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Shiena Nishizawa - FUBUKI

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Topic Starter
GIDZ

Chaoslitz wrote:

[General]
  1. Unused hitsound: normal-hitclap.wav Please remove it ok
  2. Inconsistent combo colour: I know it is acceptable but better to be consistence when there is only 1 diff using different colours lolo.0 Not me.
  3. Offset: +82 please -487 offset following ranked FUBUKI.
[去皮乞's 容易]
  1. Decrease all hitsound volume by ~10%, it is too noisy in the entire musicok
  2. Use soft sampleset instead of normal, same reason as aboveok

  3. Delete the green line and set volume in red lineok
  4. 00:04:740 (1) - NC 00:06:073 (3) instead of 00:04:740 (1)ok
  5. 00:06:740 - Del clapok
  6. 00:08:740 (1,2,3,4) - Del whistle, it is too noisy for the intro ok
  7. 00:46:073 - Add a green line with lower hitsound volume, since the music is soft ok
  8. 00:54:073 (3,4) - Remove drum sampleset and add clap at 00:54:740 (4) The drum sampleset is suitable here for the build up imo.
  9. 00:55:406 - Del finish ok
  10. 00:56:740 (2,3) - Same as 00:54:073 (3,4) ^
  11. 00:58:740 - Del whistle ok
  12. 01:00:740 (2,3,4) - Del finish in these slider head ok
  13. 01:06:073 (3,5) - ^ There is crash in song
  14. 01:11:406 (3,1,2) - ^ ^
  15. 01:22:740 - Clap instead of whistle ok
  16. 01:23:406 - Finish instead of whistle ok
  17. In my opinion the rhythm in this easy diff is way too simple, which you leave 2/1 in most of the time, please try to add more objects, also, there should be difference in rhythm between kiai and non-kiai time, in order to emphasize the chrous ok
[去皮乞's 瘋]

  1. Same as Easy
  2. 00:03:240 (1,2,3,4) - Try a denser rhythm as it is an Insane diff I agree with this but no, because only the intro.
  3. 00:06:073 (1,2) - Music is soft and I don't suggest a large spacing here ok
  4. 00:08:740 (1) - Try a 1/3 reverse slider instead ok
  5. 00:09:073 (2,3) - Try this? it follows vocal more I tried that before and got told off by that being hard to follow.
  6. 00:18:074 (3,4,5,6,7,8,9,10) - The is no significance change of pitch or loudless in the music, so the difference in jump should not be too high Snapped them closer now.
  7. 00:23:406 (1,1,1,1) - The slider shape is weird... also cancel those nc spam and reduce the ds, it contradict with the music I removed the NC spam but I think the sliders are fine.
  8. 00:27:740 - 00:28:406 (4) - 00:29:073 - 00:29:740 - Clap Already have ._.
  9. 00:30:073 (1,2,1,2,1) - I don't think this pattern is suitable to use, since there is no increasing of pitch in music, constant sv will fit Errrr, hard to describe but I am trying to emphasis the contrast between the tonation of the 3 electronic sounds in the music.
  10. 00:32:740 (1,2,1,2,1) - ^^
  11. 00:35:406 - Why changed clap started from here lol Cuz idk ._.
  12. 00:39:406 (1,2,3,1,2,3) - Same reason as 00:18:074 (3,4,5,6,7,8,9,10) Changed pattern
  13. 00:40:740 (1,2,3,1,2,3,1,2) - 3/4 rhythm is not needed ok
  14. 00:49:406 (3) - As a player I don't think it is good to see reverse slider like this in Insane diffok
  15. 00:53:240 (2,3) - DS here is too largeok
  16. 00:54:073 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3) - Hitsound here is way too noisy ... ok
  17. 00:57:240 (4,1) - DS here is too small compared to other jumps ok
  18. 01:16:073 (1,2,1) - The spacing here is really misleading players to hit ok
  19. 01:18:629 (4,5,6,7,8) - Rhythm here should be like this ????
[/notice]

Easy and Insane need improvement imo, may hitsounds in Hard diff as well
Good luck~ Bubble le? D:



Topic Starter
GIDZ
UPDATED
Prophecy
@Chaos: The fun mod xDDD
Starfy
Local Gideon needs further mods
TheMefisto
Hi! Form Modding queue.

  • General
  1. Check AiMod(KwaN's Normal & NNK's Hard) and fix it


  • NNK's Hard
  1. Huge OD, decrease to 6 or 7 (For better diff spread)
  2. 00:24:073 (6,7) - Improve blanket
  3. 01:07:073 (6,2) - Stack note and tail of slider
  4. 01:19:406 (4,5) - Blanket
  • Starfy's Insane
  1. 00:04:079 (1,2) - http://puu.sh/jw3s6/7055803974.jpg
  2. 00:33:412 (3,4) - Improve blanket
  3. 00:52:079 (4,5) - Blanket? http://puu.sh/jw3BC/e56188f7b4.jpg
  4. 01:02:746 (4,5) - ^
  • Insane
  1. 00:14:746 (3,5) - Improve blanket
  2. 01:06:746 (3,4) - ^
  3. 01:19:079 (6,1) - Blanket
Good luck with map! :)
WTHkapo
wow
-N a n a k o-

TheMefisto wrote:

Hi! Form Modding queue.

