its background music. But removed 02:35:104 (3) - instead.
  3. 02:44:501 (4,5) - They're not 1/8s but 1/6s: http://puu.sh/hT47G/e0f7c3a436.jpg done.
Inaudible hitobjects:
  1. 00:01:053 (1,1,1,1) - Make at least the head of the slider audible/add a hitsound. Otherwise it's unrankable.
  2. 04:50:708 (1,1,1,2) - Same here, plus you might fix what you mentioned somewhere else =) all done.
Additional modding:
  1. I'd avoid using so many anti-flow patterns. There were some spots in the kiais where it's literally frustrating to play due to the continuously sharp direction changes. Some remarkable ones are: 00:56:225 (1,2) - , 02:02:777 (2) - , 02:52:087 (1,2,3,1,2,3) - ,... Those anti-flow patterns are nerfed version. I'm sure it's catchable enough and not like Sentimental Skyscraper in Hollow Wings' map. But 02:52:087 (1,2,3,1,2,3) - this one and 02:02:777 (2) - this one have fixed with easier flow.
  2. 02:23:121 (1,2,3,1) - The intention of the pattern is nice, but it resulted in being quite extreme. What about curving a bit more those lateral sliders? done
  3. 03:30:708 (1,2,3,4,5,6) - It's maybe my personal view, but the 1/3 beats would look cool to be mapped there instead of the current ones (take this timeline as a reference if you decide to change it, sliders and stuff are okay): http://puu.sh/hT4Sq/8c9d24dcee.jpg Yea, I've tried it before but looks like it's not friendly with my style and its rhythm is totally same as Skystar's std diff.
  4. 05:15:794 (1,2,1,1,1,1,2,1,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1) - I know it's about filling up the last seconds to cover the 5:00, but the jumps feel totally random. A simple spinner would've worked (start at 05:15:535 - ). Not really good finale imo. This should be the last gateway to users who aim for pass/FC.
[]
Look for some more good testers. I counted only 3 mods in the thread, but it'll need some more. From now on the BNG will handle this, so good luck!

###0

Looks like we have to discuss about them again, poke me when I'm online.
CelegaS
as player i found no problem about hitsound x)
Fizz
The point of hitsounds are to accompany the music, not add to it. I really dislike what you've done with the hitsounding in sections like 00:45:190 - 01:51:397 - 03:44:501 - etc.

Not only (in my opinion) do these not do much for the music itself, but you run the risk of it sounding even worse if players mistime their hits (which in a complex map like this is bound to happen) because they last a lot longer than a standard hit. The entire sample is then off which just makes the song a mess.
It sounds fine in the editor of course, but highly expected not to sound as great while playing.
I much preferred the map when it didn't have these hitsounds added.

I highly advise you look into removing the hitsounds that do not sound like they belong in the song.

The kiai time sounds great though.

Don't use "hitsounds can be disabled" as an excuse because plenty of people like to play with them on, and I think these just do a disservice to a great song.

As a side note, of all the things to be changed in this map, I'm extremely surprised this 03:49:673 (1,1) - hasn't been changed
Ciyus Miapah
HW will be back?
-kevincela-

Amamiya Yuko wrote:

Side
Woo here we go again

SPOILER
Ethereal

HITSOUNDS

I like what you're going for it's a good IDEA but the sounds are WAY too distracting and really drown out the song itself. Not all of them are like this so I mean specifically the wubby electronic sounds from 00:45:190 (1) - 1:07:259 (1) , 01:51:397 (1) - 02:32:690 (3) - , 03:44:501 (1) - 04:03:639 (2) and 04:06:570 (1) - 04:28:466 (4).

00:35:363 - Add a note.

00:35:880 (2) - This slider is terrible sorry. It covers up a very notable sounds in the melody and doesn't even visually complement that combo . I'm referring to the blue tick like this (the example I used is just a bad example don't do that plz)

05:15:535 (1) - X_X such a missed opportunity with all the sounds throughout the slider but I get it you know a STAR :o

Still love this map <33
neurosis
.
Constantine
Good luck on reranking :D
Charles445
shit if you keep disqualifying the good maps I'm going to run out of things to play
...
Oh it was only the CTB diff? Nevermind, carry on with the fixes!

also the hitsounding is really good come on people
iiyo
ctb dif

01:06:570 (1) - control h maybe
02:07:949 (1,2,3,1) - change it up a bit 02:07:949 (1,2) - feels to awkward
02:11:915 (3,1,2) - make this more harder
02:52:346 (2,2) - these 2 don't line up and makes distance hard to judge https://osu.ppy.sh/ss/3153696 2 square vs 3 square
02:54:156 (1,2) - these 2 do however and makes it uneven and consistent maybe change this to the same as 02:52:346 (2,2) - to create a slight build up
03:00:880 (4) - this is to weird for a intro note and throws people off maybe change
03:56:570 (2) - looks out of place
mingmichael
just did an IRC mod with CLSW \:D/

