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Yooh - MariannE [Osu|CatchTheBeat|OsuMania|Taiko]

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autofanboy
I remember you asked for check like 2 months ago... omg afb didnt forget
tired so I might make another check later (but not that soon)

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • AIMod
  1. File missing: nya.png - Maybe you want to remove it by .osu file or change a picture name to it correspondingly?

[ CtB Collab]

  • Difficulty Settings
  1. It is a minor suggestion. Personally think that increasing the AR and OD would be better here, since most of the jumps and streams are quite intense, it will be much fitting if the AR is raised to 9.5 in my opinion.

    Gameplay
    Xinely
  2. 00:03:825 (1,2,3,4) - It looks a little bit overdone here, personally suggest that adding HDashes at 00:03:668 (8,1) - , 00:04:139 (2,3) - and 00:04:768 (4,1) - would be better, it will emphasize the note you added HDash on as well, which fit the rhythm slightly better. In fact I deem that adding HDash on strong beats would be better so the above suggestion fits well.
  3. 00:09:480 (4,5) - Though you tried to make the rhythm seems better, I suggest removing the HDash here, with the reason same as above.
  4. 00:12:621 (1,2) - Same as above reason, so remove this HDash? To be honest this stanza is just the same as 00:13:877 (1,2,3,4,5,6) - so removing the HDash would fit the consistency.
  5. 00:17:019 (4,5,6,7,1,2,3,4,1) - See if you can make it more interesting, since the movement is repetitive here, just going from left to right to left to right with dashes, looks dull. Changing some patterns would work in my opinion.
  6. 01:32:254 (4,5,6) - I recommend adding HDash at (5,6) here, because (6,7,8) sounds differently from the previous ones, so adding HDash would sound great in my opinion.
  7. 01:33:040 (1,2) - HDash here can be omitted to emphasize strong beats only.
  8. 01:33:982 (4,1) - With the same reason above, maybe adding HDash here?
  9. 01:37:124 (2,3,4) - Add HDash at (2,3) and (3,4)? For (2,3) just to emphasize strong beats and (3,4) for the reason I listed at 01:32:254 (4,5,6) -
  10. 01:38:380 (2,3) - HDash? Same reason.
  11. 01:42:464 (2,3) - The distance here is quite high, it is easy to miss the HDash and the rest as a result. Please lower the distance here while keeping the HDashes.
  12. 02:27:542 (2,3) - HDash here?
  13. 02:28:642 (2,3) - ^, consistency reason for 02:23:616 (3,4) -
  14. 02:39:008 (3,4,5,6) - I suggest making this part softer to create big difference and stress the note with HDash at 02:39:479 (6,1) -
  15. 02:40:265 (3,4) - ^
  16. 02:42:149 (1,2) - If you did the above-suggestions, you may add HDash here. Doing such can emphasize the strong notes pretty well in my opinion.
  17. 04:29:584 (5,6) - Consistency reason, for 04:28:956 (1,2) -
  18. 04:33:668 (4) - Why not turning this into a triplet like 04:32:412 (5) - ? It plays awkwardly when you suddenly change the patterning.
  19. 04:39:008 (1,2) - Ugh distance, please add HDash here.
  20. 04:42:306 (4,5) - See if you can make a HDash here, it fits well to the music.
  21. 04:43:720 (5) - Turning this to a triplet works well to me.

    Spectator
  22. 00:21:417 (1,2,3) - Wouldn't that fit the rhythm better if you add HDash at (2,3) instead of (1,2), just to emphasize the clap at (3).
  23. 00:25:972 (2,1) - In order to be consistent with the previous pattern at 00:20:946 (2,1) - , I guess you may want to remove the HDash here or add the HDash at previous pattern?
  24. 00:28:014 (2) - Consistency reason, for 00:22:673 (1) -
  25. 00:29:584 (4,5,6,7,1) - It can be much intense like what you did before at 00:24:558 (4,5,6,7,1) - In addition, I suggest adding HDash at 00:30:055 (7,1) - in order to emphasize the church bell sound, which is strong enough to be a HDash potential addition.
  26. 00:50:317 (6,1) - Check the mod at this point in neonat's
  27. 00:54:872 (5,6) - Add a HDash here? You did it at 00:54:244 (1,2) - but not here.
  28. 03:07:281 (1,1) - Distance here can be slightly smaller, it can be missed easily when the player didn't notice as they thought this part will be softer than the intense parts.
  29. 03:15:448 (2,1,1) - This part is so soft compared to the previous parts, please enlarge the distances in between to fit consistency.
  30. 03:17:333 (1,1) - I thought you tried not to add HDash in this whole stanza, and you did only here, which is not consistent for other parts here. What I suggest is to remove the HDash here, making this stanza totally free of HDashes. Personally find it much enjoyable and making sense of not adding any HDashes in such soft parts.
  31. 03:25:501 (2,1) - Maybe add a HDash here to emphasize the church bell? I know you are not responsible for the connection, but I guess it is much easier to fix here as you can just move (2) more to the right, instead of reworking on the whole pattern for CLSW's parts.
  32. 04:07:281 (4,1,2) - I know you are trying to create unique patterns here, but I find adding HDash at 04:07:281 (4,1) - is much fitter than what you tried right here as it fits the rhythm.
  33. 04:09:165 (2,3) - Consistency reason, for 04:06:652 (2,3) -
  34. 04:15:134 (1,2,3) - The pattern is fine to me, I just want to suggest that moving (2) closer to middle, it plays well in my opinion. It is optional though.

    neonat
  35. 00:44:820 - Sounds really awkward when you suddenly remove the note here, maybe you want to add that?
  36. 00:45:448 (1,2,3,4,1,2,3,1,2,3,4,5,6) - Though you tried to map differently in the editor, it looks similar while playing, which can really turn the pattern repetitive and dull. I suggest changing some parts to make it different.
  37. 00:50:317 (6,1) - Not sure if it is just collab reason, I still think that here can add a HDash, emphasizing the church bell and the stanza change.
  38. 01:44:035 (5,1) - HDash? Since (1) is in a new stanza. Check the others in this part as well, i.e 01:45:291 (5,1) - , 01:46:548 (5,1) - etc.
  39. 01:57:857 (8,9) - Ugh this distance. Please reduce.
  40. 02:02:490 (4,5) - ^, add HDash would work.
  41. 05:19:532 (2,3,4) - Distance between them is a bit large to me, yet you want to make it requiring for dash I guess. So moving (2) closer to (3) would be better here, it will still require players to dash at (3,4).

    mingmichael
  42. 01:01:783 (2,3,4,5,6) - Pattern is utterly fine, however I suggest changing the timeline to a pattern that groups 01:01:626 - 01:01:940 - ; 01:02:097 - 01:02:412 - and a 1/2 slider at 01:02:569 - Currently it plays out off-rhythm because 01:02:097 (4,5) - only consists of a 1/2 rhythm. One more advantage is that you can emphasize the strong beat at 01:02:569 - if you did like my suggestion.
  43. 03:54:244 (3,4) - What about adding HDash here? It feels less intense than before, like 03:51:574 (3,4) - and 03:52:987 (3,4) -
  44. 05:04:610 (2,1) - The change of the stream patterning is really surprising, it can cause miss and thus fail. Please don't do something like that, it is really easy to miss if the player just hold their dash button at this point (where it is required) and then overshot.

