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Chou Huei - Bing Kuai

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EscapeReality
Posted here for reference

10:00 EscapeReality: 00:20:348 (3,4,5,6) - you could get these in a line
10:03 EscapeReality: 00:58:852 (3) - you could try a reverse slider, i think it builds up the tension for the long reverse slider after
10:05 EscapeReality: 01:15:860 (1) - maybe put another circle here? and start spinner on blue tick
10:05 EscapeReality: feels empty to just spin on the white tick
10:08 EscapeReality: https://osu.ppy.sh/ss/2903205
10:08 EscapeReality: 01:29:088 (5) - maybe try something like this here
10:09 EscapeReality: 01:29:797 (6,7) - this gap messed me up a few times so i thought it would be tricky for lower level players
10:09 EscapeReality: 01:33:577 (6,7) - same here
10:10 EscapeReality: but since you keep it consistent
10:10 EscapeReality: i think it might be okay
10:10 EscapeReality: idk
10:10 EscapeReality: yeah ignore what i just said, it's fine
10:14 EscapeReality: 01:35:703 (2) - this slider here is too long
10:14 EscapeReality: i don't know if 1/4 repeat sliders are allowed for normal tho
10:14 EscapeReality: https://osu.ppy.sh/ss/2903224
10:14 EscapeReality: else i would try something like this
10:14 EscapeReality: but that slider feels too static
10:15 EscapeReality: 01:37:592 (3) - same with this one
10:15 EscapeReality: feels too long
10:15 EscapeReality: https://osu.ppy.sh/ss/2903227
10:15 EscapeReality: maybe lead in with a circle
10:15 EscapeReality: like in the screenshot above
10:17 EscapeReality: 01:47:750 (1) -
10:18 EscapeReality: https://osu.ppy.sh/ss/2903239
10:18 EscapeReality: try a rhythm like this? ^
10:19 EscapeReality: and shift the clap to the circle
10:22 EscapeReality: 01:51:529 (4,1,2) - gaps here feel weird
10:22 EscapeReality: especially with the insistent drum beat
10:22 EscapeReality: going on in the background
10:22 EscapeReality: idk what to do with it without making it beyond normal tho
10:24 EscapeReality: 02:36:884 (1) - circle on red tick
10:24 EscapeReality: begin spinner immediately after
10:25 EscapeReality: 02:52:238 (1) - feels too long
10:25 EscapeReality: https://osu.ppy.sh/ss/2903265
10:25 EscapeReality: try something like this^
10:28 EscapeReality: around here
10:28 EscapeReality: 03:00:978 (3) -
10:28 EscapeReality: try something like this?
10:28 EscapeReality: 03:00:978 (3) -
10:28 EscapeReality: feel like pressing something on this sliderend
10:28 EscapeReality: 03:09:246 (1) - consider putting a circle here, starting spinner on blue tick
10:29 EscapeReality: i think that's all, like i said not good with normals lol
Topic Starter
Peachtrees
thanks!
Kuron-kun
(ノ◕ヮ◕)ノ*:・゚✧

General

The offset on the beginning 00:00:270 - 00:45:624 because the piano is not consistent, but I can help with other timings.

  1. Add - 00:45:624 - BPM 127,05 ; Offset: 45.624
  2. Add - 01:38:516 - BPM 127,00 ; Offset: 98.516
Don't forget to resnap all notes

Easy


An advice for this diff: try to not end sliders on a big white tick, like you did with 00:29:561 (1) - , specially when the strong beat is on that tick. It ruins the emphasis. You can keep them on this diff because you used a lot, just try to remember this next time you map!


00:39:010 (2) - You were following a completely different rhythm. Starting on the white tick before the big white tick and ending there, here you added a repeat and ended on a red tick. I'd recommend to keep the rhythm and consistency. Plus, this is the only part you used this rhythm.

00:42:553 (2,3,4) - Here you follow the vocal, but previously you were following the beat. It's a bad inconsistency for an Easy difficulty. It's really better to follow the beat here instead of the vocal, it's really confusing to new plays this rhythm change.

Normal

An advice for this diff: on Easy you didn't use 1/2 at all, except for a 1/2 slider, but here you used a lot and with a really high DS if you compare with the 1/1s on Easy. Would be really better to put a smaller DS on this diff.


00:20:348 (3,4,5) - This pattern full of circles is really heavy for a calm section like this, and even on kiai you didn't use a pattern like this. Would be better to remove then and put sliders.

01:28:380 (2,3,4) - Again with the same thing I've mentioned above. It's a calm part, don't use a lot of circles D:

01:52:947 (2) - This part is really strong, with 1/4 and all. You should use a 1/2 slider or circles before the kiai starts. Would put a big emphasis on this part, and that would fit. You didn't use on first kiai, but there wasn't emphasizing sound at all, this is why I'm recommending this.

Good luck on this!
Topic Starter
Peachtrees
thanks a bunch for the mod ><

Will aplly/reply after getting back from work c:
Topic Starter
Peachtrees

Near wrote:

(ノ◕ヮ◕)ノ*:・゚✧

General

The offset on the beginning 00:00:270 - 00:45:624 because the piano is not consistent, but I can help with other timings.

  1. Add - 00:45:624 - BPM 127,05 ; Offset: 45.624
  2. Add - 01:38:516 - BPM 127,00 ; Offset: 98.516
Don't forget to resnap all notes

According to the ranked version of this song, this is 127 throughout the whole map without any inconsistencies. Don't get me wrong I'm not saying that you're neccessarily wrong, I'd just like to think that 'following' the ranked version here is the right thing to do. If it turns out that changing this is a must, I won't hesitate to do it so thanks for pointing this out!

Easy


An advice for this diff: try to not end sliders on a big white tick, like you did with 00:29:561 (1) - , specially when the strong beat is on that tick. It ruins the emphasis. You can keep them on this diff because you used a lot, just try to remember this next time you map!


While I would generally agree that downbeats should most likely have something clickable on them, I think they can occassionally work really well on sliderends especially for these somewhat 'fading' sounds (like the one you pointed out) where the slider workes as some kind of build-up with the downbeat + hitsound as the highlight...sort of. Just my two cents ><

00:39:010 (2) - You were following a completely different rhythm. Starting on the white tick before the big white tick and ending there, here you added a repeat and ended on a red tick. I'd recommend to keep the rhythm and consistency. Plus, this is the only part you used this rhythm.

I've actually used this rythm 4 times during the map to emphasize vocals, and I honestly don't see how having a single repeat end on a red tick is too much of an inconsistency ><. I mean it does end on a white tick so it's not like it suddenly forces the player to play 1/2. I also didnt feel like anyone had a problem with these while playing the map, so I don't think that changing them is neccessary x.x

00:42:553 (2,3,4) - Here you follow the vocal, but previously you were following the beat. It's a bad inconsistency for an Easy difficulty. It's really better to follow the beat here instead of the vocal, it's really confusing to new plays this rhythm change.

wasn't I actually following the vocals previously too with the sliders? atleast that's what I was going for...well anyways, I guess that having something start on a red tick is quite the inconsistency mhhh...I remapped this using white ticks only c:

Normal

An advice for this diff: on Easy you didn't use 1/2 at all, except for a 1/2 slider, but here you used a lot and with a really high DS if you compare with the 1/1s on Easy. Would be really better to put a smaller DS on this diff.


