Chou Huei - Bing Kuai

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Topic Starter
Peachtrees

Adol Christin wrote:

Greeting, from my queue. After replying, please grade my mod by voting in my queue if you are willing to.

从此不再当个寂寞的冰块。

General

  1. Consider adding a Hard diff? The song is suitable for this. A set with E/N only won't be popular after ranked. I tried adding a hard but eventually got burned out from listening to this too much. This might be suitable for a Hard but I honestly don't feel like it neccessarily needs one c:
  2. Your hitsound is too loud for this song imo. Reduce the hitsound volume of the entire set by 10%-20%. 10% feels like the right amount ~.~

Normal

  1. 00:19:167 (1,2) - Hard to read. Don't overlap here. Getting rid of this was quite difficult as I had to break up a lot of patterns following this one ugh...but I did it!
  2. 01:15:624 - Suggest to add a circle here (and adjust the spinner for this). Had more than two people in a row suggest this so I guess I'll be adding one :P
  3. 02:19:640 (4) - I would use a straight slider here. (You don't need to follow my habit) naw this looks gud
  4. 02:36:884 - Suggest to add a circle here (and adjust the spinner for this). same as above, fixed!
  5. 03:09:010 - ^ this one too!

Easy


I am suck at modding Easy diff. Just have a try.
Suggest AR=2 yeah why not c:

Suggest slider tick rate=1. This would not ruin your hitsound in the middle of slider and reduce the difficulty. I don't like a slider with massive ticks. It actually does mess with my hitsounding for one sliders :/ That's not a big deal though and since changing this seems like a good idea, I'll go for it

  1. 01:45:151 (1) - No hitsound in the middle of the slider? oops.
  2. 02:06:884 (1) - Suggest slightly curve the slider. I actually like the straight slider better as it matches the previous one + I feel like it goes along better with the square pattern before (the square is 'sharp' and so a curvy slider wouldn't fit)

That's all my mod. Sorry but I cannot find more. Generally your Normal is good.
Good luck!
Thanks a bunch for your mod!
EncoreW
Please add "周蕙" to tags , the artist's name in Chinese .
Topic Starter
Peachtrees

tm1209 wrote:

Please add "周蕙" to tags , the artist's name in Chinese .
done, thanks! (not sure if I should kds for this, if this is not worth a kds can someone removie/deny it?)
EncoreW

Peachtrees wrote:

tm1209 wrote:

Please add "周蕙" to tags , the artist's name in Chinese .
done, thanks! (not sure if I should kds for this, if this is not worth a kds can someone removie/deny it?)
it's obviously not worth but someone can deny it like BN .
Topic Starter
Peachtrees
allright that should be fine! Thank you anyways >3<
Bakuenjin
Hier ist meine Mod :)

Da du eine Mod von ähnlicher Qualität wie deiner wolltest hab ich mir nicht ganz so viel Mühe gegeben (Das war ein Scherz!). :D

Ich hoffe wirklich ich kann dir weiterhelfen, obwohl ich immernoch ein totaler noob im modding bin (Übung macht den Meister, oder?).

Ich bin nur wirklich geringfügig auf die Ästhetik eingegangen und gar nicht auf dein Mapping Style, einfach nur weil jeder einen anderen hat und es da kein richtig/falsch oder gut/schlecht gibt. Muss auch ehrlich zugeben, dass deine Map schon in einem sehr fortgeschrittenem Stadium ist und fast perfekt ist.

Allgemein:

Du machst viele an sich richtige Blankets die aber hin und wieder den darauf folgenden oder den davor kommenden Circle nur unschön umschließen (Hier mal zwei Beispiele: 00:36:175 (4,1) - und 00:15:388 (1,3) - Wenn ich dir noch weitere oder alle schicken soll die mir aufgefallen sind, schreib mich einfach an). Natürlich ist das nur reine Ästhetik aber in meinen Augen sehr wichtig. Entweder richtig oder gar nicht xD (Und sei mir jetzt nicht böse für meine Ehrlichkeit :D)

DS und SV ist immer schön gleich und das Lied hat durchgängig einen guten Flow.

