Chou Huei - Bing Kuai

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Topic Starter
Peachtrees

Underflow wrote:

[Easy]
  1. 00:49:876 (5) - Add new combo for consistency.
  2. 00:51:293 (1) - Remove new combo for consistency. done!
  3. 00:53:655 (2) - Add new combo for consistency. aaand done!
  4. 00:58:852 (4) - Add finish instead of whistle on slider's start. cymbal sound exists there. hmm I guess I was being a bit to hesitant when i comes to using finishes
  5. 01:12:081 (1) - Same as above. yeah
  6. 01:14:915 (2) - I think it would be not bad that adding whistle on slider's start. yeah, feels better to atleast have some sort of feedback on this
  7. 01:51:766 (3) - Add clap instead of whistle on slider's end. yes
  8. 02:06:884 (4) - Same as 00:58:852. done!
  9. 02:22:002 (3) - Same as above. aaanndddd done
  10. 02:23:892 (1) - Why don't you add finish on slider's start? idk why :c


[Normal]
  1. Hitsound volume is too low. i'd recommend increasing hitsound volume like as Easy difficulty. done, didnt want the hitsounds to overpower the song, though I guess having them consistent between the Diffs is the right thing to do c:
  2. 00:16:096 (2) - Remove whistle on slider's end for consistency. nice catch!
  3. 00:32:159 (4,5) - Why is this distance 1.5x? aaaah idk why
  4. 00:58:852 (3) - Add new combo for consistency. done!
  5. 01:13:970 (1,2) - Same as 00:32:159. i don't know why this distance is 1.6x. the slider somehow jumped to 1.6 spacing when it tried moving it...weird. fixed ofc
  6. 01:40:427 (4) - is this finish necessary? I think it would suffice that using whistle. yeah..also used whistles for other, similar spots
  7. 02:06:884 (3) - Add new combo for consistency. done!
  8. 02:20:112 (1) - Add finish instead of whistle on slider's start for consistency. dun
  9. 02:25:781 (1) - Same as 01:40:427. fixed!


I don't know meaning. but this song is good <3
Thanks a bunch for the mod AND the star o3o
Zetera
Hi, you tried to solve my puzzle and your attempt was good enough to be worth a mod!

[General]

The drum sample might be a bit too loud, especially in the beginning (1st Kiai). I'd suggest to lower the volume of that specific sound by using a program like audacity to adjust the sound file's volume. If you don't have any access to such a program, call me ingame and I'll do it for you.

[Easy]

|01:15:860 (1) - Might be too short. What about extending it to 01:19:640 - ?

I would say that you could improve the cursor movement flow a bit by replacing some sliders, but that might kill the maps structure. Anyway, let me suggest them real quick, maybe there is something valuable.

00:47:514 (3) - Ctrl+H, rotate by ca. 30° and move it to the previous circle's left
02:09:718 (2,3,4) - Those could form a bit cleaner circle shape altogether.

The rest was quite fine, no dramatic rhythmical errors, placement is a bit disagreeable, but fine.

[Normal]

|I have mentioned this already, I don't like that the vocals are followed in the beginning. It's not a bad idea, as you would use the most obvious stressable reference, but due to that, the map starts lacking of structure. To be honest, I think there is less of a problem with the vocals, but with the rhythmical usage of objects together with their placement and shape. For example: 00:22:947 (1,2) - These aren't connected in any way whatsoever, because 1 doesn't really lead to 2 in an intuitive way. Especially for slow songs, it's pretty important to keep everything fluent.

|00:19:640 (2,5) - These make the pattern look somewhat unclean. The straight lines don't work together with the curves of the other ones. I suggest some different shapes and maybe a different placement.

I guess all other things in the intro don't cause any problems, even though things look a bit weird.

|02:35:703 (1,2,3) - Rhythmically interesting. But I think this could be improved, things don't look or feel connected. Can you try to use some better sliders or sliders instead of circles? I hope this doesn't make the whole thing too hard to call it a normal, but it would definitely improve the flow.

Again, probably arguable slider shapes and minor problems with object placement, but those are less of a problem in general and don't cause any rankability inconveniences.

Good luck!
Topic Starter
Peachtrees

Sala- wrote:

Hi, you tried to solve my puzzle and your attempt was good enough to be worth a mod!

[General]

The drum sample might be a bit too loud, especially in the beginning (1st Kiai). I'd suggest to lower the volume of that specific sound by using a program like audacity to adjust the sound file's volume. If you don't have any access to such a program, call me ingame and I'll do it for you.

I feel like lowering the hitsound volume during the first kiai works just as well.