    CLSW
  45. 02:04:139 (7,1) - See if you can add HDash here (suggested) or remove the one at 02:05:396 (8,1) - (not recommended). Just because they are consistent in rhythm.
  46. 02:06:652 (9,10,11) - It sounds delaying to press HDash here, since 02:06:652 (9) - is the note that sounds differently after, maybe emphasizing it is far better than the one here?
  47. 02:08:145 (10,1) - Consistency reason, for 02:05:396 (8,1) -
  48. 02:21:417 (1,1) - I suggest making them more slanted vertically, it is really easy to miss some notes here in case of overshooting when the players are trying to catch everything here by holding the HDash.
  49. 03:25:501 (2,1) - Check the point mentioned in Spectator's
  50. 03:44:506 (2,1) - Same reason as I have mentioned before, maybe you want to slant this to make it easy after intense HDash jumping?
  51. 05:12:857 (8,1,2,3,4) - Would it be a little bit plain and less intense compared to the previous parts? I know it is kind of pattern but maybe this part is not a good place for that.
  52. 05:16:391 (2) - I suggest changing this to a stream to map those electro sounds.
  53. 05:31:155 (1,2) - Consistency reason, for 05:28:642 (3,4) -
  54. 05:33:825 (4,5) - I suggest adding HDash here, just like what you did before at 05:31:155 (1,2) -

Good luck!
AFB
Xinely

alienflybot wrote:

Gameplay
Xinely
[*]00:03:825 (1,2,3,4) - It looks a little bit overdone here, personally suggest that adding HDashes at 00:03:668 (8,1) - , 00:04:139 (2,3) - and 00:04:768 (4,1) - would be better, it will emphasize the note you added HDash on as well, which fit the rhythm slightly better. In fact I deem that adding HDash on strong beats would be better so the above suggestion fits well.
[*]00:09:480 (4,5) - Though you tried to make the rhythm seems better, I suggest removing the HDash here, with the reason same as above.
[*]00:12:621 (1,2) - Same as above reason, so remove this HDash? To be honest this stanza is just the same as 00:13:877 (1,2,3,4,5,6) - so removing the HDash would fit the consistency.
[*]00:17:019 (4,5,6,7,1,2,3,4,1) - See if you can make it more interesting, since the movement is repetitive here, just going from left to right to left to right with dashes, looks dull. Changing some patterns would work in my opinion. no idea for now since yeah. cant abuse HDash so i only have this idea right now
[*]01:32:254 (4,5,6) - I recommend adding HDash at (5,6) here, because (6,7,8) sounds differently from the previous ones, so adding HDash would sound great in my opinion. cant find space, also my pattern works fine too imo
[*]01:33:040 (1,2) - HDash here can be omitted to emphasize strong beats only. 01:33:668 (3) - should caught by hdash and i dont find way to make keep it has hdash with removing hdash in (2). also (2) has quite strong music so i think it works fine
[*]01:33:982 (4,1) - With the same reason above, maybe adding HDash here?
[*]01:37:124 (2,3,4) - Add HDash at (2,3) and (3,4)? For (2,3) just to emphasize strong beats and (3,4) for the reason I listed at 01:32:254 (4,5,6) - yep but since i cant find space to make hdash in 01:37:124 (2,3) - so i'd keep it
[*]01:38:380 (2,3) - HDash? Same reason. no need to use hdash for drum imo
[*]01:42:464 (2,3) - The distance here is quite high, it is easy to miss the HDash and the rest as a result. Please lower the distance here while keeping the HDashes.
[*]02:27:542 (2,3) - HDash here? did in another way
[*]02:28:642 (2,3) - ^, consistency reason for 02:23:616 (3,4) - i guess keep for this one
[*]02:39:008 (3,4,5,6) - I suggest making this part softer to create big difference and stress the note with HDash at 02:39:479 (6,1) - it's hard to do unless if i want to ruin my patterns ;_;
[*]02:40:265 (3,4) - ^ ^
[*]02:42:149 (1,2) - If you did the above-suggestions, you may add HDash here. Doing such can emphasize the strong notes pretty well in my opinion. yep i can do
[*]04:29:584 (5,6) - Consistency reason, for 04:28:956 (1,2) -
[*]04:33:668 (4) - Why not turning this into a triplet like 04:32:412 (5) - ? It plays awkwardly when you suddenly change the patterning. nice catch
[*]04:39:008 (1,2) - Ugh distance, please add HDash here.
[*]04:42:306 (4,5) - See if you can make a HDash here, it fits well to the music.
[*]04:43:720 (5) - Turning this to a triplet works well to me.
no reply means fixed
thanks afb ~

http://puu.sh/mi7qP/f4e8caadde.osu
Iriju
Question, which might be a bit off topic: Do you have any idea why the Standard Collab shows up as Hard (3.16*) on the beatmap listing, when it's quite clearly Extra/Extreme (6.13*)? Just seems a bit odd, and made me think you had deleted the old diff and made a new one.
Topic Starter
neonat

IAmSlimey wrote:

Question, which might be a bit off topic: Do you have any idea why the Standard Collab shows up as Hard (3.16*) on the beatmap listing, when it's quite clearly Extra/Extreme (6.13*)? Just seems a bit odd, and made me think you had deleted the old diff and made a new one.
Listing shows the difficulties in the mode of the hardest difficulty, which is CtB in this mapset, hence Standard Collab is converted to CtB and is lowered. The rest aren't affected as they are mode specific.
Lirai

Shinzo- wrote:

MOD READY


Random mod

Since i map this song too xD


7K

[1|2|3|4|5|6|7]


Mod Inside
[General]

AiMod
  1. Please fix
i'll let neonat fix it
Timing
  1. Fine
Difficulty
  1. ~Marathon~
Hitsound
  1. Fine
Metadata/Song Setup
  1. Please Turn ON Widescreen Support on 7K mania collab since this SB'ed map
ok
File/BG/etc.
  1. is this nessecary ?

[Mania 7K Collab]
///DE-CADE///

00:44:977 (44977|5,44977|1,44977|3,45134|3,45134|5,45134|1,45292|3,45292|1,45292|5) - idk why 3 note. your current kick is 2 note
01:13:721 - maybe missing note ? i see you add note on the other part
01:15:134 - should be 2 note for consistency with 01:14:506 (74506|6,74506|4) - and the other
01:19:532 (79532|5,79532|1,79689|4,79689|2) - idk why 2 note
02:31:470 (151470|1,152098|0) - switch collumn so 1st collumn wont be so empty
02:32:255 - should add 1 more note (LN or normal note is ok) for the synt. you can't suddenly stop following it
02:33:119 - missing note plz. there's a sound like 02:33:276 (153276|5,153276|1) - ok
02:33:511 (153511|4) - change to LN
02:43:093 (163093|0,163093|6,163171|2,163171|4,163250|0,163250|6,163328|4,163328|2) - actually those stream starts 02:43:014 - so you missing a note here
02:44:977 - 02:45:606 - 02:50:004 - 02:50:632 - actually you should add 1 more note for consistency with snare(just like 02:46:862 - ) but..
02:47:176 - 02:47:805 - 02:57:229 - 02:57:857 - actually this shouldn't be 3 note bcs of consistency with your other kick(just like 02:52:203 - )
02:54:716 - remove 1 note for consistency with kick which just 2 note and for consistency with 02:55:344 - rearrange
02:55:501 - add note here for the synt just like you do on 02:55:815 -
03:04:611 - must be 2 note for consistency with 03:04:454 - since the sound is same
03:05:082 (185082|0,185396|6) - delete please, there is no diffrent sound with the other 2note pattern
03:33:668 - till 03:34:925 - consider re-arrange this part since it's too heavy on the right especially for right hand space user and yeah your LN is not following the pitch so highly recomend to re-arrange
03:45:134 (225134|5,225134|1) - this is should be just 1 note for consistency with 03:45:449 (225449|6,225763|5) - so i suggest to move 03:44:977 (224977|3) - to 03:45:134 - and delete 03:45:134 (225134|5,225134|1) - because 03:44:977 - 5 note on here is over tho, because no cymbal, just loud kick
03:47:490 - add 1 more note for consistency with 03:48:747 - 03:50:004 - etc.
03:52:203 - 03:53:459 - 03:54:716 - 04:02:255 - 04:03:511 - should be 3 note for consistency with the other snare but... up to you
03:55:030 - 03:55:658 - shouldn't be 3 note for consistency with the other kick and no snare here
03:55:972 (235972|3) - move to 03:56:051 - because there's a kcik on the blue line(03:56:051 - ) just like 03:56:208 (236208|3) - so you can't missing a note there. also it shouldn't be 3 note bcs no snare just kick
04:04:140 - 04:04:768 - you must add note here for consistency with the other snare, you really break the flow
04:06:103 - why you always missing a note on these kind of part, how to explain zzzz you can't add note on 04:06:260 (246260|4,246260|5) - when you didn't add note there
04:51:417 - consider adding 1 more note for the snare[/notice]

wow very nice pattern..
also Very Good SB xD
Good Luck everyone =w=)b
waiting ichi
Ichigaki

Shinzo- wrote:

MOD READY


Random mod

Since i map this song too xD


7K

[1|2|3|4|5|6|7]


Mod Inside
[General]

AiMod
  1. Please fix
Timing
  1. Fine
Difficulty
  1. ~Marathon~
Hitsound
  1. Fine
Metadata/Song Setup
  1. Please Turn ON Widescreen Support on 7K mania collab since this SB'ed map
File/BG/etc.
  1. is this nessecary ?