Wichtig:

00:45:624 (1) - Sehr problematische Stelle. Du hast die Polarity da gut umgesetzt über einen Slider ( von Roten 1/1 zu weißen 1/1 Lücken ) aber könnte dennoch grade für Neulinge schwierig werden, weil du plötzlich nichtmehr den Gesang durch deine Map betonst, sondern den Beat. Das eigentliche Problem ist, dass du quasi in Mitten von einem der Sätze wechselst und dazu noch den Slider auf keinen hörbaren Beat enden lässt. Bei den Gesang-zu-Beat wechsel davor in dem Lied ( bspw. 00:33:340 (1,2) - Hier lässt du den Slider auf einen direkt hörbaren Beat fallen wo kein Gesang ist wodurch direkt klar wird, dass jetzt der Beat als Rhythmus verwendet wird ).
Ich würde dir hier raten (und ich bin mir 100%-ig sicher das dir meine Idee überhaupt nicht gefallen wird D: ) durch einen Circle den Beat wechseln zu lassen (sprich so ähnlich wie in der [Normal] diff), auch wenn es eventuell nicht ganz im Stil deiner Map ist. Und da der Circle und der Slider-Anfang direkt aneinander sind können auch unerfahrene Spieler diese Stelle gut spielen. (Hier ein Beispielbild: Klick mich, du geile Sau!)

01:51:766 (1) - Was genau hast du mit diesem Slider versucht? Ich würde dir raten, die komplette Lila-Combo mit dem Gesang als Rythmus zu verwenden (So wie du es beim ersten Mal auch vor der Kiai Time gemacht hast). Hier: Diesmal bisschen fester klicken! oder Oh ja, das war perfekt geklickt! *sabber* (Es geht nur um den Rythmus in der Timeline, die Objekte sind einfach nur irgendwie plaziert).
Allgemein:

Genauso wie bei Easy gibt es viele Slider, die nur um ca. ein Kästchen verschoben werden müsste um den Circle perfekt zu umschließen. Ich verlinke dir an dieser Stelle mal ein sehr gutes Tutorial (HowToBasic-Kanal). Ich schreibe dir hier wieder nur 2 Beispiele aus deiner Map, wenn du alles haben möchtest, schreib mich einfach Ig an (01:06:175 (4,1) - oder 00:51:057 (4,1) - ).

01:11:372 (3) - Mach diesen Slider zu der neuen Combofarbe und 01:13:498 (3) - diesen dann auch.

DS ist durchgehend gut und die SV Änderungen wirken intuitiv das Lied hat durchgängig einen guten Flow. ( sprich wie in Easy-diff auch )

Wichtige Dinge:

00:41:608 (2,3,4,5) - versuche mehr Abwechslung in diese Stelle zu bringen. 4 mal hintereinander exakt den selben Slider ist etwas monoton. Nutze eventuell abwechselnd grade und kurvige Slider.

01:38:301 (1,2) - Ändere die Slider länge zu der länge deines... . Das gibt der Stelle einen deutlich besseren Flow!

02:51:293 (2,1) - Genau so muss ein perfekter Blanket aussehen!! * starts to f*p *

Das wars auch schon von mir. Bin mal wieder überhaupt nicht zufrieden mit meiner Mod, liegt wohl aber auch daran, dass ich noch nie mit etwas von mir zufrieden war. Ich denke die Punkte die ich habe können dir weiterhelfen, da sie meiner Meinung nach doch schon sehr wichtig sind. Bei Fragen bitte mich sofort anschreiben! :)

Wünsche dir noch viel Erfolg mit deiner Beatmap und hoffe, sie bald als Ranked spielen zu dürfen :)

P.S: Die Easy Mod ist noch zu der Map bevor du sie grade eben geupdated hast.
Topic Starter
Peachtrees

Bakuenjin wrote:

Hier ist meine Mod :)

Da du eine Mod von ähnlicher Qualität wie deiner wolltest hab ich mir nicht ganz so viel Mühe gegeben (Das war ein Scherz!). :D

Lass dich doch hier nicht so nervös machen man man man

Ich hoffe wirklich ich kann dir weiterhelfen, obwohl ich immernoch ein totaler noob im modding bin (Übung macht den Meister, oder?).

Ich bin nur wirklich geringfügig auf die Ästhetik eingegangen und gar nicht auf dein Mapping Style, einfach nur weil jeder einen anderen hat und es da kein richtig/falsch oder gut/schlecht gibt. Muss auch ehrlich zugeben, dass deine Map schon in einem sehr fortgeschrittenem Stadium ist und fast perfekt ist.

Allgemein:

Du machst viele an sich richtige Blankets die aber hin und wieder den darauf folgenden oder den davor kommenden Circle nur unschön umschließen (Hier mal zwei Beispiele: 00:36:175 (4,1) - und 00:15:388 (1,3) - Wenn ich dir noch weitere oder alle schicken soll die mir aufgefallen sind, schreib mich einfach an). Natürlich ist das nur reine Ästhetik aber in meinen Augen sehr wichtig. Entweder richtig oder gar nicht xD (Und sei mir jetzt nicht böse für meine Ehrlichkeit :D)

Das haben wir glaub ich via Chat nochmal besprochen, das muss ich glaub ich jetzt hier nicht nochmal aufführen oder?:P (wenn doch bescheid sagen)

DS und SV ist immer schön gleich und das Lied hat durchgängig einen guten Flow.

