Chou Huei - Bing Kuai

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Topic Starter
Peachtrees

bigfeh wrote:

This mod was requested in bigfeh's 24h Modding Queue.

Modding Easy diffs is hard for me since I never played them, but here we go
(also, love the song choice. Cheers! and are you accepting guest Hard diffs? :P)

I'll pm you about this in-game if you don't mind uwu


Easy

• 00:15:388(1) - Following the vocals with the beginning of the slider, but not the end, feels very weird. Maybe consider revisiting? Following the vocals with this one slider and then suddenly switching to mapping the background music would feel inconsistent ><
• 01:39:482(1) - The return of the slider doesn't coincide with the vocals. Consider cutting the slider in two as in pic related mapping blue ticks in easy Diffs is out of the question I think...even mapping on red ticks would require a larger break to help the player adjust :P
• 01:39:482(2) - Ending doesn't coincide with the vocals either. Maybe make the slider a 1/2th note shorter, as in pic related? Same as above. suddenly having something end on a red tick would be a rather big inconsistency I think
• 02:16:332(2) - Return is great because it coincides with the cymbals. The ending, however, does not - Consider making another note and removing the return altogether, as in pic related This honestly is the best I can do while sticking to white ticks only c:
• 03:01:687(2) - Exact same as above ^

This is something that I should've put into the 'consideration' field during my request, the fact that I think the easy Diff should be white ticks only ;w;

Normal

• Overall, this diff is pretty solid. You should, however, consider making it a bit harder since the gap between this and the Easy difficulty is too small imo The problem with this is that while the Easy Diff is only white ticks, the Normal Diff uses loooots and looooots of 1/2 with a kind of high DS, so making it even harder would eventually mean turning it into an easy Hard Diff ><
• 00:26:726(1) - Recommend cutting 1/2 note from slider end to sync with vocals How in the sh*t did I miss this. nice
• 01:27:199(5,6) - Consider adding note inbetween, as in pic related I'd like to keep this little break and have the slider follow the vocals
• 02:54:128(1) - Making this a return slider should probably be a good idea, since there's a percussion hit right in the middle of it (as seen in pic related™) not neccessarily a bad suggestion, though I would like this to be consistent with the other kiai stars as well to avoid confusion. I'll keep this in mind though and watch for similar suggestions in other mods

Sorry for making so few observations on your maps, but they're pretty decent and don't need many changes. I love this song as well (why do the best songs keep popping up on my queue?) and I'd be delighted to map a Hard diff for this.
Thanks a bunch 030
Wafu

From modding queue

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. You might add Where Chou (respectively now only Where, because Chou is already there) to tags, because her albums are sold under this name out of Asia.
  2. Remove 周蕙 from tags as it is an artist, thus it has no function.
  3. Rewrite Zìjǐ De Fángjiān to ziji de fangjian. The reason is, these are tags, which are used for searching. If you can write Chinese, you will just write it in that language, if you are not, you will search by romanization. However, not everyone likes to find a shortcut for a marcoon and so on, he will be looking for it without special characters, because most probably he cannot even write it. Most people would really look for ziji de fangjian instead of Zìjǐ De Fángjiān, thus they won't find the map. We don't use special characters in romanised artist or title, so it is also wrong in tags.
  4. Add 盧文韜 (Lu Wentao) to tags as he composed this song and definitely deserves it.
  5. Also add 張逸帆 (JerryC, Thang Yifan, Jerry Chang) as it is arranger of the song.
  6. I really recommend to change the hitsounds a bit. For example you are using snare for few slider ticks, while the rest of song are just claps, which really don't fit to the song. You might try these, which would make it more consistent and fitting to the song: http://puu.sh/gKFOU/cdb3249f7e.rar