[Mania 7K Collab]
///Ichigaki///

00:01:470 - might want to try http://puu.sh/ma3Js/c543615763.png for pitch
00:04:297 (4297|3,4454|5,4611|6) - maybe Ctrl J for pitch
00:11:051 - missing 1 more note for kick. it should be 2 note just like you do on 00:13:564 -
00:22:360 (22360|4) - actually wrong snap, the sound is on 00:22:438 -
00:24:244 - should be 2 note for consistency kick. (there's a synt too)
00:29:742 - 00:30:056 - it's worth enough to add 1 more note here since there's a kick. comparing on 00:24:559 - this part. it's tottaly not fair. (also it's not consisten if you didnt add note there because you add it on 00:29:899 (29899|1) - )
00:38:616 (38616|4,38852|0) - actually this is confusing with 00:38:695 (38695|3,38734|2,38773|1) - but i won't break that cute pattern so..
00:39:166 - should be 2 note plz since there's a synt, just like you do on 00:39:480 (39480|4,39480|2) -
00:39:637 (39637|0,39794|2,39951|3,40108|5,40265|2) - what about 7|4|6|3|6 ? i think it's more fit to the pitch nope
01:10:265 (70265|1,70265|5,70344|2,70344|4) - actually there's a snare too in 01:10:187 -
01:36:339 (96339|4,96339|2) - delete 1 note.. since it just 1 kind of sound
01:38:538 - add 1 more note since there's a kick
02:20:789 - actually you can make 2 note stream on this part since there's a kick stream start on this part. also for variation. but it's ok if you reject since i know you'll reject lol
04:11:365 - delete 1 more note please, no cymbal and you can't make 3 note for impact here, since you didn't do that on the other part
04:16:155 - again. wtf
04:24:873 - add 1 more note for consistency with the other cymbal
04:36:260 - zzzz
04:46:470 - consider adding note here
05:15:920 (315920|3,315920|6) - wrong snap. should be on 05:15:841 -
05:28:014 (328014|4) - 05:28:642 (328642|6) - 05:31:155 (331155|0) - 05:33:668 (333668|0) - delete for consistency with the other kick (05:27:386 - 05:29:271 - 05:29:899 - 05:30:527 - etc.)
05:54:401 - consider end the note here

// Everything should be fixed, and rearranged by myself.

wow very nice pattern..
also Very Good SB xD
Good Luck everyone =w=)b
Thank you.
Update
CelegaS
rank it pgm
Evening
For the 4k only woop lazy

General

Might want to have some retriggering of the kiai here and there to make the map uh more exciting xd somewhere like 02:33:354 - 02:43:406 - etc.

4K thingy

00:10:108 - TO 00:19:532 -
Might want to have a more significant increase in density/difficulty in patterning(eg. miniLNs) here as the sound effects here get "clearer" as of now I only see only 1 note count increment for the snare here in which i feel that it's not enough to really represent the build-up in this section

00:20:160 (20160|2,20474|2) - & 00:20:788 (20788|3,21103|3) - and all the 1/1 gaps in this section until 00:33:668 -
Don't really understand in what part of the music it is basing on, would be nice if you can elaborate on this as of now I personally favor this section to have a 1/2 base rhythm (including the 3/4 swing rhythm you've created) as I don't really feel that there is a unique enough rhythm in the music to follow as of now hence I'm questioning the note rhythms

00:39:008 -
Feels like you're placing too much notes/having too high of a density here when I look at how the map plays with respect to the music.
The music kinda builds up towards 00:39:008 - and instantly falls off in intensity here but the chart doesn't really follow that idea that well as the 1/4 stream + jumps here is akin to what you've done for the build up here. Suggesting to just map in less notes here and just do a simple 1/2 note rhythm to go with the melodic instrument

00:44:977 (44977|0,44977|1,45134|2,45134|3,45291|1,45291|0) -
Not sure if you are intending to make this a non-hammer pattern so I'm just going to point it out for clarification

00:49:532 (49532|3,49689|0,49846|1) -
Personally would go for 2 1 4 here for PR.
The first note is to pair up with the previous bass in the same column and the 2nd and 3rd is for the other bass instrument

00:52:830 (52830|1,52830|0,52909|2,52987|1,53066|2,53145|1,53145|0) - , 00:53:459 (53459|3,53459|2,53537|0,53616|3,53694|0,53773|3,53773|2) -
Really dig how you used trills for a specific synth pitch, makes the pattern here much more interesting to play with though I would suggest to make the pattern before 00:52:202 (52202|2,52202|3,52281|1,52359|2,52438|0,52516|3,52516|2) - a more "stream" like pattern so that it doesn't really interfere with the patterns later, I think it's fine if you can't amend this to be a non-trilly like pattern anyways, kind of a minor issue

00:55:579 (55579|0,55658|1,55658|2,55736|3) - 00:56:207 (56207|3,56286|1,56286|2,56364|0) -
Slightly dislike how this section doesn't have the "mash" factor into it, putting the jump on 23 makes the hitting of the keys much less intense, kinda makes it a bit too flowy for this section, suggesting this instead, I incorporated the trill rhythm here just in case you want to have that here too:


00:56:600 -
If you did the trills, might want to go ahead and do it here

01:00:370 -
Kind of get the feeling that the difficulty drop off is way too large here compared to tidek's(he mapped the previous section), he used light jumpstreams to build up towards this section and this density is slightly too underwhelming at the moment, would be great if you can make this a more jack-oriented section than that of a 1/2 jumpstream, might want to make 01:10:108 (70108|0,70108|1,70265|3,70265|2,70343|0,70343|1,70422|3,70422|0,70422|2) - a 1/4 jumptrill to a hand in that case as the difficulty here is higher, something like {12}{34}{12}{34}{124}

01:10:658 (70658|2,71286|0,71914|1) -
ssssslightly dislike how these 1/4s are placed out in the map itself even if it is technically accurate. I would argue that because this music has a really strong rhythm to guide the player, you wouldn't want to just throw in notes just because there is a very soft synth in the background, try to keep the note rhythms on a pattern that the player can notice and be ready for, suggestion rhythms like:

o = note x = break | on a 1/4 rhythm starting from 01:10:422 -

o x o o o x o x o x o o o x o x o x o o o ... etc.

Even if they are not mapped to an instrument here, I would argue with the QATs that this would be much more suitable for this genre/section of the music itself.

01:20:474 -
01:20:474 (80474|1,80788|1) - not going to emphasize the first 2 note of the synth like you did @ 00:00:056 (56|1,370|0) - (?)

01:43:720 (103720|3,103877|0,104349|3,104506|0) -
Uhhh this is for the synths right? They are/start on 1/1s if so, extrapolate the rhythm from the LNs you've mapped later on

01:45:605 -
The synth pitch changes every measure, just a suggestion that you can probably switch LNs around when the music does that, if it affects playability too much I would suggest to just not follow what i say

01:55:658 - Not really sure about the repeating patterns here, I kind of get that you would repeat patterns because the music does so in a way but it doesn't really have a specific sequence of repeating patterns after 01:59:427 - so i have no idea what's going on, I would suggest to change up the pattern every measure so it's more consistent, example:
01:55:658 - TO 01:56:286 - You have pattern A
01:56:286 - TO 01:56:914 - You repeat pattern A
01:56:914 - TO 01:57:542 - For a new measure, you think of another pattern, let's say pattern B
01:57:542 - TO 01:58:171 - You repeat pattern B
and so on for the rest here

02:05:710 -
I would much rather to have only the synths mapped for the first 4 measures in your section here so that it's more consistent throughout this 4 sections, this is to separate your note rhythm patterning/idea here from the next 4 measures which has a 1/2 base note rhythm, so I'm suggesting to remove 02:05:867 (125867|1,126181|2,126495|0,126809|2) -

02:18:275 (138275|2,138904|2,139532|0) -
I think you can "emphasize" or create this sense of repetition in the chart akin to the track itself here by starting off the stream here with a memorable pattern, for example a minijack or a trill so you would have something like:


03:02:621 (182621|2,182726|2,182830|2) -
Personally not too sure about this one, might be hard for players at this level? idk, I think it fits the instruments though, that's my 2 cents

