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Yasuda Rei - Brand New Day (Short ver.)

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Total Posts
81
Topic Starter
guineaQ
This beatmap was submitted using in-game submission on 2015년 9월 19일 토요일 at 오후 12:50:05

Artist: Yasuda Rei
Title: Brand New Day (Short ver.)
Tags: Will Euny eINess
BPM: 120
Filesize: 4316kb
Play Time: 01:20
Difficulties Available:
  1. Advanced (1.83 stars, 129 notes)
  2. eINess' Insane (3.36 stars, 254 notes)
  3. eINess' Normal (1.61 stars, 95 notes)
  4. Euny's Easy (1.27 stars, 71 notes)
  5. Hard (2.64 stars, 179 notes)
Download: Yasuda Rei - Brand New Day (Short ver.)
Information: Scores/Beatmap Listing
---------------

Difficulties

Easy - Euny
Normal - eINess
Advanced - me
Hard - me
Insane - eINess

Combo colors by dorothy3242
Offset help by Axarious
FINALLY READY

complain about spread and I'll stab you

Razorflamekun
Here's my mod:

Kantan
Overall, this difficulty is a bit lacking in the difficulty department. It's too far away from the Futsuu dif's star rating and notes should be added to help increase its' star rating a little bit to make it less of a distance between the difficulties.

00:01:146 - Add note.
00:03:146 - ^
00:09:146 - ^
00:11:146 - ^
00:30:396 (16) - Sliders should be used very rarely, and I don't see any need for one to be used here. Instead, just place three notes, one at where note 16 is right now, one 1 beat later, and another 1 beat later.
00:36:896 - Add note.
00:37:896 - ^
00:46:396 (16) - Consider changing this to a spinner. It makes sense here. It would end 00:47:396 there.
01:20:146 - Remove the note 1/2 a beat later and add a spinner here. It would end here: 01:22:396.

Futsuu
Overall, this difficulty is solid, but again, it is quite a distance away from Muzu's star rating. Consider making this difficulty a little bit harder (.2 star rating roughly).

00:44:646 - Add note.
00:45:646 - Add note.
00:46:396 (35) - Again, change this to a spinner instead of a slider.
00:54:146 - Add note.
00:56:146 - ^
00:58:146 - ^
01:03:396 (39) - Remove this slider. Doesn't fit with the song or the flow.
01:02:396 (36) - Remove any notes from here until the slider. Then place a note here. Place another note here: 01:02:771. Place the final note here: 01:03:146.
01:11:896 - Remove the note here.
01:11:771 - Add a note here.
01:19:896 - Remove the note here.
01:19:771 - Add a note here.
01:20:396 - Remove the note here.
01:20:146 - Change this into a spinner as per Kantan.

Hope this helps :)
Euny
힛사땜에 드롭박스로 올려둘게요

퇴짜 맞으면 그러려니 쿨하게 생각할게요ㅋㅋㅋㅋㅋㅋ

https://www.dropbox.com/s/vaawbck75cpprfh/286240%20Yasuda%20Rei%20-%20Brand%20New%20Day%20%28Short%20ver%29.zip?dl=0


한낱easy주제에 커스텀이 너무 많네요 ㅈㅅㅈㅅ...
Lanturn
oh. you're making a standard set of this song too. Nice :3

Good luck.
Ujimatsu Chiya
아...노래 너무 좋다... =ㅅ= 겟난 시켜주지 아나

[General]
  1. 오디오 리드 1500으로 모든 난이도 설정해주세요.
  2. 이지 , 노멀 난이도 와이드 스크린 꺼주세요.
  3. 혹시 mp3 파일 수작업으로 풀버젼인거 짤르신건가요? 맞으시면 (short ver.) << 이거 타이틀에서 지우셔야되요.

[Euny's Easy]
  1. OD,HP 3에서 2로 내려주세요. 난이도에 비해서 좀 높네요.
  2. 슬라 틱을 2로 쓸 이유가 마땅히 없네요. 그냥 1로 내려주세요.
  3. 00:08:396 (1) - 헤드 피니쉬 넣어주시고 볼륨만 40%로 맞춰주세요.
  4. 00:10:396 (1) - ^
  5. 00:12:396 (1) - ^
  6. 00:14:396 (1) - ^
  7. 00:22:896 - 이쪽 노트 비우시지말아주세요. 오히려 리듬이 갑자기 짤린듯한 느낌만 들어서 별로네요. 당연히 00:23:896 - 이쪾도 같이 넣어주셔야합니다.
  8. 00:32:396 (1) - 헤드만 피니쉬
  9. 00:36:396 (5) - 여기 헤드에 피니쉬 넣어주시고 뉴콤도 넣어주세요.
  10. 00:42:396 (4) - 블랭킷 다시 확인해주세요 슬라이더 배부분 조금 틀리셧네요.
  11. 00:44:396 (1) - 휘슬 넣어주세요.
  12. 00:54:396 (4) - 이쪽 뉴콤 풀어주시고 대신 00:56:396 (1) - 이쪾을 뉴콤 주세요. 바꾸신 후에 00:58:396 (2) - 이쪽 뉴콤 풀어주시면 됩니다.
  13. 00:56:396 (4) - 헤드 피니쉬
  14. 01:04:396 (1) - 마찬가지로 헤드에 피니쉬
  15. 01:12:396 (1) - 헤드에 피니쉬

[Normal]
  1. DS 폭 좁은데 늘리는 방향 생각해보시는 것도 좋아보이네요. 개인적으로 저는 1.3으로 맞추셧으면 휠씬 좋다고 생각하네요.
  2. 00:16:396 (1) - 여기서부터 리듬이 바뀌니까 피니쉬 넣어주시면 전환 되는거 쉽게 알 수 있다고 봅니다.
  3. 00:17:896 (4) - 이거만 앞뒤로 DS가 다르네요? 이유가 없다면 고쳐주시는 방향이 좋으시겟네요.
  4. 00:19:396 (3) - AR 낮은데 이런식으로 겹치면 진짜 플레이 별로에요.그냥 스텍 해두지마시고 완전히 뺴주세요.
  5. 00:24:646 (2) - 이거 그냥 00:25:396 (3) - 여놈이랑 붙이지 마시는게 어때요? 지금보단 플레이할떄 좋다고 생각하네요.
  6. 00:34:146 (3) - 이놈만 유일하게 테일 스텍?? 그냥 다음 슬라이더 헤드에 스텍하세요.
  7. 00:36:146 (3) - 마찬가지로 이놈도
  8. 00:36:396 (1) - 피니쉬는 어디로 사라졌나요? 00:32:396 (1) - 이쪽에 피니쉬 넣으셧고 이쪽 부분부터 드럼 소리가 강해지니 피니쉬 넣어주시는게 휠 좋네요.
  9. 00:40:396 (1) - ^ 마찬가지
  10. 00:52:396 (1) - 변칙 스텍 좋지 않네요. 노멀에서 이런거 피해주세요.
  11. 00:55:646 (3) - 이거 위치를 조금 오른쪾으로 뺴주시는게 좋다고 봅니다. 00:54:396 (1) - 이놈이랑 되도록 붙이지 말아주세요.
  12. 00:59:896 (3) - 마찬가지로 변칙 스텍 좋지 않네요. 피해주세요
  13. 01:04:396 (1) - 이놈도 테일 스텍말고 다음 슬라헤드에 스텍 해주세요.
  14. 01:12:396 (1) - 피니쉬야 어디갔니~?!?!?!? 넣어주세요. 이전 같은 리듬에서 썼으니 설명은 않함.

