M4M
[Easy]
[Normal]
This is a real neat mapset so far. I'd shoot a star but I don't have any currently so sorry >A<'
- I really think you should use your custom soft-slidertick (normal-hit) as custom soft-hitclap as well.
The reason for this is not that I don't recognize what type of beats you wanted to empathise but that the change between
soft and normal only at certain points in kiai sometimes sounds really crude. And this could be fixed by making the slidertick a bit quiter BUT
I think the better alternative is to replace all your current soft-hitclaps with normal-hits. It sounds just too awkward as it is right now.
[Easy]
- 00:22:947 (1,2) - Map them on Vocals.
- There isn't any other real outstanding sound wich makes this harder to hit for no reason. I suggest you extend (1) to 00:24:128 then copy
and paste/flip it and make the copy start on 00:24:600.
- There isn't any other real outstanding sound wich makes this harder to hit for no reason. I suggest you extend (1) to 00:24:128 then copy
- 01:15:624 (1) - Start spinner earlier
- The spinner isn't too short or too long; I'd just rather have it start on 01:15:624 to match the vocals. There is no problem in doing that as the spinner appears after the Slider (1) has finished which benefits new players and old players.
- 01:15:624 (1) + 03:09:010 (1) - Silence spinner end.
- There is no beat that would need to have a hitsound It would finish the map nicely.
[Normal]
- 00:18:222 (4) - Map this on Vocals.
- I always want to jump on this point because the vocals simply are the most prevalent in this particular part. I suggest you start the slider on 00:17:986. And since this would mess up your pattern, heres an example to fix that.ExampleI reshaped the sliders so that the slider(4)-end
I obviously had to move 00:19:640 (2) to an earlier position to show you what I exactly did.
would stack with the slider(2)-end. The Overlap at this point isn't a big issue since new players would be focusing on (1) and by the time they hit it and move on to the slider(2) the overlap is gone. I also suggest to avoid overlap of circle(1) and slider(5) to move it to x:396 y:152. It's not 100% accurate with
Distance Snap, but it's not a big issue since your are only moving it a few grids; New Players will focus more on Approach circles than on distance.
- I always want to jump on this point because the vocals simply are the most prevalent in this particular part. I suggest you start the slider on 00:17:986. And since this would mess up your pattern, heres an example to fix that.
- 00:32:159 (2) - Cosmetical Issue
- I think you tried a bit too hard (imo) to force this into symmetry and have it fit with your current Distance Snap. I suggest you to use
something less 'peaky' since there is really no signifficant change while you are playing the slider. (you could argue for the high tone in the voice but that tone is exactly as long as the slider. It starts and ends high, so having a more 'flat' version of the slider is beneficial to the eye).
Now I know that this dosn't fit with your current Distance Snap and to make things work I had to change 00:31:451 (4) position.What I did
So what I essencially did was copy 00:32:632 (1); hit ctrl+g and move it to x:496 y:216
- I think you tried a bit too hard (imo) to force this into symmetry and have it fit with your current Distance Snap. I suggest you to use
- 01:15:860 (1) - Start spinner earlier
- The spinner isn't too short or too long; I'd just rather have it start on 01:15:624 to match the vocals.
- 02:37:120 (1)
- 03:09:246 (1)
- 03:01:687 (1) - Mapped on wrong rythm
- The way it is now, this slider is more filler than a good addition of a beat. The way I see it, this slider should be removed so you can acctually empathise that there is no beat. Here is a timeline example.Timeline
I removed slider (1) and added a 1/2 slider instead of 03:02:395 (4).Pattern
Slider(4) would be on x:56 y:120
- The way it is now, this slider is more filler than a good addition of a beat. The way I see it, this slider should be removed so you can acctually empathise that there is no beat. Here is a timeline example.
- 03:09:246 (1) +01:15:860 (1) - Silence Spinner ending.
- There is no beat that would need to have a hitsound It would finish the map nicely.
This is a real neat mapset so far. I'd shoot a star but I don't have any currently so sorry >A<'