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posted
Do you MASTER at playing HYPERDASHES? I APPROVE you do if you are able to get FULL COMBO on [Crystal's Ultimate]
posted
Collab

02:12:577 (2) - This sounds better as a single note instead of a slider.

02:57:577 (1,2,3,4,1,2,3,4,1,2,3,4) - I prefer the old pattern with the 2 tick sliders here it goes better with the rhythm x_x

also plz add this note here: 02:59:905 (4)

still love the map <3

plz no kudosu for this just suggesting
posted
wtf this hitsounding
posted

Azer wrote:

wtf this hitsounding
eh?
posted
req from QQ

[Collab]
collab的參與者都有哪些?

00:01:026 (1,1,1,1) - 這些滑條可以試試利用多點綠線,在slidertick可以調音效,感覺會更帶感 還有這些話條的頭可以考慮提高音效
00:43:612 (3) - 感覺這個滑條太平靜了,試一下減速型或加速型 加形狀
00:46:198 - 跳過的音有點怪,個人感覺滑條停在白線會舒服很多 不想改的話記得修一下00:46:026 (1,2) - blanket
01:02:663 - 這裡開始的強音,01:02:750 (4) - 這個感覺有點太晚了 向前挪1/4試試?挪的話最好也調一下位置
02:35:163 (1,1,1) - 分成5個圈打擊感更好
02:39:991 - 我覺得可以從這裡就開始map,這樣會更融合前面的break之前結束的樂器 和break結束后的樂器
02:43:784 (7) - 這個尾巴可以考慮減低音量
02:44:244 (1) - unsnap,這裡應該是藍線開始 正確的是這樣的:

03:22:232 (2,3,1) - 試一下更大的弧度?因為感覺之前是逐漸變大 但是這裡感覺和03:21:888 (2,3,1) - 弧度一樣
03:33:094 (1) - 試試去掉頭whistle,尾用whistle,音量提高?
04:34:129 (1,2) - 這裡我覺得跟的和歌里有點亂,感覺不是很合適,試試這個節奏:

04:50:681 (1,1,1,1) - 和開頭的建議一樣

摸完了 神
音效嚇我一跳

Good luck!
posted
水摸

[Collab]
这diff名太不霸气了
01:20:681 (5) - 144|332 might be better
02:43:784 (7,1,2,3) - consider making distance here larger, or making the flow a bit curved, since the beat snap here is different (1/3)
04:14:991 (2,3,4,5,6) - i think this distance is like an evil after slidering such a long time. consider reducing distance here
05:15:767 - wtf this period.. i don't think beats here support such intense rhythm, and however, after the calm part (04:56:198 (1,1,1) -), it seems nonsense to map like this imo.

好像没有什么好摸的 star
posted
03:49:646 (1,1) - is something like this rankable?
posted
[Collab]
00:44:474 (1,2,1,2,1,2,1,2) - 两个一组做距离渐增怎么样呀 现在这样的话感觉后面接的00:45:163 (1) - 滑条速度有点太快了
00:52:750 (2) - 稍微有点没包好
01:41:715 (1,2,1,2,1,2,1,2) - 这里中间的间距比两遍明显的大,可以改成像01:43:094 (1,2,1,2,1,2,1,2) - 间距一样
01:40:681 (1,2,1,2) - 这间距也偏小了一点
01:44:819 (1,2,1,2) - 这儿偏大
如果是故意摆的话上述算我没说
02:15:508 (1) - 总感觉挺奇怪的02:15:508 (1) - 滑条尾巴上的音太重了
02:26:801 (2) - 这也是
02:57:577 (1,2,3,4) - 感觉间距太小了,是不是应该放大一圈,后面也跟着放大
03:50:594 (1,2) - 没包好

posted
yes

General

  1. normal-hitclap25.wav is unused
  2. AI mod says about some unsnapped objects

Collab

  1. 00:49:301 (2,1) - to exchange them makes better flow imo
  2. 01:01:026 (1) - remove NC? like 00:49:991 (3) -
  3. 01:02:750 (4) - it should be start at 01:02:663 - , you can be hear the strong sound
  4. 01:03:526 (2) - it's also strange, sound can be hear at 01:03:612 -
  5. 01:28:526 (2) - for safe of SV changing from x0.5 to x1.0 in calm part, add NC?
  6. 02:17:146 (2,1) - how about stack them?
  7. 02:18:784 (1) - remove NC
  8. 02:35:163 (1,1) - add drum-hitwhistle 98 sound on head with 20% volume? lol
  9. 05:19:905 (1,2) - how about ctrl+h to be symmetry with center line?

good luck!
posted
Feel free to poke me when you think it's ready for a bubble.

wendao wrote:

a
same
posted

[ Madoka ] wrote:

03:49:646 (1,1) - is something like this rankable?
I think it's rank-able but IMO it's better if it's placed like this for example https://osu.ppy.sh/ss/3102018

Would play a lot nicer and create less confusion.
posted

Side wrote:

Collab

02:12:577 (2) - This sounds better as a single note instead of a slider.