[Easy]

|01:15:860 (1) - Might be too short. What about extending it to 01:19:640 - ?

It feels a bit weird to keep spinning when the vocals have already faded out :/ I might do this if it turns out that this actually is too short

I would say that you could improve the cursor movement flow a bit by replacing some sliders, but that might kill the maps structure. Anyway, let me suggest them real quick, maybe there is something valuable.

00:47:514 (3) - Ctrl+H, rotate by ca. 30° and move it to the previous circle's left maybe I somehow failed followed your instructions correctly, but this kinda ended up looking weird. I get why you felt this flowed badly though so I remapped it
02:09:718 (2,3,4) - Those could form a bit cleaner circle shape altogether. moved 2 up to straighten out 3, should look cleaner now

The rest was quite fine, no dramatic rhythmical errors, placement is a bit disagreeable, but fine.

[Normal]

|I have mentioned this already, I don't like that the vocals are followed in the beginning. It's not a bad idea, as you would use the most obvious stressable reference, but due to that, the map starts lacking of structure. To be honest, I think there is less of a problem with the vocals, but with the rhythmical usage of objects together with their placement and shape. For example: 00:22:947 (1,2) - These aren't connected in any way whatsoever, because 1 doesn't really lead to 2 in an intuitive way. Especially for slow songs, it's pretty important to keep everything fluent.

mhmm basically remapped most of the slow part to feel more nicer and flow better!

|00:19:640 (2,5) - These make the pattern look somewhat unclean. The straight lines don't work together with the curves of the other ones. I suggest some different shapes and maybe a different placement.

I guess all other things in the intro don't cause any problems, even though things look a bit weird.

|02:35:703 (1,2,3) - Rhythmically interesting. But I think this could be improved, things don't look or feel connected. Can you try to use some better sliders or sliders instead of circles? I hope this doesn't make the whole thing too hard to call it a normal, but it would definitely improve the flow.

considering the high note density of this Diff, I don't think using a slider feels overdone or too hard.

Again, probably arguable slider shapes and minor problems with object placement, but those are less of a problem in general and don't cause any rankability inconveniences.

Good luck!
Thanks a bunch o3o
Mortem
Hi, as requested.

Easy:
00:22:947 (1) - How about this?

Normal:
00:39:010 (2) - Ctrl+J and place it on x:456; y:332
01:49:876 (1) - It's my personal preference but I would remove the redpoint and make a blanket.

That's all I found.
This map/song is awesome <3
Good Luck!
Topic Starter
Peachtrees

Pjecoo wrote:

Hi, as requested.

Easy:
00:22:947 (1) - How about this? Done! though I'm not 100% sold on this, it looks a bit nicer than mne


Normal:
00:39:010 (2) - Ctrl+J and place it on x:456; y:332 I like it in it's current position :c
01:49:876 (1) - It's my personal preference but I would remove the redpoint and make a blanket. Hmm I will consider doing this if more people point it out, though I think that this currently plays nicely and looks decent

That's all I found.
This map/song is awesome <3
Good Luck!
Thanks a bunch o3o
meii18
Placeholder :3
-Hyde
Hard
I like the song, and the map is well done. I hope to see her soon in the ranking.
00: 52: 002 (2) -Only a recommendation. You might want to move the slider and (http://puu.sh/gTPN2/08b47d4713.jpg), I feel it is more "playable". The grid points are:
x: 308 y: 188
x: 369 y: 188
x: 416 y: 148

01:15:978 (1) - Add whistle?
03:09:364 (1) - ^


Normal
01: 15: 860 (1) - Add whistle?
02: 36: 884 (1) - Add whistle
Sorry, it's all I could find D:
The map is very solid. :) Good job!
Topic Starter
Peachtrees

_HydeSama_ wrote:

Hard
I like the song, and the map is well done. I hope to see her soon in the ranking.
00: 52: 002 (2) -Only a recommendation. You might want to move the slider and (http://puu.sh/gTPN2/08b47d4713.jpg), I feel it is more "playable". The grid points are:
x: 308 y: 188
x: 369 y: 188
x: 416 y: 148

Not sure if I'm doing it wrong, but placing it like this messes up the DS ><

01:15:978 (1) - Add whistle? done
03:09:364 (1) - ^ added one on the second spinner instead as it actually felt a llot more fitting


Normal
01: 15: 860 (1) - Add whistle? yeah adding those as a few people have pointed those out already. lets see how it goes
02: 36: 884 (1) - Add whistle same as above c:
Sorry, it's all I could find D:
The map is very solid. :) Good job!
Thanks a bunch for your mod!~
Kuki
From ✞Kuki and Moph's Modding Q✞

Easy
  1. 03:09:246 - Try changing this to something like http://puu.sh/gV0bq/465681a2f3.jpg. It sounds nicer and also suits the normal difficulty.