I do realize that this defintely is a Normal+ due to it's high not density, I still think that this is well within the borders of a Normal Diff though. I had a fair amount of people test this and they all said that this did indeed feel like a Normal Diff, a 'harder' Normal Diff but still a Normal Diff (so much Normal lol). I'd like to keep the settings as they currently are.

00:20:348 (3,4,5) - This pattern full of circles is really heavy for a calm section like this, and even on kiai you didn't use a pattern like this. Would be better to remove then and put sliders.

Hmm while I don't necessarily think that the pattern itself is bad, you're right that it does stand out as a spike in difficulty during the rather slow part. I removed 4 and 5 and replaced them with a slider to nerf the pattern since I feel like this is easy to hit AND easy to follow in terms of the rythm that is used c:

01:28:380 (2,3,4) - Again with the same thing I've mentioned above. It's a calm part, don't use a lot of circles D:

Same thing as above, I'm willing to nerf this by replacing most of the cicles c: I actually really like how this turned out too ><

01:52:947 (2) - This part is really strong, with 1/4 and all. You should use a 1/2 slider or circles before the kiai starts. Would put a big emphasis on this part, and that would fit. You didn't use on first kiai, but there wasn't emphasizing sound at all, this is why I'm recommending this.

remapped this part + the first few secs of the kiai to go along with the rytm (white ticks) using 1/2 sliders leading into a reverse 1/2 for the buildup section c:

Good luck on this!

Thanks a bunch for your mod 030
Wafu
Placeholder for a mod
bigfeh
This mod was requested in bigfeh's 24h Modding Queue.

Modding Easy diffs is hard for me since I never played them, but here we go
(also, love the song choice. Cheers! and are you accepting guest Hard diffs? :P)

Easy

• 00:15:388(1) - Following the vocals with the beginning of the slider, but not the end, feels very weird. Maybe consider revisiting?
• 01:39:482(1) - The return of the slider doesn't coincide with the vocals. Consider cutting the slider in two as in pic related
• 01:39:482(2) - Ending doesn't coincide with the vocals either. Maybe make the slider a 1/2th note shorter, as in pic related?
• 02:16:332(2) - Return is great because it coincides with the cymbals. The ending, however, does not - Consider making another note and removing the return altogether, as in pic related
• 03:01:687(2) - Exact same as above

Normal

• Overall, this diff is pretty solid. You should, however, consider making it a bit harder since the gap between this and the Easy difficulty is too small imo
• 00:26:726(1) - Recommend cutting 1/2 note from slider end to sync with vocals
• 01:27:199(5,6) - Consider adding note inbetween, as in pic related
• 02:54:128(1) - Making this a return slider should probably be a good idea, since there's a percussion hit right in the middle of it (as seen in pic related™)

Sorry for making so few observations on your maps, but they're pretty decent and don't need many changes. I love this song as well (why do the best songs keep popping up on my queue?) and I'd be delighted to map a Hard diff for this.
Topic Starter
Peachtrees

bigfeh wrote:

This mod was requested in bigfeh's 24h Modding Queue.

Modding Easy diffs is hard for me since I never played them, but here we go
(also, love the song choice. Cheers! and are you accepting guest Hard diffs? :P)

I'll pm you about this in-game if you don't mind uwu


Easy

• 00:15:388(1) - Following the vocals with the beginning of the slider, but not the end, feels very weird. Maybe consider revisiting? Following the vocals with this one slider and then suddenly switching to mapping the background music would feel inconsistent ><
• 01:39:482(1) - The return of the slider doesn't coincide with the vocals. Consider cutting the slider in two as in pic related mapping blue ticks in easy Diffs is out of the question I think...even mapping on red ticks would require a larger break to help the player adjust :P
• 01:39:482(2) - Ending doesn't coincide with the vocals either. Maybe make the slider a 1/2th note shorter, as in pic related? Same as above. suddenly having something end on a red tick would be a rather big inconsistency I think
• 02:16:332(2) - Return is great because it coincides with the cymbals. The ending, however, does not - Consider making another note and removing the return altogether, as in pic related This honestly is the best I can do while sticking to white ticks only c:
• 03:01:687(2) - Exact same as above ^

This is something that I should've put into the 'consideration' field during my request, the fact that I think the easy Diff should be white ticks only ;w;

Normal

• Overall, this diff is pretty solid. You should, however, consider making it a bit harder since the gap between this and the Easy difficulty is too small imo The problem with this is that while the Easy Diff is only white ticks, the Normal Diff uses loooots and looooots of 1/2 with a kind of high DS, so making it even harder would eventually mean turning it into an easy Hard Diff ><
• 00:26:726(1) - Recommend cutting 1/2 note from slider end to sync with vocals How in the sh*t did I miss this. nice
• 01:27:199(5,6) - Consider adding note inbetween, as in pic related I'd like to keep this little break and have the slider follow the vocals
• 02:54:128(1) - Making this a return slider should probably be a good idea, since there's a percussion hit right in the middle of it (as seen in pic related™) not neccessarily a bad suggestion, though I would like this to be consistent with the other kiai stars as well to avoid confusion. I'll keep this in mind though and watch for similar suggestions in other mods

Sorry for making so few observations on your maps, but they're pretty decent and don't need many changes. I love this song as well (why do the best songs keep popping up on my queue?) and I'd be delighted to map a Hard diff for this.
Thanks a bunch 030
Wafu

From modding queue

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. You might add Where Chou (respectively now only Where, because Chou is already there) to tags, because her albums are sold under this name out of Asia.
  2. Remove 周蕙 from tags as it is an artist, thus it has no function.
  3. Rewrite Zìjǐ De Fángjiān to ziji de fangjian. The reason is, these are tags, which are used for searching. If you can write Chinese, you will just write it in that language, if you are not, you will search by romanization. However, not everyone likes to find a shortcut for a marcoon and so on, he will be looking for it without special characters, because most probably he cannot even write it. Most people would really look for ziji de fangjian instead of Zìjǐ De Fángjiān, thus they won't find the map. We don't use special characters in romanised artist or title, so it is also wrong in tags.
  4. Add 盧文韜 (Lu Wentao) to tags as he composed this song and definitely deserves it.
  5. Also add 張逸帆 (JerryC, Thang Yifan, Jerry Chang) as it is arranger of the song.
  6. I really recommend to change the hitsounds a bit. For example you are using snare for few slider ticks, while the rest of song are just claps, which really don't fit to the song. You might try these, which would make it more consistent and fitting to the song: http://puu.sh/gKFOU/cdb3249f7e.rar