[Hard]
  1. 00:19:896 (4) - 가능하면 이놈 중심으로 앞뒤 DS 는 그냥 맞춰주세요. 깔끔하게. 노트 2개 가지고 DS 0.1증가하는 통일성을 사용하는건 별로네요.
  2. 00:16:396 (1) - 노멀과 마찬가지로 피니쉬 넣는거 추천
  3. 01:12:396 (1) - 피니쉬 넣어주세요. 01:04:396 (1) - 여기 넣고 저기는 뺴면 어색해요.

[Kanto]
  1. 00:01:896 (2,3) - d k 순으로 바꿔주는게 어떠세요? 00:09:896 (10,11) - 이쪾처럼
  2. 00:13:396 (14,16) - 이거
  3. 00:17:396 - d 넣어주시는게 어때요? 보컬 시작부분인데 여기가 비니까 너무 허전하네요.
태고는 첨하는거라... ㅋㅋㅋ 몰르겟음 그냥 한번해봄.. 졸려서 잠 ㅃ
Topic Starter
guineaQ
Response to taiko

Razorflamekun wrote:

Here's my mod:

Kantan
Overall, this difficulty is a bit lacking in the difficulty department. It's too far away from the Futsuu dif's star rating and notes should be added to help increase its' star rating a little bit to make it less of a distance between the difficulties.

00:01:146 - Add note. notes on red tick drives star rating nuts.
00:03:146 - ^
00:09:146 - ^
00:11:146 - ^
00:30:396 (16) - Sliders should be used very rarely, and I don't see any need for one to be used here. Instead, just place three notes, one at where note 16 is right now, one 1 beat later, and another 1 beat later. The current vocal beat is really weirddd so I just decided to cover it with slider coverage.
00:36:896 - Add note. Adding both notes would result in 7 note in a row 1/1 which is like NONONO for me in kantan unless its kiai
00:37:896 - ^
00:46:396 (16) - Consider changing this to a spinner. It makes sense here. It would end 00:47:396 there. 1 second spinner... that would be only around 3 hits, I'll abstain
01:20:146 - Remove the note 1/2 a beat later and add a spinner here. It would end here: 01:22:396. For consistency through out all difficulties

Futsuu
Overall, this difficulty is solid, but again, it is quite a distance away from Muzu's star rating. Consider making this difficulty a little bit harder (.2 star rating roughly).

00:44:646 - Add note. It's either all 1/2 spam or no 1/2s at all here.
00:45:646 - Add note.
00:46:396 (35) - Again, change this to a spinner instead of a slider. I prefer slider over spinners since they can't be ended early
00:54:146 - Add note.
00:56:146 - ^
00:58:146 - ^
01:03:396 (39) - Remove this slider. Doesn't fit with the song or the flow. Synth?
01:02:396 (36) - Remove any notes from here until the slider. Then place a note here. Place another note here: 01:02:771. Place the final note here: 01:03:146. ^^ since im not changing the slider
01:11:896 - Remove the note here. I'm not using 1/4 in difficulties below Muzu, no. Unless there is like absolute nothing in the white tick. In this case, it does have something in every white tick
01:11:771 - Add a note here.
01:19:896 - Remove the note here.
01:19:771 - Add a note here.
01:20:396 - Remove the note here.
01:20:146 - Change this into a spinner as per Kantan. Keeping it consistent through all game modes. The fade out is quite yuck here so end of kiai would be good place to end the map.

Hope this helps :)
ty for mod

eINess wrote:

[Normal]
고치기 귀찮음 겟난 좀 ㅎㅎㅎ

[Hard]
  1. 00:19:896 (4) - 가능하면 이놈 중심으로 앞뒤 DS 는 그냥 맞춰주세요. 깔끔하게. 노트 2개 가지고 DS 0.1증가하는 통일성을 사용하는건 별로네요. 귀찮음
  2. 00:16:396 (1) - 노멀과 마찬가지로 피니쉬 넣는거 추천 ㅇㅋ
  3. 01:12:396 (1) - 피니쉬 넣어주세요. 01:04:396 (1) - 여기 넣고 저기는 뺴면 어색해요. ㅇㅋ

[Kanto]
  1. 00:01:896 (2,3) - d k 순으로 바꿔주는게 어떠세요? 00:09:896 (10,11) - 이쪾처럼 일부러 다르게 해놓은 거임
  2. 00:13:396 (14,16) - 이거
  3. 00:17:396 - d 넣어주시는게 어때요? 보컬 시작부분인데 여기가 비니까 너무 허전하네요. 음 ㅇㅋ
Euny

eINess wrote:

아...노래 너무 좋다... =ㅅ= 겟난 시켜주지 아나
[Euny's Easy]
  1. OD,HP 3에서 2로 내려주세요. 난이도에 비해서 좀 높네요.
  2. 슬라 틱을 2로 쓸 이유가 마땅히 없네요. 그냥 1로 내려주세요.
  3. 00:08:396 (1) - 헤드 피니쉬 넣어주시고 볼륨만 40%로 맞춰주세요.
  4. 00:10:396 (1) - ^
  5. 00:12:396 (1) - ^
  6. 00:14:396 (1) - ^
  7. 00:22:896 - 이쪽 노트 비우시지말아주세요. 오히려 리듬이 갑자기 짤린듯한 느낌만 들어서 별로네요. 당연히 00:23:896 - 이쪾도 같이 넣어주셔야합니다.
  8. 00:32:396 (1) - 헤드만 피니쉬
  9. 00:36:396 (5) - 여기 헤드에 피니쉬 넣어주시고 뉴콤도 넣어주세요.
  10. 00:42:396 (4) - 블랭킷 다시 확인해주세요 슬라이더 배부분 조금 틀리셧네요.
  11. 00:44:396 (1) - 휘슬 넣어주세요.
  12. 00:54:396 (4) - 이쪽 뉴콤 풀어주시고 대신 00:56:396 (1) - 이쪾을 뉴콤 주세요. 바꾸신 후에 00:58:396 (2) - 이쪽 뉴콤 풀어주시면 됩니다.
  13. 00:56:396 (4) - 헤드 피니쉬
  14. 01:04:396 (1) - 마찬가지로 헤드에 피니쉬
  15. 01:12:396 (1) - 헤드에 피니쉬

all fixed
꿀모딩 고맙습니다 아이네스님 <3

eINess fixed
osu file format v14

[General]
AudioFilename: Brand New Day.mp3
AudioLeadIn: 0
PreviewTime: 47396
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Brand New Day (Short ver.)
TitleUnicode:Brand New Day (Short ver.)
Artist:Yasuda Rei
ArtistUnicode:安田レイ
Creator:guineaQ
Version:Euny's Easy
Source:
Tags:Will Euny Dainesl
BeatmapID:647405
BeatmapSetID:286240

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"asdfff.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
396,500,4,2,2,50,1,0
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1896,-100,4,2,2,50,0,0
2896,-100,4,2,60,50,0,0
3896,-100,4,2,2,50,0,0
4896,-100,4,2,60,50,0,0
5896,-100,4,2,2,50,0,0
8396,-100,4,2,2,30,0,0
9146,-100,4,2,2,50,0,0
10396,-100,4,2,2,30,0,0
11146,-100,4,2,2,50,0,0
12396,-100,4,2,2,30,0,0
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14396,-100,4,2,2,30,0,0
15396,-100,4,2,2,50,0,0
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32896,-100,4,2,77,50,0,0
36396,-100,4,2,77,30,0,0
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38896,-100,4,2,71,50,0,0
39396,-100,4,2,77,50,0,0
48396,-100,4,2,50,50,0,1
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51396,-100,4,2,77,50,0,1
56396,-100,4,2,50,50,0,1
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67396,-100,4,2,77,50,0,1
72396,-100,4,2,50,50,0,1
72896,-100,4,2,71,50,0,1
73396,-100,4,2,77,50,0,1
80396,-100,4,2,50,50,0,0