Normal
  1. 01:14:915 (2) - Extend this slider to 01:15:860 (3) and remove the hitcircle there.
  2. 02:06:884 (1,2) - Change to something more like this http://puu.sh/gV0lA/3e3887e66e.jpg to set up for the red tick slider.
ohad1881
hi there!
from my reverse m4m queue! t/304087/start=60
normal
00:24:600 (3,4) - fix blanket
00:46:332 (2) - NC
00:48:458 (3) - this wave is to fat witch cause the wave a little sharpness try this http://prntscr.com/6n8pe9 (i just got closer the middle two anchors)
01:01:687 (3,4) - fix blanket
01:02:159 (4,1) - ^^ a little
01:06:175 (4,1) - ^^ a little
01:30:742 (7,1) - swap NC
01:34:521 (8,1) - ^^
01:54:364 (2) - NC
01:55:073 (4,1) - fix blanket
01:56:490 (3) - about the last wave (the same problem)
02:00:742 (3,1) - fix blanket
02:09:482 (2) - NC
02:10:191 (4,1) - fix blanket a little
02:11:608 (3) - the wave
02:15:151 (2,1) - fix blanket
02:19:640 (4,1) - ^^
02:55:545 (4,1) - ^^
02:56:962 (3) - the wave
02:59:797 (1,2) - fix blanket
03:04:285 (2) - x224
gl!
Topic Starter
Peachtrees

Kuki wrote:

From ✞Kuki and Moph's Modding Q✞

Easy
  1. 03:09:246 - Try changing this to something like http://puu.sh/gV0bq/465681a2f3.jpg. It sounds nicer and also suits the normal difficulty.


Done! You're right about the consistency too

Normal
  1. 01:14:915 (2) - Extend this slider to 01:15:860 (3) and remove the hitcircle there. uuh I honestly feel like this already feels rather fitting? idk might I might consider doing this if more people point it out, though I kinda doubt it.
  2. 02:06:884 (1,2) - Change to something more like this http://puu.sh/gV0lA/3e3887e66e.jpg to set up for the red tick slider.
    Hmm I'm honestly not quite sure how changing it like this would help setting up for a red tick slider.
Thanks!
Topic Starter
Peachtrees

ohad1881 wrote:

hi there!
from my reverse m4m queue! t/304087/start=60
normal
00:24:600 (3,4) - fix blanket
00:46:332 (2) - NC
00:48:458 (3) - this wave is to fat witch cause the wave a little sharpness try this http://prntscr.com/6n8pe9 (i just got closer the middle two anchors)
01:01:687 (3,4) - fix blanket
01:02:159 (4,1) - ^^ a little
01:06:175 (4,1) - ^^ a little
01:30:742 (7,1) - swap NC
01:34:521 (8,1) - ^^
01:54:364 (2) - NC
01:55:073 (4,1) - fix blanket
01:56:490 (3) - about the last wave (the same problem)
02:00:742 (3,1) - fix blanket
02:09:482 (2) - NC
02:10:191 (4,1) - fix blanket a little
02:11:608 (3) - the wave
02:15:151 (2,1) - fix blanket
02:19:640 (4,1) - ^^
02:55:545 (4,1) - ^^
02:56:962 (3) - the wave
02:59:797 (1,2) - fix blanket
03:04:285 (2) - x224
gl!
I'll sum this up by saying that I fixed some of your blankets while leaving other since they were literally only off by 1 pixel. Also, try working on your NC's because your suggestions made literally no sense at all
Sieg
I've checked your mapset and it's on really good quality but it could be improved much more by adding hard difficulty, which I strongly recommend to you. The reason behind this is that Normal is greatly undermapped from what song allows. If you decide to add hard get few mods on it and call me back.
Topic Starter
Peachtrees

Sieg wrote:

I've checked your mapset and it's on really good quality but it could be improved much more by adding hard difficulty, which I strongly recommend to you. The reason behind this is that Normal is greatly undermapped from what song allows. If you decide to add hard get few mods on it and call me back.
I actually have a Hard GD coming in pretty soon, adding it to the set will ulitmately depend on it's quality.