03:16:705 (196705|3) -
Not too sure if you missed this on purpose, there is a 1/2 swing rhythm here you might want to somehow draw the players attention to

03:32:097 (212097|1,212097|3,212150|2,212202|0,212254|2,212254|3) - and all similar 1/6s here
I think just a single stream on 1/6 that covers all 4 lanes should be enough, I'm not too sure about having the jump on the 1/2 here

03:41:207 -
Personally can't really feel the build up in this section at all, consider having the note density/difficulty higher as the kicks get louder

03:44:977 (224977|3,225291|2,225605|1,225919|0) -
mm think 1/2 long LNs would be another option so that you can kinda "map" towards the 1/2 synths here by forcing the player to let go at that point but 3/4 long LNs should be fine as well

03:49:689 (229689|0,229846|0,229846|1,230003|0) -
Not really the most ideal pattern here as you would need to have some control here to prevent yourself from combo breaking, in other words, slightly awkward to execute, would be better with something else,

03:52:202 (232202|3,232202|2,232254|0,232254|1,232307|3,232307|2,232359|0,232359|1) -
really likin' these trills

04:07:595 -
nice tbh

04:16:391 -
eeeeh I personally would have to kind of throw in suggestions w/ respect to how fullerene mapped his part before you so there's more cohesion. First thing that I feel that should be changed is that your patterns @ 04:18:118 (258118|2,258118|3,258275|1,258275|0,258432|3,258432|2,258590|0,258590|1,258590|2) - doesn't really blend in well to fullerene's part before as it "breaks" the constant need to have both your hands to be tapping @ 1/2s, so this feels like an intensity/difficulty drop off in which i feel that can/should be fixed

04:20:631 (260631|1,260631|0,260788|2,260788|3,260946|0,260946|1,261103|3,261103|2,261103|1) - and so on
same here, try to keep both hands as occupied as possible on 1/2s

05:05:082 (305082|1,305082|0,305108|2,305134|3,305160|0,305186|1,305213|2,305265|0,305291|1,305317|2,305343|3,305396|1,305396|0) -
wow fast, this should be the correct snap btw 03:44:663 (224663|1,224702|2,224741|3,224820|0,224859|1,224898|2) -, try to keep it simple though lol, this is quite fast of a jumptrill currently

05:29:584 (329584|1,329741|1,330370|2,330527|2,330841|2,330998|2) -
Don't quite get the jack patterning here, shouldn't they all start on the white line(1/1)

05:33:511 (333511|3,333668|3) -
wait what why

05:34:768 (334768|1,334925|1,336024|3,336181|3) -
feels like they are random lol

05:36:809 -
aaa try to keep the jack patterning consistent, idk why some ended on 1/1 and some ended on 1/2 ???

05:40:736 (340736|0,341050|0,341364|0,341679|0) -
This is the 4th measure of the sequence in the music, i feel that it would be much better if you started this pattern on the 1st measure again @ 05:41:836 -, this is a 4/4 time signature music so it'd be best if you start different types of patterning on measure 1, 3 or the next measure

05:45:605 (345605|3,345605|0) -
Remove this, the snare rhythm abruptly ends without 1 snare on the white line here
Kurokotei

Evening wrote:

01:00:370 -
Kind of get the feeling that the difficulty drop off is way too large here compared to tidek's(he mapped the previous section), he used light jumpstreams to build up towards this section and this density is slightly too underwhelming at the moment, would be great if you can make this a more jack-oriented section than that of a 1/2 jumpstream, might want to make 01:10:108 (70108|0,70108|1,70265|3,70265|2,70343|0,70343|1,70422|3,70422|0,70422|2) - a 1/4 jumptrill to a hand in that case as the difficulty here is higher, something like {12}{34}{12}{34}{124} yeah, I didn't think Tidek would map the previous part that hard lol, I'll try to make it a bit more dense (also applied your suggestion at 01:10:108 -

01:10:658 (70658|2,71286|0,71914|1) -
ssssslightly dislike how these 1/4s are placed out in the map itself even if it is technically accurate. I would argue that because this music has a really strong rhythm to guide the player, you wouldn't want to just throw in notes just because there is a very soft synth in the background, try to keep the note rhythms on a pattern that the player can notice and be ready for, suggestion rhythms like:

o = note x = break | on a 1/4 rhythm starting from 01:10:422 -

o x o o o x o x o x o o o x o x o x o o o ... etc.

Even if they are not mapped to an instrument here, I would argue with the QATs that this would be much more suitable for this genre/section of the music itself. since I made the previous part harder I made something like o o o o o x o x o o o o o x o x instead


03:16:705 (196705|3) -
Not too sure if you missed this on purpose, there is a 1/2 swing rhythm here you might want to somehow draw the players attention to I don't hear anything tho lol (also I mainly focus on the organ so even if I could hear it I wouldn't map it)

05:29:584 (329584|1,329741|1,330370|2,330527|2,330841|2,330998|2) -
Don't quite get the jack patterning here, shouldn't they all start on the white line(1/1) oh yeah you're right, changed

05:33:511 (333511|3,333668|3) -
wait what why idk, changed

05:34:768 (334768|1,334925|1,336024|3,336181|3) -
feels like they are random lol changed
Thanks for the mod!

Parts (hitsounding probably needs to be fixed)
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64,192,327699,1,0,0:0:0:0:
448,192,327699,1,0,0:0:0:0:
192,192,327857,1,0,0:0:0:70:hihat.wav
64,192,328014,1,0,0:0:0:70:kick.wav
448,192,328014,1,0,0:0:0:40:bell.wav
192,192,328171,1,0,0:0:0:70:hihat.wav
64,192,328328,1,0,0:0:0:70:snare.wav
320,192,328328,1,0,0:0:0:0:
448,192,328485,1,0,0:0:0:70:hihat.wav
64,192,328642,1,0,0:0:0:70:kick.wav
192,192,328642,1,0,0:0:0:30:bell.wav
320,192,328799,1,0,0:0:0:70:hihat.wav
448,192,328956,1,0,0:0:0:70:snare.wav
64,192,328956,1,0,0:0:0:0:
320,192,329113,1,0,0:0:0:0:
448,192,329270,1,0,0:0:0:0:
192,192,329270,1,0,0:0:0:0:
320,192,329427,1,0,0:0:0:0:
64,192,329584,1,0,0:0:0:0:
192,192,329584,1,0,0:0:0:0:
192,192,329741,1,0,0:0:0:0:
64,192,329898,1,0,0:0:0:0:
448,192,329898,1,0,0:0:0:0:
320,192,330055,1,0,0:0:0:0:
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192,192,330213,1,0,0:0:0:0:
192,192,330370,1,0,0:0:0:70:hihat.wav
64,192,330527,1,0,0:0:0:70:kick.wav
320,192,330527,1,0,0:0:0:0:
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320,192,330841,1,0,0:0:0:70:snare.wav
448,192,330841,1,0,0:0:0:0:
320,192,330998,1,0,0:0:0:70:hihat.wav
64,192,331155,1,0,0:0:0:70:kick.wav
448,192,331155,1,0,0:0:0:0:
192,192,331312,1,0,0:0:0:70:hihat.wav
64,192,331469,1,0,0:0:0:0:
320,192,331469,1,0,0:0:0:0:
192,192,331626,1,0,0:0:0:0:
320,192,331626,1,0,0:0:0:0:
192,192,331783,1,0,0:0:0:0:
448,192,331783,1,0,0:0:0:0:
320,192,331940,1,0,0:0:0:0:
64,192,332097,1,0,0:0:0:0:
192,192,332097,1,0,0:0:0:0:
320,192,332254,1,0,0:0:0:0:
64,192,332412,1,0,0:0:0:70:kick.wav
448,192,332412,1,0,0:0:0:0:
192,192,332569,1,0,0:0:0:70:hihat.wav
320,192,332726,1,0,0:0:0:70:snare.wav
448,192,332726,1,0,0:0:0:0:
192,192,332883,1,0,0:0:0:70:hihat.wav
448,192,333040,1,0,0:0:0:70:kick.wav
64,192,333040,1,0,0:0:0:0:
192,192,333197,1,0,0:0:0:70:hihat.wav
64,192,333354,1,0,0:0:0:70:snare.wav
320,192,333354,1,0,0:0:0:0:
448,192,333511,1,0,0:0:0:70:hihat.wav
192,192,333668,1,0,0:0:0:70:kick.wav
64,192,333668,1,0,0:0:0:0:
320,192,333825,1,0,0:0:0:0:
192,192,333982,1,0,0:0:0:0:
448,192,333982,1,0,0:0:0:0:
64,192,334139,1,0,0:0:0:0:
448,192,334296,1,0,0:0:0:0:
320,192,334296,1,0,0:0:0:0:
192,192,334453,1,0,0:0:0:0:
64,192,334610,1,0,0:0:0:0:
320,192,334610,1,0,0:0:0:0:
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192,192,334925,1,0,0:0:0:70:kick.wav
64,192,334925,1,0,0:0:0:0:
320,192,335082,1,0,0:0:0:70:hihat.wav
192,192,335239,1,0,0:0:0:70:snare.wav
448,192,335239,1,0,0:0:0:0:
192,192,335396,1,0,0:0:0:70:hihat.wav
64,192,335553,1,0,0:0:0:70:kick.wav
448,192,335553,1,0,0:0:0:0:
320,192,335710,1,0,0:0:0:70:hihat.wav
64,192,335867,1,0,0:0:0:70:snare.wav
448,192,335867,1,0,0:0:0:0:
64,192,336024,1,0,0:0:0:0:
320,192,336181,1,0,0:0:0:0:
448,192,336181,1,0,0:0:0:0:
192,192,336338,1,0,0:0:0:0:
64,192,336495,1,0,0:0:0:0:
320,192,336495,1,0,0:0:0:0:
192,192,336574,1,0,0:0:0:0:
448,192,336574,1,0,0:0:0:0:
64,192,336652,1,0,0:0:0:0:
320,192,336652,1,0,0:0:0:0:
192,192,336731,1,0,0:0:0:70:kick.wav
Yuzeyun