[Colours]
Combo1 : 104,217,217
Combo2 : 5,250,91
Combo3 : 53,103,157
Combo4 : 197,224,41

[HitObjects]
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Arcubin
#modhelp is here o/

[General]
  1. play this a bit. "soft don" sound not work well. use "normal don" instead
  2. why the kiai has lower volume? ;w;
  3. short ver or tv size? :3 i don't know XD
  4. be aware.. this song has same beats sound throughout the song. so much of the pitch is following vocal

[Kantan]
  1. 00:04:396 (5) - k, the pitch sound higher than 00:03:896 (4) -
  2. 00:08:396 (9) - idk why i like his to be an K
  3. 00:12:396 (13) - k for consistency with 00:04:396 (5) -
  4. 00:14:396 (15,16) - ctrl+g sound better
  5. 00:22:396 (8) - k
  6. 00:30:396 (17) - idk why there's a roll here :3 it's not following anything well. change to ddd with 1/1 beat sound better
  7. 00:32:896 (2) - k follow vocal better imo, and you might want add d at 00:33:396 - for better following
  8. 00:44:396 (15) - d maybe :3 i found the volume is lower here so yea...
  9. 00:49:896 (3) - idk why k sound better for me :3 but d is follow drum as well :3 it's your choice
  10. 00:58:896 - might want to add k
  11. 01:00:396 (18) - d
  12. 01:04:396 (1) - i might try this pattern cause this part is so fun :D
  13. 01:10:396 (10) - ;A; (14) is D
the 01:04:396 - part is so fun :D but the pattern is boring ;w;

[Futsuu]
  1. 00:16:396 (1) - D instead of K
  2. 00:19:896 (8) - though k isn't follow anything, i think it's sound better
  3. 00:21:396 (12,14) - ctrl+g
  4. 00:22:896 (15,16) - ^
  5. 00:25:396 (21,24) - ^
  6. 00:27:896 (26,27,28) - d k d, idk why i like that pattern here
  7. 00:28:896 (29,30,31) - ^
  8. 00:31:896 (36) - k
  9. 00:34:396 (5,6,7) - d d k for consistency
  10. 00:40:396 (21,22) - k k
  11. 00:41:396 (23) - d
  12. 00:44:396 (31,34) - d
  13. 00:46:396 (35) - drum roll isn't work well :3 change d d with 2/1 beats sound better
  14. 00:48:396 (1) - D for consistency
  15. 00:56:146 - add k maybe
  16. 00:57:646 (24,25) - ctrl+g
  17. 00:58:896 (27,28,29,30) - kk dd follow vocal better imo ;w;
  18. 01:03:396 (39) - reduce by 1/2 and nudge 1/2 beats forward
  19. 01:04:396 - try a few 3/4 beats in this part owo)b gonna be awesome
some pattern is boring :3 welp nvm that

[Muzukashii]
  1. 00:07:896 (18) - k
  2. 00:13:896 (31) - ^
  3. 00:21:646 (18,19,20) - kkk sound better cause follow vocal
  4. 00:22:396 (22,23,24,25,26) - dkkdd
  5. 00:25:396 (33,37) - ctrl+g
  6. 00:26:396 (38) - k
  7. 00:29:396 (49) - k
  8. 00:29:646 (50,51) - ddd triplets? sound better for me
  9. 00:46:271 (54) - doesn't work well. try spinner instead, but start at 00:46:396 - for better playability
  10. 01:03:396 (61) - if this roll is a 1/4s ;w; it will work well
  11. 01:04:396 - same advice as futsuu, but make it more
i like some pattern ^w^)/

[dain's Muzukashii]
Dain's map D: okay let's look if i can found any mistake

  1. 00:01:396 (5) - del?
  2. 00:03:396 (12) - ^
  3. 00:16:396 (58) - big notes D `o`)9
  4. 00:27:146 (96,97,98,99,100) - kddkk
  5. 00:35:146 (125,126) - triplets potential :3
  6. 00:50:646 (180) - nudge forward for better consistency
idk why i can't find much problem :3 but some doublets is off beat imo :3 like... it should be dk instead of kd. but nvm that :3 btw it's kinda like a lite oni cause you has

gl friends ^w^)9

btw, like i said... this song is worth oni mapped
don't use this =w=)9 or i will punch you
osu file format v14

[General]
AudioFilename: Brand New Day.mp3
AudioLeadIn: 0
PreviewTime: 47396
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16396,32396,64396
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Brand New Day (Short ver.)
TitleUnicode:Brand New Day (Short ver.)
Artist:Yasuda Rei
ArtistUnicode:安田レイ
Creator:guineaQ
Version:Oni
Source:
Tags:Will Euny Dainesl
BeatmapID:0
BeatmapSetID:286240

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
guineaQ

Arcubin wrote:

#modhelp is here o/
no reply or blue - fixed

[General]
  1. play this a bit. "soft don" sound not work well. use "normal don" instead idk both doesn't sound that great to me /o/
  2. why the kiai has lower volume? ;w; cus normal has higher base hitsound volume
  3. short ver or tv size? :3 i don't know XD https://www.youtube.com/watch?v=uyCycA2thZI
  4. be aware.. this song has same beats sound throughout the song. so much of the pitch is following vocal

[Kantan]
  1. 00:04:396 (5) - k, the pitch sound higher than 00:03:896 (4) -
  2. 00:08:396 (9) - idk why i like his to be an K
  3. 00:12:396 (13) - k for consistency with 00:04:396 (5) -
  4. 00:14:396 (15,16) - ctrl+g sound better
  5. 00:22:396 (8) - k
  6. 00:30:396 (17) - idk why there's a roll here :3 it's not following anything well. change to ddd with 1/1 beat sound better the vocal here is like at ambiguous places. I thought of ddd but its kinda meh for me
  7. 00:32:896 (2) - k follow vocal better imo, and you might want add d at 00:33:396 - for better following did my own thing here
  8. 00:44:396 (15) - d maybe :3 i found the volume is lower here so yea... its weird
  9. 00:49:896 (3) - idk why k sound better for me :3 but d is follow drum as well :3 it's your choice its fine
  10. 00:58:896 - might want to add k did some magic here
  11. 01:00:396 (18) - d again did my own thingy
  12. 01:04:396 (1) - i might try this pattern cause this part is so fun :D
  13. 01:10:396 (10) - ;A; (14) is D
ill pass

the 01:04:396 - part is so fun :D but the pattern is boring ;w; because the vocals are on 3/4s