Normal


  1. Not like that really is unrankable, but it breaks guidelines, which might only be broken only in really special cases, which this isn't. The kiai times are not consistent between normal and easy, AND kiai start out of a downbeat on normal, what seemed to be really insensible. You probably have to do this:
    00:45:388 - Remove the kiai and put it on 00:45:624
    01:14:679 - Move this timing point on 01:14:915, so the kiai ends more sensibly and so it's consistent with easy.
    02:23:892 - Move this timing point on 02:23:892 for the same reason as above.
    02:53:892 - Remove the kiai and put it on 02:54:128
    03:08:065 - Move this timing point on 03:08:301 for same reason as the previous ones.
    It is important to be on downbeat as it determines when the star fountain will start (and on taiko it afflicts score). This does not seem to be sensible at all, just make it same as easy difficulty.
  2. All settings seems to be fine and making a fine gap for 2-diff map, but you should change the circle size to 4. The reason is, it's a 2-diff map, so it should be something like normal+, when the song is such a lively one. But the main reason is this combination of AR and CS makes it harder to read, as an example, you can play some AngelHoney's maps (rog-unlimitation), you will clearly notice the difficulty is increased by using a small circle size and high AR. If the circles are too big, objects seem to be near each other and when the AR is too big in comparsion, newbie might start to panic. Basically if there is bigger visual gap between objects, it is easier to read with this AR and also your patterns are quite often well-places, you use some nice blankets and that looks slightly smoother with smaller CS.
  3. These changes are about hitsounds
    00:58:144 - Use slidertick2 there, so it is consistent with 01:00:270. There is also a drum in song, so it should be hitsounded if you already did on some places.
    00:59:088 - Same as above
    01:07:120 (2) - You should remove claps on 01:07:120 and 01:07:592 as there are none in a song and use slidertick2 on 01:07:829, because there is a snare in a song.
    01:36:175 - Use slidertick2, there is a snare in a song
    01:51:057 - Same as above
    02:06:175 - Same as above
    02:07:120 - Same as above
    02:15:151 (2) - Remove clap on 02:15:151 and 02:15:624, there is a no snare again and use slidertick2 on 02:15:860.
    02:21:057 - Use a slidertick2, because it is in a song, and you did exactly on the same drum on 02:21:529
    03:01:451 - Remove the clap because there is none in the song.

Easy


  1. You should use CS 3 for similar reasons as Normal. Current CS is a bit worse to read and objects also seem to be too near, thus the patterns don't look that well. As an example, 00:45:624 (1,2,3) - Seems really weird, because the gap is inconsistent, but if you use CS 3, the gap looks more consistent and that all makes the patterns better.
  2. 01:03:577 - Remove the clap, it sounds really weird, becuase there is nothing in a song.
  3. 01:39:955 - Use a slidertick2 as there is a snare in a song
  4. 01:47:514 - Same as above
  5. 02:11:608 - Same as 01:03:577, the clap is not supposed to be on this place
  6. 02:34:758 (5) - Would be fine with clap on start and end as it is also in a music
  7. 02:50:821 - Don't use the slidertick2, as there is nothing in a song
  8. 03:00:270 - Use slidertick2 here and remove clap from 03:00:506 to be correct with the song
  9. 00:39:010 (2) - and 01:39:482 (1) - are not really a good choice for easy difficulty, because they ignore the downbeat, which is in this place more significant than the voice was, thus the only thing this can lead into is a confusion of newbies.

Conclusion: Rankable

This map seems to be really smooth, just needs some hitsound correction and improvement, but the patterns and rhytm was just all quite fine. Just the last thing on easy bothered be quite a lot, because that's was almost only wrong rhythm in the mapset.
Good luck, have a star when I have it. (If I was a BN, personally I'd maybe give that bubble)~
Topic Starter
Peachtrees

Wafu wrote:


From modding queue

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. You might add Where Chou (respectively now only Where, because Chou is already there) to tags, because her albums are sold under this name out of Asia. Done!
  2. Remove 周蕙 from tags as it is an artist, thus it has no function. Yeah you're right. Removed!
  3. Rewrite Zìjǐ De Fángjiān to ziji de fangjian. The reason is, these are tags, which are used for searching. If you can write Chinese, you will just write it in that language, if you are not, you will search by romanization. However, not everyone likes to find a shortcut for a marcoon and so on, he will be looking for it without special characters, because most probably he cannot even write it. Most people would really look for ziji de fangjian instead of Zìjǐ De Fángjiān, thus they won't find the map. We don't use special characters in romanised artist or title, so it is also wrong in tags. Yeah I kinda felt like this was wrong but was waiting for someone to point it out as I did not feel too confident about removing this
  4. Add 盧文韜 (Lu Wentao) to tags as he composed this song and definitely deserves it. oh yes he does
  5. Also add 張逸帆 (JerryC, Thang Yifan, Jerry Chang) as it is arranger of the song. I didn't even know..uwu
  6. I really recommend to change the hitsounds a bit. For example you are using snare for few slider ticks, while the rest of song are just claps, which really don't fit to the song. You might try these, which would make it more consistent and fitting to the song: http://puu.sh/gKFOU/cdb3249f7e.rar
Oh my, I feel like just adding these increased the quality of the maps hitsounds by 10000%. I was trying to find custom ones to use but failed, thank you SO MUCH for finding these


Normal


  1. Not like that really is unrankable, but it breaks guidelines, which might only be broken only in really special cases, which this isn't. The kiai times are not consistent between normal and easy, AND kiai start out of a downbeat on normal, what seemed to be really insensible. You probably have to do this:

    [/color'>

    00:45:388 - Remove the kiai and put it on 00:45:624
    01:14:679 - Move this timing point on 01:14:915, so the kiai ends more sensibly and so it's consistent with easy.
    02:23:892 - Move this timing point on 02:23:892 for the same reason as above.
    02:53:892 - Remove the kiai and put it on 02:54:128
    03:08:065 - Move this timing point on 03:08:301 for same reason as the previous ones.
    It is important to be on downbeat as it determines when the star fountain will start (and on taiko it afflicts score). This does not seem to be sensible at all, just make it same as easy difficulty.

    I wasn't aware of that, thanks for telling me! I never really tried playing anything but Standard so I wasn't thinking about how these things might affect different modes.

    [/color]
  2. All settings seems to be fine and making a fine gap for 2-diff map, but you should change the circle size to 4. The reason is, it's a 2-diff map, so it should be something like normal+, when the song is such a lively one. But the main reason is this combination of AR and CS makes it harder to read, as an example, you can play some AngelHoney's maps (rog-unlimitation), you will clearly notice the difficulty is increased by using a small circle size and high AR. If the circles are too big, objects seem to be near each other and when the AR is too big in comparsion, newbie might start to panic. Basically if there is bigger visual gap between objects, it is easier to read with this AR and also your patterns are quite often well-places, you use some nice blankets and that looks slightly smoother with smaller CS.