  • General
  1. Check AiMod(KwaN's Normal & NNK's Hard) and fix it fixed


  • NNK's Hard
  1. Huge OD, decrease to 6 or 7 (For better diff spread) AR change to 6, OD change to 6
  2. 00:24:073 (6,7) - Improve blanket blanket is not important in this part
  3. 01:07:073 (6,2) - Stack note and tail of slider intentional
  4. 01:19:406 (4,5) - Blanket not fix blanket, but fix distance
Good luck with map! :)

thanks your mod
http://puu.sh/jwbXD/12acf02e3d.rar
Starfy

TheMefisto wrote:

  • Starfy's Insane
  1. 00:04:079 (1,2) - http://puu.sh/jw3s6/7055803974.jpg It will break my patterm
  2. 00:33:412 (3,4) - Improve blanket How elmo how
  3. 00:52:079 (4,5) - Blanket? http://puu.sh/jw3BC/e56188f7b4.jpg Blanket already
  4. 01:02:746 (4,5) - ^ This is not the pattern I want
Good luck with map! :)
Tks for mod and no change
BigEarsMau
Hi there, - G I D Z-!
You requested a mod from my mod request PM last week. Sooooo........here I am
Btw, this is the first time I modded somebody else's map, but I tried my best with this mod

alright, here it goes!

Easy

Please fix all of these


Other than these, that's pretty much it. This diff doesn't really have problems imo

Good job! :)

KwaN's Normal

This diff doesn't have video yet

Also, please fix all of these


  • 00:19:906 (2) - Delete this stacked note since it's really unnecessary. A stacked note like this would be unusual and a bit difficult for newer players.
    00:22:573 (2) - ^
    00:37:240 (5) - ^
    00:41:240 (2) - ^
    00:57:573 (2) - ^
    01:00:573 (3) - ^
    01:02:573 (2) - ^
    01:09:906 (5) - ^
    01:18:573 (2) - ^
nice drum hitsounds btw :)

NNK's Hard

  • 00:11:406 (1) - This spinner is too short in my opinion. Try to make it longer until 00:13:412 in order to match the singer's voice.
    00:21:906 (8) - Please remove this note. It's unnecessary and a bit sudden.
    00:27:073 (6,1,2) - Don't stack it like that. It's confusing and the flow of the players playing this map will break. Try to overlap it like in the picture below so players have an easier time understanding this stack.
    Believe me, I played a handful of Hard maps recently and this technique is often used in Hard maps these days.

    01:08:740 (5,6,1) - ^
    01:17:406 (3,4,1) - ^
    00:56:740 (1) - Delete this spinner and make the spinner at 00:54:240 (1) longer until 00:58:079. Two spinners in this section really doesn't fit imo.
    00:43:740 (6) - Delete this note and move the spinner at 00:43:906 (1) to 00:43:740 and make it longer until 00:45:746 so it would fit with the singer's voice.

    Lastly, you might want to fix some clap hitsounds in certain notes since they do not fit with the song's rhythm.
I can't mod the Insane diffs yet since I have zero experience with such diffs.

Well, that's pretty much it.

Please respond to this mod.
Also, Kudosu are appreciated.

I hope this map get ranked :)
Good luck! :)
-BigEarsMau
-N a n a k o-

BigEarsMau wrote:

Hi there, - G I D Z-!
NNK's Hard

  • 00:11:406 (1) - This spinner is too short in my opinion. Try to make it longer until 00:13:412 in order to match the singer's voice. ok
    00:21:906 (8) - Please remove this note. It's unnecessary and a bit sudden. but I don't think so
    00:27:073 (6,1,2) - Don't stack it like that. It's confusing and the flow of the players playing this map will break. Try to overlap it like in the picture below so players have an easier time understanding this stack.
    Believe me, I played a handful of Hard maps recently and this technique is often used in Hard maps these days. Mark It and I will find some better solution. actually I don't think it is a problem

    01:08:740 (5,6,1) - ^ Reject this part
    01:17:406 (3,4,1) - ^ ^
    00:56:740 (1) - Delete this spinner and make the spinner at 00:54:240 (1) longer until 00:58:079. Two spinners in this section really doesn't fit imo. I think it is ok
    00:43:740 (6) - Delete this note and move the spinner at 00:43:906 (1) to 00:43:740 and make it longer until 00:45:746 so it would fit with the singer's voice. Mark It

    Lastly, you might want to fix some clap hitsounds in certain notes since they do not fit with the song's rhythm. yeah I know, I don't know how to fix hitsound
thx your mod

http://puu.sh/jDFAn/33e1dda5bb.rar
Topic Starter
GIDZ

TheMefisto wrote:

Hi! Form Modding queue.