Normal


  1. Not like that really is unrankable, but it breaks guidelines, which might only be broken only in really special cases, which this isn't. The kiai times are not consistent between normal and easy, AND kiai start out of a downbeat on normal, what seemed to be really insensible. You probably have to do this:
    00:45:388 - Remove the kiai and put it on 00:45:624
    01:14:679 - Move this timing point on 01:14:915, so the kiai ends more sensibly and so it's consistent with easy.
    02:23:892 - Move this timing point on 02:23:892 for the same reason as above.
    02:53:892 - Remove the kiai and put it on 02:54:128
    03:08:065 - Move this timing point on 03:08:301 for same reason as the previous ones.
    It is important to be on downbeat as it determines when the star fountain will start (and on taiko it afflicts score). This does not seem to be sensible at all, just make it same as easy difficulty.
  2. All settings seems to be fine and making a fine gap for 2-diff map, but you should change the circle size to 4. The reason is, it's a 2-diff map, so it should be something like normal+, when the song is such a lively one. But the main reason is this combination of AR and CS makes it harder to read, as an example, you can play some AngelHoney's maps (rog-unlimitation), you will clearly notice the difficulty is increased by using a small circle size and high AR. If the circles are too big, objects seem to be near each other and when the AR is too big in comparsion, newbie might start to panic. Basically if there is bigger visual gap between objects, it is easier to read with this AR and also your patterns are quite often well-places, you use some nice blankets and that looks slightly smoother with smaller CS.
  3. These changes are about hitsounds
    00:58:144 - Use slidertick2 there, so it is consistent with 01:00:270. There is also a drum in song, so it should be hitsounded if you already did on some places.
    00:59:088 - Same as above
    01:07:120 (2) - You should remove claps on 01:07:120 and 01:07:592 as there are none in a song and use slidertick2 on 01:07:829, because there is a snare in a song.
    01:36:175 - Use slidertick2, there is a snare in a song
    01:51:057 - Same as above
    02:06:175 - Same as above
    02:07:120 - Same as above
    02:15:151 (2) - Remove clap on 02:15:151 and 02:15:624, there is a no snare again and use slidertick2 on 02:15:860.
    02:21:057 - Use a slidertick2, because it is in a song, and you did exactly on the same drum on 02:21:529
    03:01:451 - Remove the clap because there is none in the song.


Easy


  1. You should use CS 3 for similar reasons as Normal. Current CS is a bit worse to read and objects also seem to be too near, thus the patterns don't look that well. As an example, 00:45:624 (1,2,3) - Seems really weird, because the gap is inconsistent, but if you use CS 3, the gap looks more consistent and that all makes the patterns better.
  2. 01:03:577 - Remove the clap, it sounds really weird, becuase there is nothing in a song.
  3. 01:39:955 - Use a slidertick2 as there is a snare in a song
  4. 01:47:514 - Same as above
  5. 02:11:608 - Same as 01:03:577, the clap is not supposed to be on this place
  6. 02:34:758 (5) - Would be fine with clap on start and end as it is also in a music
  7. 02:50:821 - Don't use the slidertick2, as there is nothing in a song
  8. 03:00:270 - Use slidertick2 here and remove clap from 03:00:506 to be correct with the song
  9. 00:39:010 (2) - and 01:39:482 (1) - are not really a good choice for easy difficulty, because they ignore the downbeat, which is in this place more significant than the voice was, thus the only thing this can lead into is a confusion of newbies.


Conclusion: Rankable

This map seems to be really smooth, just needs some hitsound correction and improvement, but the patterns and rhytm was just all quite fine. Just the last thing on easy bothered be quite a lot, because that's was almost only wrong rhythm in the mapset.
Good luck, have a star when I have it. (If I was a BN, personally I'd maybe give that bubble)~
Topic Starter
Peachtrees

Wafu wrote:


From modding queue

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. You might add Where Chou (respectively now only Where, because Chou is already there) to tags, because her albums are sold under this name out of Asia. Done!
  2. Remove 周蕙 from tags as it is an artist, thus it has no function. Yeah you're right. Removed!
  3. Rewrite Zìjǐ De Fángjiān to ziji de fangjian. The reason is, these are tags, which are used for searching. If you can write Chinese, you will just write it in that language, if you are not, you will search by romanization. However, not everyone likes to find a shortcut for a marcoon and so on, he will be looking for it without special characters, because most probably he cannot even write it. Most people would really look for ziji de fangjian instead of Zìjǐ De Fángjiān, thus they won't find the map. We don't use special characters in romanised artist or title, so it is also wrong in tags. Yeah I kinda felt like this was wrong but was waiting for someone to point it out as I did not feel too confident about removing this
  4. Add 盧文韜 (Lu Wentao) to tags as he composed this song and definitely deserves it. oh yes he does
  5. Also add 張逸帆 (JerryC, Thang Yifan, Jerry Chang) as it is arranger of the song. I didn't even know..uwu
  6. I really recommend to change the hitsounds a bit. For example you are using snare for few slider ticks, while the rest of song are just claps, which really don't fit to the song. You might try these, which would make it more consistent and fitting to the song: http://puu.sh/gKFOU/cdb3249f7e.rar