    Seems like a very reasonable suggestion. I like how you went out of your way to actually justify why these changes should be made instead of simply writing 'cs 4 pl0x', so I feel MUCH better about applying these changes!
  3. These changes are about hitsounds
    00:58:144 - Use slidertick2 there, so it is consistent with 01:00:270. There is also a drum in song, so it should be hitsounded if you already did on some places. Done. Also works nicely as a build-up :P
    00:59:088 - Same as above yeah this one too
    01:07:120 (2) - You should remove claps on 01:07:120 and 01:07:592 as there are none in a song and use slidertick2 on 01:07:829, because there is a snare in a song. Done!
    01:36:175 - Use slidertick2, there is a snare in a song yep
    01:51:057 - Same as above yusss
    02:06:175 - Same as above aaand this one too
    02:07:120 - Same as above well uuh yeah this one as well
    02:15:151 (2) - Remove clap on 02:15:151 and 02:15:624, there is a no snare again and use slidertick2 on 02:15:860. Changed this just like I did with the pattern above
    02:21:057 - Use a slidertick2, because it is in a song, and you did exactly on the same drum on 02:21:529 nice catch!
    03:01:451 - Remove the clap because there is none in the song. sure thing

Easy


  1. You should use CS 3 for similar reasons as Normal. Current CS is a bit worse to read and objects also seem to be too near, thus the patterns don't look that well. As an example, 00:45:624 (1,2,3) - Seems really weird, because the gap is inconsistent, but if you use CS 3, the gap looks more consistent and that all makes the patterns better.



    [/color]
  2. 01:03:577 - Remove the clap, it sounds really weird, becuase there is nothing in a song. Done!
  3. 01:39:955 - Use a slidertick2 as there is a snare in a song The only reason I couldnt apply this is because I got rid of the slider just like you suggested :P
  4. 01:47:514 - Same as above yup
  5. 02:11:608 - Same as 01:03:577, the clap is not supposed to be on this place yeah it really does.. uwu
  6. 02:34:758 (5) - Would be fine with clap on start and end as it is also in a music This sounded a bit strange and unfitting with my old hitsounds, but much better now that I'm using yours!
  7. 02:50:821 - Don't use the slidertick2, as there is nothing in a song hitsound be goonnee
  8. 03:00:270 - Use slidertick2 here and remove clap from 03:00:506 to be correct with the song yep
  9. 00:39:010 (2) - and 01:39:482 (1) - are not really a good choice for easy difficulty, because they ignore the downbeat, which is in this place more significant than the voice was, thus the only thing this can lead into is a confusion of newbies.

    Got rid of these two and replaced them with a shorter repeat and a circle, I feel like this nicely catches the downbeat + it's easy to hitsound properly c:

Conclusion: Rankable

This map seems to be really smooth, just needs some hitsound correction and improvement, but the patterns and rhytm was just all quite fine. Just the last thing on easy bothered be quite a lot, because that's was almost only wrong rhythm in the mapset.
Good luck, have a star when I have it. (If I was a BN, personally I'd maybe give that bubble)~

Thank you for your OUTSTANDING mod! I should be starring you for this ;w;
Silky
from modding queue

※my english is poor, I hope your understanding

wow good song but I don't understand the meaning of the lyrics

AIBat wrote:

Inconsistency in Kiai Times:
- [Easy] :
Kiai #3: Starts on 02:54:128, ends on 03:08:301
- [Normal] :
Kiai #3: Starts on 02:53:892, ends on 03:08:301
It's purposely?

[General]
  1. I think this mapset needs CS3~3.5 Normal.
    Normal diff is CS4, it's rankable, but I think this mapset have huge difficulty gap between Easy-Normal for 2diff(E-N) mapset.
[Normal]
  1. 01:45:151 (1,3) - switch NC
  2. 01:47:986 (1) - remove NC
  3. 03:09:364 (1) - add whistle?
GL
Topic Starter
Peachtrees

fuyuyu- wrote:

from modding queue

※my english is poor, I hope your understanding

wow good song but I don't understand the meaning of the lyrics

AIBat wrote:

Inconsistency in Kiai Times:
- [Easy] :
Kiai #3: Starts on 02:54:128, ends on 03:08:301
- [Normal] :
Kiai #3: Starts on 02:53:892, ends on 03:08:301
It's purposely?

Nope. Apparantly missed this for some reason, thanks for pointing it out!

[General]
  1. I think this mapset needs CS3~3.5 Normal.
    Normal diff is CS4, it's rankable, but I think this mapset have huge difficulty gap between Easy-Normal for 2diff(E-N) mapset.
The gap between Easy and Normal is pretty reasonable imo, + I think that having a Normal+ is better for a Set that has two Difficulties only, this should not be a problem

[Normal]
  1. 01:45:151 (1,3) - switch NC done
  2. 01:47:986 (1) - remove NC done!
  3. 03:09:364 (1) - add whistle? hmmm this feels kind weird imo..might consider adding a whistle if this gets pointed out again
GL
Thanks a bunch o3o
Sylphi
[Easy]
  1. 00:49:876 (5) - Add new combo for consistency.
  2. 00:51:293 (1) - Remove new combo for consistency.
  3. 00:53:655 (2) - Add new combo for consistency.
  4. 00:58:852 (4) - Add finish instead of whistle on slider's start. cymbal sound exists there.
  5. 01:12:081 (1) - Same as above.
  6. 01:14:915 (2) - I think it would be not bad that adding whistle on slider's start.
  7. 01:51:766 (3) - Add clap instead of whistle on slider's end.
  8. 02:06:884 (4) - Same as 00:58:852.
  9. 02:22:002 (3) - Same as above.
  10. 02:23:892 (1) - Why don't you add finish on slider's start?
[Normal]
  1. Hitsound volume is too low. i'd recommend increasing hitsound volume like as Easy difficulty.
  2. 00:16:096 (2) - Remove whistle on slider's end for consistency.
  3. 00:32:159 (4,5) - Why is this distance 1.5x?
  4. 00:58:852 (3) - Add new combo for consistency.
  5. 01:13:970 (1,2) - Same as 00:32:159. i don't know why this distance is 1.6x.
  6. 01:40:427 (4) - is this finish necessary? I think it would suffice that using whistle.
  7. 02:06:884 (3) - Add new combo for consistency.
  8. 02:20:112 (1) - Add finish instead of whistle on slider's start for consistency.
  9. 02:25:781 (1) - Same as 01:40:427.
I don't know meaning. but this song is good <3
Topic Starter
Peachtrees
Thanks a bunch for your mod!<3

Will apply/reply (mostly apply since all of your suggestions seem veeerrry reasonable) as soon as I get back from work! o3o
Topic Starter
Peachtrees

Underflow wrote:

[Easy]
  1. 00:49:876 (5) - Add new combo for consistency.
  2. 00:51:293 (1) - Remove new combo for consistency. done!
  3. 00:53:655 (2) - Add new combo for consistency. aaand done!
  4. 00:58:852 (4) - Add finish instead of whistle on slider's start. cymbal sound exists there. hmm I guess I was being a bit to hesitant when i comes to using finishes
  5. 01:12:081 (1) - Same as above. yeah
  6. 01:14:915 (2) - I think it would be not bad that adding whistle on slider's start. yeah, feels better to atleast have some sort of feedback on this
  7. 01:51:766 (3) - Add clap instead of whistle on slider's end. yes
  8. 02:06:884 (4) - Same as 00:58:852. done!
  9. 02:22:002 (3) - Same as above. aaanndddd done
  10. 02:23:892 (1) - Why don't you add finish on slider's start? idk why :c
[Normal]
  1. Hitsound volume is too low. i'd recommend increasing hitsound volume like as Easy difficulty. done, didnt want the hitsounds to overpower the song, though I guess having them consistent between the Diffs is the right thing to do c:
  2. 00:16:096 (2) - Remove whistle on slider's end for consistency. nice catch!
  3. 00:32:159 (4,5) - Why is this distance 1.5x? aaaah idk why
  4. 00:58:852 (3) - Add new combo for consistency. done!
  5. 01:13:970 (1,2) - Same as 00:32:159. i don't know why this distance is 1.6x. the slider somehow jumped to 1.6 spacing when it tried moving it...weird. fixed ofc
  6. 01:40:427 (4) - is this finish necessary? I think it would suffice that using whistle. yeah..also used whistles for other, similar spots
  7. 02:06:884 (3) - Add new combo for consistency. done!
  8. 02:20:112 (1) - Add finish instead of whistle on slider's start for consistency. dun
  9. 02:25:781 (1) - Same as 01:40:427. fixed!
I don't know meaning. but this song is good <3

Thanks a bunch for the mod AND the star o3o
Zetera
Hi, you tried to solve my puzzle and your attempt was good enough to be worth a mod!

[General]

The drum sample might be a bit too loud, especially in the beginning (1st Kiai). I'd suggest to lower the volume of that specific sound by using a program like audacity to adjust the sound file's volume. If you don't have any access to such a program, call me ingame and I'll do it for you.

[Easy]

|01:15:860 (1) - Might be too short. What about extending it to 01:19:640 - ?

I would say that you could improve the cursor movement flow a bit by replacing some sliders, but that might kill the maps structure. Anyway, let me suggest them real quick, maybe there is something valuable.

00:47:514 (3) - Ctrl+H, rotate by ca. 30° and move it to the previous circle's left
02:09:718 (2,3,4) - Those could form a bit cleaner circle shape altogether.

The rest was quite fine, no dramatic rhythmical errors, placement is a bit disagreeable, but fine.

[Normal]

|I have mentioned this already, I don't like that the vocals are followed in the beginning. It's not a bad idea, as you would use the most obvious stressable reference, but due to that, the map starts lacking of structure. To be honest, I think there is less of a problem with the vocals, but with the rhythmical usage of objects together with their placement and shape. For example: 00:22:947 (1,2) - These aren't connected in any way whatsoever, because 1 doesn't really lead to 2 in an intuitive way. Especially for slow songs, it's pretty important to keep everything fluent.

|00:19:640 (2,5) - These make the pattern look somewhat unclean. The straight lines don't work together with the curves of the other ones. I suggest some different shapes and maybe a different placement.

I guess all other things in the intro don't cause any problems, even though things look a bit weird.

|02:35:703 (1,2,3) - Rhythmically interesting. But I think this could be improved, things don't look or feel connected. Can you try to use some better sliders or sliders instead of circles? I hope this doesn't make the whole thing too hard to call it a normal, but it would definitely improve the flow.

Again, probably arguable slider shapes and minor problems with object placement, but those are less of a problem in general and don't cause any rankability inconveniences.

Good luck!
Topic Starter
Peachtrees

Sala- wrote:

Hi, you tried to solve my puzzle and your attempt was good enough to be worth a mod!

[General]

The drum sample might be a bit too loud, especially in the beginning (1st Kiai). I'd suggest to lower the volume of that specific sound by using a program like audacity to adjust the sound file's volume. If you don't have any access to such a program, call me ingame and I'll do it for you.

I feel like lowering the hitsound volume during the first kiai works just as well.

[Easy]

|01:15:860 (1) - Might be too short. What about extending it to 01:19:640 - ?

It feels a bit weird to keep spinning when the vocals have already faded out :/ I might do this if it turns out that this actually is too short

I would say that you could improve the cursor movement flow a bit by replacing some sliders, but that might kill the maps structure. Anyway, let me suggest them real quick, maybe there is something valuable.

00:47:514 (3) - Ctrl+H, rotate by ca. 30° and move it to the previous circle's left maybe I somehow failed followed your instructions correctly, but this kinda ended up looking weird. I get why you felt this flowed badly though so I remapped it
02:09:718 (2,3,4) - Those could form a bit cleaner circle shape altogether. moved 2 up to straighten out 3, should look cleaner now

The rest was quite fine, no dramatic rhythmical errors, placement is a bit disagreeable, but fine.

[Normal]

|I have mentioned this already, I don't like that the vocals are followed in the beginning. It's not a bad idea, as you would use the most obvious stressable reference, but due to that, the map starts lacking of structure. To be honest, I think there is less of a problem with the vocals, but with the rhythmical usage of objects together with their placement and shape. For example: 00:22:947 (1,2) - These aren't connected in any way whatsoever, because 1 doesn't really lead to 2 in an intuitive way. Especially for slow songs, it's pretty important to keep everything fluent.

mhmm basically remapped most of the slow part to feel more nicer and flow better!

|00:19:640 (2,5) - These make the pattern look somewhat unclean. The straight lines don't work together with the curves of the other ones. I suggest some different shapes and maybe a different placement.

I guess all other things in the intro don't cause any problems, even though things look a bit weird.

|02:35:703 (1,2,3) - Rhythmically interesting. But I think this could be improved, things don't look or feel connected. Can you try to use some better sliders or sliders instead of circles? I hope this doesn't make the whole thing too hard to call it a normal, but it would definitely improve the flow.

considering the high note density of this Diff, I don't think using a slider feels overdone or too hard.

Again, probably arguable slider shapes and minor problems with object placement, but those are less of a problem in general and don't cause any rankability inconveniences.

Good luck!
Thanks a bunch o3o
Mortem
Hi, as requested.

Easy:
00:22:947 (1) - How about this?

Normal:
00:39:010 (2) - Ctrl+J and place it on x:456; y:332
01:49:876 (1) - It's my personal preference but I would remove the redpoint and make a blanket.

That's all I found.
This map/song is awesome <3
Good Luck!
Topic Starter
Peachtrees

Pjecoo wrote:

Hi, as requested.

Easy:
00:22:947 (1) - How about this? Done! though I'm not 100% sold on this, it looks a bit nicer than mne


Normal:
00:39:010 (2) - Ctrl+J and place it on x:456; y:332 I like it in it's current position :c
01:49:876 (1) - It's my personal preference but I would remove the redpoint and make a blanket. Hmm I will consider doing this if more people point it out, though I think that this currently plays nicely and looks decent

That's all I found.
This map/song is awesome <3
Good Luck!
Thanks a bunch o3o
meii18
Placeholder :3
-Hyde
Hard
I like the song, and the map is well done. I hope to see her soon in the ranking.
00: 52: 002 (2) -Only a recommendation. You might want to move the slider and (http://puu.sh/gTPN2/08b47d4713.jpg), I feel it is more "playable". The grid points are:
x: 308 y: 188
x: 369 y: 188
x: 416 y: 148

01:15:978 (1) - Add whistle?
03:09:364 (1) - ^


Normal
01: 15: 860 (1) - Add whistle?
02: 36: 884 (1) - Add whistle
Sorry, it's all I could find D:
The map is very solid. :) Good job!
Topic Starter
Peachtrees