02:57:577 (1,2,3,4,1,2,3,4,1,2,3,4) - I prefer the old pattern with the 2 tick sliders here it goes better with the rhythm x_x prefer current one

also plz add this note here: 02:59:905 (4)

still love the map <3

plz no kudosu for this just suggesting

Moecho wrote:

req from QQ

[Collab]
collab的參與者都有哪些?

00:01:026 (1,1,1,1) - 這些滑條可以試試利用多點綠線,在slidertick可以調音效,感覺會更帶感 還有這些話條的頭可以考慮提高音效 這裡太小聲玩什麼都違和 試過
00:43:612 (3) - 感覺這個滑條太平靜了,試一下減速型或加速型 加形狀 懶改
00:46:198 - 跳過的音有點怪,個人感覺滑條停在白線會舒服很多 不想改的話記得修一下00:46:026 (1,2) - blanket
01:02:663 - 這裡開始的強音,01:02:750 (4) - 這個感覺有點太晚了 向前挪1/4試試?挪的話最好也調一下位置
02:35:163 (1,1,1) - 分成5個圈打擊感更好 為了平行slider就不改了
02:39:991 - 我覺得可以從這裡就開始map,這樣會更融合前面的break之前結束的樂器 和break結束后的樂器
02:43:784 (7) - 這個尾巴可以考慮減低音量
02:44:244 (1) - unsnap,這裡應該是藍線開始 正確的是這樣的:

03:22:232 (2,3,1) - 試一下更大的弧度?因為感覺之前是逐漸變大 但是這裡感覺和03:21:888 (2,3,1) - 弧度一樣 懶改
03:33:094 (1) - 試試去掉頭whistle,尾用whistle,音量提高?
04:34:129 (1,2) - 這裡我覺得跟的和歌里有點亂,感覺不是很合適,試試這個節奏

04:50:681 (1,1,1,1) - 和開頭的建議一樣

摸完了 神
音效嚇我一跳

Good luck!

Crystal wrote:

水摸

[Collab]
这diff名太不霸气了
01:20:681 (5) - 144|332 might be better
02:43:784 (7,1,2,3) - consider making distance here larger, or making the flow a bit curved, since the beat snap here is different (1/3)
04:14:991 (2,3,4,5,6) - i think this distance is like an evil after slidering such a long time. consider reducing distance here actually they're not as hard to hit as it looks
05:15:767 - wtf this period.. i don't think beats here support such intense rhythm, and however, after the calm part (04:56:198 (1,1,1) -), it seems nonsense to map like this imo.

好像没有什么好摸的 star

[Twinkle] wrote:

[Collab]
00:44:474 (1,2,1,2,1,2,1,2) - 两个一组做距离渐增怎么样呀 现在这样的话感觉后面接的00:45:163 (1) - 滑条速度有点太快了 懶改
00:52:750 (2) - 稍微有点没包好
01:41:715 (1,2,1,2,1,2,1,2) - 这里中间的间距比两遍明显的大,可以改成像01:43:094 (1,2,1,2,1,2,1,2) - 间距一样
01:40:681 (1,2,1,2) - 这间距也偏小了一点
01:44:819 (1,2,1,2) - 这儿偏大
如果是故意摆的话上述算我没说
02:15:508 (1) - 总感觉挺奇怪的02:15:508 (1) - 滑条尾巴上的音太重了 懶改
02:26:801 (2) - 这也是 懶改
02:57:577 (1,2,3,4) - 感觉间距太小了,是不是应该放大一圈,后面也跟着放大 跟之前串的位置 就不改了
03:50:594 (1,2) - 没包好

M o k o r i wrote:

yes

General

  1. normal-hitclap25.wav is unused
  2. AI mod says about some unsnapped objects

Collab

  1. 00:49:301 (2,1) - to exchange them makes better flow imo
  2. 01:01:026 (1) - remove NC? like 00:49:991 (3) -
  3. 01:02:750 (4) - it should be start at 01:02:663 - , you can be hear the strong sound
  4. 01:03:526 (2) - it's also strange, sound can be hear at 01:03:612 -
  5. 01:28:526 (2) - for safe of SV changing from x0.5 to x1.0 in calm part, add NC? eeeee i think no
  6. 02:17:146 (2,1) - how about stack them?
  7. 02:18:784 (1) - remove NC no, for emphasis, 02:29:819 (1) - same here
  8. 02:35:163 (1,1) - add drum-hitwhistle 98 sound on head with 20% volume? lol well i prefer default hitsounds here
  9. 05:19:905 (1,2) - how about ctrl+h to be symmetry with center line? this part will be ded or rearranged so we'll se

good luck!
without response = fixed
posted
did a short irc modding with yuko
fixed some minor stuff about jbsliders and general setting
posted
should be good to go!
posted
Fixed with ExGon's mod and myself.

http://puu.sh/hKfz2/a753123e4f.zip
posted
wtf those hitsounds are amazing :)
posted
As requested

No I don't want to be killed by either skystar nor crystal

[General]
320 kbps?