  • Insane
  1. 00:14:746 (3,5) - Improve blanket Fixed
  2. 01:06:746 (3,4) - ^ No need
  3. 01:19:079 (6,1) - BlanketI want to keep the same distance for the jumps here.
Good luck with map! :)Tks for mod!
Topic Starter
GIDZ
MAP UPDATED
Sc4v4ng3r
Hello there~ NM as requested from my queue~
And didn't really get what difficulties you wanted me to mod, so will be modding Easy.
PM me if you need more difficulties to be modded, not sure if you still want to rank this still o.o

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. Took a peek at Normal's AIMod, and got this :


    o.o Was there a offset change? You should ask IamKwaN to check this over.
[Easy]
  1. Kiai times aren't snapped according to AIMod, better fix them : :?

  2. 00:08:746 (1) - Remove the NC here, for the consistency of NCs.
  3. 00:11:412 - Why would you skip the beat here? Adding a circle here will make the next note snappable by DS, and also this will emphasize the kick, as well as the hold vocal in the background.
  4. 00:14:412 (2) - NC here, since the new music section starts at 00:14:079 - .
  5. 00:14:412 (2,3,4) - This definitely exists throughout the whole difficulty, there are too many consecutive circle hits, despite the fact that this is a high BPM and an upbeat song. Single tapping on this BPM is definitely hard for beginners, they possibly can't tap that fast. I suggest you to change 00:14:746 (3,4) - these notes into a single slider in order to prevent this.
  6. 00:16:746 (7) - NC here for the consistency.
  7. 00:21:079 (2,3,4) - I can see that you are trying to emphasize the violin? (what is that instrument...) here, but consecutive circles are again yet a bad idea for an Easy, just like above. Instead here, make all these notes into a 1/1 slider with a repeat in order to emphasize the instrument and making it easier for beginners to play.
  8. 00:22:079 (5) - NC for consistency.
  9. 00:38:412 (4,5,6) - Following the vocals here isn't wrong, but like above, consecutive circles is. In this case (4) and (5) should be made into a 1/1 slider.
  10. 00:44:746 (5) - NC here for consistency.
  11. 00:51:412 (1,2) - The flow doesn't make sense here. I can see that you were going for the blanket, but they are not perfect either. (2) should be actually going downwards instead of going upwards, probably you would want to place (2) at x=192 y=356.
  12. 00:54:079 (4,5) - The rhythm here doesn't instead this would fit better :

  13. 00:54:079 (4) - NC here again for consistency.
  14. 00:58:746 - I don't quite get why kiai starts here, instead of 00:59:412 - ...
  15. 01:02:079 (5) - NC here again for consistency.
  16. 01:04:746 (1,2,3,4) - The pattern should be symmetrical if you intended to do so, so (4) should be at x=240.
  17. 01:07:412 (5) - NC again for consistency.
  18. 01:08:746 - Finish would fit here, there is a pretty strong beat in the background.
  19. 01:15:412 (4) - NC here again for consistency.
  20. 01:17:746 - I don't get why you left this out blank, when you emphasized the beat at 01:16:412 (5) - . Keep it consistent throughout Easy, beginners won't expect this coming, so add a circle here.
  21. 01:18:079 (1) - Finish on the head of this slider. Also add a NC here for consistency.
  22. 01:20:746 (4) - NC here once again for consisntency.
  23. Overall I think that the rhythm in non-chorus parts are way harder than those in the chorus. Those should be brought down in difficulty, especially by the means of removing 3 consecutive circles.
GL! Call me back if you need mods on other difficulties as well :D
Starfy
hi