Oh my, I feel like just adding these increased the quality of the maps hitsounds by 10000%. I was trying to find custom ones to use but failed, thank you SO MUCH for finding these


Normal


  1. Not like that really is unrankable, but it breaks guidelines, which might only be broken only in really special cases, which this isn't. The kiai times are not consistent between normal and easy, AND kiai start out of a downbeat on normal, what seemed to be really insensible. You probably have to do this:

    [/color'>

    00:45:388 - Remove the kiai and put it on 00:45:624
    01:14:679 - Move this timing point on 01:14:915, so the kiai ends more sensibly and so it's consistent with easy.
    02:23:892 - Move this timing point on 02:23:892 for the same reason as above.
    02:53:892 - Remove the kiai and put it on 02:54:128
    03:08:065 - Move this timing point on 03:08:301 for same reason as the previous ones.
    It is important to be on downbeat as it determines when the star fountain will start (and on taiko it afflicts score). This does not seem to be sensible at all, just make it same as easy difficulty.

    I wasn't aware of that, thanks for telling me! I never really tried playing anything but Standard so I wasn't thinking about how these things might affect different modes.

    [/color]
  2. All settings seems to be fine and making a fine gap for 2-diff map, but you should change the circle size to 4. The reason is, it's a 2-diff map, so it should be something like normal+, when the song is such a lively one. But the main reason is this combination of AR and CS makes it harder to read, as an example, you can play some AngelHoney's maps (rog-unlimitation), you will clearly notice the difficulty is increased by using a small circle size and high AR. If the circles are too big, objects seem to be near each other and when the AR is too big in comparsion, newbie might start to panic. Basically if there is bigger visual gap between objects, it is easier to read with this AR and also your patterns are quite often well-places, you use some nice blankets and that looks slightly smoother with smaller CS.

    Seems like a very reasonable suggestion. I like how you went out of your way to actually justify why these changes should be made instead of simply writing 'cs 4 pl0x', so I feel MUCH better about applying these changes!
  3. These changes are about hitsounds
    00:58:144 - Use slidertick2 there, so it is consistent with 01:00:270. There is also a drum in song, so it should be hitsounded if you already did on some places. Done. Also works nicely as a build-up :P
    00:59:088 - Same as above yeah this one too
    01:07:120 (2) - You should remove claps on 01:07:120 and 01:07:592 as there are none in a song and use slidertick2 on 01:07:829, because there is a snare in a song. Done!
    01:36:175 - Use slidertick2, there is a snare in a song yep
    01:51:057 - Same as above yusss
    02:06:175 - Same as above aaand this one too
    02:07:120 - Same as above well uuh yeah this one as well
    02:15:151 (2) - Remove clap on 02:15:151 and 02:15:624, there is a no snare again and use slidertick2 on 02:15:860. Changed this just like I did with the pattern above
    02:21:057 - Use a slidertick2, because it is in a song, and you did exactly on the same drum on 02:21:529 nice catch!
    03:01:451 - Remove the clap because there is none in the song. sure thing


Easy


  1. You should use CS 3 for similar reasons as Normal. Current CS is a bit worse to read and objects also seem to be too near, thus the patterns don't look that well. As an example, 00:45:624 (1,2,3) - Seems really weird, because the gap is inconsistent, but if you use CS 3, the gap looks more consistent and that all makes the patterns better.



    [/color]
  2. 01:03:577 - Remove the clap, it sounds really weird, becuase there is nothing in a song. Done!
  3. 01:39:955 - Use a slidertick2 as there is a snare in a song The only reason I couldnt apply this is because I got rid of the slider just like you suggested :P
  4. 01:47:514 - Same as above yup
  5. 02:11:608 - Same as 01:03:577, the clap is not supposed to be on this place yeah it really does.. uwu
  6. 02:34:758 (5) - Would be fine with clap on start and end as it is also in a music This sounded a bit strange and unfitting with my old hitsounds, but much better now that I'm using yours!
  7. 02:50:821 - Don't use the slidertick2, as there is nothing in a song hitsound be goonnee
  8. 03:00:270 - Use slidertick2 here and remove clap from 03:00:506 to be correct with the song yep
  9. 00:39:010 (2) - and 01:39:482 (1) - are not really a good choice for easy difficulty, because they ignore the downbeat, which is in this place more significant than the voice was, thus the only thing this can lead into is a confusion of newbies.