[Crystal's Ultimate]
Hitsounding: Not so complicated as yuko's work, I don't know if you can copy it to this diff lol
Combo colors: Try to go the same as the standard diff?
check aimod :x
00:31:370 (1,2,3,4,1,2) - some small sliders like this can produce one more fruitdrop w

00:34:129 (1,2,1,2,1,2,1,2,1,2,1,2,1) - You can choose to follow the more clear rhythms here, like 04:37:060 (1,2,3,4,5,6,7) . Players may feel boring since the patterns are all 1/2 sliders followed by 1/2 sliders.
00:44:474 (1) - ctrl + G and move to x = 144
00:52:060 (1) - finish?
01:15:508 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - ahh this part, I hope you can change the clap pattern as you do here 01:07:232 (1,2,3,4,5,6,7,1). The pattern changes and feels a bit absurd. Also, follow the melody in the original song will be a nice choice.
01:09:129 (2,3,4,5,6,7) - They just feel a bit close, 01:09:301 (3,4,5,6,7) - move to x = 176 and 01:09:819 (1) - x = 224
01:10:853 (4,5,6,7,8,9,1) - same ^ x = 304
01:28:612 (1) - place it like this will look better and make it a nice stop

01:49:991 (1) - 2 grids left?
05:15:767 - 05:22:405 The last part is much extremer than standard diff, make it easier plz. all 1/8 jumps, I don't know but it will kill some players before they get passed.



Though I wanna write something more, but the extreme parts are really beyond my ability. Good luck guys.
posted

examination wrote:

As requested

No I don't want to be killed by either skystar nor crystal

[Crystal's Ultimate]
Hitsounding: Not so complicated as yuko's work, I don't know if you can copy it to this diff lol
00:34:129 (1,2,1,2,1,2,1,2,1,2,1,2,1) - You can choose to follow the more clear rhythms here, like 04:37:060 (1,2,3,4,5,6,7) . Players may feel boring since the patterns are all 1/2 sliders followed by 1/2 sliders. I wanted to make these with different rhythm.
01:09:129 (2,3,4,5,6,7) - They just feel a bit close, 01:09:301 (3,4,5,6,7) - move to x = 176 and 01:09:819 (1) - x = 224 fixed with my own.
01:49:991 (1) - 2 grids left? I feel like this jump is useful.
05:15:767 - 05:22:405 The last part is much extremer than standard diff, make it easier plz. all 1/8 jumps, I don't know but it will kill some players before they get passed. Will consider after the next mod.



Though I wanna write something more, but the extreme parts are really beyond my ability. Good luck guys.


Rest were fixed, thank you!

http://puu.sh/hMvy6/eda7910e33.zip
posted

Kodora wrote:

bakamiya yuko
posted
Let's see what I can do here. (Some of this may have been changed already from examination's mod, so yeah.)

[Crystal's Ultimate]
00:47:750 (3) - This movement is somewhat awkward, how about moving to x:48 so it feels more natural?
00:50:163 (2) - I recommend either turning this into another hyper or reducing the distance some.
00:54:388 (2,3) - While these aren't too hard I don't like this much, maybe Ctrl-H for a nice right-left movement?
00:59:646 (1) - Ctrl-G?
01:01:026 (1) - x:128? No hyper really breaks the flow on those sliders.
01:02:922 (4) - Ctrl-H and move to x:112? I think this makes a more friendly movement.
01:03:439 (2) - Move to x:304
01:52:405 (2,3,1) - This in general feels really unfriendly, I'd suggest reorganizing the pattern like this
01:53:439 (1) - Move to x:320
02:00:681 (3) - I'd say Ctrl-G and move it to x:480, too many back and forth movements right there make it a bit too hard to execute.
02:02:750 (2,3) - Ctrl-G 2 and move both to x:192, the movement is currently too sudden imo.
02:13:094 (3,4,1,2) - This seems really hard to do properly, I'd suggest making 3,4 easier to catch or moving 2 closer to 1 as it's hard to make the jump after that.
02:15:163 (2,3) - Making 3 go to the left makes it really hard to catch properly, moving it just 1 grid point right should make it look better.
02:16:457 (2,3,1,2,3,4,1) - Please rework this into something easier, it seems just a bit too hard, and I can't seem to find a good way to balance it out.
02:20:681 (3) - Move over to x:48 so people don't miss the right half
02:30:336 (3) - Ctrl-G please
03:03:181 (2,3) - Really sudden jump, reduce just a bit please.
03:07:405 (2,3) - ^
03:10:681 (1,2) - Please increase the distance here to make it a hyperdash.
03:15:767 (2,3,4) - Ctrl-G 2 and move to x:416 move 3 to x:240 and 4 to x:176, I think it flows much better this way.
03:19:129 (2) - Move the head 1 tick right and the tail 1 tick left.
03:33:267 (4,1,2) - WOAH, really unexpected jump here, please reduce the distance just a bit.
03:35:336 (4) - x:224
03:42:405 (1) - Please move to x:256, having no hyper is really frustrating.
03:57:923 (3,4) - Movement on 03:57:319 (2) - makes it really hard to this, consider changing either part.
04:24:474 (1) - I'd consider making this curve further to the right, it's way too easy to overshoot the slider tail.
05:15:767 (1) - Move to x:80 maybe? It feels odd being so far left.


And that's it from me, hope to see this make it through.
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