Wichtig:

00:45:624 (1) - Sehr problematische Stelle. Du hast die Polarity da gut umgesetzt über einen Slider ( von Roten 1/1 zu weißen 1/1 Lücken ) aber könnte dennoch grade für Neulinge schwierig werden, weil du plötzlich nichtmehr den Gesang durch deine Map betonst, sondern den Beat. Das eigentliche Problem ist, dass du quasi in Mitten von einem der Sätze wechselst und dazu noch den Slider auf keinen hörbaren Beat enden lässt. Bei den Gesang-zu-Beat wechsel davor in dem Lied ( bspw. 00:33:340 (1,2) - Hier lässt du den Slider auf einen direkt hörbaren Beat fallen wo kein Gesang ist wodurch direkt klar wird, dass jetzt der Beat als Rhythmus verwendet wird ).
Ich würde dir hier raten (und ich bin mir 100%-ig sicher das dir meine Idee überhaupt nicht gefallen wird D: ) durch einen Circle den Beat wechseln zu lassen (sprich so ähnlich wie in der [Normal] diff), auch wenn es eventuell nicht ganz im Stil deiner Map ist. Und da der Circle und der Slider-Anfang direkt aneinander sind können auch unerfahrene Spieler diese Stelle gut spielen. (Hier ein Beispielbild: Klick mich, du geile Sau!)

Verstehe was du an dieser Stelle erzielen willst, aber wie du selber sagst ist es halt eher Normal als Easy. An nur EINER Stelle in der ganzen map plötzlich auf 1/2 zu mappen ist denke ich keine gute Idee. Hatte bei vielen Testplays auch nie jemanden, der an dieser Stelle gescheitert wäre also denke ich mal es kann erstmal so bleiben.

01:51:766 (1) - Was genau hast du mit diesem Slider versucht? Ich würde dir raten, die komplette Lila-Combo mit dem Gesang als Rythmus zu verwenden (So wie du es beim ersten Mal auch vor der Kiai Time gemacht hast). Hier: Diesmal bisschen fester klicken! oder Oh ja, das war perfekt geklickt! *sabber* (Es geht nur um den Rythmus in der Timeline, die Objekte sind einfach nur irgendwie plaziert).

Auch das haben wir ja im Chat nochmal besprochen ;) Vocals eher dominant ja, aber den Drum sound einfach liegen lassen viel zu komisch (kurze version)

Allgemein:

Genauso wie bei Easy gibt es viele Slider, die nur um ca. ein Kästchen verschoben werden müsste um den Circle perfekt zu umschließen. Ich verlinke dir an dieser Stelle mal ein sehr gutes Tutorial (HowToBasic-Kanal). Ich schreibe dir hier wieder nur 2 Beispiele aus deiner Map, wenn du alles haben möchtest, schreib mich einfach Ig an (01:06:175 (4,1) - oder 00:51:057 (4,1) - ).

01:11:372 (3) - Mach diesen Slider zu der neuen Combofarbe und 01:13:498 (3) - diesen dann auch. Verstehe leider nicht wirklich warum..

DS ist durchgehend gut und die SV Änderungen wirken intuitiv das Lied hat durchgängig einen guten Flow. ( sprich wie in Easy-diff auch )

Wichtige Dinge:

00:41:608 (2,3,4,5) - versuche mehr Abwechslung in diese Stelle zu bringen. 4 mal hintereinander exakt den selben Slider ist etwas monoton. Nutze eventuell abwechselnd grade und kurvige Slider.

Muss dir hier leider wiedersprechen. Ich finde (persönliche Meinung inc.) das der Song an der Stelle auch eher langsam und monoton ist (von den Vocals her), sodass ich der Meinung bin das ein oder zwei Rotationen da als Abwechslung genügen

01:38:301 (1,2) - Ändere die Slider länge zu der länge deines... . Das gibt der Stelle einen deutlich besseren Flow!