[Insane]
-soft-hitclap2 is too soft, I almost can't listen it when the rhythm is rising
-00:00:079 (1,3) - These sliders is over-curved a bit, I think the rhythm is not that necessary for you to curve the sliders like this. Simple curved sliders are more appropriate imo
-00:00:746 (2,4) - Since the vocal and instrumental are having a continuing sounds here. You may think about to use a long slider to connect these rhythm to match more the rhythm
-00:03:246 (1,2) - These 1/4 sliders are awkward actually. 1/4 beats at 00:00:579 - and 00:01:912 - have not be emphasized but 00:03:246 (1,2) - did. And they can't match the rhythm well. I highly recommended that you convert the pattern of 00:03:246 (1,2) - to 00:00:079 (1,2,3,4) - . It can make the pattern becomes more consistent
-00:06:857 - Why not consider to map this note? This note is absolutely mappable and it can connect the rhythm well
-00:08:746 (1,2,3) - Terrible spacing changes. It will be a lot better if you place them closer since the sudden large spacing is unnecessary and it will make players confused easily
-00:11:412 - If you add a note here before the spinner, the sounds will be better a lot
-00:14:079 (1) - The hitsound pattern is really weird starting here, try to refer other fubuki map to consider a better hitsound pattern.
-00:15:412 (5) - NC, 00:16:079 (1) - Cancel NC
-00:17:913 (1) - Cancel NC, 00:18:080 (3) - NC
-00:18:746 (5,6,7,8) - Although you explained to me before, i just remind it again since this is a bit strange maybe.
-00:19:912 (2,3,4,5) - The spacing is really weird ._. Please try to make the spacing become more consistent
-00:22:912 (4,5,6) - The flow is a bit weird since there is a clockwise circular flow already. You forced the flow changes to anti-clockwise and that's why this is a bit weird
-00:23:412 (1,2,3,4) - I can't sure these kinds of slider is rankable or not now
-00:26:079 (1) - :| http://puu.sh/kQZ8P/a63fcfe786.jpg
-00:26:079 (1,3) - I believe you can blanket them well
-00:36:579 (5,1) - Isn't it too far? And the flow of these jump (00:36:579 (5,1,2,3,4) - ) is kinda awkward :<
-00:50:912 (1) - Cancel NC, 00:51:412 (2) - NC
-00:54:079 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Combo spamming .-.
-00:57:412 (1,2,3,4,1,2,3) - ok This is Insane, really insane for me
-01:03:412 (5) - Oh please bro, it misses a lot of beat that can be mappppppppppp
-01:04:412 (7,8) - Who do you expect can read the rhythm by this spacing ._.
-01:04:746 (1,2,3,4,1) - The spacing... (facepalm)
-01:15:412 (1,2,3,4,5,6) - Hmmm 01:07:412 (1,2,3,4,5,6,7,8,9) -
-01:18:635 (3,4) - Slider will be more appropriate since no one will know that note is snapped as 1/3
-01:24:079 (1) - , -01:25:412 (1) - Cancel NC, 01:26:079 (14) - NC
-Don't forget to snap the control point http://puu.sh/kQZJj/955fc3c827.jpg
Dailycare
Sorry to be late ;w;

NNK's hard

  • I think there are too many spinners. Reducing spinners is better. Naturally, it's just your choice.
  1. 00:30:079 (1,2,3,4,5,6,7) - Awkward hitsounds. Consider for changing
  2. 00:32:746 (1,2,3,4,5,6,7) - 00:40:746 (1,2,3,4,1,2,3,4,5) - ^
  3. 00:42:079 (1) - Remove NC

Starfy's Insane

  • So charming hitsounds! but i think your hitsounds are not suitable for this song..
  1. 00:24:746 (11) - add NC, 00:25:079 (1) - remove NC
  2. 00:39:412 (5) - ^
  3. 00:54:579 (4) - ^
  4. 00:55:079 (7) - ^
  5. 00:56:079 (4) - ^ These three are just my suggestion

Insane

  1. 00:37:412 (5) - how about ctrl+G?
  2. 00:39:079 (5,6,7) - i think this rhythm is better
  3. 00:40:412 (5,6,7,8,1) - that looks not good in my opinion. fix it if you think so
  4. 01:16:635 (1) - remove NC and stack on 01:16:746 (2). then, add NC 01:16:746 (2) here. just suggestion

Yea I just pointed out something weird to me. And Easy and Normal are fine.
But i want you to add NC here 01:15:079 (1) - in Easy diff. Only this one.

Thank you for your cooperation about my modding practice :D
Starfy

Dailycare wrote:

Starfy's Insane

  • So charming hitsounds! but i think your hitsounds are not suitable for this song.. :0)
  1. 00:24:746 (11) - add NC, 00:25:079 (1) - remove NC Fixed
  2. 00:39:412 (5) - ^ Fixed
  3. 00:54:579 (4) - ^ No change
  4. 00:55:079 (7) - ^ Fixed
  5. 00:56:079 (4) - ^ These three are just my suggestion No change
Thanks for mod
http://puu.sh/ls7F6/d0ebc962dc.zip
-N a n a k o-
Except spinner other all fixed

Thanks for mod
http://puu.sh/lsqj3/8b2eb1dec7.rar
-Keitaro
Random Mod :D
KwaN's Normal
01:01:912 - Maybe add a circle
01:03:246 - ^
NNK's Hard
00:49:912 - Add a circle
For Insane (Not Starfy's Insane) why not rename the diff to Another or Extra ? Becouse it's 5 star.
Syph
hi

[Starfy's Insane]

kiai isn't snapped lo

[Insane]