[Futsuu]
  1. 00:16:396 (1) - D instead of K I'm still uncertain whether Kd and Dk is more easier or Kk or Dd is more easier
  2. 00:19:896 (8) - though k isn't follow anything, i think it's sound better it sounds weird when played ;w;
  3. 00:21:396 (12,14) - ctrl+g ctrl+g'd 12 13 instead
  4. 00:22:896 (15,16) - ^ with your reasoning from previous diff, 16 has higher pitch ;w;
  5. 00:25:396 (21,24) - ^
  6. 00:27:896 (26,27,28) - d k d, idk why i like that pattern here whyyy
  7. 00:28:896 (29,30,31) - ^ whyyy
  8. 00:31:896 (36) - k the k worth vocal is actually at 1/2 b4
  9. 00:34:396 (5,6,7) - d d k for consistency sounds weird ;w;
  10. 00:40:396 (21,22) - k k did some rearrange there
  11. 00:41:396 (23) - d
  12. 00:44:396 (31,34) - d k d k d instead
  13. 00:46:396 (35) - drum roll isn't work well :3 change d d with 2/1 beats sound better this place is awkward af
  14. 00:48:396 (1) - D for consistency look at response for 00:16:396 (1) -
  15. 00:56:146 - add k maybe
  16. 00:57:646 (24,25) - ctrl+g the vocal key is actually coming down
  17. 00:58:896 (27,28,29,30) - kk dd follow vocal better imo ;w; wow I'm baka
  18. 01:03:396 (39) - reduce by 1/2 and nudge 1/2 beats forward increased by 1/2 and nudged 1/2 backward -w-
  19. 01:04:396 - try a few 3/4 beats in this part owo)b gonna be awesome
some pattern is boring :3 welp nvm that

[Muzukashii]
  1. 00:07:896 (18) - k
  2. 00:13:896 (31) - ^
  3. 00:21:646 (18,19,20) - kkk sound better cause follow vocal
  4. 00:22:396 (22,23,24,25,26) - dkkdd yeah i did that when I fixed ddd to kkk
  5. 00:25:396 (33,37) - ctrl+g
  6. 00:26:396 (38) - k
  7. 00:29:396 (49) - k
  8. 00:29:646 (50,51) - ddd triplets? sound better for me
  9. 00:46:271 (54) - doesn't work well. try spinner instead, but start at 00:46:396 - for better playability I don't like spinners because they can end early
  10. 01:03:396 (61) - if this roll is a 1/4s ;w; it will work well d d d d
  11. 01:04:396 - same advice as futsuu, but make it more ok fk it im going ham
i like some pattern ^w^)/
kk ill seriously consider removing sliders and bumping up the difficulty in futsuu and kantan
BBB
from pm

General:
Remove Will from tags (and add eINess)? idk, maybe he has a reason to be there.

Kantan
Hp3 feels a little harsh, but that might just be me.
00:39:896 - Move 10,11,12, and 13 one tick to the left.
00:43:896 (14) - d
00:44:396 (15) - spinner? hmm
01:03:396 (23) - note feels unnecessary :| delete it?
01:11:396 (10) - k, delete 11, make 12 d

Futsuu
00:03:896 (6,7,8) - ddk
00:08:396 (1,2,3,4,5) - ononononono no! pls don't map the same thing two different ways, it messes with people's heads (my head). You should definitely make 5 a k, and make 4 a d. It might also be nice to change 3 to a k but that is up to you :P
00:11:896 (6,7,8) - ddk
00:13:896 (11) - d?
00:27:396 (25,30) - these both feel like they should be d's
00:31:896 (36,37) - kkD?
00:44:896 (32,33,34) - delete
00:46:396 (35) - Be very careful with sliders in low-bpm taiko. In low bpm maps, the computer forces slider dots into 1/8 instead of 1/4. In order to hit the slider perfectly, the player has to be able stream very quickly. Not something you *need* to change, but keep it in mind. You might want to use a spinner instead as this is a futsuu.
00:56:396 (21) - d
00:58:896 (27,28,29,30) - turn em around :P dd kk
01:04:396 (1) - I like the idea of this part, I think you could improve it a lot if you didn't change it up so much - choose a rhythm and stick with it. Something like, d kkd dkd kkd d, d kkd dkd kkddd... you dont have to that exactly if you dont like it, i just think it would make this part more fun if you chose a rhythm and stuck with it. It looks like you *kinda* did that, but there is too much variation to get into a rhythm. I think you should keep it a bit simpler ^w^
Nice finish though.

Dain's Muzu
Well, I thought this diff would probably be fine so I just took a quick glance, just a couple things.
OD5.5 is harsh for a muzu imo (most Onis use OD5, don't they?), i think you should go down to at least OD5, especially considering guinea's diff is a little harder and has OD5.
01:10:396 (262,263,264,265,266) - consider adding a finish on at least one of these notes? This part is hardly dense at all and it would put more emphasis on it, which looks like what you're going for..
01:20:396 (300) - no finish on the finishing note? orz

Muzu
You should also consider bumping OD down on this.
00:13:896 (31) - d
00:46:271 (54) - uhhhhhhh.... was this supposed to start on a blue? kinda odd...
00:54:771 (26) - http://puu.sh/g8SJ1/dc913041a4.jpg?
01:01:396 (54) - kkd? kdd? I think a triple could be nice here. Either way change 01:01:646 (55) - to a d.
01:13:771 (43,52,61) - You were starting your patterns with dk before, it fit pretty nicely. No need to change to kd, it doesnt play as well.
01:20:396 (73) - yesssssss =w=b

gl on your rank and also on your programming GET BACK TO WORK
Topic Starter
guineaQ

binaryfruit wrote:

from pm

General:
Remove Will from tags (and add eINess)? idk, maybe he has a reason to be there.
Will is the name of the album this song is from =w=, and I'll add baka eINess when he gets his GD done

Kantan
Hp3 feels a little harsh, but that might just be me. idk either
00:39:896 - Move 10,11,12, and 13 one tick to the left. o
00:43:896 (14) - d oo
00:44:396 (15) - spinner? hmm hmm for this ill leave it
01:03:396 (23) - note feels unnecessary :| delete it? k
01:11:396 (10) - k, delete 11, make 12 d k

Futsuu
00:03:896 (6,7,8) - ddk wow
00:08:396 (1,2,3,4,5) - ononononono no! pls don't map the same thing two different ways, it messes with people's heads (my head). You should definitely make 5 a k, and make 4 a d. It might also be nice to change 3 to a k but that is up to you :P copy pasta previous pattern okkk
00:11:896 (6,7,8) - ddk www
00:13:896 (11) - d? the pitch is quite high in this one, ill leave it
00:27:396 (25,30) - these both feel like they should be d's k
00:31:896 (36,37) - kkD? fine
00:44:896 (32,33,34) - delete k
00:46:396 (35) - Be very careful with sliders in low-bpm taiko. In low bpm maps, the computer forces slider dots into 1/8 instead of 1/4. In order to hit the slider perfectly, the player has to be able stream very quickly. Not something you *need* to change, but keep it in mind. You might want to use a spinner instead as this is a futsuu. so far everybody complained about the slider so yeah goodbye slider
00:56:396 (21) - d
00:58:896 (27,28,29,30) - turn em around :P dd kk
01:04:396 (1) - I like the idea of this part, I think you could improve it a lot if you didn't change it up so much - choose a rhythm and stick with it. Something like, d kkd dkd kkd d, d kkd dkd kkddd... you dont have to that exactly if you dont like it, i just think it would make this part more fun if you chose a rhythm and stuck with it. It looks like you *kinda* did that, but there is too much variation to get into a rhythm. I think you should keep it a bit simpler ^w^
Nice finish though. consistency ftw

Dain's Muzu
Well, I thought this diff would probably be fine so I just took a quick glance, just a couple things.
OD5.5 is harsh for a muzu imo (most Onis use OD5, don't they?), i think you should go down to at least OD5, especially considering guinea's diff is a little harder and has OD5.
01:10:396 (262,263,264,265,266) - consider adding a finish on at least one of these notes? This part is hardly dense at all and it would put more emphasis on it, which looks like what you're going for..
01:20:396 (300) - no finish on the finishing note? orz