I personally tried mapping a Hard multiple times, but never quite managed to make it as good as I wanted it to be, which frustrated me A LOT and then eventually made me stop trying ><

I'll call you back once a) the Hard Diff is added and modded or b) I've decided to leave the set as an E-N set c:
Yales
[Easy]
  1. 00:17:277 (2) - Put the beginning of the slider at x172y32, the middle point at x112y84 and the last at x112y180 for perfect blanket
  2. 00:21:057 (3) - I think the placement sounds a bit random. It would look better if you could move it around x408 y152. But that would mess up with your DS >< It's just a detail anyway.
  3. 01:59:325 (3) - Curve it a bit more for a better looking


[Normal]
  1. 00:17:986 (4) - Improve blanket with (3) ><
  2. 01:37:592 (5) - Curve it a bit more for better looking
  3. 02:15:151 (2) - I know I did the same thing on my diff, but I still think it's bad XD. Try to not overlap at the end of the slider, especially with a reverse, it doesn't really look good, and on this where everything is really neat jumped out my eyes, don't know if you'll be able to do it but well. Also, try to don't touch to this pattern 02:12:789 (1,2,3,4) - it's really good :3
  4. 02:31:451 (1) - You could improve the blanket a bit more
  5. 03:02:632 (2) - ^


That's it. Sorry, didn't put a lot of points, Easy and Normal are difficulties I can't really map or mod... And it's already really good this way! Really neat. So ya...take that star :D.
Topic Starter
Peachtrees

Yales wrote:

[Easy]
  1. 00:17:277 (2) - Put the beginning of the slider at x172y32, the middle point at x112y84 and the last at x112y180 for perfect blanket done =w=
  2. 00:21:057 (3) - I think the placement sounds a bit random. It would look better if you could move it around x408 y152. But that would mess up with your DS >< It's just a detail anyway. huh I didn't think this looked to shaby? I think this makes for a nice curved movement between 1 2 and 3 ><
  3. 01:59:325 (3) - Curve it a bit more for a better looking yus c:


[Normal]
  1. 00:17:986 (4) - Improve blanket with (3) >< done!
  2. 01:37:592 (5) - Curve it a bit more for better looking doonne!
  3. 02:15:151 (2) - I know I did the same thing on my diff, but I still think it's bad XD. Try to not overlap at the end of the slider, especially with a reverse, it doesn't really look good, and on this where everything is really neat jumped out my eyes, don't know if you'll be able to do it but well. Also, try to don't touch to this pattern 02:12:789 (1,2,3,4) - it's really good :3 hmm I don't think that overlaps like these will necessarily look bad. Additionally, fixing this without having to break up loooots of patterns before and after this one isn't really possible ><. I tried making the blanket between these two a bit neater though!
  4. 02:31:451 (1) - You could improve the blanket a bit more yus!
  5. 03:02:632 (2) - ^><


That's it. Sorry, didn't put a lot of points, Easy and Normal are difficulties I can't really map or mod... And it's already really good this way! Really neat. So ya...take that star :D.
Thanks a bunch!
kakifly
hi from my queue (nice song~)

General

-add to tags '块' for it is the simplified chinese version of kuai
-pure white combo colour is unrankable please change it

Normal

-for hitsounding you can add a custom whistle at the 3rd white & red tick in the measure for example 00:46:569 - & 00:46:810 - it has a thud sound if you like, try out this sound http://puu.sh/gYie2/e4a1d206ea.wav just a suggestion, feel free to use it (copy hitsounds to easy as well if you do)
-00:56:726 (4) - try adding a drum clap on this note, i think it fits nicely, and applies to any other note with simialr sounds such as 01:11:372 -
-01:29:797 (5,6,7) - this rhythm is really awkward to play especially since its a 1/1 gap on red ticks, you can try this rhythm where the notes are easier to hit http://puu.sh/gYi0A/926adb093d.jpg
-01:33:577 (6,7,8) - ^
-01:35:703 (2) - 01:37:592 (5) - i wonder why you have these long sliders covering up the vocals that you could follow? they're very inconsistent in rhythm with the rest of the song, and i;d suggest mapping them instead and at 5 there are nice drums you can follow along with vocals ;-;
-01:39:482 (2) - how about trying this rhythm? this way you can emphasize the vocal and drum better http://puu.sh/gYi8F/a3313c0c61.jpg
-02:15:151 (2) - the repeat of this slider is covered by 02:14:443 (1) - http://puu.sh/gYila/483d78eda9.jpg this can be unrankble when a repeat is not fully visible
-02:52:238 (3) - same as 01:35:703 (2) - 01:37:592 (5)

easy

-01:09:246 (2,3) - how about this rhythm instead to follow the emphasized parts better? currently your rhythm covers the strong cymbals and doesnt even follow vocals like you use to http://puu.sh/gYiEv/844db854b0.jpg
-02:17:277 (2,3) - ^
-03:02:632 (2,3) - ^

nice map~ good luck
Topic Starter
Peachtrees

kakifly wrote:

hi from my queue (nice song~)