00:02:746 (5) - curve this a bit plz it looks bad
00:06:079 (1) - pretty sure this should end at 00:06:357 - (1/6)
00:11:246 - maybe put a hitcircle here instead of making slider end there since vocal is pretty strong
00:14:579 (2) - this has 1,6 DS and then 00:15:246 (4) - has 1,4 DS, please make spacing more consistent because theres no reason to give it more/less spacing at parts like these (this applies to the entire diff)
00:35:079 (6) - i think a slider here sounds better
00:40:746 (1,2) - more spacing pls
00:41:412 (1,2) - ^
00:58:246 (2,3) - why stack these q.q
00:58:746 (1,1) - please don't put these so close to eachother
01:01:746 (7) - current angle kinda plays/looks bad so maybe try this? http://lo.lf.ag/s/1/26cb1e6696.jpg
01:12:246 (6,1) - fix blanket
01:17:412 (1) - hitsounds where
01:21:079 (2,1) - ewwww this overlap xd
Topic Starter
GIDZ

Syph wrote:

hi

[Starfy's Insane]

kiai isn't snapped lo

[Insane]

Fixed
00:02:746 (5) - curve this a bit plz it looks bad^
00:06:079 (1) - pretty sure this should end at 00:06:357 - (1/6) ^
00:11:246 - maybe put a hitcircle here instead of making slider end there since vocal is pretty strong ok
00:14:579 (2) - this has 1,6 DS and then 00:15:246 (4) - has 1,4 DS, please make spacing more consistent because theres no reason to give it more/less spacing at parts like these (this applies to the entire diff) The first part is now 1.4x
00:35:079 (6) - i think a slider here sounds better nah, I the notes put emphasis on the music at that time
00:40:746 (1,2) - more spacing pls ok
00:41:412 (1,2) - ^ ^
00:58:246 (2,3) - why stack these q.q To correspond to the last two notes of a build up in the music that will lead to the chorus.
00:58:746 (1,1) - please don't put these so close to eachother Its for SV change.
01:01:746 (7) - current angle kinda plays/looks bad so maybe try this? http://lo.lf.ag/s/1/26cb1e6696.jpg ok
01:12:246 (6,1) - fix blanket I can hardly see that circle from the slider lmao.
01:17:412 (1) - hitsounds where Somewhere over the rainbow, its already there m8.
01:21:079 (2,1) - ewwww this overlap xd fixed
UR MUM!
I mean tks~ /me runs
-TakoYaki-
When Rank
Starfy
When Rank
Topic Starter
GIDZ
YESTERDAY
IamKwaN
Topic Starter
GIDZ
MUST GET RANKED!!!
Thievley
You asked me to mod, and a mod you shall recieve.


Just in case you don't know-
SV= slider velocity
NC= new combo

If you need further clarification on anything else, let me know via pm or something

[General]

  1. Everything looks fine to me

[Beginner]

  • Rhythms
  1. 00:00:079 (1) - I don't think you should follow vocals here, delete
  2. 00:00:746 Instead, you should start a slider here, anyways it's weird ending a slider on the first beat of the instrumentals
  3. 00:02:746 (3) - Same thing here, delete
  4. 00:15:079 (3) - You could delete that note since on an easy diff, not that many beats are needed, only the important ones
  5. 00:14:079 (1,2,3) - This goes along with what I suggested above^ You use this pattern once in this part and then map the same sounds differently after that pattern by using long sliders. Maybe change to match the ones after it
  6. 00:24:746 (1) - Don't see a need for a repeating slider here, maybe remove repeat and leave the slider
  7. Alternate rhythm could be - 00:25:746 Circle here followed by long slider...Like what you have here 00:27:412 (1,2,3,4)
  8. 00:26:412 - Circle here please and then make these 00:26:746 (2,3) - a short slider that covers those beats
  9. 00:39:079 (3) - You don't need this note, maybe delete
  10. 00:43:079 - note here to stay consistent with another pattern you had before
  11. 01:07:412 (5) - Make this a repeating slider
  12. 01:15:079 (1) - Delete
  13. 01:15:412 - And instead add a note here
    01:16:412 (2) - ^


    Grid
  14. 00:14:079 (1) - Ctrl+h that slider, because the previous slider indicated that direction
  15. 00:09:412 (4,1) - Overlap, fix
  16. 00:19:412 (1,2) - Blanket to make it prettier
  17. 00:21:412 (3) - If you blanket, line this up horizontally with the grid and then move beside (2) with proper ds
    Example
  18. 00:22:079 (1) - And ofc you would have to move this down as well as other objects
  19. 00:30:079 (1,2,3,4) - Place these a little better...
  20. 00:36:746 (3) - Move this back from (2) a little
  21. 00:42:746 (2) - Move (2) forward
  22. 00:42:746 (2,3) - Why do you pull the flow back like this, like this slider 00:40:746 (1) - points to go forward but then you move back and then this slider
  23. 00:43:412 (3) - wants to go forward to but then (2) just pulls them back and ???? keep object movement moving linearly when mapping easy/normal
  24. 00:43:412 (3) - Rotate by 92 deg. then ctrl + h
  25. 00:50:079 (4,1) - Stack slider ends or something? Dunno, just trying to get some things to fit nicer
  26. 00:54:746 (5) - Please move this up
  27. 00:55:412 (1,2) - Blanket better (Use the approach circle to make better blankets)



    Sliders:

    Those creative looking sliders are cool but they make it harder to blanket and put things nicely on the grid so it would be better to use just simple straight/curved sliders. But in the case that you still want to use those creative sliders, make the anchors nice and make sure they actually fit into the whole flow of things.