Hab das an dieser Stelle einfach mal umgesetzt, kann verstehen was du hier erzielen willst. Den weißten Tick tatsächlich als objekt und nicht als Slidertail zu haben find ich garnicht schlecht, gibt dem ganzen etwas mehr Power. Bin zwar noch nicht 100% sicher was die Stelle angeht, aber das werden dann zukünftige Mods hoffentlich klären :P

02:51:293 (2,1) - Genau so muss ein perfekter Blanket aussehen!! * starts to f*p *
Sau...uwu

Das wars auch schon von mir. Bin mal wieder überhaupt nicht zufrieden mit meiner Mod, liegt wohl aber auch daran, dass ich noch nie mit etwas von mir zufrieden war. Ich denke die Punkte die ich habe können dir weiterhelfen, da sie meiner Meinung nach doch schon sehr wichtig sind. Bei Fragen bitte mich sofort anschreiben! :)

Wünsche dir noch viel Erfolg mit deiner Beatmap und hoffe, sie bald als Ranked spielen zu dürfen :)Hoffnung...TAT

P.S: Die Easy Mod ist noch zu der Map bevor du sie grade eben geupdated hast.
Topic Starter
Peachtrees
To potential future modders: I'll be hospitalized for a week, so I won't be able to immediatly apply your mods (sorry!) ;w;

They will NOT be ignored and I'll take my time to individually repsond to each of them after I'm back c:
Nathan
from queue

[General]
  1. If you don't have a storyboard, widescreen support should be off
  2. Also delete the osb file in the folder since it's unused
    Well these don't apply if you have storyboard that is a WIP :>


[Easy]
  1. 00:19:167 (1) - The finish is completely out of place here, just use a whistle
  2. 00:22:947 (1) - ^
  3. 00:26:726 (1) - ^
    The vocals alone aren't enough to justify a finish, it doesn't fit the instruments at all
  4. 00:22:947 (1,2) - Try this rhythm instead, or at least make them start and end on white ticks only to make the rhythm easier
  5. 00:31:451 (2) - Use a whistle on the tail instead
  6. 00:40:899 (1) - ^
  7. 01:03:577 (4) - Eh just use a clap on the head, doesn't fit instruments either
  8. 01:05:466 (2) - Whistle on the end
  9. 01:08:301 (1) - Now this should have a finish on the head :c
    Okay you probably get the idea, hitsound patterns for the most part should be based on instruments, I mean the hitsounds are made from instruments =w=
  10. 02:27:671 (1) - Curve this to blanket with 02:29:561 (3), also to avoid the overlap on the head of 02:29:561 (3)
  11. 02:35:703 (1) - Try to have the tail end more around the middle of the playfield so new players can get into spinning here easier
    This difficulty is actually pretty nice and simple, but the hitsounds need work


[Normal]
  • 1.40 SV is too high compared to easy (1.00), it should be around 1.20 or 1.10 to be balanced, also AR and OD should probably be decreased.
    Once again, I recommend just following instruments for hitsounds. Another thing is that you're mapping to vocals too much, it's fine in kiai but in other parts it's a bit unnecessary. This actually makes the rhythm a bit difficult for a normal since usually it would just be a bunch of onbeat 1/1 and some 1/2 notes.
    Other than that this is a nice map and song~

Topic Starter
Peachtrees

sukiNathan wrote:

from queue

[General]
  1. If you don't have a storyboard, widescreen support should be off >< I always forget things like that...thanks for reminding me!
  2. Also delete the osb file in the folder since it's unused donnnee!
    Well these don't apply if you have storyboard that is a WIP :> uuuh I have no idea how to SB so they do apply ~


[Easy]
  1. 00:19:167 (1) - The finish is completely out of place here, just use a whistle It does seem very unfitting during the slow beginning..I guess I was just hesitating to use too many whistles in a row..I need to work on my hitsounding ><
  2. 00:22:947 (1) - ^ the same applies for this one
  3. 00:26:726 (1) - ^ aaand this one
    The vocals alone aren't enough to justify a finish, it doesn't fit the instruments at all This is where I was wrong. I thought emphasizing the vocals with hitsounds was a good things to do :c
  4. 00:22:947 (1,2) - Try this rhythm instead, or at least make them start and end on white ticks only to make the rhythm easier done!
  5. 00:31:451 (2) - Use a whistle on the tail instead aAaAaAaaaannd done
  6. 00:40:899 (1) - ^ yeah this one too
  7. 01:03:577 (4) - Eh just use a clap on the head, doesn't fit instruments either done + applied for all the similar patterns too c:
  8. 01:05:466 (2) - Whistle on the end whistleee
  9. 01:08:301 (1) - Now this should have a finish on the head :c oki
    Okay you probably get the idea, hitsound patterns for the most part should be based on instruments, I mean the hitsounds are made from instruments =w= again, I kind of got this wrong...I reworked the hitsounds (mostly removing finishes that I used to emphasize vocals =.=)
  10. 02:27:671 (1) - Curve this to blanket with 02:29:561 (3), also to avoid the overlap on the head of 02:29:561 (3) this should look a lot nicer now! (ended up making 3 a straight slider)
  11. 02:35:703 (1) - Try to have the tail end more around the middle of the playfield so new players can get into spinning here easier made the slider blanket around the head of 5 c:
    This difficulty is actually pretty nice and simple, but the hitsounds need work


[Normal]
  • 1.40 SV is too high compared to easy (1.00), it should be around 1.20 or 1.10 to be balanced It's 1.4 but uses x0.9 SV so doesn't that techincally make it 1.26?