22nd May 2015
12:49 CLSW: Oh, you were there
12:49 mingmichael: oh hellow \w/
12:49 CLSW: Actually I've asked you for mod dreamless wanderer, but it had qualified before and now it's dq'ed..
12:50 CLSW: Skystar said the deadline of the map is today so
12:51 CLSW: If you are ready, I wanna request you for irc mod in 30 min later
12:51 CLSW: It could be a big excuse to you but yea..
12:53 mingmichael: hmm okay, let we do an irc then in 30minutes later owo
12:55 CLSW: yea thanks!
12:58 mingmichael: just poke me when you're ready >w<
12:58 CLSW: I see
13:14 CLSW: Okay I'm ready
13:16 mingmichael: oh okay xD
13:16 mingmichael: wait for a minute please xD haha
13:16 *mingmichael is playing [http://osu.ppy.sh/b/493755 Nishino Kana - Darling [Insane]] <osu!mania> |7K|
13:16 CLSW: Sure
13:18 mingmichael: okay!
13:22 mingmichael: this anti-flow pattern 02:10:708 (1,2,3,1) - , i think it would be much better for having the flow one, like this >> http://puu.sh/hW9MF/24c31d6f35.jpg
13:23 mingmichael: the movements are much better too IMO
13:23 mingmichael: it is from the right side
13:23 mingmichael: it goes to the left side with HDash to catch (2) and (3)
13:24 mingmichael: and it goes to right again with HDash to catch 02:11:397 (1) - at the right side
13:24 mingmichael: c:
13:24 CLSW: nice idea, fixed
13:29 mingmichael: the movement between is too weak 02:16:484 (2,3) - , no dash and just a small movement only. it feels like the movement is a bit awkward IMO. so i think, it would be better to replace 02:16:742 (3) - with the horizontal slider like >>http://puu.sh/hWa0G/f04fb2f623.jpg
13:30 CLSW: Remaked with more movements :3
13:30 mingmichael: kay \w/
13:30 CLSW: http://osu.ppy.sh/ss/3156273 like this
13:31 mingmichael: owh that's nice too :D
13:32 mingmichael: oh almost same like previous point. i think it would be much better for having a flow pattern at 02:29:501 (3,4) - instead of anti-flow
13:32 mingmichael: the tail of 02:29:501 (3) - looks like give a movement to the right side, not to the left one
13:33 CLSW: I see, ctrl+h'ed and replaced on ideal position.
13:33 mingmichael: kay :3
13:33 mingmichael: dont forget with this note too 02:29:846 (5) - xD
13:33 mingmichael: just ctrl+h and move it x:400
13:34 mingmichael: *ctrl+g i mean
13:34 mingmichael: xD
13:35 CLSW: done https://osu.ppy.sh/ss/3156284
13:35 mingmichael: owh okay! xD that's ncie
13:35 mingmichael: *nice
13:38 mingmichael: hm i have a little idea. how about to ctrl+h 02:58:984 (1,2,3,4,5) - and move those notes to x:208, so it would be like this >> http://puu.sh/hWakO/084e0129dc.jpg
13:38 mingmichael: it's to follow the flow pattern which starts from 02:57:604 - ~ 02:59:501 -
13:39 mingmichael: before the movements are change at 02:59:673 - to be stronger
13:39 CLSW: Seems fine, but x : 160 instead cuz I wanna add a jump between 02:58:810 (11,1) - .
13:40 mingmichael: owh okay then xD
13:40 CLSW: So, the result is like this : http://osu.ppy.sh/ss/3156291
13:41 CLSW: Nice idea again :P
13:41 mingmichael: owh that's much better xDDD
13:45 mingmichael: [http://puu.sh/hWaAm/25538dfe14.jpg @@]
13:45 CLSW: :(
13:46 CLSW: No, tell him the QATs already checked hitsounds and it was not even a problem
13:46 mingmichael: okay ><
13:48 mingmichael: try to move 04:11:398 (1) - to x:432 ; 04:11:570 (2) - to x:336, so it will have a HDash between 04:11:053 (2,1) - to emphasize the snare sounds, and you did it too at 04:06:915 (2,1,2) - ; 04:08:381 (3,1) - ; 04:09:846 (4,1) - ; ; 04:12:433 (2,1) - ; 04:13:811 (2,1) - ; and etc
13:48 mingmichael: c:
13:49 CLSW: Done :3
13:51 mingmichael: same again at 04:17:950 (2,1) - . i have a little idea to change 04:17:604 (1,2) - pattern to be >> http://puu.sh/hWaNx/01119fd79b.jpg
13:51 mingmichael: you can replace 04:17:604 (1) - slider with 04:16:570 (2) - slider. just copy-paste and ctrl+h and ctrl+g and move to x:368
13:53 CLSW: done.
13:55 mingmichael: i think we can ctrl+h 04:19:501 (2) - and move it to x:320. so the 1/4 HDash movement 04:19:501 (2,1) - will be more comfortable because the tail of 04:19:501 (2) - give the movements to the left side, to catch 04:19:674 (1) -
13:57 CLSW: Oh, good idea. Fixed.
14:00 mingmichael: you can try to move 04:20:019 (3) - to x:384 and move 04:20:191 (4) - to x:208. your previous patterns and movements before at 04:18:984 (1,2,1,2,3,4,1,2) - mostly focus on the left side and i think it's abit unbalance tho
14:00 mingmichael: so that's why i try to move 04:20:019 (3) - to the right side, to make it a bit balance xD
14:01 CLSW: done :3
14:03 mingmichael: you can try to ctrl+g these sliders >> 04:22:605 (2) - and 04:22:950 (4) - , but this one is optional xD i just think that it would be better by ctrl+g those sliders huehue
14:06 CLSW: Remaked so much lol
14:06 mingmichael: xDD kayy
14:08 mingmichael: i think using a full flow pattern at 04:23:122 (1,2,3,1,2,3,4,1) - would be much better. like this one >> http://puu.sh/hWblM/69f8808f2f.jpg
14:10 CLSW: Seems this one is the only one thing which I rejected, but I think I have a better one like this http://osu.ppy.sh/ss/3156326
14:10 mingmichael: owhh that one is nice too xDD
14:14 mingmichael: aahh i think that's all only :")
14:14 mingmichael: this map is already good enough
14:14 CLSW: \:D/
14:15 CLSW: Thanks god now Skystar and me can fly again
14:15 mingmichael: wutt x"D hahahahaha
14:15 CLSW: Spectator is going to check after the update with your mods, so bring your popcorn and wait for its re-qualifiy!
14:16 mingmichael: owh sure~! B-) huehuee
14:16 mingmichael: anyway just tell me if skystar has updated it~ huehuee
14:16 CLSW: Thank you very much for your help anyways, you're really a pro modder.
14:16 CLSW: I see
14:17 mingmichael: ahh your welcome xD glad to help you too :3

