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SawanoHiroyuki[nZk]:mizuki - Keep on keeping on

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Topic Starter
RebellioNlol
This beatmap was submitted using in-game submission on Wednesday, June 10, 2015 at 4:52:51 AM

Artist: SawanoHiroyuki[nZk]:mizuki
Title: Keep on keeping on
Source: Aldnoah Zero
Tags: Lasoki Aldnoah Zero Anime Inaho mecha shooting robots Vers Moon Earth War Princess Guns
BPM: 190
Filesize: 7105kb
Play Time: 03:43
Difficulties Available:
  1. Insane (5.35 stars, 658 notes)
  2. Lasoki's Easy (1.9 stars, 216 notes)
  3. Lasoki's Normal (2.29 stars, 360 notes)
Download: SawanoHiroyuki[nZk]:mizuki - Keep on keeping on
Information: Scores/Beatmap Listing
---------------
My first try of geting my map ranked, hope for the best :)
Cerulean Veyron
Hello, requested via PM~ sorry for a really huge delay.

[> General <]
  1. - It's recommended that you're background should be sized 1024x768, or 1366x768 for widescreen.
  2. - You should AiMod for some issues you'll need to fix mostly.
  3. - Would you mind move the preview point at 00:50:131 - ? it sounds better imo.
  4. - I haven't seen you adding storyboards on some of your files, so i guess you should delete the .osb file in the beatmap's folder.
  5. - Timing check: Offset should be on 235, and much likely should be 190BPM.
  6. - You could also find someone that is experienced at metadata checks, so that person might be able to help your map's information to it's correction.
[> Insane <]
  1. - You should check some of your New Combo inconsistency, rhythm changes, and pattern.
  2. - Since it's mapping level is too low, i'll just mention some major problems that it's needed to keep in mind.
  3. - You should utilize more of your overlaps, otherwise it's likely to be not mapped properly. Some overlaps like these might need some checking > 00:10:026 (4,1,2) - / 00:21:710 (3,3) - / 00:25:026 (2,3,6,8) -
  4. 00:07:026 (7,8) - Some pattern like this one might break flow by depending on how the cursor moves. So i guess you should remake this a bit.
  5. 00:20:447 - You should add a note here, since it's an Insane, it'd really be empty.
  6. 00:34:026 (6,1,2) - Try to keep watching the distance spacing, even if it's a harder diff. DS is much one of the important tools for mapping.
  7. 00:42:868 (1,2) - A weird made sliders like these two would make players a bit confused, since it'd be their first time seeing a pattern that's might be playable or not. So i guess you should remake this.
  8. 01:03:394 (1,2) - It's better to improve the flow by using this pattern and making it symmetric. You just need to change the slider's position.
  9. 01:22:342 (3) - Almost the same as 00:42:868 (1,2) -
  10. 01:30:711 (7,8,1) - Same as 00:34:026 (6,1,2) -
  11. - Sorry if i don't look much helping a lot, but i just wanted you to keep an eye on the pattern edits you're mapping on, also a few distance spacings.
  12. - I'm unsure about the way you map, but let me say, remap a few parts that's likely related to the issues i've mentioned further on over the next tracks.

If you don't understand one of the mods above, please don't hesitate and ask me.
Good luck
Lasoki
hi, requested via PM.

[General:]

  1. If you open AI mod (ctrl + shift + a) you can see that it says the file "aldnoahzero.jpg" is missing. To fix this go to design and then on the right side you see "Foreground" written in orange colour. Directly under that you see the file written in white colour, click on it and click delete and then it should be fixed.
  2. Also I noticed, in compose, on the left top side (just under the timeline) you put every circle to sampleset: soft. As long at you have sampleset soft in the inherited points (green lines in the timeline) you can just leave that place ( left top, under the timeline) at auto, unless you want to give a circle a diffrent sampleset, for example normal. So, I mean if you put those inherited points at sampleset soft (like you did) you don't have to put that in compose anymore, it just takes up more time. You don't have to get rid of that or anything, just advise for your next beatmap.
  3. If you go to File --> Open Song Folder you can see a file under your difficulty, that ends with ".osb", delete that, you only need that if you have a storyboard.
  4. Also, since I'm making the GD's for you, be sure to add my name to the tags.
[Insane:]