General

-add to tags '块' for it is the simplified chinese version of kuai done!
-pure white combo colour is unrankable please change it huh didnt know that was the case. changed asap

Normal

-for hitsounding you can add a custom whistle at the 3rd white & red tick in the measure for example 00:46:569 - & 00:46:810 - it has a thud sound if you like, try out this sound http://puu.sh/gYie2/e4a1d206ea.wav just a suggestion, feel free to use it (copy hitsounds to easy as well if you do)

Done! Not sure if I ended up applying this the right way, though it actually sounds fairly nice to me. we'll see what others have to say

-00:56:726 (4) - try adding a drum clap on this note, i think it fits nicely, and applies to any other note with simialr sounds such as 01:11:372 -

done! tried catching all the other notes with similar sounds too, though I'm not 10000000% sure I caught them all

-01:29:797 (5,6,7) - this rhythm is really awkward to play especially since its a 1/1 gap on red ticks, you can try this rhythm where the notes are easier to hit http://puu.sh/gYi0A/926adb093d.jpg
-01:33:577 (6,7,8) - ^

Applied both of these. Keeping a little break there was a important to me, having it between two white ticks does feel a little nicer though especially since I can keep following vocals

-01:35:703 (2) - 01:37:592 (5) - i wonder why you have these long sliders covering up the vocals that you could follow? they're very inconsistent in rhythm with the rest of the song, and i;d suggest mapping them instead and at 5 there are nice drums you can follow along with vocals ;-;

remapped using a 1/2 repeat and a circle


-01:39:482 (2) - how about trying this rhythm? this way you can emphasize the vocal and drum better http://puu.sh/gYi8F/a3313c0c61.jpg

I actually think the slider works as a build-up, so I'll keep it ><

-02:15:151 (2) - the repeat of this slider is covered by 02:14:443 (1) - http://puu.sh/gYila/483d78eda9.jpg this can be unrankble when a repeat is not fully visible

found a nice way of fixing this, thanks for pointing it out!

-02:52:238 (3) - same as 01:35:703 (2) - 01:37:592 (5)

again, I think this works as a build-up. especially since the song still feels slow before the actualy kiai starts ><

easy

-01:09:246 (2,3) - how about this rhythm instead to follow the emphasized parts better? currently your rhythm covers the strong cymbals and doesnt even follow vocals like you use to http://puu.sh/gYiEv/844db854b0.jpg
-02:17:277 (2,3) - ^
-03:02:632 (2,3) - ^

sorry, but I'd like to keep the Easy on 1/1 only :/ I've had to get rid of multiple sliders mapped on red ticks already and finally have it all consistent, so I don't think adding these would be a good idea atm

Also, I kinda feel like applying hitsounds for this was kind of hard because I didn't really map red ticks at all hmm...again I don't think this sounds to shabby. We'll see what future modders will have to say

nice map~ good luck
Thanks a bunch!
Lavender
M4M from my queue

[General]
  1. Why is your soft-hitclap.wav totally same as soft-hitclap.wav?


[Easy]
  1. 01:01:687 (2) - Seems a bit dangerous. Check this:


Totally fine.

[Normal]
  1. 01:15:978 (1) - end at 01:19:640 -
  2. 01:35:703 (2,4) - stack nazi



[Others]
This mapset is on high quality, however as sieg said, it still needs a Hard because I've heard some 1/4 drumsound that you didn't follow.
I'll be glad to help if this is not full ver. Sorry :(
Take my star!
liangv587
nice song and nice map

[General]
  1. why not add a Hard diff?
  2. offset -20 (F6→ctrl+A→-20→move→ok)
  3. tags: 块→冰块,ziji de fangjian→zi ji de fang jian


[Normal]
  1. how about nc with very two section
  2. 00:29:561 (5,1) - play bad, how about http://puu.sh/h0PIf.jpg
  3. 00:48:458 (3) - out of playfield a little
  4. 01:11:372 (3) - out of playfield
  5. 01:15:624 (3,4) - play bad, how about http://puu.sh/h0PXB.jpg
  6. 01:35:703 (2,4) - we should creat a stack efect http://puu.sh/h0PZt.jpg
  7. 02:03:813 (2) - delet
  8. 02:35:703 (1) - out of playfield a little
  9. 03:09:010 (2,3) - the same


good luck
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