    , also AR and OD should probably be decreased. done! not sure if using decimals is the way to go for the ar, I'm willing to change this though

    Once again, I recommend just following instruments for hitsounds. again, I re-did some of the hitsounding (mostly removing loooots of unneccesarry finishes to make it less noisy)

    Another thing is that you're mapping to vocals too much, it's fine in kiai but in other parts it's a bit unnecessary.This actually makes the rhythm a bit difficult for a normal since usually it would just be a bunch of onbeat 1/1 and some 1/2 notes. I played around with the rythm especially during the part after the second break to have the sliders start on the white ticks for the most part. I did some changes to the slow part too. Some of the still start on the red ticks though as I doon't feel like they're all confusing/unfitting ><

    Other than that this is a nice map and song~

Thanks a bunch for your mod ~
RikiH_
Here is the mod, sorry for the delay but you know what happened to me fucking drunk ladies on buses cough cough
I didn't find big mistakes, seriously. I just pointed out important stuff, so please go through the map and fix all ugly blankets and nazi stuff xD

Easy

01:15:624 (1) - This spinner is too near to the slider, which is wrong for an Easy diff, start it at 01:15:860 -
02:03:104 (3,4) - I don't like these... they look a bit random, I'm sure you can re-arrange them in another shape
02:24:836 - This clap brakes your hitsounds pattern! it should be in this tick: 02:24:364
You also need a clap here 02:26:254 and here 02:28:144
02:36:884 (1) - Same as before, let it start in 02:37:120 -
02:52:002 and 02:53:892 - What are these sectinos for? xD
03:09:010 (1) - You know

Normal

01:36:057 - This. Why did you put HS on three ticks? I think it's a mistake and you didn't do it on purpose
02:35:703 (1,2) - Uhm, unstack these elements because they're hard to read by newbies
02:51:293 (2,1) - These elements are too near and they look ugly in play mode... I don't usually get nazi about this kind of stuff but this is definitely ugly, sorry!

I really like this song, and this is strange. Good luck for ranking :D
Topic Starter
Peachtrees

RikiH_ wrote:

Here is the mod, sorry for the delay but you know what happened to me fucking drunk ladies on buses cough cough Was the guy still blocking the doors so you couldnt get off the bus haha?

I didn't find big mistakes, seriously. I just pointed out important stuff, so please go through the map and fix all ugly blankets and nazi stuff xD went through the whole thing again and fixed a bunch of stuff c:

Easy

01:15:624 (1) - This spinner is too near to the slider, which is wrong for an Easy diff, start it at 01:15:860 - done ~
02:03:104 (3,4) - I don't like these... they look a bit random, I'm sure you can re-arrange them in another shape ummm uuh I kinda rearranged the short slider a little bit to make them flow a bit nicer, I like their shape though ><
02:24:836 - This clap brakes your hitsounds pattern! it should be in this tick: 02:24:364 yeaaah idk what happened there
You also need a clap here 02:26:254 and here 02:28:144 uuuh yes
02:36:884 (1) - Same as before, let it start in 02:37:120 - this whole part was messed up dafuk
02:52:002 and 02:53:892 - What are these sectinos for? xD TO MAKE THE TIMELINE LOOK VISUALLY APPEALING OK
03:09:010 (1) - You know oh ya


Normal

01:36:057 - This. Why did you put HS on three ticks? I think it's a mistake and you didn't do it on purpose yeah lets just say this was an accident
02:35:703 (1,2) - Uhm, unstack these elements because they're hard to read by newbies done!c:
02:51:293 (2,1) - These elements are too near and they look ugly in play mode... I don't usually get nazi about this kind of stuff but this is definitely ugly, sorry! dw i got u, found a really nice way of remapping this *_*(making those two straight sliders instead felt great)

I really like this song, and this is strange. Good luck for ranking :D
Thanks a bunch for your mod ~
Come[Back]Home
Easy
00:26:254 (5,1) Maybe you should move (1) up so it blanks with (5)
00:42:553 (2,3) I think they should start on the white tick
01:37:592 (4) You should move this one, its too close to the hp bar