    Got rid of these two and replaced them with a shorter repeat and a circle, I feel like this nicely catches the downbeat + it's easy to hitsound properly c:


Conclusion: Rankable

This map seems to be really smooth, just needs some hitsound correction and improvement, but the patterns and rhytm was just all quite fine. Just the last thing on easy bothered be quite a lot, because that's was almost only wrong rhythm in the mapset.
Good luck, have a star when I have it. (If I was a BN, personally I'd maybe give that bubble)~
Thank you for your OUTSTANDING mod! I should be starring you for this ;w;
Silky
from modding queue

※my english is poor, I hope your understanding

wow good song but I don't understand the meaning of the lyrics

AIBat wrote:

Inconsistency in Kiai Times:
- [Easy] :
Kiai #3: Starts on 02:54:128, ends on 03:08:301
- [Normal] :
Kiai #3: Starts on 02:53:892, ends on 03:08:301
It's purposely?

[General]
  1. I think this mapset needs CS3~3.5 Normal.
    Normal diff is CS4, it's rankable, but I think this mapset have huge difficulty gap between Easy-Normal for 2diff(E-N) mapset.


[Normal]
  1. 01:45:151 (1,3) - switch NC
  2. 01:47:986 (1) - remove NC
  3. 03:09:364 (1) - add whistle?


GL
Topic Starter
Peachtrees

fuyuyu- wrote:

from modding queue

※my english is poor, I hope your understanding

wow good song but I don't understand the meaning of the lyrics

AIBat wrote:

Inconsistency in Kiai Times:
- [Easy] :
Kiai #3: Starts on 02:54:128, ends on 03:08:301
- [Normal] :
Kiai #3: Starts on 02:53:892, ends on 03:08:301
It's purposely?

Nope. Apparantly missed this for some reason, thanks for pointing it out!

[General]
  1. I think this mapset needs CS3~3.5 Normal.
    Normal diff is CS4, it's rankable, but I think this mapset have huge difficulty gap between Easy-Normal for 2diff(E-N) mapset.


The gap between Easy and Normal is pretty reasonable imo, + I think that having a Normal+ is better for a Set that has two Difficulties only, this should not be a problem

[Normal]
  1. 01:45:151 (1,3) - switch NC done
  2. 01:47:986 (1) - remove NC done!
  3. 03:09:364 (1) - add whistle? hmmm this feels kind weird imo..might consider adding a whistle if this gets pointed out again


GL
Thanks a bunch o3o
Elfin
[Easy]
  1. 00:49:876 (5) - Add new combo for consistency.
  2. 00:51:293 (1) - Remove new combo for consistency.
  3. 00:53:655 (2) - Add new combo for consistency.
  4. 00:58:852 (4) - Add finish instead of whistle on slider's start. cymbal sound exists there.
  5. 01:12:081 (1) - Same as above.
  6. 01:14:915 (2) - I think it would be not bad that adding whistle on slider's start.
  7. 01:51:766 (3) - Add clap instead of whistle on slider's end.
  8. 02:06:884 (4) - Same as 00:58:852.
  9. 02:22:002 (3) - Same as above.
  10. 02:23:892 (1) - Why don't you add finish on slider's start?


[Normal]
  1. Hitsound volume is too low. i'd recommend increasing hitsound volume like as Easy difficulty.
  2. 00:16:096 (2) - Remove whistle on slider's end for consistency.
  3. 00:32:159 (4,5) - Why is this distance 1.5x?
  4. 00:58:852 (3) - Add new combo for consistency.
  5. 01:13:970 (1,2) - Same as 00:32:159. i don't know why this distance is 1.6x.
  6. 01:40:427 (4) - is this finish necessary? I think it would suffice that using whistle.
  7. 02:06:884 (3) - Add new combo for consistency.
  8. 02:20:112 (1) - Add finish instead of whistle on slider's start for consistency.
  9. 02:25:781 (1) - Same as 01:40:427.