poke me back after it has been updated :D
CLSW
http://puu.sh/hWc62/d3710b2936.zip

Let's fly again!

*Also fixed with Storm-'s mod.
xxdeathx
Ethereal o/
mingmichael
\w/

#1
Spectator
just some mods for overdose
call me back when they're applied all



General

  1. Difficulty Spread : ☑
  2. Unsnapped objects : ☑
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : ☑
  5. Timeline Issues : ☑
  6. Combo Colors : ☑
  7. Unused hitsounds : ☑
  8. Hitsounds Issues : ☑
  9. Inaudible hitsounds : ☑



Overdose

  1. 02:56:397 (2) - 이 부분 대시 꾹 눌러도 받을수 있게 해주세요. x 320으로 옮기고 왼쪽으로 쭉 피시면 됩니다 (사진)
  2. 04:07:433 (2,3,4) - 오버매핑같네요. 찢어지는 듯한 소리를 표현하는 데에는 1/2로도 충분할거같습니다.
  3. 05:07:259 (1) - 너무 오른쪽에 나오는데.. 한칸만 왼쪽으로 옮기시는거 추천합니다.

btw, would be better to enable 'widescreen support' in overdose as well (or disable it in std diff)
CLSW
1/8은 그냥 이대로도 될거같아서 놔두고 나머지는 다 고쳤습니다. 감사합니다!

Checked widescreen support on my diff.

http://puu.sh/hX1Su/a408fa0015.zip
Vhy
maybe i will do the flame :p
Kodora
yuko-nyan! >~<

#2
Topic Starter
Skystar
Alright, just to clarify what has been changed in the standard difficulty after the disqualification:
  1. Decreased the volume of some hitsounds.
  2. Fixed some rhythm in the intro.
  3. Fixed hitsounding at parts like 00:45:190 - according to Lust's PM.
  4. Minor stuff that I don't remember lol.
@Side: no change sorry.
Nathan
checking

some snaps are incorrect

[Crystal's Overdose]
  1. 02:35:190 (3) - I agree with Deif this is 1/4,the tail and head are timed correctly with 1/3, but the repeat is off, just use 1/4 to hit the beeping sounds
  2. 02:35:018 (2) - 1/6, inconsistent with the STD diff
  3. 02:34:846 (1) - Ends on 1/6, I'm not sure if this one is acceptable or not though, this is sort of just "undermapping" since it's only a held sound, either way 1/6 is still more accurate
[Ethereal]
  1. 02:34:846 (1) - Same thing in ctb
checking those hitsounds
NEVER AGAIN

besides that it's fine, let me know
Nakano Itsuki
Rip Nate
CLSW
VINXIS
How Can Our Dreams Be Real If Our Wandering Isn't Real.
Topic Starter
Skystar
02:34:846 (1) - 1/4 sounds better to me as its just a held sound, updated CLSW's diff though, i think its fine either way.
iiyo

VINXIS wrote:

How Can Our Dreams Be Real If Our Wandering Isn't Real.
You just described a homeless guy
VINXIS

Storm- wrote:

You just described a homeless guy

me irl
BeatofIke
lol
Nathan
pizza
-kevincela-
Gratz <3
meii18

-kevincela- wrote:

REGratz <3
ac8129464363

sukiNathan wrote:

REpizza
Karen
o.o
Aerous
i love pizza
Pizza Kun
Pizza will fc it (/・ω・)/
VINXIS
akiyama yuko

pizzayama yuko
Nakano Itsuki

sukiNathan wrote:

pizza
No
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