    Like, most of the creative looking sliders you use don't even need to be used in the parts of the music that they're placed in
This difficulty needs some work, but pretty decent! Try taking a look at how things are placed on the grid on the normal diff

[KwaN's Normal]

Don't Easy/Normal maps have to have consistent ds?

  1. 00:30:746 (2) - Maybe rotate by 17 deg. so it could be parallel to (3)
  2. 00:50:412 (5,6) - Maybe change this to this
  3. 01:06:746 (4,1) - Blanket
  4. 01:08:079 (2,3) - If you blanketed, move these to however you see fit
Didn't find much wrong in this difficulty. Very nice.

[NNK'S Hard]

In my opinion I feel as if the sv is a little too high for a hard difficulty considering the bpm. Lower it maybe?

  1. 00:21:246 (6) - I wouldn't start that slider on a red tick, replace with a circle and then move the sliders to white ticks
  2. 00:27:079 (6,1) - Why overlap these if the music doesn't make a sudden stop? it's still going
  3. 01:07:746 (2,3,4) - Please blanket better
  4. 01:07:079 (6,2) - Stack
The only real concern I have is the sv but I might just be me. Then again, considering the difficulty of insane, i think it might not be a big deal so idk

[Starfy's Insane]

  1. 00:00:746 (2) - NC
  2. 00:03:412 (3) - NC
  3. 00:04:079 (1) - Remove NC
  4. 00:04:746 (2) - NC
  5. 00:16:079 (1) - Remove NC
  6. 00:18:079 (9) - Okay so if you're going to keep this NC, then you'd have to keep this consistent by setting NC every 4 beats lol
  7. 00:15:412 (1) - So NC here
  8. 00:29:246 (4) - I wouldn't start this on a red tick since drum and vocals start on white tick and it's awkward not emphasizing it by starting the slider there, so maybe replace with a circle and follow with a slider starting on the white tick
  9. 00:34:746 (3,4,5,6) - Stack 5's slider end on 3 and same thing with 4 and 6, they'd more or less be the same distances but now cleaner lol
Nice difficulty! Couldn't find much wrong!

[Insane]

You need more blankets and organization in this diff and please get help with the hitsounding

  1. 00:01:412 (3,4) - Why this rhythm? I don't hear it in the song, delete
  2. 00:03:329 (1) - Don't map stuff that isn't there, delete
  3. 00:11:412 (5) - NC
  4. 00:12:746 (1,2,3,4,5,6,7,8,9) - Yo chill why so many claps? I'm not great at hitsounding, but even I know that sounds bad
  5. 00:20:746 (1,2,3,4) - These sliders + whistles... ow. Fix this please, unfortunately I don't know a better way to map it because i'm dumb but i'm sure you can figure something out lol
  6. 00:18:746 (5,6,7,8) - Why square? spread them out better
  7. 00:24:746 (1) - You calmed down the velocity here even though the intensity is still the same, you should try calming down the section before instead (like, less jumps and lower sv)
  8. 00:29:412 (4,5,6) - Why this large distance? I don't hear any intensity in the song. Lower the distance
  9. 00:30:746 (1) - You're sacrificing a lot of important beats (The drums) by mapping that one sound only (The long sliders). Try bringing them both together instead of focusing on one? Actually, the thing that caught my attention the most about the way you mapped this wasn't really that, so never mind. It was the sv changing. Why the sv change? They're all the same? There isn't any raised intensity
  10. 00:36:746 (1,2,5) - Overlapping, fix please
  11. 00:38:246 (2) - There isn't a noticeable sound here. This would be a good place to put a long slider though
  12. 00:50:912 (6) - You're ending a slider on an important beat, don't do that! That's why it's usually not a good idea to start sliders on a red tick, unless you follow distinct vocals
  13. 00:54:079 (1) - I get what you're trying to do, but it plays awkwardly since the notes you're distancing and setting the new combos on aren't the strongest
  14. 00:54:579 (2) - This is the stronger of the beats preceding it, i'd distance this farther away. I'd say in this small section, the fourth circle is the one that is getting the strongest beat usually so you might want to fix that distancing and NC placement
  15. 01:03:412 (5) - You're sacrificing important beats in favor of vocals, I wouldn't tho
From what I can see, this map needs some work. You have the right idea for the most part, but the execution is quite messy and inconsistent sometimes! You need to be careful of overlapping, and to stack notes as best you can (mostly fading notes on top of approaching notes) Also blankets! The more, the better and cleaner your map will look! Nonetheless, it seems promising, soo keep working at it!