_HydeSama_ wrote:

Hard
I like the song, and the map is well done. I hope to see her soon in the ranking.
00: 52: 002 (2) -Only a recommendation. You might want to move the slider and (http://puu.sh/gTPN2/08b47d4713.jpg), I feel it is more "playable". The grid points are:
x: 308 y: 188
x: 369 y: 188
x: 416 y: 148

Not sure if I'm doing it wrong, but placing it like this messes up the DS ><

01:15:978 (1) - Add whistle? done
03:09:364 (1) - ^ added one on the second spinner instead as it actually felt a llot more fitting


Normal
01: 15: 860 (1) - Add whistle? yeah adding those as a few people have pointed those out already. lets see how it goes
02: 36: 884 (1) - Add whistle same as above c:
Sorry, it's all I could find D:
The map is very solid. :) Good job!
Thanks a bunch for your mod!~
Kuki
From ✞Kuki and Moph's Modding Q✞

Easy
  1. 03:09:246 - Try changing this to something like http://puu.sh/gV0bq/465681a2f3.jpg. It sounds nicer and also suits the normal difficulty.
Normal
  1. 01:14:915 (2) - Extend this slider to 01:15:860 (3) and remove the hitcircle there.
  2. 02:06:884 (1,2) - Change to something more like this http://puu.sh/gV0lA/3e3887e66e.jpg to set up for the red tick slider.
Shushan
hi there!
from my reverse m4m queue! t/304087/start=60
normal
00:24:600 (3,4) - fix blanket
00:46:332 (2) - NC
00:48:458 (3) - this wave is to fat witch cause the wave a little sharpness try this http://prntscr.com/6n8pe9 (i just got closer the middle two anchors)
01:01:687 (3,4) - fix blanket
01:02:159 (4,1) - ^^ a little
01:06:175 (4,1) - ^^ a little
01:30:742 (7,1) - swap NC
01:34:521 (8,1) - ^^
01:54:364 (2) - NC
01:55:073 (4,1) - fix blanket
01:56:490 (3) - about the last wave (the same problem)
02:00:742 (3,1) - fix blanket
02:09:482 (2) - NC
02:10:191 (4,1) - fix blanket a little
02:11:608 (3) - the wave
02:15:151 (2,1) - fix blanket
02:19:640 (4,1) - ^^
02:55:545 (4,1) - ^^
02:56:962 (3) - the wave
02:59:797 (1,2) - fix blanket
03:04:285 (2) - x224
gl!
Topic Starter
Peachtrees

Kuki wrote:

From ✞Kuki and Moph's Modding Q✞

Easy
  1. 03:09:246 - Try changing this to something like http://puu.sh/gV0bq/465681a2f3.jpg. It sounds nicer and also suits the normal difficulty.
Done! You're right about the consistency too

Normal
  1. 01:14:915 (2) - Extend this slider to 01:15:860 (3) and remove the hitcircle there. uuh I honestly feel like this already feels rather fitting? idk might I might consider doing this if more people point it out, though I kinda doubt it.
  2. 02:06:884 (1,2) - Change to something more like this http://puu.sh/gV0lA/3e3887e66e.jpg to set up for the red tick slider.
    Hmm I'm honestly not quite sure how changing it like this would help setting up for a red tick slider.
Thanks!
Topic Starter
Peachtrees

ohad1881 wrote:

hi there!
from my reverse m4m queue! t/304087/start=60
normal
00:24:600 (3,4) - fix blanket
00:46:332 (2) - NC
00:48:458 (3) - this wave is to fat witch cause the wave a little sharpness try this http://prntscr.com/6n8pe9 (i just got closer the middle two anchors)
01:01:687 (3,4) - fix blanket
01:02:159 (4,1) - ^^ a little
01:06:175 (4,1) - ^^ a little
01:30:742 (7,1) - swap NC
01:34:521 (8,1) - ^^
01:54:364 (2) - NC
01:55:073 (4,1) - fix blanket
01:56:490 (3) - about the last wave (the same problem)
02:00:742 (3,1) - fix blanket
02:09:482 (2) - NC
02:10:191 (4,1) - fix blanket a little
02:11:608 (3) - the wave
02:15:151 (2,1) - fix blanket
02:19:640 (4,1) - ^^
02:55:545 (4,1) - ^^
02:56:962 (3) - the wave
02:59:797 (1,2) - fix blanket
03:04:285 (2) - x224
gl!
I'll sum this up by saying that I fixed some of your blankets while leaving other since they were literally only off by 1 pixel. Also, try working on your NC's because your suggestions made literally no sense at all
Sieg
I've checked your mapset and it's on really good quality but it could be improved much more by adding hard difficulty, which I strongly recommend to you. The reason behind this is that Normal is greatly undermapped from what song allows. If you decide to add hard get few mods on it and call me back.
Topic Starter
Peachtrees

Sieg wrote:

I've checked your mapset and it's on really good quality but it could be improved much more by adding hard difficulty, which I strongly recommend to you. The reason behind this is that Normal is greatly undermapped from what song allows. If you decide to add hard get few mods on it and call me back.
I actually have a Hard GD coming in pretty soon, adding it to the set will ulitmately depend on it's quality.

I personally tried mapping a Hard multiple times, but never quite managed to make it as good as I wanted it to be, which frustrated me A LOT and then eventually made me stop trying ><

I'll call you back once a) the Hard Diff is added and modded or b) I've decided to leave the set as an E-N set c:
Saoji
[Easy]
  1. 00:17:277 (2) - Put the beginning of the slider at x172y32, the middle point at x112y84 and the last at x112y180 for perfect blanket
  2. 00:21:057 (3) - I think the placement sounds a bit random. It would look better if you could move it around x408 y152. But that would mess up with your DS >< It's just a detail anyway.
  3. 01:59:325 (3) - Curve it a bit more for a better looking
[Normal]
  1. 00:17:986 (4) - Improve blanket with (3) ><
  2. 01:37:592 (5) - Curve it a bit more for better looking
  3. 02:15:151 (2) - I know I did the same thing on my diff, but I still think it's bad XD. Try to not overlap at the end of the slider, especially with a reverse, it doesn't really look good, and on this where everything is really neat jumped out my eyes, don't know if you'll be able to do it but well. Also, try to don't touch to this pattern 02:12:789 (1,2,3,4) - it's really good :3
  4. 02:31:451 (1) - You could improve the blanket a bit more
  5. 03:02:632 (2) - ^
That's it. Sorry, didn't put a lot of points, Easy and Normal are difficulties I can't really map or mod... And it's already really good this way! Really neat. So ya...take that star :D.
Topic Starter
Peachtrees

Yales wrote:

[Easy]
  1. 00:17:277 (2) - Put the beginning of the slider at x172y32, the middle point at x112y84 and the last at x112y180 for perfect blanket done =w=
  2. 00:21:057 (3) - I think the placement sounds a bit random. It would look better if you could move it around x408 y152. But that would mess up with your DS >< It's just a detail anyway. huh I didn't think this looked to shaby? I think this makes for a nice curved movement between 1 2 and 3 ><
  3. 01:59:325 (3) - Curve it a bit more for a better looking yus c:
[Normal]
  1. 00:17:986 (4) - Improve blanket with (3) >< done!
  2. 01:37:592 (5) - Curve it a bit more for better looking doonne!
  3. 02:15:151 (2) - I know I did the same thing on my diff, but I still think it's bad XD. Try to not overlap at the end of the slider, especially with a reverse, it doesn't really look good, and on this where everything is really neat jumped out my eyes, don't know if you'll be able to do it but well. Also, try to don't touch to this pattern 02:12:789 (1,2,3,4) - it's really good :3 hmm I don't think that overlaps like these will necessarily look bad. Additionally, fixing this without having to break up loooots of patterns before and after this one isn't really possible ><. I tried making the blanket between these two a bit neater though!
  4. 02:31:451 (1) - You could improve the blanket a bit more yus!
  5. 03:02:632 (2) - ^><
That's it. Sorry, didn't put a lot of points, Easy and Normal are difficulties I can't really map or mod... And it's already really good this way! Really neat. So ya...take that star :D.
Thanks a bunch!
kakifly
hi from my queue (nice song~)

General

-add to tags '块' for it is the simplified chinese version of kuai
-pure white combo colour is unrankable please change it

Normal

-for hitsounding you can add a custom whistle at the 3rd white & red tick in the measure for example 00:46:569 - & 00:46:810 - it has a thud sound if you like, try out this sound http://puu.sh/gYie2/e4a1d206ea.wav just a suggestion, feel free to use it (copy hitsounds to easy as well if you do)
-00:56:726 (4) - try adding a drum clap on this note, i think it fits nicely, and applies to any other note with simialr sounds such as 01:11:372 -
-01:29:797 (5,6,7) - this rhythm is really awkward to play especially since its a 1/1 gap on red ticks, you can try this rhythm where the notes are easier to hit http://puu.sh/gYi0A/926adb093d.jpg
-01:33:577 (6,7,8) - ^
-01:35:703 (2) - 01:37:592 (5) - i wonder why you have these long sliders covering up the vocals that you could follow? they're very inconsistent in rhythm with the rest of the song, and i;d suggest mapping them instead and at 5 there are nice drums you can follow along with vocals ;-;
-01:39:482 (2) - how about trying this rhythm? this way you can emphasize the vocal and drum better http://puu.sh/gYi8F/a3313c0c61.jpg
-02:15:151 (2) - the repeat of this slider is covered by 02:14:443 (1) - http://puu.sh/gYila/483d78eda9.jpg this can be unrankble when a repeat is not fully visible
-02:52:238 (3) - same as 01:35:703 (2) - 01:37:592 (5)

easy

-01:09:246 (2,3) - how about this rhythm instead to follow the emphasized parts better? currently your rhythm covers the strong cymbals and doesnt even follow vocals like you use to http://puu.sh/gYiEv/844db854b0.jpg
-02:17:277 (2,3) - ^
-03:02:632 (2,3) - ^

nice map~ good luck
Topic Starter
Peachtrees

kakifly wrote:

hi from my queue (nice song~)

General

-add to tags '块' for it is the simplified chinese version of kuai done!
-pure white combo colour is unrankable please change it huh didnt know that was the case. changed asap

Normal

-for hitsounding you can add a custom whistle at the 3rd white & red tick in the measure for example 00:46:569 - & 00:46:810 - it has a thud sound if you like, try out this sound http://puu.sh/gYie2/e4a1d206ea.wav just a suggestion, feel free to use it (copy hitsounds to easy as well if you do)

Done! Not sure if I ended up applying this the right way, though it actually sounds fairly nice to me. we'll see what others have to say

-00:56:726 (4) - try adding a drum clap on this note, i think it fits nicely, and applies to any other note with simialr sounds such as 01:11:372 -

done! tried catching all the other notes with similar sounds too, though I'm not 10000000% sure I caught them all

-01:29:797 (5,6,7) - this rhythm is really awkward to play especially since its a 1/1 gap on red ticks, you can try this rhythm where the notes are easier to hit http://puu.sh/gYi0A/926adb093d.jpg
-01:33:577 (6,7,8) - ^

Applied both of these. Keeping a little break there was a important to me, having it between two white ticks does feel a little nicer though especially since I can keep following vocals

-01:35:703 (2) - 01:37:592 (5) - i wonder why you have these long sliders covering up the vocals that you could follow? they're very inconsistent in rhythm with the rest of the song, and i;d suggest mapping them instead and at 5 there are nice drums you can follow along with vocals ;-;

remapped using a 1/2 repeat and a circle


-01:39:482 (2) - how about trying this rhythm? this way you can emphasize the vocal and drum better http://puu.sh/gYi8F/a3313c0c61.jpg

I actually think the slider works as a build-up, so I'll keep it ><

-02:15:151 (2) - the repeat of this slider is covered by 02:14:443 (1) - http://puu.sh/gYila/483d78eda9.jpg this can be unrankble when a repeat is not fully visible

found a nice way of fixing this, thanks for pointing it out!

-02:52:238 (3) - same as 01:35:703 (2) - 01:37:592 (5)

again, I think this works as a build-up. especially since the song still feels slow before the actualy kiai starts ><

easy

-01:09:246 (2,3) - how about this rhythm instead to follow the emphasized parts better? currently your rhythm covers the strong cymbals and doesnt even follow vocals like you use to http://puu.sh/gYiEv/844db854b0.jpg
-02:17:277 (2,3) - ^
-03:02:632 (2,3) - ^

sorry, but I'd like to keep the Easy on 1/1 only :/ I've had to get rid of multiple sliders mapped on red ticks already and finally have it all consistent, so I don't think adding these would be a good idea atm

Also, I kinda feel like applying hitsounds for this was kind of hard because I didn't really map red ticks at all hmm...again I don't think this sounds to shabby. We'll see what future modders will have to say

nice map~ good luck

Thanks a bunch!
Lavender
M4M from my queue

[General]
  1. Why is your soft-hitclap.wav totally same as soft-hitclap.wav?
[Easy]
  1. 01:01:687 (2) - Seems a bit dangerous. Check this:
Totally fine.

[Normal]
  1. 01:15:978 (1) - end at 01:19:640 -
  2. 01:35:703 (2,4) - stack nazi

[Others]
This mapset is on high quality, however as sieg said, it still needs a Hard because I've heard some 1/4 drumsound that you didn't follow.
I'll be glad to help if this is not full ver. Sorry :(
Take my star!
liangv587
nice song and nice map

[General]
  1. why not add a Hard diff?
  2. offset -20 (F6→ctrl+A→-20→move→ok)
  3. tags: 块→冰块,ziji de fangjian→zi ji de fang jian
[Normal]
  1. how about nc with very two section
  2. 00:29:561 (5,1) - play bad, how about http://puu.sh/h0PIf.jpg
  3. 00:48:458 (3) - out of playfield a little
  4. 01:11:372 (3) - out of playfield
  5. 01:15:624 (3,4) - play bad, how about http://puu.sh/h0PXB.jpg
  6. 01:35:703 (2,4) - we should creat a stack efect http://puu.sh/h0PZt.jpg
  7. 02:03:813 (2) - delet
  8. 02:35:703 (1) - out of playfield a little
  9. 03:09:010 (2,3) - the same
good luck
Topic Starter
Peachtrees
Hey guys, thank you two for your mods!

unfortunately, i'm on vacation right now so I won't be able to apply/reply to your mods :/

i will respond do every single mod once I'm back!