Muzu
You should also consider bumping OD down on this. -1 hp -1 od on all diffs i guess
00:13:896 (31) - d k
00:46:271 (54) - uhhhhhhh.... was this supposed to start on a blue? kinda odd... vocal starts at blue
00:54:771 (26) - http://puu.sh/g8SJ1/dc913041a4.jpg? hi
01:01:396 (54) - kkd? kdd? I think a triple could be nice here. Either way change 01:01:646 (55) - to a d. hii
01:13:771 (43,52,61) - You were starting your patterns with dk before, it fit pretty nicely. No need to change to kd, it doesnt play as well. hiii
01:20:396 (73) - yesssssss =w=b

gl on your rank and also on your programming GET BACK TO WORK
Dainesl
Arcubin: 00:00:396 (1,2,3,4,5,6,7) - is following the background bass, which land on all 7 of these beats, so deleting (5) would be a bit weird imo. Same with the second suggestion.
Third suggestion - Not gonna change that either, the sound doesn't really seem sharp enough for me to justify a big note here.
Fourth - Not gonna change this to kddkk as I'm following the bass in the background again, as well as the vocals. I might change 00:27:146 (96) - to d if I think it's crucial, but otherwise the pattern is following the song fine as it is.
Fifth - I don't hear it within the song, sorry.
Sixth - ok sure I'll do that, and I changed 00:51:146 (182) - to k because I thought it would work better as that.

Binary - Reduced OD to 4.5 on the Muzukashii 'cause guinea reduced OD by 1 on all other diffs, and HP went down from 5.5 to 5 (HP isn't really an issue in such an easy diff imo).
First - I placed finishers on the kats so that it wasn't such a huge emphasis boost, since the part doesn't really warrant it, but an emphasis boost nonetheless. Also I placed a finish on the last note, should be cool now -w-

thanks for the mods!

New Muzukashii
Pho
Make an Insane STD pls.
KDs pls.

Kthxbye
Ujimatsu Chiya
오디오리드 모든 난이도 1500으로 넣어주세요. 재 이름 넣는거 잊지마시고

Normal GD
osu file format v14

[General]
AudioFilename: Brand New Day.mp3
AudioLeadIn: 0
PreviewTime: 47396
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Brand New Day (Short ver.)
TitleUnicode:Brand New Day (Short ver.)
Artist:Yasuda Rei
ArtistUnicode:安田レイ
Creator:guineaQ
Version:eINess' Normal
Source:
Tags:Will Euny Dainesl
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"asdfff.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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184,308,25396,2,0,P|192:264|184:172,1,120,2|2,0:0|0:0,0:0:0:0:
164,120,26146,1,0,0:0:0:0:
196,56,26396,2,0,L|336:52,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
64,116,27896,1,2,0:0:0:0:
124,248,28396,6,0,B|116:324|116:324|152:376,1,120,6|2,0:0|0:0,0:0:0:0:
284,359,29396,2,0,B|308:323|308:323|300:247,1,120,2|2,0:0|0:0,0:0:0:0:
272,180,30146,1,0,0:0:0:0:
316,124,30396,2,0,P|364:108|448:116,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
212,224,31896,1,2,0:0:0:0:
92,144,32396,6,0,L|20:148,2,60,6|0|8,0:0|0:0|0:0,0:0:0:0:
228,96,33396,2,0,P|264:88|364:104,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
228,240,34896,2,0,P|264:248|364:232,1,120,8|2,0:0|0:0,0:0:0:0:
452,144,35896,1,8,0:0:0:0:
492,280,36396,6,0,L|496:360,2,60,6|0|8,0:0|0:0|0:0,0:0:0:0:
452,144,37396,2,0,B|444:104|444:104|464:20,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
360,252,38896,2,0,B|316:272|316:272|216:264,1,120,8|2,0:0|0:0,0:0:0:0:
160,152,39896,1,8,0:0:0:0:
36,224,40396,6,0,L|36:288,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
80,88,41396,2,0,P|168:60|208:68,1,120,2|8,0:0|0:0,0:0:0:0:
260,92,42146,1,0,0:0:0:0:
236,160,42396,2,0,L|240:292,1,120,2|8,0:0|0:0,0:0:0:0:
356,364,43396,1,2,0:0:0:0:
388,224,43896,1,8,0:0:0:0:
256,192,44396,12,2,46396,0:0:0:0:
148,124,47646,6,0,L|64:116,2,60
204,168,48396,6,0,P|196:216|208:296,1,120,6|8,0:0|0:0,0:0:0:0:
264,328,49146,2,0,L|396:324,1,120
444,284,49896,1,8,0:0:0:0:
400,148,50396,2,0,P|404:88|428:32,2,120,6|8|2,0:0|0:0|0:0,0:0:0:0:
444,284,51896,1,8,0:0:0:0:
312,336,52396,6,0,L|184:328,1,120,6|8,0:0|0:0,0:0:0:0:
120,340,53146,1,0,0:0:0:0:
76,284,53396,2,0,P|68:200|84:136,1,120,2|8,0:0|0:0,0:0:0:0:
168,56,54396,2,0,B|116:32|116:32|12:32,2,120,6|8|2,0:0|0:0|0:0,0:0:0:0:
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320,300,73396,2,0,L|328:364,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
260,248,74146,1,0,0:0:0:0:
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60,120,75396,2,0,L|0:116,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
112,72,76146,1,0,0:0:0:0:
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52,36,77896,1,8,0:0:0:0:
8,144,78396,2,0,L|16:272,1,120,6|8,0:0|0:0,0:0:0:0:
56,324,79146,1,0,0:0:0:0:
120,292,79396,2,0,P|160:284|252:292,1,120,2|8,0:0|0:0,0:0:0:0:
348,192,80396,5,4,0:1:0:0:
Topic Starter
guineaQ
Oh dang, 72 -> 95 -> 180 ain't gonna work

errr gonna change current hard diff to insane and map another hard diff

#modhelp actually helped by deciding on
Easy Normal Advanced Hard
Vertify
Immmm reaaaddddyyyyyy!!!!!
Mwhahahahahahaha
Noffy
My computer almost died before I could post this but it survived this is a miracle.

I'm here to attempt to save your blankets guineaQ by giving you star prio- err, I mean a mod.
A useless blanket mod for hard
and an attempted let's see here mod for Easy

Maybe will edit in mod for other difficulties tomorrow hopefully this is enough appease the great guineaQ into not eating my soul for now ;w;
cuz every time I start a mod get tired and go to sleep thinking to continue tomorrow I always accidentally close it and lose it so preserving it here orz
First point is the head of the slider if I refer to them by numberino.

[Euny's Easy]
  1. 00:00:402 (1) - While the squiggle may follow the music, it has the potential the terrify the socks off of newer players from fear of "what on earth do I do!?" Something with less intense curves should be less intimidating.
  2. 00:06:402 (1,2,3,4) - Four 1/1 circles in a row is a bit too intense for an easy of this difficulty, perhaps have them instead as two sliders like this?
  3. 00:11:902 -> Maybe add a note here to keep the pace instead of having a long emptiness that it may make it harder to gauge when to hit it in comparison to the rest of the map?
  4. 00:28:402 (1) - Hmm end point move x:337 y:168 improve blanket /o/
  5. 00:30:902 (2,3) - DS randomly changed to 1.1 instead of 1.0 here you might want to fix that since in an easy DS is very important to the easy readability.
  6. 00:44:402 (1) - Maybe avoid putting a spinner here since with it being right before the kiai it becomes difficult for newer players to react to and start spinning in time to be able to pass it as it has to end too soon.
  7. 00:56:402 (1) - Right now the curve on this doesn't look very smooth, how about making it more like this?
    points used as displayed in image example thingy
    1st(Head): x:477 y:84
    2nd: x:432 y:68
    3rd: x:388 y:92
    4th: x:363 y:116
    5th(Red): x:356 y:177
    6th(End): x:265 y:133
  8. 00:58:402 (2,3,4) - Perhaps a rhythm like this would work better instead, so that 00:56:402 (1,2,3,4,1,2,3) - is the same as 00:50:402 (2,1,2,3,4,5,6) -
  9. 01:14:402 (1,2) - Since it's mapping what is identical in the song to 01:06:402 (2) - it would probably make more sense for these two parts of the map to be the same in the rhythm or it may be a bit confusing ye.