Normal
00:20:348 (3,4,5) Too hard for a normal. Try one 1/2 slider and 1 circle there instead
00:34:994 (3) Move this one a bit up
00:41:608 (2,4) Im unsure about this overlap
00:45:624 (1) - 00:56:962 (1) That part is a bit more like a Normal. Delete some circles, then it should be okay
01:00:742 (1) - 01:10:191 (1) ^
01:26:962 (8) Delete this one for a little break
01:28:380 (2,3,4) Same as 00:20:348 (3,4,5)
01:53:655 (1) - 02:04:994 (1) Too hard
02:08:773 (1) - 02:36:884 (1) ^
02:53:892 - 03:07:829 ^
Topic Starter
Peachtrees

Come[Back]Home wrote:

Easy
00:26:254 (5,1) Maybe you should move (1) up so it blanks with (5) I'd like to not have them blanket as I feel like that'd make it look a bit too crowded
00:42:553 (2,3) I think they should start on the white tick I'm following the vocals with those so starting them on the red tick should be fine
01:37:592 (4) You should move this one, its too close to the hp bar moved the whole section down a bit c:

Normal
00:20:348 (3,4,5) Too hard for a normal. Try one 1/2 slider and 1 circle there instead
00:34:994 (3) Move this one a bit up done c:
00:41:608 (2,4) Im unsure about this overlap I honestly don't think that this one is too ugly, though I'd agree that having stuff overlap is not optimal
00:45:624 (1) - 00:56:962 (1) That part is a bit more like a Normal. Delete some circles, then it should be okay
01:00:742 (1) - 01:10:191 (1) ^
01:26:962 (8) Delete this one for a little break great idea!
01:28:380 (2,3,4) Same as 00:20:348 (3,4,5)
01:53:655 (1) - 02:04:994 (1) Too hard
02:08:773 (1) - 02:36:884 (1) ^
02:53:892 - 03:07:829 ^

I'm just gonna shorten this down a bit by saying that I disagree with the 'too hard' part of your mod. I do realise that the not density is quite high for a normal, essentially making it a Normal+ but I'm fine with that. I had looooots of people testplay this (including very new players too) and none of them had a problem with the note density.
LinearFaze
EASY DIFF
a lot of this feels like me nitpicking
01:25:309 (3) - make this a kick slider?
01:37:592 (4) - ^
02:11:608 (4) - ^
02:17:277 (2) - ^ and split this up

normal diff
AR, HP, and (especially) OD 4.0?
00:26:726 (1) - I feel like this slider should end on a white tick not red
01:26:254 (7) - kick slider here, perhaps?
01:35:466 (2) - this note feels unnecessary
02:00:978 (4) - this feels like a slider for a hold that doesn't exist in the music
02:35:703 (1) - this note is really high (not that it really matters)
02:52:238 (1) - why is this a really long slider?

I love your blanketing sliders
Topic Starter
Peachtrees

LinearFaze wrote:

EASY DIFF
a lot of this feels like me nitpicking
01:25:309 (3) - make this a kick slider?
01:37:592 (4) - ^
02:11:608 (4) - ^
02:17:277 (2) - ^ and split this up

I'm sorry but I don't think I'll change anything for the easy diff as I feel like it is fine rythm-wise. ><

normal diff
AR, HP, and (especially) OD 4.0? but the AR and the OD to 4, I felt like the HP should be a tad bit lower though as it is quite hard for a Normal
00:26:726 (1) - I feel like this slider should end on a white tick not red this is following the vocals, so having this end on a red tick is fine
01:26:254 (7) - kick slider here, perhaps? while I don't think that a repeatslider would neccessarily be unfitting, I'd rather have this as a 1/1. I tried using that little 'bump' instead of making it a kickslider c:
01:35:466 (2) - this note feels unnecessary agreed!
02:00:978 (4) - this feels like a slider for a hold that doesn't exist in the music remapped this to look like the first kiai, feels a lot nicer!
02:35:703 (1) - this note is really high (not that it really matters) it's that high because I'd like it to form a triangle =w=
02:52:238 (1) - why is this a really long slider? too go along with the vocals c:

I love your blanketing sliders
Thanks a bunch! You should pm me your map so I can mod back c:
P A N
m4m via #modreqs