As for the Hard Diff, I've already commented on that when Sieg pointed that out c:

hmm I didnt think that the Normal had that many off-screen notes though, I will have to check if those really are off-screen uwu

and thank you guya for the starsss
-Nya-


From my M4M queue~

General:
  1. I love this song <3
  2. You don’t need “Chou” in the tags since it’s already in the artist section.
  3. Add these two soundfiles into your song’s folder to get rid of that annoying sliderslide:
    http://puu.sh/h3KfV/a92ebc5893.wav
    http://puu.sh/h3KiQ/3bfa4b1c86.wav
  4. Combo 1 and 2 looks a bit too similar to each other imo. I suggest switching the places of combo 2 and 3. So combo 2 must then be combo 3 now and combo 3 must be combo 2. This is just to be safe and avoid colour confusion while playing.

Easy:
  1. 00:15:388 (1,3) –Nazi, but it definitely caught my eye. Please just improve this blanket.
  2. 00:49:876 (1) –I’d say remove new combo here and add new combo here: 00:50:348 (2) – Imo, the new combo has to start on the vocals again.
  3. 00:53:655 (1) -^, remove new combo and add new combo here: 00:54:128 (2) – This is obviously my own NC’ing taste, so feel free to ignore this.
  4. 00:56:962 –Rather try to place a single note/circle on a strong beat like this. Right now, that’s a downbeat which is pretty ineffective. So rather do something like this:
    As you can see in the above pic: That new circle that was added is also the new combo and you can also clearly hear it in the music. Try to use this to help you with knowing when a beat should rather be emphasized with a circle or not.
  5. 01:01:214 (1) –Rather remove new combo here and add new combo here: 01:01:214 – Same reason as here: 00:49:876 (1) – Again just my own taste.
  6. 01:04:994 (1) –Remove new combo here and add new combo here: 01:05:466 (2) –
  7. 01:08:301 (1) –Remove new combo here and add new combo here: 01:09:246 (2) –
  8. 01:32:395 (3,5) –Try to avoid this overlap. It’s just unnecessary imo, especially in an Easy diff.
  9. 01:39:010 –Hm, this beat sounds pretty important imo, so I suggest mapping it out by placing a circle there.
  10. 01:46:569 -^
  11. 01:49:876 –Like my previous suggestion here: 00:56:962 – rather try to place a single note on an important beat like that. It’s also where the new combo has to start.
  12. 01:51:766 (3) –Hm, I like this rhythm more:
    It just follows the music better imo.
  13. 01:57:907 (1) –Remove new combo here and add new combo here: 01:58:380 (2) –
  14. 02:01:687 (1) –Same combo suggestion as above.
  15. 02:04:994 –Same suggestion as here: 00:56:962 – 01:49:876 –
  16. 02:09:246 (1) –Same combo suggestion as above. I still think it would be better to start the new combo where the vocals start again, which is here: 02:09:718 (2) –
  17. 02:13:025 (1) –Same combo suggestion as above.
  18. 02:16:332 (1) -^
  19. 02:19:640 (3) –Not really a great placement for flow purposes in an Easy diff. Rather place it on the right side of this slider: 02:17:277 (2) – Remember that flow in an Easy diff is very important.
  20. 02:54:600 (1) –Same combo suggestion.
  21. 02:58:380 (1) -^
  22. 02:59:797 (3) –Hm, maybe place a finish on this repeat instead? Imo, it will fit nicely.
  23. 02:59:797 (3,1) –Why not make a nice blanket here?

Normal:
  1. Since this a Normal and you’re going to receive a Hard diff soon, I suggest changing the circle size to 3.
  2. Something else that bothered me was the fact that the slider velocity is rather fast for a Normal diff. And since you’re getting a Hard, I think it would be better to lower the SV. I suggest rather using a SV of 1.2X.
  3. 01:14:915 (2) –Ctrl+J here? I like the flow more.
  4. 01:29:797 (5) –Rather place this slider like this. It will make the pattern look a bit better imo:
  5. 01:38:301 (7,1) –Try to make a blanket here.
  6. 02:20:821 (2,3) –This overlap is clearly visible. Rather try to avoid it.

I have to be honest and say that this diff doesn’t look like a Normal at all to me. The spacing is pretty big and it’s mapped like one would map a Hard. I would say that you should name your Easy “Normal” and your Normal “Hard”.

But since you’re going to receive a Hard diff now, I highly suggest you try and make that Normal easier for a balanced spread. I believe most BN’s will tell you this.

Overall, it’s a pretty decent mapset. Nice structures, rhythms, placements, etc.
Good Luck~! :D
Topic Starter
Peachtrees
Accidentally quoted my own post instead of editting it ;w;

look at the next page for a proper response
Topic Starter
Peachtrees

Peachtrees wrote:

Thanks for the mod! ~

Again, will apply/reply as soon as I can! (11th of April)

As for the Normal Diff: I know that the Normal Diff has a really high note density and can therefore look like a Hard Diff, I had lots of people testplay it though and they all seemed to think that it played like a Normal Diff, a harder Normam Diff, but still a Normal Diff. So uh I think keeping it like this should ok?? hopefully ;w; I feel like having it play like a Normal Diff is more important thing, and since that is the case I feel like this should b kay

If it is absolutely necessary, I'll be willing to play around with its settings a bit, though I think cs4 works fine.
Oh and I think the SV for the Diff is 1.4 x 0.9 so it's about 1.26, which seems pretty reasonable, right?
-Nya-

Peachtrees wrote:

Peachtrees wrote:

Thanks for the mod! ~

Again, will apply/reply as soon as I can! (11th of April)

As for the Normal Diff: I know that the Normal Diff has a really high note density and can therefore look like a Hard Diff, I had lots of people testplay it though and they all seemed to think that it played like a Normal Diff, a harder Normam Diff, but still a Normal Diff. So uh I think keeping it like this should ok?? hopefully ;w; I feel like having it play like a Normal Diff is more important thing, and since that is the case I feel like this should b kay

If it is absolutely necessary, I'll be willing to play around with its settings a bit, though I think cs4 works fine.
Oh and I think the SV for the Diff is 1.4 x 0.9 so it's about 1.26, which seems pretty reasonable, right?
The reason why I mentioned the Normal is because I have almost never seen a mapset with such a difficult Normal like that before. I still don't see it as a Normal, but remember that this is probably just my own opinion.

If other BN's say the Normal is fine then you can keep it as it is. The Normal just doesn't fit my own ranking criteria, so that's why I mentioned it.
Topic Starter
Peachtrees
If the Normal ends up bwing unrankable I'll just .... cry ;w;

Thanks for letting me know though, I really didnt think that it'd be unrankable :(:(
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