I don't know meaning. but this song is good <3
Topic Starter
Peachtrees
Thanks a bunch for your mod!<3

Will apply/reply (mostly apply since all of your suggestions seem veeerrry reasonable) as soon as I get back from work! o3o
Topic Starter
Peachtrees

Underflow wrote:

[Easy]
  1. 00:49:876 (5) - Add new combo for consistency.
  2. 00:51:293 (1) - Remove new combo for consistency. done!
  3. 00:53:655 (2) - Add new combo for consistency. aaand done!
  4. 00:58:852 (4) - Add finish instead of whistle on slider's start. cymbal sound exists there. hmm I guess I was being a bit to hesitant when i comes to using finishes
  5. 01:12:081 (1) - Same as above. yeah
  6. 01:14:915 (2) - I think it would be not bad that adding whistle on slider's start. yeah, feels better to atleast have some sort of feedback on this
  7. 01:51:766 (3) - Add clap instead of whistle on slider's end. yes
  8. 02:06:884 (4) - Same as 00:58:852. done!
  9. 02:22:002 (3) - Same as above. aaanndddd done
  10. 02:23:892 (1) - Why don't you add finish on slider's start? idk why :c


[Normal]
  1. Hitsound volume is too low. i'd recommend increasing hitsound volume like as Easy difficulty. done, didnt want the hitsounds to overpower the song, though I guess having them consistent between the Diffs is the right thing to do c:
  2. 00:16:096 (2) - Remove whistle on slider's end for consistency. nice catch!
  3. 00:32:159 (4,5) - Why is this distance 1.5x? aaaah idk why
  4. 00:58:852 (3) - Add new combo for consistency. done!
  5. 01:13:970 (1,2) - Same as 00:32:159. i don't know why this distance is 1.6x. the slider somehow jumped to 1.6 spacing when it tried moving it...weird. fixed ofc
  6. 01:40:427 (4) - is this finish necessary? I think it would suffice that using whistle. yeah..also used whistles for other, similar spots
  7. 02:06:884 (3) - Add new combo for consistency. done!
  8. 02:20:112 (1) - Add finish instead of whistle on slider's start for consistency. dun
  9. 02:25:781 (1) - Same as 01:40:427. fixed!


I don't know meaning. but this song is good <3
Thanks a bunch for the mod AND the star o3o
Zetera
Hi, you tried to solve my puzzle and your attempt was good enough to be worth a mod!

[General]

The drum sample might be a bit too loud, especially in the beginning (1st Kiai). I'd suggest to lower the volume of that specific sound by using a program like audacity to adjust the sound file's volume. If you don't have any access to such a program, call me ingame and I'll do it for you.

[Easy]

|01:15:860 (1) - Might be too short. What about extending it to 01:19:640 - ?

I would say that you could improve the cursor movement flow a bit by replacing some sliders, but that might kill the maps structure. Anyway, let me suggest them real quick, maybe there is something valuable.

00:47:514 (3) - Ctrl+H, rotate by ca. 30° and move it to the previous circle's left
02:09:718 (2,3,4) - Those could form a bit cleaner circle shape altogether.

The rest was quite fine, no dramatic rhythmical errors, placement is a bit disagreeable, but fine.

[Normal]

|I have mentioned this already, I don't like that the vocals are followed in the beginning. It's not a bad idea, as you would use the most obvious stressable reference, but due to that, the map starts lacking of structure. To be honest, I think there is less of a problem with the vocals, but with the rhythmical usage of objects together with their placement and shape. For example: 00:22:947 (1,2) - These aren't connected in any way whatsoever, because 1 doesn't really lead to 2 in an intuitive way. Especially for slow songs, it's pretty important to keep everything fluent.

|00:19:640 (2,5) - These make the pattern look somewhat unclean. The straight lines don't work together with the curves of the other ones. I suggest some different shapes and maybe a different placement.

I guess all other things in the intro don't cause any problems, even though things look a bit weird.

|02:35:703 (1,2,3) - Rhythmically interesting. But I think this could be improved, things don't look or feel connected. Can you try to use some better sliders or sliders instead of circles? I hope this doesn't make the whole thing too hard to call it a normal, but it would definitely improve the flow.

Again, probably arguable slider shapes and minor problems with object placement, but those are less of a problem in general and don't cause any rankability inconveniences.

Good luck!
Topic Starter
Peachtrees

Sala- wrote:

Hi, you tried to solve my puzzle and your attempt was good enough to be worth a mod!

[General]

The drum sample might be a bit too loud, especially in the beginning (1st Kiai). I'd suggest to lower the volume of that specific sound by using a program like audacity to adjust the sound file's volume. If you don't have any access to such a program, call me ingame and I'll do it for you.