[Hard]
  1. 00:04:402 (1) - so for this lovely blanket of (3) by moving the 2nd point to x:170 y:282 and the 3rd point to x:113 y:321 it can be even lovelier.
  2. 00:24:652 (2) - Now with that 2nd point at x:170 y:120 and the 3rd at x:201 y:131 not only will the blanket of (1) be improved, but the world will also be a better place!
  3. 00:28:902 (3) - Let's see. Hmm.. Perhaps, moving the 2nd point to x:102 y:172 and the 3rd to x:104 y:138 will increase the fabulous levels of this blanket to over 1000
  4. 00:30:652 (2) - Fine specimen, but it needs a trim of 2nd point to x:341 y:248 and the end point to x:330 y:215
  5. 00:29:902 (6) - Now lets see this is a lovely blanket hmm yes but even lovelier with the 2nd point at x:312 y:136 and 3rd point at x:349 y:135 I put this later since it goes around the new end point of (2)
  6. 00:36:152 (5,1) - Aaaa these two look pretty strange together but I can't think of any good suggestions to fix it aaa because it looks like (5) is all up in (1)'s personal space if that makes sense, aaaah.
  7. 00:45:902 (5) - Ay there's this blanket of (4) and it shall be better with a 2nd point at x:155 y:105 and the end point at x:163 y:54
  8. 00:49:152 (3) - Achieve world piece by 2nd point to x:166 y:124 and 3rd to x:101 y:63 for beautiful blanket of (4) aye
  9. guineaQ stahp your map is too beautiful for words

Uwuu why even ask me I'm such a useless modder that must run away now ;w;
Ujimatsu Chiya
인센 HP 6으로 내려주세요.
EdamaMe411
Hi! m4m thank you!
Sorry Ican taiko mod only :o

General
No problem ;)

Kantan
01:03:402 - add ''d'' ,,,,sound better~ :D
01:12:402 (11) - change ''D'' because 01:04:402 (1) - the same part :D
01:19:902 (21) - move to 01:19:402 - .....''Brand new Day~♪''this point is being emphasis 8-)

Futsuu
00:18:902 (6) - please giving rest point :? And in order to prepare for the kiai time 8-)
00:26:902 (23) - ^ same reason

Muzukashii
00:56:402 (34) - change''D''......00:48:402 (1) - the same part :P
01:12:402 (37) - change ''D''......01:04:402 (1) - ^ same reason

Dain's Mizukashii
00:10:402 (36) - change ''k''.....''k'' rhythm sounds better ;)
00:43:652 (154) - change''d''......to protect ''k'' rhythm ;)

Finish! it sounds good taiko map :)

Good luck :D
Topic Starter
guineaQ

EdamaMe411 wrote:

Hi! m4m thank you! that was just a free metadata mod D: now I feel really bad
Sorry Ican taiko mod only :o

no comment = fixed

[Kantan]01:03:402 - add ''d'' ,,,,sound better~ :D
01:12:402 (11) - change ''D'' because 01:04:402 (1) - the same part :D hm I don't want to use too many big dons/kats in kantan especially when the sound doesn't really stand out compared to surrounding sounds
01:19:902 (21) - move to 01:19:402 - .....''Brand new Day~♪''this point is being emphasis 8-)

[Futsuu]00:18:902 (6) - please giving rest point :? And in order to prepare for the kiai time 8-)
00:26:902 (23) - ^ same reason
EDIT: I readded these notes to make up for the lost note density at the end

[Muzukashii]00:56:402 (34) - change''D''......00:48:402 (1) - the same part :P
01:12:402 (37) - change ''D''......01:04:402 (1) - ^ same reason

Finish! it sounds good taiko map :)

Good luck :D

dorothy3242 wrote:

Blanket please fixed everything mentioned
-Sh1n1-
Hi~~ mod requested from...:



[About]

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note
[General]

  1. Audio should be "Normal" in all song. (Taiko)

[Kantan]

  1. 00:30:402 (17) - change to notes
  2. 00:38:902 (9) - move to 00:39:402 -
  3. 00:58:402 (16) - 00:58:402 (16) - change to d for consistency with 00:49:902 (3,4,5) -
  4. 00:59:902 - add a note here because the space from 00:58:902 - to 01:00:402 - is too long and feels weird, follow your previews patterns: (00:51:902 (6,7,8,9,10,11) -)
  5. 01:15:902 (16,17) - Ctrl+G for consistency.
  6. 01:19:902 (21) - move to 01:19:402 - follow the song better.

[Futsuu]

  1. 00:08:402 (1) - change to d same as 00:14:402 (12) -
  2. 00:19:402 (7) - why d? you were following this kind of sound with k, 00:18:402 (5) - 00:17:402 (3) - 00:21:402 (12) - etc.
  3. 00:35:402 (8) - change to k, is fun to play mirrored triplets, example: 00:38:402 (15,16,17,18,19,20) - 00:42:402 (25,26,27,28,29,30) -
  4. Look this pattern 00:32:902 (2,3,4) - amazing imo, Could you try this pattern on: 00:36:402 (11,12,13,14) - and 00:40:402 (21,22,23,24) - ?
  5. 00:46:402 (1) - fine but... I'm not sure because you put notes at Kantan and Muzukashii and you must keep a general consistency on your diffs.
  6. 01:03:152 (38) - change to notes, same as above ^
  7. from 01:04:402 - to 01:16:402 - mmm you are not following the rhythm well, I'll give you some suggestions but it's up to you:
    - 01:06:402 (7) - move to 01:06:652 -, 01:08:402 (13) - move to 01:08:652 - ..........
    - or you can follow the voice in 1/4
  8. 01:17:652 (41) - delete to follow the voice
  9. 01:20:152 (49) - remove to add more emphasis to 01:20:402 (50) -

[Muzukashii]

Light Oni? I'm not sure but you should remove unnecessary triplets

  1. 00:07:902 (18) - change to d same as 00:13:402 (30,31) -
  2. 00:26:777 (40) - delete because I can't feel a triplet here
  3. 00:29:902 (52) - move to 00:30:152 -
  4. delete 00:44:277 (46,47) -
  5. 00:45:402 (51) - ^
  6. 01:01:527 (55) - ^
  7. 01:01:527 (55) - ^
  8. 01:09:652 (25) - ^
  9. 01:07:027 (13) - change to d and move to 01:06:777 -
  10. 01:09:027 (22) - delete
  11. 01:15:027 (49) - change to d
  12. You should make a structured map: 01:05:402 - 01:06:402 - 01:07:402 - ...... This sound should be d
Good Luck, take my star!
Topic Starter
guineaQ

-Sh1n1- wrote:

Hi~~ mod requested from...:



Applied everything for Kantan/Futsuu

[Muzukashii]

Light Oni? I'm not sure but you should remove unnecessary triplets Not sure either, didn't really feel anywhere near like Oni to me :<