Good luck!
Topic Starter
GIDZ

Thievley wrote:

[Beginner]

  • Rhythms
  1. 00:00:079 (1) - I don't think you should follow vocals here, delete fixed
  2. 00:00:746 Instead, you should start a slider here, anyways it's weird ending a slider on the first beat of the instrumentals ok
  3. 00:02:746 (3) - Same thing here, delete fixed
  4. 00:15:079 (3) - You could delete that note since on an easy diff, not that many beats are needed, only the important ones ok
  5. 00:14:079 (1,2,3) - This goes along with what I suggested above^ You use this pattern once in this part and then map the same sounds differently after that pattern by using long sliders. Maybe change to match the ones after it same^
  6. 00:24:746 (1) - Don't see a need for a repeating slider here, maybe remove repeat and leave the slider I kept the repeat but changed the pattern a little
  7. Alternate rhythm could be - 00:25:746 Circle here followed by long slider...Like what you have here 00:27:412 (1,2,3,4) hmm, I dun think that's necessary
  8. 00:26:412 - Circle here please and then make these 00:26:746 (2,3) - a short slider that covers those beats I never used a short slider on this diff tho
  9. 00:39:079 (3) - You don't need this note, maybe delete Vocals here
  10. 00:43:079 - note here to stay consistent with another pattern you had before ok
  11. 01:07:412 (5) - Make this a repeating slider ok
  12. 01:15:079 (1) - Delete ok
  13. 01:15:412 - And instead add a note here ok
    01:16:412 (2) - ^ I think this one is fine


    Grid
  14. 00:14:079 (1) - Ctrl+h that slider, because the previous slider indicated that direction
  15. 00:09:412 (4,1) - Overlap, fix
  16. 00:19:412 (1,2) - Blanket to make it prettier
  17. 00:21:412 (3) - If you blanket, line this up horizontally with the grid and then move beside (2) with proper ds
    Example
  18. 00:22:079 (1) - And ofc you would have to move this down as well as other objects
  19. 00:30:079 (1,2,3,4) - Place these a little better...
  20. 00:36:746 (3) - Move this back from (2) a little
  21. 00:42:746 (2) - Move (2) forward
  22. 00:42:746 (2,3) - Why do you pull the flow back like this, like this slider 00:40:746 (1) - points to go forward but then you move back and then this slider
  23. 00:43:412 (3) - wants to go forward to but then (2) just pulls them back and ???? keep object movement moving linearly when mapping easy/normal
  24. 00:43:412 (3) - Rotate by 92 deg. then ctrl + h
  25. 00:50:079 (4,1) - Stack slider ends or something? Dunno, just trying to get some things to fit nicer
  26. 00:54:746 (5) - Please move this up
  27. 00:55:412 (1,2) - Blanket better (Use the approach circle to make better blankets)

    Fixed some blankets and some notes cannot be moves due to DS consistency and the notes going off grid.

    Sliders:

    Those creative looking sliders are cool but they make it harder to blanket and put things nicely on the grid so it would be better to use just simple straight/curved sliders. But in the case that you still want to use those creative sliders, make the anchors nice and make sure they actually fit into the whole flow of things. Didnt want the map to look too boring lol

    Like, most of the creative looking sliders you use don't even need to be used in the parts of the music that they're placed in
This difficulty needs some work, but pretty decent! Try taking a look at how things are placed on the grid on the normal diff


[Insane]

You need more blankets and organization in this diff and please get help with the hitsounding

  1. 00:01:412 (3,4) - Why this rhythm? I don't hear it in the song, delete Its there in other versions of the map xd its just to put emphasis on the 1/3 rhythm
  2. 00:03:329 (1) - Don't map stuff that isn't there, delete There is a transition in chords here
  3. 00:11:412 (5) - NC ok
  4. 00:12:746 (1,2,3,4,5,6,7,8,9) - Yo chill why so many claps? I'm not great at hitsounding, but even I know that sounds bad Snare roll?
  5. 00:20:746 (1,2,3,4) - These sliders + whistles... ow. Fix this please, unfortunately I don't know a better way to map it because i'm dumb but i'm sure you can figure something out lol yea I need to find someone who can hitsound XD
  6. 00:18:746 (5,6,7,8) - Why square? spread them out better It's a diamond tho, that pattern is intentional
  7. 00:24:746 (1) - You calmed down the velocity here even though the intensity is still the same, you should try calming down the section before instead (like, less jumps and lower sv) The music itself calmed down after the intro o.o
  8. 00:29:412 (4,5,6) - Why this large distance? I don't hear any intensity in the song. Lower the distance fixed
  9. 00:30:746 (1) - You're sacrificing a lot of important beats (The drums) by mapping that one sound only (The long sliders). Try bringing them both together instead of focusing on one? Actually, the thing that caught my attention the most about the way you mapped this wasn't really that, so never mind. It was the sv changing. Why the sv change? They're all the same? There isn't any raised intensity I wanted to try aomething new :v
  10. 00:36:746 (1,2,5) - Overlapping, fix please fixed
  11. 00:38:246 (2) - There isn't a noticeable sound here. This would be a good place to put a long slider though For the sake of map flow I need a note there
  12. 00:50:912 (6) - You're ending a slider on an important beat, don't do that! That's why it's usually not a good idea to start sliders on a red tick, unless you follow distinct vocals Changed the pattern
  13. 00:54:079 (1) - I get what you're trying to do, but it plays awkwardly since the notes you're distancing and setting the new combos on aren't the strongest I'll see what others have to say to this cuz so far its not really an issue especially in 2016 lol
  14. 00:54:579 (2) - This is the stronger of the beats preceding it, i'd distance this farther away. I'd say in this small section, the fourth circle is the one that is getting the strongest beat usually so you might want to fix that distancing and NC placement ^
  15. 01:03:412 (5) - You're sacrificing important beats in favor of vocals, I wouldn't tho I think it's fine
From what I can see, this map needs some work. You have the right idea for the most part, but the execution is quite messy and inconsistent sometimes! You need to be careful of overlapping, and to stack notes as best you can (mostly fading notes on top of approaching notes) Also blankets! The more, the better and cleaner your map will look! Nonetheless, it seems promising, soo keep working at it!yea need more them mods