[Normal]
  1. 00:17:986 (4) - can improve this blanket. http://puu.sh/gFwLO/a01980152a.jpg
  2. 00:24:600 (1) - remove NC, you NC per 2 stanza but didn't for this.
  3. 00:29:561 (1,2) - switch NC is really more fit with song and to be consistent with other as well.
  4. 00:33:340 (1) - i know this nc also reasonable to add but I think switch NC with 2 is more fit?
  5. 00:37:120 (1,3) - switch NC, same reason.
  6. 00:40:899 (1,2) - ^
  7. 00:52:710 (3,4) - you missing to map cymbal sound, I suggest you to change 3 to 1/2 slider and start 4 on 00:53:183. oh and, add NC on the note you add on big white tick and remove NC on 00:53:892 (1) indeed.
  8. 00:54:836 (4,1) - switch NC?
  9. 01:13:970 (5,1) - switch NC, reason: beginning of stanza and to make player (or FL as well) to see that follow point to notice next note.
  10. 01:30:270 (7) - add finish on tail? I heard cymbal sound there.
  11. 01:36:884 (1) - no reason to NC this. hmm to explain, as you see, you add NC per 2 stanza.
  12. 01:47:041 (1,3) - switch NC.
  13. 01:48:931 (1,3) - ^
  14. 01:50:348 (1,4) - ^
  15. 01:52:947 (1) - remove NC.
  16. 02:00:742 (3,4) - same as 00:52:710 (3,4).
  17. 02:22:002 (1,2) - use drum-clap on tail instead?
  18. 02:27:435 (4,1) - switch NC.
  19. 02:29:325 (4,1) - ^
  20. 02:35:703 (1) - i don't know if this is touch something or ouf of field, it's questionable. there have just only a few note then spinner so I suggest you to move this down to be safe.
  21. 02:37:002 (1) - add whistle.


[Easy]
  1. 00:15:388 (1,3,1,3) - add whistle on tail? I think it's fit and you did like this on 00:24:836 (3,4,5,1,2)
  2. 00:22:947 (1) - add whistle on tail?
  3. 00:26:726 (1) - can be blanket.
  4. 00:34:758 (2) - remove whistle like you always did? too much whistle can be annoying sometimes.
  5. 00:44:443 (4) - questionable. i know you want it to end on white tick to make newbie easier to read but the rhythm... well let's BN or pro take care for this.
  6. 00:48:458 (1,2) - swap NC to follow all of you did on the following (including other kiai)
  7. 00:51:293 (4) - improve blanket.
  8. 00:51:293 (4) - finish on tail.
  9. 00:51:293 (4,1) - switch NC.
  10. 01:14:915 (1) - remove NC, same as I mentioned, let player/FL player see the follow point and you add NC per 2 stanza so that's the other reason to remove this.
  11. 01:39:482 (5,1) - switch NC.
  12. 01:42:317 (2) - add NC.
  13. 01:59:325 (3) - finish on tail.
  14. 03:04:994 (1,2) - switch NC.
  15. 03:08:301 (1) - same reason as i mentioned before.


really nice song, If I was BN, I was waiting to bubble this :D good luck!
Topic Starter
Peachtrees

P A N wrote:

m4m via #modreqs

[Normal]
  1. 00:17:986 (4) - can improve this blanket. http://puu.sh/gFwLO/a01980152a.jpg I didn't really want these two to look like a blanket, I was just trying to have them both go parallel to each other uwu
  2. 00:24:600 (1) - remove NC, you NC per 2 stanza but didn't for this.
  3. 00:29:561 (1,2) - switch NC is really more fit with song and to be consistent with other as well.
  4. 00:33:340 (1) - i know this nc also reasonable to add but I think switch NC with 2 is more fit?
  5. 00:37:120 (1,3) - switch NC, same reason.
  6. 00:40:899 (1,2) - ^
  7. 00:52:710 (3,4) - you missing to map cymbal sound, I suggest you to change 3 to 1/2 slider and start 4 on 00:53:183. oh and, add NC on the note you add on big white tick and remove NC on 00:53:892 (1) indeed. done! feels better than the long, holding thingy I had put there previously
  8. 00:54:836 (4,1) - switch NC?
  9. 01:13:970 (5,1) - switch NC, reason: beginning of stanza and to make player (or FL as well) to see that follow point to notice next note.
  10. 01:30:270 (7) - add finish on tail? I heard cymbal sound there. I feel like a finish might be a liiiitle bit too strong here hmmm..I'll add this if more people come up with the same suggestion c:
  11. 01:36:884 (1) - no reason to NC this. hmm to explain, as you see, you add NC per 2 stanza.
  12. 01:47:041 (1,3) - switch NC.
  13. 01:48:931 (1,3) - ^
  14. 01:50:348 (1,4) - ^
  15. 01:52:947 (1) - remove NC.
  16. 02:00:742 (3,4) - same as 00:52:710 (3,4).
  17. 02:22:002 (1,2) - use drum-clap on tail instead? yes! feels appropriate for the build-up
  18. 02:27:435 (4,1) - switch NC.
  19. 02:29:325 (4,1) - ^
  20. 02:35:703 (1) - i don't know if this is touch something or ouf of field, it's questionable. there have just only a few note then spinner so I suggest you to move this down to be safe. moved the whole traingle section down a little bit
  21. 02:37:002 (1) - add whistle. yus