I feel like lowering the hitsound volume during the first kiai works just as well.

[Easy]

|01:15:860 (1) - Might be too short. What about extending it to 01:19:640 - ?

It feels a bit weird to keep spinning when the vocals have already faded out :/ I might do this if it turns out that this actually is too short

I would say that you could improve the cursor movement flow a bit by replacing some sliders, but that might kill the maps structure. Anyway, let me suggest them real quick, maybe there is something valuable.

00:47:514 (3) - Ctrl+H, rotate by ca. 30° and move it to the previous circle's left maybe I somehow failed followed your instructions correctly, but this kinda ended up looking weird. I get why you felt this flowed badly though so I remapped it
02:09:718 (2,3,4) - Those could form a bit cleaner circle shape altogether. moved 2 up to straighten out 3, should look cleaner now

The rest was quite fine, no dramatic rhythmical errors, placement is a bit disagreeable, but fine.

[Normal]

|I have mentioned this already, I don't like that the vocals are followed in the beginning. It's not a bad idea, as you would use the most obvious stressable reference, but due to that, the map starts lacking of structure. To be honest, I think there is less of a problem with the vocals, but with the rhythmical usage of objects together with their placement and shape. For example: 00:22:947 (1,2) - These aren't connected in any way whatsoever, because 1 doesn't really lead to 2 in an intuitive way. Especially for slow songs, it's pretty important to keep everything fluent.

mhmm basically remapped most of the slow part to feel more nicer and flow better!

|00:19:640 (2,5) - These make the pattern look somewhat unclean. The straight lines don't work together with the curves of the other ones. I suggest some different shapes and maybe a different placement.

I guess all other things in the intro don't cause any problems, even though things look a bit weird.

|02:35:703 (1,2,3) - Rhythmically interesting. But I think this could be improved, things don't look or feel connected. Can you try to use some better sliders or sliders instead of circles? I hope this doesn't make the whole thing too hard to call it a normal, but it would definitely improve the flow.

considering the high note density of this Diff, I don't think using a slider feels overdone or too hard.

Again, probably arguable slider shapes and minor problems with object placement, but those are less of a problem in general and don't cause any rankability inconveniences.

Good luck!
Thanks a bunch o3o
Mortem
Hi, as requested.

Easy:
00:22:947 (1) - How about this?

Normal:
00:39:010 (2) - Ctrl+J and place it on x:456; y:332
01:49:876 (1) - It's my personal preference but I would remove the redpoint and make a blanket.

That's all I found.
This map/song is awesome <3
Good Luck!
Topic Starter
Peachtrees

Pjecoo wrote:

Hi, as requested.

Easy:
00:22:947 (1) - How about this? Done! though I'm not 100% sold on this, it looks a bit nicer than mne


Normal:
00:39:010 (2) - Ctrl+J and place it on x:456; y:332 I like it in it's current position :c
01:49:876 (1) - It's my personal preference but I would remove the redpoint and make a blanket. Hmm I will consider doing this if more people point it out, though I think that this currently plays nicely and looks decent

That's all I found.
This map/song is awesome <3
Good Luck!
Thanks a bunch o3o
meii18
Placeholder :3
-Hyde
Hard
I like the song, and the map is well done. I hope to see her soon in the ranking.
00: 52: 002 (2) -Only a recommendation. You might want to move the slider and (http://puu.sh/gTPN2/08b47d4713.jpg), I feel it is more "playable". The grid points are:
x: 308 y: 188
x: 369 y: 188
x: 416 y: 148

01:15:978 (1) - Add whistle?
03:09:364 (1) - ^


Normal
01: 15: 860 (1) - Add whistle?
02: 36: 884 (1) - Add whistle
Sorry, it's all I could find D:
The map is very solid. :) Good job!
Topic Starter
Peachtrees

_HydeSama_ wrote:

Hard
I like the song, and the map is well done. I hope to see her soon in the ranking.
00: 52: 002 (2) -Only a recommendation. You might want to move the slider and (http://puu.sh/gTPN2/08b47d4713.jpg), I feel it is more "playable". The grid points are:
x: 308 y: 188
x: 369 y: 188
x: 416 y: 148

Not sure if I'm doing it wrong, but placing it like this messes up the DS ><

01:15:978 (1) - Add whistle? done
03:09:364 (1) - ^ added one on the second spinner instead as it actually felt a llot more fitting


Normal
01: 15: 860 (1) - Add whistle? yeah adding those as a few people have pointed those out already. lets see how it goes
02: 36: 884 (1) - Add whistle same as above c:
Sorry, it's all I could find D:
The map is very solid. :) Good job!
Thanks a bunch for your mod!~
Kuki
From ✞Kuki and Moph's Modding Q✞

Easy
  1. 03:09:246 - Try changing this to something like http://puu.sh/gV0bq/465681a2f3.jpg. It sounds nicer and also suits the normal difficulty.