Evening wrote:

00:20:160 (20160|2,20474|2) - & 00:20:788 (20788|3,21103|3) - and all the 1/1 gaps in this section until 00:33:668 -
Don't really understand in what part of the music it is basing on, would be nice if you can elaborate on this as of now I personally favor this section to have a 1/2 base rhythm (including the 3/4 swing rhythm you've created) as I don't really feel that there is a unique enough rhythm in the music to follow as of now hence I'm questioning the note rhythms EWWWWWWWWWWWWW REVERTS

00:39:008 -
Feels like you're placing too much notes/having too high of a density here when I look at how the map plays with respect to the music.
The music kinda builds up towards 00:39:008 - and instantly falls off in intensity here but the chart doesn't really follow that idea that well as the 1/4 stream + jumps here is akin to what you've done for the build up here. Suggesting to just map in less notes here and just do a simple 1/2 note rhythm to go with the melodic instrument fdhgfhdg *ruminating*

02:05:710 -
I would much rather to have only the synths mapped for the first 4 measures in your section here so that it's more consistent throughout this 4 sections, this is to separate your note rhythm patterning/idea here from the next 4 measures which has a 1/2 base note rhythm, so I'm suggesting to remove 02:05:867 (125867|1,126181|2,126495|0,126809|2) -

02:18:275 (138275|2,138904|2,139532|0) -
I think you can "emphasize" or create this sense of repetition in the chart akin to the track itself here by starting off the stream here with a memorable pattern, for example a minijack or a trill so you would have something like:


03:02:621 (182621|2,182726|2,182830|2) -
Personally not too sure about this one, might be hard for players at this level? idk, I think it fits the instruments though, that's my 2 cents i fc it all the time and IM BARELY GETTING 95 ON THE WHOLE THING

03:32:097 (212097|1,212097|3,212150|2,212202|0,212254|2,212254|3) - and all similar 1/6s here
I think just a single stream on 1/6 that covers all 4 lanes should be enough, I'm not too sure about having the jump on the 1/2 here

03:41:207 -
Personally can't really feel the build up in this section at all, consider having the note density/difficulty higher as the kicks get louder if you want me to increase difficulty i'll end up with shanghai moon

03:44:977 (224977|3,225291|2,225605|1,225919|0) -
mm think 1/2 long LNs would be another option so that you can kinda "map" towards the 1/2 synths here by forcing the player to let go at that point but 3/4 long LNs should be fine as well i considered that but remembered that either way ln would kill accuracies
Evening
nice reply
probably just going to hitsound pavimento myself actually
Yuzeyun
basically i applied a lot of them except the increase density (because if i increased density it would play weird and be completely inconsistent) LOL
Razor Sharp
I will be taking over from here. Will miss ya CLSW.

alienflybot wrote:

I remember you asked for check like 2 months ago... omg afb didnt forget
tired so I might make another check later (but not that soon)

█ Optional to change --- █ Suggested to change --- █ Unrankable
[ CtB Collab]

  • CLSW
  1. 02:04:139 (7,1) - See if you can add HDash here (suggested) or remove the one at 02:05:396 (8,1) - (not recommended). Just because they are consistent in rhythm. - Fixed!
  2. 02:06:652 (9,10,11) - It sounds delaying to press HDash here, since 02:06:652 (9) - is the note that sounds differently after, maybe emphasizing it is far better than the one here? - Played around a little to find a more fitting pattern, and managed to remove the delay for the hdash.
  3. 02:08:145 (10,1) - Consistency reason, for 02:05:396 (8,1) - - Fixed!
  4. 02:21:417 (1,1) - I suggest making them more slanted vertically, it is really easy to miss some notes here in case of overshooting when the players are trying to catch everything here by holding the HDash. - Fixed!
  5. 03:25:501 (2,1) - Check the point mentioned in Spectator's - Fixed!
  6. 03:44:506 (2,1) - Same reason as I have mentioned before, maybe you want to slant this to make it easy after intense HDash jumping? - Fixed! Simply made a curved slider where i converted to 1/8.
  7. 05:12:857 (8,1,2,3,4) - Would it be a little bit plain and less intense compared to the previous parts? I know it is kind of pattern but maybe this part is not a good place for that. - Going to keep this! There is absolutely no problem with this pattern, and is very easy too chatch.
  8. 05:16:391 (2) - I suggest changing this to a stream to map those electro sounds. - Fixed!
  9. 05:31:155 (1,2) - Consistency reason, for 05:28:642 (3,4) - - Fixed!
  10. 05:33:825 (4,5) - I suggest adding HDash here, just like what you did before at 05:31:155 (1,2) - - Fixed!

Good luck!
AFB
Thanks for the mod!

Text File: CLSW PARTS
Xantaria
!rankMariannE
Topic Starter
neonat

alienflybot wrote:

I remember you asked for check like 2 months ago... omg afb didnt forget
tired so I might make another check later (but not that soon)

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • AIMod
  1. File missing: nya.png - Maybe you want to remove it by .osu file or change a picture name to it correspondingly?

[ CtB Collab]

  • Difficulty Settings
  1. It is a minor suggestion. Personally think that increasing the AR and OD would be better here, since most of the jumps and streams are quite intense, it will be much fitting if the AR is raised to 9.5 in my opinion. raised the AR

    Gameplay

    will handle for Spec for the time being, as requested

    Spectator
  2. 00:21:417 (1,2,3) - Wouldn't that fit the rhythm better if you add HDash at (2,3) instead of (1,2), just to emphasize the clap at (3). true
  3. 00:25:972 (2,1) - In order to be consistent with the previous pattern at 00:20:946 (2,1) - , I guess you may want to remove the HDash here or add the HDash at previous pattern? made the previous pattern HDash
  4. 00:28:014 (2) - Consistency reason, for 00:22:673 (1) - distance wise I think it is similar enough, while it having a slightly different feel
  5. 00:29:584 (4,5,6,7,1) - It can be much intense like what you did before at 00:24:558 (4,5,6,7,1) - In addition, I suggest adding HDash at 00:30:055 (7,1) - in order to emphasize the church bell sound, which is strong enough to be a HDash potential addition.
  6. 00:50:317 (6,1) - Check the mod at this point in neonat's would kinda rush the change more than it is now though, with the lower spacing, it would seem like a quick transition to the next segment as it builds up without blowing up too quickly
  7. 00:54:872 (5,6) - Add a HDash here? You did it at 00:54:244 (1,2) - but not here. they differ and the beats at the later part is more consecutive and matching with each other, I would think it would be fine to be closer to each other
  8. 03:07:281 (1,1) - Distance here can be slightly smaller, it can be missed easily when the player didn't notice as they thought this part will be softer than the intense parts. made a slight change
  9. 03:15:448 (2,1,1) - This part is so soft compared to the previous parts, please enlarge the distances in between to fit consistency. adjusted distance
  10. 03:17:333 (1,1) - I thought you tried not to add HDash in this whole stanza, and you did only here, which is not consistent for other parts here. What I suggest is to remove the HDash here, making this stanza totally free of HDashes. Personally find it much enjoyable and making sense of not adding any HDashes in such soft parts. reduced spacing
  11. 03:25:501 (2,1) - Maybe add a HDash here to emphasize the church bell? I know you are not responsible for the connection, but I guess it is much easier to fix here as you can just move (2) more to the right, instead of reworking on the whole pattern for CLSW's parts.
  12. 04:07:281 (4,1,2) - I know you are trying to create unique patterns here, but I find adding HDash at 04:07:281 (4,1) - is much fitter than what you tried right here as it fits the rhythm. moved to make the patterns for each jump 4 circles
  13. 04:09:165 (2,3) - Consistency reason, for 04:06:652 (2,3) - it seems ok to me, direction wise also it is higher pitched
  14. 04:15:134 (1,2,3) - The pattern is fine to me, I just want to suggest that moving (2) closer to middle, it plays well in my opinion. It is optional though.