I didn't know if you wanted me to reply to every individual NC change, so I'm just gonna shorten this down by saying that I applied every single one of those since they were obviously very reasonable c:

[Easy]
  1. 00:15:388 (1,3,1,3) - add whistle on tail? I think it's fit and you did like this on 00:24:836 (3,4,5,1,2) done! great suggestion
  2. 00:22:947 (1) - add whistle on tail? done!
  3. 00:26:726 (1) - can be blanket. I was a bit hesitant about adding a blanket here, it doesn't look as crowded as I thought though so I'll add one!
  4. 00:34:758 (2) - remove whistle like you always did? too much whistle can be annoying sometimes. done!
  5. 00:44:443 (4) - questionable. i know you want it to end on white tick to make newbie easier to read but the rhythm... well let's BN or pro take care for this. yeah this one was a bit tricky...I was hoping that having this end on a white tick would help newer plays with the transition between the two sliders
  6. 00:48:458 (1,2) - swap NC to follow all of you did on the following (including other kiai)
  7. 00:51:293 (4) - improve blanket. done uwu
  8. 00:51:293 (4) - finish on tail. yus
  9. 00:51:293 (4,1) - switch NC.
  10. 01:14:915 (1) - remove NC, same as I mentioned, let player/FL player see the follow point and you add NC per 2 stanza so that's the other reason to remove this.
  11. 01:39:482 (5,1) - switch NC.
  12. 01:42:317 (2) - add NC.
  13. 01:59:325 (3) - finish on tail. yuhus
  14. 03:04:994 (1,2) - switch NC.
  15. 03:08:301 (1) - same reason as i mentioned before.


I'm going to lazy out on this one again by saying that I ended up applying all the NC changes you suggested, as they were all very reasonable!

really nice song, If I was BN, I was waiting to bubble this :D good luck!
Thanks a bunch 030
EscapeReality
Posted here for reference

10:00 EscapeReality: 00:20:348 (3,4,5,6) - you could get these in a line
10:03 EscapeReality: 00:58:852 (3) - you could try a reverse slider, i think it builds up the tension for the long reverse slider after
10:05 EscapeReality: 01:15:860 (1) - maybe put another circle here? and start spinner on blue tick
10:05 EscapeReality: feels empty to just spin on the white tick
10:08 EscapeReality: https://osu.ppy.sh/ss/2903205
10:08 EscapeReality: 01:29:088 (5) - maybe try something like this here
10:09 EscapeReality: 01:29:797 (6,7) - this gap messed me up a few times so i thought it would be tricky for lower level players
10:09 EscapeReality: 01:33:577 (6,7) - same here
10:10 EscapeReality: but since you keep it consistent
10:10 EscapeReality: i think it might be okay
10:10 EscapeReality: idk
10:10 EscapeReality: yeah ignore what i just said, it's fine
10:14 EscapeReality: 01:35:703 (2) - this slider here is too long
10:14 EscapeReality: i don't know if 1/4 repeat sliders are allowed for normal tho
10:14 EscapeReality: https://osu.ppy.sh/ss/2903224
10:14 EscapeReality: else i would try something like this
10:14 EscapeReality: but that slider feels too static
10:15 EscapeReality: 01:37:592 (3) - same with this one
10:15 EscapeReality: feels too long
10:15 EscapeReality: https://osu.ppy.sh/ss/2903227
10:15 EscapeReality: maybe lead in with a circle
10:15 EscapeReality: like in the screenshot above
10:17 EscapeReality: 01:47:750 (1) -
10:18 EscapeReality: https://osu.ppy.sh/ss/2903239
10:18 EscapeReality: try a rhythm like this? ^
10:19 EscapeReality: and shift the clap to the circle
10:22 EscapeReality: 01:51:529 (4,1,2) - gaps here feel weird
10:22 EscapeReality: especially with the insistent drum beat
10:22 EscapeReality: going on in the background
10:22 EscapeReality: idk what to do with it without making it beyond normal tho
10:24 EscapeReality: 02:36:884 (1) - circle on red tick
10:24 EscapeReality: begin spinner immediately after
10:25 EscapeReality: 02:52:238 (1) - feels too long
10:25 EscapeReality: https://osu.ppy.sh/ss/2903265
10:25 EscapeReality: try something like this^
10:28 EscapeReality: around here
10:28 EscapeReality: 03:00:978 (3) -
10:28 EscapeReality: try something like this?
10:28 EscapeReality: 03:00:978 (3) -
10:28 EscapeReality: feel like pressing something on this sliderend
10:28 EscapeReality: 03:09:246 (1) - consider putting a circle here, starting spinner on blue tick
10:29 EscapeReality: i think that's all, like i said not good with normals lol
Topic Starter
Peachtrees
thanks!
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