Normal
  1. 01:14:915 (2) - Extend this slider to 01:15:860 (3) and remove the hitcircle there.
  2. 02:06:884 (1,2) - Change to something more like this http://puu.sh/gV0lA/3e3887e66e.jpg to set up for the red tick slider.
ohad1881
hi there!
from my reverse m4m queue! t/304087/start=60
normal
00:24:600 (3,4) - fix blanket
00:46:332 (2) - NC
00:48:458 (3) - this wave is to fat witch cause the wave a little sharpness try this http://prntscr.com/6n8pe9 (i just got closer the middle two anchors)
01:01:687 (3,4) - fix blanket
01:02:159 (4,1) - ^^ a little
01:06:175 (4,1) - ^^ a little
01:30:742 (7,1) - swap NC
01:34:521 (8,1) - ^^
01:54:364 (2) - NC
01:55:073 (4,1) - fix blanket
01:56:490 (3) - about the last wave (the same problem)
02:00:742 (3,1) - fix blanket
02:09:482 (2) - NC
02:10:191 (4,1) - fix blanket a little
02:11:608 (3) - the wave
02:15:151 (2,1) - fix blanket
02:19:640 (4,1) - ^^
02:55:545 (4,1) - ^^
02:56:962 (3) - the wave
02:59:797 (1,2) - fix blanket
03:04:285 (2) - x224
gl!
Topic Starter
Peachtrees

Kuki wrote:

From ✞Kuki and Moph's Modding Q✞

Easy
  1. 03:09:246 - Try changing this to something like http://puu.sh/gV0bq/465681a2f3.jpg. It sounds nicer and also suits the normal difficulty.


Done! You're right about the consistency too

Normal
  1. 01:14:915 (2) - Extend this slider to 01:15:860 (3) and remove the hitcircle there. uuh I honestly feel like this already feels rather fitting? idk might I might consider doing this if more people point it out, though I kinda doubt it.
  2. 02:06:884 (1,2) - Change to something more like this http://puu.sh/gV0lA/3e3887e66e.jpg to set up for the red tick slider.
    Hmm I'm honestly not quite sure how changing it like this would help setting up for a red tick slider.
Thanks!
Topic Starter
Peachtrees

ohad1881 wrote:

hi there!
from my reverse m4m queue! t/304087/start=60
normal
00:24:600 (3,4) - fix blanket
00:46:332 (2) - NC
00:48:458 (3) - this wave is to fat witch cause the wave a little sharpness try this http://prntscr.com/6n8pe9 (i just got closer the middle two anchors)
01:01:687 (3,4) - fix blanket
01:02:159 (4,1) - ^^ a little
01:06:175 (4,1) - ^^ a little
01:30:742 (7,1) - swap NC
01:34:521 (8,1) - ^^
01:54:364 (2) - NC
01:55:073 (4,1) - fix blanket
01:56:490 (3) - about the last wave (the same problem)
02:00:742 (3,1) - fix blanket
02:09:482 (2) - NC
02:10:191 (4,1) - fix blanket a little
02:11:608 (3) - the wave
02:15:151 (2,1) - fix blanket
02:19:640 (4,1) - ^^
02:55:545 (4,1) - ^^
02:56:962 (3) - the wave
02:59:797 (1,2) - fix blanket
03:04:285 (2) - x224
gl!
I'll sum this up by saying that I fixed some of your blankets while leaving other since they were literally only off by 1 pixel. Also, try working on your NC's because your suggestions made literally no sense at all
Sieg
I've checked your mapset and it's on really good quality but it could be improved much more by adding hard difficulty, which I strongly recommend to you. The reason behind this is that Normal is greatly undermapped from what song allows. If you decide to add hard get few mods on it and call me back.
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