Good luck! TKS ALOT FOR MOD!!! :) :) :)
Starfy

Thievley wrote:

[Starfy's Insane]

  1. 00:00:746 (2) - NC Fixed
  2. 00:03:412 (3) - NC Fixed
  3. 00:04:079 (1) - Remove NC Fixed
  4. 00:04:746 (2) - NC Fixed
  5. 00:16:079 (1) - Remove NC Fixed
  6. 00:18:079 (9) - Okay so if you're going to keep this NC, then you'd have to keep this consistent by setting NC every 4 beats lol Fixed
  7. 00:15:412 (1) - So NC here Fixed
  8. 00:29:246 (4) - I wouldn't start this on a red tick since drum and vocals start on white tick and it's awkward not emphasizing it by starting the slider there, so maybe replace with a circle and follow with a slider starting on the white tick Fixed
  9. 00:34:746 (3,4,5,6) - Stack 5's slider end on 3 and same thing with 4 and 6, they'd more or less be the same distances but now cleaner lol Hmm I'm not going to change this since it is neat enough and clear enough for players to read the pattern
Nice difficulty! Couldn't find much wrong!
Thanks for mod!
http://puu.sh/oqrxz/6351308d98.zip
-N a n a k o-

Rendyindo wrote:

Random Mod :D
NNK's Hard
00:49:912 - Add a circle I think it is unnecessary

Thievley wrote:

[NNK'S Hard]

In my opinion I feel as if the sv is a little too high for a hard difficulty considering the bpm. Lower it maybe? I don't think so.

  1. 00:21:246 (6) - I wouldn't start that slider on a red tick, replace with a circle and then move the sliders to white ticks fixed
  2. 00:27:079 (6,1) - Why overlap these if the music doesn't make a sudden stop? it's still going because I follow the vocal
  3. 01:07:746 (2,3,4) - Please blanket better please don't care about blanket, it won't affect too much
  4. 01:07:079 (6,2) - Stack fixed
The only real concern I have is the sv but I might just be me. Then again, considering the difficulty of insane, i think it might not be a big deal so idk
http://puu.sh/oqsM8/2398a5b74f.rar
Prophecy
耿卜教育 5** for you
Topic Starter
GIDZ
IamKwaN
Every song is rankable, just maps being removed before because of copyright infringement are more prone to getting DMCA'd.

Please do not give up. ;-;
Topic Starter
GIDZ
:O

THEN IT MUST GET RANKED!!!
Starfy

- G I D Z - wrote:


THEN IT MUST GET RANKED!!!
-TakoYaki-

StarForYou wrote:

- G I D Z - wrote:


THEN IT MUST GET RANKED!!!
I agree but no
Izzywing
Here for a m4m xd

map to mod - https://osu.ppy.sh/s/451285

Easy

00:19:079 - Hit circle here?
00:51:079 - Hit circle here?

Overall very solid Easy map, can't really find any other problems with it.

Normal

00:05:412 (2) - Instead of having a slider here I think there should be a hit circle at 00:05:412
00:50:412 (5) - Should be 2 ticks long

Also very solid, couldn't find anything else worth talking about.

Played through the other diffs, and there were no issues that a person of my modding skills could detect (rip)

Sorry for the dinky mod, hope it helped. Fun mapset, definitely capable of RANKED!!!
Len
im gonna.
BeatofIke
Ganbatte :3
Prophecy
wa KwaN star for me pls
Len
Len - Today at 8:16 PM
hard:
change ar to 7.8 is better
kds pls
thx

Len - Today at 8:14 PM
say remap(edited)
to
starfy
insane
kds pls

Len - Today at 8:12 PM
01:03:412 (1) -
what about avoiding that overlap with next 1,2
show more
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