    neonat
  15. 00:44:820 - Sounds really awkward when you suddenly remove the note here, maybe you want to add that? used a slider
  16. 00:45:448 (1,2,3,4,1,2,3,1,2,3,4,5,6) - Though you tried to map differently in the editor, it looks similar while playing, which can really turn the pattern repetitive and dull. I suggest changing some parts to make it different. tried to do my best with the 1/2 rhythm
  17. 00:50:317 (6,1) - Not sure if it is just collab reason, I still think that here can add a HDash, emphasizing the church bell and the stanza change.
  18. 01:44:035 (5,1) - HDash? Since (1) is in a new stanza. Check the others in this part as well, i.e 01:45:291 (5,1) - , 01:46:548 (5,1) - etc. want to emphasize more the kink in the music in the middle of those phrases
  19. 01:57:857 (8,9) - Ugh this distance. Please reduce. ok
  20. 02:02:490 (4,5) - ^, add HDash would work. did some changes
  21. 05:19:532 (2,3,4) - Distance between them is a bit large to me, yet you want to make it requiring for dash I guess. So moving (2) closer to (3) would be better here, it will still require players to dash at (3,4). edited the spacings then


Good luck!
AFB

Thanks!
Feerum
Impressive Mania Diffs. Shouldn't i forget i will check them x:
ZHSteven
First real mod from long time rest (almost 2 years, I guess)

MOD for CTB diff

[General]

Well, as we know, in a good collaboration diff, we are expecting to see varies of good pattern, different style, beautiful hitsound all together in one single diff.

But now, here, things not like what Iexpected. I don't know what is wrong with this diff, but we can see from the beginning to the end, there is really an only pattern in my eyes: hyperdash slider. or stand jump hyperdash slider (in fact they are same).

Please, that is wired, it is just seems like you are too lazy to think of the placement. Yeah I know, this pattern almost suits everywhere, from the beginning unitl the end of the map, we can all put patterns like this, and no one will say it is actual, definitely "wrong".

But it reflects a spirit, or motivation of map.

Do we map only for rank?

if the answer is "yes", then go for it, I will shut up and see.
if there is(I hope), a different voice, I think we should sit down, and think deeply what is actually "correct".

CTB mapping is not just simply put hyperdash on the whitetick. At least I think so.


[CTB Collab]
ok nazi start
all of them just "suggestion" , feel free to ignore but please give a reason. I want to study the mapping community also.
not gonna separate the mod to specific person, because it is really actually mapping with only one, I guess.

  1. 00:03:825 (1,2,3,4) - I dont see a reason for you to sudden change the flow here. doing an anti-flow is not a good idea here, why not just follow the previous and next pattern? it is just the beginning....
  2. 00:09:794 (5) - Decrease eternal spacing, facing 30 or 45 up this slider in connect with the next pattern
  3. 00:10:736 (5,6) - take out this doing an anti-flow better, there is a drum sound at (5). as what you do 00:11:364 (1,2,3,4,5,6,7) - here
  4. 00:11:993 (4,5,6,7) - making (4) and (5) more jump than (6) and (7), as the music shows
  5. 00:13:249 (3,4) - decrease the spacing here, because you are doing same thing 00:14:506 (4,5,6) - here
  6. 00:15:762 (5,6) - consider make more movement here, as you do the same at previous similar pattern
  7. 00:17:019 (4,5,6,7) - not suggest to do a jump here
  8. 00:17:647 (1,2) - also here
  9. 00:18:904 (1,2) - flow the drum sound, you should add jump here
  10. 00:22:516 - note? it feels really empty here
  11. 00:23:930 (1,2,3,4,5,6,7,1) - keep the jump constant. if you want to add hyper, just add, no need to make normal jump first..
  12. 00:25:029 (7,1,2) - keep spacing same for these 3 note
  13. 00:26:914 (3,4) - decrease spacing, create a increase --> decrease pattern
  14. 00:27:699 (1,2) - unnecessary hyperdash. I dont see a reason you need a big spacing here. please dont throw hyperdash by no means.
  15. if you decrease here, it can easily form an increase pattern from 00:27:699 (1) - here to 00:30:213 (1) - here
  16. 00:31:312 (3) - ctrl+G
  17. 00:34:296 (5,6,7) - increase 56 and decrease 78... currently not follow the music
  18. 01:31:155 (4,5) - really needs hyperdash? I think it should be at 01:31:469 (5,1) - here
  19. 01:33:668 (3,4) - stand movement is not superior, here really need to change a pattern as music already shows a different
  20. 01:34:296 (1,2,3,4,5,6) - can do a big jump decrease. the pattern here seems random
  21. 01:40:579 (1) - need to add a note 01:41:836 - here, so shorter this spinner to 01:41:521 - here, since spinner end is not consider a beat. also add note 01:41:993 - here
  22. 01:41:993 - in fact i really dont like this kind of idea. but your choice. make sure it is enjoyable
  23. 02:03:511 (2,3,4,5,6) - please do a proper increase. 02:03:747 (5) - to 108
  24. 02:05:003 (5) - ^ . to 224

  25. 04:02:254 (5) - ctrl+G
  26. 05:42:307 (2) - please put at right middle. to 296. and could this triangle pattern be forward not reversed? as differentiate to next pattern
  27. 05:44:192 (4) - ? is there a reason not stack to 05:43:563 (2) - ?


That's all.
Tidek
Will check Evening mod soon on 4k diff, sorry for delay.
Topic Starter
neonat
For ming

ZHSteven wrote:

First real mod from long time rest (almost 2 years, I guess)

MOD for CTB diff


04:02:254 (5) - ctrl+G done



That's all.
tys~
Spectator

ZHSteven wrote:

  1. 00:22:516 - note? it feels really empty here added
  2. 00:23:930 (1,2,3,4,5,6,7,1) - keep the jump constant. if you want to add hyper, just add, no need to make normal jump first..
  3. 00:25:029 (7,1,2) - keep spacing same for these 3 note I think it's fine as it is
  4. 00:26:914 (3,4) - decrease spacing, create a increase --> decrease pattern ok
  5. 00:27:699 (1,2) - unnecessary hyperdash. I dont see a reason you need a big spacing here. please dont throw hyperdash by no means.
  6. if you decrease here, it can easily form an increase pattern from 00:27:699 (1) - here to 00:30:213 (1) - here by no means? I threw it for emphasizing the strong instrumental sound here. no hdashes are meaningless
  7. 00:31:312 (3) - ctrl+G It makes the movement worse imo
  8. 00:34:296 (5,6,7) - increase 56 and decrease 78... currently not follow the music fixed

That's all.
thanks for the mod

http://puu.sh/mSYCE/60bfd6f3b3.osu
ZHSteven

Spectator wrote:

  1. 00:31:312 (3) - ctrl+G It makes the movement worse imo
    I guess this is the place I think need to emphrisize 00:31:155 - and - 00:31:469 - this two beat, so I think a reverse flow could be better
Equim

ZHSteven wrote:

[General]

Well, as we know, in a good collaboration diff, we are expecting to see varies of good pattern, different style, beautiful hitsound all together in one single diff.