  1. 00:07:902 (18) - change to d same as 00:13:402 (30,31) - k
  2. 00:26:777 (40) - delete because I can't feel a triplet here there is vocal on 1/4
  3. 00:29:902 (52) - move to 00:30:152 - kept that where it is for the percussion, but added another d on 00:30:152 -
  4. delete 00:44:277 (46,47) - There is vocal on 1/4 and a strong piano sound on downbeat, idk why I should remove them owo
  5. 00:45:402 (51) - ^ tweaked that pattern
  6. 01:01:527 (55) - ^ done
  7. 01:01:527 (55) - ^
  8. 01:09:652 (25) - ^ there is;;; vocal :D
  9. 01:07:027 (13) - change to d and move to 01:06:777 - vocal desu
  10. 01:09:027 (22) - delete v-vocal
  11. 01:15:027 (49) - change to d rise in vocal pitch hints a kat for me OwO
  12. You should make a structured map: 01:05:402 - 01:06:402 - 01:07:402 - ...... This sound should be d
I'm a baka

Good Luck, take my star!
Let me kiss you
Euny

dorothy3242 wrote:

[Euny's Easy]
  1. 00:00:402 (1) - While the squiggle may follow the music, it has the potential the terrify the socks off of newer players from fear of "what on earth do I do!?" Something with less intense curves should be less intimidating. - hmm. i understand. but i want to keep.
  2. 00:06:402 (1,2,3,4) - Four 1/1 circles in a row is a bit too intense for an easy of this difficulty, perhaps have them instead as two sliders like this? - fixed
  3. 00:11:902 -> Maybe add a note here to keep the pace instead of having a long emptiness that it may make it harder to gauge when to hit it in comparison to the rest of the map?- fixed
  4. 00:28:402 (1) - Hmm end point move x:337 y:168 improve blanket /o/- fixed
  5. 00:30:902 (2,3) - DS randomly changed to 1.1 instead of 1.0 here you might want to fix that since in an easy DS is very important to the easy readability.- fixed
  6. 00:44:402 (1) - Maybe avoid putting a spinner here since with it being right before the kiai it becomes difficult for newer players to react to and start spinning in time to be able to pass it as it has to end too soon. - ! sorry, actually i love spins.
  7. 00:56:402 (1) - Right now the curve on this doesn't look very smooth, how about making it more likethis?- fixed
    points used as displayed in image example thingy
    1st(Head): x:477 y:84
    2nd: x:432 y:68
    3rd: x:388 y:92
    4th: x:363 y:116
    5th(Red): x:356 y:177
    6th(End): x:265 y:133
  8. 00:58:402 (2,3,4) - Perhaps a rhythm like this would work better instead, so that 00:56:402 (1,2,3,4,1,2,3) - is the same as 00:50:402 (2,1,2,3,4,5,6) - - yeah its lovely. but i want to keep this. sorry
  9. 01:14:402 (1,2) - Since it's mapping what is identical in the song to 01:06:402 (2) - it would probably make more sense for these two parts of the map to be the same in the rhythm or it may be a bit confusing ye. - it's my intentional.

update it
osu file format v14

[General]
AudioFilename: Brand New Day.mp3
AudioLeadIn: 1500
PreviewTime: 47396
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Brand New Day (Short ver.)
TitleUnicode:Brand New Day (Short ver.)
Artist:Yasuda Rei
ArtistUnicode:安田レイ
Creator:guineaQ
Version:Euny's Easy
Source:
Tags:Will Euny Dainesl eINess
BeatmapID:647405
BeatmapSetID:286240

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"asdfff.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
402,500,4,2,2,50,1,0
902,-100,4,2,60,50,0,0
1902,-100,4,2,2,50,0,0
2902,-100,4,2,60,50,0,0
3902,-100,4,2,2,50,0,0
4902,-100,4,2,60,50,0,0
5902,-100,4,2,2,50,0,0
8402,-100,4,2,2,30,0,0
9152,-100,4,2,2,50,0,0
10402,-100,4,2,2,30,0,0
11152,-100,4,2,2,50,0,0
12402,-100,4,2,2,30,0,0
13402,-100,4,2,2,50,0,0
14402,-100,4,2,2,30,0,0
15402,-100,4,2,2,50,0,0
16402,-100,4,2,1,50,0,0
20902,-100,4,2,70,50,0,0
21402,-100,4,2,1,50,0,0
21902,-100,4,2,70,50,0,0
22402,-100,4,2,1,50,0,0
28902,-100,4,2,70,50,0,0
29402,-100,4,2,1,50,0,0
29902,-100,4,2,70,50,0,0
30402,-100,4,2,1,50,0,0
32402,-100,4,2,77,30,0,0
32902,-100,4,2,77,50,0,0
36402,-100,4,2,77,30,0,0
36902,-100,4,2,71,50,0,0
37402,-100,4,2,77,50,0,0
38902,-100,4,2,71,50,0,0
39402,-100,4,2,77,50,0,0
48402,-100,4,2,50,50,0,1
48902,-100,4,2,71,50,0,1
49402,-100,4,2,77,50,0,1
50902,-100,4,2,71,50,0,1
51402,-100,4,2,77,50,0,1
56402,-100,4,2,50,50,0,1
56902,-100,4,2,71,50,0,1
57402,-100,4,2,77,50,0,1
64402,-100,4,2,50,50,0,1
64902,-100,4,2,71,50,0,1
65402,-100,4,2,77,50,0,1
66902,-100,4,2,71,50,0,1
67402,-100,4,2,77,50,0,1
72402,-100,4,2,50,50,0,1
72902,-100,4,2,71,50,0,1
73402,-100,4,2,77,50,0,1
80402,-100,4,2,50,50,0,0


[Colours]
Combo1 : 104,217,217
Combo2 : 5,250,91
Combo3 : 53,103,157
Combo4 : 197,224,41