  1. 01:50:133 (3) - the end of this is covering the HP bar, that's unrankable. Just DS it like at 00:49:502 (3) -
  2. 00:06:396 (5) - I think you should delete this, place a circle here and make a slider from 00:06:554 - 00:06:870 - and delete the circle at 00:06:870 (6) - , there's a strong beat at 00:06:554 - after all.
  3. 00:08:923 (1) - same with this one, circle there instead, slider from 00:09:081 - 00:09:396 - and delete this 00:09:396 (2) -
  4. 00:24:239 (1) - I would, get rid of the reverse and put notes at 00:24:712 - and 00:24:870 - maybe make a slider, or maybe just two circles. Or maybe you want to put a circle at the first one and a slider from the last one till 00:25:028 (2) - and delete that circle.
  5. 00:27:081 (2,3) - maybe you want to blanket this.
  6. 00:30:554 - 00:30:870 - make a slider.
  7. 00:31:817 (4) - I would make the slider half as long, and put a reverse.
  8. 00:34:817 - strong beat here, maybe you want to make the slider half as long, and make a reverse, or put a circle at where the slider ends now.
  9. 00:38:923 - strong beat here too, suggesting the same as above. I might be wrong, but I think you're listening a bit too much to the vocals, imo you should map a bit more to the music, and look out for strong beats, especially in insane and hard, unless there is hardly any music like at 01:41:291 - 01:51:475 - or at 03:23:607 - 03:33:712 - .
  10. 00:44:923 (6,7) - I think you should try to make sure that they aren't that close to each other, would look nicer imo.
  11. 00:51:712 (1,2,3,4,5,6) - for some reasons I really like this part :D , but maybe you want to shape 6 like the others, just ctrl + g + h + j
  12. 01:04:975 (5) - strong beat again.
  13. 01:06:554 (3) - strong beat again.
  14. 01:10:344 (6) - imo you should make this half as long and put a circle at 01:10:581 - and 01:10:660 - , and also move 01:10:817 (7) - to 01:10:975 - , or just put another circle there, and give it a finish hitsound.
  15. 01:31:502 - add a note here
  16. 01:39:396 (2,3) - how about blanketing this?
  17. 01:40:186 (1,2,3,4,5,6,7) - for some reasons I also like this part a lot haha, though I think you should add a finish hitsound at (7).
  18. 01:42:396 (2,3) - I think you should stack these.
  19. 02:01:028 (7) - I would get rid of the reverse and move this to 02:01:186 - and add a circle at 02:01:028 - and 02:01:107 -
  20. 02:02:923 (6,8) - stack them?
  21. 02:04:028 (1,2) - blanket this properly, it's a bit of as it is.
  22. 02:10:344 (6) - I would end this whole slider at 02:10:502 - without any reverse and make a stream from 02:10:581 - 02:10:975 - and a 1/4 with many reverses from 02:11:054 - 02:11:528 -
  23. 02:11:607 - kiai time ends here imo.
  24. 01:10:975 - kiai time ends here imo.
  25. 00:50:765 - kiai time starts here imo.
  26. 01:51:396 - kiai time starts here imo.
  27. 02:43:186 - kiai time starts here imo.
  28. 03:03:396 - kiai time ends here imo.
  29. 02:38:765 - 02:41:923 - I think you should make a spinner here, it's good to have at least one spinner for the score difference. If you put a spinner there make a inherited point at where it ends and put the volume down to 5%, and at 02:42:002 - make another one and put the volume back to 49%.
  30. 03:01:502 - 03:03:396 - I would make another kind of stream, but so that it's not so long, make 1/4 sliders with reverses too, try it our yourself and see what you like.
  31. 03:43:817 (1) - move this to 03:43:660 -
Can't find anything else. It's a pretty good map, I know it's a bit weird reading this after I pointed so many things our but all in all it really it quite good, though I really think you should fix where you kiai time starts.

Well, good luck at getting this ranked, my GD too haha. :P
ComfyWolf
Modding my third map today I'm on a roll XD

Insane
01:50:133 (3) - Stretches off screen

All your kiai time markers are not snapped

Good job on the map! :)
Topic Starter
RebellioNlol
Yea i know it's because i changed the offset and didn't bother to change the timing points xD
AwisaRawwrrr
[Lasoki's Normal]
So far, there were no problems regarding Lasoki's Easy. But I found some notes that are not positioned correctly (in my opinion). So here it is: (you can follow it ONLY if you want.)
  1. 00:24:870 - Add a note here.
  2. 00:26:133 - Same as this. ^
  3. 00:31:186 (6) - Slider must be positioned to 00:31:344 and extend to the next line like this.
  4. 00:34:344 (1) - Slider must be reduced its length, and adding a note afterwards.
  5. 00:36:081 - Add a note here.
  6. 00:52:817 (5) - Extend slider and place in 00:52:660 .
  7. 01:02:923 (5) - Same as this ^
  8. 01:05:449 (5) - Same as this ^
  9. 01:07:975 (4) - Slider must be positioned to 01:07:817 and extend to the next line like this.
  10. 01:24:081 - Add a note here.
  11. 01:43:028 (3) - Move the hit circle at 01:43:186
  12. 02:29:923 - Add a note here.
  13. 02:33:239 (2) - Extend slider's end.
[Insane]
I really don't map insane but I tried to listen carefully and found only one that might add to your changes.
  1. 03:43:498 (104) - Try to add Finish sound
PS:
SPOILER
And, try looking at AiModby pressing Ctrl+Shift+A. ( Shown below )

Fix it by snapping Sliders and Slider's End, also, try fixing color of notes especially in Insane which goes up to 100+ combo with the same color.
I'm glad if this could pretty help you ^^ *Since I'm new in modding beatmaps, I don't have those experience to mod higher star maps*

- Awisaaaaaa <3 ~
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