But now, here, things not like what Iexpected. I don't know what is wrong with this diff, but we can see from the beginning to the end, there is really an only pattern in my eyes: hyperdash slider. or stand jump hyperdash slider (in fact they are same).

Please, that is wired, it is just seems like you are too lazy to think of the placement. Yeah I know, this pattern almost suits everywhere, from the beginning unitl the end of the map, we can all put patterns like this, and no one will say it is actual, definitely "wrong".

But it reflects a spirit, or motivation of map.

Do we map only for rank?

if the answer is "yes", then go for it, I will shut up and see.
if there is(I hope), a different voice, I think we should sit down, and think deeply what is actually "correct".

CTB mapping is not just simply put hyperdash on the whitetick. At least I think so.
I agree with Steven. When I tested the diff for the first time, I saw the diff was spammed with 1/2s. Though I knew 1/2 did fit the song, we couldn't always work that way, as it was boring, especially for such a long song.
I remember Rin's words.

NatsumeRin wrote:

If your map could fit in other songs with the same BPM, then your map is bad.
Razor Sharp

ZHSteven wrote:

First real mod from long time rest (almost 2 years, I guess)

[CTB Collab]
ok nazi start
all of them just "suggestion" , feel free to ignore but please give a reason. I want to study the mapping community also.
not gonna separate the mod to specific person, because it is really actually mapping with only one, I guess.

  1. 02:03:511 (2,3,4,5,6) - please do a proper increase. 02:03:747 (5) - to 108 - Fixed!
  2. 02:05:003 (5) - ^ . to 224 - Fixed!
  3. 04:02:254 (5) - ctrl+G - Fixed!
  4. 05:42:307 (2) - please put at right middle. to 296. and could this triangle pattern be forward not reversed? as differentiate to next pattern - Moved (2) to the middle. But will keep the triangle patterning here, as it makes up for a very interesting finish to the song.
  5. 05:44:192 (4) - ? is there a reason not stack to 05:43:563 (2) - ? - Fixed!


That's all.
Thanks for the mod!

TEXT FILE
Xinely
oh damn i lost my reply because forum was down ;_;
just didnt fix 00:18:904 (1,2) - because i dont want make jump for 1/4 in calm part
01:34:296 (1,2,3,4,5,6) - just mapping as pianos sound for them, nerfing a bit tho
01:41:993 - eee? well just added a note

thank you 4 mod ~

http://puu.sh/mXZPC/b71dc820ca.osu
Tidek
Applied Evening mod for 4K collab

Update: http://puu.sh/n5Mvr/5cf43bfb75.txt
Kyouren
neonat. you're forget enable "Widescreen Support" in Mania 7K Collab diff!
Please fixed that!
Velius1309
Thank you very much for mapping this, absolutely love it! Keep up the good work
HueHueWarrior
This is so awesome :D, gonna practice this offline for a looooooong time.
AyyAyye
GO GO GO!
CelegaS
Graveyard rip
Nwolf
no taco icon
Bunnrei
no fruit
Xyyxo
I love this map... plez revive ;-;
Will support!!
AlisceaSparku
what happened?
Dab
bubble when
koliron
🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎
red fruits ≠ unrankable

sorry for late > <

Overdose

  • 🍎 00:02:412 (8,1,2,3) - this movement is a little weird imo, i'd make something like this

    to start with the strongest movement in the first fruit, then players wouldnt stop there
    🍎 00:04:768 (4,1) - an hyper here would be nice for the new stanza
    🍎 00:08:223 (5,6,7,8) - mmh there is not enough movement here, i can stop in 2 of these notes, thats weird to me, i'd make this as 00:07:595 (1,2,3,4) - with ctrl+g (also for aesthetic~)
    🍎 00:10:579 (4,5) - same as before about the hyper, for the hitsound
    🍎 00:18:904 (1) - shouldn't this be 1/2?
    🍎 00:19:532 (3,4,5,1) - woo! the sounds in 4,5 are pretty strong! i understand that its fine to not add hyper to emphasize (1) buuut dash would be nice! maybe 4 not much but 5 is easier to catch without use it
    🍎 00:22:987 (2) - this could be 1/8 too
    🍎 00:23:930 (1,2,3,4,5,6,7) - i love u
    🍎 00:30:055 (7,1) - aaaa hyper here would be really nice to emphasize that strong sound -w-
    🍎 00:32:097 (2,3) - ^ considering that you added to 2 which has the same sound, try with 00:32:412 (3) - ctrl+g and a little to the right~
    🍎 00:40:265 (1,2,3,4,1,2,3,4) - this is a little repetitive and boring imo, you could add more movements here, here is an example
    🍎 00:45:448 (1,2,3,4,1,2,3,1,2,3,4) - asd why suddenly the hypers and sliders are in 1/2? i'd change this as in 00:40:265 - , it could sounds a little repetitive but if you make interesting patterns it would be fine
    🍎 00:52:202 (3,4,5,6,1) - i understand the increase of distances until (6) for that sound in the background, but why is the distance to 00:52:830 (1) - so low? i'd add at least an hyper there
    🍎 00:55:343 (7,1) - the nc would be better in 00:55:343 -
    🍎 01:04:768 (3,4,5) - it would be a nice pattern with double hyper O: those sounds allow it!!1 as in 01:09:951 (4,5,6) -
    🍎 01:14:820 (4,5,6) - ^
    🍎 01:53:145 - mmh the rhythm here sound a little weird and inconsistent imo, here is an example to follow it better

    and repeat
    🍎 02:00:684 (1,2) - this one plays weird, i'd move 2 to the right, then players wouldnt stop here
    🍎 02:10:343 (7,8) - i'd add a dash or hyper here for that strong sound
    🍎 02:11:207 (4,5,6,7,8) - nice pattern, but it would be better with 02:11:207 (4,7) - a little to the right and 02:11:521 (6,8) - to the left
    🍎 02:11:521 (6,8) - and hyper here too(?
    🍎 02:32:726 (3,4,5,6,1) - same here, these sounds are pretty strong, i'd add some hypers and more distance, specially to 02:32:883 (4) -
    🍎 02:53:459 (1,2) - i'd add a little more distance here to not be so repetitive with the next pattern
    🍎 03:09:480 (2,1) - aaaa hard dash > < i'd reduce the distance a little or make an hyper
    🍎 03:27:385 (1,2,3,4,5,6) - nice patterrrnnn
    🍎 03:44:506 (2,1,2) - kek i think 1/4 would be better, is not that hard and the bpm is too much for 1/8, at least after 1/2 rhythm imo
    🍎 03:50:003 (1,2,3,4) - to not be so repetitive with 03:47:490 (1,2,3,4,5,6,7,8) - , i'd move 03:50:239 (2) - a little to the left and 03:50:553 (4) - , to the right to make a better movement too
    🍎 04:00:055 (1,2,3,4) - ^
    🍎 04:11:050 (4) - a double hyper here would be nice for the strong hitsound in 04:11:207 -
    🍎 04:51:260 (7,8) - also maybe an hyper here too, that sound is pretty strong and it is in kiai, specially because there were not much 1/4 in this kiai until now ):
    🍎 05:11:836 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i loved it, but the movements in 05:12:307 (1,2,3,4,5,6,7,8) - are a little weird and unaesthetic, i think you could add to all of them a little more distance to not stop the ryuuta
    🍎 05:15:998 (4,1) - ohhhh! the pattern in 05:15:448 (1,2,3,4) - was pretty nice! dont make it impossible to notice with this dash ): a hyper would make it much better
    🍎 05:26:679 (9) - try to move this some grids to the left, to improve that movement, because is like you need to stpo a little before the hyper

good luck! x3
Xinely

koliron wrote:

🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎 🍎
red fruits ≠ unrankable

sorry for late > <

Overdose

  • 🍎 00:02:412 (8,1,2,3) - this movement is a little weird imo, i'd make something like this need x coordination. i tried and it feels more weird

    to start with the strongest movement in the first fruit, then players wouldnt stop there
    🍎 00:04:768 (4,1) - an hyper here would be nice for the new stanza
    🍎 00:08:223 (5,6,7,8) - mmh there is not enough movement here, i can stop in 2 of these notes, thats weird to me, i'd make this as 00:07:595 (1,2,3,4) - with ctrl+g (also for aesthetic~)
    🍎 00:10:579 (4,5) - same as before about the hyper, for the hitsound
    🍎 00:18:904 (1) - shouldn't this be 1/2? nope, i even hear 1/4 sound is louder than 1/2 ayy
    🍎 00:19:532 (3,4,5,1) - woo! the sounds in 4,5 are pretty strong! i understand that its fine to not add hyper to emphasize (1) buuut dash would be nice! maybe 4 not much but 5 is easier to catch without use it
    🍎 02:32:726 (3,4,5,6,1) - same here, these sounds are pretty strong, i'd add some hypers and more distance, specially to 02:32:883 (4) -

good luck! x3
thanks kolichan ~

http://puu.sh/qAYUe/49fd9248df.osu
Topic Starter
neonat

koliron wrote:

Overdose

  • 🍎 00:40:265 (1,2,3,4,1,2,3,4) - this is a little repetitive and boring imo, you could add more movements here, here is an example I changed up the patterns
    🍎 00:45:448 (1,2,3,4,1,2,3,1,2,3,4) - asd why suddenly the hypers and sliders are in 1/2? i'd change this as in 00:40:265 - , it could sounds a little repetitive but if you make interesting patterns it would be fine Changed patterns as well
    🍎 01:53:145 - mmh the rhythm here sound a little weird and inconsistent imo, here is an example to follow it better I simplified the earlier parts

    and repeat
    🍎 02:00:684 (1,2) - this one plays weird, i'd move 2 to the right, then players wouldnt stop here I made some changes
    🍎 05:26:679 (9) - try to move this some grids to the left, to improve that movement, because is like you need to stpo a little before the hyper adjusted

good luck! x3
Thanks! Some changes for ming's part as well
Evening
7K

-- Ichigaki

00:19:689 (19689|4,19846|4) - Would recommend to shift to 7 and 6 respectively just to match the pitch (you'd still have a column 3 hammer here so you kinda kill 2 birds with 1 stone with this pattern)

00:27:150 (27150|1,27464|5) - These are ghost notes, the synths technically starts from 00:27:072 (27072|0,27386|6) - but the starting synth sound is obscured by other instrumentals, so shift the current 1/2 LNs to those points (00:26:757 (26757|2,27072|4) - you have 1/4 synths here if you wanna map some 1/4s)

00:29:899 (29899|6,30056|3) - Recommending to add on 6 and 5 with 1/2 LNs here since the synths here are slightly louder and more prominent, so you might want to represent that

00:31:470 (31470|0) - Might want to convert 1 to an LN or just add a new 1/2 LN here for the synth

00:37:752 (37752|4,37909|3,37909|0,38066|5) - Felt kinda weird that you started the 1/4 at that point, there are 1/4s in between these notes too, so you might want to add them (if you really want to omit 1/4s for the intro just to create the "build-up" feeling, I'd suggest to start the 1/4s on the 3rd beat here instead of the 2nd)

00:39:637 (39637|0,39794|2,39951|3,40108|5,40265|1,40265|6,40265|0,40265|2) - If this followed PR it'd be great

-- DE-CADE

00:59:428 (59428|3) - Suggesting the following specifically for PR:

01:09:794 (69794|0,69951|2,70108|4,70108|6) - Stairing from the right to the left would be better for PR

01:10:108 (70108|6,70265|5) - Also, there's a 1/4 snare in between these 2 notes if you decide to map it

01:43:093 (103093|5) - For this section, notice how the song repeats a certain sound every 1/1 and it changes pitch every 2 measures or bars, so I'm suggesting to make 01:43:093 (103093|5,103721|6,104349|4,104977|3) - notes like these hammer on 1 finger, same goes to 01:45:606 (105606|6,106234|4,106862|6,107490|4) - but on a different finger, and so on. Personally felt that this section was a bit confusing to follow since

01:54:559 (114559|1) - I'm not too sure what is the significance of the 1/2 rhythm here since it doesn't seem to be emphasizing anything too unique, same comment goes to 01:57:072 (117072|1) - and so on

-- Ichigaki

02:20:789 (140789|6,140789|3,140789|0,140867|4,140946|5,140946|2,141025|1,141103|0,141103|6,141103|3,141182|4,141260|2,141260|5,141339|1,141417|0,141417|6,141417|3,141496|5,141574|2,141574|4,141653|1) - While I do think these patterns here flow really well and are rather smooth to play, I think you can up the physical demands here by doing some sort of trill since the music kind of builds up here towards the 1/8s

-- DE-CADE

02:58:799 (178799|5,178956|1,179428|4,179585|2) - Quite confused on what these go to

03:04:611 (184611|4,184650|2,184689|0) - The 1/8 added into the 1/4 stream here gets quite confusing for me (though I kinda do it somehow), would recommend to shift these to 2 4 6 respectively and probably shift 03:04:768 (184768|4) - to 1 so as to separate the bursts into the 2 4 6 column (if you'd like)

-- Ichigaki

03:14:820 (194820|2,195134|4,195449|5,195763|2) - Would suggest to stair to the left here for PR

-- DE-CADE

03:31:627 (211627|4,211784|6,211784|3) - Shouldn't these hammer due to what you've done @ 03:32:883 (212883|3,213040|3) - and 03:34:140 (214140|6,214297|6) -

03:39:794 (219794|0,219794|5,219951|5,219951|0,219951|2) - Would suggest to not hammer these as I think that if you'd save these hammers for the more prominent sounds like 03:41:051 (221051|6,221051|1,221208|0,221208|6,221208|5,221208|3,221208|2) - or 03:38:538 (218538|4,218538|1,218695|6,218695|1,218695|2,218695|5) - , it'd be more effective

03:46:234 (226234|3) - What I dislike about the kiai is the difficulty management in general here:
so for these LNs 03:47:490 (227490|4,227805|3,228119|2,228433|4) - , they are very much more difficult than that of 03:50:004 (230004|0,230318|0,230632|1,230946|1) - though they somewhat sound similar, I believe that if you'd made the 2nd part similar in difficulty and patterning as the first, it'd feel more consistent in difficulty

03:47:176 (227176|6,227333|5) - I'm not too sure why you omitted these as being LNs even though they are included in the synths? Same goes to 03:57:229 (237229|0,237386|1) -

04:06:025 (246025|3,246025|2,246182|1,246182|0,246260|4,246260|5,246339|0,246339|2,246339|1) - This has 5 1/4s for snares, not too sure why the 2nd 1/4 here is omitted

-- Ichigaki

04:06:339 (246339|2) - Talking about difficulty here in general, I do believe your section is slightly easier that DE-CADE's here which felt slightly abnormal. Specifically, the LN complexity here is lower than DE-CADE's section here, I do believe that you can add something a bit more complex into the section here just to beef up the difficulty, after all, the music here sounds a bit more intense than that of DE-CADE's section.

04:26:443 (266443|5) - There's potential here to go ham in terms of difficulty of the LNs but it's fine if you don't really want to

05:51:888 (351888|3) - (there's a sample 2/1 after this note) 5:52:517 bell.wav@10% uhh you should remove this from the sample since I don't think it's necessary to have another bell there lmao

4K

-- Fullerene- (oh wait isn't he like out or something, someone fix this for him, neoneoneoneo)

00:01:469 (1469|3) - Not too sure why is the soft-hitnormal this loud, you might want to make this a hihat.wav @ 70% (this applies to everything here that sounds way too loud)

oh my god everything here has a soft-hitnormal that sounds really loud what do i do neoneoneoneoneo

-- Sakaya-

01:00:605 (60605|1,61234|2) - I don't think ghost notes here are justified enough to be rankable, unless you have a really good reason to keep these in this section? (this applies to the whole section here)

02:23:537 (143537|1,144165|1) - These too

-- _Gezo_

02:43:642 (163642|2,164270|0) - "I don't think ghost notes here are justified enough to be rankable, unless you have a really good reason to keep these in this section? (this applies to the whole section here)"

-- Kuo Kyoka

Since you're the nearest collaber, remove this 5:52:517 bell.wav@10% thingy on the sample :d
Kurokotei

Evening wrote:

-- Sakaya- *Sayaka-

01:00:605 (60605|1,61234|2) - I don't think ghost notes here are justified enough to be rankable, unless you have a really good reason to keep these in this section? (this applies to the whole section here) mostly to make stuff denser otherwise there would be a large difference between Tidek's part and mine

02:23:537 (143537|1,144165|1) - These too same as above
Thanks for the mod! don't kill me for the answer pls
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