[HitObjects]
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148,144,2402,6,0,P|264:175|291:57,1,270,2|0,0:0|0:0,0:0:0:0:
376,29,4402,6,0,P|386:161|299:257,1,270,2|0,0:0|0:0,0:0:0:0:
213,287,6402,2,0,L|100:280,1,90
40,244,7402,2,0,L|24:156,1,90
45,67,8402,6,0,L|177:92,1,135,4|0,0:0|0:0,0:0:0:0:
309,115,9902,1,0,0:0:0:0:
352,35,10402,6,0,P|395:91|383:166,1,135,4|0,0:0|0:0,0:0:0:0:
323,269,11902,1,0,0:0:0:0:
270,342,12402,6,0,P|223:270|267:198,1,180,4|0,0:0|0:0,0:0:0:0:
378,341,14402,6,0,P|424:269|379:197,1,180,4|0,0:0|0:0,0:0:0:0:
220,110,16402,5,2,0:0:0:0:
130,92,16902,2,0,P|131:142|159:177,1,90,2|2,0:0|0:0,0:0:0:0:
240,199,17902,1,2,0:0:0:0:
307,139,18402,2,0,P|308:89|282:42,1,90,2|2,0:0|0:0,0:0:0:0:
202,38,19402,1,2,0:0:0:0:
130,92,19902,1,2,0:0:0:0:
72,160,20402,6,0,B|49:201|71:248|93:294|63:340,2,180,2|2|2,0:0|0:0|0:0,0:0:0:0:
152,200,22902,1,0,0:0:0:0:
239,187,23402,2,0,P|259:227|297:252,1,90
333,162,24402,6,0,L|401:100,1,90,2|2,0:0|0:0,0:0:0:0:
474,50,25402,1,2,0:0:0:0:
488,138,25902,1,2,0:0:0:0:
502,226,26402,6,0,L|435:286,1,90,2|2,0:0|0:0,0:0:0:0:
369,347,27402,1,2,0:0:0:0:
352,258,27902,1,2,0:0:0:0:
278,309,28402,6,0,P|269:223|337:168,2,180,2|0|0,0:0|0:0|0:0,0:0:0:0:
190,329,30902,1,2,0:0:0:0:
178,239,31402,1,2,0:0:0:0:
210,155,31902,1,2,0:0:0:0:
182,68,32402,6,0,P|145:92|123:131,2,90,4|8|0,0:0|0:0|0:0,0:0:0:0:
268,93,33902,1,8,0:0:0:0:
356,111,34402,2,0,P|391:87|415:39,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
297,179,35902,1,8,0:0:0:0:
383,204,36402,6,0,P|278:267|209:163,1,270,4|8,0:0|0:0,0:0:0:0:
122,142,38402,2,0,P|226:78|296:178,1,270,0|8,0:0|0:0,0:0:0:0:
260,261,40402,6,0,L|179:303,1,90,0|8,0:0|0:0,0:0:0:0:
101,343,41402,1,0,0:0:0:0:
106,253,41902,1,8,0:0:0:0:
65,172,42402,2,0,P|108:164|152:176,1,90,0|8,0:0|0:0,0:0:0:0:
204,249,43402,2,0,P|247:257|290:245,1,90,0|8,0:0|0:0,0:0:0:0:
256,192,44402,12,2,46402,0:0:0:0:
450,249,48402,6,0,B|465:188|425:128|425:128|363:139|316:121|299:84,1,270,4|8,0:0|0:0,0:0:0:0:
209,84,50402,2,0,B|192:121|145:139|83:127|83:127|43:187|58:248,1,270,0|8,0:0|0:0,0:0:0:0:
63,341,52402,6,0,P|105:329|136:296,1,90,0|8,0:0|0:0,0:0:0:0:
187,222,53402,1,0,0:0:0:0:
277,222,53902,1,8,0:0:0:0:
326,297,54402,2,0,P|356:329|399:341,1,90,0|8,0:0|0:0,0:0:0:0:
405,249,55402,1,0,0:0:0:0:
449,170,55902,1,8,0:0:0:0:
463,81,56402,6,0,B|412:64|353:106|354:181|354:181|265:133,1,270,4|8,0:0|0:0,0:0:0:0:
186,99,58402,1,0,0:0:0:0:
196,188,58902,1,8,0:0:0:0:
272,234,59402,2,0,L|365:288,1,90,0|8,0:0|0:0,0:0:0:0:
399,203,60402,6,0,L|321:157,1,90,0|8,0:0|0:0,0:0:0:0:
243,113,61402,1,0,0:0:0:0:
164,69,61902,1,8,0:0:0:0:
164,159,62402,2,0,L|159:263,2,90,0|8|0,0:0|0:0|0:0,0:0:0:0:
86,113,63902,1,8,0:0:0:0:
75,201,64402,6,0,P|107:322|231:313,1,270,4|8,0:0|0:0,0:0:0:0:
321,313,66402,2,0,P|445:322|477:201,1,270,0|8,0:0|0:0,0:0:0:0:
465,112,68402,5,0,0:0:0:0:
387,158,68902,2,0,L|392:262,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
348,76,70402,2,0,P|316:104|297:155,1,90,0|8,0:0|0:0,0:0:0:0:
214,147,71402,2,0,P|197:105|164:76,1,90,0|8,0:0|0:0,0:0:0:0:
127,158,72402,6,0,B|143:197|148:240|148:240|228:220|292:289|271:352,1,270,4|8,0:0|0:0,0:0:0:0:
181,334,74402,6,0,B|118:336|118:336|97:318,1,90,0|8,0:0|0:0,0:0:0:0:
56,234,75402,2,0,L|35:146,1,90,0|8,0:0|0:0,0:0:0:0:
96,79,76402,2,0,L|185:81,1,90,0|8,0:0|0:0,0:0:0:0:
247,147,77402,2,0,L|244:248,1,90,0|8,0:0|0:0,0:0:0:0:
256,192,78402,12,4,80402,0:0:0:0:

thanks for mod
Yunaited
Overall
What I noticed first was the difficulty names and the star rating. The 'Euny's easy' and the 'elNess' normal' difficulty seems fine. I don't think the 'Advanced', the 'Hard' and the 'elNess' insane' difficulty live up to their difficulty name if you compare them to the maps that got ranked recently. The 'Hard' feels like an 'Advanced' difficulty and the 'elNess' insane' difficulty feels like a 'Hard' difficulty. The 'Euny's easy', the 'elNess' normal' and the 'Advanced' difficulty were well mapped in my opinion.

Hard
00:31:402 (3,4,5,6) - This jump feels really awkward in my opinion.
01:10:402 (1,2,3,4,5) - Same jump.
01:18:402 (1,2,3,4,5) - Same goes for this jump.

elNess' Insane
00:04:402 (1,2,4,5) - This overlap feels weird, they overlap each other 'too' perfectly.
00:15:902 (6,7) - Don't you think the spacing is too big between these two notes? The spacing is bigger than the spacign in the most intense part of the song.
00:21:777 (5,6) - You have a lot of these doubles next to the sliders, I think you should just put them under the sliders or closer to the sliders at least.

Sorry that I couldn't find anything else, I'm very new to modding. :)
Topic Starter
guineaQ

Yunaited wrote:

[Overall]What I noticed first was the difficulty names and the star rating. The 'Euny's easy' and the 'elNess' normal' difficulty seems fine. I don't think the 'Advanced', the 'Hard' and the 'elNess' insane' difficulty live up to their difficulty name if you compare them to the maps that got ranked recently. The 'Hard' feels like an 'Advanced' difficulty and the 'elNess' insane' difficulty feels like a 'Hard' difficulty. The 'Euny's easy', the 'elNess' normal' and the 'Advanced' difficulty were well mapped in my opinion. I personally think it's not a good idea to mention other ranked maps for this kind of comparison (UNLESS IT IS THE SAME EXACT SONG). Each song has its distinct rhythm and some may support a 3.5* hard diff, some may support a simple 2.5* hard diff. Actually, there is another ranked mapset on this song and ALL OF THE DIFFICULTIES are EASIER than every corresponding difficulty in this mapset, so I think they live up to their difficulty name just fine.

  • Extra clarification
  1. Easy : composed primarily of patterns that utilizes 1/1 gaps and only one or two 1/2 gap - distance snapped
  2. Normal : composed with a healthy mix of patterns that utilizes 1/2 and 1/1 gaps - distance snapped
  3. Advanced : composed with good amount of 1/2 and introduction to 1/4s (no pattern makes the user tap 1/4 more than twice) - STILL distance snapped
  4. Hard - composed with great amount of 1/2s and 1/4s - antijumps/jumps introduced, mostly distance snapped
  5. Insane - composed with immense amount of 1/2s and 1/4s - distance snap off
[Hard]00:31:402 (3,4,5,6) - This jump feels really awkward in my opinion. I put a jump here because if you listen, there are very strong distinct sounds overlapping at those places. Piano and Vocal, so it makes sense to put a distinct jump pattern there :D
01:10:402 (1,2,3,4,5) - Same jump. Strong emphasis on 1/2s from vocals when it was normally being emphasized on 3/4 basis for this part of the song, so its a good time to put a jump pattern here :3
01:18:402 (1,2,3,4,5) - Same goes for this jump. ^^

Sorry that I couldn't find anything else, I'm very new to modding. :)
osu! needs more modders :>
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