Thanks a bunch o3o
Sala- wrote:Hi, you tried to solve my puzzle and your attempt was good enough to be worth a mod!
The drum sample might be a bit too loud, especially in the beginning (1st Kiai). I'd suggest to lower the volume of that specific sound by using a program like audacity to adjust the sound file's volume. If you don't have any access to such a program, call me ingame and I'll do it for you.
I feel like lowering the hitsound volume during the first kiai works just as well.
|01:15:860 (1) - Might be too short. What about extending it to 01:19:640 - ?
It feels a bit weird to keep spinning when the vocals have already faded out :/ I might do this if it turns out that this actually is too short
I would say that you could improve the cursor movement flow a bit by replacing some sliders, but that might kill the maps structure. Anyway, let me suggest them real quick, maybe there is something valuable.
00:47:514 (3) - Ctrl+H, rotate by ca. 30° and move it to the previous circle's left maybe I somehow failed followed your instructions correctly, but this kinda ended up looking weird. I get why you felt this flowed badly though so I remapped it
02:09:718 (2,3,4) - Those could form a bit cleaner circle shape altogether. moved 2 up to straighten out 3, should look cleaner now
The rest was quite fine, no dramatic rhythmical errors, placement is a bit disagreeable, but fine.
|I have mentioned this already, I don't like that the vocals are followed in the beginning. It's not a bad idea, as you would use the most obvious stressable reference, but due to that, the map starts lacking of structure. To be honest, I think there is less of a problem with the vocals, but with the rhythmical usage of objects together with their placement and shape. For example: 00:22:947 (1,2) - These aren't connected in any way whatsoever, because 1 doesn't really lead to 2 in an intuitive way. Especially for slow songs, it's pretty important to keep everything fluent.
mhmm basically remapped most of the slow part to feel more nicer and flow better!
|00:19:640 (2,5) - These make the pattern look somewhat unclean. The straight lines don't work together with the curves of the other ones. I suggest some different shapes and maybe a different placement.
I guess all other things in the intro don't cause any problems, even though things look a bit weird.
|02:35:703 (1,2,3) - Rhythmically interesting. But I think this could be improved, things don't look or feel connected. Can you try to use some better sliders or sliders instead of circles? I hope this doesn't make the whole thing too hard to call it a normal, but it would definitely improve the flow.
considering the high note density of this Diff, I don't think using a slider feels overdone or too hard.
Again, probably arguable slider shapes and minor problems with object placement, but those are less of a problem in general and don't cause any rankability inconveniences.